Academic literature on the topic 'Creative comics'

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Journal articles on the topic "Creative comics"

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Şentürk, Mehmet. "An alternative teaching tool: Creative comics [Alternatif bir öğretim aracı: Yaratıcı çizgi roman]." International Journal of Education and Artificial Intelligence 1, no. 1 (2024): 59–74. https://doi.org/10.5281/zenodo.14867564.

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Abstract In order for educational activities to be more effective, teachers use various teaching tools in the teaching process. This situation puts the stakeholders of education in search of various teaching tools to increase the efficiency of educational activities. One of the teaching tools that this search has revealed is the creative comic. The aim of this study is to discuss and introduce creative comics with their general characteristics. The current study is a reviev type of research. By examining the studies on comics in the existing literature, the characteristics of creative comics were revealed. Creative comics attention as an effective alternative teaching tool for educational activities with four different uses. Creative comics can be used on the basis of completing the unfinished script, changing the existing script, writing a script for unscripted drawings, and adding facial expressions that reflect emotions. Creative comics, which represent the combination of comics and creative writing, have many positive effects on educational processes. At the beginning of these positive effects are to make students active, to create a fun lesson environment, to attract attention, to facilitate teaching and understanding, to increase retention, to develop imagination and empathy. As a result, in this study, it has been revealed that creative comics are an alternative teaching tool that can be used for educational purposes. Considering the theoretical framework of the creative comics put forward in this study, the use of artificial intelligence tools to create creative raw novels that can be used for educational purposes will make significant contributions to the research and the field. 
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Sutanto, Shienny Megawati, and Marina Wardaya. "THE PARADIGM SHIFT OF COMIC AS STORYTELLING MEDIA." Journal of Visual Communication Design 5, no. 1 (2021): 61–75. http://dx.doi.org/10.37715/vcd.v5i1.2290.

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Comics are media stories that are not specific to a particular group of readers. But in reality, comics are often regarded as mere children's reading. This raises a negative paradigm for comics, and comics are considered as reading that degrades children's morale. This article will describe the history, definition, and function of comics as storytelling media, and how the negative paradigm affects the comic industry in Indonesia. As a medium, the comic is a means to convey messages similar to television, radio, newspapers, and magazines. And similar to other media, comics can be used to convey various kinds of information, not merely intended for entertainment only. Various kinds of messages, ranging from advertorials, political propaganda, public services, even education, can all be conveyed using comic media.
 However, most people still believe the false paradigm that that comic is only for children. This is a misunderstanding and is not true. Since the beginning, the Indonesian comic industry has always tried to grow and counter the negative paradigm. In order to revitalize comics as one Indonesian creative industry subsector, a paradigm shift on how the society values and appreciates comics not just as child reading material needs to happen.
 Keyword: comic, media, story, paradigm shift, creative industry.
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Sutanto, Shienny Megawati, and Marina Wardaya. "THE PARADIGM SHIFT OF COMIC AS STORYTELLING MEDIA." VCD 5, no. 1 (2021): 57–70. http://dx.doi.org/10.37715/vcd.v5i1.2685.

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Comics are media stories that are not specific to a particular group of readers. But in reality, comics are often regarded as mere children's reading. This raises a negative paradigm for comics, and comics are considered as reading that degrades children's morale. This article will describe the history, definition, and function of comics as storytelling media, and how the negative paradigm affects the comic industry in Indonesia. As a medium, the comic is a means to convey messages similar to television, radio, newspapers, and magazines. And similar to other media, comics can be used to convey various kinds of information, not merely intended for entertainment only. Various kinds of messages, ranging from advertorials, political propaganda, public services, even education, can all be conveyed using comic media.
 However, most people still believe the false paradigm that that comic is only for children. This is a misunderstanding and is not true. Since the beginning, the Indonesian comic industry has always tried to grow and counter the negative paradigm. In order to revitalize comics as one Indonesian creative industry subsector, a paradigm shift on how the society values and appreciates comics not just as child reading material needs to happen.
 
 Keyword: comic, media, story, paradigm shift, creative industry.
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Sou, Gemma, and Sarah Marie Hall. "Comics and Zines for Creative Research Impact." ACME 22, no. 1 (2023): 817–41. http://dx.doi.org/10.7202/1098037ar.

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We contribute to critical debates about the ethics, politics and praxis of research impact by drawing on our experiences of translating research into a comic and a zine. We demonstrate how comics and zines construct ethical and nuanced depictions of socio-politically marginalised groups, moving away from ‘damage centred’ research frameworks. Comics and zines enable readers to access places and moments that other mediums are less able to, and they gesture toward a participatory, slowed-down practice of research engagement. Finally, we suggest that current indicators of impact ought to consider the methods and praxis of impact, rather than focus on measurements related to outputs, as a way to creatively encourage research to meaningfully engage with participants and publics.
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Manurung, Hisar Marulitua, and Juni Agus Simaremare. "The Development of Chemical Learning Based on Chemical Commissions to Improve Concept Mastery and Students’ Creative Thinking." EDUKATIF : JURNAL ILMU PENDIDIKAN 4, no. 1 (2022): 1244–52. http://dx.doi.org/10.31004/edukatif.v4i1.2193.

