Academic literature on the topic 'Computer vision and multimedia computation'

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Journal articles on the topic "Computer vision and multimedia computation"

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Babar, Muhammad, Mohammad Dahman Alshehri, Muhammad Usman Tariq, et al. "IoT-Enabled Big Data Analytics Architecture for Multimedia Data Communications." Wireless Communications and Mobile Computing 2021 (December 17, 2021): 1–9. http://dx.doi.org/10.1155/2021/5283309.

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The present spreading out of the Internet of Things (IoT) originated the realization of millions of IoT devices connected to the Internet. With the increase of allied devices, the gigantic multimedia big data (MMBD) vision is also gaining eminence and has been broadly acknowledged. MMBD management offers computation, exploration, storage, and control to resolve the QoS issues for multimedia data communications. However, it becomes challenging for multimedia systems to tackle the diverse multimedia-enabled IoT settings including healthcare, traffic videos, automation, society parking images, an
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WANG, CHIA-JEN, SHWU-HUEY YEN, and PATRICK S. WANG. "A MULTIMEDIA WATERMARKING TECHNIQUE BASED ON SVMs." International Journal of Pattern Recognition and Artificial Intelligence 22, no. 08 (2008): 1487–511. http://dx.doi.org/10.1142/s0218001408006934.

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In this paper we present an improved support vector machines (SVMs) watermarking system for still images and video sequences. By a thorough study on feature selection for training SVM, the proposed system shows significant improvements on computation efficiency and robustness to various attacks. The improved algorithm is extended to be a scene-based video watermarking technique. In a given scene, the algorithm uses the first h' frames to train an embedding SVM, and uses the trained SVM to watermark the rest of the frames. In the extracting phrase, the detector uses only the center h frames of
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Tellaeche Iglesias, Alberto, Ignacio Fidalgo Astorquia, Juan Ignacio Vázquez Gómez, and Surajit Saikia. "Gesture-Based Human Machine Interaction Using RCNNs in Limited Computation Power Devices." Sensors 21, no. 24 (2021): 8202. http://dx.doi.org/10.3390/s21248202.

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The use of gestures is one of the main forms of human machine interaction (HMI) in many fields, from advanced robotics industrial setups, to multimedia devices at home. Almost every gesture detection system uses computer vision as the fundamental technology, with the already well-known problems of image processing: changes in lighting conditions, partial occlusions, variations in color, among others. To solve all these potential issues, deep learning techniques have been proven to be very effective. This research proposes a hand gesture recognition system based on convolutional neural networks
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LAI, JIAN HUANG, and PONG C. YUEN. "FACE AND EYE DETECTION FROM HEAD AND SHOULDER IMAGE ON MOBILE DEVICES." International Journal of Pattern Recognition and Artificial Intelligence 20, no. 07 (2006): 1053–75. http://dx.doi.org/10.1142/s0218001406005150.

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With the advance of semiconductor technology, the current mobile devices support multimodal input and multimedia output. In turn, human computer communication applications can be developed in mobile devices such as mobile phone and PDA. This paper addresses the research issues of face and eye detection on mobile devices. The major obstacles that we need to overcome are the relatively low processor speed, low storage memory and low image (CMOS senor) quality. To solve these problems, this paper proposes a novel and efficient method for face and eye detection. The proposed method is based on col
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Mahmoudi, Sidi Ahmed, Mohammed Amin Belarbi, El Wardani Dadi, Saïd Mahmoudi, and Mohammed Benjelloun. "Cloud-Based Image Retrieval Using GPU Platforms." Computers 8, no. 2 (2019): 48. http://dx.doi.org/10.3390/computers8020048.

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The process of image retrieval presents an interesting tool for different domains related to computer vision such as multimedia retrieval, pattern recognition, medical imaging, video surveillance and movements analysis. Visual characteristics of images such as color, texture and shape are used to identify the content of images. However, the retrieving process becomes very challenging due to the hard management of large databases in terms of storage, computation complexity, temporal performance and similarity representation. In this paper, we propose a cloud-based platform in which we integrate
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Li, Xiaojing, and Shuting Ding. "Interpersonal Interface System of Multimedia Intelligent English Translation Based on Deep Learning." Scientific Programming 2022 (April 14, 2022): 1–9. http://dx.doi.org/10.1155/2022/8027003.

