Academic literature on the topic 'Costume design Costume design Clothing and dress. Fiberwork'

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Journal articles on the topic "Costume design Costume design Clothing and dress. Fiberwork"

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Zhang, Yu Jing, Ya Nan Liu, Di Tang, Tian Jiao Shao, Xue Chen Wu, and Dong Ming Wang. "The Study on the Smart Reference of Movie Arts Applied in Dress Design." Applied Mechanics and Materials 215-216 (November 2012): 358–61. http://dx.doi.org/10.4028/www.scientific.net/amm.215-216.358.

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As the starting point of the movie, the invisible art of film and television with visible clothing art to be expressed, this is the perfect combination of art. The inseparable relationship between clothing and movies, as an art form, clothing is a national and regional cultural and aesthetic appeal of the carrier. Dress as important elements of costume elements, which lead the development of garment industry. The purpose of this paper is to dress in reproduction from the montage and the screen even as the story two dress designs innovation of new ideas on dress innovative design.
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Nguyen, Hien Thi Mong, Vy Tuong Ho, and Thao Thi Hoang. "Creating forms for women’s clothing by draping techniques." Science and Technology Development Journal 18, no. 2 (2015): 25–36. http://dx.doi.org/10.32508/stdj.v18i2.1056.

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This paper presents research results of techniques of draping on mannequins to create forms for women’s clothing. In the advanced countries, this method is applied very strongly to patternmaking in the field of fashion design. In Vietnam, it is taught for subjects of costume design at the universities, colleges where fashion design and garment technology have been taught. Subjects for draping are blocks to make stitches in cloth with much kind of styles from basic styles to complex styles, such as dress, evening dress and wedding dress. Draping fabric has content 100% cotton using for draping on the mannequin, main fabrics are satin fabrics, drill fabric with many colors from light color to dark color. These fabrics have content spandex fiber and ironed by heat only. The results show process creates 3D blocks and steps draping for dress ??????/on manequin
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Geraffo, Monica. "No tights, no flights: Constructing the wardrobe of television superheroes." Film, Fashion & Consumption 10, no. 1 (2021): 233–50. http://dx.doi.org/10.1386/ffc_00022_1.

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Superheroes have always been defined by their dual lives, but analysis of the ways dress has informed characterization is often limited to just their superhero costumes, despite qualitative evidence that comic book heroes are depicted in civilian clothes at least half as often. Contemporary depictions of superheroes on television spend an even greater percentage of time dressed in civilian garments. This article combines both adaptation studies and industry studies approaches to discuss the overlooked influence of civilian clothing in conceiving the television superhero ‐ examining both comic book source materials and the process of costume design through the intrinsic constraints of industry television production. Through case studies into the DC comics Arrowverse, a series of interconnected programmes aired on the CW Network, and Marvel’s Runaways, the Hulu adaptation about teenage superheroes without costumes, as well as interviews with costume designers and actors, this article recognizes strong visual similarities across programmes between pseudo-character archetypes, and presents a de facto formula for analysing civilian superhero costume design. The resulting narrative reveals a struggle within superhero civilian costume design: finding the balance between serving semiotics or characterization, and building a sense of realism and individual choice within costuming choices from within hegemonic structures.
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Ma, Li. "Strategy Study on National Tourism Clothing Cultural of Guilin Region." Applied Mechanics and Materials 411-414 (September 2013): 2335–38. http://dx.doi.org/10.4028/www.scientific.net/amm.411-414.2335.

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For some of the problems that exist in the current the Guilin Tourism Clothing cultural resources product development, In this paper, from the tourist costume culture resources should be associated with other tourism resources development; Increase in Guilin tourism clothing culture and the characteristics of product design and development; Add dress culture involved in tourism products; Make full use of the festival activities and related platform; Strengthen the intermediary function of guide information transmission and channels to strengthen tourism apparel product design and development of these six aspects jointly develop tourism apparel products, And can stand on the height of the global integration, based on its national cultural characteristic, carries on the reasonable and effective protection and development.
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Na, Youngjoo, and Jisu Kim. "Abuse of Empire style robe to thermal insulation and body discomfort." International Journal of Clothing Science and Technology 27, no. 4 (2015): 587–99. http://dx.doi.org/10.1108/ijcst-01-2014-0006.

