Academic literature on the topic 'Consumer's leagues'
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Journal articles on the topic "Consumer's leagues"
Kunkel, Thilo, Daniel Funk, and Brad Hill. "Brand Architecture, Drivers of Consumer Involvement, and Brand Loyalty With Professional Sport Leagues and Teams." Journal of Sport Management 27, no. 3 (May 2013): 177–92. http://dx.doi.org/10.1123/jsm.27.3.177.
Full textKunkel, Thilo, Daniel Funk, and Ceridwyn King. "Developing a Conceptual Understanding of Consumer-based League Brand Associations." Journal of Sport Management 28, no. 1 (January 2014): 49–67. http://dx.doi.org/10.1123/jsm.2011-0153.
Full textSweeney, Kristi, Megan Schramm-Possinger, Elizabeth A. Gregg, and Harriet Stranahan. "Predicting Consumer Commitment: A Case Study of the NFL and Ray Rice." Case Studies in Sport Management 5, no. 1 (2016): 89–94. http://dx.doi.org/10.1123/cssm.2015-0048.
Full textKunkel, Thilo, Daniel C. Funk, and Daniel Lock. "The Effect of League Brand on the Relationship Between the Team Brand and Behavioral Intentions: A Formative Approach Examining Brand Associations and Brand Relationships." Journal of Sport Management 31, no. 4 (July 2017): 317–32. http://dx.doi.org/10.1123/jsm.2016-0166.
Full textArmstrong, Ketra L. "A Quest for a Market: A Profile of the Consumers of a Professional Women’s Basketball Team and the Marketing Implications." Women in Sport and Physical Activity Journal 8, no. 2 (October 1999): 103–26. http://dx.doi.org/10.1123/wspaj.8.2.103.
Full textGong, Bo, Nathan David Pifer, Jerry Junqi Wang, Minhong Kim, Minkil Kim, Tyreal Yizhou Qian, and James J. Zhang. "Fans' Attention to, Involvement in, and Satisfaction with Professional Soccer in China." Social Behavior and Personality: an international journal 43, no. 10 (November 19, 2015): 1667–82. http://dx.doi.org/10.2224/sbp.2015.43.10.1667.
Full textMartinez, Misael, and Jonathan Willner. "Competitive Balance and Consumer Demand in the English Football League." Applied Finance and Accounting 3, no. 2 (June 7, 2017): 49. http://dx.doi.org/10.11114/afa.v3i2.2411.
Full textMitchell, Ian. "Ethical shopping in late Victorian and Edwardian Britain." Journal of Historical Research in Marketing 7, no. 3 (August 17, 2015): 310–29. http://dx.doi.org/10.1108/jhrm-08-2014-0021.
Full textAnagnostou, Michael, and George Tzetzis. "Greek sport fans' evaluation of football leagues' brand associations and their influence on brand loyalty. The case of UEFA champions league." Sport, Business and Management: An International Journal 11, no. 4 (May 18, 2021): 430–50. http://dx.doi.org/10.1108/sbm-05-2020-0045.
Full textFujak, Hunter, Stephen Frawley, Heath McDonald, and Stephen Bush. "Are Sport Consumers Unique? Consumer Behavior Within Crowded Sport Markets." Journal of Sport Management 32, no. 4 (July 1, 2018): 362–75. http://dx.doi.org/10.1123/jsm.2017-0318.
Full textDissertations / Theses on the topic "Consumer's leagues"
Healy, Sam. "Analysis of Consumer Demand for American Sports Leagues." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/cmc_theses/1921.
Full textLai, Cheng-Hao. "An evaluation of the influence of experiential marketing on spectators' behaviour in the Taiwanese professional baseball league." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/14896.
Full textBrandes, Leif [Verfasser]. "Heterogeneity and Heuristics in the Consumer Demand for Sport: Empirical Evidence from European Soccer Leagues / Leif Brandes." Aachen : Shaker, 2007. http://d-nb.info/1166512231/34.
Full textTannenbaum, Seth S. "Ballparks as America: The Fan Experience at Major League Baseball Parks in the Twentieth Century." Diss., Temple University Libraries, 2019. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/565542.
