Academic literature on the topic 'Cooking (Game)'

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Journal articles on the topic "Cooking (Game)"

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TJANDRA, MIKI. "ANALISIS KRITIS VISUALISASI GAME COOKING MAMA DALAM KONTEKS IDEOLOGI DAN SIMULASI." Serat Rupa Journal of Design 1, no. 1 (2018): 16. http://dx.doi.org/10.28932/srjd.v1i1.438.

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Cooking Mama is a famous cooking simulation game which can be played in a variety of mobile platforms and smartphones. The game introduces players to the world of cooking in a virtual environment. The visualization of gaming, especially the characters and objects in the game, exposing some interpolation of ideological perspectives through the images to generate specific meanings. The players follow the instructions of a lead character named ‘Mama’ and do an array of kinesthetic activities of ‘cooking’ in a simulation, which is in the form of the abstraction of real cooking activities. This ess
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Widjaja, Jeremy Jodi. "Dishcover Indonesia: Android Cooking Game on Indonesian Cuisine." Journal of Games, Game Art, and Gamification 3, no. 2 (2021): 43–49. http://dx.doi.org/10.21512/jggag.v3i2.7254.

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The video game industry can be said to be one of the more modern undying industries that are ever growing and evolving. In Indonesia, there are several game development companies, however, there is currently no game that utilizes Indonesian cuisine as the main theme. It is also noted that there have been no recent cooking games that are unique nor a sequel. Currently, there is a gap in which consumers are not playing cooking games although they enjoy them. As a result, the author attempts to develop a game that can reach users’ expectations for a modern Android cooking game. Users were tested
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Rosli, Anis Najwa, and Ahmad Sofiyuddin Mohd Shuib. "Interactive Game Application of Cooking Malay Traditional Cuisines Toward Teenagers in Malaysia." Idealogy Journal 5, no. 2 (2020): 25–34. http://dx.doi.org/10.24191/idealogy.v5i2.221.

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The proposed interactive game application of cooking Malay traditional cuisines is a game designed to teach teenagers aged 12 to 24 years old in the cooking. There were a bunch of interactives cooking game applications on the internet, except for Malay cuisine games. This game is created to attract teenagers to making Malay traditional cuisine in interactive and fun ways. In this game, the user needs to follow the storyline in the game. Then, in the early game, they were given a list of ingredients to make some Malay cuisines. The player will be given the customer’s requested food picture. The
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Murdianti, Hari. "PENINGKATAN PENGUASAAN KOSAKATA BAHASA INGGRIS MELALUI PERMAINAN AKADEMI MEMASAK PADA SISWA KELAS X DI SMK NEGERI 1 PANJI SITUBONDO TAHUN PELAJARAN 2019 – 2020." Jurnal IKA PGSD (Ikatan Alumni PGSD) UNARS 10, no. 2 (2022): 330. http://dx.doi.org/10.36841/pgsdunars.v10i2.1439.

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This is a classroom action research aiming at finding out to what extent CookingAcademy, a cooking simulation game created by Fugazo, Inc., enriches vocational students’ vocabulary dealing with cooking. I found that the students of Teknologi Pengolahan Hasil Pertanian (TPHP) or Technology of Processing Agriculture Produce class’ main problem in mastering and using English was vocabulary. Thus, I expected that Cooking Academy game might enrich their vocabulary. The participants of the research were 32 tenth graders majoring in TPHP of SMK N 1 Panji in the academic year of 2019/2020. The method
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Sari, Nofrika, and Hayatin Nufus. "The Effect of Using Cooking Academy Game towards Students’ Writing Ability." Al-Ta lim Journal 23, no. 3 (2016): 191–200. http://dx.doi.org/10.15548/jt.v23i3.234.

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This study is an experimental research that discussed the impact of the use of cooking academy game in teaching writing on the students’ ability in writing procedure text at class VII Junior Secondary School I Pangkalan Baru Lima Puluh Kota. This study was aimed to determine the effects of the use of cooking academy game towards the student's ability in writing procedure text. In this study, the population is the students of class VII, while sample are two classes: one class for the experimental class and another class for control. Samples were drawn randomly. Data were collected by giving pre
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Baso, Fatihani, Andi Yaqub, Andi Novita Mudriani Djaoe, and Ashadi L. Diab. "Power Oligarchy: The Game of Cartel in Cooking Oil Scarcity." Jurnal Penelitian Hukum De Jure 22, no. 3 (2022): 361. http://dx.doi.org/10.30641/dejure.2022.v22.361-370.

