Academic literature on the topic 'Construction industry Computer graphics'

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Journal articles on the topic "Construction industry Computer graphics"

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Fallon, K. K. "Early computer graphics developments in the architecture, engineering and construction industry." IEEE Annals of the History of Computing 20, no. 2 (1998): 20–29. http://dx.doi.org/10.1109/85.667293.

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Leslie, W. H. P. "Data exchange in the construction industry." Computer-Aided Design 18, no. 9 (November 1986): 503. http://dx.doi.org/10.1016/0010-4485(86)90011-4.

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Zhou, Jian, Ai Min Wang, and Zhi Bing Lu. "An HCI Spatial Layout and Planning Technique for Ship Curved Block Construction." Applied Mechanics and Materials 401-403 (September 2013): 31–35. http://dx.doi.org/10.4028/www.scientific.net/amm.401-403.31.

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According to the study on the information technology status of domestic shipbuilding industry, aiming as the demand of full-vision and effective management mode of curved block construction scheduling, the HCI (Human-computer Interaction) spatial layout and planning technique of curved block is proposed. Through Several technical points and rich-client application, the graphics vector modeling of curved block and the dual-dimension block layout and planning dynamic display technology are achieved, then on these bases an HCI scheduling management technology with graphics transformation as core is put forward. Finally, a prototype system was designed and developed to verify in practice.
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Reinhardt, Dagmar, Matthias Hank Haeusler, Kerry London, Lian Loke, Yingbin Feng, Eduardo De Oliveira Barata, Charlotte Firth, et al. "CoBuilt 4.0: Investigating the potential of collaborative robotics for subject matter experts." International Journal of Architectural Computing 18, no. 4 (August 27, 2020): 353–70. http://dx.doi.org/10.1177/1478077120948742.

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Human-robot interactions can offer alternatives and new pathways for construction industries, industrial growth and skilled labour, particularly in a context of industry 4.0. This research investigates the potential of collaborative robots (CoBots) for the construction industry and subject matter experts; by surveying industry requirements and assessments of CoBot acceptance; by investing processes and sequences of work protocols for standard architecture robots; and by exploring motion capture and tracking systems for a collaborative framework between human and robot co-workers. The research investigates CoBots as a labour and collaborative resource for construction processes that require precision, adaptability and variability. Thus, this paper reports on a joint industry, government and academic research investigation in an Australian construction context. In section 1, we introduce background data to architecture robotics in the context of construction industries and reports on three sections. Section 2 reports on current industry applications and survey results from industry and trade feedback for the adoption of robots specifically to task complexity, perceived safety, and risk awareness. Section 3, as a result of research conducted in Section 2, introduces a pilot study for carpentry task sequences with capture of computable actions. Section 4 provides a discussion of results and preliminary findings. Section 5 concludes with an outlook on how the capture of computable actions provide the foundation to future research for capturing motion and machine learning.
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Hajjar, Dany, Simaan AbouRizk, and Jianfei Xu. "Construction site dewatering analysis using a special purpose simulation-based framework." Canadian Journal of Civil Engineering 25, no. 5 (October 1, 1998): 819–28. http://dx.doi.org/10.1139/l98-016.

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Computer simulation has been successfully implemented in the area of construction management. However, this success has generally been limited to the academic arena with the industry lagging far behind. This failure is partly due to the inherent complexity of general simulators and their inability to abstract the underlying modeling fundamentals. Special purpose simulation (SPS) is a framework developed to address the stated drawbacks by focusing on the needs of the construction practitioner. The idea is to build modeling environments tailored to the specific requirements of a given industry domain. This paper presents the development and implementation of a construction dewatering analysis framework based on the ideas of SPS. Object-oriented design and graphical user interfaces are used in the development of an abstraction layer between a steady state hydrological model and the user. The integration capability of the framework are then presented by constructing an optimization module and linking it to the main modeling environment. A case study is provided to demonstrate the usefulness, intuitiveness, and validity of the framework.Key words: simulation, special purpose simulation, construction dewatering, optimization, computer applications.
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Serdyuk, A. I., I. D. Belonovskaya, and A. B. Radygin. "The Experience of Target Training for the Defense Industry." Higher Education in Russia 27, no. 10 (December 3, 2018): 125–35. http://dx.doi.org/10.31992/0869-3617-2018-27-10-125-135.