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Purpose – Empire style fashion, Greek-Roman style robe with bare shoulder and chest and short sleeved with long gloves which created a slim silhouette, was worn even in winter season in Europe, where average temperature is 0-5°C. Most women suffered with catching cold and thousands caught flu and tuberculosis of the lungs, called muslin disease. The purpose of this paper is to find out clothing insulation of the robe by measuring the thermal resistance and to guess how cold they felt in this robe in winter time. Design/methodology/approach – The authors performed the investigation on original robe shape with based on historical evidence and data, such as drawings, sketches, pattern books and sewing books, and reproduced a representative robe costume and tested its thermal insulation. The fabrics of robe were thin wool, silk and cotton following the literature evidence and preserved costume. Thermal insulation of the robes was measured using thermal manikin with the test method ISO 15831. The authors analyzed the thermal insulation of reconstructed robes with an inner cotton breech as for daily use and tested them wrapped with cashmere shawl on manikin shoulder as for severe cold weather. Findings – The dress robes had the range of 0.61-0.67 clo regardless of the type of fabric materials, and 0.80-0.81 clo with the cashmere shawl. These values were not enough for women to keep body temperature or comfort in winter time. Originality/value – This study combined fashion historic theory for costume reproduction with clothing science and technology for thermal insulation. Combination of costume history, construction technology and measurement engineering is the ingenious idea, and the combination of historical and scientific research evidences interdisciplinary originality.
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Ejeimi, Sahar, Diane Sparks, and Ruoh-Nan Yan. "Revival of Hejaz embroidery: a collaborative design process engaging Saudi female academics." Research Journal of Textile and Apparel 22, no. 2 (2018): 138–56. http://dx.doi.org/10.1108/rjta-06-2017-0023.

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Purpose The purpose of this study was to collaboratively design eight professional dress ensembles incorporating Hejazi tribal embroidery and to evaluate Saudi female academics’ perceptions about those ensembles as appropriate for professional attire. The concept aimed to offer the potential for increased cultural identity by wearing modernized ethnic dress as everyday workplace attire that was relatively practical, affordable and expressive of Saudi cultural identity. Design/methodology/approach The goal in this research was to engage Saudi female academic professionals in designing clothing that integrated Saudi textile and costume traditions into contemporary styles appropriate for the academic work environment. Two models guided the research. The FEA model (Lamb and Kallal, 1992) was used to organize the questions in the survey questionnaire around an integration of culture with functional, aesthetic and expressive aspects of apparel. The second model guiding the research was an adaptation of the USAP participatory co-design model (Demirbilek and Demirkan, 2004). This model was used to engage study participants in the design process. Findings Qualitative results showed that participants were willing to wear the garments in this study, as the garments represented heritage, looked contemporary in terms of style lines, had comfort and interchangeable garment components, embroidery and printed fabric, fabric used in garment designs and color. Quantitative results showed that the ratings for the final garments were generally higher than the first sketches in the first phase. Results of the eight designs in the collection revealed that the aesthetic aspect was the most referenced by the participants among the FEA aspects. Results also indicated that silver waves design received the highest rating among the designs in terms of FEA aspects. Originality/value This research provides greater understanding of the ethnic culture of the Western region of Saudi Arabia for Western scholars. Previous research has indicated an interest in having garment manufacturing take place in Saudi Arabia (Turkustani, 1995). Findings from this research may lead to future study on the state of apparel production in Saudi Arabia and the potential feasibility of establishing a center for training in digital technology to support small business opportunities for Saudi women who are trained for work in the apparel industry.
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Kuzmichev, Victor, Aleksei Moskvin, and Mariya Moskvina. "Virtual Reconstruction of Historical Men’s Suit." Autex Research Journal 18, no. 3 (2018): 281–94. http://dx.doi.org/10.1515/aut-2018-0001.

