Journal articles on the topic 'Creation of PC games'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 journal articles for your research on the topic 'Creation of PC games.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse journal articles on a wide variety of disciplines and organise your bibliography correctly.
Willson, Michele. "Social Games as Partial Platforms for Identity Co-Creation." Media International Australia 154, no. 1 (February 2015): 15–24. http://dx.doi.org/10.1177/1329878x1515400104.
Full textRabello, Bruno, Edson Mattos, Bruno Evangelista, and Esteban Clua. "Introdução ao XNA." Revista de Informática Teórica e Aplicada 15, no. 1 (September 24, 2008): 39–82. http://dx.doi.org/10.22456/2175-2745.6012.
Full textMawalia, Khefti Al. "The impact of the Mobile Legend game in creating virtual reality." Indonesian Journal of Social Sciences 12, no. 2 (October 31, 2020): 49. http://dx.doi.org/10.20473/ijss.v12i2.22908.
Full textJohnson, Mark R., and Tom Brock. "The ‘gambling turn’ in digital game monetization." Journal of Gaming & Virtual Worlds 12, no. 2 (June 1, 2020): 145–63. http://dx.doi.org/10.1386/jgvw_00011_1.
Full textSimon, Jean Paul. "Triggering the emergence of digital ecosystems: the role of mobile and video games in emerging economies." Digital Policy, Regulation and Governance 20, no. 5 (August 13, 2018): 449–78. http://dx.doi.org/10.1108/dprg-03-2018-0008.
Full textJeppesen, Mette Møller. "Language in the technology subject at the Danish Higher Technical Examination Programme." Journal of Pragmatic Constructivism 11, no. 1 (June 8, 2021): 29–42. http://dx.doi.org/10.7146/jopracon.v11i1.127251.
Full textRosca, Sebastian –. Daniel, and Monica Leba. "Design of a Brain-Controlled Video Game based on a BCI System." MATEC Web of Conferences 290 (2019): 01019. http://dx.doi.org/10.1051/matecconf/201929001019.
Full textGalehantomo P.S, Geraldus. "Platform Comparison Between Games Console, Mobile Games And PC Games." SISFORMA 2, no. 1 (November 20, 2015): 23. http://dx.doi.org/10.24167/sisforma.v2i1.407.
Full textVolkova, Tatiana G., and Irina O. Talanova. "Hydrogen bond simulation in molecular crystals of tyrosine." Butlerov Communications 58, no. 6 (June 30, 2019): 73–77. http://dx.doi.org/10.37952/roi-jbc-01/19-58-6-73.
Full textAlon, Noga, Erik D. Demaine, Mohammad T. Hajiaghayi, and Tom Leighton. "Basic Network Creation Games." SIAM Journal on Discrete Mathematics 27, no. 2 (January 2013): 656–68. http://dx.doi.org/10.1137/090771478.
Full textBilò, Davide, Luciano Gualà, Stefano Leucci, and Guido Proietti. "Locality-Based Network Creation Games." ACM Transactions on Parallel Computing 3, no. 1 (June 28, 2016): 1–26. http://dx.doi.org/10.1145/2938426.
Full textBilò, Davide, Luciano Gualà, and Guido Proietti. "Bounded-Distance Network Creation Games." ACM Transactions on Economics and Computation 3, no. 3 (June 23, 2015): 1–20. http://dx.doi.org/10.1145/2770639.
Full textAlon, Noga, Erik D. Demaine, MohammadTaghi Hajiaghayi, Panagiotis Kanellopoulos, and Tom Leighton. "Correction: Basic Network Creation Games." SIAM Journal on Discrete Mathematics 28, no. 3 (January 2014): 1638–40. http://dx.doi.org/10.1137/140955343.
Full textAbarkan, Ali, Abderrahim Saaidi, and Majid Ben Yakhlef. "Learning games creation: IMIE model." International Journal of Electrical and Computer Engineering (IJECE) 11, no. 5 (October 1, 2021): 4373. http://dx.doi.org/10.11591/ijece.v11i5.pp4373-4380.
Full textCapone, Alessandro. "Indirect reports as language games." Pragmatics and Cognition 20, no. 3 (December 31, 2012): 593–613. http://dx.doi.org/10.1075/pc.20.3.07cap.
Full textAshlock, Daniel, Colin Lee, and Cameron McGuinness. "Simultaneous Dual Level Creation for Games." IEEE Computational Intelligence Magazine 6, no. 2 (May 2011): 26–37. http://dx.doi.org/10.1109/mci.2011.940622.
Full textHumphreys, Sal. "Computer Games: Co-Creation and Regulation." Media International Australia 130, no. 1 (February 2009): 50–52. http://dx.doi.org/10.1177/1329878x0913000107.