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This study aims to develop comic chemistry-based learning to improve students' conceptual mastery and creative thinking on the colligative properties of solutions (SKL). In this study, the development of chemical comic media was validated and tested on a small and large scale. Data on student learning outcomes which include cognitive, affective, and psychomotor aspects were collected using the test and observation method with observation sheets. From the data obtained, the magnitude of the influence of chemical comic media on students' creative thinking skills and mastery of concepts was 38.03% and 22.17%, respectively. Mastery of concepts and creative thinking in the experimental class was higher than in the control class. The difference in concept mastery and creative thinking was due to the use of chemical comics learning media to attract students' attention to learning and make teaching and learning more enjoyable. This study concluded that there was an effect of using comics media that has been developed on the creative thinking power and mastery of students' concepts on the colligative properties of solutions.
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Salam, Babus, Iwan Joko Prasetyo, and Daniel Susilo. "IInterpretasi Dan Makna Kritik Sosial Dalam “Komik Strip Untuk Umum (Kostum)” Periode 1 Desember – 31 Desember 2017." LONTAR: Jurnal Ilmu Komunikasi 6, no. 2 (2018): 96. http://dx.doi.org/10.30656/lontar.v6i2.949.

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Theres many ways can be done to appreciate the voices of messages and criticisms through creative ways, one of them through comics. One of the Indonesian comic artists who used comics as a medium of social criticism was Haryadhi through his "Komik Strip Untuk Umum (KOSTUM)” creation. KOSTUM Comics record the events that are happening and pour them into comic strips spread through social media. This research is a qualitative descriptive type using Roland Barthes' semiotics theory with two-stage significance (two orders of signification). From the results of the study, researchers found the implicit meaning that is to criticize and satirize the behavior of Indonesian people in a subtle way. Criticism expressed to comics is directed directly at the actors but is delicately wrapped with humorous portrayals through their characters. From the KOSTUM comics examined can be concluded that the social criticism described in the comic is an expression of the condition of the community related to the values that are used as a guideline for living in community groups.Keywords: Comics, Social Criticism, Semiotics, Roland Barthes
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Jyoti. "Image, Text and Malaria: Creative Production of a Comic Book." Society and Culture in South Asia 4, no. 1 (2017): 64–93. http://dx.doi.org/10.1177/2393861717730940.

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The comics medium is a powerful tool for communication. It employs the language of both text and images. The placement, interrelationship and transition of panels, speech balloons, gutters, lines, script and picture plane are some of the elements that evoke a sense of time and place in comics. The success of comics as an effective medium depends on experiences common to both the creator and audience. In the light of this understanding of the language of comics, and theorisation regarding the ‘production’ of culture, this article analyses the creation procedure of a comic book made to communicate health messages among schoolchildren under a health project run by the directorate of Vector Borne Disease Control Programme in India. Designing Communications 2 2 Name changed. I have used pseudo names for all the private institutes and professionals. , a private agency contracted by the government for its public health programmes, became the site for this production process. The production involved various ‘actants’ 3 3 A. J. Greimas (1983) developed the actantial model where he talked about six actants or facets that define a narrative algorithm. These actants include the subject, the object, the sender, the receiver, the helper and the opponent. This model was further used by Bruno Latour and others in the development of actor–network theory (widely known as ANT) where the focus shifted from action to systems or networks. from the field. It was also constrained by the limits set by the ‘genre’, hence a specific art world. I call the production of such a comic book a ‘creative production’ because it involves a dynamic interplay between the artists’ creativity and the bureaucratic boundaries of the profession of advertising. Following Howard Becker’s idea that artistic production is collective, I describe the detailed contribution of major actors involved in the process of comic book production.
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Ayyub H.B.N.MS, Arsito Ari Kuncoro, Fendy Suhono, and Mufadhol Mufadhol. "PEMANFAATAN DESAIN GRAFIS SEBAGAI MEDIA PROMOSI UNTUK MENUNJANG PENJUALAN BUKU KOMIK ULTIMATE GLAD." Jurnal Publikasi Ilmu Komputer dan Multimedia 1, no. 2 (2022): 133–45. http://dx.doi.org/10.55606/jupikom.v1i2.385.

