Dissertations / Theses on the topic 'Creative intelligence'
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Cully, Antoine. "Creative Adaptation through Learning." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066664/document.
Full textRobots have transformed many industries, most notably manufacturing, and have the power to deliver tremendous benefits to society, for example in search and rescue, disaster response, health care, and transportation. They are also invaluable tools for scientific exploration of distant planets or deep oceans. A major obstacle to their widespread adoption in more complex environments and outside of factories is their fragility. While animals can quickly adapt to injuries, current robots cannot “think outside the box” to find a compensatory behavior when they are damaged: they are limited to their pre-specified self-sensing abilities, which can diagnose only anticipated failure modes and strongly increase the overall complexity of the robot. In this thesis, we propose a different approach that considers having robots learn appropriate behaviors in response to damage. However, current learning techniques are slow even with small, constrained search spaces. To allow fast and creative adaptation, we combine the creativity of evolutionary algorithms with the learning speed of policy search algorithms through three contributions: the behavioral repertoires, the damage recovery using these repertoires and the transfer of knowledge across tasks. Globally, this work aims to provide the algorithmic foundations that will allow physical robots to be more robust, effective and autonomous
Mzenda, Bongile. "Computational intelligence margin models for radiotherapeutic cancer treatment." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/computational-intelligence-margin-models-for-radiotherapeutic-cancer-treatment(c91a87fd-a7af-416d-9336-ada908feda33).html.
Full textHagtvedt, Lydia Paine. "Creating Artificial Intelligence: An Inductive Study of How Creative Workers Forecast the Future and Manage Present Emotions." Thesis, Boston College, 2019. http://hdl.handle.net/2345/bc-ir:108640.
Full textThesis advisor: Michael G. Pratt
Through an inductive, qualitative study of individuals developing new artificial intelligence (AI) technologies, this dissertation builds theory on how creative workers manage the emotions that arise from forecasting the outcomes of implementing their creations. I find that, in a context that illuminates the danger of implementing certain types of creative ideas, creative workers forecast both positive and negative outcomes arising from implementing their work, which elicits ambivalence. My work indicates that how creative workers respond to this ambivalence affects whether they impose constraints on their work as it unfolds. First, some individuals may proceed without constraints because they have resolved their ambivalence by amplifying their positive thoughts and feelings toward their work. Informants who exhibited this pattern created psychological distance (Lewin, 1951; Trope & Liberman, 2003) from the potential negative effects of their work by anchoring on the present moment and/or emphasizing potential positive outcomes. However, the majority of informants exhibited a novel “redistribution” response to ambivalence, whereby they committed to their work (Brickman et al., 1987; Pratt & Rosa, 2003; Pratt & Pradies, 2011) and shifted from a strengthening of negative thoughts and feelings toward a strengthening of positive thoughts and feelings through the use of self-imposed constraints. My work suggests that, although self-imposed constraints do not eliminate negative thoughts and feelings altogether, applying these self-determined boundaries enables individuals to reduce ambivalence and engage (Harter, Schmidt, & Hayes, 2002) more fully in their work. In addition to inducing a process model that encompasses these dynamics, I present the categories and types of self-imposed constraints that I have induced. These self-imposed constraints are not mutually exclusive, and each serves one of three broader purposes: developing a sense that one’s creation will have a positive moral valence, that one will be able to control his or her creation, or that one may trust in the quality of his or her creation. This dissertation extends theory on the role of prospective thought processes in creative work and shows how constraints, though often seen as impediments to creativity, can be used proactively by creative workers to manage the darker emotions and thought processes that have largely been overlooked in prior research. This work also contributes a novel response to ambivalence, redistribution, which entails approaching potentially harmful creative work in a heedful manner
Thesis (PhD) — Boston College, 2019
Submitted to: Boston College. Carroll School of Management
Discipline: Management and Organization
Jungmann, Manuela. "Embodied creativity : a process continuum from artistic creation to creative participation." Thesis, University of Sussex, 2011. http://sro.sussex.ac.uk/id/eprint/7374/.
Full textTaylor, Madeline. "Technical skill, emotional intelligence, and creative labour: The collaborative work of costume realisation." Thesis, University of Melbourne, 2021. https://minerva-access.unimelb.edu.au/handle/11343/295015.