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The paper highlights the changes in the requirements for training of engineering personnel in connection with the rapid development of new machine-building technologies. Along with traditional engineering knowledge and skills, this training should provide the development of students’ competencies in the field of computer technology for design automation, production preparation. It is noted that the rich practical experience of engineers and teachers of the older generation in new conditions becomes obsolete; they can hardly acquire the rapidly changing computer systems of scientific research of subject areas, new technologies, such as 3D graphics and engineering analysis of structures, the system digitalization of production technologies as a whole. To train specialists of a new generation, technical universities should provide: modern educational and laboratory facilities including various computer and controller systems; applicants who have sufficient basic background and technical aptitude; high-skilled teaching staff specialized in modern computer technology willing to upgrade their teaching skills and personal qualifications. The paper dwells on the state support measures for universities to improve personnel training for high-tech industries, which include as a priority the system of personnel training for the military-industrial complex. The authors present an accumulated experience of the Aerospace Institute of the Orenburg State University in the area of stage-by-stage construction of modern educational and laboratory facilities, the formation of student contingent, retraining and raising qualification of the teaching staff, interaction with employers and partners.
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Rezgui, Yacine, Stefan Boddy, Matthew Wetherill, and Grahame Cooper. "Past, present and future of information and knowledge sharing in the construction industry: Towards semantic service-based e-construction?" Computer-Aided Design 43, no. 5 (May 2011): 502–15. http://dx.doi.org/10.1016/j.cad.2009.06.005.

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Pedersen, Jens, Narendrakrishnan Neythalath, Jay Hesslink, Asbjørn Søndergaard, and Dagmar Reinhardt. "Augmented drawn construction symbols: A method for ad hoc robotic fabrication." International Journal of Architectural Computing 18, no. 3 (August 9, 2020): 254–69. http://dx.doi.org/10.1177/1478077120943163.

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The global construction industry is one the least productive sectors over a 30-year period, which arguably could be related to virtually no implementation of digital and automation technologies within the construction industry. Construction processes arguably consist of expensive manual labor or manual operation of mechanized processes, where hand-drawn markings on work-objects or partly build structures are used to inform and steer the construction process or allows for ad hoc adjustments of elements. As such, the use of on-object, hand-drawn information is considered integral to the modus operandi of a plurality of construction trades, where timber construction and carpentry are of special interest. In contrast, emerging methods of digital production in timber construction implicitly or explicitly seek to eliminate the interpretive component to the construction work, imposing a top-down paradigm of file-to-factory execution. While such systems offer a performance increase compared to manual labor, it is notoriously sensitive to construction tolerances and requires a high level of specialism to be operated, which could alienate craft-educated workers. This research argues that developing methods for digital production compatible with on-site human interpretation and adaptation can help overcome these challenges. In addition, these methods offer the opportunity to increase the robustness and versatility of digital fabrication in the context of the construction site. The article reports on a new method titled “augmented drawn construction symbols” that through a visual communication system converts on-object hand-drawn markings to CAD drawings and sends them to a robotic system. The process is demonstrated on a full-scale prototypical robot setup.
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Zhang, Jianping, Fangqiang Yu, Ding Li, and Zhenzhong Hu. "Development and Implementation of an Industry Foundation Classes-Based Graphic Information Model for Virtual Construction." Computer-Aided Civil and Infrastructure Engineering 29, no. 1 (November 30, 2012): 60–74. http://dx.doi.org/10.1111/j.1467-8667.2012.00800.x.

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Hoła, Bożena, and Mariusz Szóstak. "Modeling of the Accidentality Phenomenon in the Construction Industry." Applied Sciences 9, no. 9 (May 7, 2019): 1878. http://dx.doi.org/10.3390/app9091878.