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Allegations related to the cartel arise every time Indonesia experiences a shortage of cooking oil. The study aims to discuss the causes of the scarcity of cooking oil in Indonesia. Is it because of Permendagri Number 06 of 2022 or because of a cartel or is it caused by an artificial scarcity made by a syndicate? And whether this cartel and scarcity have anything to do with it. The study used qualitative research. The study uses normative or socio legal by analyzing relevant sources and news related to the scarcity of cooking oil. The results showed that the cause of the scarcity of cooking oi
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Nakamoto, Takamichi, Shigeki Otaguro, Masashi Kinoshita, Masahiko Nagahama, Keita Ohinishi, and Taro Ishida. "Cooking Up an Interactive Olfactory Game Display." IEEE Computer Graphics and Applications 28, no. 1 (2008): 75–78. http://dx.doi.org/10.1109/mcg.2008.3.

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Tito, Annisa Dwi Yanti, and Odo Fadloeli. "AN ANALYSIS OF STUDENTS INTEREST IN WRITING PROCEDURAL TEXT THROUGH COOKING ACADEMY GAME." PROJECT (Professional Journal of English Education) 4, no. 4 (2021): 595. http://dx.doi.org/10.22460/project.v4i4.p595-598.

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This research was aimed at finding out how the condition of students interest in writing procedural text by using Cooking academy game at Telkom Senior high School. As a student learning by ICT (Information and Communication Technology) becomes a fundamental requirement in determining quality and effectiveness of learning process. This research was conducted at eleven grade students at Telkom senior high school with 34 students as a sample. This research used a qualitative descriptive method. The data instruments were questionnaire and interview. The result showed that most of the students had
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Firmansyah, Tino, Eko Budi Cahyono, and Wildan Suharso. "Game Pembuatan Roti Berbahan Dasar Tepung Mocaf "COOKING MOCAF"." Jurnal Repositor 2, no. 4 (2020): 455. http://dx.doi.org/10.22219/repositor.v2i4.81.

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Roti merupakan makanan yang sering dikonsumsi di Indonesia. Bahan dasar dalam pembuatan roti tersebut berupa tepung terigu yang terbuat dari bahan baku dari gandum, sedangkan budidaya gandum di Indonesia belum ada, oleh Karena itu tepung mocaf adalah peluang besar untuk bahan dasar sebagai pengganti gandum tersebut dan di Indonesia sangat lah mudah dalam mebudidayakan singkong tersebut. Melihat kondisi ini maka harus dilakukan pengenalan sistem atau pendekatan kepada masyarakat berupa game edukasi. Game edukasi sendiri merupakan game yang mendidik bagi para penggunanya yang bertujuan membuat p
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Amalia, Rizki, Zarina Akbar, and Yuliani Nurani. "Pengembangan Media Game Edukasi Adventure Cooking untuk Meningkatkan Perilaku Prososial Anak Usia Dini." Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini 6, no. 3 (2021): 1501–13. http://dx.doi.org/10.31004/obsesi.v6i3.1697.

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Penelitian ini berawal dari hasil observasi awal yang dilakukan, perilaku prososial anak di sekolah TK Dharma Wanita PDAM Tirta Musi Palembang masih rendah, yang dikarenakan minimnya media penunjang dalam mengembangkan perilaku prososial anak. Berdasarkan temuan tersebut, dilakukan penelitian yang bertujuan untuk mengembangkan media game edukasi Adventure cooking untuk meningkatkan perilaku prososial anak. Metode penelitian ini menggunakan metode penelitian dan pengembangan (research and development) dengan model ADDIE. Data perkembangan perilaku prososial yang diperoleh pada penelitian ini da
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Dissertations / Theses on the topic "Cooking (Game)"

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Van, der Merwe M., and AL Michel. "An investigation of the effects of secondary processing on Mycobacterium spp. in naturally infected game meat and organs." Journal of the South African Veterinary Association, 2010. http://encore.tut.ac.za/iii/cpro/DigitalItemViewPage.external?sp=1001239.

