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Dissertations / Theses on the topic 'Computer Supported Design'

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1

Turner, Susan. "Towards computer supported cooperative design." Thesis, n.p, 1999. http://library7.open.ac.uk/abstracts/page.php?thesisid=72.

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Li, Weidong. "A computer-supported participative design jury." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B32121556.

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3

Li, Weidong, and 李衛東. "A computer-supported participative design jury." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B32121556.

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4

Hussein, Karim Mohie El Din 1972. "Computer supported interaction in distributed design teams." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/33266.

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Thesis (Sc. D.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 1998.<br>Includes bibliographical references (leaves ).<br>by Karim Mohie El Din Hussein.<br>Sc.D.
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5

Kvan, Thomas. "Designing together apart : computer supported collaborative design in architecture." Thesis, Open University, 1999. http://oro.open.ac.uk/57960/.

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The design of computer tools to assist in work has often attempted to replicate manual methods. This replication has been proven to fail in a diversity of fields such as business management, Computer-Aided Design (CAD) and Computer- Supported Collaborative Work (CSCW). To avoid such a failure being repeated in the field of Computer-Supported Collaborative Design (CSCD), this thesis explores the postulation that CSCD does not have to be supported by tools which replicate the face-to-face design context to support distal architectural design. The thesis closely examines the prevailing position t
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6

Vargo, Cortney G. "An evaluation of computer-supported backtracking in a hierarchical database." Thesis, Virginia Tech, 1992. http://hdl.handle.net/10919/41512.

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A common concern for people using computer databases is becoming "lost" within the complex hierarchy of entries. Most direct manipulation interface design guidelines suggest designers should include a feature for “undoing” user inputs (Smith and Mosier, 1986). In the case of a database, undo translates to backtracking support. The first purpose of this research was to confirm that computer-supported backtracking tools reduce navigation time over manual backtracking. The second purpose was to compare navigation times among a subset of backtracking tools. The third purpose was to determine if us
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Heaton, Lorna. "Culture in design, the case of computer-supported cooperative work." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk3/ftp04/nq26791.pdf.

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8

Omar, Abdul Rahman. "Quality function deployment opportunities in product model supported design." Thesis, Loughborough University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.388335.

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9

Elgh, Fredrik. "Computer-Supported Design for Producibility : Principles and Models for System Realisation and Utilisation." Doctoral thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Maskinteknik, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-3406.

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For many products, the adaptation to customer specifications is essential and requires flexible product design and manufacture while maintaining competitive pricing. Engineering design is often concerned with striking a good balance between product properties, e.g. performance, and the resources required to manufacture and assemble the product. When different courses of action are to be evaluated, even seemingly small changes in customer requirements, product design, and manufacturing properties have to be handled with caution. Small changes can entail products with: low level of conformabilit
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10

Miao, Yongwu. "Design and implementation of a collaborative virtual problem-based learning environment." Phd thesis, [S.l. : s.n.], 2000. http://deposit.ddb.de/cgi-bin/dokserv?idn=960586490.

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11

Perry, Mark Julian. "Distributed cognition and computer supported collaborative design : the organisation of work in construction engineering." Thesis, Brunel University, 1997. http://bura.brunel.ac.uk/handle/2438/5459.

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The intellectual contribution of this thesis lies within the area of computer supported co-operative work (CSCW), and more specifically, computer supported co-operative design (CSCD). CSCW is concerned with the development of information systems and technological support for multi-participant work activities. Research into CSCW seeks to understand how people and organisations interact with one another, and to integrate this understanding with the development of computer based tools to support real world settings. Much of the technology developed to support the work of designers has been develo
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12

Yip, Wan-hung. "The relative functions of text and drawing in computer-supported collaborative problem-solving." Hong Kong : University of Hong Kong, 2000. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22786521.