Full textThe thesis hypothesises that costume technicians’ work in design realisation has three main domains: technical, emotional, and creative. In this thesis, I argue the importance and contribution of technicians’ emotional intelligence and creative labour, alongside their technical skills, in their collaboration with designers. I evidence this through exploring these two domains’ deployment in the collaborative mechanisms of costume design development.
Linguistic ethnography is used to investigate this topic. As a methodology, linguistic ethnography marries ethnographic fieldwork with linguistic analysis, which I supplement with interviews with industry practitioners and extensive design theory. Comprehensive ethnographic studies of three sizeable Australian theatre costume workshops enable a detailed examination of costume design realisation and the collaborative partnership of costume technicians and designers. This generative methodology is novel to the costume field and establishing its value for costume research is one of the new knowledge contributions this thesis makes.
This thesis contributes to costume practice and research through its explication of costume realisation’s collaborative processes. Three key findings emerged from the study. Firstly, the importance of the costume community of practice in learning the values, behaviours and boundaries of creative decision making, secondly the creative contributions costume technicians make to the design development during the costume realisation process due to their interpretive role, and thirdly how the strict hierarchies of costume labour are negotiated by the people working within them. It further identifies several collaborative mechanisms consistently used in costume realisation to simultaneously align collaborator’s various interpretations of the intended design and the trust between them. Overall, this thesis enables an expanded understanding of the design realisation process, and the emotional intelligence and creative judgement required by costume work.
Camfield, David Alan. "The biological basis of openness to experience." Swinburne Research Bank, 2008. http://hdl.handle.net/1959.3/49815.
Full text[A thesis submitted for the degree of] Doctor of Philosophy, Brain Sciences Institute, Swinburne University of Technology - 2008. Typescript. Includes bibliographical references (p. 250-272) and index.
Eliasson, John. "Samband mellan kreativitet och timingvariabilitet, kontrollerat för intelligens och personlighet." Thesis, Umeå universitet, Institutionen för psykologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174448.
Full textCreativity is one of the most desired and valued human abilities, particularly within art, technology and science. Scientific studies of creativity exhibit weak associations with personality as well as intelligence, traits that are otherwise strong predictors for achievement. Creativity is, however, reasonably linked to some performance aspect of brains function. One such aspect is timing ability, behaviours and assessments that include time and temporal precision. The purpose of this study was to assess whether creativity is associated with creativity, controlling for intelligence and personality. Guilford’s Alternative Uses Task was used for measuring creative originality and Inventory of Creative Activities and Achievements was used for measuring creative effectiveness for 66 participants between 20 and 40 years of age, who were also tested for timing ability, psychometric intelligence, and personality (the Big Five). While there was a significant correlation between creative effectiveness and timing, multiple regression showed that the personality dimension openness (O) explained most of the variance (R2 = 13%), wherewith timing accounted for 2% of about 30% explained variance for all other variables. Creative originality exhibited no significant correlations with any other variable. Further research on traits that may influence creativity is desirable.
Goodman, Genghis. "A Machine Learning Approach to Artificial Floorplan Generation." UKnowledge, 2019. https://uknowledge.uky.edu/cs_etds/89.
Full textParde, Natalie. "Reading with Robots: A Platform to Promote Cognitive Exercise through Identification and Discussion of Creative Metaphor in Books." Thesis, University of North Texas, 2018. https://digital.library.unt.edu/ark:/67531/metadc1248384/.
Full textBrown, Natalie. "Art and consciousness in light of Maharishi Vedic science." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2011. https://ro.ecu.edu.au/theses/378.
Full textChristensen, Kristina. "A European solution for Text and Data Mining in the development of creative Artificial Intelligence : With a specific focus on articles 3 and 4 of the Digital Signel Market Directive." Thesis, Stockholms universitet, Juridiska institutionen, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-195372.
Full textCatalá, Bolós Alejandro. "AGORAS: Augmented Generation of Reactive Ambients on Surfaces. Towards educational places for action, discussion and reflection to support creative learning on interactive surfaces." Doctoral thesis, Universitat Politècnica de València, 2012. http://hdl.handle.net/10251/16695.