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Abstract: The risk for humans to contract bovine tuberculosis through the consumption of undercooked game meat as well as biltong (traditionally dried game meat) is a concern. The survival potential of Mycobacterium bovis during the cooking and drying processes was researched in a preceding study on beef and the positive results compelled the authors to investigate the results with a similar preliminary study on game meat. Muscular, lymphatic and visceral tissues from skin test positive African buffalo (Syncerus caffer) and greater kudu (Tragelaphus strepsiceros) with tuberculous lesions were
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Books on the topic "Cooking (Game)"

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Wise, Naomi. Meat & game cooking. Chevron Chemical Co., 1988.

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Smokeejo. Cookin with Smokeejo: A sportsman's guide to easy cooking. Smokeejo Enterprises, 2002.

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Humphreys, Angela. Game cookery. David & Charles, 1986.

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McAndrew, Ian. Poultry & Game. Springer US, 1990.

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Hobson, J. C. Jeremy. Cook game. Crowood, 2008.

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Cone, Joan. Easy fish and game cooking. EPM Publications, 1991.

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Hobson, J. C. Jeremy. Cook game. Crowood, 2008.

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Irion, Charles G. Roadkill cooking for campers. Irion Books, 2009.

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Smith, John A. Wild game cookbook. Dover Publications, 1986.

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Lousada, Patricia. Game cookery. J. Murray, 1991.

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Book chapters on the topic "Cooking (Game)"

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McAndrew, Ian. "Preparing and Cooking Poultry and Game." In Poultry & Game. Springer US, 1990. http://dx.doi.org/10.1007/978-1-4613-1479-0_7.

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van Emde Boas, Peter. "Playing Savitch and Cooking Games." In Concurrency, Compositionality, and Correctness. Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-11512-7_2.

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Mali, Amol D., and Kompalli Jwala Seethal Chandra. "On Computer Games About Cooking." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-23161-2_401.

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Mali, Amol D., and Kompalli Jwala Seethal Chandra. "On Computer Games About Cooking." In Encyclopedia of Computer Graphics and Games. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-08234-9_401-1.

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Diez, John Dominic S., and Edward F. Melcer. "Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students." In Serious Games. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-61814-8_5.

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Dominguez-Rodriguez, Alejandro, Elia Oliver, Ausias Cebolla, et al. "Serious Games to Teach Nutrition Education to Children Between 9 to 12 Years Old. Pickit! and Cookit!" In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49655-9_19.

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Chan, W. "Cooking methods." In Meat, Poultry and Game. The Royal Society of Chemistry, 1995. http://dx.doi.org/10.1039/bk9780851863801-00138.

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Chan, W. "Weight losses on cooking meat." In Meat, Poultry and Game. The Royal Society of Chemistry, 1995. http://dx.doi.org/10.1039/bk9780851863801-00143.

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"The Vying Game: Cooking the Books in College Rankings." In Lies We Live By. Routledge, 2014. http://dx.doi.org/10.4324/9781315022819-12.

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"Eggs." In Chemistry in Your Kitchen. The Royal Society of Chemistry, 2016. http://dx.doi.org/10.1039/9781782623137-00042.

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How do you make perfect scrambled eggs? It turns out that both Chef Gordon Ramsey and my mom know the secret. Slow and controlled cooking are the keys to the game. All of those proteins that make eggs such a healthy food hold together scrambled eggs and crème brûlées and ice cream. In uncooked eggs, the proteins don’t want much to do with one another. But if you heat them up, they will change shapes and start looking for partners to hang out with, which is a process that is ubiquitous to almost all cooking.
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Conference papers on the topic "Cooking (Game)"

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Ordoñez, Joan Josep, Silvia Ramis, Francisco Perales, Jose Maria Buades, and Raquel Lacuesta. "Cooking Game: A Serious Game Using a Social Robot." In INTERACCION 2024: XXIV Congreso Internacional de Interacción Persona-Ordenador \ XXIV International Conference on Human Computer Interaction. ACM, 2024. http://dx.doi.org/10.1145/3657242.3658604.

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Mihardja, Aaron Gregory, Jeremy Jodi Widjaja, Louis Joshua Tandey, and Jude Joseph Lamug Martinez. "Dishcover Indonesia: Android Cooking Game Design, Mechanics and Development." In 2019 International Congress on Applied Information Technology (AIT). IEEE, 2019. http://dx.doi.org/10.1109/ait49014.2019.9144835.

