Academic literature on the topic 'Computing interaction design'

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Journal articles on the topic "Computing interaction design"

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Thackara, John. "The design challenge of pervasive computing." Interactions 8, no. 3 (2001): 46–52. http://dx.doi.org/10.1145/369825.369832.

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Kuniavsky, Mike. "FEATUREUser experience design for ubiquitous computing." Interactions 15, no. 6 (2008): 20–22. http://dx.doi.org/10.1145/1409040.1409045.

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Schneegass, Stefan, Thomas Olsson, Sven Mayer, and Kristof van Laerhoven. "Mobile Interactions Augmented by Wearable Computing." International Journal of Mobile Human Computer Interaction 8, no. 4 (2016): 104–14. http://dx.doi.org/10.4018/ijmhci.2016100106.

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Wearable computing has a huge potential to shape the way we interact with mobile devices in the future. Interaction with mobile devices is still mainly limited to visual output and tactile finger-based input. Despite the visions of next-generation mobile interaction, the hand-held form factor hinders new interaction techniques becoming commonplace. In contrast, wearable devices and sensors are intended for more continuous and close-to-body use. This makes it possible to design novel wearable-augmented mobile interaction methods – both explicit and implicit. For example, the EEG signal from a w
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Zhong, Tao, and Hai Fang. "Interactive Design Method of Human-Machine and User Research on the Vehical." Applied Mechanics and Materials 602-605 (August 2014): 3800–3802. http://dx.doi.org/10.4028/www.scientific.net/amm.602-605.3800.

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In order to improve the performance of automobile of human-computer interaction,auto human-computer interaction intelligent and efficient to realize wireless communication and cloud computing server terminal, a combination of the three. The vehicle terminal using the embedded software and hardware design methods to achieve, cloud computing server based on cloud computing data interaction design methods, and finally meets the user interactive eight requirements, improve the user's comfort and safety.
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Garyaev, Nikolay, and Angelina Rybakova. "Cloud interaction technologies in the design and construction." MATEC Web of Conferences 170 (2018): 01076. http://dx.doi.org/10.1051/matecconf/201817001076.

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One of the problems that can arise in the way of successful implementation of construction projects is the separation and inadequate interaction between the participants in the process in the design and construction of the facility. This problem can adversely affect the results of the project, the quality of its implementation, implementation time and cost. Often in the implementation there is a problem of providing all parties of the design and construction process with access to information and communication tools. The article discusses the possibilities of joint activity in the design proce
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Read, Jacob M., Dustin T. Weiler, Tyler Satterly, Catarina Soares, and Jason J. Saleem. "Provider Preference in Exam Room Layout Design and Computing." Applied Clinical Informatics 10, no. 05 (2019): 972–80. http://dx.doi.org/10.1055/s-0039-3401813.

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Abstract Background The introduction of the electronic health record (EHR) has had a significant impact on provider–patient interactions, particularly revolving around patient-centeredness. More research is needed to understand the provider perspective of this interaction. Objectives Our objective was to obtain provider feedback on a new exam room design compared with the one already in use with respect to the computing layout, which included a wall-mounted monitor for ease of (re)-positioning. An additional objective was to understand elements of exam room design and computing that were highl
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Yang, Guo Liang, Jin Hui Zhang, and Hui Sun. "Design of Emotional Interaction System Based on Affective Computing Model." Applied Mechanics and Materials 198-199 (September 2012): 367–73. http://dx.doi.org/10.4028/www.scientific.net/amm.198-199.367.

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An emotional interaction system is designed by using the theories about affective computing in this paper, which includes the emotional information capturing, machine emotional model and emotional expression. This paper focuses on the problem of building machine emotional model, not only gives the basic definitions of personality space, mood space, and emotion space, but also establishes the quantitative relationship of personality mood and emotion. At last, this paper builds a machine affective model which can reflect the transformation law of the mood, emotion and personality. Related simula
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MacLean, Karon E. "Haptic Interaction Design for Everyday Interfaces." Reviews of Human Factors and Ergonomics 4, no. 1 (2008): 149–94. http://dx.doi.org/10.1518/155723408x342826.

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This chapter sets about to provide the background and orientation needed to set a novice designer on his or her way to bringing haptics successfully into an interactive product. To define appropriate roles for haptic interaction, it is necessary to integrate a basic awareness of human capabilities on one hand and current device technology on the other. Here, I explore this integration by first summarizing the most salient constraints imposed by both humans and hardware. I then proceed to relate perceptual, motor, and attentional capabilities to a selection of emerging application contexts chos
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Rani, K. Mary Sudha. "A Survey on Contactless Gesture based Interactions." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 3786–88. http://dx.doi.org/10.22214/ijraset.2021.35915.

