Academic literature on the topic 'Cooperative multiplayer computer gaming'
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Journal articles on the topic "Cooperative multiplayer computer gaming"
Smed, Jouni, Timo Kaukoranta, and Harri Hakonen. "Aspects of networking in multiplayer computer games." Electronic Library 20, no. 2 (2002): 87–97. http://dx.doi.org/10.1108/02640470210424392.
Full textKhan, Faisal Shah, and Simon J. D. Phoenix. "Gaming the quantum." Quantum Information and Computation 13, no. 3&4 (2013): 231–44. http://dx.doi.org/10.26421/qic13.3-4-5.
Full textCai, Wei, Fangyuan Chi, Xiaofei Wang, and Victor C. M. Leung. "Toward Multiplayer Cooperative Cloud Gaming." IEEE Cloud Computing 5, no. 5 (2018): 70–80. http://dx.doi.org/10.1109/mcc.2018.326105129.
Full textTSE, EDWARD, SAUL GREENBERG, CHIA SHEN, and CLIFTON FORLINES. "Multimodal multiplayer tabletop gaming." Computers in Entertainment 5, no. 2 (2007): 12. http://dx.doi.org/10.1145/1279540.1279552.
Full textCox, T. "Online and multiplayer gaming ? An overview." Virtual Reality 5, no. 4 (2000): 215–22. http://dx.doi.org/10.1007/bf01408520.
Full textStone, A. "Wireless makes multiplayer gaming a winner." IEEE Pervasive Computing 2, no. 4 (2003): 5–9. http://dx.doi.org/10.1109/mprv.2003.1251162.
Full textLisk, Timothy C., Ugur T. Kaplancali, and Ronald E. Riggio. "Leadership in Multiplayer Online Gaming Environments." Simulation & Gaming 43, no. 1 (2011): 133–49. http://dx.doi.org/10.1177/1046878110391975.
Full textSONG, RONGGONG, LARRY KORBA, GEORGE YEE, and YING-CHIEH CHEN. "PROTECT VIRTUAL PROPERTY IN ONLINE GAMING SYSTEM." International Journal of Software Engineering and Knowledge Engineering 17, no. 04 (2007): 483–96. http://dx.doi.org/10.1142/s0218194007003367.
Full textRamakrishna, V., Max Robinson, Kevin Eustice, and Peter Reiher. "An Active Self-Optimizing Multiplayer Gaming Architecture." Cluster Computing 9, no. 2 (2006): 201–15. http://dx.doi.org/10.1007/s10586-006-7564-2.
Full textSingh, Aameek, and Arup Acharya. "Multiplayer networked gaming with the session initiation protocol." Computer Networks 49, no. 1 (2005): 38–51. http://dx.doi.org/10.1016/j.comnet.2005.04.005.
Full textDissertations / Theses on the topic "Cooperative multiplayer computer gaming"
Davidson, Rick, and n/a. "An examination into the ability of cooperative multiplayer computer games as a means to facilitate group cohesion." University of Canberra. Human & Biomedical Sciences, 2000. http://erl.canberra.edu.au./public/adt-AUC20060704.122645.
Full textPrintzell, Dan. "Testing scalability of cloud gaming for multiplayer game." Thesis, Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16760.
Full textGaffney, Bradley R. "Cooperative learning in educational gaming." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85420.
Full textAshton, Martin. "Measuring cooperative behavior in contemporary multiplayer games." Thesis, McGill University, 2012. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=110546.
Full textJones, Jason M. "Games for training leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training." Thesis, Monterey, California. Naval Postgraduate School, 2005. http://hdl.handle.net/10945/2047.
Full textVan, Coppenhagen Christian. "Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer games." Diss., Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-11192007-160735.
Full textHulterström, Kristina. "Witches, Warlocks and Traffic Encounters : Designing the interaction for an ad hoc gaming experience." Thesis, Linköping University, Department of Science and Technology, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-2059.
Full textMaguluri, Naga Sai Nikhil. "Multi-Class Classification of Textual Data: Detection and Mitigation of Cheating in Massively Multiplayer Online Role Playing Games." Wright State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=wright1494248022049882.
Full textEibl, Maximilian, and Marc Ritter. "Workshopband der Mensch & Computer 2011." Technische Universität Chemnitz, 2011. https://monarch.qucosa.de/id/qucosa%3A19535.
Full textChaboissier, Jonathan. "Interactions simultanées de plusieurs utilisateurs avec une table interactive." Phd thesis, Université Paris Sud - Paris XI, 2011. http://tel.archives-ouvertes.fr/tel-00672516.
Full textBooks on the topic "Cooperative multiplayer computer gaming"
Multiplayer gaming and engine coding for the Torque Game Engine. A K Peters, Ltd., 2008.
Find full textDille, Ed. The online gaming starter kit: Reviews, how-tos & hot tips for all major multiplayer games. Ventana Communications Group, 1997.