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Abstract Nowadays, the virtual technology is being widely applied in the area of clothing design and try-on. However, the possibilities of these technologies cover only the contemporary marketable clothes, while the insight in the aspect of historical costume is very limited. In this research, we developed the method that allows to reconstruct and do the virtual try-on of historical men’s suit consisting from four different garments—trousers, shirts, vest, and coat. The method includes, on one hand, the analysis of pattern drafting systems, patterns construction, special means of bespoke tailoring that were popular in the history and, on the other hand, the way of its adapting and preparing to contemporary technologies of 2D and 3D design. The exploration was done with men’s suit and the patterns from the nineteenth century. We studied how the tailors took all measurements, the content of size charts including divisional, direct measurements, and its combination. To parameterize the historical patterns of men’s clothes, we created the schedule of special indexes. We developed the method how to identify the means of garment shaping by steam pressing, which are hiding in the patterns, and how to perform ones by darts. The preparation of historical patterns to virtual try-on was done by CAD. As example, the reconstruction of full-dress suite painted on the Prince Albert of Saxe-Coburg and Gotha’ portrait (1840) was done, and high adequacy between the historical prototype and the virtual suit has been proved.
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Thabit, Budoor Mohammed, and Hanisa Hassan. "STUDY ON USAGE OF FABRIC REMNANTS ON YEMENI’S FASHION FOR WOMEN." International Journal of Heritage, Art and Multimedia 3, no. 9 (2020): 01–10. http://dx.doi.org/10.35631/ijham.39001.

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The big quantity of fabric remnants was thrown away in Yemen due to a lack of knowledge and competency in reusing the remnants as material for making clothes. It has become a burden to the consumers and also bad for the environment. Therefore, this research aims to understand why the seamstress in Yemen wasted a lot of remnants and the possibility of using the remnants in making innovative designs on Yemenis traditional clothing such as Abaya and Galabiah. In order to answer the objectives, the researcher applies the qualitative approach in order to describe and understand the problems stated for this study by made several interviews with Yemeni’s respondent who used to be a seamstress in Yemen, besides her personal experience when working in the workshop in Yemen. The prior objective is to recognise what was done to remnants in sewing workshops. Secondly, the researcher will be producing a design line using remnants with various techniques of embellishment to create new designs for Yemen's traditional costume of Abaya and Galabiah. The researcher hopes that through her innovation can inspire other designers or seamstress to use remnants as a source of material in making clothes. At the end of this study, the researcher found out that her Yemeni’s respondents threw away remnants because they do not have the knowledge and skill to turn remnants into fashion. Plus, they are also lazy to think of recycling remnants since they had lots of orders from clients. In the end, the researcher made a questionnaire about the final designs and they did agree that remnants can be used to make beautiful traditional Yemeni’s dress. Since remnants came from different sources, the design made is unique and one-off, which is the preference for most Yemenis. The researcher also proved that innovative and creative thinking are vital in creating designs, and hopefully it can change the perspective of Yemeni women towards the usage of remnants in fashion.
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Ģibiete, Daina. "Elements of Kareem national costumes in contemporary clothing." Arts and Music in Cultural Discourse. Proceedings of the International Scientific and Practical Conference, September 28, 2012, 173. http://dx.doi.org/10.17770/amcd2012.1225.

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Research idea – on the basis of the folklore research materials to promote development of ethnographic style and its inclusion in Latvian clothing culture. Aim of the research: to study Kurzeme folk costumes from different perspectives and based on insights from the research to create a set of dress variants with ethnographic elements, colour combinations/compositions, interesting elements/components of clothing and today’s needs. It could be one way of promoting the the sense of belonging to Latvians. Methods: cultural-historical material research, ancient and Kurzeme region folk costume analysis, choice and selection of interesting elements, modern dressing style analysis, and costume design creation, practical work. Result: creation of one’s own design style, based on ethnographic-style options.
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Setiawan, Deni, Timbul Haryono, and M. Agus Burhan. "Prinsip Estetika Pakaian Cosplay Yogyakarta: Fantasi dan Ekspresi Desain Masa Kini." Panggung 24, no. 1 (2014). http://dx.doi.org/10.26742/panggung.v24i1.103.

