Academic literature on the topic 'Creative designs'

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Journal articles on the topic "Creative designs"

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Li, Haibing, and Roland Lachmayer. "Generative Design Approach for Modeling Creative Designs." IOP Conference Series: Materials Science and Engineering 408 (October 1, 2018): 012035. http://dx.doi.org/10.1088/1757-899x/408/1/012035.

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Rui-Lin, Lin. "Creative Conceptual Study of the Blind Navigation Cane." Journal of Scientific and Engineering Research 10, no. 10 (2023): 68–71. https://doi.org/10.5281/zenodo.10465440.

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<strong>Abstract </strong>This paper aims to guide students through the educational journey of a creative thinking and design methods course, encouraging the application of creative thinking techniques and sparking innovative ideas. Through collaborative group work, students propose improvements and designs for innovative products, aiming to create solutions that are more convenient or safer than existing ones. Furthermore, following the presentation of students' creative ideas, blind navigation cane designs are evaluated based on criteria of innovativeness, novelty, practicality, and future a
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Chen, Junming, Zichun Shao, and Bin Hu. "Generating Interior Design from Text: A New Diffusion Model-Based Method for Efficient Creative Design." Buildings 13, no. 7 (2023): 1861. http://dx.doi.org/10.3390/buildings13071861.

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Because interior design is subject to inefficiency, more creativity is imperative. Due to the development of artificial intelligence diffusion models, the utilization of text descriptions for the generation of creative designs has become a novel method for solving the aforementioned problem. Herein, we build a unique interior decoration style dataset. Thus, we solve the problem pertaining to the need for datasets, propose a new loss function that considers the decoration style, and retrain the diffusion model using this dataset. The trained model learns interior design knowledge and can genera
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Lee, JuHyun, Ning Gu, and Anthony P. Williams. "Parametric Design Strategies for the Generation of Creative Designs." International Journal of Architectural Computing 12, no. 3 (2014): 263–82. http://dx.doi.org/10.1260/1478-0771.12.3.263.

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Artobatama, Irman, Woro Sri Hastuti, Enny Zubaidah, and Setiawan Edi Wibowo. "STEM Learning Design with Literation-Based Pop-Up Book Media in Elementary Schools." Jurnal Prima Edukasia 11, no. 2 (2023): 152–60. http://dx.doi.org/10.21831/jpe.v11i2.56628.

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This study aims to examine the stages of developing a STEM learning design with literacy-based Pop-Up Book media. Media-integrated instructional designs can facilitate students' mastery of the studied subject. The implementation of learning designs with creative media has not been widely applied during teaching and learning activities in class, especially in thematic learning with the 2013 curriculum. Pop-Up Book Media is creative media applied to literacy-based STEM learning designs in school. This study used a design-based research method. Data were collected through interviews, expert asses
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Liu, Nien-Te, Chang-Tzuoh Wu, and Jia-Cin Li. "ON THE CHARACTERISTICS OF FUNCTIONAL ELEMENTS FOR INNOVATIVE DESK LAMP CONCEPTUAL DESIGN." Transactions of the Canadian Society for Mechanical Engineering 41, no. 3 (2017): 457–67. http://dx.doi.org/10.1139/tcsme-2017-1032.

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Desk lamp designers tend to focus on the structure of lamps and not consider the option of incorporating new, innovative designs. Creative functional elements and innovative illustrations for desk lamps are proposed in this study. The main creative functional elements are lamp shades, bases, hinges, and pipes. There are three connecting types for these main creative functional elements: the assembled type, the composite type, and the integrated type. These principles are applied to create three creative functional elements and three connecting types that are subsequently used to generate three
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Vinodh, S., and Sharath Kumar T. "A case study on applying creative design concepts to brake rotor design." Journal of Engineering, Design and Technology 14, no. 1 (2016): 2–16. http://dx.doi.org/10.1108/jedt-10-2011-0070.

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Purpose – The purpose of this paper is to report a study in which creative design concepts have been applied to automotive brake rotor design. Design/methodology/approach – The literature review on creative design concepts and braking system scenario has been carried out. By studying the existing brake rotors and applying creative design concepts, modified rotor designs have been developed. Findings – The experience gained out of the study indicated that braking efficiency and durability of the braking system can be significantly improved by the adoption of proposed designs. Research limitatio
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Shuo, Yang, and Zhang Chao. "Creative Product Design Based on Dong Culture Creative." E3S Web of Conferences 179 (2020): 02116. http://dx.doi.org/10.1051/e3sconf/202017902116.

