Academic literature on the topic 'Computers and civilization'

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Journal articles on the topic "Computers and civilization"

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BARANOV, O. "Civilization mission of digital transformations." INFORMATION AND LAW, no. 3(46) (September 5, 2023): 25–41. http://dx.doi.org/10.37750/2616-6798.2023.3(46).287067.

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The nature of the emergence of the need to introduce computers, introduce digital technologies and conduct digital transformations is analyzed. It is proposed to consider digital transformation as a response to civilizational challenges, the essence of which is reduced to the existence of civilizational cognitive contradictions of mankind. It is the presence of civilizational cognitive contradictions that is a prerequisite for the systemic adoption of wrong decisions, the unrestrained accumulation of which is the source of degradation of civilization. An understanding of the civilizational mis
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K. R. S., Sivapriya, Pankaj B. Shah, and Sathiyasekaran B. W. C. "Evaluation of visual problems among women IT employees in Chennai." International Journal Of Community Medicine And Public Health 5, no. 10 (September 24, 2018): 4327. http://dx.doi.org/10.18203/2394-6040.ijcmph20183968.

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Background: In modern era of civilization, computers have become integral part of day to day life. Software professionals who work on computers for long hours in a day are prone for various health hazards, of which vision is of primary importance. This study was carried out to assess the burden of visual problems among women IT professionals.Methods: A cross sectional study was carried out among 609 women IT professionals working in an IT company in Chennai. Women with over one year of work experience with computers were included. Symptoms of vision problems were elicited. Visual acuity was me
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Fletcher, Gordon. "Review: The New Renaissance: Computers and the Next Level of Civilization." Media International Australia 96, no. 1 (August 2000): 202–3. http://dx.doi.org/10.1177/1329878x0009600134.

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Morowitz, Harold J. "The New Renaissance: Computers And The Next Level of Civilization by Douglas S. Robertson." Complexity 5, no. 2 (November 1999): 35. http://dx.doi.org/10.1002/(sici)1099-0526(199911/12)5:2<35::aid-cplx7>3.0.co;2-1.

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Jordan Office, AJISS. "The Seminar on "The Sunnah and its Methodology for Structuring Knowledge and Civilization"." American Journal of Islam and Society 6, no. 1 (September 1, 1989): 191–95. http://dx.doi.org/10.35632/ajis.v6i1.2711.

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The Seminar on "The Sunnah and its Methodology for StructuringKnowledge and Civilization" was held as the Seventh General Assembly ofthe Jordanian Royal Academy for Islamic Civilizational Research (The AalAl-Bayt Foundation), and in coopertion with the IIIT of Washington, D.C.One hundred and twenty six Muslim scholars took part in the Seminar.The Discussions:The Seminar revolved around three axes. The first included an overviewof previous Sunnah conferences and seminars. The second encompassed currentefforts in compiling and serving the Sunn.ah in the spheres of publication,exacting research,
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Malinetskii, Georgii Gennadyevich, and Vladimir Sergeevich Smolin. "On the applied mathematics, artificial intelligence and computer calculations development." Keldysh Institute Preprints, no. 69 (2021): 1–49. http://dx.doi.org/10.20948/prepr-2021-69.

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A transition from the industrial to the post-industrial phase of the development of civilization takes place currently. In the traditional phase of development (until the twentieth century), the researchers and thinkers focus was on the nature study. In the industrial times (XX century) - the machines world was comprehended and developed. The most important result of this period was the creation of computers. Now the world is entering to the post-industrial phase, where the focus is on the person. This is changing applied mathematics, computer reality. There is a bifurcation in which a signifi
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Bernier, Roxane. "Usability of Interactive Computers in Exhibitions: Designing Knowledgeable Information for Visitors." Journal of Educational Computing Research 28, no. 3 (April 2003): 245–72. http://dx.doi.org/10.2190/ea53-b0ar-c1q3-3t20.