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ABSTRACTCostume, dress code, animation, comics, legends, and manga, are inseparable parts of the cosplay costume. Those parts give fantasy and digital world discourse through costume style. Its spiritual domain stands on Japanese culture by being cultured through clothing. One of them, cosplay ideo- logy, reflects the self-imaging through social communities, as an e?ort for group and self-existence. Cosplay entity bridges fantasy and real world, presents designers’ expressions through the costume designs to show. This writing will be analyzed by using the main theories based on Dewitt H. Parker point of view, in The Principles of Aesthetics, which divides principles of aesthetics into three, they are: Principle of Organic Unity, Principle of Dominant Element, and Principle of Balance. Principle of organic unity indicates that cosplay clothing is an accumulation of design elements, to refer and mark a figure. Principle of dominant element, is accentuation, or the center of interest of a cosplay clothing design. Principle of balance, see placement and setting ornamentation applied to cosplay clothing.Keywords: cosplay clothing, principles of aesthetics, costume style, YogyakartaABSTRAKPakaian, dress code, animasi, dan manga, merupakan unsur yang tidak terpisahkan dalam pakaian cosplay. Unsur-unsur tersebut merupakan wacana dunia digital dan fantasi pada dunia pakaian. Ranah spiritualnya berp?ak pada kebudayaan Jepang yang dibudayakan melalui pakaian. Ideologi cosplay salah satunya menggambarkan pencitraan diri komuni- tas sosial, sebagai usaha untuk aktualisasi diri. Entitas cosplay mampu menjembatani du- nia fantasi dan realita, yang membelenggu keinginan manusia untuk bergaya. Tulisan ini akan dianalisis dengan teori pokok berdasarkan pandangan Dewitt H. Parker, dalam The Principles of Aesthetics, yang membagi prinsip estetika menjadi tiga, yaitu: prinsip kesatu- an organik, prinsip unsur dominan, dan prinsip keseimbangan. Prinsip kesatuan organik menunjukkan, bahwa pakaian cosplay merupakan akumulasi dari unsur-unsur desain, un- tuk merujuk dan menandai tokoh. Prinsip unsur dominan, merupakan aksentuasi, atau pusat perhatian dari sebuah desain pakaian cosplay. Prinsip keseimbangan, melihat penem- patan dan pengaturan ornamentasi yang diaplikasikan pada pakaian cosplay.Kata kunci: pakaian cosplay, prinsip estetika, gaya pakaian, Yogyakarta
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Dissertations / Theses on the topic "Costume design Costume design Clothing and dress. Fiberwork"

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Hamlin, Gretchen Lapp. "Costume as art /." Online version of thesis, 1991. http://hdl.handle.net/1850/11870.

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Tokar, Cynthia. "Garments as living sculpture /." Online version of thesis, 1990. http://hdl.handle.net/1850/11254.

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Skov, Lise. "Stories of world fashion and the Hong Kong fashion world." Thesis, Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B22823682.

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Smith, Natalie D., and n/a. "Fashion and the artworld : intersection, interplay and collusion since 1982." University of Otago. Department of History, 2007. http://adt.otago.ac.nz./public/adt-NZDU20070417.122533.