Full textCatalá Bolós, A. (2012). AGORAS: Augmented Generation of Reactive Ambients on Surfaces. Towards educational places for action, discussion and reflection to support creative learning on interactive surfaces [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/16695
Palancia
Lealdino, Pedro. "Didactic Situations for the Development of Creative Mathematical Thinking : A study on Functions and Algorithms." Thesis, Lyon, 2018. http://www.theses.fr/2018LYSE1254/document.
Full textCreativity is considered as a crucial skill for the contemporary world. The research described in this thesis had the Project MC Squared as the main context. Carried out between October 2013 and September 2016. The objective of the project was to develop a digital platform for the development of C-books for teaching mathematics in a way that develops Creative Mathematical Thinking both in the students and the authors. This thesis, entitled: Didactic Situations for the Development of Creative Mathematical Thinking proposes an analysis of the design, development, implementation, and testing of digital and non-digital activities with the aim of improving and fostering Creative Mathematical Thinking having Functions and Algorithms as mathematical objects to analyze. The following research questions raised from the problem: • How to operationalize and revise existing definitions of Creative Mathematical Thinking? • How can we assess the progress of a process involving Creative Mathematical Thinking? • How the "Diamond of Creativity" model is an useful analytic tool to map the Creative Process path? To answer such questions, the research followed a methodology based on an agile Design-Based Research. Four activities were cyclically developed. The first one, called: "Function Hero," is a digital game that uses body movements of the player to evaluate recognizability of functions. Three other activities called "Binary Code," "FakeBinary Code" and "Op’Art", aimed at the development of Computational Thinking. The main constructs of this thesis are: (a) the "Diamond of Creativity" model to map the process of solving problems found in each activity, evaluating the process and the products derived from the students’ work. (b) The digital game: "Function Hero". To validate the research hypotheses, we collected data from each activity and analyzed them quantitatively and qualitatively. The results show that developed activities have awakened and engaged students into problem-solving and that the "Diamond of Creativity" model can help in identifying and labeling specific points in the creative process
Opas, Tommi. "An investigation into the development of a Creativity Support Tool for advertising." Click here to access this resource online, 2008. http://hdl.handle.net/10292/681.
Full textValentine-Casertano, Ann Elizabeth. "The effects of structure in instructions and materials on Montessori and traditional preschool children's creativity." Thesis, This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-03242009-040737/.
Full textLIAO, XIAOQUN (SHERRY). "CREATIVE LEARNING FOR INTELLIGENT ROBOTS." University of Cincinnati / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1141140265.
Full textMagwele, Peter. "Teaching higher order thinking skills in the English first additional language learning classroom : a case of five intermediate classrooms in Mankweng Circuit." Thesis, University of Limpopo, 2019. http://hdl.handle.net/10386/2893.
Full textThere is a universal consensus among educationalists and cognitive development theorists that integration of higher order thinking (HOT) in language teaching has farreaching positive implications in learners‘ future. Their extensive body of research clearly indicates the interrelationship between language and thinking. It shows that to develop well-rounded learners who can later deal capably with varying demands of the 21st century, teaching them linguistic and cognitive skills concurrently is a prerequisite. However, there is still a dearth of language teaching classroom-based data to be collected to ascertain which language pedagogic practices promote thinking or not. Hence, a qualitative exploratory case study was conducted to address this gap. The study was undertaken in five intermediate English FAL classes in Mankweng circuit. The aim was to establish whether HOT is encouraged in the intermediate English FAL classes. The study used two data analysis techniques: firstly, Tesch‘s inductive coding technique was used to analyse semi-structured interview results sourced from five English FAL teachers. They were sampled for the study to assess their conceptualisation of HOT and its application in their language classes. Contrastingly, Anderson and Krathwohl‘s (2001) framework was used to analyse one Grade 4 English workbook. To determine if its exercises‘ instructional verbs were promoting HOT or not; to check if the questions in its exercises were equally distributed over all the six levels of Bloom's revised Taxonomy of the cognitive domain; and to evaluate if there was an incremental introduction of HOTs in its exercises through the year. The results revealed the following: the five teachers could not conceptualise HOT and showed poor knowledge of how to teach it in their classes. The instructional verbs did not comprehensively encourage HOT; those which did were only pitched at the third level of thinking i.e. apply; most of the questions were in favour of low order thinking and there was little incremental introduction of the three top levels of Bloom‘s revised taxonomy in Grade 4 English FAL workbook specifically analyse, evaluate and create/design. Key words: High order thinking skills, cognitive domain, high order thinking and Bloom‘s revised taxonomy.