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Artificial intelligence is a very challenging science, and people who are engaged in this work must understand computer knowledge, psychology, and philosophy. Artificial intelligence includes a wide range of sciences; it is composed of different fields, such as machine learning and computer vision. In recent years, with the rise and joint drive of technologies such as the Internet, big data, the Internet of Things, and voice recognition, the rapid development of artificial intelligence technology has presented new features such as deep learning, cross-border integration, and human-machine coll
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Lee, Hyowon, Nazlena Mohamad Ali, and Lynda Hardman. "Designing Interactive Applications to Support Novel Activities." Advances in Human-Computer Interaction 2013 (2013): 1–11. http://dx.doi.org/10.1155/2013/180192.

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R&D in media-related technologies including multimedia, information retrieval, computer vision, and the semantic web is experimenting on a variety of computational tools that, if sufficiently matured, could support many novel activities that are not practiced today. Interactive technology demonstration systems produced typically at the end of their projects show great potential for taking advantage of technological possibilities. These demo systems or “demonstrators” are, even if crude or farfetched, a significant manifestation of the technologists’ visions in transforming emerging technol
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He, Guanqi, and Guo Lu. "Research on saliency detection method based on depth and width neural network." Journal of Physics: Conference Series 2037, no. 1 (2021): 012034. http://dx.doi.org/10.1088/1742-6596/2037/1/012034.

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Abstract Image saliency detection is to segment the most important areas in the image. Solving the problem of image saliency detection usually involves knowledge in computer vision, neuroscience, cognitive psychology and other fields. In recent years, as deep learning has made great achievements in the field of computer vision, the application of deep learning has also played a good role in image saliency detection. Therefore, algorithms based on deep convolutional neural networks have become solutions to image saliency The most effective method of detection. For researchers, improving the com
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Zhang, Wenqiang, Jiemin Fang, Xinggang Wang, and Wenyu Liu. "EfficientPose: Efficient human pose estimation with neural architecture search." Computational Visual Media 7, no. 3 (2021): 335–47. http://dx.doi.org/10.1007/s41095-021-0214-z.

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AbstractHuman pose estimation from image and video is a key task in many multimedia applications. Previous methods achieve great performance but rarely take efficiency into consideration, which makes it difficult to implement the networks on lightweight devices. Nowadays, real-time multimedia applications call for more efficient models for better interaction. Moreover, most deep neural networks for pose estimation directly reuse networks designed for image classification as the backbone, which are not optimized for the pose estimation task. In this paper, we propose an efficient framework for
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Garcia Freitas, Pedro, Luísa da Eira, Samuel Santos, and Mylene Farias. "On the Application LBP Texture Descriptors and Its Variants for No-Reference Image Quality Assessment." Journal of Imaging 4, no. 10 (2018): 114. http://dx.doi.org/10.3390/jimaging4100114.

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Automatic assessing the quality of an image is a critical problem for a wide range of applications in the fields of computer vision and image processing. For example, many computer vision applications, such as biometric identification, content retrieval, and object recognition, rely on input images with a specific range of quality. Therefore, an effort has been made to develop image quality assessment (IQA) methods that are able to automatically estimate quality. Among the possible IQA approaches, No-Reference IQA (NR-IQA) methods are of fundamental interest, since they can be used in most rea
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Dissertations / Theses on the topic "Computer vision and multimedia computation"

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Gong, Shaogang. "Parallel computation of visual motion." Thesis, University of Oxford, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238149.

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Gavin, Andrew S. (Andrew Scott). "Low computation vision-based navigation for mobile robots." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/38006.

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Bryant, Bobby PROTOTYPES NIGHT VISION COMPUTER AIDED INSTRUCTION GOGGLES RISK TRAINING INTERACTIONS THREE DIMENSIONAL INSTRUCTIONS GRAPHICS OPERATION COMPUTERS PILOTS THESES. "A computer-based multimedia prototype for night vision goggles /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA286208.

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Thesis (M.S. in Information Technology Management) Naval Postgraduate School, September 1994.<br>Thesis advisor(s): Kishore Sengupta, Alice Crawford. "September 1994." Bibliography: p. 35. Also available online.
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Bryant, Bobby. "A computer-based multimedia prototype for night vision goggles." Thesis, Monterey, California. Naval Postgraduate School, 1994. http://hdl.handle.net/10945/30923.