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The aim of the conducted research was to develop a methodology of investigating the accidentality phenomenon in the construction industry, which is considered as a process that is created by a sequence of accidents occurring at discrete periods of time and at various construction sites in terms of their location, construction, and technical equipment. In order to investigate the circumstances of accidents, a methodology developed by the European Statistical Office of the European Union (ESAW) was used during the research. The basic elements of the proposed methodology is the IT database (computer knowledge database (CKD)), which includes information about the circumstances and causes of accidents and also constitutes a repository for the collected data, as well as a graphic and IT model of the accident process in the form of a directed graph. In order to detect the characteristic features of the accidentality phenomenon in the construction industry, a simulation of a sequence that consists of 485 occupational accidents that occurred in 2008–2016 in five Polish voivodeships was carried out. The conducted research and analysis allowed the most common accident scenarios that occur in the construction industry to be identified, as well as the probability of their occurrence and the critical path in the graph that indicates the most accident-causing activities to be determined. The proposed model is important for construction practice. Based on a large set of data on accidents included in the CKD, it is possible to study the impact of the following on the accidentality phenomenon: Technologies used in the construction industry, the types of carried out construction works, and the methods used to organize work and equipment.
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Dissertations / Theses on the topic "Construction industry Computer graphics"

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Seo, Jongwon. "Graphical interface design for equipment control in unstructured environments /." Digital version accessible at:, 1998. http://wwwlib.umi.com/cr/utexas/main.

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Granath, Victor. "3D Printing for Computer Graphics Industry." Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-10439.

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Rapid prototyping is a relativity new technology and is based on layered manufacturing which has similarities to the method an ordinary desktop paper printer works. This research is to obtain a better understanding on how to use computer graphics software, in this particular case Autodesk Maya, to create a model. The goal is to understand how to create a suitable mesh of a 3D model for use with a 3D printer and produce a printed model that is equivalent to the CAD software 3D model. This specific topic has not been scientifically documented which has resulted in an actual 3D model.
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Hodgkinson, Derek Anthony Martin. "Computer graphics applications in offshore hydrodynamics." Thesis, University of British Columbia, 1987. http://hdl.handle.net/2429/26705.

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The results of hydrodynamic analyses of two problems involving offshore structures are displayed graphically. This form of presentation of the results and the liberal use of colour have been found to significantly help the ease in which the results are interpreted. For the transformation of waves around an artificial island, a time history of the evolution of the regular, unidirectional wave field around an artificial island is obtained. Through the use of colour, regions in which wave breaking occurs have been clearly defined. The numerical technique used is based on the finite element method using eight noded isoparametric elements. The determination of the transformed wave field takes wave breaking, wave refraction, diffraction, reflection and shoaling into account. The graphical display is achieved by using a plotting program developed for the output of finite element analyses. The motions of a semi-submersible rig are computed from the RAO curves of the rig, used to obtain its' small response in a random sea. The numerical technique used in the analysis assumes that the vertical members are slender and may be analysed using the Morison equation whereas the hulls are treated as large members which are discretised and analysed using diffraction theory. The discretisation of the cylinders and hulls together with the time history of the rig's motions are displayed graphically. Once again, the graphical display is plotted using a program developed for the output of finite element analyses for four noded elements. In this case, a finite element technique has not been employed but the results were ordered to act as though this is the case. The slender members (cylinders) and large members (hulls) are clearly distinguishable by using different colours. The elements used in the analysis are also clearly shown. The VAX 11/730 system was used to obtain the results shown. A video tape, using the results of a time stepping procedure, was made by successively recording the hardcopies produced by the VAX printer. The time stepping could also be seen, in real time, on the IRIS.
Applied Science, Faculty of
Civil Engineering, Department of
Graduate
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Johnson, Victor. "Algorithms for Adaptive Palette Construction using the Graphics Processing Unit." NSUWorks, 2008. http://nsuworks.nova.edu/gscis_etd/616.

