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1

Lombard, Matthew, and Kun Xu. "Social Responses to Media Technologies in the 21st Century: The Media are Social Actors Paradigm." Human-Machine Communication 2 (2021): 29–55. http://dx.doi.org/10.30658/hmc.2.2.

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Clifford Nass and his colleagues proposed the Computers Are Social Actors (CASA) paradigm in the 1990s and demonstrated that we treat computers in some of the ways we treat humans. To account for technological advances and to refine explanations for CASA results, this paper proposes the Media Are Social Actors (MASA) paradigm. We begin by distinguishing the roles of primary and secondary cues in evoking medium-as-social-actor presence and social responses. We then discuss the roles of individual differences and contextual factors in these responses and identify mindless and mindful anthropomor
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Gambino, Andrew, Jesse Fox, and Rabindra Ratan. "Building a Stronger CASA: Extending the Computers Are Social Actors Paradigm." Human-Machine Communication 1 (February 1, 2020): 71–86. http://dx.doi.org/10.30658/hmc.1.5.

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The computers are social actors framework (CASA), derived from the media equation, explains how people communicate with media and machines demonstrating social potential. Many studies have challenged CASA, yet it has not been revised. We argue that CASA needs to be expanded because people have changed, technologies have changed, and the way people interact with technologies has changed. We discuss the implications of these changes and propose an extension of CASA. Whereas CASA suggests humans mindlessly apply human-human social scripts to interactions with media agents, we argue that humans ma
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Niese, Bethany, and Sharath Sasidharan. "Getting Social." International Journal of Knowledge Management 18, no. 1 (2022): 1–23. http://dx.doi.org/10.4018/ijkm.313956.

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Knowledge acquired by end users through their social networks facilitates optimal use of a newly implemented enterprise system. Existing research has conceptualized end users as being the only actors within such networks. Knowledge ties between actors have been treated as unidimensional. The actor-network theory emphasizes the role of all actors in influencing networking outcomes; hence, this study proposes an expanded multimodal social network that includes four institutionally mandated knowledge actors: the technology champions, the help desk, the service desk, and the shared inbox. Knowledg
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Utami, Sabrina Rahma, Rika Nurismah Safitri, and Yohanes Ari Kuncoroyakti. "Network Analysis and Actors #CancelOmnibusLaw on Twitter Social Media Using Social Network Analysis (SNA)." JCommsci - Journal Of Media and Communication Science 4, no. 3 (2021): 135–48. http://dx.doi.org/10.29303/jcommsci.v4i3.111.

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Omnibus Law is the merging of several different rules into one law. RUU Cipta Kerja is one part of the Omnibus Law that attracts attention because it is considered detrimental to society. This caused a lot of rejection and protests from the society. The protest was held directly in the form of demonstrations in various regions of Indonesia and also in Twitter through #BatalkanOmnibusLaw. The purpose of this research is to find out the analysis of communication networks and identify influential actors in #BatalkanOmnibusLaw on Twitter. This research uses Social Network Analysis (SNA) methods an
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Fischer, Kerstin, Kilian Foth, Katharina J. Rohlfing, and Britta Wrede. "Mindful tutors." Interaction Studies 12, no. 1 (2011): 134–61. http://dx.doi.org/10.1075/is.12.1.06fis.

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It has been proposed that the design of robots might benefit from interactions that are similar to caregiver–child interactions, which is tailored to children’s respective capacities to a high degree. However, so far little is known about how people adapt their tutoring behaviour to robots and whether robots can evoke input that is similar to child-directed interaction. The paper presents detailed analyses of speakers’ linguistic behaviour and non-linguistic behaviour, such as action demonstration, in two comparable situations: In one experiment, parents described and explained to their nonver
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SCHAUMBURG, HEIKE. "COMPUTERS AS TOOLS OR AS SOCIAL ACTORS? — THE USERS' PERSPECTIVE ON ANTHROPOMORPHIC AGENTS." International Journal of Cooperative Information Systems 10, no. 01n02 (2001): 217–34. http://dx.doi.org/10.1142/s0218843001000321.

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Surprising findings showing that many basic rules of social interaction among humans also apply to the interaction of humans with computers26 have encouraged interface researchers to proclaim a new paradigm in human computer interface design: the social interface. Reeves and Nass' findings have especially given a new impetus to research on anthropomorphic agents, suggesting that furnishing an agent with a human-like interface could be an effective way to enhance agent usability. Little research exists however, to verify this claim. This study seeks to illuminate user responses to an anthropomo
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Tractinsky, Noam, and V. Srinivasan Rao. "Incorporating social dimensions in Web-store design." Human Systems Management 20, no. 2 (2001): 105–21. http://dx.doi.org/10.3233/hsm-2001-20204.