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The study of Dong ethnic cultural resources provides the experience basis and method path for the designing and development of cultural and creative products with Dong ethnic-cultural characteristics. In the research, first of all, the Dong culture is mainly taken as the core and the Dong cultural resources are classified. Secondly, it studies the attributes of cultural and creative products and designs and combs the cultural and creative products of Dong nationality. Furthermore, the creative product design model of Dong ethnic culture is constructed, and eye tracking technology is taken as a
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Lesmana, Rizqy Frakhesty Islamy, and Irwan Yudha Hadinata. "CREATIVE HUB BANJARBARU." JURNAL TUGAS AKHIR MAHASISWA LANTING 11, no. 2 (2022): 80–92. http://dx.doi.org/10.20527/jtamlanting.v11i2.1451.

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The design of the creative hub in Banjarbaru was motivated by seeing the preferences oftoday's youth with creative and collaborative work. This creative hub aims to be a place that can be aplace for character building, a productive place, a place of escape that can provide benefits, a placefor gatherings to share creative ideas, develop, build relationships and so on so as to be able to give aunited effect to a group of young people. which is designed using the architectural program methodaccompanied by the concept of in motion. The program concept has two main principles, namelyexperience spa
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Lee, Myoung-Joo, Gyu-Bin Kong, and Esther Choi. "A Study on the Utilization of Deep Learning-Based Image Generators for Nail Art Design Creation: Focusing on the Colors and Patterns of Fish Scales." Journal of the Korean Society of Cosmetology 30, no. 2 (2024): 250–59. http://dx.doi.org/10.52660/jksc.2024.30.2.250.

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This study aimed to develop nail art designs inspired by the colors and patterns of fish scales. Various images of fish were collected, and the colors, patterns, and textures of their scales were analyzed. Using deep learning-based image generator, designs replicating the colors and patterns of fish scales were created. Based on these designs, five nail art works were produced. The colors and patterns of fish scales are suitable for creative nail art designs, and designs inspired by fish scales demonstrate excellent visual effects due to the appropriate application of principles of form and ex
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Dissertations / Theses on the topic "Creative designs"

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Holz, Malcolm J. "The creative suburb: Building and urban designs for suburban innovators." Thesis, Queensland University of Technology, 2016. https://eprints.qut.edu.au/93062/9/Malcolm_Holz_Exegesis.pdf.

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This project involved development of a series of new building and urban designs available for innovators operating in new suburban greenfield situations in Queensland, Australia. The project drew on significant primary research with suburban home-based creative industries workers, vernacular architecture, and town planning in the Toowoomba region, and comprised construction of a prototype 'homeworkhouse' in Clifton, Queensland. The work also included production of a book featuring building concept plans and urban designs for a creative suburb made up entirely of homeworkhouses especially desig
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Thompson, Robert. "A creative project for the US Botanic Garden : an alternative design for the National Garden." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/864950.

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A call for design proposals for three features for the National Garden was held in October, 1992 by the National Fund for the U.S. Botanic Garden. The competition called for refinement of an existing master plan developed by EDAW, a landscape architectural firm, or the design of a new concept for the National Garden. This creative project chose to develop a new master and to document the research, process, and assumptions that lead to the final design. The research will focus on the examination of the site and it's history (Washington, D.C.) and examination into the history, evolution, and rel
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Bai, Guo. "Three Essays on Governance Designs in Digital Age." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLH011/document.

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Le principal objectif de cette thèse est d'expliquer en quoi l’efficience statique (static efficiency), l’efficience de coordination (coordinative efficiency) et l’efficience créative (creative efficiency) jouent un rôle déterminant dans la conception de la gouvernance à l'ère numérique. Il s’agit également d’étudier des mécanismes originaux de gouvernance, au-delà de la traditionnelle dimension marché-hiérarchie, pouvant faciliter les processus de coordination intégrative (integrative coordination) ainsi que de création collective dans les organisations.La thèse comprend trois essais. Le prem
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Anthony, Brendan. "‘The Stairways to Mixing Heaven’: Designs for the Optimisation of Creative Mixing Practices in Popular Music Record Production." Thesis, Griffith University, 2015. http://hdl.handle.net/10072/367706.