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Fashion scholarship has prospered since the 1980s. Yet in spite of the stimulating research in this field, principally in the domain of design, gender, media and cultural studies, only a handful of scholars have written about fashion�s relationship with the artworld. This, inspite of the artworld increasingly drawing upon the idiom of fashion - �the new�, �the now� and hype, and the evolvement of sartorial fashion into an exciting new artistic medium as the result of an increasingly experimental attitude towards design. This thesis considers the idiom of fashion as part of art-making, and how we might critically approach fashion design as a visual arts practice. The relationship between fashion and the artworld is explored using the ideas of intersection, interplay and collusion. In utilising these ideas to explore the rapport between fashion and the artworld the multi-faceted nature of fashion�s relationship with the artworld, the slippages between the commercial and creative imperatives of fashion, are brought to the surface. This project grew out of a �debate� emerging in the 1980s and 1990s and occurring in articles and exhibitions which sought to identify and elaborate on a closer rapport between fashion and art. Based on this �debate� six sites of connection are considered, beginning with a discussion on writing about fashion from a visual arts perspective, and where a range of proponents and proposals are considered. The thesis then shifts to an analysis of the February 1982 special issue of Artforum which featured a garment designed by Issey Miyake on its cover. This is followed by an exploration of the value attached to fashion in the artworld. The fashion designer�s self-construction as a visual artist is the subject of the next chapter, followed by a look at the emergence of Conceptual Couture - ideas-based fashion. The final chapter considers fashion in the exhibition environment.
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Dykes, Michèle. "Costume design in Assassin's Creed III: a comparative study between the real and the virtual." Thesis, 2014. http://hdl.handle.net/10539/15286.

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This paper presents a detailed analysis of Assassin’s Creed III’s character Haytham Kenway’s costume, with emphasis on the physical qualities as well as the symbolic factors used in the garments. The costume is constructed physically in order to facilitate a further comparative study between the real and the virtual qualities looking at historical and technical accuracies in order to aid game companies in constructing accurate virtual costume.
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"Factors affecting the Australian Position in International Fashion Design." University of Technology, Sydney. Faculty of Design, Architecture & Building, 2000. http://hdl.handle.net/2100/324.

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Success in fashion design is important both in its own right and because it has positive influences on the culture of a country and because of the favourable ramifications it can have across many unrelated industries. This dissertation investigates the Australian fashion design industry and asks whether there is a place for a semi-autonomous industry regulator of the kind found in other countries. France is a natural choice as a model because on the one hand it has the most success and enjoys the highest prestige in international fashion design, and on the other it has a well-developed support and accreditation structure, the Federation Francaise de la Couture, du Fret-a-Porter des Couturiers et des Createurs de Mode. The Federation oversees the whole process, promoting and protecting innovation in the industry and laying down the criteria used in fashion accreditation. These observations led to the question, if a parallel fashion designers' organization were introduced in Australia, what are the chances it would be suitable and effective? To answer this question, interviews were conducted in Australia and in three European countries. The major systematic enquiry was based on a sample of 48 local industry people in key positions in media, commerce and education, who were encouraged to describe and evaluate the industry and to supply answers to a systematic survey document. Candour was promoted by the anonymity of the survey process. The major outcome in terms of evaluation of the industry was that for historical and structural reasons Australian fashion design is not characterized by a high volume of original work. Consequently it is not having much impact internationally and the upper echelons are not providing the basis for downward diffusion of ideas. If the standard (French) classification were applied to Australia, the bulk of the labels would be categorized at the lower end of the scale. The informants provided a strong consensus regarding the nature of the shortfalls including the undue emphasis given to derivative design, the lack of special support for young talent and the low priority given to the synergy between art and high quality craftsmanship. There was agreement that Australian fashion designers should not focus on product just for local consumers, because fashion in clothing is not central to the minds of the average Australian as it is for example in European countries. Fashion designers might be wise to exploit the position of Australia on the edge of the Asian subcontinent and the pool of potential design talent from other countries within the Australian population. By drawing from the new aesthetics emerging in Australia's pluralistic society, designers could easily be at the cutting edge internationally. They might showcase their work at overseas venues, although not necessarily, in the first instance, in countries like France. Although a full-scale federation-type organization might fail for want of a solid innovative industry upon which it might be based, a limited version of such a controlling body could well succeed. Its task would he to steer new directions in education which develops a pool of creative talent through master classes which focus on understanding original design, the importance of the manual aspect in design and the mechanisms of, and rewards stemming from diffusion. Sponsorship should be granted to endeavours by a collective of such talent to showcase designs abroad. Government funds should be redirected away from the promotion of a generic product to a fashion-designing paradigm emphasizing 'designer handwriting' as the value-added aspect. In addition to exploring these issues, this dissertation provides reflections on the nature of the design process and suggests ways in which fashion design and fashion design education might move to revitalize the industry.
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Aylward, Kaitlyn Marie. "Good Girl/Bad Girl." 2013. http://hdl.handle.net/2152/21644.