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Computer image processing can be costly in terms of computing resources. Two image characteristics that can contribute to this cost, resolution and color depth, are essential when considering such tasks as changing an image's resolution or compressing the image for optimal storage. Even with the introduction of a number of algorithms to address the high cost of image processing, image processing continues to incur a penalty in terms of efficiency. Adaptive color palettes represent one approach that addresses the problem of decreased efficiency in image processing by quantizing an image from one color space to another. Additionally, recent advances have yielded a way to take advantage of the processing capabilities of a computer's graphics processing unit (GPO). These GPU advances provide yet another way to address the cost of image processing by making use of general purpose processing on the GPU. By using quantizing algorithms in conjunction with general-purpose GPU algorithms, it is possible to identify algorithmic approaches that would be applicable to GPGPU processing with the purpose of decreasing the cost of processing color image palettes.
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Marshall, Dana T. "The exploitation of image construction data and temporal/image coherence in ray traced animation /." Full text (PDF) from UMI/Dissertation Abstracts International, 2001. http://wwwlib.umi.com/cr/utexas/fullcit?p3008386.

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MARTINS, DOUGLAS POHL. "A COMPUTER GRAPHICS SYSTEM FOR DOCKING FIGURES TARGETING THE PAPER PACKAGING INDUSTRY." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 1991. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=33528@1.

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CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
Este trabalho apresenta o desenvolvimento de um sistema computacional para ser utilizado na diagramação (encaixe) de figuras planas em cartões retangulares na indústria de embalagens de papel. O sistema aparece como o primeiro passo para a automação total da fabricação de embalagens. Consta de quatro subsistemas: a edição de figuras; e edição de cores das arestas destas figuras; a confecção e edição de encaixes,onde se leva em conta a relação entre as cores das arestas das figuras de acordo com diferentes tipos de problema; a saída destes encaixes por plotter. É apresentada uma discussão detalhada sobre os cálculos de distância entre figuras e sua utilização no esquema de encaixe. Uma série de exemplos gráficos e apresentada cobrindo as diversas situações possíveis.
This research work consists of the development of a computer system to be used in the nesting of plane figures on rectangular cardboards in the paper industry. This system is a first step towards the total automation of the manufacture of paper packs. The system consists of four parts: a figure editor; a subsystem for editing the colors of the edges; the nesting subsystem, in which the colors of the edges are taken into account; and a subsystem for outputing the drawings. A detailed discussion on the calculation of the distance between the figures and its influence on the nesting system is presented. Finally, graphical examples which cover the various possible situations are presented.
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Behnen, Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar Behnen Severin Hilar. "Volume I. The construction of motion graphics scores Volume II. Seven motion graphics scores /." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1581435611&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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Thesis (Ph. D.)--University of California, Los Angeles, 2008.
CD-ROM entitled "The motion graphics scores of Severin Behnen" includes the animated scores. Includes bibliographical references (v. 1, leaves 138-142).
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Leung, Wing Pan. "Visual cryptography for color images : formal security analysis and new construction /." access full-text access abstract and table of contents, 2009. http://libweb.cityu.edu.hk/cgi-bin/ezdb/thesis.pl?mphil-cs-b23759100f.pdf.

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Thesis (M.Phil.)--City University of Hong Kong, 2009.
"Submitted to Department of Computer Science in partial fulfillment of the requirements for the degree of Master of Philosophy." Includes bibliographical references (leaves 103-108)
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Huang, Chien-Chia. "Frameworks for Visualizing Real-Time Construction Operation Simulations." The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1243627216.

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Aouad, Ghassan Fouad. "Integrated planning systems for the construction industry." Thesis, Loughborough University, 1991. https://dspace.lboro.ac.uk/2134/7199.