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As music technology ever develops, so too the creative practices and sonic outcomes of popular music productions evolve in response. This project therefore investigates the ways in which user-led system design informs the author’s practice as a recording studio mix engineer and as co-creator of popular music recordings. The dissertation details a two-year study into the Stairways mixing preparation framework developed by the author. Stairways will be tested for its suitability to design personalised mixing systems with a view to achieving optimum creative results for various musical styles. T
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Belich, Jerald. "Designing Toolsets for Improving the Accessibility of Immersive Technology." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556720229902984.

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BOWERS, ROBERT SIDNEY EARL. "MANAGING CREATIVITY FOR PRODUCTIVITY: RATIONALE, DESIGN AND PROGRAMS (INNOVATION, CREATIVE, INVENTION, INNOVATE, CREATION)." Diss., The University of Arizona, 1986. http://hdl.handle.net/10150/188177.

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This study presents an operational definition of creativity within the contexts of business, school and community. A design for the strategic management of creativity is developed. Suggestions are made for programs to increase effectiveness in the use of creative skills. Creativity has been viewed in the past as something that happens rather than deliberate activity directed to specific goals. Numerous studies have failed to find a significant relationship between measurements of creative skills and intelligence as delimited by IQ tests and other measures of performance. Creativity can be dist
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Still, Frederick George. "Digital Collage-Access to inspiration: The use of multimedia as a catalyst for creative thought." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2891.

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This paper takes the position that creativity can be enhanced by multimedia. Computer software was designed and a study was conducted to measure that proposition. The author used participant self-analysis as a means to gather data on creativity enhancement holding to the presupposition that people can tell when they are creative and when their creativity is inhibited. The results of the study supported the belief that multimedia and the software designed for that purpose was able to enhance creativity.
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Yu, Shasha. "Facilitating a Creative Growth Mindset: A Creative Process that Integrates Gameplay with Maketools." The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1587417280180723.

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Stuckey, Rachel E. "Creating a Model for Developmental, Cross-Cultural Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716398.

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Rivas, Chávez Valeria Andrea. "La influencia de la digitalización en los procesos creativos de ilustradores profesionales de Lima." Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/653068.

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El objetivo principal de la investigación es analizar cómo afecta la digitalización de las herramientas de diseño al proceso creativo de los ilustradores profesionales en Lima. De acuerdo con ello, se propuso como hipótesis que la digitalización puede ocasionar un cambio en los niveles de productividad relacionados con la innovación y representación de ideas. De este modo, se analizaron los resultados de una dinámica aplicada a ilustradores profesionales quienes estaban divididos en dos grupos de manera aleatoria. Un grupo haría uso de herramientas digitales para graficar la mayor cantidad
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Books on the topic "Creative designs"

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1949-, Bradley Steve, ed. Contained gardens: Creative designs and projects. Storey Communications, 1995.

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1953-, Murray Elizabeth, ed. Creative landscaping: Ideas, designs, and blueprints. Friedman/Fairfax Publishers, 1995.

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(Firm), Pie Bukkusu, ed. Packaging design & graphics: An international showcase of creative package designs. PIE Books, 1993.

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1918-, Abe Kazuo, Aoyama Ayako, Yoshio Yuko, and Pie Bukkusu (Firm), eds. Packaging design & graphics: An international showcase of creative package designs. PIE Books, 1993.

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Creative Garden Designs. Chancellor Press, 1992.

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Creative Garden Designs. Aura Books,/ Chancellor Press, 1992.

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Creative Designs Book: A Creative Book. Independently Published, 2022.

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DeLuca, Helena Ann. Creative Doodle Designs: Steampunk. Dorothy-Frances Books, 2018.

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Maxwell, Jo Ann. Creative bookmarks: 14 designs. American School of Needlework, 1993.

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Whatley, Sherron. Creative Line & String Designs. Activity Resources Company, Incorporated, 1996.

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Book chapters on the topic "Creative designs"

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Roy, Robin. "Creative product designs." In Creative Design and Innovation. Routledge, 2023. http://dx.doi.org/10.4324/9781003354406-7.

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Earnshaw, Rae. "Epilog." In Creativity in Art, Design and Technology. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-24869-6_12.