Dorminey, Sarah J. "Creating a Multiple Intelligences Landscape." Thesis, Virginia Tech, 2003. http://hdl.handle.net/10919/9642.
Full textMaster of Landscape Architecture
el, Sayed Mewafy Sherif. "Investigation into the creation of an ambient intelligent physiology measurement environment to facilitate modelling of the human wellbeing." Thesis, University of South Wales, 2014. https://pure.southwales.ac.uk/en/studentthesis/investigation-into-the-creation-of-an-ambient-intelligent-physiology-measurement-environment-to-facilitate-modelling-of-the-human-wellbeing(27f3cf96-357d-49fa-a19f-cf60e9ae0347).html.
Full textYen, Alvin Charles. "The intelligences of creative English-as-a-foreign-language learning." CSUSB ScholarWorks, 2005. https://scholarworks.lib.csusb.edu/etd-project/2737.
Full textSantos, Elder Rizzon. "Creative agency." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/28359.
Full textThis PhD thesis describes an interdisciplinary research on computational creativity and cognitive agents. Our motivation to integrate these two areas is to study the human skill that uses previous experiences and knowledge to solve unpredicted problems and situations. Imbued by that motivation, our purpose is to improve the applicability of the agent’s knowledge, inspired in the way that we humans understand and experience the world. Our approach towards that research view is to adopt theories and results from cognitive and neural sciences as the grounding to a computational model of agents capable of acting creatively. Thus, we adopt the concept blending theory (FAUCONNIER; TURNER, 1998) – that originated from cognitive linguistics and theory of the mind – as the grounding of our model. Therefore, our proposal of creative agents integrates an implementation of concept blending into a BDI structure. In concrete terms, we use Jason’s implementation of AgentSpeak to manipulate the agent’s theoretical (beliefs) and practical (desires and intentions) reasoning. Hence, the main topic of study of this research is the utilization of concept blending in a structure of intelligent agents. Consequently, we observe our contributions under two perspectives. Regarding computational creativity, we specify a model for concept blending that explicitly defines rules to represent a blending typology. Furthermore, integrating a BDI structure to the model allows the automated construction of inputs and domain information to feed the blending process. Focusing on agents, our contribution is on the process of creative reasoning applied to supply alternative ways to use practical and theoretical knowledge. Given the blending specification defined here, it is possible to integrate different adaptation strategies to handle intention failure or other adaptation scenarios. Another feature is the possibility to work with different knowledge representations given its descriptive logics (using the OWL language) definition. The blending specification is also applied to model the reasoning of an educational recommender system. Finally, the defined model represents an initial work towards a cognition model where blending, agency and other cognitive operations (e.g. learning) interact together to simulate different features of the human thinking.
Van, Brummelen Jessica(Jessica Raquelle). "Tools to create and democratize conversational artificial intelligence." Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122704.
Full textThesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 189-195).
The world is becoming increasingly saturated with voice-first technology, such as Amazon Alexa and Google Home devices. As this technology becomes more complex, the skill set needed to develop conversational AI applications increases as well. This work bridges the gap, democratizes AI technology, and empowers technology consumers to become technology developers. In this thesis, I develop block-based Alexa Skill programming tools, enabling anyone -- even elementary school students --
to create complex conversational AI applications. During high school workshops, students created Alexa Skills to help others remember forgotten words, learn math concepts, ease recycling, and display Alexa's speech on screen for those hard of hearing. Additionally, I developed a conversational AI curriculum and partnered with MIT's High School Studies Program to provide workshops to the Boston community. We taught students about the capabilities, limitations, and implications of conversational AI, and explored research questions, such as "What do students believe, understand, and think about conversational agents?"; "Can students develop their own conversational AI applications?"; and "What do students envision for the future of conversational AI?" The results from a pre-workshop assessment suggested that despite not understanding how conversational agents worked, students could think of ways for conversational agents to solve problems.