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This thesis reports on a CAD-based integrated model developed to aid the planning of the construction of in-situ concrete structures. The main aim of this model is to automate the planning process of in-situ concrete structures using data generated by CAD systems. In order to achieve this goal, the integration of a CAD system (AutoCAD 10) and a computerised planning system (Artemis 2000) via a database program (dBase IV) has been achieved on an IBM PS2 Model 70 microcomputer. This enables the generation of network plans in the AutoCAD system which are then automatically transferred to the Artemis system for time and cost analyses. Currently, the system can handle concreting, steel fixing and formwork activities associated with in-situ concrete design elements. However, further enhancement of the model is possible in order to automate the generation of most construction activities. In order to develop this CAD-based integrated planning model, it was necessary to undertake a questionnaire survey on the current status of planning techniques and information technology uses amongst the main UK and US contractors. This survey reveals that many of these contractors are now aware of the benefits that a CAD system can offer to the management and planning of in-situ concrete structures. It was also found that many aspects of information technology such as computer aided design and project management are well within the reach of most of the companies surveyed, and that many recent developments could be used to develop integrated systems as an aid to the planning of construction projects. These findings indicate that the application of such systems could soon become a reality. However, the practicality of these techniques has to be assessed on real life projects which could be the subject of a further research. The CAD-based integrated model described in this thesis offers many facilities for: modeling, drafting, materials and quantities scheduling, time and cost analyses and reporting which were all integrated and incorporated within such a single system. These facilities which have been fully customised within the developed package are easy to be run as the software is user friendly with pull-down and pop-up menus, and help facilities provided at almost all levels. This thesis demonstrates that current software and hardware technologies are more than sufficient to establish new approaches to the planning and management of in-situ concrete structures, particularly in the area of computer aided design. Such approaches can rectify many of the deficiencies found in traditional planning systems. For instance, a CAD-based system could eliminate the re-extraction of information from conventional drawings and documents which could be error prone as an access to the original electronic building model is provided within such a system. In addition, accurate quantities associated with sets of design elements and relevant to the planning process are automatically generated within the system.
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Books on the topic "Construction industry Computer graphics"

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Hadburg, Bruce P. The electronic design automation market. [Saratoga, Calif.]: Electronic Trend Publications, 1990.

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Robert, Willis. Standards in the computer graphics industry. Fairfax, VA (2722 Merrilee Dr., Fairfax 22031): The Association, 1989.

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Robert, Willis. Standards in the computer graphics industry. Fairfax, VA (2722 Merrilee Dr., Suite 200, Fairfax 22031): The Association, 1986.

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Computer graphics software construction: Using the Pascal language. New York: Prentice-Hall, 1989.

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Lecocq, G. Logigraph, l'outil informatique et le dessin de construction. [Paris]: Dunod, 1986.

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Harry, Wagter, ed. Computer integrated construction. Amsterdam: Elsevier, 1992.

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Mine, Mark R. Virtual world construction using ISAAC. [Orlando, Fla.?]: Link Foundation, 1996.

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National Council for Curriculum and Assessment., ed. Vocational education: Graphics & construction studies. Dublin: Stationery Office, 2000.

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Fountain, Steve. Graphics: A guide to the industry. London: London Central Careers Unit, 1994.

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Silva, Walter. Doctor Walt's CADKEY20+ fundamentals: 2D construction & drafting basics. West Orange, NJ: Conceptual Product Development, Inc., 2002.

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Book chapters on the topic "Construction industry Computer graphics"

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Kolbe, Thomas H., and Andreas Donaubauer. "Semantic 3D City Modeling and BIM." In Urban Informatics, 609–36. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-15-8983-6_34.

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AbstractSemantic 3D city modeling and building information modeling (BIM) are methods for modeling, creating, and analyzing three-dimensional representations of physical objects of the environment. Digital modeling of the built environment has been approached from at least four different domains: computer graphics and gaming, planning and construction, urban simulation, and geomatics. This chapter introduces the similarities and differences of 3D models from these disciplines with regard to aspects like scale, level of detail, representation of spatial and semantic characteristics, and appearance. Exemplified by the international standards CityGML and Industry Foundation Classes (IFC), information models from semantic 3D city modeling and BIM and their corresponding modeling approaches are explored, and the relationships between them are discussed. Based on use cases from infrastructure planning, approaches for integrating information from semantic 3D city modeling and BIM, such as semantic transformation between CityGML and IFC, are described. Furthermore, the role of semantic 3D city modeling and BIM for recent developments in urban informatics, such as smart cities and digital twins, is investigated and illustrated by real-world examples.
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Beets, Koen, Johan Claes, and Frank Van Reeth. "Optimizing Mesh Construction for Quad/Triangle Schemes." In Advances in Computer Graphics, 711–18. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11784203_69.

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Noraziah, Ahmad, M. Affendy Omardin, Noriyani Mohd Zin, Roslina Mohd. Sidek, Mohd Helmy Abd Wahab, and Jiwat Ram. "BUSCLIS for Construction Industry." In Communications in Computer and Information Science, 206–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22603-8_19.

