Academic literature on the topic 'Computer vision and multimedia computation'
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Journal articles on the topic "Computer vision and multimedia computation"
Babar, Muhammad, Mohammad Dahman Alshehri, Muhammad Usman Tariq, Fasee Ullah, Atif Khan, M. Irfan Uddin, and Ahmed S. Almasoud. "IoT-Enabled Big Data Analytics Architecture for Multimedia Data Communications." Wireless Communications and Mobile Computing 2021 (December 17, 2021): 1–9. http://dx.doi.org/10.1155/2021/5283309.
Full textWANG, CHIA-JEN, SHWU-HUEY YEN, and PATRICK S. WANG. "A MULTIMEDIA WATERMARKING TECHNIQUE BASED ON SVMs." International Journal of Pattern Recognition and Artificial Intelligence 22, no. 08 (December 2008): 1487–511. http://dx.doi.org/10.1142/s0218001408006934.
Full textTellaeche Iglesias, Alberto, Ignacio Fidalgo Astorquia, Juan Ignacio Vázquez Gómez, and Surajit Saikia. "Gesture-Based Human Machine Interaction Using RCNNs in Limited Computation Power Devices." Sensors 21, no. 24 (December 8, 2021): 8202. http://dx.doi.org/10.3390/s21248202.
Full textLAI, JIAN HUANG, and PONG C. YUEN. "FACE AND EYE DETECTION FROM HEAD AND SHOULDER IMAGE ON MOBILE DEVICES." International Journal of Pattern Recognition and Artificial Intelligence 20, no. 07 (November 2006): 1053–75. http://dx.doi.org/10.1142/s0218001406005150.
Full textMahmoudi, Sidi Ahmed, Mohammed Amin Belarbi, El Wardani Dadi, Saïd Mahmoudi, and Mohammed Benjelloun. "Cloud-Based Image Retrieval Using GPU Platforms." Computers 8, no. 2 (June 14, 2019): 48. http://dx.doi.org/10.3390/computers8020048.
Full textLi, Xiaojing, and Shuting Ding. "Interpersonal Interface System of Multimedia Intelligent English Translation Based on Deep Learning." Scientific Programming 2022 (April 14, 2022): 1–9. http://dx.doi.org/10.1155/2022/8027003.
Full textLee, Hyowon, Nazlena Mohamad Ali, and Lynda Hardman. "Designing Interactive Applications to Support Novel Activities." Advances in Human-Computer Interaction 2013 (2013): 1–11. http://dx.doi.org/10.1155/2013/180192.
Full textHe, Guanqi, and Guo Lu. "Research on saliency detection method based on depth and width neural network." Journal of Physics: Conference Series 2037, no. 1 (September 1, 2021): 012034. http://dx.doi.org/10.1088/1742-6596/2037/1/012034.
Full textZhang, Wenqiang, Jiemin Fang, Xinggang Wang, and Wenyu Liu. "EfficientPose: Efficient human pose estimation with neural architecture search." Computational Visual Media 7, no. 3 (April 7, 2021): 335–47. http://dx.doi.org/10.1007/s41095-021-0214-z.
Full textGarcia Freitas, Pedro, Luísa da Eira, Samuel Santos, and Mylene Farias. "On the Application LBP Texture Descriptors and Its Variants for No-Reference Image Quality Assessment." Journal of Imaging 4, no. 10 (October 4, 2018): 114. http://dx.doi.org/10.3390/jimaging4100114.
Full textDissertations / Theses on the topic "Computer vision and multimedia computation"
Gong, Shaogang. "Parallel computation of visual motion." Thesis, University of Oxford, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.238149.
Full textGavin, Andrew S. (Andrew Scott). "Low computation vision-based navigation for mobile robots." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/38006.
Full textBryant, Bobby PROTOTYPES NIGHT VISION COMPUTER AIDED INSTRUCTION GOGGLES RISK TRAINING INTERACTIONS THREE DIMENSIONAL INSTRUCTIONS GRAPHICS OPERATION COMPUTERS PILOTS THESES. "A computer-based multimedia prototype for night vision goggles /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA286208.
Full textThesis advisor(s): Kishore Sengupta, Alice Crawford. "September 1994." Bibliography: p. 35. Also available online.
Bryant, Bobby. "A computer-based multimedia prototype for night vision goggles." Thesis, Monterey, California. Naval Postgraduate School, 1994. http://hdl.handle.net/10945/30923.
