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1

MARJOT, Cédric, and JOU-YEN (VERNA) LU. "Creative Process and Product Life Cycle of High-Tech Firms." Thesis, University of Kalmar, Baltic Business School, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-351.

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<p>Given the context of globalization and growing competition, we assist at a reduction of the product life cycle and at a rapid diffusion of creations and innovations. To respond to the fast changing customers’ demand and to reinforce their market position, firms shall design an effective creative process offering superior customer value and insuring their future in the long term.</p><p>First of all, after an explanation of the differences between creativity and innovation, the creative process of high-tech firms in terms of actors involved, resources allocation, leadership and management of
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Johnson, K. "A creative process for material selection and technology coupling in product design." Thesis, University of Cambridge, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.605628.

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In this thesis, a subset of materials and products have been considered - those of sports equipment. First the relevant information about each is explored and structured in a database. This information is presented in a standard profile - a description of the character of a material - or as a 'map' of the space of materials - a visualisation of material behaviour. Two-dimensional maps displaying pairs of technical properties of materials are well known. In multiple dimensions, a completely new technique is required, that of multi-dimensional scaling. This is a technique for revealing 'similari
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Broch, José Carlos. "O conceito de affordance como estratégia generativa no design de produtos orientado para a versatilidade." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25510.

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Para a estruturação e qualificação do pensamento criativo alguns educadores sugerem a utilização de modelos de aprendizagem baseados na ampliação das capacidades associativas dos alunos. Neste cenário emerge a Teoria das Affordances como ferramenta, tanto para compreender como o indivíduo interage com os objetos, quanto para ampliar essa interatividade. Focando um design orientado para a ampliação da utilidade dos produtos, o presente estudo explora a aplicação da Teoria das Affordances como estratégia para identificar novas possibilidades de uso dos objetos e analisa como esta aplicação inter
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SABRÁ, FLÁVIO GLÓRIA CAMINADA. "THE SOCIAL AGENTS INVOLVED IN THE CREATIVE PROCESS IN PRODUCT DEVELOPMENT OF TEXTILE CHAIN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25433@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>COORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR<br>PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO<br>As reflexões desenvolvidas neste trabalho têm por finalidade discutir o papel dos agentes que atuam na cadeia têxtil e, consequentemente, o papel do designer como um dos que proporcionam os meios para o entendimento da dialética entre o que chamamos de processo criativo e as demandas do mercado. Um artefato produzido pela cadeia têxtil está diretamente ligado a todos nós no dia a dia, seja como usuários diretos, seja co
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Silveira, Reis Rosana <1961&gt. "Creative process in globally distributed teams: a study of new product development in Volvo." Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/2967/.

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With the business environments no longer confined to geographical borders, the new wave of digital technologies has given organizations an enormous opportunity to bring together their distributed workforce and develop the ability to work together despite being apart (Prasad & Akhilesh, 2002). resupposing creativity to be a social process, the way that this phenomenon occurs when the configuration of the team is substantially modified will be questioned. Very little is known about the impact of interpersonal relationships in the creativity (Kurtzberg & Amabile, 2001). In order to analyse the wa
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Friggieri, Albert. "Creative process, unfinished product : Friedrich Schiller's dramatic fragment 'Die Maltheser' : history, sources, reception and themes." Thesis, University of Exeter, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.535887.

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7

Chase, James P. (James Patrick) 1975. "Value creation in the product development process." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/82217.

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Dong, Xiaoqin 1971. "Improving efficiency in product and process development : a case study on a consumer products creation process." Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28502.

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Thesis (M. Eng. in Logistics)--Massachusetts Institute of Technology, Engineering Systems Division, 2004.<br>Includes bibliographical references (leaves 59-60).<br>This research examines how an athletic footwear company should establish its new product development and launch process to eliminate wastes in the processes and improve the time to market. Currently, it typically takes an athletic footwear company twelve months to introduce new product samples. Retailers place orders after they see samples, however they will not receive and sell the shoes in their retail stores until six months late
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Chen, Chi Wai, and cwchen@ied edu hk. "The creative process of computer-assisted composition and multimedia composition - visual images and music." RMIT University. Education, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080107.115525.

