Dissertations / Theses on the topic 'Creative technologies'
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Atimoyoo, Ryan Scott. "Creative freedom in developing technologies." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/57730.
Full textArts, Faculty of
Graduate
Pinchbeck, Daniel Mcguire. "Story as a function of gameplay in First Person Shooters and an analysis of FPS diegetic content, 1998-2007." Thesis, University of Portsmouth, 2009. https://researchportal.port.ac.uk/portal/en/theses/story-as-a-function-of-gameplay-in-first-person-shooters-and-an-analysis-of-fps-diegetic-content-19982007(ae0dcf2e-43a0-4549-973f-340c88ba4815).html.
Full textPowell, Wendy. "Virtually walking : factors influencing walking and perception of walking in treadmill-mediated virtual reality to support rehabilitation." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/virtually-walking(1c81024c-8242-45fb-8ca1-6c74b1a1956c).html.
Full textLi, Hongyi. "Robust control design for vehicle active suspension systems with uncertainty." Thesis, University of Portsmouth, 2012. https://researchportal.port.ac.uk/portal/en/theses/robust-control-design-for-vehicle-active-suspension-systems-with-uncertainty(5f7f911c-288e-4868-b82b-154598d5b6d8).html.
Full textEyles, Mark. "An investigation of ambient gameplay." Thesis, University of Portsmouth, 2012. https://researchportal.port.ac.uk/portal/en/theses/an-investigation-of-ambient-gameplay(323edcb3-ad44-4db1-ac15-dfacdc3b1d3a).html.
Full textJu, Zhaojie. "A fuzzy framework for human hand motion recognition." Thesis, University of Portsmouth, 2010. https://researchportal.port.ac.uk/portal/en/theses/a-fuzzy-framework-for-human-hand-motion-recognition(ab9117f6-f66a-421f-90b5-d8308ce4fe26).html.
Full textKhoury, Mehdi. "A fuzzy probabilistic inference methodology for constrained 3D human motion classification." Thesis, University of Portsmouth, 2010. https://researchportal.port.ac.uk/portal/en/theses/a-fuzzy-probabilistic-inference-methodology-for-constrained-3d-human-motion-classification(74f66479-a548-400c-a6cc-8f44bf996cb0).html.
Full textMzenda, Bongile. "Computational intelligence margin models for radiotherapeutic cancer treatment." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/computational-intelligence-margin-models-for-radiotherapeutic-cancer-treatment(c91a87fd-a7af-416d-9336-ada908feda33).html.
Full textSmart, Edward. "Detecting abnormalities in aircraft flight data and ranking their impact on the flight." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/detecting-abnormalities-in-aircraft-flight-data-and-ranking-their-impact-on-the-flight(d9678b70-41e6-459a-82fb-ba2d12a0f971).html.
Full textDansey, Neil. "A grounded theory of emergent benefit in pervasive game experiences." Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/a-grounded-theory-of-emergent-benefit-in-pervasive-game-experiences(8dbbf795-4917-4a7a-9c12-0d0ce7ac57e7).html.
Full textPowell, Vaughan. "Visual properties of virtual target objects : implications for reaching and grasping tasks in a virtual reality rehabilitation context." Thesis, University of Portsmouth, 2012. https://researchportal.port.ac.uk/portal/en/theses/visual-properties-of-virtual-target-objects(dce47af9-e0aa-482a-96a1-b12c6de746b6).html.
Full textO'Neill, Michael. "Digital spray : Channel 4, innovation and youth programming in the age of new technologies." Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/digital-spray(d74cb5cb-3b07-419c-b544-99a567070158).html.
Full textBeck, Aryel. "Perception of emotional body language displayed by animated characters." Thesis, University of Portsmouth, 2011. https://researchportal.port.ac.uk/portal/en/theses/perception-of-emotional-body-language-displayed-by-animated-characters(1e1ab3cb-a5eb-453a-8ee4-d432997aeb93).html.
Full textDappert, Angela. "DePICT : a conceptual model for digital preservation." Thesis, University of Portsmouth, 2013. https://researchportal.port.ac.uk/portal/en/theses/depict(1c00d04a-7588-4745-be94-1ee1a73b51ee).html.