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Technological developments are also needed in the field of communication, especially in the book publishing industry. Now, the comic industry in Indonesia is very busy, where almost all bookstores in big cities sell various types of comics. However, what is quite worrying is that most of the comics sold in these bookstores are translated comics. The dream about the rebirth of Indonesian comics as a renaissance is far from reality, although it is possible that it will rise again in the future. Moreover, with the entry of imported comics from Europe, East Asia, and America, the position of local comics is increasingly pressing. Moreover, Indonesian comics are also losing interest, because they are dominated by Japanese and Korean comics. Through these problems, efforts to promote Ultimate Glad comics need to be done creatively, namely promoting comics using the Merchandise method. Creative here is not just using promotional media, but how to promote efforts to get awareness and engagement of old consumers or new potential customers through direct interaction between merchandise products and consumers. Merchandise as the most appropriate promotional media because it can win the competition in attracting the attention of consumers. With a very unique and attractive design, it will be easier to introduce the "Ultimate Glad" comic to potential consumers, especially teenagers and comic lovers in Indonesia.
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Sipayung, Tetty Natalia, Imelda Imelda, Tatag Yuli Eko Siswono, and Masriyah Masriyah. "The Differences in Students' Creative Problem-Solving Ability with and without Realistic Methematics Comic Video." International Journal of Elementary Education 5, no. 4 (2021): 612. http://dx.doi.org/10.23887/ijee.v5i4.41073.

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Mathematics achievement of students in Indonesia is still lower than students in other countries. It is because the creative ability of students is still low. This study aimed to analyze students' creative problem-solving abilities after using realistic math comics videos. This type of research is quantitative research. A quasi-experimental study with a pretest-posttest comparison design was conducted in this study. The population of this study were all seventh-grade students of SMP, which consisted of four parallel classes. The sample was selected using a random sampling technique so that there were two classes of research samples, namely the control class sample and the experimental class sample. This study used a pretest and posttest instrument for creative problem-solving abilities. In this study, the pretest and posttest score data were normally distributed and homogeneous. Based on the research data analysis using the independent sample t-test, it was concluded that there were differences in the creative problem-solving abilities of students who were taught using real math comics videos with groups of students who were taught not to use fundamental math comics videos. So, it can be concluded that the creative problem-solving abilities of students who are taught using real math comic videos are better than those who are not taught using real math comic videos.
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Lindberg, Ylva. "The Agency of the Periphery." European Comic Art 16, no. 1 (2023): 104–30. http://dx.doi.org/10.3167/eca.2023.160105.

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Abstract This study investigates how translation flows of Francophone comic art into the Swedish cultural space contributed to the development of local comics between 1950 and 2020. The data collection and analytical approach is inspired by ‘distant reading’ methods (Moretti 2013), focusing on general features, including author, genre, and mediation practices. The main results show that the importation of internationally established works, such as Tintin, legitimised comics as an aesthetic expression. A sharp divide between children's comics and adult comics is identified in the dataset covering the 1980s, whilst the first decades of the twenty-first century reveal an increase of female author/illustrators corresponding to local creative dynamics and exportation trends. The discussion highlights both Sweden's peripheral position and its achievement of agency in the circulation of comics.
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Dissertations / Theses on the topic "Creative comics"

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Wong-Lifton, Anyi. "Multinational Manga Memories: Osamu Tezuka’s Postwar Japanese Critique of Nationalism in Message to Adolf." Scholarship @ Claremont, 2018. http://scholarship.claremont.edu/scripps_theses/1196.

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Manga masterpiece Message to Adolf’s fictional narrative intertwines the Holocaust, romance, espionage, and friendship in its international World War II-focused narrative. Using theory on nationalism and Japanese memories of WWII, this thesis argues the violence the characters initiate and suffer blurs lines between perpetrator, hero, and victim to critique the power of nationalism. Its message concerning the danger of nationalism is as applicable for global audiences now as when it was published in 1985.
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Gordon, Lindsay Heather Ghosh Pika. "Virgin Comics' Devi creating a new goddess /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2009. http://dc.lib.unc.edu/u?/etd,2263.

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Thesis (M.A.)--University of North Carolina at Chapel Hill, 2009.<br>Title from electronic title page (viewed Jun. 26, 2009). "... in partial fulfillment of the requirements for the degree of Master of Arts in the Department of Art and Art History." Discipline: Art; Department/School: Art.
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Waterbright, Siall Hope. "The coming." Thesis, Queensland University of Technology, 2010. https://eprints.qut.edu.au/34446/1/Siall_Waterbright_Exegesis.pdf.

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Through an exploration of representations of metamorphosis and the creation of a body of written work, this thesis uses a critical examination of theoretical approaches to metamorphosis in combination with textual analysis of representations of metamorphosis and creative practice as research to arrive at the beginnings of an ethic of writing. The creative work, The Coming, consists of a collection of short fiction, The Coming, and two collections of poetry, Orison and Milagros. The exegesis, Transhuman Change: towards an ethic of writing, explores theories about metamorphosis as a figure for writing, as a trope, and as a motif for exploring identity to contextualise the analysis of representations of metamorphosis from which the ethic is developed. With reference to the psychosexual development theory of Jacques Lacan and Elaine Scarry’s philosophy of the body, pain, language and creativity, the exegesis examines existing approaches to metamorphosis and uses supplementary textual analysis of influential representations of metamorphosis from Ovid to Pygmalion, X-Men and Extreme Makeover to explore assumptions about the body, language, the self, gender in western culture. The limitations of the performance of representations of metamorphosis as a figure for the self’s survival of death are considered in the light of voice as metonym for self to propose an ethic which valorises life. The experience of sex and the construction of gender in representations of metamorphosis are considered in the light of Lacan’s theory of desire and Scarry’s theory of the body and language to propose an ethic of representing gender ironically. The motif of the faithless lover and the Pygmalion myth are considered in the light of the (m)other’s role in language to propose an ethic in which indeterminacy constitutes the condition for being aware of oneself among selves. Each of the three proposals is discussed in relation to the short fiction, memoir and poems produced in the course of this research to test their limits and possibilities as the foundation of an emerging ethic of writing.
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Mason, Paul James. "‘Page 1, Panel 1…” Creating an Australian Comic Book Series." Thesis, Griffith University, 2015. http://hdl.handle.net/10072/367413.