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13

Kremer, Rolf. "Replikatives Informationsmanagement in verteilten Groupware-Umgebungen : Entwicklung, Architekturdarstellung und Prototyp-Design des Replikationsmodells "Group replic" /." Aachen : Shaker, 1999. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=008661084&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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14

Noguera, Fructuoso Ingrid. "Indicators for teachers to design learning tasks for computer-supported collaborative production of knowledge." Doctoral thesis, Universitat de Barcelona, 2011. http://hdl.handle.net/10803/96265.

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Research on Computer-Supported Collaborative Learning (CSCL) demonstrates that proposing that students work in groups does not improve their learning or increase their motivation. It is essential to design appropriate learning tasks and suitable pedagogical and technological support. The aim of this research is to identify pedagogical directions to design and support collaborative knowledge building tasks in on-line education. We conducted a case study at the Open University of Catalonia where we carried out two experiments: the first focusing on how teachers design and support collaborative o
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15

Peña, Feniosky A. (Feniosky Avelhermi). "Design rationale for computer supported conflict mitigation during the design-construction process of large-scale civil engineering systems." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/11633.

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16

Sclater, Madeleine Fiona. "Freedom to Create? Computer Supported Co-operative and Collaborative Learning in Art and Design Education." Thesis, University of Glasgow, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.484877.

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The study is located in the context of the practice of Art and Design Education, as a community within higher education. It suggests that some of the 'trends' and 'tensions' identified in this community, evident both in its current position and its recent history, point to the potential value of e-learning designs that support collaborative and co-operative models. To understand the efficacy of these 'participative' fonns of learning, in which peer review is also a central pedagogic consideration, three case studies were undertaken to explore the way in which cooperation and collaboration are
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17

Punako, Ronald Jr. "Computer-Supported Collaborative Learning Using Augmented and Virtual Reality in Museum Education." Thesis, Nova Southeastern University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10841922.

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<p> Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual reality (VR) devices and software are spurring their mass distribution to the public. This fundamental shift in the use of AR and VR predominantly from military and academic research laboratories to the public presents new opportunities and challenges for the design of instructional technology. While studies of AR and VR have been conducted to inform the design of individual instructional products, few studies have focused on computer-supported collaborative learning (CSCL) products in which
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O'Brien, Jon. "Improving CSCW systems design : theory, practice and the paradigm of 'the workaday world'." Thesis, Lancaster University, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310802.

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19

Nam, Tek-Jin. "Investigations of collaborative design environments : a framework for real-time collaborative 3D CAD." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5316.

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This research investigates computer-based collaborative design environments, in particular issues of real-time collaborative 3D CAD. The thesis first presents a broad perspective of collaborative design environments with a preliminary case study of team design activities in a conventional and a computer mediated setting. This study identifies the impact and the feasibility of computer support for collaborative design and suggests four kinds of essential technologies for a successful collaborative design environment: information-sharing systems, synchronous and asynchronous co- working tools, p
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Petrakou, Alexandra. "Design for Places of Collaboration." Doctoral thesis, Linnéuniversitetet, Institutionen för datavetenskap, fysik och matematik, DFM, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-15960.

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This thesis reports a research effort that comprises six papers and a cover paper. In essence, the thesis contributes to the understanding of collaborative settings by introducing the perspective of ‘places of collaboration’. This perspective is particularly important when designing computer-based technologies that support collaborative settings.   The starting point and overall research aim is to understand people’s efforts to configure their current context for the purposes of collaboration. The cover paper of the thesis comprises a theoretical reflection and examination of four collaborativ
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Huang, Elaine M. "The Design and Analysis of Large Display Groupware." Diss., Georgia Institute of Technology, 2006. http://hdl.handle.net/1853/10533.

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Despite the proliferation of large-scale displays in the workplace, creating groupware applications that take advantage of their potential for collaboration and communication remains a challenge. Interactions with large displays yield user experiences that are quite different from interaction with conventional desktop groupware. Thus, unique hurdles exist for designing and deploying large display groupware applications (LDGAs) that are useful and adopted into actual work practice In this dissertation we uncover and address some of the primary challenges for large display groupware applicatio
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22

El-Refai, Walid. "Effects of computer-supported collaboration script and incomplete concept maps on web design skills in an online design-based learning environment." Diss., lmu, 2012. http://nbn-resolving.de/urn:nbn:de:bvb:19-142692.