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This article investigates three types of content presentation (video documentary, computerized dictionary, and games) within interactive computer use at the Quebec Museum of Civilization. The visitors' viewpoint is particularly relevant for interface designing outcomes, since they argued that terminals require specific content display for disseminating information in the museum. We have identified five factors: 1) effortless knowledge; 2) sorted navigational paths; 3) exhaustiveness of topics; 4) combined audio and video media as first means; and 5) the quiz as a primary source of presentation
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Masic, Izet. "The History and New Trends of Medical Informatics." Donald School Journal of Ultrasound in Obstetrics and Gynecology 7, no. 3 (2013): 301–12. http://dx.doi.org/10.5005/jp-journals-10009-1298.

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ABSTRACT The breakthrough of the computer and information technologies in all the segments of the society, led to the needs for the computer and information technologies. The knowledge of information technology is now part of general literacy. The computer literacy does not require comprehensive and detailed knowledge of the electronics or programming. Although with the electronic computer which is the invention of our age, the attempts of the construction of the first machine for the processing of the information reach far in the history of human civilization. The only and global function of
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Orłowska, Małgorzata, and Jacek Błeszyński. "THE INTERNET AND COMPUTERS IN THE LIFELONG LEARNING OF PEOPLE WITH DISABILITIES IN POLAND." Men Disability Society 4, no. 34 (December 31, 2016): 65–76. http://dx.doi.org/10.5604/17345537.1233886.

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As a continuation of the discussion on the social perception of civilization in the light of people with disabilities using information and (tele)communication technologies, the authors of the article attempt to analyze their use of information and (tele)communication technologies. The problem is discussed with reference to people with disabilities who are provided with social welfare services and those who are not. Also the use of those technologies in households is discussed. The authors used the results of the 2015 research conducted in Poland on 28.9 million adults. The authors believe tha
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Vujadinović, Ljiljana, and Svetlana K. Perović. "Influence of Technology on Socio-spatial City Development." Prostor 29, no. 1 (61) (June 30, 2021): 118–29. http://dx.doi.org/10.31522/p.29.1(61).9.

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This paper is studying influence of new technologies on city development with accent on socio-spatial dimension. The primary goal of the paper is to point out the reflections of earlier ideas in the context of modern technological processes in cities. All social, technical and technological components of a community, and finally civilization, are reflected within space of the city. Although having remained the greatest consumer of many material goods, city has also become a ‘’producer’’ of many technical-technological and spiritual values of civilization. Taking into account acceleration of ph
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Dissertations / Theses on the topic "Computers and civilization"

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Chan, Hoi-kei Gladys. "Metaphors in the information age : how do computers create a new world view? /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk:8888/cgi-bin/hkuto%5Ftoc%5Fpdf?B23473009.

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Chan, Hoi-kei Gladys, and 陳凱琪. "Metaphors in the information age: how do computers create a new world view?" Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31952926.

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Arguello, Salvador Carleton University Dissertation Journalism and Communication. "The Impact of the Internet in Costa Rican journalism and society." Ottawa, 1996.

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Jones, Daniel Clayton. "Learning about computers." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1721.

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Burrows, Andrea. "Computers in organizations: a survey of PC Week articles between 1984 and 1988." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/43744.

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The concern of this thesis is the role technology plays in organizational change. The specific issue addressed is the introduction of personal computers (PCs) into work organizations. A review of the literature suggested that both sociological and technological factors must be taken into account when discussing technological change. PC Week magazine contains strategies which various companies used in introducing personal computers. A thematic content analysis of PC Week was carried out to test certain hypotheses. The articles were also treated as contemporary historical documents. Questions a
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Bromberg, Heather (Heather Dawn) Carleton University Dissertation Sociology and Anthropology. "Exploring virtual worlds; computer-mediated communication and perceptions of community, identity and reality." Ottawa, 1996.

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Iacono, Carol Sue. "New technologies and transformations of work in postindustrial society: Toward a framework for meta-analysis." Diss., The University of Arizona, 1992. http://hdl.handle.net/10150/185974.