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AbstractVarious aspects of creativity are summarized. Some have known constraints and others have unknown constraints. The ways in which technology have been utilized in the creative process are summarized. Technology that offers the facility of interaction with the user enables iterative production of designs and creative works. The relationship between creativity, art, design, and technology is summarized in a set of propositions.
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Mahoney, Laurie, Phil Osborne, and Jean Ross. "Creative Designs: Health Promotion Resources Aligned with Rural Community Health." In Rural Landscapes of Community Health. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-43201-9_3.

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Fields, Deborah A., and Yasmin B. Kafai. "Creative Play in Virtual Worlds: Avatar Designs, Language Play, and Cheats." In Emerging Technologies for the Classroom. Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-4696-5_16.

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Min, Hyeun-Jeong, and Sung-Bae Cho. "Creative 3D Designs Using Interactive Genetic Algorithm with Structured Directed Graph." In PRICAI 2004: Trends in Artificial Intelligence. Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28633-2_42.

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Brooks, Eva, Anders Kalsgaard Møller, and Maja Højslet Schurer. "Integrating Digital Technologies in Teaching and Learning Through Participation: Case Studies from the Xlab – Design, Learning, Innovation Laboratory." In Methodology for Research with Early Childhood Education and Care Professionals. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-14583-4_7.

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AbstractTechnology-rich creative and collaborative learning environments are believed to offer powerful settings for children to become acquainted with computational concepts through playful ways of learning. This chapter draws on a body of empirical research grounded in a Living Lab environment at Aalborg University in Denmark (Xlab – Design, Learning, Innovation), which functions as an educational mediator of playful workshops offering hands-on experience of technologies and creative approaches to experiment- and explorative-oriented activities, where children and teachers can play to learn.
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Brooks, Eva, and Jeanette Sjöberg. "Evolving Playful and Creative Activities When School Children Develop Game-Based Designs." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06134-0_51.

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Zannoun, H., J. Okorafor, T. Asensio, et al. "Leveraging Insights from Unique Artifacts for Creating Sustainable Products." In Lecture Notes in Mechanical Engineering. Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-28839-5_118.

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AbstractSustainable manufacturing pursues the achievement of economic, environmental, and societal benefits by promoting the long-term use of materials, products, and components within a circular economy. The analysis of one-of-a-kind classical products reveal some designs that exhibit a creative combination of parts from a variety of industrial sectors. For example, Italian designers behind some innovative artifacts have managed to integrate components from different sources into attractive and emotional-oriented objects that are revered to this day. The present work aims to combine 6R-based
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van Willenswaard, Wallapa. "Service Design for ThaiHealth Food Program: Exploring Participatory Policy Development." In Design Research Foundations. Springer Nature Switzerland, 2025. https://doi.org/10.1007/978-3-031-78884-0_10.

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Abstract Without claiming to belong to any formal design school, Innovation Network International (INI), by means of its Integration Project, is creatively contributing to collaborative Food Policy Design in the framework of the ThaiHealth Food Program 2022–2032. This ten-year Food Program policy is developed by the Thai Health Promotion Foundation (ThaiHealth). Thanks to expert consultations, the services that various partners deliver within the Program can be articulated with more precision and aspiration. This is an ongoing process gradually shaping the Integration Project as a service to m
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Arifiana, Deny, Inty Nahari, and Mein Kharnolis. "Application of the Essential Look Method in the Fashion Design Development Process to Produce Creative Fashion Designs." In 5th Vocational Education International Conference (VEIC 2023). Atlantis Press SARL, 2024. http://dx.doi.org/10.2991/978-2-38476-198-2_202.

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Conference papers on the topic "Creative designs"

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Pan, Qin, and Sunil Weerakkody. "Licensing Advanced Reactor Designs: Leveraging Operating History to Develop Creative Solutions in Addressing Future Focus Areas." In Advanced Reactor Safety (ARS). American Nuclear Society, 2024. http://dx.doi.org/10.13182/t130-43743.

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Mahammedi, C., M. K. S. Al-Mhdawi, Xiaojun Luo, and Farzad Pour Rahimian. "Towards The Creation of BIM-Based Decision Support System to Assist Designers To Design-Out Brownfield Site Hazards." In Creative Construction Conference 2024. Budapest University of Technology and Economics, 2024. http://dx.doi.org/10.3311/ccc2024-065.

