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1

Rosemary, Rivett, ed. Science & religion: Exploring the creative interface. Christian Education Publications, 2003.

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2

Malcolm, Betts, and Crosfield Electronics (Firm), eds. Operator interface for a creative design terminal. Crosfield, 1986.

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3

Germany) Symposium on the Entrepreneurship-Innovation-Marketing Interface (3rd 2009 Cottbus. The entrepreneurship-innovation-marketing interface: 3rd symposium, Cottbus. Swiridoff Verlag, 2010.

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4

Callard, B. G. The creative interface between design and marketing in the British carpet industry. UMIST, 1994.

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5

Flavia, Zucco, and SpringerLink (Online service), eds. Women in Biotechnology: Creating Interfaces. Springer Science + Business Media B.V, 2008.

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6

Myers, Brad A. Creating user interfaces by demonstration. National Library of Canada, 1988.

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7

1969-, Schwarz Adam J., ed. Creative 3-D display and interaction interfaces: A trans-disciplinary approach. John Wiley & Sons, 2005.

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8

Hanson, David R. C interfaces and implementations: Techniques for creating reusable software. Addison Wesley, 1997.

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9

Falchuk, Benjamin, and Aderito Marcos. Innovative design and creation of visual interfaces: Advancements and trends. Information Science Reference, 2012.

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10

Woods, Dan. APIs: A Strategy Guide: Creating Channels with Application Programming Interfaces. Edited by Mary Treseler. O'Reilly Media, 2011.

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11

Rocks, Kieran. Database creation and provision of an interface for a motor factor business. The Author], 2001.

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12

Carleen, Mandolfo, and Murphy Catherine M. 1961-, eds. From earth's creation to John's Revelation: The Interfaces biblical storyline companion. Liturgical Press, 2003.

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13

Bölöni, Lotzi. Programming KDE 2.0: Creating Linux desktop applications. CMP Books, 2001.

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14

Caddick, Richard. Communicating the user experience: A practical guide for creating useful UX documentation. Wiley, 2011.

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15

Maxwell, Julia. Yoga Aesthetics: Awakening the Creative Interface. Outskirts Press, Incorporated, 2018.

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16

Pope, Rob. Textual Intervention: Critical and Creative Strategies for Literary Studies (Interface). Routledge, 1994.

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17

Pope, Rob. Textual Intervention: Critical and Creative Strategies for Literary Studies (Interface). Routledge, 1994.

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18

Pope, Rob. Interface : Textual Intervention: Critical and Creative Strategies for Literary Studies. Taylor & Francis Group, 2013.

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19

Richards, Ruth, and Mark A. Runco. Eminent Creativity, Everyday Creativity, and Health: New Work on the Creativity/Health Interface (Creativity Research). Ablex Publishing, 1998.

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20

Vorobyova, Olga, and Elzbieta Chrzanowska-Kluczewska. Language − Literature − the Arts: A Cognitive-Semiotic Interface. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.

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21

Vorobyova, Olga, and Elzbieta Chrzanowska-Kluczewska. Language − Literature − the Arts: A Cognitive-Semiotic Interface. Lang GmbH, Internationaler Verlag der Wissenschaften, Peter, 2017.

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22

Thapalyal, Ranjana. Education As Mutual Translation: A Yoruba and Vedantic Interface for Pedagogy in the Creative Arts. BRILL, 2018.

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23

Thapalyal, Ranjana. Education As Mutual Translation: A Yoruba and Vedantic Interface for Pedagogy in the Creative Arts. BRILL, 2018.

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24

Saethre-McGuirk, Ellen Marie. Making Things and Teaching Creative Arts in the Post-Digital ERA: Seeing and Experiencing the Self and the Object Through a Digital Interface. Taylor & Francis Group, 2022.

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25

Saethre-McGuirk, Ellen Marie. Making Things and Teaching Creative Art in the Post-Digital ERA: Seeing and Experiencing the Self and the Object Through a Digital Interface. Routledge, 2022.

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26

Saethre-McGuirk, Ellen Marie. Making Things and Teaching Creative Arts in the Post-Digital Era: Seeing and Experiencing the Self and the Object Through a Digital Interface. Taylor & Francis Group, 2022.

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27

Saethre-McGuirk, Ellen Marie. Making Things and Teaching Creative Arts in the Post-Digital Era: Seeing and Experiencing the Self and the Object Through a Digital Interface. Taylor & Francis Group, 2022.

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28

Making Things and Teaching Creative Arts in the Post-Digital Era: Seeing and Experiencing the Self and the Object Through a Digital Interface. Taylor & Francis Group, 2022.

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29

Myers, Brad A. Creating user interfaces by demonstration. 1987.

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30

Molfino, Francesca, and Flavia Zucco. Women in Biotechnology: Creating Interfaces. Molfino Francesca Zucco Flavia, 2010.