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What methods do writers and illustrators use to visually approach the comic book page in an American Superhero form that can be adapted to create a professional and engaging Australian hero comic? The purpose of this research is to adapt the approaches used by prominent and influential writers and artists in the American superhero/action comic-book field to create an engaging Australian hero comic book. Further, the aim of this thesis is to bridge the gap between the lack of academic writing on the professional practice of the Australian comic industry. In order to achieve this, I explored and learned the methods these prominent and professional US writers and artists use. Compared to the American industry, the creating of comic books in Australia has rarely been documented, particularly in a formal capacity or from a contemporary perspective. The process I used was to navigate through the research and studio practice from the perspective of a solo artist with an interest to learn, and to develop into an artist with a firmer understanding of not only the medium being engaged, but the context in which the medium is being created. This means both in the American genre and its adaptation in Australia within the context of the local scene.<br>Thesis (Professional Doctorate)<br>Doctor of Visual Arts (DVA)<br>Queensland College of Art<br>Arts, Education and Law<br>Full Text
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Meade, Alayna Naomi, and Alayna Naomi Meade. "Revitalizing the Stagnating U.S. Comic Book Industry: A Historic Analysis and Creative Fusion of American and Japanese Comic Books." Thesis, The University of Arizona, 2017. http://hdl.handle.net/10150/625096.

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The United States and Japan both have internationally recognized comic book industries. However, their levels of financial success and social relevance differ greatly. As the United States struggles to gain new readers, Japan has made comics a staple of life for all its residents. The following research essay elaborates on this phenomenon using historical context, and suggests how the United States can make its comic industry more prosperous by analyzing the global and domestic success of Japanese comics. In conjunction with this essay is a full comic book influenced by visual, storytelling, and historic aspects of comics from both countries. This creative portion is meant to serve as an example for how American comic book artists can learn from the Japanese comic industry in terms of capturing new readers without losing their American identity.
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Compton, Adam Delk. "The American comic book industry, 1936-1954 : creativity in an age of conformity /." View online, 2006. http://ecommons.txstate.edu/phystad/1/.

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Rhodes, Mahlon. "Music + Design: Creating Holistic Multimodal Music Experiences." Kent State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=kent157469738121486.

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COCCO, FRANCESCA. "La manipolazione creativa del proverbio negli usi comici e pubblicitari della lingua italiana." Doctoral thesis, Università degli Studi di Cagliari, 2016. http://hdl.handle.net/11584/266638.

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The present work investigates deliberate modifications of traditional proverbs in Italian. Despite their ubiquity, Italian anti-proverbs (as they are usually referred to in international debate) have not been studied much. Since an official terminology has not been established yet, we propose to use the Italian neologism “paraproverbio” to refer to all those intentional alterations of an existing proverb, particularly with comic or advertising purposes. A preliminary definition of the proverb revealed to be necessary to cut off from our analysis those phraseological units which are often confused with proverbs, while they differ from them in some linguistic or pragmatic properties. The aim of this thesis is to study these phraseological units from various aspects, such as the modifying techniques and the purposes underlying the creating process. After proposing a classification of the transforming procedures (substitutions, permutations, additions, suppressions, contaminations), a pragmatic analysis is offered. An examination of comic strategies, based on a corpus of anti-proverbs from printed and Internet collections, shows how proverbs have been made the object of humour not only by authors as Marcello Marchesi and Totò but also by common people using them on the Internet to ironize on different aspects of life. The manipulation of proverbs by copywriters is then examined, proving how the paremiological repertoire and its authoritative tone is captured for commercial aims. In this work we also affirm that the copious and universal production of anti-proverbs is an argument in favour of the vitality of the proverb, which then negate claims about the extinction of proverbs in modern society.
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Pischedda, Pier Simone. "Translating and creating sound symbolic forms in Italian Disney comics : a historical and linguistic inquiry." Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/16698/.