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Jancy, Howard. "Coloring Stains for Concrete." In Paint and Coatings Expo (PACE) 2009. SSPC, 2009. https://doi.org/10.5006/s2009-00021.

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Abstract Concrete is an inherently attractive building material. It expresses the natural appeal of stone by its mass and permanence. With the addition of natural looking color variations, concrete as stone, is even more realistic. Concrete stains are an excellent choice for producing colors often found in earth and rock. When combined with simple and creative application techniques, stains allow for truly unique concrete installations, which complement a variety of hardscape and flooring designs. Stains are also quite useful for finishes that are more contemporary. Concrete floors, countertop
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Heyrani Nobari, Amin, Muhammad Fathy Rashad, and Faez Ahmed. "CreativeGAN: Editing Generative Adversarial Networks for Creative Design Synthesis." In ASME 2021 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2021. http://dx.doi.org/10.1115/detc2021-68103.

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Abstract Modern machine learning techniques, such as deep neural networks, are transforming many disciplines ranging from image recognition to language understanding, by uncovering patterns in big data and making accurate predictions. They have also shown promising results for synthesizing new designs, which is crucial for creating products and enabling innovation. Generative models, including generative adversarial networks (GANs), have proven to be effective for design synthesis with applications ranging from product design to metamaterial design. These automated computational design methods
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Ying Li. "Creative color designs for product packaging." In 2016 IEEE International Conference on Multimedia & Expo Workshops (ICMEW). IEEE, 2016. http://dx.doi.org/10.1109/icmew.2016.7574659.

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Sun, Kun, and Boi Faltings. "Supporting Creative Mechanical Design." In ASME 1994 International Computers in Engineering Conference and Exhibition and the ASME 1994 8th Annual Database Symposium collocated with the ASME 1994 Design Technical Conferences. American Society of Mechanical Engineers, 1994. http://dx.doi.org/10.1115/cie1994-0418.

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Abstract Knowledge-based CAD systems limit designers’ creativity by constraining them to work with the prototypes provided by the systems’ knowledge bases. We investigate knowledge-based CAD systems capable of supporting creative designs in the example domain of elementary mechanisms. We present a technique based on qualitative explanations which allows a designer to extend the knowledge base by demonstrating a structure which implements a function in a creative way. Structure is defined as the geometry of the parts, and function using a general logical language based on qualitative physics. W
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Briozzo, Paul, Rod Fiford, Keith Willey, Anne Gardner, and David Lowe. "Creativity in Mechanical Design: Establishing Student Perceptions of Creative Designs and Impediments to Creative Solutions." In 9th Research in Engineering Education Symposium & 32nd Australasian Association for Engineering Education Conference. Research in Enineering Education Network (REEN), 2022. http://dx.doi.org/10.52202/066488-0039.

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Abdel-Rahman and Shawki. "Model-aided techniques for creative mechatronics designs." In Proceedings Frontiers in Education Conference. IEEE, 1989. http://dx.doi.org/10.1109/fie.1989.69407.

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Sulistyono, IF Bambang. "Plywood Furniture Designs ( A Study on Shapes, Functions, Materials, Construction Techniques, and Production Processes)." In 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017). Atlantis Press, 2018. http://dx.doi.org/10.2991/bcm-17.2018.52.

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Phiwongkun, Kasira, Bhudtree Wetpichetkosol, and Kornkaew Saengchai. "Digital Illustration Designs of Lanna Local Foods for Use in Creative Designs." In 2024 Joint International Conference on Digital Arts, Media and Technology with ECTI Northern Section Conference on Electrical, Electronics, Computer and Telecommunications Engineering (ECTI DAMT & NCON). IEEE, 2024. http://dx.doi.org/10.1109/ectidamtncon60518.2024.10480083.

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Reports on the topic "Creative designs"

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Tan, Michael Lip Thye. Making, innovation, and science education: Considering two layers of analysis. National Institute of Education, Nanyang Technological University, Singapore, 2020. https://doi.org/10.32658/10497/22783.

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This study aims to document two layers of analysis concerning the educative benefits of making in makerspaces. While makerspaces are often closely associated with particular digital fabrication technologies in the public imagination, this study takes an expanded definition to include any sort of making that involves modifying materials according to one’s own plans, and not simply following instructions for assembly. While this would include conventional Design and Technology, Fabric work, and even Food and Nutrition, I have chosen to focus on the production of new scientific knowledge, especia
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Maguire, Sasha. Amplifying Voices. Celebrating Design. Women Who Design. Montana State University, 2025. https://doi.org/10.15788/1751923449.