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Buyer-seller interactions have significant social dimensions. Shopping on the Internet is mediated by technological interfaces, which are thought of as tools that suppress the social nature of the shopping activity. However, Reeves and Nass argue that technological media, such as computers, are ‘fundamentally social and natural’. Thus it is both important and intriguing to understand the social characteristics being projected by the interface or perceived by the Internet shopper. We draw from three domains – theories of social psychology, retail theories and practices, and the concept of compu
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Maireder, Axel, Brian E. Weeks, Homero Gil de Zúñiga, and Stephan Schlögl. "Big Data and Political Social Networks." Social Science Computer Review 35, no. 1 (2016): 126–41. http://dx.doi.org/10.1177/0894439315617262.

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Social media have changed the way citizens, journalists, institutions, and activists communicate about social and political issues. However, questions remain about how information is diffused through these networks and the degree to which each of these actors is influential in communicating information. In this study, we introduce two novel social network measures of connection and information diffusion that help shed light on patterns of political communication online. The Audience Diversity Score assesses the diversity of a particular actor’s followers and identifies which actors reach diffe
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Xu, Kun. "First encounter with robot Alpha: How individual differences interact with vocal and kinetic cues in users’ social responses." New Media & Society 21, no. 11-12 (2019): 2522–47. http://dx.doi.org/10.1177/1461444819851479.

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The Computers are Social Actors (CASA) paradigm was proposed more than two decades ago to understand humans’ interaction with computer technologies. Today, as emerging technologies like social robots become more personal and persuasive, questions of how users respond to them socially, what individual factors leverage the relationship, and what constitutes the social influence of these technologies need to be addressed. A lab experiment was conducted to examine the interactions between individual differences and social robots’ vocal and kinetic cues. Results suggested that users developed more
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Marczak, William R., and Vern Paxson. "Social Engineering Attacks on Government Opponents: Target Perspectives." Proceedings on Privacy Enhancing Technologies 2017, no. 2 (2017): 172–85. http://dx.doi.org/10.1515/popets-2017-0022.

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AbstractNew methods of dissident surveillance employed by repressive nation-states increasingly involve socially engineering targets into unwitting cooperation (e.g., by convincing them to open a malicious attachment or link). While a fair amount is understood about the nature of these threat actors and the types of tools they use, there is comparatively little understood about targets’ perceptions of the risks associated with their online activity, and their security posture. We conducted in-depth interviews of 30 potential targets of Middle Eastern and Horn of Africa-based governments, also
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Tatnall, Arthur. "Computer education and societal change." Information Technology & People 28, no. 4 (2015): 742–57. http://dx.doi.org/10.1108/itp-09-2014-0202.

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Purpose – It is widely acknowledged that the computer has caused great societal changes over recent years, but the purpose of this paper is to relate specifically to those due to the use of computers in education and teaching about computing. The adoption and use of computers in education was very much a socio-technical process with influence from people, organisations, processes and technologies: of a variety of human and non-human actors. Design/methodology/approach – This paper makes use of actor-network theory to analyse these events and their educational and societal impact. Data were col
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Poinsot, Killian, Geoffrey Gorisse, Olivier Christmann, Sylvain Fleury, and Simon Richir. "Effect of Social Actors Perceived Agency on Social Presence in Computer-Mediated Communication." Advances in Human-Computer Interaction 2022 (October 22, 2022): 1–12. http://dx.doi.org/10.1155/2022/9632119.

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Nowadays, both text-based and 3D online applications rely on conversational agents and autonomous characters to interact with users. Previous experiments demonstrated that perceived agency, that is to say, one’s belief in interacting with a computer- or another human-controlled entity could impact social interaction. At present, theories and results still diverge and no consensus has been reached. Therefore, we developed an experiment to investigate the effect of perceived agency and emotional communication on social presence. Participants were told that they would play an online image recogni
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Schmid, Damaris, Dario Staehelin, Andreas Bucher, Mateusz Dolata, and Gerhard Schwabe. "Does Social Presence Increase Perceived Competence?" Proceedings of the ACM on Human-Computer Interaction 6, GROUP (2022): 1–22. http://dx.doi.org/10.1145/3492845.