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While most scholars agree that the development of increasingly sophisticated computer-based technologies over the past thirty years and their ubiquitous use in work settings are important technological transformations, it is still question whether they constitute large-scale and meaningful social transformations. In this dissertation, it is argued that transformations cannot be understood by studying technologies in isolated and circumscribed analyses, rather they must be understood in the historical and socio-political context of their development and use. Several important questions are bein
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Yipu, Zen, University of Western Sydney, of Arts Education and Social Sciences College, and Centre for Cultural Research. "Selling props, playing stars:virtualising the self in the Japanese mediascape." THESIS_CAESS_CR_Yip_Z.xml, 2005. http://handle.uws.edu.au:8081/1959.7/589.

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In the so-called postmodern era, when networked media are increasingly ubiquitous in everyday life, where the ‘real’ and the ‘simulation’ become ever more indistinguishable; the physical and virtual intertwine; machines and man merge, and audience and stars transpose. To understand consumption in a time when realness and authenticity are no longer relevant, this thesis draws attention to the consumption and production of media content through case studies of consumer participation and social trends in Japan. The work begins in a themed shopping mall, Venus Fort in Tokyo Bay; continues with the
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Taşkın, Özlem Özcan A. Can. "Information and communication technologies for public use and interactive-multimedia city kiosks/." [s.l.]: [s.n.], 2004. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000487.rar.

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Thesis (Master)--İzmir Institute of Technology,İzmir, 2004<br>Keywords: Information and communication technologies (ICT), interactivity, city kiosk, public use. Includes bibliographical references (leaves. 103).
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Goecks, Jeremy. "Understanding the social navigation user experience." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29750.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2010.<br>Committee Chair: Mynatt, Elizabeth D.; Committee Member: Edwards, W. Keith; Committee Member: Grinter, Rebecca E.; Committee Member: McDonald, David W.; Committee Member: Potts, Colin. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Books on the topic "Computers and civilization"

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Long, Larry E. Computers. 4th ed. Upper Saddle River, NJ: Prentice Hall, 1996.

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Long, Larry E. Computers. 4th ed. Upper Saddle River, NJ: Prentice Hall, 1996.

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Long, Larry E. Computers. 2nd ed. Englewood Cliffs, N.J: Prentice Hall, 1990.

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Long, Larry E. Computers. 2nd ed. Englewood Cliffs, N.J: Prentice Hall, 1990.

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Long, Larry E. Computers. 5th ed. Upper Saddle River, N.J: Prentice Hall, 1998.

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Long, Larry E. Computers. 7th ed. Upper Saddle River, NJ: Prentice Hall, 2000.

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Kathryn, Schellenberg, ed. Computers in society. 4th ed. Sluice Dock, Guilford, Conn: Duskin Publishing Group, 1992.

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Arnold, David O. Computers and society--impact! New York: Mitchell McGraw-Hill, 1991.

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J, Hirschbuhl John, and Wilkinson Loretta F, eds. Computers in education. 5th ed. Guilford, Conn: Dushkin Pub. Group, 1992.

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David, Ermann M., Williams Mary B, and Gutiérrez Carranza Claudio 1930-, eds. Computers, ethics, and society. New York: Oxford University Press, 1990.

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Book chapters on the topic "Computers and civilization"

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O’Regan, Gerard. "Mathematics in Civilization." In Texts in Computer Science, 1–24. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-44561-8_1.

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O’Regan, Gerard. "Mathematics in Civilization." In Texts in Computer Science, 1–25. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-81588-2_1.

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Earnshaw, Rae. "How Can Art Assist Science and Technology?" In Creativity in Art, Design and Technology, 95–102. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-24869-6_10.

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AbstractArt and science both involve creation and imagination and have been closely linked from the beginning of civilization. Activities during the Egyptian Kingdoms and the Greek world in both art and science have been preserved and reflect substantial achievements in design, form, and esthetics. The systematization of knowledge resulted in divisions between the disciplines which has taken time to understand and resolve. The contribution of art to the computer age is exemplified in the role of the data visualization artist, who now assist in the extraction of meaningful results from very large data sets. Artists have also used these complex images for their own artworks and exhibitions.
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Danilov-Danil’yan, Victor I., and Igor E. Reyf. "First Steps by the UN and Club of Rome. The Computer Model That Rocked the World." In The Biosphere and Civilization: In the Throes of a Global Crisis, 109–26. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-67193-2_7.