Full textPh.D.
This dissertation is a history of the change in form and location of ballparks that explains why that change happened, when it did, and what this tells us about broader society, about hopes and fears, and about tastes and prejudices. It uses case studies of five important and trend-setting ballparks to understand what it meant to go to a major league game in the twentieth century. I examine the Polo Grounds and Yankee Stadium in the first half of the twentieth century, what I call the classic ballpark era, Dodger Stadium and the Astrodome from the 1950s through the 1980s, what I call the multi-use ballpark era, and Camden Yards in the retro-chic ballpark era—the 1990s and beyond. I treat baseball as a reflection of larger American culture that sometimes also shaped that culture. I argue that baseball games were a purportedly inclusive space that was actually exclusive and divided, but that the exclusion and division was masked by rhetoric about the game and the relative lack of explicit policies barring anyone. Instead, owners built a system that was economically and socially stratified and increasingly physically removed from lower-class and non-white city residents. Ballparks’ tiers allowed owners to give wealthier fans the option of sitting in the seats closest to home plate where they would not have to interact with poorer fans who owners pushed to the cheaper seats further from the action. That masked exclusion gave middle- and upper-class fans a space that was comfortable and safe because it was anything but truly accessible to all Americans. I also argue that owners had to change the image of the ballpark and tinker with the exclusion there as fans’ tastes and their visions of what a city should look and feel like changed.
Temple University--Theses
Storrs, Landon Randolph Young. "The National Consumers' League, 1932-1937." 1989. http://digital.library.wisc.edu/1793/21262.
Full textTypescript. Title from title screen (viewed Oct. 1, 2007). Includes bibliographical references (leaves 90-93). Online version of the print original.
Kuo, Yi-Hsuan, and 郭伊瑄. "Consumer Behavior of Online Game Purchase - league of legends." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/27673392113005724663.
Full text淡江大學
國際企業學系碩士班
104
With the internet is developing fast, On-line game has its an important place around the world now. According as Taiwan team won the championship of League of Legends in 2012, even more League of Legends has gained widespread popularity everywhere in Taiwan. Therefore, it also brought a lot of commercial opportunity. Take League of Legends as a study. To investigate the prices of products of Online-game point cards, the Personal Qualities - Perceived Playfulness the Demographic Variables for the Perceived Quality and the influence of the Purchase Intention / Behavior. We have collected 1004 copies of valid surveys of the study of League of Legends. Beside, we use SPSS as a Statistical Analysis tool to examine the structure and hypothesis verification of the study of League of Legends. The found result of the study showed us the higher Personal Qualities - Perceived Playfulness, the more positive influence of the Purchase Intention/Behavior. Therefore, there are obviously positive influences between the different age and the Perceived Quality.
陳永宜. "A Study on Consumer Behavior of Super Basketball League." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/53597589871852948848.