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Conversational agents (CA) have drawn increasing interest from HCI research. They have become popular in different aspects of our lives, for example, in the form of chatbots as the primary point of contact when interacting with an insurance company online. Additionally, CA find their way into collaborative settings in education, at work, or financial advisory. Researchers and practitioners are searching for ways to enhance the customer's experience in service encounters by deploying CA. Since competence is an important treat of a financial advisor, they only accept CA in their interaction with
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Poveda-Bautista, Rocio, Hannia Gonzalez-Urango, Edison Ramírez-Olivares, and Jose-Antonio Diego-Mas. "Engaging Stakeholders in Extraction Problems of the Chilean Mining Industry through a Combined Social Network Analysis-Analytic Network Process Approach." Complexity 2022 (January 27, 2022): 1–15. http://dx.doi.org/10.1155/2022/9096744.

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This paper proposes a state-of-the-art methodology for the analysis of stakeholders and their role and performance related to SMEs in the mining industry in the Chilean region of Coquimbo. The relationships between the actors are studied and prioritized according to their support network position. An individual index for each actor based on their influence on solving problems is provided. The social network analysis was used to know the influence of the actors in the sector through the centrality measures. Furthermore, a methodology to measure stakeholders’ influence based on the multicriteria
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Ortiz-Sobrino, Miguel-Ángel. "Television, globalization and social change." Comunicar 13, no. 25 (2005): 79–85. http://dx.doi.org/10.3916/c25-2005-011.

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XXI Century television is undergoing a process of transformation. New actors, new products and new ways of consuming television are on the lookout. Interactivity will make the traditional concept of television disappear. Television viewers can design their own grids independently of the operator’s schedule. The convergence of television and computer, Internet, telephone and video games bring us a new concept of television. Television faces two big transformations: digital transformation and that of the concept of «general public». The computer, the computer screen, has the calling of turning i
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Mehraliyev, Fuad, Youngjoon Choi, and Brian King. "Expert Online Review Platforms: Interactions between Specialization, Experience, and User Power." Journal of Travel Research 60, no. 2 (2020): 384–400. http://dx.doi.org/10.1177/0047287520901595.

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Using the “Computers are social actors” paradigm, this study brings the concept of power to human–computer interactions in tourism. Building on theories of social power and deliberate practice, the authors examine psychological effects of expert power of online travel review platforms (influencer) and its interaction effects with the power of users (influenced). Two expert platform attributes are conceptualized: specialization and experience. A significant interaction effect was identified between platform specialization, platform experience, and user power on perceived information-task fit us
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Haworth, Christopher. "‘All the Musics Which Computers Make Possible’: Questions of genre at the Prix Ars Electronica." Organised Sound 21, no. 1 (2016): 15–29. http://dx.doi.org/10.1017/s1355771815000345.

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This article explores the workings of genre in experimental electronic musics. Predominantly sociological in orientation, it has three main foci. First, it addresses practitioners’ and theorists’ resistances to the concept of genre in experimental musics. Drawing on recent developments in genre theory, it discusses the problems of agency, mediation and scale that any discussion of genre calls forth, pitting them alongside theories that emphasise genre’s necessity and inevitability in communication. The second section examines the politics of genre as they play out in practice, focusing on the
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Leong, Lorian. "Mobile Myanmar: The development of a mobile app culture in Yangon." Mobile Media & Communication 5, no. 2 (2017): 139–60. http://dx.doi.org/10.1177/2050157917689950.

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This article looks at the unfolding smartphone app adoption culture in Yangon, Myanmar with insights from 18 informant interviews, 3 informal interviews, and nonparticipant observation. Through the domestication framework and actor-network theory, findings showed a unique overlay of actors influencing acquisition and adoption of apps, including: dependent users, “warm-gatekeepers,” mobile phone shops, and Facebook. Mediators such as Android skins, language skills, and other factors (mobile data pricing and network infrastructure) impact the relationships between these actors. Together, the imp
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19

Bartneck, Christoph, and Jun Hu. "Exploring the abuse of robots." Interaction Studies 9, no. 3 (2008): 415–33. http://dx.doi.org/10.1075/is.9.3.04bar.