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Targowski, Andrew. "From Data to Wisdom in the Global and Civilizational Context the Cognitive Perspective." In Communications in Computer and Information Science, 21–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16402-6_3.

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Long, Qu, and Qiong Hao. "Resource Assisted Online Teaching Model of University Library in the Context of Ecological Civilization." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 639–53. Cham: Springer Nature Switzerland, 2022. http://dx.doi.org/10.1007/978-3-031-21161-4_49.

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Targowski, Andrew. "From Portuguese to Virtual Globalization: 500 Years of ICT-Driven Civilizational Development and a Triumph of Humanity? The Comparative and Modeling Approach." In Communications in Computer and Information Science, 1–13. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24358-5_1.

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Blake, Corinne. "Incorporating Information Technology into Courses on Islamic Civilization." In Teaching Islam, 181–90. Oxford University PressNew York, NY, 2002. http://dx.doi.org/10.1093/oso/9780195152241.003.0011.

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Abstract Students in most colleges and universities in the United States have access to the Internet and other information technology, either through campus computer labs or their own personal computers. While sitting at a desk, students can “travel” to a wide variety of Internet sites to access vast amount of information about Islam, Islamic civilizations and societies, and contemporary issues in the Muslim world. Students can click to an Internet site in Britain to read the Quran in Arabic or English, jump to Japan to read translations of Persian poetry and literature, and go back to the United Kingdom to go to hear different Quran recitations. They can check out the latest news from the Iranian news agency, read hadith in translation at the University of Southern California, view pictures of mosques and historical buildings in Isfahan, read perspectives on the veil [hijab] written by Muslims in different countries, jump to Turkey to read Sufi poetry in translation, then return to the United States to view pictures of Islamic miniatures, calligraphy, and carpets.
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Malinetskiy, G. G., and O. N. Kapelko. "History of European Education from Euclid to Contemporary Times." In Handbook of Research on Didactic Strategies and Technologies for Education, 193–207. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2122-0.ch018.

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Humans have been approaching their cognitive limits through technological and social development, as well as widespread use of information and telecommunications systems and computers. Cognitive limits are a limiting condition of modern culture. The information and knowledge dimension is characterized by irrepressible and uncontrolled growth; it characterizes on one hand civilization itself and on the other hand every individual sphere of knowledge. In this case (when we have to process too much information), the necessary information and knowledge volume for effective action can be neither obtained, understood, nor used. This limit can also become a serious obstacle for the development of civilization, including limitations such as mineral resources, pure water, and fresh air. Overcoming this barrier can largely be accomplished through a revision of the form and content of education using an interdisciplinary approach.
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Targowski, Andrew. "Information Laws." In Information Technology and Societal Development, 277–88. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-60566-004-2.ch012.

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The purpose of this chapter is to define information laws which control the development of the global and universal civilizations as well as individual autonomous civilizations. Mankind progresses in proportion to its wisdom, which has roots in practice, acquired skills, available data, and information, concepts and knowledge. To be wise, humankind needs to be both informed and knowledgeable, otherwise it will not survive its own failures. Progress in knowledge was painfully slow as long as the spatial memory was transmitted only by oral tradition. With the inventions of writing and books, the process of knowledge discovery and dissemination was accelerated. Today, computers and their networks speed up that process far beyond our imagination. In the 21st century, the Information Wave significantly controls the Agricultural and Industrial Waves through millions of computers. IT supports decision-making based on knowledgeoriented systems such as “data mining” that, for example, discover knowledge about customers and organization dynamics to achieve competitive advantage. Information and knowledge have become the strategic resource that engineering science was in the Industrial Wave. However, the discovery of human cognition potential must be guided by knowledge science, which is just emerging. One of the signs of any science is its set of data, universal rules, laws, and systems of rules and laws. Hence, this chapter offers the first attempt to develop main laws of information that should increase our awareness about the Information Wave, the new stage of civilization dynamics that is taking place at the beginning of the third millennium. The chapter also provides the framework for the analysis of human capital from an information perspective. These considerations reflect a still emerging approach which I call macro-information ecology.
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Conference papers on the topic "Computers and civilization"

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Tekeoğlu, Muammer. "Socio-Economic Transformation and Historicality." In International Conference on Eurasian Economies. Eurasian Economists Association, 2017. http://dx.doi.org/10.36880/c08.01947.