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This research study investigates how music technology can enhance and develop the musical ideas of students, focusing on the creative processes involved in computer-assisted composition and multimedia composition. The study investigates the Creative Multimedia Music Project, a module of the Associate of Arts (Music) Degree where students are using computers as music workstations. The aims of the study are (a) to evaluate the use of music technology for composing; (b) to describe the creative process of composing and investigate how the students comprehend this; and (c) to analyze the relations
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Tschida, Jan. "Development of a tailored product creation process for Railway Industry." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217345.

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Worren, Nicolay A. M. "Creating dynamic capabilities : the role of modular product and process architectures." Thesis, University of Oxford, 2002. http://ora.ox.ac.uk/objects/uuid:53652e50-cda1-48af-9565-2a35fd2467ec.

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This research examines how companies adapt to more unpredictable environments by developing dynamic capabilities that help sustain innovation and change. The key explanatory construct is modular architecture - the intentional decomposition of systems (products or processes) into relatively independent sub-units with standard interfaces. The dissertation is structured as three semi-independent papers plus an introduction and a literature review. The literature review describes current theories of modular systems and discusses the similarities and differences to related concepts such as nearly d
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Mayo, Christopher. "Process vs product : system and intuition in the creation of musical language." Thesis, Royal Academy of Music (University of London), 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.669220.

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Hutchison-Krupat, Jeremy. "Resource allocation, incentives and organizational structure for collaborative, cross-functional new product development." Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42831.

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This thesis addresses important operational aspects relating to fundamental components of any successfully executed NPD strategy: the processes, incentives and structure of decision rights that should be implemented given the objectives and capabilities of the firm. The first chapter outlines when a firm might prefer to compensate members of a NPD project team either, as individuals (e.g. based on their functional contribution to overall value) or as a team (e.g. based on the overall profit generated). We find that neither team nor individual based compensation is preferred for all types of p
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Sakiroglu, Melis. "An investigation of the knowledge creation process in small new product development teams." Thesis, University of Nottingham, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.430811.

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Fernandes, Stefan Von Der Heyde. "Uma proposição metodológica para o ensino de desenho aplicado ao processo criativo em equipe de projeto de produto." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2015. http://hdl.handle.net/10183/127784.

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Membros de uma equipe de projeto de design de produto necessitam comunicar entre si para gerar novas soluções para os problemas de projeto. O desenho pode contribuir para a reflexão, comunicação e apresentação de ideias desta equipe sendo uma ferramenta de comunicação e de exteriorização dos processos mentais desenvolvidos pelo designer nas fases de concepção. Neste contexto, o presente trabalho apresenta uma proposta de abordagem metodológica para o ensino de desenho aplicado ao processo criativo em equipe de projeto de produto. Ao termino desta pesquisa objetivou-se a apresentação de uma abo
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Kato, Jin. "Development of a process for continuous creation of lean value in product development organizations." Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/32351.

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Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2005.<br>Includes bibliographical references (p. 205-206).<br>Ideas and methodologies of lean product development were developed into tools and processes that help product development organizations improve their performances. The definition of waste in product development processes was re-examined and developed into a frugal set to cover all types of waste in product development processes through preliminary case studies. Value stream mapping (VSM) was optimized for measuring the waste indicators in product
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Piccinini, Laura. "Um estudo do processo de desenvolvimento de produto no vestuário de moda na malharia retilínea no Brasil." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/100/100133/tde-23112015-170607/.

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Esse estudo contempla uma pesquisa bibliográfica sobre a malharia retilínea, seu processo produtivo, tecnologia, versatilidade criativa e processo de desenvolvimento de produto. Inclui uma pesquisa de campo no Polo Industrial do Sul de Minas Gerais (regiões de Monte Sião e Águas de Lindóia), cidades de alta concentração de indústrias de Malharia retilínea. O objetivo dessa dissertação é explorar o desenvolvimento de produto em Vestuário de Moda da Malharia Retilínea (VMMR), captando as variáveis que influenciam no grau de inovação dos produtos, bem como a capacidade de atingir o objetivo estét
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Alenvret, Caroline, and Johannes Evaldsson. "Creating customer value through knowledge integration : How internal stakeholders can be involved in the product development process." Thesis, Linköpings universitet, Projekt, innovationer och entreprenörskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120018.