Find full textBook chapters on the topic "Cooperative multiplayer computer gaming"
Wohn, Donghee Yvette, Rabindra Ratan, and Leticia Cherchiglia. "Gender and Genre Differences in Multiplayer Gaming Motivations." In Lecture Notes in Computer Science. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50164-8_16.
Full textCruz, Inês, Carlos Moreira, Mannes Poel, Hugo Ferreira, and Anton Nijholt. "Kessel Run - A Cooperative Multiplayer SSVEP BCI Game." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-73062-2_6.
Full textStrömberg, Hanna, Jaana Leikas, Riku Suomela, Veikko Ikonen, and Juhani Heinilä. "Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen." In Lecture Notes in Computer Science. Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11590323_19.
Full textArgenton, Luca, Marisa Muzio, Esther J. Shek, and Fabrizia Mantovani. "Multiplayer Serious Games and User Experience: A Comparison Between Paper-Based and Digital Gaming Experience." In Lecture Notes in Computer Science. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-22960-7_6.
Full textMast, Danića, and Sanne de Vries. "Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-49616-0_11.
Full textZhao, Jinjing. "L2 Languaging in a Massively Multiplayer Online Game." In Computer-Assisted Language Learning. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7663-1.ch040.
Full text"Massively Multiplayer Online Gaming as a Constellation of Literacy Practices." In The Design and Use of Simulation Computer Games in Education. Brill | Sense, 2007. http://dx.doi.org/10.1163/9789087903121_012.
Full textBowers, Clint, Peter A. Smith, and Jan Cannon-Bowers. "Social Psychology and Massively Multiplayer Online Learning Games." In Handbook of Research on Effective Electronic Gaming in Education. IGI Global, 2009. http://dx.doi.org/10.4018/978-1-59904-808-6.ch040.
Full textJacobs, Melinda. "Playing “Nice”." In Computer-Mediated Communication across Cultures. IGI Global, 2012. http://dx.doi.org/10.4018/978-1-60960-833-0.ch003.
Full textBytheway, Julie. "In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games." In Computer-Assisted Language Learning. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7663-1.ch058.
Full textConference papers on the topic "Cooperative multiplayer computer gaming"
Cai, Wei, and Victor C. M. Leung. "Multiplayer cloud gaming system with cooperative video sharing." In 2012 IEEE 4th International Conference on Cloud Computing Technology and Science (CloudCom). IEEE, 2012. http://dx.doi.org/10.1109/cloudcom.2012.6427515.
Full textZibin, Yoav. "JuryAPI: Secure Client-Side-Only Multiplayer Gaming API." In Annual International Conferences on Computer Games, Multimedia and Allied Technology. Global Science & Technology Forum (GSTF), 2010. http://dx.doi.org/10.5176/978-981-08-5480-5_073.
Full textHasan, Shiblee Imtiaz. "Multiplayer gaming for low-end mobile phones: Gaming between basic mobile phones, handheld devices and computer platforms." In 2010 2nd International IEEE Consumer Electronics Society's Games Innovations Conference (ICE-GIC 2010). IEEE, 2010. http://dx.doi.org/10.1109/icegic.2010.5716902.
Full textShores, Kenneth B., Yilin He, Kristina L. Swanenburg, Robert Kraut, and John Riedl. "The identification of deviance and its impact on retention in a multiplayer game." In CSCW'14: Computer Supported Cooperative Work. ACM, 2014. http://dx.doi.org/10.1145/2531602.2531724.
Full textVella, Kellie, Christopher James Koren, and Daniel Johnson. "The Impact of Agency and Familiarity in Cooperative Multiplayer Games." In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. ACM, 2017. http://dx.doi.org/10.1145/3116595.3116622.
Full textAlharthi, Sultan A., George E. Raptis, Christina Katsini, Igor Dolgov, Lennart E. Nacke, and Zachary O. Toups. "Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games." In CSCW '18: Computer Supported Cooperative Work and Social Computing. ACM, 2018. http://dx.doi.org/10.1145/3272973.3274047.
Full textPandey, Hari Mohan, and Abhishek Jain. "Human Cognitive Features to Define Correlation Between Depression and Internet Gaming Disorder." In 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2021. http://dx.doi.org/10.1109/cscwd49262.2021.9437639.
Full textPandey, Hari Mohan, and Abhishek Jain. "Human Cognition to Analyze Alcohol Use Disorder and Correlation with Internet Gaming Disorder." In 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2021. http://dx.doi.org/10.1109/cscwd49262.2021.9437842.
Full textGao, Yongqiang, Wenhui Guo, and Chenyang Zhou. "Quality of Service Aware Cost Optimization for Online Gaming Services in IaaS Clouds." In 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2021. http://dx.doi.org/10.1109/cscwd49262.2021.9437698.
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