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Academic literature on the topic 'CQ 3000'
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Journal articles on the topic "CQ 3000"
Liu, Boming, Jianping Guo, Wei Gong, Yifan Shi, and Shikuan Jin. "Boundary Layer Height as Estimated from Radar Wind Profilers in Four Cities in China: Relative Contributions from Aerosols and Surface Features." Remote Sensing 12, no. 10 (May 21, 2020): 1657. http://dx.doi.org/10.3390/rs12101657.
Full textBegg, B. D., E. R. Vance, B. A. Hunter, and J. V. Hanna. "Zirconolite transformation under reducing conditions." Journal of Materials Research 13, no. 11 (November 1998): 3181–90. http://dx.doi.org/10.1557/jmr.1998.0432.
Full textDuan, Ying Liang, Zhen Xing Yang, Glenn Bellis, and Le Li. "Isolation of Tibet Orbivirus from Culicoides jacobsoni (Diptera, Ceratopogonidae) in China." Parasites & Vectors 14, no. 1 (August 28, 2021). http://dx.doi.org/10.1186/s13071-021-04899-9.
Full textDissertations / Theses on the topic "CQ 3000"
Frömer, Romy. "Learning to throw." Doctoral thesis, Humboldt-Universität zu Berlin, Lebenswissenschaftliche Fakultät, 2016. http://dx.doi.org/10.18452/17427.
Full textFeedback, training schedule and individual differences between learners influence the acquisition of motor skills and were investigated in the present thesis. A special focus was on brain processes underlying feedback processing and motor preparation, investigated using event related potentials (ERPs). 120 participants trained to throw at virtual targets and were tested for retention and transfer. Training schedule was manipulated with half of the participants practicing under high contextual interference (CI) (randomized training) and the other half under low CI (blocked training). In a follow-up online study, 80% of the participants completed a subset of the Raven advanced progressive matrices, testing reasoning ability. Under high CI, participants’ reasoning ability was related to higher performance increase during training and higher subsequent performance in retention and transfer. Similar effects in late stages of low CI training indicate, that variability is a necessary prerequisite for beneficial effects of reasoning ability. We conclude, that CI affects the amount of variability of practice across the course of training and the abstraction of rules (Study 1). Differential learning effects on ERPs in the preparatory phase foster this interpretation. High CI shows a larger decline in attention- and control-related ERPs than low CI. CNV amplitude, as a measure of motor preparatory activity, increases with learning only, when attention demands of training and retention are similar, as in low CI training. This points to two parallel mechanisms in motor learning, with a cognitive and a motor processor, mutually contributing to CNV amplitude (Study 2). In the framework of the “reinforcement learning theory of the error related negativity”, we showed, that positive performance feedback is processed gradually and that this processing is reflected in varying amplitudes of reward positivity (Study 3). Together these results provide new insights on motor learning.
Fölster, Mara. "Age effects on cognitive, neural and affective responses to emotional facial expressions." Doctoral thesis, Humboldt-Universität zu Berlin, Lebenswissenschaftliche Fakultät, 2016. http://dx.doi.org/10.18452/17421.
Full textEmpathic reactions to emotional facial expressions differ according to age. Concerning the cognitive component of empathy, decoding of emotional facial expressions was reported to be impaired both for older observers and older faces. Some studies also reported an own-age advantage, i.e., higher decoding accuracy for the own compared with other age groups. The first aim of the present dissertation was to explore possible mechanisms underlying these age effects. The second aim was to explore whether the affective component of empathy is affected by age as well. Study 1 summarizes previous research. Study 2 explored the role of age-related response bias, that is, age differences in the attribution of specific emotions. It showed that effects of the observers'' and the faces'' ages on decoding sadness were due to age-related response bias. However, an own-age advantage on decoding sadness occurred, which was independent of response bias. Study 3 explored the neurofunctional processes underlying this own-age advantage. It revealed an own-age effect on late processing stages for sadness, which may be due to an enhanced relevance of sad own-age faces. Study 4 explored whether affective responding in terms of facial mimicry is affected by age as well. It revealed an age-related decline in decoding accuracy, but not in affective responding. Taken together, these results suggest age-related deficits in cognitive and neural responses to emotional facial expressions. However, age had little influence on affective responding. Thus, despite difficulties in emotion decoding, these results allow for some optimism regarding intergenerational empathy.
Vogel, Nina. "Contextual effects on individual development of subjective well-being in the second half of life." Doctoral thesis, Humboldt-Universität zu Berlin, Lebenswissenschaftliche Fakultät, 2016. http://dx.doi.org/10.18452/17548.
Full textLifespan psychology and life course sociology have long acknowledged the role of context for individual functioning and development throughout life. Consistent with these conceptual notions, empirical studies show that various contextual factors influence development of individual-level outcomes. However, we know little about how contextual factors shape individual-level well-being and how well-being is influenced by fast changing contexts in the second half of life. Applying Bronfenbrenner’s model of human ecology as the overarching theoretical frame, this dissertation examines three sets of contexts that differ in the degree of proximity in which individual well-being and its development is embedded in. As a first context, the multifaceted ecology of living and dying in former regions of East and West Germany is used to investigate how the macrosystem shapes individual well-being in the last years of life. For a second context, the role of the exosystem of county-level health care features (e.g., number of inpatient care facilities) on late-life trajectories in well-being is examined. As a third context, we examine how the microsystem of social ecologies and situations influences momentary affective well-being and how these associations differ across age. Jointly, the three studies in this dissertation show that regional, service, and social ecologies profoundly shape development in well-being during the second half of life. To conclude, this dissertation shows that these contexts influence both cognitive and affective components of well-being, among the affective domain two facets (valence and arousal), and investigates long-term and short-term contextwell- being associations in later life phases. Results provide initial suggestions for interventions and malleable regional factors to maintain or improve well-being.
Trauzettel, Franziska. "Evaluation präventiver und gesundheitsförderlicher Aspekte von Serious Games im Alter." Doctoral thesis, Humboldt-Universität zu Berlin, 2021. http://dx.doi.org/10.18452/22328.
Full textBeing healthy in old age and aging healthily is of great relevance at both the individual and societal level. Thus, the importance of prevention and health promotion even in an old age is growing - on the one hand, to maintain the autonomy, self-determination, social participation and quality of life of the elderly and, on the other hand, to be able to meet the health policy challenges caused by demographic change. Health in old age is not only highly vulnerable but also offers a multitude of resources and starting points for preventive and health-promoting interventions. Technical innovations offer a growing potential to support measures of this kind. In order to open up this new field of research, the results of three individual studies are reported, in which both qualitative and quantitative methods are applied. By conducting expert interviews, the need and potential of innovative technology in prevention and health promotion for the elderly as well as first requirements for such a technology are identified. Digital exercise games offer an innovative possibility for the implementation of preventive and health-promoting interventions. Subsequently, health-related changes caused by playing digital exercise games, so-called serious games, in the setting of nursing care are evaluated within the framework of a quasi-experimental cohort study. The results show first health-promoting tendencies through playing serious games. Last, three digital exercise game systems will be evaluated in a focus group on the basis of the needs of the target group. Additionally, the necessary resources for successful use of such systems in a real application context are developed in a participatory way. In order to make the newly gained knowledge usable in a way that is sustainable and relevant for practical use, it is then summarized in a catalogue of requirements for the successful implementation of a digital exercise game in the nursing environment.