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The increasing globalisation of the market is followed by increased competition between organisations. Therefore it becomes more important to create products with high customer value. To be able to create customer value, deep understanding of the customers’ needs must be obtained by employees, shared between them and transformed into products. Further consequences of globalisation are increasing differences between customers’ needs, which results in demand for customisable and flexible products.The purpose of this study was to analyse how organisations can create more customer value through in
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O'Brien, Erin A. "An Analysis of Designer Problem-Solving in Addressing Overconsumption of Clothing." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent1601029403307031.

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Plentz, Samuel Sebben. "Taxonomia para técnicas criativas aplicadas ao processo de projeto." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/38959.

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O presente trabalho teve por objetivo classificar as técnicas criativas utilizadas no processo de desenvolvimento de produto, através de uma taxonomia facetada. Essa taxonomia originou uma tabela de referência que pode auxiliar designers, engenheiros, arquitetos, publicitários e outros profissionais que utilizam processo criativo a escolherem a(s) técnica(s) criativa(s) mais adequada(s) aos diferentes requisitos de projeto e características da equipe projetista. Para a elaboração da taxonomia, foram abordadas duas áreas do conhecimento: o processo de desenvolvimento de produto, com ênfase nas
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Adomako, Samuel, J. Amankwah-Amoah, A. Danso, Joseph K. Danquah, Zahid I. Hussain, and Z. Khan. "R&D intensity, knowledge creation process and new product performance: The mediating role of international R&D teams." Elsevier, 2019. http://hdl.handle.net/10454/17238.

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Yes<br>Although previous studies have shown the positive effect of research and development (R&D) intensity on new product performance (NPP), our understanding about the mechanisms through which R&D intensity influence NPP is less understood. In this paper, we focus on the mediating role of international R&D teams in explaining the effect of R&D intensity on NPP. Since R&D teams are dispersed across the globe, thus examining the role of international R&D teams will provide a more nuanced understanding of the mechanisms through which R&D intensity contributes to NPP. Using survey data from 201
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Farias, Marcelo José Oliveira de. "Dinâmicas comunicacionais no processo criativo de design de produto: característica e construção da linguagem a partir dos painéis semânticos." Pontifícia Universidade Católica de São Paulo, 2013. https://tede2.pucsp.br/handle/handle/4587.

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Made available in DSpace on 2016-04-26T18:13:45Z (GMT). No. of bitstreams: 1 Marcelo Jose Oliveira de Farias.pdf: 18331005 bytes, checksum: e300bf7bd1aa496423a3d27c6d7fdab2 (MD5) Previous issue date: 2013-12-11<br>Conselho Nacional de Desenvolvimento Científico e Tecnológico<br>The communicational function that industrial products have through non-verbal language determines the interest process which may have a functional or emotional point of view from the observer. Besides a technical and creative feature, design is also responsible for the configuration of products. Design means a signifi
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Rubertsson, Johan, and Alexander Unger. "How to evaluate a market segmentation process : A study on behalf of Svenska Cellulosa Aktiebolaget." Thesis, Internationella Handelshögskolan, Högskolan i Jönköping, IHH, Företagsekonomi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-15545.

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Background A widely used concept within marketing is market segmentation, which companies use to create value. Many researchers have focused on different approaches to market segmentation and the segmentation process, but little attention has been given to how one can evaluate such a process. The thesis is written on behalf of the Swedish company Svenska Cellulosa AB that is currently working on a market segmentation project for their baby products category. Purpose The purpose of this thesis is to develop a standardized process for evaluating and measuring the value of a segmentation process.
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Stefanovitz, Juliano Pavanelli. "Criação de conhecimento e inovação na indústria de alta tecnologia: estudo e análise de casos em uma empresa do setor de automação industrial." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/18/18140/tde-22022007-204758/.

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Este trabalho tem por objetivo principal caracterizar o processo de criação de conhecimentos no desenvolvimento de produtos de alto conteúdo tecnológico em projetos de diferentes graus de inovação. A despeito da ascensão de abordagens organizacionais baseadas no conhecimento e do reconhecimento da crescente importância da inovação, a literatura carece de trabalhos empíricos que investiguem o processo de criação de novos conhecimentos nas empresas. Como contribuição teórica, o presente trabalho reúne algumas das principais abordagens ligadas a este processo num modelo que organiza os conceitos
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Detanico, Flora Bittencourt. "Sistematização de princípios de solução da natureza para aplicação no processo criativo do projeto de produtos." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/39018.