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Paquette, Andrew. "CG Industry Standards." In An Introduction to Computer Graphics for Artists, 289–92. London: Springer London, 2013. http://dx.doi.org/10.1007/978-1-4471-5100-5_16.

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White, R. M. "Applying Direct Manipulation to Geometric Construction Systems." In New Trends in Computer Graphics, 446–55. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-83492-9_39.

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Yang, S. N., and B. S. Jong. "Optimal Linear Octree Construction Algorithm by Sweep Operations." In New Advances in Computer Graphics, 183–92. Tokyo: Springer Japan, 1989. http://dx.doi.org/10.1007/978-4-431-68093-2_11.

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Zsombor-Murray, P. J., and K. Linder. "On the Construction of Constrained Circles, an Unified Approach." In New Trends in Computer Graphics, 416–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-83492-9_36.

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Flasiński, Mariusz, Janusz Jurek, and Tomasz Peszek. "Time Series Prediction for Electric Power Industry with the Help of Syntactic Pattern Recognition." In Computer Vision and Graphics, 555–63. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-46418-3_49.

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Sato, Yukiko. "PBL-Based Industry-Academia Game Development Education." In Encyclopedia of Computer Graphics and Games, 1–9. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-319-08234-9_399-1.

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Bickel, Dieter. "3D Realtime Simulation and VR-Tools in the Manufacturing Industry." In Computer Graphics: Systems and Applications, 123–38. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/978-3-642-46847-6_8.

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Conference papers on the topic "Construction industry Computer graphics"

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Dobelis, Modris. "BIM education in Riga Technical University." In The 13th International Conference on Engineering and Computer Graphics BALTGRAF-13. Vilnius Gediminas Technical University, 2015. http://dx.doi.org/10.3846/baltgraf.2015.001.

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Building Information Modelling (BIM) is a complex process of managing not only design documentation in 3D form but it also includes all the consecutive stages of the design analysis, followed by construction management, and including facility management after the site completion. The success in the collaboration to unite common efforts of architects, constructors and HVAC engineers would make the work of all involved stakeholders more productive because the existing information technologies provide this option already for a long time. The training for effective use of this relatively new and very complex approach from the very beginning of the building lifecycle in the construction industry is even a more complex task. Universities have to join the promotion of BIM ideas not only to the designers and engineers, but to a much wider public than at present. The history of BIM teaching and the approaches used at Riga Technical University (RTU) are outlined in this paper. RTU along with several other universities from Lithuania have joined the EU sponsored Leonardo da Vinci project BIMTRAIN initiated by regional software distributer and developer AGA-CAD which facilitates the BIM implementation through the training.
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Tao, Vincent, and Ted Q. K. Wang. "Web-Based 3-D GIS and Its Applications for Pipeline Planning and Construction." In 2000 3rd International Pipeline Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/ipc2000-151.

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A pipeline project normally not only covers a large geographic range, but also deals with a variety of data sources, such as geological, geographical, environmental, engineering and socioeconomic data. GIS has proven to be the effective approach to integrating, managing and analyzing these heterogeneous data sources. Due to the nature of pipeline applications, the third dimension of geospatial data is of considerable importance for pipeline planning, construction and maintenance. There is an increasing demand for the development of a 3-D GIS for pipeline applications. With the advent of Internet, distributed computing and computer graphics technologies, development of web-based 3-D GIS becomes technologically possible. The combination of 3-D GIS and web-based computing technologies opens a whole new avenue to the pipeline industry. In this paper, we will address the development of a web-based 3D GIS in terms of benefits and technical challenges. The detailed system architecture as well as the algorithms developed is also discussed. Finally, potential applications for the pipeline industry are introduced and a prototype system, GeoEye 3D, developed by the Department of Geomatics Engineering at the University of Calgary is described.
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Wang, Xin, Honglu Wang, and Di Wu. "Interactive Simulation of Crawler Crane’s Lifting Based on OpenGL." In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49608.