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This research will seek to map the use and importation of sound symbolic forms, such as ideophones—including onomatopoeia—and interjections, into Italian through Disney comics. It will describe the slow and still on-going linguistic adaptation involved, which has been influencing the Italian language for the past eighty years by encouraging lexical experimentation and spurs of creativity on the part of Italian cartoonists and translators. Scholars tend to dismiss the topic here analysed by affirming that Romance languages have been deeply affected by Anglophonic influences, but these assumptions are rarely backed up by empirical data. Systematic studies on the creative potentials of Italian sound symbolism or on the influence of English ideophones and interjections based on an extended corpus are scarce. Similarly rare are studies on the use and function of ideophones across languages. This is a chance to look at how a single linguistic phenomenon (i.e. sound symbolism) has been moulded into a language through eight decades of assimilation and, more specifically, to study how the Italian language and Disney comics published in Italy have adapted in order to accommodate and successfully employ sound symbolic forms.
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Ringeborn, Ulrika. "Att komma hem : Coming home." Thesis, Linnéuniversitetet, Institutionen för språk och litteratur, SOL, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-12927.

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In this essay I analyze the meaning of the concepts home and at home and the feeling of coming home. What is a home and what different interpretations are there regarding the concepts of home and being at home? What kinds of feelings are aroused by coming home? The world we live in offers great opportunities to travel, which in itself creates a perspective on the meanings of the concepts. The world we live in also forces people to move from their homes, families and countries due to various reasons, which creates various problems and a certain urgency concerning the concepts. I describe basic terms concerning the concepts, both regarding concrete definitions and more abstract notions, and then compare them with my own reflections.          Based on my writing project Coming home I discuss these questions in various ways. I also describe the considerations I have made regarding these issues and the impact they have made in the text collection. I present my own description of home as a result of and defined by the emotions this term creates and where the moods are decisive.          The intention with Coming home is to offer different perspectives on and reflections upon the various feelings of coming home expressed by my own voice in the literary texts under study.
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Books on the topic "Creative comics"

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1971-, McLoughlin Chris, ed. Create your own graphic novel: From inspiration to publication - the creative comics masterclass. Ilex, 2007.

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Eisner, Will. Expressive anatomy for comics and narrative: Principles and practices from the legendary cartoonist. W.W. Norton, 2008.

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Haines, Lurene. A writer's guide to the business of comics. Stabur Press, 1995.

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Haines, Lurene. The writer's guide to the business of comics. Watson-Guptill, 1998.

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Zub, Jim. Figment. Marvel Worldwide, Incorporated, 2017.

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Comics, Fun Blank. Creative Comics: Draw Your Own Comic, Kids Creative Blank Comic Book. Independently Published, 2019.

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Design, Comics. Blank Comics Book for Kids: Draw Your Own Creative Comics , Variety of Comic Templates. Independently Published, 2020.

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Bae, Creation. Blank Comic Book: Creative Comics - My First Comic Book - 100 Pages - 8x10inch. Independently Published, 2021.

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Biggest Comics: Blank Comic Book for Creative Kids, Comic Book Empty Templates. Independently Published, 2020.

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Designs, Peakan. Blank Comic Book- Draw Comics: Draw Your Own Creative Comics with This Variety of Comic Templates-Comic Book Maker. Independently Published, 2020.

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Book chapters on the topic "Creative comics"

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Laser, Björn. "Multilingualism and the Semiotics of Comics in Comics and Picturebooks for Children." In Creative Readings of Multilingual Picturebooks. Routledge, 2025. https://doi.org/10.4324/9781032655376-8.

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Preskill, Hallie. "Understanding Content Analysis Through the Sunday Comics." In Creative Ideas For Teaching Evaluation. Springer Netherlands, 1989. http://dx.doi.org/10.1007/978-94-015-7829-5_20.

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Aditia, P., and A. N. Fadilla. "Constructing meaning on Tahilalats comics based on Instagram comments section." In Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities. Routledge, 2023. http://dx.doi.org/10.1201/9781003372486-32.

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Chan, Anthony Y. M. "From Comics to Animation: A Media Study of Hong Kong’s Creative Industry." In Chinese Culture in the 21st Century and its Global Dimensions. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-2743-2_6.

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El Refaie, Elisabeth. "Chapter 5. Creative visual metaphors of protracted and frozen time in autobiographical comics about depression." In Human Cognitive Processing. John Benjamins Publishing Company, 2022. http://dx.doi.org/10.1075/hcp.75.05elr.

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Perley, Bernard C. "Comic Relief." In The Creative Ethnographer's Notebook. Routledge, 2024. http://dx.doi.org/10.4324/9781003365228-6.

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Latiff, Dzaa Imma Abdul, Zari Nezam Ruzali, Siti Nasarah Ismail, et al. "A New Creative Revolution of Dakwah Among Online Media Users: A Case Study of Islamic Online Comics and Cartoons." In Contemporary Issues and Development in the Global Halal Industry. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-1452-9_17.

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Dubin, Nathaniel E. "Creative Choices: Notes on Translating the Old French Fabliaux." In Comic Provocations. Palgrave Macmillan US, 2006. http://dx.doi.org/10.1057/9780230601178_12.