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23

Yip, Wan-hung, and 葉韞紅. "The relative functions of text and drawing in computer-supported collaborative problem-solving." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2000. http://hub.hku.hk/bib/B31225494.

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Gamper, Veronika [Verfasser], Klaus [Akademischer Betreuer] Diepold, Andreas [Gutachter] Butz, and Klaus [Gutachter] Diepold. "Motivational Design for Computer-Supported Collaborative Ideation / Veronika Gamper ; Gutachter: Andreas Butz, Klaus Diepold ; Betreuer: Klaus Diepold." München : Universitätsbibliothek der TU München, 2019. http://d-nb.info/1187443964/34.

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Borges, Simone de Sousa. "Gamification design in computer-supported collaborative learning: towards an approach for tailoring influence principles to player roles." Universidade de São Paulo, 2017. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-30012018-165553/.

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Gamification is a term that refers to the use of game design elements in contexts other than video games. In these contexts, the primary goal of gamification is not playful, but rather to motivate users to perform tasks or change behaviors. It is also the goal of gamification, captivate users and influence them to persist in the use of the gamified system. In recent years, we have witnessed a growing interest in gamification and its application in learning environments, especially online. In learning contexts, motivating students to follow up on teaching tasks is an important role for teachers
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Buzzi, di Marco Giorgio. "Toolboxen : ein Konzept für das Design von CSCW-Systemen zur Unterstützung von Kommunikation und Zusammenarbeit in Innovationsprojekten /." Flein bei Heilbronn : Schweikert, 2000. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=009150224&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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27

Bolinger, Joe William. "Micro-Modeling: A Visual Design Framework for Collaborative Tools in Complex Service Organizations." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1322355909.

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28

Gutiérrez, Figueroa Francisco Javier. "Guidelines to design computer-supported technology for mediating intergenerational communication and informal elderly caregiving in southern cone families." Tesis, Universidad de Chile, 2017. http://repositorio.uchile.cl/handle/2250/145984.

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Doctor en Ciencias, Mención Computación<br>La tendencia de usar servicios de redes sociales en línea y mensajería móvil instantánea ha cambiado tanto la forma en que las personas se relacionan como los espacios en los cuales interactúan. En el contexto de comunicación intergeneracional, este nuevo escenario de interacción ha sido poco estudiado y comprendido desde una perspectiva holística, es decir, considerando las actitudes, expectativas, puntos de vista e intereses de todas las partes involucradas en el proceso. Si bien existen perspectivas orientadas a intervenir este escenario de interac
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Poorkiany, Morteza. "Managing design rationale in the development of product families and related design automation systems." Doctoral thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Produktutveckling, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-38033.

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As the markets’ needs change rapidly, developing a variety of products that meet customers’ diverse needs is a competitive factor for many manufacturing companies. Development of highly customized products requires following an engineer-to-order business process to allow the products to be modified or adapted to new customers’ specifications, which brings more value to the customer and profit to the company. The design of a new product variant involves a large amount of repetitive and time-consuming tasks but also information handling activities that are sometimes beyond human capabilities. Su
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30

Guerra, Andrea Luigi. "Multi-users computer tools in early design phases : assessing their effect on design teams performances during co-located design-thinking activities." Thesis, Compiègne, 2016. http://www.theses.fr/2016COMP2296/document.

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Les phases préliminaires du processus de conception sont celles qui influencent le plus le résultat. Elles sont caractérisées par l’incertitude : le processus ne peut être précisément défini à l’avance. L’approche Design Thinking est particulièrement adaptée pour gérer cette spécificité. L’introduction de supports numérique pendant ces phases de conception préliminaire a été identifiée comme une piste de recherche à fort potentiel. L’analyse de ces phases amont a permis de définir des postulats à partir desquels construire ces nouveaux supports numériques. Ces dispositifs sont constitués de de
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31

Kwon, Eun Sook. "A new constructivist learning theory for web-based design learning with its implementation and interpretation for design education." Connect to this title online, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1086201333.