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Socio-economic transformations can be understood more clearly in the history of the broad period. Accordingly, we can speak of the rise and fall of civilizations. Numerous civilizations have formed in the world and many have disappeared. In this respect, the 21st century also undergoes important civilization transformations. In this century of technological change, the computer algorithm has reached a position that exceeds human intelligence for the first time. It is a serious danger for mankind that the control of political, social sovereignty are subject to a limited elite control, as well a
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Bohus, Eszter. "Civilization V." In ACM SIGGRAPH 2011 Computer Animation Festival. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2019001.2019020.

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Zorkoczy, Istvan, and Alex Sandor Rabb. "Civilization V." In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900274.

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Malinetskii, Georgii Gennadyevich. "Paradigm. Synergetics. Genius." In 6th International Conference “Futurity designing. Digital reality problems”. Keldysh Institute of Applied Mathematics, 2023. http://dx.doi.org/10.20948/future-2023-2.

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Academician I.T. Frolov at one time made great efforts to make the problem of man central both in the activities of the Academy and in the research of all domestic science. He was ahead of his time. It is this problem that is at the forefront of post-industrial reality. Apparently, the study of genius was to become one of the key tasks in the work of the Institute of Human, which was created by I.T. Frolov. The fact is that the development of the world community, civilizations, individual countries is determined by the ability of society to find people with outstanding abilities and help them
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Zerkina, Natalya N. "“New Information Communicative Civilization”: English, Russian And Computer-Mediated Communication." In EEIA 2018 - International Conference "Education Environment for the Information Age". Cognitive-Crcs, 2018. http://dx.doi.org/10.15405/epsbs.2018.09.02.100.

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Konovalov, Anton Andreevich. "Model Of Training Bachelor Students In Music And Computer Technologies." In International Scientific Congress «KNOWLEDGE, MAN AND CIVILIZATION». European Publisher, 2021. http://dx.doi.org/10.15405/epsbs.2021.05.112.

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Platov, Alexey. "Computer-Oriented Training In The Context Of Informatization Of Higher Education." In International Scientific Congress «Knowledge, Man and Civilization». European Publisher, 2022. http://dx.doi.org/10.15405/epsbs.2022.12.110.

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Моисеенко, Н. А., and Р. Х. Гагаев. "VIRTUAL AND AUGMENTED REALITY CAPABILITIES DEVELOPMENT IN THE FORMATION OF THE FUTURE ENGINEERS." In «ОБРАЗОВАНИЕ БУДУЩЕГО» Материалы III Всероссийской научно-практической конференции с международным участием. Crossref, 2022. http://dx.doi.org/10.34708/gstou.2022.44.27.025.

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С постоянным увеличением производственных мощностей современного мира во многих областях человеческой деятельности произошли изменения в том, как мы проектируем, разрабатываем и производим технологии. Одной из областей, где высокие технологии не перестают творить чудеса и развиваются все быстрее, является гонка за самыми передовыми процессами производства микрочипов. С появлением все более ресурсоемких микрочипов и эффективных архитектур вычислительная мощность постоянно растет. Это поднимает возможности компьютеров в различных областях на новые высоты, одной из которых является 3D-визуализаци
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Xia, Yan, and Zhisheng Lin. "Application of Information Technology in Ecological Civilization Education." In ICISCAE 2021: 2021 IEEE 4th International Conference on Information Systems and Computer Aided Education. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3482632.3482998.

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Sadulaeva, Bilyant Sultanovna. "Updating Education Content Of Future Bachelors In Computer Science: End-To-End Digital Technologies." In International Scientific Congress «KNOWLEDGE, MAN AND CIVILIZATION». European Publisher, 2021. http://dx.doi.org/10.15405/epsbs.2021.05.327.

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