The post-workshop assessment suggested that through the workshops, students learned conversational AI and machine learning concepts; could identify capabilities and limitations of conversational agents; felt proud of their project development; were interested in developing their projects further; and were generally hopeful and excited about the future of conversational AI. Through this research, students learned about the power and limitations of AI, were empowered to solve real-world problems using AI, and developed socially useful conversational AI agent applications.
by Jessica Van Brummelen.
S.M.
S.M. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
Luwes, N. J. "A creative intelligent object classification system using Google's™ images import search function." Interim : Interdisciplinary Journal, Vol 11, Issue 1: Central University of Technology Free State Bloemfontein, 2012. http://hdl.handle.net/11462/329.
Full textLimits of artificial intelligent, expert systems are defined by the specific hardware limitation of the specific system. Limits can be overcome, or addressed, by giving an intelligent system web access; therefore giving it access to Google's™ vast hardware, search functions and databases. Reverse image searches can be done directly in Google's™ image search bar since October 2011. This reverse image search function is used by the proposed system to do object recognition. Computational creativity, or the ability of a program or computer to show human-level creativity and interaction, is achieved by means of a voice communication of the object identification result to the user. The proposed system interprets the result by doing a definition web search and communicating this to the user. The results show that with the novel interpretation software, it should be possible to use Google™ as an artificial intelligent, computational creative system. This proposed system thus has the ability to do object classification by accessing Google's™ vast hardware, search functions and databases, thereafter would the proposed system search a suitable definition for the classification. All of this information is communicated to the user using voice. These techniques could be used on an automatic guided vehicle, robots or expert systems
Denmark, Heather. "A comparative review of the works of Feldman, Sternberg, Gardner and Eisner and the resulting practical application for the secondary art classroom." Honors in the Major Thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/371.
Full textB.S.
Bachelors
Education
Art Education
Wiley, Antoinette Marchelle. "The Familiar Stranged." Cleveland State University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=csu1513009183178476.
Full textKirkin, S., and K. V. Melnyk. "Intelligent Data Processing in Creating Targeted Advertising." Thesis, National Technical University "Kharkiv Polytechnic Institute", 2017. http://repository.kpi.kharkov.ua/handle/KhPI-Press/44710.
Full textLiang, Y. "The development of an intelligent inventory management system." Thesis, University of Salford, 1997. http://usir.salford.ac.uk/14812/.
Full textKashora, Kudzai. "Leveraging mobile business intelligence to create strategic business value." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/13218.
Full textCurrently, there is a growing need for mobile Business Intelligence (BI) in the business world as the nature of work is changing and employees are more mobile than ever before. Mobile BI promises portability and pervasive access to BI, making it a topic high on many directors’ agendas; however the tangible and intangible benefits of mobile BI are still not well understood. Coupled with this, BI practitioners’ are sceptical about the real business value of delivering BI reports to mobile devices and how this undertaking can bring about organizational changes in the long run. As the field of mobile BI is still in its infancy, there is a lack of research which addresses the business value of mobile BI. The existing studies in this research area have been focused on adoption and implementation strategies. This study therefore attempts to address the gap by investigating how mobile BI can be utilised to enhance organizational performance and also contribute towards strategic business value. In light of this, an extensive literature review was conducted which revealed that mobile BI usage can result in benefits, such as improved employee performance management, organizational agility and customer satisfaction. A conceptual model was developed based on the literature and this model acted as the framework for investigating the research problem.
Mohapatra, Avantika. "Designing for AI : A collaborative framework to bridge the gap between designers and data scientists, and enabling designers to create human-centered AI products and services." Thesis, KTH, Integrerad produktutveckling, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-286016.