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Women Who Design is a research project dedicated to amplifying the stories, challenges, and achievements of women designers in Bozeman. Through interviews, visual storytelling, and curated work samples, this project highlights their creative processes and showcases the unique contributions of local designers, shedding light on their impact within both the industry and the broader community.By documenting and sharing these stories, Women Who Design seeks to foster greater recognition and appreciation for women in the design field while creating a lasting resource for aspiring designers. This pr
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Kolodner, Janet L., and Ashok Goel. A Case-Based Approach to Creative Design. Defense Technical Information Center, 1994. http://dx.doi.org/10.21236/ada278235.

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McBee-Black, Kerri, Laura McAndrews, and Allison Kabel. Designed to Include: A Pilot Study Offering Creative Design Solutions for People Living with Disabilities. Iowa State University, Digital Repository, 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-175.

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Merl, Katharina, and Kalle Ekdahl. Developing a household energy planner through norm creative design. Users TCP, 2024. http://dx.doi.org/10.47568/7xr136.

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This is a project report from subtask 3 of the Users TCP Gender &amp; Energy Task. The design portion of the project, led by Boid as part of the wider research initiative, focuses on developing technical interventions that integrate norm critical design to sustainable energy consumption in Swedish households. This approach seeks to shift the focus from a traditionally male mindset in energy saving activities, which often emphasizes long term, technical solutions, to a more behavior-based approach traditionally associated with women, emphasizing daily energy use and planning.
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Thorpert, Petra, Tuva A. N. Indrevoll, Maartje Frencken, et al. Sketching as a Key Tool in Promoting Creative Thinking and Aesthetic Solutions. Faculty of Landscape Architecture, Horticulture and Crop Production Science, Swedish University of Agricultural Sciences, 2025. https://doi.org/10.54612/a.2qq4vievo6.

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This factsheet is the product of the students’ work with Procedural Theory in the course Urban Landscape Design during the spring term of 2025. The aim of the assignment is to reflect on and communicate urban landscape design working processes, by studies of sketching processes and creative thinking. The procedural theory or design process is a step-by-step procedure and exploratory method that applies a problem-solving approach to landscape design. According to Murphy (2016), a clearly defined design problem increases the likelihood of a successful resolution, where information intake and kno
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Zhang, Ling, and Eulanda A. Sanders. Synthesis of Handcrafts and Digital Printing: Creative Sustainable Apparel Design. Iowa State University, Digital Repository, 2014. http://dx.doi.org/10.31274/itaa_proceedings-180814-918.

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Ebringerová, Paulína, Peter Mazalán, and Michal Hronský. Fine art projects in architectural education: a tool for socio-critical reflection. WIETE Publications, 2025. https://doi.org/10.61544/vwck4333.

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The study of architecture, urban planning and design at technical universities primarily offers a rational, technology- and practice-oriented education. The offer of a conceptual and socially critical approach to creation is only represented to a low degree. Students create projects that take into account the latest technical, environmental and architectural trends, but receive few assignments or conceive their designs as specific philosophical statements critically examining current social and political phenomena, whether on a local or trans-regional scale. By implementing courses and seminar
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Zhang, Diana. Creating Covers and Consensus: Authors, Designers, and Publishers in the Book Design Process. Iowa State University, 2019. http://dx.doi.org/10.31274/cc-20240624-445.

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Minson, Valrie, Laura I. Spears, Adrian Del Monte, et al. Library Impact Research Report: Facilitating Innovative Research, Creative Thinking, and Problem Solving. Association of Research Libraries, 2022. http://dx.doi.org/10.29242/report.uflorida2022.

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As part of ARL’s Research Library Impact Framework initiative, the Marston Science Library (MSL) of the University of Florida (UF) George A. Smathers Libraries partnered with the UF Department of Interior Design (IND) to explore how research libraries facilitate innovation, creativity, and problem-solving competencies among their patrons. The MSL-IND team explored a three-tiered hypothesis that included: (1) students’ use of library spaces can contribute to building knowledge and practical applications for library space renovations; (2) student perceptions of space desirability as measured by
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