Full textSahiner, Ali Vahit. "A computation model for parallelism : self-adapting parallel servers." Thesis, University of Westminster, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.305872.
Full textLiu, Jianguo, and 劉建國. "Fast computation of moments with applications to transforms." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31235086.
Full textLiu, Jianguo. "Fast computation of moments with applications to transforms /." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B17664986.
Full textBattiti, Roberto Fox Geoffrey C. "Multiscale methods, parallel computation, and neural networks for real-time computer vision /." Diss., Pasadena, Calif. : California Institute of Technology, 1990. http://resolver.caltech.edu/CaltechETD:etd-06072007-074441.
Full textHsiao, Hsu-Feng. "Multimedia streaming congestion control over heterogeneous networks : from distributed computation and end-to-end perspectives /." Thesis, Connect to this title online; UW restricted, 2005. http://hdl.handle.net/1773/5946.
Full textNóbrega, Rui Pedro da Silva. "Interactive acquisition of spatial information from images for multimedia applications." Doctoral thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/11079.
Full textThis dissertation addresses the problem of creating interactive mixed reality applications where virtual objects interact in a real world scenario. These scenarios are intended to be captured by the users with cameras. In other words, the goal is to produce applications where virtual objects are introduced in photographs taken by the users. This is relevant to create games and architectural and space planning applications that interact with visual elements in the images such as walls, floors and empty spaces. Introducing virtual objects in photographs or video sequences presents several challenges, such as the pose estimation and the visually correct interaction with the boundaries of such objects. Furthermore, the introduced virtual objects should be interactive and respond to the real physical environments. The proposed detection system is semi-automatic and thus depends partially on the user to obtain the elements it needs. This operation should be significantly simple to accommodate the needs of a non-expert user. The system analyzes a photo captured by the user and detects high-level features such as vanishing points, floor and scene orientation. Using these features it will be possible to create virtual mixed and augmented reality applications where the user takes one or more photos of a certain place and interactively introduces virtual objects or elements that blend with the picture in real time. This document discusses computer vision, computer graphics and human-computer interaction techniques required to acquire images and information about the scenario involving the user. To demonstrate the framework and the proposed solutions, several proof-of-concept projects are presented and studied. Additionally, to validate the solution several system tests are described and each case-study interface was subject of different user-studies.
Fundação para a Ciência e Tecnologia - research grant SFRH/BD/47511/2008
Books on the topic "Computer vision and multimedia computation"
Enis, Çetin A., Salvetti Ovidio, and SpringerLink (Online service), eds. Computational Intelligence for Multimedia Understanding: International Workshop, MUSCLE 2011, Pisa, Italy, December 13-15, 2011, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.
Find full textPetra, Perner, ed. Case-based reasoning on images and signals. Berlin: Springer, 2008.
Find full textEnder, Konukoglu, Pop Mihaela, Rhode Kawal, Sermesant Maxime, Young Alistair, and SpringerLink (Online service), eds. Statistical Atlases and Computational Models of the Heart. Imaging and Modelling Challenges: Second International Workshop, STACOM 2011, Held in Conjunction with MICCAI 2011, Toronto, ON, Canada, September 22, 2011, Revised Selected Papers. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012.
Find full textKanatani, Kenʼichi. Geometric computation for machine vision. Oxford: Clarendon Press, 1993.
Find full textSteinmetz, Ralf. Multimedia Applications. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004.
Find full textStatistical optimization for geometric computation: Theory and practice. Amsterdam: Elsevier, 1996.
Find full textForesti, Gian Luca. Multimedia Video-Based Surveillance Systems: Requirements, Issues and Solutions. Boston, MA: Springer US, 2000.
Find full textKevitt, Paul Mc. Integration of Natural Language and Vision Processing: (Volume II) Intelligent Multimedia. Dordrecht: Springer Netherlands, 1995.
Find full textSarfraz, Muhammad. Computer vision and image processing in intelligent systems and multimedia technologies. Hershey, PA: Information Science Reference, an impring of IGI Global, 2014.
Find full textBook chapters on the topic "Computer vision and multimedia computation"
Gong, Shaogang, and Michael Brady. "Parallel computation of optic flow." In Computer Vision — ECCV 90, 124–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 1990. http://dx.doi.org/10.1007/bfb0014858.
Full textHartley, Richard I. "Computation of the quadrifocal tensor." In Computer Vision — ECCV'98, 20–35. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0055657.