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Good Girl/Bad Girl asks women to define the good girls and bad girls in respect to their clothing. Participants are women who live in either New Mexico or Texas and identify as one or more of the following groups: New Mexican, Mexican, Native American, Sorority women, and Cowgirls. Participants with interviewed and photographed in their homes and places of work. Good Girl/Bad Girl was exhibited during the 2013 The Co-op Presents the Cohen New Works Festival. A selection of twenty-one images were displayed in addition to audio from the interviews.<br>text
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Orimolade, Adefolake Odunayo. "Aso Ebi : impact of the social uniform in Nigerian caucuses, Yoruba culture and contemporary trends." Diss., 2014. http://hdl.handle.net/10500/18845.

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This study is a critique of Aso Ebi in Owambe social uniform and social performance phenomena of the Yoruba culture of Nigeria in West Africa. The Aso Ebi phenomenon is a social uniform that is inextricable from the Owambe spectacle of the Yoruba culture, which, in itself, is a social performance. Aso Ebi is a fabric that is selected, made into garments and worn by groups of people who are related to one another in various ways such as family, friends or comrades. The uniforms are worn for social gatherings, especially celebrations, which are popularly called Owambe. These celebrations are very elaborate and loud, much like a grand spectacle put on to show wealth, unity and flamboyance. The research is the explanation of how the Aso Ebi and Owambe social uniforms manifest themselves and this manifestation is presented through a body of artworks. The artworks seek to expose the unseen actualities involved in participating in these social performances and issues of social survival within these cultural phenomena. The analysis addresses the impacts and influence of conformity in cooperative behaviour by an individual within his/her social identity and relationships. The main question this study addresses is whether the positive factors of unity, social order and expressive visual flamboyance of the social phenomena outweigh the negative impacts particularly on the individuals who participate in these social performances. This is done by acknowledging the experiences of the participating individuals in the conformity and transmission modes of these phenomena in this culture. The visual productions of the concepts in the research are achieved through performance, collages, photography and a sculptural installation. The significance of these emergent visual productions is that they shift the focus from the impression of the group to the conformity by the individual. This highlights the problems faced by the participating individuals in the pursuit and participation of this cultural phenomenon.<br>Department of Art History, Visual Arts & Musicology<br>M.A. (Visual Arts)
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Books on the topic "Costume design Costume design Clothing and dress. Fiberwork"

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Tilke, Max. Costume patterns and designs. Magna Books, 1990.

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Costume patterns and designs. Rizzoli, 1990.

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Fashion design. 3rd ed. Laurence King, 2011.

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Visual design in dress. 3rd ed. Prentice Hall, 1996.

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Visual design in dress. 2nd ed. Prentice-Hall, 1987.

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Lewenhaupt, Tony. Crosscurrents: Art, fashion, design, 1890-1989. Rizzoli, 1989.

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Jian zheng Zhongguo fu zhuang 30 nian: Witness 30 years of Chinese clothing. Sichuan mei shu chu ban she, 2008.

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Jackson, Sheila. Costumes for the stage: A complete handbook for every kind of play. Herbert Press, 1992.

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Jackson, Sheila. Costumes for the stage: A complete handbook for every kind of play. New Amsterdam, 1988.

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Jackson, Sheila. Costumes for the stage: A complete handbook for every kind of play. 2nd ed. New Amsterdam Books, 2001.

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