Full textFramsteg inom Artificiell Intelligens (AI) har redan haft enorma effekter på diverse ämnesområden med direkt eller indirekt påverkan på oss människor. I och med att teknologin som utnyttjar AI kommer att utvecklas, kommer även rollen för designers att förändras. AI innehar potentialen att bli nästa verktyg som kan brukas för att skapa människocentrerade produkter och tjänster. För att förstå och nyttja AI och dess förmåga är det kritiskt att avmystifiera termen och dess potential. Detta explorativa arbete syftar till att nysta upp kollaborativ intelligens samt att undersöka hur det kan användas av designers för att nyttja AIs fulla potential. Därtill utforskar arbetet hur AI och designprinciper kan integreras för att skapa AI-baserade produkter och tjänster. Utöver forskningen inom design och AI undersöks även fältens skärningspunkter. Följande arbete använder sig av Double Diamond designprocessen och dess principer: discover, define, develop, and deliver. Denna process kommer att användas för att konstruera ett ramverk som binder samman AI och designprinciper. Arbetet syftar till att utforska hur designers kan använda AI för att skapa nya produkter och tjänster. Resultatet är ett ramverk som kan vägleda designers att acklimatisera sig med AI och dess specifika principer för att kunna applicera AI i sitt arbete. Ramverket innefattar nödvändiga koncept för att förstå olika aspekter av AI och strävar efter att bygga ett gemensamt språk för alla utövare av AI. Ramverket ger dessutom riktlinjer för att strukturera workshops som förser alla möjliga AI användare med designmetoder för att skapa AI baserade lösningar.
Brown, Jeffrey Wardlaw. "Essential understandings exploring my personal relationships with the multiple intelligences through art /." CONNECT TO THIS TITLE ONLINE, 2007. http://etd.lib.umt.edu/theses/available/etd-07232007-123044/.
Full textAndersson, Maria, and Carina Pettersson. "Skola för framtiden : är entreprenöriellt lärande essentiellt för utvecklingen av kreativiteten inom skolvärlden." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-15271.
Full textMoyer, Shawn P. "Creating a mix of spooks and suits : a new role for intelligence." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Mar%5FMoyer.pdf.
Full textThesis advisor(s): Robert Simeral, Robert Looney. Includes bibliographical references (p. 105-111). Also available online.
Toghiani-Rizi, Babak. "Evaluation of Deep Learning Methods for Creating Synthetic Actors." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-324756.
Full textВу, Т. Т. Х., and T. T. H. Vu. "Проблемы и перспективы имитации письменной речи в интеллектуальных системах : магистерская диссертация." Master's thesis, б. и, 2020. http://hdl.handle.net/10995/95076.
Full textThe paper presents a comprehensive overview of the development status of computer models in the field of literary writing imitation. On the basis of documents written by artificial intelligence, limitations in the thinking and expression system of artificial intelligence are discussed. The paper also outlines the prospects in the field of AI-writing as an autonomous entity in the creative network.
Macasek, Michael A. "Towards teachers quickly creating tutoring systems." Link to electronic thesis, 2005. http://www.wpi.edu/Pubs/ETD/Available/etd-122005-162550/.
Full textKeywords: collaboration; Intelligent Tutoring System; portal; teacher tools; Assistment; Assistment Project Includes bibliographical references. (p.37-38)
Sinaj, Jonida. "Self-Service Business Intelligence success factors that create value for business." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-100076.
Full textLombard, Charles. "Emotional intelligence : creating a sustainable competitive advantage for the future development of leaders." Thesis, Stellenbosch : Stellenbosch University, 2002. http://hdl.handle.net/10019.1/52822.
Full textENGLISH ABSTRACT: During my studies for the degree of Master in Business Administration (MBA) at the University of Stellenbosch, my lecturer, Mr. Mario Denton, introduced me to the concept of emotional intelligence. A study of literature on this concept increased my awareness that leaders should have certain abilities that will make them perform better in the workplace. Ultimately, these abilities should lead to better departmental and organisational performance and could therefore be vital for the survival of an organisation. The concept itself is fairly new and not too many leaders in the workplace are familiar with it. The term emotional intelligence is based on people and organisational issues that have been around for many years, but it has only recently been established as a separate field of study. It has now also been incorporated in the MBA curriculum at the University of Stellenbosch. As a new concept in its development phase, extensive marketing is required to establish the term emotional intelligence among the leading organisations in South Africa. Emotional intelligence can only add value if leaders in the business world understand the concept and truly believe that it can create added value within an organisation and among its people. Especially managers and human resources departments within these organisations should have a good understanding of how emotional intelligence can be incorporated in their organisations. A lack of awareness and knowledge of emotional intelligence was the motivation behind this study project. It is hoped that this research will create awareness among business leaders in South Africa and result in emotional intelligence ultimately being incorporated in organisations in order for them to create a sustainable and competitive advantage.