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May, Adrian. "Protest Songs and the Comic Connection." In Tradition in Creative Writing. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74776-3_7.

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Lopes, Ricardo, Tiago Cardoso, Nelson Silva, and Manuel J. Fonseca. "Calligraphic Shortcuts for Comics Creation." In Smart Graphics. Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02115-2_19.

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Conference papers on the topic "Creative comics"

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Sun, Nafiz-Al-Rashid, Surovi Adlin Palma, Fernaz Narin Nur, Humayara Binte Rashid, and A. H. M. Saiful Islam. "Creating Multi-level AI Racing Agents Using a Combination of Imitation and Reinforcement Learning and Analyzing Similarity Using Cross-Correlation." In 2024 IEEE International Conference on Computing, Applications and Systems (COMPAS). IEEE, 2024. https://doi.org/10.1109/compas60761.2024.10796663.

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Dahlstrom, Robert (Bob), and Michael Hindmarsh. "Industrial Cleaning and Coating Drones a Look at What’s Coming in 2022." In Coatings+ 2021. SSPC, 2021. https://doi.org/10.5006/s2021-00032.

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Abstract Cleaning, coating, and the nondestructive testing (NDT) of corrosion-susceptible surfaces requires extensive manual labor, often at heights that can create dangerous occupational environments. Drones, also known as uncrewed/unmanned aerial vehicles or systems (UAVs, UASs), can be leveraged to perform some of these tasks, including cleaning and coating, while keeping workers safely on the ground. Drone capabilities have significantly evolved over the past decade, and it is expected that the ubiquity of such systems will continue to increase in the years to come building. This paper focuses on Tethered Drones for Coating and Cleaning. Specifically, using Tethered Aerial Robotic Systems (drones) for Visible Surface Cleaning and Removal of Nonvisible Contamination and Architectural and Protective Coating Applications
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Putra, I. Dewa Alit Dwija. "Kamasan Puppet Painting, Balinese Traditional Comics." In 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017). Atlantis Press, 2018. http://dx.doi.org/10.2991/bcm-17.2018.54.

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Демидова, М. В. "CREATIVE PROJECT “CREATION OF ANIMATED COMICS DEDICATED TO THE 150TH ANNIVERSARY OF VSEVOLOD MEYERHOLD’S BIRTH”." In Мультимедиа: современные тенденции. Crossref, 2025. https://doi.org/10.54874/9785605245759.2024.10.06.

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Статья посвящена созданию одной из современных и востребованных форм подачи информации — анимированному комиксу. Область применения комиксов постоянно расширяется. Комикс дает возможность рассказать просто и обо всем, поэтому приковывает пристальное внимание дизайнера. Рассмотрены этапы работы дизайнера по созданию анимированного комикса на примере студенческих работ, посвященных 150-летию со дня рождения В. Мейерхольда. The article is devoted to the creation of one of the modern and popular forms of information presentation — animated comics. The scope of comics is constantly expanding. Comics provide an opportunity to tell simply and about everything, therefore they attract the close attention of the designer. The amount of work that a designer must do before the comics are released to the viewer is presented in this article. As an example, student animated comics dedicated to the 150th anniversary of Meyerhold’s birth are considered.
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Chirlesan, Georgeta. "Modern Approach For Empowering Literacy In Adolescents Through Creative Engagement With Comics." In EduWorld 2018 - 8th International Conference. Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.08.03.226.

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Damando Santos, Fabrícia, Eduarda Lucas Leal, Letícia Vieira Guimarães, and Sara Rúbia Monteiro Abre. "Elétroino: Um relato de experiência no desenvolvimento de histórias em quadrinhos para o ensino de eletrônica na educação básica." In Computer on the Beach. Universidade do Vale do Itajaí, 2024. http://dx.doi.org/10.14210/cotb.v15.p252-257.

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ABSTRACTIn recent years, the number of teaching materials developed and applied in the educational area has increased significantly, mainly due to the support that these materials have given to the teaching and learning process. This article presents teaching material developed in the form of comic books (comics), with 03 (three) volumes, which contain innovative electronics concepts. In the exact area, female participation has been decreasing over the years and, currently, several actions to increase female representation in the computing area have been promoted. Therefore, the Project Include gurias is developed as comica, to be worked on in the classroom with women, who are present in the final years of elementary school, seeking to present electronics in a more playful and creative way.
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Matsui, Takeshi, Satoko Suzuki, and Yuichi Washida. "CROSS-BORDER GATEKEEPER OF FOREIGN CREATIVE INDUSTRY PRODUCTS: THE CASE OF MANGA (JAPANESE COMICS) AND SUSHI IN FRENCH MARKET." In Bridging Asia and the World: Globalization of Marketing & Management Theory and Practice. Korean academy of marketing science, 2014. http://dx.doi.org/10.15444/gmc2014.01.07.04.