Full textKim, Sujung, Hee-Dong Kim, Wook-Joong Kim, and Seong-Dae Kim. "Fast Computation of a Visual Hull." In Computer Vision – ACCV 2010, 1–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-19282-1_1.
Full textGünyel, Bertan, Rodrigo Benenson, Radu Timofte, and Luc Van Gool. "Stixels Motion Estimation without Optical Flow Computation." In Computer Vision – ECCV 2012, 528–39. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33783-3_38.
Full textZhong, Yiran, Yuchao Dai, and Hongdong Li. "Stereo Computation for a Single Mixture Image." In Computer Vision – ECCV 2018, 441–56. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01240-3_27.
Full textZhou, Yi-Tong, and Rama Chellappa. "Computation of Optical Flow." In Artificial Neural Networks for Computer Vision, 83–121. New York, NY: Springer New York, 1992. http://dx.doi.org/10.1007/978-1-4612-2834-9_6.
Full textBarath, Daniel, Michal Polic, Wolfgang Förstner, Torsten Sattler, Tomas Pajdla, and Zuzana Kukelova. "Making Affine Correspondences Work in Camera Geometry Computation." In Computer Vision – ECCV 2020, 723–40. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-58621-8_42.
Full textBab-Hadiashar, Alireza, and David Suter. "Robust total least squares based optic flow computation." In Computer Vision — ACCV'98, 566–73. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/3-540-63930-6_168.
Full textHu, Ronghang, Jacob Andreas, Trevor Darrell, and Kate Saenko. "Explainable Neural Computation via Stack Neural Module Networks." In Computer Vision – ECCV 2018, 55–71. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-030-01234-2_4.
Full textPark, Sang-Cheol, and Seong-Whan Lee. "Fast Distance Computation with a Stereo Head-Eye System." In Biologically Motivated Computer Vision, 434–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-45482-9_44.
Full textConference papers on the topic "Computer vision and multimedia computation"
Olague, Dr Gustavo. "Evolutionary computer vision." In GECCO '20: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3377929.3389861.
Full textCheng, Wen-Huang. "Fashion Meets Computer Vision." In MM '22: The 30th ACM International Conference on Multimedia. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3552468.3554360.
Full textSotirios, Manitsaris, and Pekos Georgios. "Computer Vision Method in Music Interaction." In 2009 First International Conference on Advances in Multimedia (MMEDIA). IEEE, 2009. http://dx.doi.org/10.1109/mmedia.2009.34.
Full textYan, Tao, Jiamin Wu, Tiankuang Zhou, Hao Xie, Feng Xu, Jingtao Fan, Lu Fang, Xing Lin, and Qionghai Dai. "Solving computer vision tasks with diffractive neural networks." In Optoelectronic Imaging and Multimedia Technology VI, edited by Qionghai Dai, Tsutomu Shimura, and Zhenrong Zheng. SPIE, 2019. http://dx.doi.org/10.1117/12.2545609.
Full textKruger, Antonio, and Xiaoyi Jiang. "Improving Human Computer Interaction Through Embedded Vision Technology." In 2007 International Conference on Multimedia & Expo. IEEE, 2007. http://dx.doi.org/10.1109/icme.2007.4284743.
Full textWang, Jingya, Mohammed Korayem, Saul Blanco, and David J. Crandall. "Tracking Natural Events through Social Media and Computer Vision." In MM '16: ACM Multimedia Conference. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2964284.2984067.
Full textLoten, Tom, and Richard Green. "Embedded computer vision framework on a multimedia processor." In 2008 23rd International Conference Image and Vision Computing New Zealand (IVCNZ). IEEE, 2008. http://dx.doi.org/10.1109/ivcnz.2008.4762142.
Full textSchlessman, Jason, Mark Lodato, Burak Ozer, and Wayne Wolf. "Heterogeneous MPSoC Architectures for Embedded Computer Vision." In Multimedia and Expo, 2007 IEEE International Conference on. IEEE, 2007. http://dx.doi.org/10.1109/icme.2007.4285039.
Full textZadnik, Jakub, Markku Makitalo, and Pekka Jaaskelainen. "Pruned Lightweight Encoders for Computer Vision." In 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP). IEEE, 2022. http://dx.doi.org/10.1109/mmsp55362.2022.9949477.
Full textMartorell, O., A. Buades, and B. Coll. "Matching of Line Segment for Stereo Computation." In International Conference on Computer Vision Theory and Applications. SCITEPRESS - Science and Technology Publications, 2017. http://dx.doi.org/10.5220/0006121004100417.
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