AFRIKAANSE OPSOMMING: Gedurende my studie (Meestersgraad in Besigheidsadministrasie) aan die Universiteit van Stellenbosch het my dosent, mnr. Mario Denton, my blootgestel aan die konsep emosionele intelligensie. 'n Literatuurstudie oor die onderwerp het getoon dat leiers spesifieke eienskappe moet besit om hul sukses in die werkplek te verbeter. Hierdie eienskappe kan uiteindelik tot beter departementele en organisasieprestasie lei. Emosionele intelligensie is dus noodsaaklik vir die voortbestaan van organisasies in hierdie uiters mededingende korporatiewe omgewing. Die konsep as sodanig is redelik nuut en min leiers verstaan dit en die voordele daarvan. Emosionele intelligensie is gebaseer op mense- en organisasiekwessies wat reeds jare lank bestaan, maar dit is eers onlangs as 'n aparte studierigting aanvaar. Emosionele intelligensie is ook onlangs by die MBA-kurrikulum van die Universiteit van Stellenbosch ingesluit. Die konsep is tans in sy ontwikkelingsfase en aktiewe bemarking is nodig om dit in Suid-Afrika se sakewereld te vestig. Emosionele intelligense kan slegs waarde toevoeg indien sakeleiers die konsep verstaan en werklik glo dat dit op 'n individuele, departementele en organisasievlak waarde kan toevoeg. Veral bestuurders en menslikehulpbronafdelings moet verstaan hoe om die konsep in hul organisasies te inkorporeer. 'n Gebrek aan 'n bewustheid en kennis van emosionele intelligensie was die hoofrede vir hierdie werkstuk. Die doel van die werkstuk is om die konsep onder Suid-Afrika se sakeleiers te bemark, wat hopelik daartoe sal lei dat emosionele intelligensie in organisasies geïnkorporeer word ten einde 'n volhoubare en kompeterende voordeel te skep.
Vézina, Cathy. "Resituer la dimension communicationnelle de la créativité collective contextualisée : une approche par les constructions médiatrices." Thesis, Toulon, 2017. http://www.theses.fr/2017TOUL0012/document.
Full textThis thesis considers the effects caused by contextualized collective creativity, especially in small groups, based on a communicational approach by “mediational constructs". It has three main objectives. First, it wishes to clarify the concept of group creativity as a phenomenon (as discussed by Woodman, Sawyer and Griffin, 1993) and to propose its distinction from the method used by creativity groups (Demory, 1986; Aznar, 2011). Secondly, it seeks to clarify the forms of exchange and interactions during the communicative-creative process. Third, it investigates the effects of this complex collective phenomenon for a better understanding of contextualized creativity conditions and deployment.Using a pedagogical framework, we have invited a community of learners to experiment an immersive and original collective creation experience which was likely to upset habits and the traditional framework of learning by its engaging and confusing nature. We hypothesized that creative tension leads to the constant reorganization of group activity by influencing " mediational constructs " and that the nature of this context crystallizes the group cohesion and commitment. Through an analysis of group activity-creativity (creactivity), and more specifically by observing joint actions, interactions relationships and the involvement of members, this study postulates that contextualized collective creativity participates in the emergence of forms of interactions. Then, that the use of meditational means (artefacts, division of labor and rules of interactions) takes place in a constant movement of activity reorganization by overcoming contradictions by successive formation of “mediation nodes”. Thus, the mediational constructs represent a reflection of the transformation process of the social interactions meaning during the activity
Jeleń, Krzysztof. "Intelligent Tourist Information System." Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1166.
Full textHoppe, Magnus. "The intelligence worker as a knowledge activist : An alternative view on intelligence by the use of Burke’s pentad." Mälardalens högskola, Akademin för ekonomi, samhälle och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-19060.
Full textMoormann, J., and C. Wilkerling. "Creating value-added services for bank customers using intelligent documents." Thesis, Українська академія банківської справи Національного банку України, 2007. http://essuir.sumdu.edu.ua/handle/123456789/60708.
Full textPovall, Richard Mark. "Creating emotionally aware performance environments : a phenomenological exploration of inferred and invisible data space." Thesis, University of Plymouth, 2003. http://hdl.handle.net/10026.1/2674.
Full textSandulache, Cornelia Elena. "Comment appréhender les nouvelles formes d’organisation du travail au service de l’innovation collaborative dans le cadre des territoires inscrits dans une démarche de stratégie intelligente ? - Cas des tiers - lieux collaboratifs." Thesis, La Réunion, 2019. http://www.theses.fr/2019LARE0006/document.