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31

Kahn, Andrew, Mark Lipovetsky, Irina Reyfman, and Stephanie Sandler. Cultural interface. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199663941.003.0009.

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The chapter contextualizes the literary developments of the second half of the seventeenth century, including the changes in education and print culture. A new vision of court culture, expanding administration, and ecclesiastical reforms provided new contexts for writing, as well as innovations in the theater and in poetry. The spaces represented in Russian literature were, as previously, the monastery and the church. The court moved into the limelight as a center of cultural production. The social reality of the period did not entirely foster the creation of civic spaces or an autonomous lite
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32

Steane, Jamie. The Principles and Processes of Interactive Design. 2nd ed. Bloomsbury Publishing Plc, 2023. http://dx.doi.org/10.5040/9781350258587.

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This much anticipated second edition of The Principles and Processes of Interactive Design is aimed at new designers and creatives from across the design and media disciplines who want to learn the fundamentals of designing for user experience and user interface (UX/UI) projects. The blurring of boundaries between disciplines is leading to a new breed of hybrid designers and creative practitioners who are fusing different discipline perspectives, principles and processes to support their new practices. It is these shared principles and processes that this book explores, including: - The fundam
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33

McAlpine, Kenneth B. The Ultimate Soundtracker? Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190496098.003.0006.

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In the early days of home computing, writing music was as much a technical as a creative process. This chapter explores how the launch of a software music package, Ultimate Soundtracker, for Commodore’s Amiga created a new, symbolic way to compose and edit music. It was sample-based and structured music using a grid-style interface that could be navigated using the computer keyboard, and its music files distributed both, making it easy to share—and copy—others’ musical ideas. This ‘open-source’ approach allowed nonprogrammers and nonmusicians to experiment with music making and for the sound t
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34

Stocks, Elliot Jay. Sexy Web Design: Creating Interfaces that Work. Sitepoint, 2009.

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35

Weigant, Jeff. Creating Human Machine Interfaces using Visual Basic. IndustrialVB, 1999.

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36

Weigant, Jeff. Creating Human Machine Interfaces Using Visual Basic. Jeff Weigant, 2001.

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37

De Souza, Jonathan. Idiomaticity; or, Three Ways to Play Harmonica. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190271114.003.0004.

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How do instrumental interfaces map pitches onto physical locations? And how do these instrumental spaces guide players’ creative action? As a case study, this chapter examines the ten-hole diatonic harmonica. It develops a transformational model of “harmonica space” and juxtaposes it with fretboard and keyboard spaces. This model is then used in a comparative analysis of folk, blues, and jazz harmonica playing, which explores performative moves on the instrument and the resulting pitch patterns. Such analysis shows that instrumental idioms reflect both the interface’s possibilities and the pla
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38

Iliffe, Samuel, and Guillaume Couche. Interface Design: Creating Interactions That Drive Successful Product Adoption. Bis B.V., Uitgeverij (BIS Publishers), 2024.

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39

Supalov, Alexander. Inside the Message Passing Interface: Creating Fast Communication Libraries. De Gruyter, Inc., 2018.

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40

Robinson, D., and Adele Goldberg. Smalltalk 80: Creating a User Interface and Graphical Applications. Addison-Wesley, 1996.

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41

Supalov, Alexander. Inside the Message Passing Interface: Creating Fast Communication Libraries. De Gruyter, Inc., 2018.

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42

Inside the Message Passing Interface: Creating Fast Communication Libraries. DEG Press, 2018.

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43

Fiebrink, Rebecca A., and Baptiste Caramiaux. The Machine Learning Algorithm as Creative Musical Tool. Edited by Roger T. Dean and Alex McLean. Oxford University Press, 2018. http://dx.doi.org/10.1093/oxfordhb/9780190226992.013.23.

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Machine learning is the capacity of a computational system to learn structure from data in order to make predictions on new data. This chapter draws on music, machine learning, and human-computer interaction to elucidate an understanding of machine learning algorithms as creative tools for music and the sonic arts. It motivates a new understanding of learning algorithms as human-computer interfaces: like other interfaces, learning algorithms can be characterized by the ways their affordances intersect with goals of human users. The chapter also argues that the nature of interaction between use
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44

Digital Design in Action: Creative Solutions for Designers. CRC Press LLC, 2017.

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45

Digital Design in Action: Creative Solutions for Designers. Taylor & Francis Group, 2017.

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46

Digital Design in Action: Creative Solutions for Designers. CRC Press LLC, 2017.

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47

Jackson, Chris, and Nancy Ciolek. Digital Design in Action: Creative Solutions for Designers. CRC Press LLC, 2017.

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48

Jackson, Chris, and Nancy Ciolek. Digital Design in Action: Creative Solutions for Designers. Taylor & Francis Group, 2017.

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49

Playful Design: Creating Game Experiences in Everyday Interfaces. Rosenfeld Media, LLC, 2012.

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50

Playful design: Creating game experiences in everyday interfaces. Rosenfeld Media, 2012.

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