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Robots have been introduced into our society, but their social role is still unclear. A critical issue is whether the robot’s exhibition of intelligent behaviour leads to the users’ perception of the robot as being a social actor, similar to the way in which people treat computers and media as social actors. The first experiment mimicked Stanley Milgram’s obedience experiment, but on a robot. The participants were asked to administer electric shocks to a robot, and the results show that people have fewer concerns about abusing robots than about abusing other people. We refined the methodology
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20

Naryan, Svetlana, and Andrey Bykov. "The Problem of Moral Agency: Prospects of the Sociological Approach in the Context of the “Moral Dyad” Theory." Sociological Journal 28, no. 1 (2022): 8–23. http://dx.doi.org/10.19181/socjour.2022.28.1.8835.

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In the context of developing a new sociology of morality, the article examines such phenomena as moral agency and moral patiency, understood as an actor’s attributed ability to be seen as a subject or object of morally relevant actions. The authors analyze the concept of the “moral dyad” as the most popular general approach that addresses various aspects of attributing moral agency and patiency through mind ascription. We also examine the four key principles of the moral dyad concept: causing harm as a prerequisite for the moral relevance of the action, the inseparable link between mind ascrip
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Manaf, Ahmad Azaini bin Abdul, Fatihah Ismail, Mohd Rosli Arshad, and SungPil Lee. "Familiarity and Overcoming of Uncanny Valley towards Computer-Generated Imagery Characters in Malaysian Film." Journal of Visual Art and Design 14, no. 2 (2023): 181–90. http://dx.doi.org/10.5614/j.vad.2022.14.2.12.

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Recently, the idea of the uncanny valley has drawn interest in robotics and other scientific circles and popular culture. Several scholars have discussed its implications and reactions towards human-like robots. However, only several previous studies examined overcoming the uncanny valley for realistic looking computer-generated actors in films and animation. This seeks to examine the familiarity of participants with the use of digital characters as actors. This paper explains how computer-generated imagery (CGI) was used to create actors in Malaysian films, the uncanny valley characteristics
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Pickard, Matthew D., Mary B. Burns, and Kevin C. Moffitt. "A Theoretical Justification for Using Embodied Conversational Agents (ECAs) to Augment Accounting-Related Interviews." Journal of Information Systems 27, no. 2 (2013): 159–76. http://dx.doi.org/10.2308/isys-50561.

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ABSTRACT In today's increasingly complex business environment, accounting firms face additional pressures regarding cost reduction, engagement scope, and attention to quality. This paper proposes that embodied conversational agents (ECAs) are particularly well suited to automate and augment accounting interviews to save costs, streamline the interviewing process, and maintain quality. An ECA is an autonomous computer interface capable of human-like interactions such as interviews. This paper describes how an ECA can be used to augment accounting-related interviews and the advantages and disadv
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Senbel, Samah, Carly Seigel, and Emily Bryan. "Religious Violence and Twitter: Networks of Knowledge, Empathy and Fascination." Religions 13, no. 3 (2022): 245. http://dx.doi.org/10.3390/rel13030245.

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Twitter analysis through data mining, text analysis, and visualization, coupled with the application of actor-network-theory, reveals a coalition of heterogenous religious affiliations around grief and fascination. While religious violence has always existed, the prevalence of social media has led to an increase in the magnitude of discussions around the topic. This paper examines the different reactions on Twitter to violence targeting three religious communities: the 2015 Charleston Church shooting, the 2018 Pittsburgh Synagogue shooting, and the 2019 Christchurch Mosque shootings. The attac
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Nurdin, Nurdin, Helana Scheepers, and Rosemary Stockdale. "A social system for sustainable local e-government." Journal of Systems and Information Technology 24, no. 1 (2022): 1–31. http://dx.doi.org/10.1108/jsit-10-2019-0214.

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Purpose Most studies in electronic government (e-government) sustainability focus on the role of specific actors (stakeholders such as government employees or citizens) in sustaining an e-government project. However, such actors may not have sufficient resources to support e-government sustainability by themselves and must collaborate across different departments and stakeholders to sustain e-government projects. This paper aims to take a social systems theory perspective on sustainable local e-government, where actors cooperate and coordinate in a social system to leverage resources for e-gov
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Kohn, Spencer C., Ali Momen, Eva Wiese, Yi-Ching Lee, and Tyler H. Shaw. "The Consequences of Purposefulness And Human-Likeness on Trust Repair Attempts Made by Self-Driving Vehicles." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 63, no. 1 (2019): 222–26. http://dx.doi.org/10.1177/1071181319631381.