Full textWhile the scientific literature concludes that collaborative innovation is not a new concept, definitions are often contradictory and its implementation remains enigmatic. Therefore, this thesis in management aimed to address the issue by stating its main question as follows: "How do we capitalize on the new forms of work organization targeting collaborative innovation in regions supporting smart specialization strategies? The case of coworking spaces". As a consequence, the following research objectives have been formulated: 1. To analyze the collaborative dimension of the organization of work in order to detect its innovative potential; 2. To identify management processes that foster collaborative innovation using the case of coworking spaces; 3. To conjugate these processes at the level of a territory in order to propose an integrative management model capable of enhancing the potential of collaborative innovation. The thesis was articulated around three levels of analysis: conceptual, conjunctural and territorial. Empirical research has focused on several case studies: 11 coworking spaces in France and 6 coworking spaces in the United States. The triangulation of the data from semi - structured interviews, documentary analysis and empirical observation helped produce quality results. The conceptual analysis permitted to clarify the notion of "novelty" associated with the new forms of work organization, as well as their innovative potential; thus, this level of analysis aimed to outline the collaborative innovation analysis grid, the conceptual schema of the thesis. The conjunctural level of the analysis proposed an enriched conceptual diagram by integrating the elements of the fieldwork. Finally, the territorial analysis provided an integrative model of the territorial management of collaborative innovation. On the one hand, these results are meant to raise awareness of the new implications of collaborative work and its potential, particularly collaborative innovation; on the other hand, they emphasize the importance of space and the importance of the three types of communication - communication for coordination, communication for information, and communication for inspiration - in the management of collaborative innovation. Thus, they underline multiple opportunities to define new (public) policies for the management of (territorial) collaborative innovation
Leigh, Ryan E. "Using genetic algorithms to create believable agents." abstract and full text PDF (free order & download UNR users only), 2006. http://0-gateway.proquest.com.innopac.library.unr.edu/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1438914.
Full textKrause, Hannelie. "Creating value in the infomediary space : the application of intelligent agents." Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/49672.
Full textMelcherson, Tim. "Image Augmentation to Create Lower Quality Images for Training a YOLOv4 Object Detection Model." Thesis, Uppsala universitet, Signaler och system, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-429146.
Full textSchroeder, Jan Walter. "Creating tactile feedback with intelligent electrical stimulation to compensate for sensory impairment." Thesis, Bournemouth University, 2014. http://eprints.bournemouth.ac.uk/21781/.
Full textPetersson, Erik, and Oscar Östergaard. "Two Styles of the Insight Creation Process : A multiple case study of how four organizations gain insights from external information." Thesis, Uppsala universitet, Företagsekonomiska institutionen, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-176559.
Full textBilous, James Eric. "Concatenative Synthesis for Novel Timbral Creation." DigitalCommons@CalPoly, 2016. https://digitalcommons.calpoly.edu/theses/1597.
Full textAnderzén, Anton, and Markus Winroth. "Automating rule creation in a Smart Home prototype with Learning Classifier System." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-234926.
Full textUttrycket ”smarta hem” utlovar ett intelligent beteende. Idag är automatiseringen av hemmiljön en manuell uppgift, där användaren formulerar regler som styr systemet. I smarta hem kan denna uppgift bli automatiserad. Syftet med denna kandidatuppsats är att utveckla en prototyp som ska hjälpa användare i smarta hem att skapa regler. Reglerna ska skapas automatiskt med hjälp av en maskininlärningslösning. Ett självlärande klassificeringssystem bedöms uppfylla den kravställning som görs. Det självlärande klassificeringssystemet används för att skapa regler från sensordata. I prototypen används en Raspberry Pi för att samla in data. Insamlad data behandlas av det självlärande klassificeringssystem som genererar en uppsättning regler. Dessa regler används för att kontrollera ett smart ljussystem. Reglerna uppdateras kontinuerligt med ny sensorinformation från omgivningen och utvärderar de tidigare funna reglerna. Den självlärande klassificeringssystemprototypen löser problemet om hur regler kan skapas automatiskt med hjälp av maskininlärning.