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Gesture Based Interaction is the mathematical interpretation of human motion by a computing device. Contactless Gesture Based Interaction with devices aims to offer new possibilities to interact with machines thereby enabling development and design of far more natural and intuitive interactions with computing machines. The system makes use of static and dynamic gestures in order to perform operations on a system. This paper provides a detailed review on contactless systems which facilitates a better means of interaction between humans and machines.
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Kautz, Karlheinz. "User Participation and Participatory Design: Topics in Computing Education." Human–Computer Interaction 11, no. 3 (1996): 267–84. http://dx.doi.org/10.1207/s15327051hci1103_4.

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Dissertations / Theses on the topic "Computing interaction design"

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Karlson, Amy Kathleen. "Interface and interaction design for one-handed mobile computing." College Park, Md.: University of Maryland, 2007. http://hdl.handle.net/1903/7700.

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Thesis (Ph. D.) -- University of Maryland, College Park, 2007.<br>Thesis research directed by: Dept. of Computer Science. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
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Leitner, Michael. "Mobile interaction trajectories : a design focused approach for generative mobile interaction design research." Thesis, Northumbria University, 2015. http://nrl.northumbria.ac.uk/32700/.

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Mobile HCI’s (Human Computer Interaction) understanding of mobility can benefit from novel theoretical perspectives that have been largely underexploited. This thesis develops and applies a novel middle range theory for mobile interaction design called mobile interaction trajectories, demonstrating the theory’s use and value in practical design settings. Mobile interaction trajectories offer a new theoretical perspective for mobile interaction design, considering people’s everyday trajectories as a baseline for mediated communication, with foci on practices and experiences of changing states o
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Tiwari, Ashutosh. "Evolutionary computing techniques for handling variable interaction in engineering design optimisation." Thesis, Cranfield University, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.392257.

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Huston, Brian. "An analysis of score distributions and design pattern interaction for object-oriented metrics." Thesis, Southampton Solent University, 2001. http://ssudl.solent.ac.uk/1198/.

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One method suggested for improving software quality has been that of collecting metric scores for a given design and refactoring in response to what are deemed to be unsatisfactory metric values. In the case of object orientation, a considerable number of metrics have been proposed in the literature, with the intention of highlighting the possible 'misuse' of concepts such as inheritance and polymorphism. The aim is to produce systems which are more easily maintainable than may otherwise be the case (in terms of characteristics such as reduced modification times or increased class reusability)
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Dunbar, Michael James, and miek@collabo net. "Beyond Skin Deep: Exploring the contribution of communication design within interaction design projects." RMIT University. Media and Communication, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20091029.110723.

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This research has explored potential ways for understanding the contribution communication design makes within the field of interaction design; specifically projects that have involved the design of web-based interactive systems. As a practice-based design investigation, this research has been conducted through a series of interaction design projects within the context of a Collaborative Research Centre, and have often included working with industry partners. I will refer to these as projects throughout this exegesis. In this exegesis, I will argue that communication design can
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Yong, Kin Fuai. "Emerging human-computer interaction interfaces : a categorizing framework for general computing." Thesis, Massachusetts Institute of Technology, 2014. http://hdl.handle.net/1721.1/90692.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, Engineering Systems Division, System Design and Management Program, 2014.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 86).<br>Executive summary: The dominant design of Human-Computer Interface over last thirty years has been the combination of monitor, keyboard and mouse. However the constant miniaturization of IC and sensors and the availability of computing power has spurred incredible new dimensions of inputs (touch, gesture, voice, brain wave, etc.) and outputs (watc
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Ballagas, Rafael. "Bringing iterative design to ubiquitous computing : interaction techniques, toolkits, and evaluation methods /." Göttingen : Cuvillier, 2008. http://bvbr.bib-bvb.de:8991/F?func=service&doc_library=BVB01&doc_number=016476822&line_number=0001&func_code=DB_RECORDS&service_type=MEDIA.

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Ballagas, Rafael A. "Bringing iterative design to ubiquitous computing interaction techniques, toolkits and evaluation methods." Göttingen Cuvillier, 2007. http://d-nb.info/987969250/04.