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Crawler cranes are the most expensive and frequently shared resource on construction sites, industries, etc. It is engaged in offering various combination for booms and large-capacity of mobile cranes to meet the building industry requirements. Computer simulation has proved to be an effective tool for aiding practitioners in modeling complex construction operations, especially three-dimensional simulation that can provide interactive, three-dimensional graphics. As a graphic standard, OpenGL has powerful three-dimensional graphic processing abilities, but is weakness in three-dimensional modeling. Bounding Hierarchical Volumes Tree (BHVT) is very popular structures for objects storage of virtual scenes. Based on BHVT, a method of three-dimensional modeling is proposed. According to its structure and characteristics, the model of the crawler crane is designed. To achieve three-dimensional simulation for a main hoisting crane and an assistant crane (i.e., sliding tail crane) cooperative lifting, several typical mathematical models are established. When simulating the lifting process in the cooperative working mode, the changes of cranes and the lifting equipment, needed for steady lifting, are figured out simultaneously, and then those changes are output to form the relevant curves. The curves are analyzed to decide whether the lifting plan that using a main hoisting crane and a sliding tail crane to lift is safe and reasonable. For the sake of a better interactive simulation, object-oriented framework for three-dimensional graphic creation based on OpenGL is developed, it consists of class BHVTNode, class camera and class renderer, which make data and instructions separated. Combining the class camera and class renderer with the technology BHVT, succeed to simulate the lifting operations of crawler crane, especially achieve the animation of the cooperative lifting, it is visual to observe the whole lifting process, which is good for assisting to design the lifting plan.
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4

Zhang, Andy S. J. "Making Transitions From 2-D Design to 3-D Design and Preparing to Bring the Product Lifecycle Management Into the Classroom." In ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2005. http://dx.doi.org/10.1115/detc2005-85529.

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This paper addresses some issues that many mechanical engineering departments are facing or soon will be facing in response to the rapid development in the area of MCAD as the industry is making transition from 2-D to 3-D and embracing the concept of Product Lifecycle Management (PLM). Something we took for granted before now becomes an issue. For example, as the 3-D based CAD package becomes more and more powerful and much easier to use than its 2-D counterpart, do we still need to teach engineering graphics using 2-D CAD packages or should we use the 3-D CAD package for the same purpose? The next question then would be which package is better and easier for the students to use to learn the basics of geometric construction and orthographic projection theory. This paper tries to discuss these issues and provide some input on the importance of the issues. As the parametric 3-dimensional MCAD package becomes more affordable and evolves into a mature lifecycle product management package, more curriculum changes would have to follow to meet the demands of the industry.
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Brown, Jerry D., and Eric Fruchtman. "Construction Dispute Solved with Computer Graphics." In Construction Congress VI. Reston, VA: American Society of Civil Engineers, 2000. http://dx.doi.org/10.1061/40475(278)24.

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6

Trinca, Cibele C., Edson D. de Carvalho, Jozué Vieira Filho, and Antonio A. de Andrade. "Construction of Perfect Space-Time Codes." In Computer Graphics and Imaging. Calgary,AB,Canada: ACTAPRESS, 2013. http://dx.doi.org/10.2316/p.2013.798-038.

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Freitas, Lucas, and Jorge Stol. "Computer Graphics in 3D WaveFront Construction." In 9th International Congress of the Brazilian Geophysical Society. European Association of Geoscientists & Engineers, 2005. http://dx.doi.org/10.3997/2214-4609-pdb.160.sbgf342.

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Freitas, Lucas, Jorge Stolfi, and Martin Tygel. "Computer Graphics in 3D WaveFront Construction." In 9th International Congress of the Brazilian Geophysical Society & EXPOGEF, Salvador, Bahia, Brazil, 11-14 September 2005. Society of Exploration Geophysicists and Brazilian Geophysical Society, 2005. http://dx.doi.org/10.1190/sbgf2005-341.

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9

Milter, Richard C. "MCAE: Market Needs Dictate industry Standards." In Computer Graphics Conference and Exposition. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 1987. http://dx.doi.org/10.4271/870923.

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Miyazaki and Harada. "Edge extraction for adaptive mesh construction." In Proceedings Computer Graphics International CGI-99. IEEE, 1999. http://dx.doi.org/10.1109/cgi.1999.777955.

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