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Janter, Hendrik, Nicolas Pirson, Liesl Spruyt, et al. "CookT: A Fast-Paced Collaborative Cooking Game with Interactive Objects." In CHI PLAY '23: The Annual Symposium on Computer-Human Interaction in Play. ACM, 2023. http://dx.doi.org/10.1145/3573382.3616054.

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Kim, Jinhyeon, and Kee-Eung Kim. "Data Augmentation for Learning to Play in Text-Based Games." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/436.

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Improving generalization in text-based games serves as a useful stepping-stone towards reinforcement learning (RL) agents with generic linguistic ability. Data augmentation for generalization in RL has shown to be very successful in classic control and visual tasks, but there is no prior work for text-based games. We propose Transition-Matching Permutation, a novel data augmentation technique for text-based games, where we identify phrase permutations that match as many transitions in the trajectory data. We show that applying this technique results in state-of-the-art performance in the Cooki
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Jun Wei, Adrian David Cheok, Xavier Roman Martinez, Remi Tache, and Qing Zhu. "Foodie: Play with your food Extend social cooking game with novel edible interface." In 2011 IEEE International Games Innovation Conference (IGIC). IEEE, 2011. http://dx.doi.org/10.1109/igic.2011.6115132.

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Cao, Siyuan, Dong Han, and Xue Han. "Research on Interaction Design of Chinese Cooking Game Based on Handheld Mobile Devices." In 2014 6th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC). IEEE, 2014. http://dx.doi.org/10.1109/ihmsc.2014.48.

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Zedda, Eleonora, Marco Manca, and Fabio Paternò. "A Cooking Game for Cognitive Training of Older Adults Interacting with a Humanoid Robot." In Special Session on Interaction with Humanoid Robots. SCITEPRESS - Science and Technology Publications, 2021. http://dx.doi.org/10.5220/0010721500003060.

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Guarese, Renan, Franklin Bastidas, João Becker, et al. "Cooking in the dark: a mixed reality empathy experience for the embodiment of blindness." In Proceedings of the XR in Games Workshop. Brazilian Computing Society, 2021. http://dx.doi.org/10.5753/xr_in_games.2021.15680.

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In the context of promoting a sense of empathy for the difference in people without disabilities, we propose a gaming experience that allows users to embody having a visual impairment. By occluding the user’s vision and providing spatialized audio and passive haptic feedback, allied with a speech recognition digital assistant, our goal is to offer a multi-sensory experience to enhance the user’s sense of embodiment inside a mixed reality blindness simulation. Inside the game environment, while expecting a guest to arrive, the player is required to cook a meal completely in the dark. Being aide
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Yoshida, Haruka, Taiki Ikeda, Taro Kanno, et al. "An Experimental Approach to Measuring Resilience Potential: Interactions in a Breakfast Cooking Task." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004864.

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Industrial systems that form the basis of our daily lives, such as railroads, medicine, and aviation, function as socio-technical systems with complex and large-scale characteristics. As a methodology for the safe operation of such systems, measures to enhance "resilience potential," the ability to flexibly respond to changes in circumstances, such as unexpected behavior or unknown events, are attracting attention. Through an experimental approach, this study aims to clarify what strategies and cognitive factors cause differences in performance among operators and how these differences relate
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Bista, Sanchita, and Miguel Garcia-Ruiz. "An Overview of Cooking Video Games and Testing Considerations." In 2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall). IEEE, 2021. http://dx.doi.org/10.1109/icisfall51598.2021.9627376.

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Reports on the topic "Cooking (Game)"

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Ginzberg, Idit, Richard E. Veilleux, and James G. Tokuhisa. Identification and Allelic Variation of Genes Involved in the Potato Glycoalkaloid Biosynthetic Pathway. United States Department of Agriculture, 2012. http://dx.doi.org/10.32747/2012.7593386.bard.

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Steroidal glycoalkaloids (SGAs) are secondary metabolites being part of the plant defense response. The two major SGAs in cultivated potato (Solanum tuberosum) are α-chaconine and α-solanine, which exhibit strong cellular lytic properties and inhibit acetylcholinesterase activity, and are poisonous at high concentrations for humans. As SGAs are not destroyed during cooking and frying commercial cultivars have been bred to contain low levels, and their content in tubers should not exceed 20 mg/100 g fresh weight. However, environmental factors can increase tuber SGA content above the safe level
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