Academic literature on the topic 'Context-aware gaming'
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Journal articles on the topic "Context-aware gaming"
Wu, Maomao, Keith Mitchell, Duncan McCaffery, Joe Finney, and Adrian Friday. "Real Tournament – mobile context‐aware gaming for the next generation." Electronic Library 22, no. 1 (2004): 55–64. http://dx.doi.org/10.1108/02640470410520113.
Full textAnbarivan Nalapathy Leninsengathir, Jamiyandorj Batzorig, and Naga Kiran Viswadhanapalli. "Visual learning model for behavioral cloning in gaming: Towards human-like ai systems." International Journal of Science and Research Archive 14, no. 2 (2025): 010–24. https://doi.org/10.30574/ijsra.2025.14.2.0322.
Full textSöbke, Heinrich, Jannicke Baalsrud Hauge, and Ioana A. Stefan. "Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)." International Journal of Serious Games 4, no. 2 (2017): 39–58. https://doi.org/10.17083/ijsg.v4i2.182.
Full textCzerska, Iwona. "Development directions of the gaming industry as opportunities for people with disabilities." Scientific Papers of Silesian University of Technology. Organization and Management Series 2023, no. 166 (2023): 157–66. http://dx.doi.org/10.29119/1641-3466.2022.166.10.
Full textKumar, Manoj. "Virtual Reality and Artificial Intelligence: A Perfect Combination for Immersive Gaming." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 12 (2024): 1–6. https://doi.org/10.55041/ijsrem17965.
Full textXie, Dr Xiaoling, and Dr Zeming Fang. "Multi-Modal Emotional Understanding in AI Virtual Characters: Integrating Micro-Expression-Driven Feedback within Context-Aware Facial Micro-Expression Processing Systems." Journal of Wireless Mobile Networks, Ubiquitous Computing, and Dependable Applications 15, no. 3 (2024): 474–500. http://dx.doi.org/10.58346/jowua.2024.i3.031.
Full textC L Lishan, Saravana M K, Snigdha P Rao, and Manushree K B. "A Comprehensive Survey on Gesture-Controlled Interfaces: Technologies, Applications, and Challenges." International Journal of Scientific Research in Science and Technology 12, no. 2 (2025): 1112–36. https://doi.org/10.32628/ijsrst251222672.
Full textTyagi, Himani. "Real time object detection and interaction in at using deep learning." International Scientific Journal of Engineering and Management 04, no. 04 (2025): 1–7. https://doi.org/10.55041/isjem02998.
Full textAnuja Phapale and Shriya Sawashe. "3D Motion Gesture Control : Gesture Recognition and Adaptation for Human Computer Interaction." International Journal of Applied and Advanced Multidisciplinary Research 2, no. 1 (2024): 23–30. http://dx.doi.org/10.59890/ijaamr.v2i1.730.
Full textPhapale, Anuja, and Shriya Sawashe. "3D Motion Gesture Control : Gesture Recognition and Adaptation for Human Computer Interaction." 3D Motion Gesture Control : Gesture Recognition and Adaptation for Human Computer Interaction 2, Vol. 2 No. 1 (2024): January, 2024 (2024): 8. https://doi.org/10.59890/ijaamr.v2i1.730.
Full textBook chapters on the topic "Context-aware gaming"
Bulling, Andreas, Daniel Roggen, and Gerhard Tröster. "EyeMote – Towards Context-Aware Gaming Using Eye Movements Recorded from Wearable Electrooculography." In Fun and Games. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_4.
Full textRawat, Anjali, Anand Rajavat, Purvee Bhardwaj, and Prathamesh Muzumdar. "AI-Driven Consent Mechanisms." In Integrating Parental Consent and Child Engagement With Digital Protection Rules. IGI Global, 2025. https://doi.org/10.4018/979-8-3373-2716-7.ch016.
Full textKowalczuk, Karol. "Dydaktyczny kontekst wykorzystania gier komputerowych w procesie kształcenia." In Edukacja w przestrzeni społecznej - paradygmaty zmian. Wydawnictwo Uniwersytetu w Białymstoku, 2021. http://dx.doi.org/10.15290/ewpspz.2021.08.
Full textKors, Martijn, Gabriele Ferri, Erik D. van der Spek, Cas Ketel, and Ben Schouten. "A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game." In Persuasive Gaming in Context. Amsterdam University Press, 2021. http://dx.doi.org/10.5117/9789463728805_ch06.
Full textConference papers on the topic "Context-aware gaming"
Saukkonen, Juha. "Educating entrepreneurial engineers. To be context-aware or generic?" In SEFI 50th Annual conference of The European Society for Engineering Education. Universitat Politècnica de Catalunya, 2022. http://dx.doi.org/10.5821/conference-9788412322262.1104.
Full textQue, Xinrui, and Yao Pan. "A Context-Aware Intelligent System to Assist User Profile Filtering using AI and Deep Learning." In 8th International Conference on Natural Language Processing (NATP 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.120105.
Full textSchmidt, Karsten, Udo Dannebaum, Rolf Schneider, and Abhijit Ambekar. "Cybersecurity in the Context of Fail-Operational Systems." In WCX SAE World Congress Experience. SAE International, 2024. http://dx.doi.org/10.4271/2024-01-2808.
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