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Autonomous systems are rapidly gaining the capacity to recognize their own errors and utilize social strategies to mitigate the trust deficit that accompanies those errors. While previous research has catalogued the effects of trust repair attempts in human-human relationships, much remains unknown about the consequences of similar strategies when administered by autonomous systems such as self-driving vehicles. While we tend to treat computers like social actors, autonomous systems may have a wider spectrum of perceived human-likeness and may be subject to different interpretations of the pur
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Nasution, Mahyuddin K. M., Rahmad Syah, and Marischa Elveny. "Social Network Analysis: Towards Complexity Problem." Webology 18, no. 2 (2021): 449–61. http://dx.doi.org/10.14704/web/v18i2/web18332.

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Social network analysis is a advances from field of social networks. The structuring of social actors, with data models and involving intelligence abstracted in mathematics, and without analysis it will not present the function of social networks. However, graph theory inherits process and computational procedures for social network analysis, and it proves that social network analysis is mathematical and computational dependent on the degree of nodes in the graph or the degree of social actors in social networks. Of course, the process of acquiring social networks bequeathed the same complexit
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Carolus, Astrid, Jens F. Binder, Ricardo Muench, Catharina Schmidt, Florian Schneider, and Sarah L. Buglass. "Smartphones as digital companions: Characterizing the relationship between users and their phones." New Media & Society 21, no. 4 (2018): 914–38. http://dx.doi.org/10.1177/1461444818817074.

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Based on the idea of computers constituting social agents and referring to core characteristics of human–human relationships, this study introduces the concept of a digital companionship between smartphone users and their devices. Constituting characteristics (closeness, trust, preoccupation) and outcomes (stress, coping with stress) of social relationships were adapted to yield a model of human–smartphone relationships for empirical testing. A cross-national sample of participants ( n = 1156) completed an online study, which included self-report measures as well as a newly developed instrumen
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Axelrod, Robert, and D. Scott Bennett. "A Landscape Theory of Aggregation." British Journal of Political Science 23, no. 2 (1993): 211–33. http://dx.doi.org/10.1017/s000712340000973x.

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Aggregation means the organization of elements of a system into patterns that tend to put highly compatible elements together and less compatible elements apart. Landscape theory Predicts how aggregation will lead to alignments among actors (such as nations), whose leaders are myopic in their assessments and incremental in their actions. The predicted configurations are based upon the attempts of actors to minimize their frustration based upon their pairwise Propensities to align with some actors and oppose others. These attempts lead to a local minimum in the energy landscape of the entire sy
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Abdul Manaf, Ahmad Azaini, Siti Nor Fatihah Ismail, and Mohd Rosli Arshad. "PERCEIVED VISUAL CGI FAMILIARITY TOWARDS UNCANNY VALLEY THEORY IN FILM." International Journal of Applied and Creative Arts 2, no. 1 (2019): 7–16. http://dx.doi.org/10.33736/ijaca.1575.2019.

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In the enhancement of the advanced technology, the uncanny valley is becoming a high-stakes concern of the entertainment industry to produce good films and animations (Chaminade et al., 2007). Therefore, this study aims to analyse participants’ familiarity towards the usage of digital characters as actors. Then, this article is to convey on how the uncanny valley factors affect audience’s attention in watching films with computer graphic imagery (CGI) elements in films. The researcher has selected visual stimuli that are divided into (4 x 4 factorial design) with 2 subjects of realistic and ac
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Hagen, Loni, Thomas Keller, Stephen Neely, Nic DePaula, and Claudia Robert-Cooperman. "Crisis Communications in the Age of Social Media." Social Science Computer Review 36, no. 5 (2017): 523–41. http://dx.doi.org/10.1177/0894439317721985.

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While emerging technologies such as social media have demonstrated value for crisis communications, significant question remains regarding how these tools can be most effectively leveraged to facilitate the flow of valid information under crisis conditions. In an effort to address these issues, this article examines the use of Twitter during the 2015–2016 Zika virus outbreak in the United States. Particular attention is paid to network structures within the Zika conversation and how different actors and communities contribute to the flow of information throughout the broader Twitter community.
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Plutniak, Sébastien. "The effects of publishing processes on scientific thought: Typography and typology in prehistoric archaeology (1950s–1990s)." Science in Context 33, no. 3 (2020): 273–97. http://dx.doi.org/10.1017/s0269889721000053.