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Craciun, Dana, and Madalin Bunoiu. "DEVELOPING PRE-SERVICE SCIENCE TEACHERS TPACK CONFIDENCE THROUGH WEB BASED COMICS." In eLSE 2017. Carol I National Defence University Publishing House, 2017. http://dx.doi.org/10.12753/2066-026x-17-135.

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The Technology Pedagogy and Content Knowledge (TPACK) framework used in the pre-service teacher training program requires new approaches to the effective integration of technology in science education, highlighting the intersection of the three main domains previously mentioned (technology, pedagogy and science content knowledge) in the training of future teachers. To develop the pre-service teacher's confidence in using TPACK we have chosen training activities built on web based comics and mind/concept maps as our pedagogical methods. Web based comics consist of fixed sequences of images and text created and viewed through specialized online applications. In science education, comics represent a creative alternative to present and explain a concept, phenomenon and/or a situation. Visual methods such as concept cartoons or concept maps can be used for learning new concepts or systemizing information. We have opted for these methods since communicating scientific concepts and knowledge through visual representations and using web 2.0 applications and gadgets are features which characterize the current generation of students. In this paper we describe the way in which pre-service physics teachers enrolled in the Teacher Training Program at the West University of Timisoara between the years 2014 and 2016, have acquired and evaluated TPACK while participating in the design, management and analysis of learning activities based on visual representations developed for compulsory education. Our study reveals that they consider the integration of web based comics in their teaching activities to be beneficial for presenting, explaining and assessing the concepts and phenomena taught in class, as well as for identifying and correcting misconceptions. Furthermore, our study shows that the future physics teachers have developed TPACK since an efficient integration of comics and mind maps assumes a more profound understanding of the relationship between technology, pedagogical knowledge and the scientific content taught in class.
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Zerkina, Natalya, Galina Chusavitina, and Ekaterina Karmanova. "USE OF NETWORK SERVICES WEB 2.0 FOR ICT COMPETENCE FORMATION OF STUDENTS IN ENGINEERING WITH APPLICATION OF PROJECT APPROACH." In eLSE 2019. Carol I National Defence University Publishing House, 2019. http://dx.doi.org/10.12753/2066-026x-19-155.

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The article describes the experience of increasing efficiency of competence formation of students of applied information science. Authors underline the necessity of improving theoretical materials of disciplines and elaborating new methodical approaches to teaching technical disciplines for students in engineering of higher education institutions. One of the primary problems of future software engineers training is the lack of efficient approaches to ICT competence formation and particularly in development of its creative and research components. As a solution to the problem, application of project activities for teaching disciplines which are related to information and communication technologies is proposed as well as the active use of web 2.0 services. The authors point out the following advantages of using web 2.0 in the educational process: services allow increasing students' cognitive interest to the problems of the academic discipline, diversifying the main activities during the project, presenting design solutions in a visual, interactive form, forming their own unique digital content. The article presents a mental map of web 2.0 services with categories and particular resources that will be useful for carrying out applied informatics bachelors' projects. The authors offered examples of project topics in the disciplines of computer science, application programming, information security, design activities, and development of Internet applications. In addition, the pedagogical capabilities of such services as comics creation service (Pixton), development of mental maps (mindmup), creation of infographics (Piktochart), organization of teamwork (Yougile) are described. The research results showed that the use of web 2.0 network services while applying the project approach in the process of developing ICT competence among applied informatics bachelors allows not only increasing interest in technical disciplines study, enhancing information exchange, communication among students, but also developing ability of cooperate, teamwork, as well as creative and research activities. The article reveals methods of applying network services Web 2.0 for organizing educational projects. The review of services according to categories is offered and specific examples of their application for organizing project activities while studying ICT disciplines are described.
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Goldman, Shelley, and Molly Bullock. "Comic creation, comic relief." In IDC '13: Interaction Design and Children 2013. ACM, 2013. http://dx.doi.org/10.1145/2485760.2485835.

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Reports on the topic "Creative comics"

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Murray, Chris. Comics Studies Creative Research Hub Report. University of Dundee, 2024. http://dx.doi.org/10.20933/100001342.

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PLATONOVA, E. V., and K. A. MYASNIKOVA. THE SPECIFIC TRANSLATION OF ONOMATOPOEIA IN ENGLISH COMICS. Science and Innovation Center Publishing House, 2022. http://dx.doi.org/10.12731/2077-1770-2021-14-1-3-77-82.

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This article is devoted to the study of the translation of onomatopoeia in English-language comics into the Russian language. Onomatopoeic words cause difficulties in their translation, which creates the need to study onomatopoeia from the point of view of their special characteristics, such as their optional role. The need for creative rethinking, full consideration of the context as well as getting into the situation are especially highlighted.
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Amber, Huff, and Tim Zocco. Comic: Future Natures - A Primer for the Curious. Centre for Future Natures, 2025. https://doi.org/10.19088/ids.2025.001.