Full text國立臺灣師範大學
體育學系
93
Abstract The primary purpose of this study was to understand the relationship among motivation, satisfaction, and behavioral intention in SBL (Super Basketball League). This research with questionnaire, sampled 7 games in April of 2005. It studies the result as follows: 1.Most of the spectators were “females”. Their age were between 16 and 25. Most of the spectators were “Students”, in particular those at college or university level. Most of the spectators were “Unmarried spectators”. Most of their monthly income were “below NT$3,000”. Most of the spectators supported Taiwan basketball team. Those who regularly play basketball made up the majority, especially those who play basketball once or twice a week. Those who had previously attended basketball games made up the majority as well. Of the spectators, those regular viewers of NBA were the majority, especially those who view NBA once or twice a week. Of the spectators, those regular viewers of SBL were the majority, especially those who view SBL once or twice a week. Most of the spectators appreciated the SBL , who looked SBL once or twice a month. Most of the spectators were not appreciated the CPBL. Appreciate the CPBL, who looked CPBL once or twice a month. Most of them are on getting up with the friend. Most of the spectators purchased the ticket price to NT$150. 2.According to the results, the analysis of the attendance motivation, the top three responded by the respondents with consent are: “I attended the games because of my personal interests”, “the fascinating incitement of the SBL attract” and “the player's performance in the games.” 3.According to the results of satisfactory, the top three responded by the respondents with consent are: “the overall excitement of the entire games”, “ See the atmosphere of the ball” and “the players’ performance in the games”. 4.In the analysis on different attendance motivation, “gender”, “age”, “occupation”, “education level”, “marital status”, “monthly income”, “habits in playing basketball”, “ frequency in playing basketball weekly” , “habits of watching NBA”, “ frequency of watching NBA weekly” , “habits of watching SBL”, “ frequency of watching SBL weekly” , “Have ever appreciated the SBL” ,“frequency of watching SBL monthly” and “Purchase the ticket price” show significant difference in the factors of attendance motivation. 5.In the analysis of the different satisfaction level, “age”, “occupation”, “education level”, “monthly income”, “habits in playing basketball”, “ frequency in playing basketball weekly” , “habits of watching NBA”, “ frequency of watching NBA weekly” , “habits of watching SBL”, “ frequency of watching SBL weekly” , “Have ever appreciated the SBL” ,“frequency of watching SBL monthly” and “Purchase the ticket price “show significant difference in the factors of the satisfaction level of participation. 6.The analysis on the interrelationship between attendance motivation and satisfaction level indicates significant difference. 7.The motivation, satisfaction and Behavior intention are closely related to each other. Key words:Super Basketball League(SBL), consumer behavior, behavioral intention
Chih, Hsin-ling, and 池欣玲. "A Study of the Effects and Benefits of Enterprises Sponsoring Super Basketball League Tournaments —Consumers’ Perspective." Thesis, 2007. http://ndltd.ncl.edu.tw/handle/94023679403833864914.
Full text國立臺灣師範大學
體育學系
95
The main purpose of the study was to investigate the effects and profits of enterprises sponsoring Super Basketball League (SBL) tournaments. This study also examined: a) Consumers’ attitude towards SBL; b) Consumers’ attitude towards the sponsors, c) the change in sponsor awareness, sponsor image enhancement and consumers’ intent-to purchase. A selected audience (N=458) attending the 2007 SBL Season 4 tournaments, was used to collect data to study “The Effects and Benefits of Enterprises in Sponsoring Super Basketball league Tournaments”, through the use of a customized questionnaire we designed as our research tool.The data was analyzed with the following methods: descriptive statistics, one-way ANOVA analysis, simple correlation analysis and canonical correlation analysis. The results are listed below: 1、Female consumers under 20 yrs old, with pocket money less than 3000NT and attending games for more than 16 times have better attitude towards SBL. They consider themselves enthusiastic supporters of SBL and being knowledgeable about SBL plays an important role in their daily life. 2、Consumers between 16-20 years of age have the most positive change in awareness. Those aged in 16-20, 21-25 yrs and with pocket money between 1001-3000NT are most affected by sponsor image enhancement. Consumers between 16-20 yrs old or older than 31 yrs old are most likely to have intent-to-purchase, for which the consumers would favor the sponsors more and tend to purchase and use products of the sponsoring enterprises. 3、There is a canonical correlation between consumers’ attitude and a sponsor’s profitability. This research shows that consumers’ knowledge of the corporate philanthropy of sponsoring enterprises could have a major influence on consumers’ change in awareness & intent-to purchase and sponsor image enhancement. This study suggests the enterprises to focus on creating positive relationship with young consumers by making flexible marketing and sponsoring strategies. Besides, the enterprises should try to make the public more knowledgeable about SBL. Finally, the researcher suggest the enterprises to keep on sponsoring SBL with philanthropic attitude and put more attention to make baseball a popular sport in Taiwan.
Tseng, Wen Chen, and 曾文誠. "Sport Media Consumers’ Recognition, and Purchase Intention of Corporate Sponsors: An Investigation of Chinese Professional Baseball League." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/10700065982329929758.