Full textMiller, Roger, and Serghei Floricel. "Value Creation and Games of Innovation." Research-Technology Management 47, no. 6 (November 2004): 25–37. http://dx.doi.org/10.1080/08956308.2004.11671660.
Full textGozali, Gunawan Putra. "Motion Detection Implementation on a Game Using Raspberry Pi." SISFORMA 3, no. 2 (February 14, 2017): 58. http://dx.doi.org/10.24167/sisforma.v3i2.856.
Full textHoshino, Hiroyuki, Yuuta Igarashi, Michio Miyakawa, and Yoshinobu Maeda. "Development of PC Games for Use in Rehabilitation." IEEJ Transactions on Electronics, Information and Systems 132, no. 3 (2012): 384–90. http://dx.doi.org/10.1541/ieejeiss.132.384.
Full textUskoković, Vuk. "Co-creation of experiential qualities." Pragmatics and Cognition 19, no. 3 (October 19, 2011): 562–89. http://dx.doi.org/10.1075/pc.19.3.08usk.
Full textScholz, Jan C., and Martin O. W. Greiner. "Topology control with IPD network creation games." New Journal of Physics 9, no. 6 (June 28, 2007): 185. http://dx.doi.org/10.1088/1367-2630/9/6/185.
Full textBilò, Davide, Luciano Gualà, Stefano Leucci, and Guido Proietti. "Network Creation Games with Traceroute-Based Strategies." Algorithms 14, no. 2 (January 26, 2021): 35. http://dx.doi.org/10.3390/a14020035.
Full textTrepte, Sabine, and Leonard Reinecke. "Avatar Creation and Video Game Enjoyment." Journal of Media Psychology 22, no. 4 (January 2010): 171–84. http://dx.doi.org/10.1027/1864-1105/a000022.
Full textKaklamanis, Christos, Panagiotis Kanellopoulos, and Sophia Tsokana. "On network formation games with heterogeneous players and basic network creation games." Theoretical Computer Science 717 (March 2018): 62–72. http://dx.doi.org/10.1016/j.tcs.2017.03.041.
Full textBredt, Sarah G. T., Juan C. P. Morales, André G. P. Andrade, Juliana O. Torres, Gustavo H. Peixoto, Pablo J. Greco, Gibson M. Praça, and Mauro H. Chagas. "Space Creation Dynamics in Basketball Small-Sided Games." Perceptual and Motor Skills 125, no. 1 (August 11, 2017): 162–76. http://dx.doi.org/10.1177/0031512517725445.
Full textFrangos, Maria, and Fabio Balli. "Breathing Games: Promoting Respiratory Health Through Co-creation." Design Journal 20, sup1 (July 28, 2017): S4738—S4741. http://dx.doi.org/10.1080/14606925.2017.1352976.
Full textDemaine, Erik D., Mohammadtaghi Hajiaghayi, Hamid Mahini, and Morteza Zadimoghaddam. "The price of anarchy in network creation games." ACM Transactions on Algorithms 8, no. 2 (April 2012): 1–13. http://dx.doi.org/10.1145/2151171.2151176.
Full textBaqai, Attiya, Azam Rafique Memon, Khuhed Memon, and Syed Muhammad Zaigham Abbas Shah. "Kinect as a Generalised Interface for Games and PC Control." Wireless Personal Communications 95, no. 2 (November 23, 2016): 617–29. http://dx.doi.org/10.1007/s11277-016-3914-4.
Full textOleson, K. E., A. M. Surprenant, T. Carbone, and L. Blair. "Teaching Algebraic Concepts via Serious Games on a Tablet PC." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 55, no. 1 (September 1, 2011): 1511–15. http://dx.doi.org/10.1177/1071181311551314.
Full textMhamdi, Chaker. "Interpreting Games: Meaning Creation in the Context of Temporality and Interactivity." Mediterranean Journal of Social Sciences 8, no. 4-1 (July 1, 2017): 39–46. http://dx.doi.org/10.2478/mjss-2018-0071.
Full textKoynov, Sergey V., and Egor A. Tarasov. "Creation of two-level liquid cooling system of PC." MATEC Web of Conferences 110 (2017): 01044. http://dx.doi.org/10.1051/matecconf/201711001044.
Full textChamberlin, Barbara, Jesús Trespalacios, and Rachel Gallagher. "The Learning Games Design Model." International Journal of Game-Based Learning 2, no. 3 (July 2012): 87–110. http://dx.doi.org/10.4018/ijgbl.2012070106.