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ArgumentIn the last decades, many changes have occurred in scientific publishing, including online publication, data repositories, file formats and standards. The role played by computers in this process rekindled the argument on forms of technical determinism. This paper addresses this old debate by exploring the case of publishing processes in prehistoric archaeology during the second part of the twentieth century, prior to the wide-scale adoption of computers. It investigates the case of a collective and international attempt to standardize the typological analysis of prehistoric lithic obj
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Letch, Nick. "Ecologies of interests in social information systems for social benefit." Information Technology & People 29, no. 1 (2016): 14–30. http://dx.doi.org/10.1108/itp-09-2014-0218.

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Purpose – The purpose of this paper is to explore a class of social information systems which are purposefully designed to address wider social objectives. Specifically, the paper investigates the embedding of ICTs into the wider networks of social policy action and explores issues associated with the integration of social information systems into complex problem domains. Design/methodology/approach – A case study of a social information system and its integration into networks of actors with an interest in the underlying social concern is presented. The system under analysis is first describe
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Ade Irma Surani Haliq, Reksa Burhan, and Sunardi. "POLITIK POPULISME NURDIN ABDULLAH: DARI BANTAENG MENUJU SULSEL-01." Madika: Jurnal Politik dan Governance 2, no. 1 (2022): 19–32. http://dx.doi.org/10.24239/madika.v2i1.1026.

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The face of democracy in Indonesia is now starting to lead to the emergence of populism in democracy in Indonesia. A number of existing studies have concluded about the rise of populism as a phenomenon in electoral democracy. This article will look at the forms and patterns of populism played by actors at the local level in the arena of electoral democracy. By taking a case study, in South Sulawesi. The emergence of Nurdin Abdullah as a populist political actor won the electoral battle at the local level. By using a literature study, this article builds an argument. Although populism does not
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Dehnert, Marco, and Rebecca Leach. "Becoming Human? Ableism and Control in Detroit: Become Human and the Implications for Human-Machine Communication." Human-Machine Communication 2 (January 15, 2021): 137–52. http://dx.doi.org/10.30658/hmc.2.7.

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In human-machine communication (HMC), machines are communicative subjects in the creation of meaning. The Computers are Social Actors and constructivist approaches to HMC postulate that humans communicate with machines as if they were people. From this perspective, communication is understood as heavily scripted where humans mindlessly apply human-to-human scripts in HMC. We argue that a critical approach to communication scripts reveals how humans may rely on ableism as a means of sense-making in their relationships with machines. Using the choose-your-own-adventure game Detroit: Become Human
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Cohen, Nir. "Diaspora strategies: Actors, members, and spaces." Geography Compass 11, no. 3 (2017): e12308. http://dx.doi.org/10.1111/gec3.12308.

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de Kervenoael, Ronan, Christophe Bisson, and Mark Palmer. "Dissidents with an innovation cause? Non-institutionalized actors’ online social knowledge sharing, solution-finding tensions and technology management innovation." Information Technology & People 28, no. 3 (2015): 653–76. http://dx.doi.org/10.1108/itp-04-2014-0067.

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Purpose – Traditionally, most studies focus on institutionalized management-driven actors to understand technology management innovation. The purpose of this paper is to argue that there is a need for research to study the nature and role of dissident non-institutionalized actors’ (i.e. outsourced web designers and rapid application software developers). The authors propose that through online social knowledge sharing, non-institutionalized actors’ solution-finding tensions enable technology management innovation. Design/methodology/approach – A synthesis of the literature and an analysis of t
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Zheng, Puyu, and Guojun Chai. "Innovative Research by Using IoT Applications on Cross-National English Cultural Communication Based on Crowdsourcing Translation Model." Wireless Communications and Mobile Computing 2022 (August 21, 2022): 1–11. http://dx.doi.org/10.1155/2022/4723460.

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Social innovation provides a combination of social practices and needs in a specific area of action. Therefore, it leads towards satisfying needs and problem-solving techniques. Social innovation contributes to the society regarding improvement process, learning betterments, meeting new and efficient goods and services, and meeting social needs. Nevertheless, social innovation in cross-national English cultural communication motivates communities about widespread social transformation. Therefore, this paper studies the impact of social innovation, social needs, and society’s capacity towards a
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Broudy, Daniel. "Vaccine Development and Social Control." International Journal of Vaccine Theory, Practice, and Research 2, no. 1 (2021): 93–124. http://dx.doi.org/10.56098/ijvtpr.v2i1.29.