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Este trabalho tem por objetivo sistematizar alguns princípios de solução da natureza através da elaboração de uma taxonomia. Essa taxonomia pode ser utilizada como embasamento para a construção de ferramenta para o processo de projeto, cuja função é apoiar o designer na geração de alternativas durante a fase conceitual do design de produto. Para a consecução do trabalho foram investigadas três áreas do conhecimento: o processo de desenvolvimento de produto, com ênfase na fase conceitual e nos métodos criativos; os princípios de solução da natureza através de referências da biologia, da matemát
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El, gamoussi Sarah. "Proposition d'une méthodologie d'amélioration du Processus de Développement de Produits basée sur une approche Lean." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLC052/document.

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Le monde industriel actuel connaît des changements fréquents et parfois brutaux suite aux progrès que connaissent la science et les technologies et aux besoins des clients, qui sont de plus en plus exigeants. Par conséquent, pour faire face à ces perturbations et assurer leur compétitivité, les industriels développent des méthodes pour maîtriser et améliorer leur processus pour plus de performance. Le Lean management est une de ces méthodes qui a pu faire ses preuves dans le pilotage et l’amélioration des processus (en particulier de production).Néanmoins, le Processus de Développement de Prod
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Desai, Avni, and Maria Widgren. "A Collaboration in Product Service System for Telecom Networks : An "Orange and Ericsson case" study." Thesis, Linköpings universitet, Industriell miljöteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120311.

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The purpose of the research is to study the “Orange and Ericsson case” while developing the method Actors and System Map. The interaction between actors within Ericsson’s Device Connection Platform is investigated in order to identify improvement opportunities in the interaction between the provider and the customer. To answer the purpose the following research questions was formulated: RQ1)  What type of actors may be involved in a telecom related IPSO? RQ2)  How can the connections between actors in the telecom related IPSO be illustrated? RQ3)  How can the Actors and System Map method be re
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Olson, Stephanie E. "Igniting my Creative Process." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/art_design_theses/87.

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This art-based research study will examine creativity and the creative process during the production of a cohesive body of work. The author’s auto-ethnographic reflections of her creative process were recorded, and analyzed. The artist/teacher/researcher will provide conclusions based on her art production and self-reflection.
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Calatrava, Santiago Tzonis Alexander Lefaivre Liane. "Santiago Calatrava's creative process." Basel [etc.] : Birkhäuser, 2001. http://opac.nebis.ch/cgi-bin/showAbstract.pl?u20=3764363231.

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Babington, Amanda-Louise B. "Handel's 'Messiah' : the creative process." Thesis, University of Manchester, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.518483.

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The primary aim of this study is to utilise Messiah as a case study into Handel's creative process, attempting to examine details of its composition in chronological order, for the purposes of exposing and exploring Handel's creative decisions and methods. This means that the study is divided into chronological sections and, as the creation of the libretto of Messiah is inextricably linked to the creation of the musical work, the study begins with an investigation into the cultural precedents to the libretto of Messiah, the libretto's genesis and Charles Jennens's aim in (and method of) constr
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Chagas, Caio José Ribeiro. "Processo criativo, planejamento de produto e design de jogos no diário de desenvolvimento de “Lux Ex”, um jogo digital independente. /." Bauru, 2018. http://hdl.handle.net/11449/181916.

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Orientador: Antônio Francisco Magnoni<br>Resumo: A presente pesquisa tem como objetivo principal gerar um registro e uma análise do processo criativo da versão alpha do jogo digital independente (indie game) Lux Ex, que foi produzido quase que inteiramente por um único desenvolvedor, de forma autoral e adotando o modelo de produção independente conhecido como “Lone Wolf Developer” (Desenvolvedor Lobo Solitário). Tal modelo de produção possui particularidades que podem agregar ao produto final um caráter mais autoral, porque todas as suas etapas de realização são marcadas por um processo criati
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Fernando, Jorge Tenório. "Elementos da gestão do conhecimento no processo de desenvolvimento de produto: estudo de caso de uma indústria de bens de consumo no Brasil." Universidade Presbiteriana Mackenzie, 2009. http://tede.mackenzie.br/jspui/handle/tede/722.