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BONELLI, JOÃO DE SÁ. "REFLECTIVE PRACTICE IN PHYSICAL COMPUTING: A PROPOSAL FOR THE TEACHING OF INTERACTION DESIGN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2016. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=27364@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>Esta tese apresenta uma proposta de ensino-aprendizagem de Design de Interfaces Físicas em um curso de graduação em Design, com base na metodologia da Prática Reflexiva definida por Donald Schon (1983). O estudo trata da definição, concepção e implementação de um ambiente de ensino-aprendizagem de Design de Interação. No estudo explora-se o contexto da Ubiquidade Computacional definido por Marc Weiser (1991), estabelecendo-se uma relação entre este contexto e o campo do ensino de Interfaces Físicas (O SULLIVAN, 2004), área emergente do Desi
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Pasquero, Jerome. "Tactile display for mobile interaction." Thesis, McGill University, 2008. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=115887.

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Interaction with mobile devices suffers from a number of shortcomings, most of which are linked to the small size of screens. Artificial tactile feedback promises to be particularly well suited to the mobile interaction context. To be practical, tactile transducers for mobile devices must be small and light, and yet be capable of displaying a rich set of expressive stimuli. This thesis introduces a tactile transducer for mobile interaction that is capable of distributed skin stimulation on the fingertip. The transducer works on a principle that was first investigated because of its potential a
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Books on the topic "Computing interaction design"

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Jones, Matt. Mobile Interaction Design. John Wiley & Sons, Ltd., 2006.

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Gary, Marsden, ed. Mobile interaction design. Wiley, 2005.

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Design through digital interaction: Computing communications and collaboration on design. Intellect, 2001.

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Research and design innovations for mobile user experience. Information Science Reference, 2014.

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Constantine, Stephanidis, ed. Universal access in human-computer interaction: 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held as part of HCI International 2007, Beijing, China, July 22-27, 2007 : proceedings. Springer, 2007.

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International Conference on Human-Computer Interaction (7th 1997 San Francisco, Calif.). Design of computing systems: Proceedings of the Seventh International Conference on Human-Computer Interaction (HCI International '97), San Francisco, California, USA, August 24-29 1997. Elsevier, 1997.

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Mobile technology for children: Designing for interaction and learning. Elsevier/Morgan Kaufmann Publishers, 2009.

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Designing user friendly augmented work environments: From meeting rooms to digital collaborative spaces. Springer, 2009.

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Mäntyjärvi, Jani. Sensor-based context recognition for mobile applications. VTT Technical Research Centre of Finland, 2003.

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Theresa, Neil. Mobile design pattern gallery. O'Reilly Media, 2012.

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Book chapters on the topic "Computing interaction design"

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Dobson, Simon, and Paddy Nixon. "More Principled Design of Pervasive Computing Systems." In Engineering Human Computer Interaction and Interactive Systems. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11431879_20.

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Nazemi, Mark. "Sonic Interaction With Physical Computing." In Foundations in Sound Design for Embedded Media. Routledge, 2019. http://dx.doi.org/10.4324/9781315106359-1.

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DeWitt, Anna, and Roberto Bresin. "Sound Design for Affective Interaction." In Affective Computing and Intelligent Interaction. Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-74889-2_46.

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Rafael, Sónia. "Multimodality, Naturalness and Transparency in Affective Computing for HCI." In Design, User Experience, and Usability. Interaction Design. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49713-2_36.

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Terrenghi, Lucia, Carla Valle, and Giorgio De Michelis. "Interaction Design for CSCL in Ubiquitous Computing." In Mobile Human-Computer Interaction - MobileHCI 2004. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28637-0_71.

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Menon, Arjun Rajendran, Björn Hedin, and Elina Eriksson. "Expanding Affective Computing Paradigms Through Animistic Design Principles." In Human-Computer Interaction – INTERACT 2021. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-85623-6_9.

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Ismail, Nik Nor Nabila Nik, Anitawati Mohd Lokman, and Fauziah Redzuan. "Kansei-Spiritual Therapeutic Robot Interaction Design." In Advances in Intelligent Systems and Computing. Springer Singapore, 2018. http://dx.doi.org/10.1007/978-981-10-8612-0_61.

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Yamamoto, Saori, and Yugo Takeuchi. "Human-Agent Interaction Design for Decreasing Indebtedness." In Artificial Intelligence and Soft Computing. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19369-4_27.