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History and observation reveal a relationship between investment and what we perceive to be the promise of subsequent profit. Set against the backdrop of the vaccine information war waged by centers of power against populations around the world, this essay presents a critical analysis of key concepts and actors on the global stage framing the issues of the current Covid-19 global vaccination experiment. To unfold a deeper understanding of how power centers shape the leading concepts of genetic code as a computer program, I integrate research in cognitive science and communication theory to ana
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Ginger, Lucia, and Irene Govender. "Using Actor Network Theory to Understand ICT Integration in Secondary Schools." International Journal of Technology and Human Interaction 17, no. 4 (2021): 58–74. http://dx.doi.org/10.4018/ijthi.2021100104.

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The aim of this study is to understand the effective implementation and use of technology in secondary schools in Mozambique, a developing country. Actor network theory (ANT) was used as a lens to understand technology integration in the education system as a package, in which the mutual dependence between the social and technical is highlighted. Maputo province in Mozambique was chosen as the site for this research. Both qualitative and quantitative data approaches were employed. The findings revealed that technology implementation in secondary schools is a dynamic process which is impacted e
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MAGNANI, MATTEO, and STANLEY WASSERMAN. "Introduction to the special issue on multilayer networks." Network Science 5, no. 2 (2017): 141–43. http://dx.doi.org/10.1017/nws.2017.15.

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During the last century, networks of several types have been used to model a wide range of physical, biological and social systems. For example, Moreno (1934) studied social networks with multiple types of ties, later called multiplex networks (Verbrugge, 1979; Minor, 1983; Lazega & Pattison, 1999) as well as networks with multiple types of actors. Networks with multiple types of actors and relational ties have often been used together: relevant examples are the extensions of two-mode networks studied by Wasserman & Iacobucci (1991), multi-level networks (Lazega & Snijders, 2016),
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Kruikemeier, Sanne, Susan Vermeer, Nadia Metoui, Tom Dobber, and Brahim Zarouali. "(Tar)getting you: The use of online political targeted messages on Facebook." Big Data & Society 9, no. 2 (2022): 205395172210896. http://dx.doi.org/10.1177/20539517221089626.

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This study examines how mainstream political actors and other organizations use political targeted messages. For this purpose, a data set from ProPublica is used. The study examines 55,918 sponsored Facebook ads that were posted by 236 political actors (i.e., political elites and other organizations) in the United States. (1) Topic classification was used to identify policy issues, (2) network analysis to identify the main policy issues from the various political actors, and (3) Sankey diagrams to visualize microtargeted messages. Our findings indicate that actors focus on traditionally owned
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Vasilkova, Valeriya, and Natalya Legostaeva. "Bots in Public Arenas of Social Networks." Sociological Journal 27, no. 4 (2021): 99–117. http://dx.doi.org/10.19181/socjour.2021.27.4.8647.

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In the study of social bots, one of the important trends is the transition from a technology-centered understanding of bots as a threat to information and computer security to a broader, socially-focused understanding of bots as a new tool of informational influence used by various social actors in online social networks. This transition is of value to modern sociology. As one such actor, the authors consider a group of civic activists who use bot-technology to construct and solve the problem of defrauded equity holders. The novelty of the article lies in the interpretation of this group’s act
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Bigum, Chris. "Teachers and Computers: In Control or Being Controlled?" Australian Journal of Education 41, no. 3 (1997): 247–61. http://dx.doi.org/10.1177/000494419704100304.

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HOW teachers understand their relationship with computer technology is an important element in how they exercise control over their work and hence for their professionalism. Current restructurings in education are reliant upon redefining the work of teachers and ensuring particular roles for the new information and communication technologies. Actor-network theory offers an alternative to the social or technological deterministic understandings to be found in many schools. It emphasises the shaping roles played by both humans and non-humans in the implementation of a technology. This radical ap
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DELLA PORTA, DONATELLA, and LORENZO MOSCA. "Global-net for Global Movements? A Network of Networks for a Movement of Movements." Journal of Public Policy 25, no. 1 (2005): 165–90. http://dx.doi.org/10.1017/s0143814x05000255.