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Made available in DSpace on 2016-03-15T19:26:42Z (GMT). No. of bitstreams: 1 Jorge Tenorio Fernando.pdf: 544179 bytes, checksum: a07e6ce74f644e85cced599765c1c65c (MD5) Previous issue date: 2009-02-03<br>This paper bears upon the quest and interest to deepen the comprehension of the myriad of concepts emerging from the field of knowledge creation and management by cutting them in such a way as to allow for verification of its practical results when applied to an organization s day-to-day activities. First, a brief description of the organizational knowledge is done, aiming to identify some of
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Javeri, Sabyn. "The creative process : a journey of self-discovery through creative writing." Thesis, University of Leicester, 2016. http://hdl.handle.net/2381/37801.

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This PhD submission constitutes a novel and accompanying critical commentary. My novel Nobody Killed Her provides an alternative history of the assassination of Pakistan's only female Prime Minister, Benazir Bhutto. The thesis questions the choices I made in order to develop the writing of this novel and the decisions I took in order for it to reach its readers. I discuss the issues of creative integrity and the role of the publisher as an enabler, and as a modern day censor. I examine the role of literary influences and publishing pressures on the multi-layered and shifting strains of the cre
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Brewer, Peter W. "The Creative Process of Ira Sullivan." Scholarly Repository, 2009. http://scholarlyrepository.miami.edu/oa_dissertations/238.

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Six Ira Sullivan performances were analyzed from studio and live recordings spanning the years 1962 to 1998. Sullivan plays different musical instruments on five of the six selections: trumpet, flute, tenor saxophone, alto saxophone (2 selections), and soprano saxophone. Musical facets considered include phrasing (length/placement), melodic contour, lyricism, harmonic phenomenon, and concept of sound. Common musical threads within Sullivan's improvisations were expected to be found throughout all performances. A call and response dynamic across myriad musical fundamentals such as melody, harmo
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Braun, Jennifer Ann. "Wikis and the creative writing process." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/11442.

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A wiki is one example of social software that can assist and augment the creative writing process in a number of ways. In this thesis, I present a work of original fiction developed in a wiki, a select literature review on wikis, an autoethnography of my creative writing process while working in a wiki, and an ethnographic study of my students who wrote their own wiki stories. The research thus far suggests that wikis can facilitate the following vis-à-vis creative writing: increased risk-taking; more extensive revision and editing; greater flexibility and freedom for writers; instant acces
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Carse, Henry R. "Creative ambiguities in the pilgrimage process." Thesis, University of Kent, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.408518.

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Engle, Teresa A. "Experimental Navigation and the Creative Process." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/1058.

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For this creative project, I am exploring alternate methods of navigating urban environments, and ways in which this activity can inspire creativity. This process is intended to create a new awareness of the urban landscape, break out of the prescribed, and to inspire innovation. The range of possibilities for this way of navigating is vast, and part of the challenge of my experience has been defining boundaries, assigning variables, and using strategies for exploration – making my process inherently morphological. I hope that my work here will encourage others to step out of their comfort zon
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Lam, Yuen-mai, and 林婉薇. "From product to process." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2011. http://hub.hku.hk/bib/B47469870.

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Integrated language skills have been examined in Paper Five of HKCEE Chinese Language since 2007, in the hope of developing students’ integrated language skills regarding reading, writing and listening. This study discerns the criteria which highlight skills examinees should master in Paper Five and uses this summative assessment as an entry point to explore the performance of students of diverse abilities in Chinese integrated skills and processes of completing Paper Five. Qualitative research design is introduced in this study. Document analysis, text analysis by using Systemic-Fun
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Morrison, Christopher Albert 1972. "Product development process assessment." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/34711.

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Thesis (S.M.)--Massachusetts Institute of Technology, Sloan School of Management; and, (S.M.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering; in conjunction with the Leaders for Manufacturing Program, Massachusetts Institute of Technology, 2000.<br>Also available online at the MIT Theses Online homepage <http://thesis.mit.edu>.<br>Includes bibliographical references (p. 95-96).<br>For many companies, new product development is a major component of growth. For many luxury goods, such as high-end automobiles, watches, or furniture, product development organizations focus
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Bader, Angela. "A personal exploration of the creative process." Thesis, Link to the online version, 2006. http://hdl.handle.net/10019/960.