Full text臺北巿立體育學院
運動科學研究所
92
Corporate sponsorship has long been considered an important element for organizing successful sporting events, with the significant amount of sponsorship dollars brought in. From the corporations’ perspective, sport sponsorship is deemed to be an effective marketing platform. Companies are seeking every possible way to approach consumers, enhance images, and ultimately drive sales through sponsoring sports. The opportunity of intensive media exposure during a sporting event usually becomes a key factor influencing the decision-making of corporate sponsors. Therefore, the current study examined the influence of television exposure on sport media consumers’ recognition, & purchase intention of corporate sponsors. This study was conducted in Taiwan studying a professional baseball team – Brother Elephants in Chinese Professional Baseball League (CBPL). This team has attracted many corporate sponsors due to its greater fan support and media exposure. Among these corporate sponsors, five of them chose to place their logos on players’ uniform, such as shoulder badge, helmet, and jersey, in order to seek more media exposure during the television broadcasting. Consequently, this study attempted to examine: (a) the differences of sport media consumers’ recognition of corporate sponsors with the various positions these logos are placed on the uniform and the different lengths of TV exposure, and (b) the influence of sport media consumers’ ability to recognition of corporate sponsors on purchase intention. In addition, the results of the current study expected to provide a guide not only to corporate sponsors in terms of negotiating sponsorship deals, but also for sport organizations to provide an effective multidimensional marketing platform to attract more sponsors.
Chang, Po-Hsun, and 張博勛. "Discussions of Online Game Users Consumer Behavior—A Case Study of the League of Legends." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/es3z93.
Full text義守大學
資訊管理學系
105
The rapid growth of broadband internet makes online gaming companies quickly cumulative many member of loyal players to join the online game. Online games companies set up virtual platforms for players, and to exchange the information on the different players in the game and interactive. Players can use the game communication to enhance the emotion and solidarity with each other. This study presents a framework to explore the online game user behavior analysis. This schema includes three main dimensions: cognitive value, product attributes, and the purchase intentions. According to the analysis of the literature, cognitive value, product attributes and purchase intentions was collected. By means of the data collection and analysis through SPSS, Cognitive value, product attributes and purchase intentions were analysis to know the purchase influence. Purposive sampling approach was adopted by this study. Questionnaire was used for the “League of legends Game” targeted consumers. Totally, recycling 169 questionnaires of 185 were effectively recover (91.35%). Samples of structural analysis, basic data analysis, descriptive statistics analysis, reliability and validity, correlation and regression analysis were used to verify the assumptions in the study. According to the study, the research results showed that perceived value of online game user’s consumption behavior has a positive impact on purchase intention. When online game user perceived value is higher than the consumer will be more perceived the value of product, which brings higher consumer purchase intention. Product attributes of consumer behavior has a positive impact on purchase intent for game users. When online game user’s consumption behavior are higher degree of product attributes, the consumer purchase intention is also higher. The game company need to focus on these three impacts to the consumers. The research results provide references for marketing strategy of game industry.
Books on the topic "Consumer's leagues"
Hilton, Matthew. Choice and justice: Forty years of the Malaysian consumer movement. [Minden], Pulau Pinang: Penerbit Universiti Sains Malaysia, 2009.
Find full textHilton, Matthew. Choice and justice: Forty years of the Malaysian consumer movement. [Minden], Pulau Pinang: Penerbit Universiti Sains Malaysia, 2009.
Find full textHilton, Matthew. Choice and justice: Forty years of the Malaysian consumer movement. [Minden], Pulau Pinang: Penerbit Universiti Sains Malaysia, 2009.
Find full textBornecke, Jürgen. Verbraucherorganisationen in der Bundesrepublik Deutschland, eine kritische Analyse: Inaugural-Dissertation zur Erlangung des Grades eines Doktors der Wirtschafts- und Sozialwissenschaften der Wirtschafts- und Sozialwissenschaftlichen Fakultät der Christian-Albrechts-Universität zu Kiel. Bonn: [s.n.], 1986.
Find full textRadium girls, women and industrial health reform: 1910-1935. Chapel Hill, NC: University of North Carolina Press, 1997.