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Thesis (Ph. D.)--Ohio State University, 2004.<br>Title from first page of PDF file. Document formatted into pages; contains xx, 275 p.; also includes graphics (some col.). Includes abstract and vita. Advisor: Terry Barret, Dept. of Art Education. Includes bibliographical references (p. 259-275).
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Pol, Guillaume. "Improving design coordination in computer supported environments in SMEs : implementation of a tool for capturing and analysing collaboration between actors." Thesis, Cranfield University, 2007. http://dspace.lib.cranfield.ac.uk/handle/1826/3835.

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To remain competitive in a context of multi-partner projects companies are increasingly concerned with the coordination of design projects. Information systems such as PLM or CSCW are implemented to support the coordination of product information flows. Project managers are nevertheless finding it increasingly difficult to manage projects effectively. The impact of collaboration aspects on the design process is especially difficult for them to evaluate. Indeed, failing to integrate collaboration aspects into coordination can account for a great deal of design mistakes and finding a solution co
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Poorkiany, Morteza. "Support Maintenance of Design Automation Systems - A Framework to Capture, Structure and Access Design Rationale." Licentiate thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH. Forskningsmiljö Produktutveckling - Datorstödd konstruktion, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-28172.

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The ability to innovate and launch customized products that are well matched to customer demands is a competitive factor for many manufacturing companies. Development of highly customized products requires following an engineer-to-order business process to allow the products to be modified or adapted to new customers’ specifications, which brings more value to the customer and profit to the company. Design of a new product variant involves a large amount of repetitive and time consuming tasks but also information handling activities that are sometimes beyond human capabilities. Such work that
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34

Black, Aprille Noe. "The Design and Development of a Theory Driven Process for the Creation of Computer-Supported Collaborative Learning in an Online Environment." Diss., Virginia Tech, 2009. http://hdl.handle.net/10919/26800.

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Educators are struggling to meet the ever-increasing challenges of preparing students to meet the demands of a global society. The importance of collaboration and social interaction in online education has been well documented (Berge, 1998; Brown, Collins& Duguid, 1989, Fulford &Zhang, 1993; Gunawardena & McIssac, 2003; Kanuka & Anderson, 1998; Kearsley & Schneiderman, 1999; Sardamalia & Bereiter, 1994). Teachers and instructional designers are struggling to change the academic environment to meet the needs of millennial learners. The purpose of this study is to develop a theory driven proces
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Baghaei, Nilufar. "A collaborative constraint-based intelligent system for learning object-oriented analysis and design using UML." Thesis, University of Canterbury. Computer Science and Software Engineering, 2007. http://hdl.handle.net/10092/1204.

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Web-based collaborative learning is becoming an increasingly popular educational paradigm as more individuals who are geographically isolated seek higher education. As such students do not meet face to face with their peers and teachers, support for collaboration becomes extremely important. Successful collaboration means asking questions to gain a better understanding of the main concepts, elaborating and justifying opinions and sharing and explaining ideas. When group members' combined skills are sufficient to complete the learning task, effective group work can result in greater overall ach
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El-Refai, Walid [Verfasser], and Frank [Akademischer Betreuer] Fischer. "Effects of computer-supported collaboration script and incomplete concept maps on web design skills in an online design-based learning environment / Walid El-Refai. Betreuer: Frank Fischer." München : Universitätsbibliothek der Ludwig-Maximilians-Universität, 2012. http://d-nb.info/1022523600/34.

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Indrusiak, Leandro Soares. "A Framework supporting collaboration on the distributed design of integrated systems." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2003. http://hdl.handle.net/10183/6682.