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This article focuses on the use of Computer-Mediated Communication by the movement for global justice, with special attention to the organisations involved in the movement and its activists. We examined data collected during two supranational protest events: the anti-G8 protest in Genoa in July 2001 and the European Social Forum (ESF) in Florence in November 2002. In both cases, we have complemented an analysis of the Genoa Social Forum and ESF websites with a survey of activists, including questions about their use of the Internet. We then examine hypotheses about changes new technologies int
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Wallergård, Mattias, Peter Jönsson, Gerd Johansson, and Björn Karlson. "A Virtual Reality Version of the Trier Social Stress Test: A Pilot Study." Presence: Teleoperators and Virtual Environments 20, no. 4 (2011): 325–36. http://dx.doi.org/10.1162/pres_a_00052.

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One of the most common methods of inducing stress in the laboratory in order to examine the stress response in healthy and clinical populations is the Trier Social Stress Test (TSST). Briefly, the participant is asked to deliver a speech and to perform an arithmetic task in front of an evaluating committee. The committee, consisting of three trained actors, does not respond emotionally during the test, which makes the situation very stressful for the participant. One disadvantage of the TSST is that it can be difficult to hold the experimental conditions constant. In particular, it may be diff
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Givskov, Cecilie. "Growing Old with Mediatization." Nordicom Review 38, s1 (2017): 53–64. http://dx.doi.org/10.1515/nor-2017-0402.

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Abstract Computers, tablets, smartphones and mobile phones enable people to act across contexts. For individuals born during the first half of the twentieth century, these social infrastructures for agency arrived late in the life course. This article presents an analysis of a set of interviews that were thematically coded to reveal ways in which the infrastructures figured in reflexive practices among older single-dwelling women. The interviews were patterned by the shared image of a ‘media world’ and the hypothesis of the indispensability of newer media for living a socially integrated life
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Nowak, Kristine L., and Jesse Fox . "Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication." Review of Communication Research 6 (2018): 30–53. http://dx.doi.org/10.12840/issn.2255-4165.2018.06.01.015.

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Avatars are growing in popularity and present in many interfaces used for computer-mediated communication including social media, ecommerce, and educational applications. Communication researchers have been investigating avatars for over twenty years, and an examination of this literature reveals similarities but also notable discrepancies in conceptual definitions. The goal of this chapter is to provide a general overview of current debates, methodological approaches, and trends in findings. Our review synthesizes previous research in four areas. First, we examine how scholars have conceptual
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Al Majid, Agus Rafi, and Widyo Nugroho. "ANALISIS JARINGAN KOMUNIKASI OPINI PUBLIK PADA FENOMENA “PEMECATAN Dr TERAWAN” DI TWITTER." WACANA: Jurnal Ilmiah Ilmu Komunikasi 21, no. 2 (2022): 336–45. http://dx.doi.org/10.32509/wacana.v21i2.2192.

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This study aims to determine the system-level communication network and actors on the “Terawan” link and to find out public opinion about this phenomenon and how the IDI organization reacts in responding to public opinion. By using the theory of Computer Mediated Communication (CMC). The method used in this research is a quantitative approach with the method of Social Network Analysis with Netlytic and Gephi and content analysis. The population used in this study are active Twitter users, with a maximum sample of 2500 obtained from Netlytic. The results showed that this network has 1969 Nodes
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Masran. "Etika Komunikasi Islam pada Aktor Politik Indonesia." El Madani : Jurnal Dakwah dan Komunikasi Islam 3, no. 01 (2022): 72–108. http://dx.doi.org/10.53678/elmadani.v3i01.719.

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This study aims to explore and analyze the ethical problems of communication between Indonesian political actors on social media (via news on detik.com.kompas.com, CNN.com) which indicate "violation" of norms and values ​​of Indonesian society and Islam. The perspective used is the deontological ethical theory from the West and the ethical approach to Islamic communication which is sourced from the Qur'an and hadith as well as qiyas and ijtima. The methodology implemented is CMC (computer mediated communication) to explore news and utterances that tend to have a communication ethic tendency to
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Bell, David, and Sara Robaty Shirzad. "Social Media Business Intelligence." International Journal of Sociotechnology and Knowledge Development 5, no. 3 (2013): 51–73. http://dx.doi.org/10.4018/ijskd.2013070104.

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Social media tools are increasingly used for relationships management among marketplace actors (e.g. organisations, suppliers and individuals). As markets become ever more global and dynamic, new entrants find themselves struggling to fully understand the marketplace, companies operating with it and changes that occur. The authors discuss Social Media Network (SMN) tools and outline a methodology and procedure that supports the identification of domain specific networks within particular global business-to-business environments. Research is carried out using SMN data about firms in the pharmac
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