Full textChandrasekharan, Sanjay, Alexandra Mazalek, Michael Nitsche, Yanfeng Chen, and Apara Ranjan. "Ideomotor design." Pragmatics and Cognition 18, no. 2 (August 13, 2010): 313–39. http://dx.doi.org/10.1075/pc.18.2.04cha.
Full textFerguson, Sarah. "Building Sets, Video Games, and Scatterplots." Mathematics Teaching in the Middle School 24, no. 6 (April 2019): 348–53. http://dx.doi.org/10.5951/mathteacmiddscho.24.6.0348.
Full textSasmita, Moch Tryandi Budiman, Samuel Gandang Gunanto, and Pandan Pareanom Purwachandra. ""Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan." Journal of Animation and Games Studies 5, no. 2 (August 13, 2019): 133–52. http://dx.doi.org/10.24821/jags.v5i2.3033.
Full textNyman, Elizabeth, and Ryan Lee Teten. "Lost and Found and Lost Again." Games and Culture 13, no. 4 (November 20, 2015): 370–84. http://dx.doi.org/10.1177/1555412015616510.
Full textAfif, Rizka Lukmana, Kodrat Iman Satoto, and Kurniawan Teguh Martono. "Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit." Jurnal Teknologi dan Sistem Komputer 2, no. 2 (April 30, 2014): 149–56. http://dx.doi.org/10.14710/jtsiskom.2.2.2014.149-156.
Full textHughes, Ian. "The bright and shiny future of the gaming PC." ITNOW 63, no. 2 (June 1, 2021): 20–21. http://dx.doi.org/10.1093/itnow/bwab040.
Full textHeaven, Douglas. "Streamed PC games on TV opens up new world of gaming." New Scientist 215, no. 2883 (September 2012): 20. http://dx.doi.org/10.1016/s0262-4079(12)62432-4.
Full text孔, 仪然. "Relativity between Junior School Student Behavior and Online Violent PC Games." Advances in Psychology 06, no. 09 (2016): 952–57. http://dx.doi.org/10.12677/ap.2016.69122.
Full textWestecott, Emma. "Game sketching: Exploring approaches to research-creation for games." Virtual Creativity 10, no. 1 (April 1, 2020): 11–26. http://dx.doi.org/10.1386/vcr_00014_1.
Full textDemaine, Erik D., Mohammadtaghi Hajiaghayi, Hamid Mahini, and Morteza Zadimoghaddam. "The price of anarchy in cooperative network creation games." ACM SIGecom Exchanges 8, no. 2 (December 2009): 1–20. http://dx.doi.org/10.1145/1980522.1980524.
Full textKaneko, Tomomi, Ryoju Hamada, and Masahiro Hiji. "Fundamental Research of Knowledge Creation using BASE Business Games." IEEJ Transactions on Electronics, Information and Systems 136, no. 12 (2016): 1721–25. http://dx.doi.org/10.1541/ieejeiss.136.1721.
Full textJeong, Donghwa, and Kiju Lee. "iSIG-Blocks: interactive creation blocks for tangible geometric games." IEEE Transactions on Consumer Electronics 61, no. 4 (November 2015): 420–28. http://dx.doi.org/10.1109/tce.2015.7389795.
Full textLampikoski, Tommi, Mika Westerlund, Risto Rajala, and Kristian Möller. "Green Innovation Games: Value-Creation Strategies for Corporate Sustainability." California Management Review 57, no. 1 (November 2014): 88–116. http://dx.doi.org/10.1525/cmr.2014.57.1.88.
Full textHalim, Zahid, Abdul Rauf Baig, and Kashif Zafar. "Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games." International Journal on Artificial Intelligence Tools 23, no. 02 (April 2014): 1350028. http://dx.doi.org/10.1142/s0218213013500280.
Full textKoivisto, Antti, Sari Merilampi, and Andrew Sirkka. "Mobile Games Individualise and Motivate Rehabilitation in Different User Groups." International Journal of Game-Based Learning 5, no. 2 (April 2015): 1–17. http://dx.doi.org/10.4018/ijgbl.2015040101.
Full textHu, Jia Sheng, and Mi Ching Tsai. "Model reference approach to a force feedback joystick in PC video games." International Journal of Computer Applications in Technology 28, no. 4 (2007): 304. http://dx.doi.org/10.1504/ijcat.2007.014564.
Full textCho, Sogn Hyeon, Chae Woon Kim, and Seok Pyo Hong. "The Relationship Between Adolescents` Participation in PC Sport Games and Leisure Satisfaction." Journal of Sport and Leisure Studies 18 (November 30, 2002): 839–48. http://dx.doi.org/10.51979/kssls.2002.11.18.839.
Full text