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O trabalho de pesquisa apresentado nesta tese tem por objetivo apoiar o projeto distribuído de sistemas integrados, considerando especificamente a necessidade de interação colaborativa entre os projetistas. O trabalho enfatiza particularmente alguns problemas que foram considerados apenas marginalmente em abordagens anteriores, como a abstração da distribuição em rede dos recursos de automação de projeto, a possibilidade de interação síncrona e assíncrona entre projetistas e o suporte a modelos extensíveis de dados de projeto. Tais problemas requerem uma infra-estrutura de software significati
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38

Kyriazopoulos, Constantinos Greussay Patrick. "Une méthodologie cellulaire et multi-agents de conception architecturale évolutionniste An evolutionary supported multi agent system methodology for computer aided cellular architectural design] /." Saint-Denis : Université de Paris 8, 2009. http://www.bu.univ-paris8.fr/consult.php?url_these=theses/KyriazopoulosThese.pdf.

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Lee, Seunghyun. "Toward a system for design collaboration that supports interaction and information sharing." Thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29765.

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Thesis (M. S.)--Industrial Design, Georgia Institute of Technology, 2009.<br>Committee Chair: Neta Ezer; Committee Member: Ellen Yi-Luen Do; Committee Member: Jon Sanford. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Foglé, Emma. "Vikten av gemensamt avslut vid datorförmedlad kommunikation i en lärandemiljö : En studie om att reducera det sociotekniska glappet vid flexibel undervisning via videokonferens." Thesis, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4165.

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<p>I rapporten undersöks problemställningen ”<strong>Hur kan teorin om Gemensam grund och specifikt ”gemensamt avslut” bidra till en ökad förståelse för betydelsen av social interaktion i flexibel undervisning via datorförmedlad kommunikation?” </strong>i en fallstudie med fokus på videokonferenssystem vilka används i lärandemiljöer. Resultaten som framkom tydliggjorde att då ett sociotekniskt glapp uppstår tvingas studenterna att skapa alternativa strategier för att kunna uppnå just det här gemensamma avslutet. Därmed uppvisar också resultaten att drivkraften att uppnå gemensamt avslut inte e
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Johansson, Martin. "Participatory inquiry : Collaborative Design." Doctoral thesis, Karlskrona : Malmö : Blekinge Institute of Technology ; School of Arts and Communication, Malmö University, 2005. http://www.bth.se/fou/Forskinfo.nsf/allfirst2/729114bd11f9d4bcc1256f6b0045fd91?OpenDocument.

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Spikol, Daniel. "Playing and Learning Across Locations: : Indentifying Factors for the Design of Collaborative Mobile Learning." Licentiate thesis, Växjö University, School of Mathematics and Systems Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-3698.

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<p>The research presented in this thesis investigates the design challenges associated with the development and use of mobile applications and tools for supporting collaboration in educational activities. These technologies provide new opportunities to promote and enhance collaboration by engaging learners in a variety of activities across different places and contexts. A basic challenge is to identify how to design and deploy mobile tools and services that could be used to support collaboration in different kinds of settings. There is a need to investigate how to design collaborative learning
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Hupkes, Tisha. "Non-anthropocentric Design Thinking : Shifting focus to earthling needs through speculative contextualization, continuous re-evaluation and a focus on long-term service-based relationships, supported by PaaS viability." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-279591.

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In a world where halting climate breakdown is becoming more and more urgent by the minute, so too does the media industry need to deliver its contribution to change. Especially since innovation - a carrier of change - is seen as one of the main pillars of this field. Even more since anthropocentrism – a mind-set of particular harm towards the current Earth crisis – still seems to prevail this pillar. In an ambition to contribute to the urgent and necessary need to halt climate breakdown, this research delves into design thinking, one of the currently popular and established innovation processe
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Critchfield, Brian L. "Statistical Methods For Kinetic Modeling Of Fischer Tropsch Synthesis On A Supported Iron Catalyst." Diss., CLICK HERE for online access, 2006. http://contentdm.lib.byu.edu/ETD/image/etd1670.pdf.

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Eibl, Maximilian, and Marc Ritter. "Workshopband der Mensch & Computer 2011." Technische Universität Chemnitz, 2011. https://monarch.qucosa.de/id/qucosa%3A19535.