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In this introductory comic from Future Natures, we explore the multiple crises produced by values that create artificial divisions between humans and the rest of nature. Through empires and colonisation to their existing forms in modern capitalism, nature has been commodified, privatised and enclosed. But alternatives are all around us. Commoning offers a radically different way of valuing resources and other ‘social goods’, in agroecology, urban commons, creativity and technology, and more. Commoning not only helps to address people’s immediate needs, here and now. By making us think about what we value and how we value it, commoning can open up many possible and imagined futures.
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Arbib, James, and Tony Seba. Rethinking Transportation: A Policy Primer for the Coming Transportation Disruption. RethinkX, 2017. http://dx.doi.org/10.61322/oygu9559.

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The disruption of road transport by a new business model, Transport-as-a-Service (TaaS), has the potential to provide cities, states, and the US economy with their biggest boost in a century, while helping solve some persistent social and environmental problems at zero cost. Fleets of autonomous electric vehicles, owned by fleets (not individuals) will offer ways to transport people at much lower cost, leading to a boost in disposable incomes of more than $5,600 per household (or $1 trillion in aggregate per year), with a further $1 trillion per year boost to GDP from productivity gains. These gains will be spread far more evenly across society than tax cuts and will flow back into the economy, with the potential to create many new jobs, helping to compensate on a larger scale for those lost. This is a technology disruption – not just an energy shift – and the infrastructure for it is already mostly here.
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Лов'янова, І. В. Можливості змісту освіти у процесі формування інтелектуальних умінь старшокласників. Криворізький державний педагогічний університет, 2005. http://dx.doi.org/10.31812/0564/2257.

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Coming from wording of the notion "intellectual skills" and structures of the skills as complex larval formation in this article the didactic possibilities of the contents of the education and methodical methods of its learning, which promote the most efficient shaping intellectual component personality of the graduate of the school are opened . Emphases is spared realization problem approach to process of the shaping the intellectual skills of the creative nature on example of disciplines naturallymathematical cycle.
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Brennan, Brigid. Investing in Residencies, Improving Schools: How Principals Can Fund Better Teaching and Learning. Prepared To Teach, 2017. http://dx.doi.org/10.61625/leoy1156.

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School leaders can structure budgets to make room for innovative programs, creative staffing plans, and new initiatives. Principals have the opportunity to do the same when it comes to residencies—and when they do, it’s not only aspiring teachers who benefit. The entire community sees positive impacts. Using funding models from California public schools, this report explores where there might be room for co-teaching in every public school classroom.
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Tranby, Eric, Matt Jacob, Abigail Kelly, and Julie Frantsve-Hawley. A Coming Surge in Oral Health Treatment Needs — Pandemic-related events appear poised to create a spike in oral disease among adults. CareQuest Institute for Oral Health, 2021. http://dx.doi.org/10.35565/cqi.2021.2028.

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Zachry, Anne. Bridging the Gap Between Academia and Practice: Possibilities for Research Collaboration and Funding. University of Tennessee Health Science Center, 2019. http://dx.doi.org/10.21007/chp.ot.fp.2019.0002.

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Preparing a successful small grant proposal involves research, planning, preparation, and determination, but obtaining funding for a creative project is not unrealistic. Practitioners are in the trenches on a daily basis, and many likely have novel ideas and relevant questions, especially when it comes to interventions. These intervention questions are important, with the American Occupational Therapy Association reporting that more studies are needed to investigate and support occupation-based intervention. By developing partnerships, educators, practitioners, and students can engage in small scale projects to further the knowledge base in the field of occupational therapy.
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Quirós, Daniel, David Ulloa, Catalina Murillo, et al. Costa Rica 2050: tales of change. Inter-American Development Bank, 2023. http://dx.doi.org/10.18235/0004679.

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Major changes demand exertions of the imagination. Costa Rica possesses significant challenges in its Nationally Determined Contribution presented in 2020 (NDC 2020), the National Decarbonization Plan, and the National Adaptation Policy; meeting them requires work, commitment, and creative work that enables us to visualize it. These stories offer us a glimpse into the future we aspire to and the future we fear, a glimpse of what is coming and what could come. Costa Rica has the economic and technological conditions for transformation. Having the necessary conversations to promote it is still pending, conversations in which citizens feel involved. With this in mind, we propose these stories as a way to start the discussion and invite us to contemplate what could come and what we could do to build a better future.
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ISDM, CSIP. Villgro: Crafting an Incubator. Indian School of Development Management, 2024. https://doi.org/10.58178/242.1034.

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This case study engages with the journey of Villgro, a social enterprise “incubator” founded in 2001 by Paul Basil. Initially coming into being with a focus on rural, grassroots innovators and entrepreneurs, Villgro looked to scout for, support and grow their ideas into viable enterprises, with the ultimate goal of rural prosperity and wealth creation. It has today grown into an important part of the social enterprise landscape in India. This case traces Villgro’s journey in laying the foundations for and contributing to the development of an ecosystem able to support and nurture early-stage innovations; and explores in detail what an end-to-end incubation process entails.
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