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Harris, K. Paul Covach John Rudolph. "U2's creative process sketching in sound /." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2007. http://dc.lib.unc.edu/u?/etd,806.

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Thesis (Ph. D.)--University of North Carolina at Chapel Hill, 2007.<br>Title from electronic title page (viewed Dec. 18, 2007). "... in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Music." Discipline: Music; Department/School: Music.
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Lucena, Nathaniel. "A Mediational Model of the Creative Process." W&M ScholarWorks, 2007. https://scholarworks.wm.edu/etd/1539626540.

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Townsend, Patricia Mary. "The artist's creative process : a Winnicottian view." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10042680/.

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The existing body of psychoanalytic literature relating to the process of making visual art does not include formal studies of first-hand reports from contemporary artists. This thesis addresses that gap through the creation of a new series of artworks and through a qualitative study of artists’ accounts of the states of mind they experience as they work. It aims to provide new evidence relating to the artist’s creative process and to question the extent to which psychoanalytic theory in the Winnicottian tradition can account for artists’ experiences. My methodology was two-fold: I kept a writ
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Jeffery, Lucy. "Beckett : art, music and the creative process." Thesis, University of Reading, 2018. http://centaur.reading.ac.uk/80440/.

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This thesis looks at Samuel Beckett’s creative process beginning with an analysis of how the visual arts (in particular Kandinsky and Abstract Expressionism) influenced Watt, which he began writing as a means of staying sane during WWII, and ending with an investigation of the colour blue in Company (which was finished in 1980) in relation to paintings by Beckett’s acquaintance, Geneviève Asse. Three radio plays and two teleplays which Beckett wrote during this period are also examined to evaluate how contemporary (Morton Feldman and Marcel Mihalovici) and Romantic (Beethoven and Schubert) mu
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Scherman, Katie. "The Creative Process: Honesty, Individuality, and Empowerment." Thesis, University of Oregon, 2015. http://hdl.handle.net/1794/19245.

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This study explores a model for the creative process to facilitate an honest, individualistic, empowering human experience for the dancers and choreographer in the Higher Ed dance studio. I investigated the role of choreographer as facilitator/collaborator and dancer as creator/co-owner to formulate a model aimed at developing connection. Over the course of eight weeks, I facilitated a creative process workshop. Eight undergraduate dance majors volunteered to be a part of the study. My evaluation was conducted through pre and post workshop interviews, self-journaling, group discussions,
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Anderson, Jonathan Douglas. "The Creative Process in Cross-Influential Composition." Thesis, University of North Texas, 2010. https://digital.library.unt.edu/ark:/67531/metadc28386/.

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This dissertation describes a compositional model rooted in cross-influential methodology between complementary musical compositions that share generative source material. In their simultaneous construction, two composition pairs presented challenges that influenced and mediated the other's development with respect to timbre, transposition, pitch material, effects processing, and form. A working prototype first provides a model that is later developed. The first work Thema is for piano alone, and the companion piece Am3ht is for piano and live computer processing via the graphical programming
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Vandenberg, Cody J. "MINUTEMAN: THE CREATIVE PROCESS OF SHORT FILMMAKING." Ohio University Honors Tutorial College / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ouhonors1340303337.

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Daley, John. "Autonomic product development process automation /." Diss., CLICK HERE for online access, 2007. http://contentdm.lib.byu.edu/ETD/image/etd1958.pdf.

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Daley, John E. "Autonomic Product Development Process Automation." BYU ScholarsArchive, 2007. https://scholarsarchive.byu.edu/etd/965.

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Market globalization and mass customization requirements are forcing companies towards automation of their product development processes. Many task-specific software solutions provide localized automation. Coordinating these local solutions to automate higher-level processes requires significant software maintenance costs due to the incompatibility of the software tools and the dynamic nature of the product development environment. Current automation methods do not provide the required level of flexibility to operate in this dynamic environment. An autonomic product development process automat
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Mclening, Christain. "Product design : process and personality." Thesis, Bucks New University, 2011. http://bucks.collections.crest.ac.uk/9986/.

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