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Die seit 2001 stattfindende Konferenz Mensch & Computer geht in diesem Jahr in ihre elfte Runde. Thema ist: überMEDIEN|ÜBERmorgen. Die Mensch & Computer lebt von den vielfältigen und spannenden Beiträgen, welche während der Veranstaltung präsentiert und diskutiert werden. Seit Beginn machen die durch die Community organisierten Workshops einen wesentlichen Teil der Konferenz aus. Dieser Workshopband enthält die Beiträge zu acht Workshops der Mensch & Computer sowie zu einem Workshop des Thementracks Entertainment Interfaces sowie Kurzbeschreibungen zweier weiterer Workshops der Mensch & Comput
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Oikarinen, J. (Juho). "Technology-enhanced statistics learning experiment:a case study at upper secondary level." Doctoral thesis, Oulun yliopisto, 2016. http://urn.fi/urn:isbn:9789526213866.

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Abstract The aim of this study was to examine and develop statistics education by implementing computer supported collaborative learning (CSCL). This study has been influenced by design-based research, and it focuses on describing the statistical learning of upper secondary school students (N=138) in a CSCL environment, both quantitative and qualitative methods have been utilised. The present study is filling a gaping void in classroom study and disseminates new knowledge with a novel approach in combining CSCL, mathematics education at secondary level and statistical literacy. First, the stud
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Jönhill, Mathias, and Andreas Lehner. "Persona : En metod att utveckla och införa persona i en organisation." Thesis, Växjö University, School of Mathematics and Systems Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:vxu:diva-1992.

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<p>Abstract</p><p>In this thesis we aim to extend the current theories about a concept called persona. A persona is a model of a user, mostly based on qualitative research and made with such accuracy that it to some extent can be used as a replacement of a real user in a development process and as a communicative tool. We will present a way of constructing this persona without meeting the actual users and follow up with interviews from the organization using them. This will lead to a model over the process of introducing personas as a concept in an organization,previously not familiar with the
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Granlund, Veronica. "Digital kamratrespons i svenska som andraspråk : Design för ökat kollaborativt lärande inom mångkulturell vuxenutbildning." Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22191.

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Corona-pandemin har påverkat utbildningen på många sätt, inte minst för dem som studerar svenska som andraspråk. Interaktion, kommunikation och kollaborativt lärande är viktiga delar av språkinlärning och något som blivit lidande av den påtvingade distansundervisningen. En metod för kollaborativt lärande som med fördel kan genomföras med digitala verktyg är kamratrespons. I denna studie undersöktes hur deltagare på en folkhögskola påverkats av den påtvingade distansundervisningen, med fokus på deras studier i svenska som andraspråk på gymnasienivå, och huruvida ett digitalt kamratresponssystem
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49

Lassi, Monica. "Facilitating collaboration : exploring a socio-technical approach to the design of a collaboratory for Library and Information Science." Doctoral thesis, Högskolan i Borås, Institutionen Biblioteks- och informationsvetenskap / Bibliotekshögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3695.

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The thesis explores the potential of one way of facilitating and stimulating collaboration in Library and Information Science (LIS), through a specific scientific collaboration activity: creating, sharing and reusing data collection instruments, such as interview guides, questionnaires, and observation protocols. The four studies reported in the thesis can be read as a linear narrative, each study building on the previous and contributing to the following ones. Together the four studies describe the process exploring social and contextual aspects of LIS; developing requirements and designing a
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50

Colás, Álvarez Joaquim. "Interaction and participation in collaborative storytelling systems." Doctoral thesis, Universitat Pompeu Fabra, 2017. http://hdl.handle.net/10803/456037.

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Storytelling is one of the oldest models of cultural expression in human history. Thanks to the evolution of information technologies, the Web 2.0 paradigm has impacted in this field: some modern audiences actively participate in their favorite narrative worlds. We define Shared Narrative spaces as informative spaces concerning narratives created, developed and maintained through the collaboration of multiple authors. Our research aims to understand the perception of SNS using a HCI (human-computer interaction) lens, and to define the determinant factors affecting users’ interaction (explorati
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