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Naval aviators who employ night vision goggles (NVG) face additional risks during nighttime operations. In an effort to reduce these risks, increased training with NVGs is suggested. Our goal was to design a computer-based, interactive multimedia system that would assist in the training of pilots who use NVGs. This thesis details the methods and techniques used in the development of the NVG multimedia prototype. It describes which hardware components and software applications were utilized as well as how the prototype was developed. Several facets of multimedia technology (sound, animation, vi
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Sahiner, Ali Vahit. "A computation model for parallelism : self-adapting parallel servers." Thesis, University of Westminster, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305872.

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Liu, Jianguo, and 劉建國. "Fast computation of moments with applications to transforms." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31235086.

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Liu, Jianguo. "Fast computation of moments with applications to transforms /." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B17664986.

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Battiti, Roberto Fox Geoffrey C. "Multiscale methods, parallel computation, and neural networks for real-time computer vision /." Diss., Pasadena, Calif. : California Institute of Technology, 1990. http://resolver.caltech.edu/CaltechETD:etd-06072007-074441.

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Hsiao, Hsu-Feng. "Multimedia streaming congestion control over heterogeneous networks : from distributed computation and end-to-end perspectives /." Thesis, Connect to this title online; UW restricted, 2005. http://hdl.handle.net/1773/5946.

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Nóbrega, Rui Pedro da Silva. "Interactive acquisition of spatial information from images for multimedia applications." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11079.

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Dissertação para obtenção do Grau de Doutor em Informática<br>This dissertation addresses the problem of creating interactive mixed reality applications where virtual objects interact in a real world scenario. These scenarios are intended to be captured by the users with cameras. In other words, the goal is to produce applications where virtual objects are introduced in photographs taken by the users. This is relevant to create games and architectural and space planning applications that interact with visual elements in the images such as walls, floors and empty spaces. Introducing virtual ob
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Books on the topic "Computer vision and multimedia computation"

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Enis, Çetin A., Salvetti Ovidio, and SpringerLink (Online service), eds. Computational Intelligence for Multimedia Understanding: International Workshop, MUSCLE 2011, Pisa, Italy, December 13-15, 2011, Revised Selected Papers. Springer Berlin Heidelberg, 2012.

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Petra, Perner, ed. Case-based reasoning on images and signals. Springer, 2008.

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Ender, Konukoglu, Pop Mihaela, Rhode Kawal, Sermesant Maxime, Young Alistair, and SpringerLink (Online service), eds. Statistical Atlases and Computational Models of the Heart. Imaging and Modelling Challenges: Second International Workshop, STACOM 2011, Held in Conjunction with MICCAI 2011, Toronto, ON, Canada, September 22, 2011, Revised Selected Papers. Springer Berlin Heidelberg, 2012.

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Kanatani, Kenʼichi. Geometric computation for machine vision. Clarendon Press, 1993.

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Steinmetz, Ralf. Multimedia Applications. Springer Berlin Heidelberg, 2004.

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Multimedia signals and systems. Kluwer Academic Publishers, 2003.

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Statistical optimization for geometric computation: Theory and practice. Elsevier, 1996.

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Foresti, Gian Luca. Multimedia Video-Based Surveillance Systems: Requirements, Issues and Solutions. Springer US, 2000.

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Kevitt, Paul Mc. Integration of Natural Language and Vision Processing: (Volume II) Intelligent Multimedia. Springer Netherlands, 1995.

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Sarfraz, Muhammad. Computer vision and image processing in intelligent systems and multimedia technologies. Information Science Reference, an impring of IGI Global, 2014.

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Book chapters on the topic "Computer vision and multimedia computation"

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Gong, Shaogang, and Michael Brady. "Parallel computation of optic flow." In Computer Vision — ECCV 90. Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/bfb0014858.

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Hartley, Richard I. "Computation of the quadrifocal tensor." In Computer Vision — ECCV'98. Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0055657.

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Kim, Sujung, Hee-Dong Kim, Wook-Joong Kim, and Seong-Dae Kim. "Fast Computation of a Visual Hull." In Computer Vision – ACCV 2010. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19282-1_1.