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Maher, Mary Lou, Lina Lee, John S. Gero, Rongrong Yu, and Timothy Clausner. "Characterizing Tangible Interaction During a Creative Combination Task." In Design Computing and Cognition '16. Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-44989-0_3.

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Liu, Chengcheng, and Yang Zhao. "The Application of Lifecycle Design Strategies in the Interaction Design." In Advances in Intelligent Systems and Computing. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-20142-5_37.

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Conference papers on the topic "Computing interaction design"

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Wood, Jim. "Using participatory design methods with ubiquitous computing technologies." In Create10 - The interaction design conference. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/create2010.21.

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Trory, Anthony, Kate Howland, and Judith Good. "Designing for concreteness fading in primary computing." In IDC '18: Interaction Design and Children. ACM, 2018. http://dx.doi.org/10.1145/3202185.3202748.

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Chailangka, Marutpong, Arnan Sipitakiat, and Paulo Blikstein. "Designing a Physical Computing Toolkit to Utilize Miniature Computers." In IDC '17: Interaction Design and Children. ACM, 2017. http://dx.doi.org/10.1145/3078072.3084339.

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Chakarov, Alexandra Gendreau, Jeffrey Bush, Quentin L. Biddy, Jennifer Jacobs, Colin Hennessy Elliott, and Tamara Sumner. "Challenges and Unexpected Affordances of Physical Computing Going Remote." In IDC '21: Interaction Design and Children. ACM, 2021. http://dx.doi.org/10.1145/3459990.3460711.

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Cockton, Gilbert. "Balancing Interaction Design." In CHI '19: CHI Conference on Human Factors in Computing Systems. ACM, 2019. http://dx.doi.org/10.1145/3290607.3298816.

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Cockton, Gilbert. "Balanced Interaction Design." In CHI '18: CHI Conference on Human Factors in Computing Systems. ACM, 2018. http://dx.doi.org/10.1145/3170427.3170659.

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Lucero, Andrés, Kent Lyons, Akos Vetek, Toni Järvenpää, Sean White, and Marja Salmimaa. "Exploring the interaction design space for interactive glasses." In CHI '13 Extended Abstracts on Human Factors in Computing Systems. ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468595.

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Duarte, Emanuel Felipe, and M. Cecília C. Baranauskas. "Revisiting Interactive Art from an Interaction Design Perspective." In IHC 2018: 17th Brazilian Symposium on Human Factors in Computing Systems. ACM, 2018. http://dx.doi.org/10.1145/3274192.3274227.

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Katterfeldt, Eva-Sophie, and Heidi Schelhowe. "Considering visual programming environments for documenting physical computing artifacts." In IDC'14: Interaction Design and Children 2014. ACM, 2014. http://dx.doi.org/10.1145/2593968.2610462.

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Blevis, Eli, Ilpo K. Koskinen, Kun-Pyo Lee, et al. "Transdisciplinary Interaction Design in Design Education." In CHI '15: CHI Conference on Human Factors in Computing Systems. ACM, 2015. http://dx.doi.org/10.1145/2702613.2724726.

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Reports on the topic "Computing interaction design"

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Taiber, Joachim. Unsettled Topics Concerning the Impact of Quantum Technologies on Automotive Cybersecurity. SAE International, 2020. http://dx.doi.org/10.4271/epr2020026.

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Quantum computing is considered the “next big thing” when it comes to solving computational problems impossible to tackle using conventional computers. However, a major concern is that quantum computers could be used to crack current cryptographic schemes designed to withstand traditional cyberattacks. This threat also impacts future automated vehicles as they become embedded in a vehicle-to-everything (V2X) ecosystem. In this scenario, encrypted data is transmitted between a complex network of cloud-based data servers, vehicle-based data servers, and vehicle sensors and controllers. While the
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Roschelle, Jeremy, James Lester, and Judi Fusco. AI and the Future of Learning: Expert Panel Report. Digital Promise, 2020. http://dx.doi.org/10.51388/20.500.12265/106.

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This report is based on the discussion that emerged from a convening of a panel of 22 experts in artificial intelligence (AI) and in learning. It introduces three layers that can frame the meaning of AI for educators. First, AI can be seen as “computational intelligence” and capability can be brought to bear on educational challenges as an additional resource to an educator’s abilities and strengths. Second, AI brings specific, exciting new capabilities to computing, including sensing, recognizing patterns, representing knowledge, making and acting on plans, and supporting naturalistic interac
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