Find full textUnited States. Congress. Senate. Committee on the Judiciary. Competition in sports programming and distribution: Are consumers winning? : hearing before the Committee on the Judiciary, United States Senate, One Hundred Ninth Congress, second session, November 14, 2006. Washington: U.S. G.P.O., 2007.
Find full textÉcole des hautes études en sciences sociales. Centre de recherches historiques, ed. Consommateurs engagés à la Belle Époque: La Ligue sociale d'acheteurs. Paris]: Presses de la Fondation nationale des sciences politiques, 2012.
Find full textExclusive sports programming: Examining competition and consumer choice : hearing before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Tenth Congress, first session, March 27, 2007. Washington: U.S. G.P.O., 2010.
Find full textUnited, States Congress House Committee on Energy and Commerce Subcommittee on Commerce Trade and Consumer Protection. The NFL StarCaps case: Are sports' anti-doping programs at a legal crossroads? : hearing before the Subcommittee on Commerce, Trade, and Consumer Protection of the Committee on Energy and Commerce, House of Representatives, One Hundred Eleventh Congress, first session, November 3, 2009. Washington: U.S. G.P.O., 2012.
Find full textBook chapters on the topic "Consumer's leagues"
Gibbs, Paul. "The Marketingisation of Higher Education." In Evaluating Education: Normative Systems and Institutional Practices, 221–33. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-7598-3_13.
Full textChessel, Marie-Emmanuelle. "Consumers’ Leagues in France: A Transatlantic Perspective." In The Expert Consumer, 53–69. Routledge, 2017. http://dx.doi.org/10.4324/9781315239736-4.
Full textHendley, Matthew C. "Conservative women and the Primrose League’s struggle for survival, 1914–32." In Rethinking Right-Wing Women. Manchester University Press, 2018. http://dx.doi.org/10.7228/manchester/9781784994389.003.0005.
Full textZanoni, Elizabeth. "Fascism and the Competition for Migrant Consumers, 1922–1940." In Migrant Marketplaces. University of Illinois Press, 2018. http://dx.doi.org/10.5622/illinois/9780252041655.003.0007.
Full textStorrs, Landon R. Y. "Allegations of Disloyalty at Labor and Consumer Agencies, 1939–43." In The Second Red Scare and the Unmaking of the New Deal Left. Princeton University Press, 2012. http://dx.doi.org/10.23943/princeton/9780691153964.003.0003.
Full textSklar, Kathryn Kish. "The Consumers' White Label Campaign of the National Consumers' League, 1898-1918." In Getting and Spending, 17–36. Cambridge University Press, 1998. http://dx.doi.org/10.1017/cbo9781139052634.002.
Full textSanderson, Jimmy. "Stepping into the (Social Media) Game." In Handbook of Research on Technoself, 419–38. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-2211-1.ch023.
Full textChapman, Daniel E., and John A. Weaver. "Corporatizing Sports: Fantasy Leagues, The Athlete as Commodity, and Fans as Consumers." In Kinderculture, 187–200. Routledge, 2018. http://dx.doi.org/10.4324/9780429495090-9.
Full textJinxia, Dong, Zhong Yijing, and Li Luyang. "The Interaction of Personal, Local, and Global Forces." In More than Cricket and Football, 75–98. University Press of Mississippi, 2016. http://dx.doi.org/10.14325/mississippi/9781496809889.003.0005.
Full text"1. Roots of Protection: The National Consumers’ League and Progressive Reform." In A Class by Herself: Protective Laws for Women Workers, 1890s-1990s, 5–32. Princeton: Princeton University Press, 2015. http://dx.doi.org/10.1515/9781400866366-002.
Full textConference papers on the topic "Consumer's leagues"
Shimizu, Takeru, Naoki Hanakawa, and Hiroyuki Tominaga. "An Applied C Programming Exercise with Card Game Strategy and Analysis of Score Tendency of Hand Distribution in the Final League." In 2018 IEEE 7th Global Conference on Consumer Electronics (GCCE). IEEE, 2018. http://dx.doi.org/10.1109/gcce.2018.8574640.
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