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Günyel, Bertan, Rodrigo Benenson, Radu Timofte, and Luc Van Gool. "Stixels Motion Estimation without Optical Flow Computation." In Computer Vision – ECCV 2012. Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33783-3_38.

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Zhong, Yiran, Yuchao Dai, and Hongdong Li. "Stereo Computation for a Single Mixture Image." In Computer Vision – ECCV 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01240-3_27.

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Zhou, Yi-Tong, and Rama Chellappa. "Computation of Optical Flow." In Artificial Neural Networks for Computer Vision. Springer New York, 1992. http://dx.doi.org/10.1007/978-1-4612-2834-9_6.

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Barath, Daniel, Michal Polic, Wolfgang Förstner, Torsten Sattler, Tomas Pajdla, and Zuzana Kukelova. "Making Affine Correspondences Work in Camera Geometry Computation." In Computer Vision – ECCV 2020. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58621-8_42.

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Bab-Hadiashar, Alireza, and David Suter. "Robust total least squares based optic flow computation." In Computer Vision — ACCV'98. Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/3-540-63930-6_168.

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Hu, Ronghang, Jacob Andreas, Trevor Darrell, and Kate Saenko. "Explainable Neural Computation via Stack Neural Module Networks." In Computer Vision – ECCV 2018. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01234-2_4.

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Park, Sang-Cheol, and Seong-Whan Lee. "Fast Distance Computation with a Stereo Head-Eye System." In Biologically Motivated Computer Vision. Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-45482-9_44.

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Conference papers on the topic "Computer vision and multimedia computation"

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Olague, Dr Gustavo. "Evolutionary computer vision." In GECCO '20: Genetic and Evolutionary Computation Conference. ACM, 2020. http://dx.doi.org/10.1145/3377929.3389861.

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Cheng, Wen-Huang. "Fashion Meets Computer Vision." In MM '22: The 30th ACM International Conference on Multimedia. ACM, 2022. http://dx.doi.org/10.1145/3552468.3554360.

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Sotirios, Manitsaris, and Pekos Georgios. "Computer Vision Method in Music Interaction." In 2009 First International Conference on Advances in Multimedia (MMEDIA). IEEE, 2009. http://dx.doi.org/10.1109/mmedia.2009.34.

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Yan, Tao, Jiamin Wu, Tiankuang Zhou, et al. "Solving computer vision tasks with diffractive neural networks." In Optoelectronic Imaging and Multimedia Technology VI, edited by Qionghai Dai, Tsutomu Shimura, and Zhenrong Zheng. SPIE, 2019. http://dx.doi.org/10.1117/12.2545609.

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Kruger, Antonio, and Xiaoyi Jiang. "Improving Human Computer Interaction Through Embedded Vision Technology." In 2007 International Conference on Multimedia & Expo. IEEE, 2007. http://dx.doi.org/10.1109/icme.2007.4284743.

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Wang, Jingya, Mohammed Korayem, Saul Blanco, and David J. Crandall. "Tracking Natural Events through Social Media and Computer Vision." In MM '16: ACM Multimedia Conference. ACM, 2016. http://dx.doi.org/10.1145/2964284.2984067.

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Loten, Tom, and Richard Green. "Embedded computer vision framework on a multimedia processor." In 2008 23rd International Conference Image and Vision Computing New Zealand (IVCNZ). IEEE, 2008. http://dx.doi.org/10.1109/ivcnz.2008.4762142.

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Schlessman, Jason, Mark Lodato, Burak Ozer, and Wayne Wolf. "Heterogeneous MPSoC Architectures for Embedded Computer Vision." In Multimedia and Expo, 2007 IEEE International Conference on. IEEE, 2007. http://dx.doi.org/10.1109/icme.2007.4285039.

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Zadnik, Jakub, Markku Makitalo, and Pekka Jaaskelainen. "Pruned Lightweight Encoders for Computer Vision." In 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP). IEEE, 2022. http://dx.doi.org/10.1109/mmsp55362.2022.9949477.

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Martorell, O., A. Buades, and B. Coll. "Matching of Line Segment for Stereo Computation." In International Conference on Computer Vision Theory and Applications. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006121004100417.

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