Full textAlemu, Getaneh. "A theory of digital library metadata : the emergence of enriching and filtering." Thesis, University of Portsmouth, 2014. https://researchportal.port.ac.uk/portal/en/theses/a-theory-of-digital-library-metadata(cdfbda48-3a8b-4fe9-afef-a8a7e3531253).html.
Full textFishenden, Jerry. "Interactive digital technologies and the user experience of time and place." Thesis, De Montfort University, 2013. http://hdl.handle.net/2086/9023.
Full textLaguda, W. B. "Electronic government, information communication technologies and social inclusion." Thesis, University of Salford, 2003. http://usir.salford.ac.uk/26767/.
Full textKorte, Laurie E. "Collaborative and Creative Thinking Skill Development Through the Design of Wearable Technologies." ScholarWorks, 2014. https://scholarworks.waldenu.edu/dissertations/65.
Full textTisone, Jon Mark. "Enhancement of creative abilities in middle school students using computer technologies compared to traditional approaches /." The Ohio State University, 1985. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487262513409571.
Full textWalker, Megan Anna Hein. "bipolar[i].discuss()." Thesis, Virginia Tech, 2013. http://hdl.handle.net/10919/23805.
Full textMaster of Fine Arts
Buss, Keno. "Behavioural patterns for the analysis of creative behaviour." Thesis, De Montfort University, 2011. http://hdl.handle.net/2086/4938.
Full textAshton, Daniel. "The industry of creativity : Economics visions, creative subjects and innovative technologies in process." Thesis, Lancaster University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.533096.
Full textJennings, Pamela Lynnette. "Interactive technologies for the public sphere : toward a theory of critical creative technology." Thesis, University of Plymouth, 2006. http://hdl.handle.net/10026.1/2619.
Full textCarlick, Sarah. "Creative art-based technologies for interagency working together for safeguarding children and young people." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/126574/.
Full textSchneider, Sandra Beth. "A Deweyan Perspective on Knowledge Producing Schools: Re-creative technologies for communities of inquirers." Diss., Virginia Tech, 2006. http://hdl.handle.net/10919/29579.
Full textPh. D.
Evans, K. "Introducing information and communication technologies into marginalised neighbourhoods : an exploration of the digital divide." Thesis, University of Salford, 2002. http://usir.salford.ac.uk/14843/.
Full textBriffa, Vincent. "Through the screen : re-examining screen culture in the light of new imaging technologies." Thesis, University of Central Lancashire, 2009. http://clok.uclan.ac.uk/21146/.
Full textSuess, Maureen Elizabeth. "Small Tales." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83879.
Full textMaster of Fine Arts
Welsh, Kimberly D. "Individuals solving problems : the effects of problem solving strategies and problem solving technologies on generating solutions." Virtual Press, 1997. http://liblink.bsu.edu/uhtbin/catkey/1045625.
Full textDepartment of Psychological Science
Reinstaller, Andreas, and Werner Hölzl. "The creative response in economic development. The case of information processing technologies in US manufacturing, 1870-1930." Inst. für Volkswirtschaftstheorie und -politik, WU Vienna University of Economics and Business, 2001. http://epub.wu.ac.at/1526/1/document.pdf.
Full textSeries: Working Papers Series "Growth and Employment in Europe: Sustainability and Competitiveness"
Liang, Jingyi. "'ParkinVT', A Concept Mobile Application for Improved Parking at Virginia Tech." Thesis, Virginia Tech, 2017. http://hdl.handle.net/10919/78227.
Full textMaster of Fine Arts
Mydlarz, C. A. "Application of mobile and Internet technologies for the investigation of human relationships with soundscapes." Thesis, University of Salford, 2013. http://usir.salford.ac.uk/29411/.
Full textLidwin, Christina Marie. "Visual Imprints: Understanding Location Data Through Information Architecture." Thesis, Virginia Tech, 2015. http://hdl.handle.net/10919/56560.
Full textMaster of Fine Arts
Younan, Sarah. "Towards a digital dream space : how can the use of digital 3D scanning, editing and print technologies foster new forms of creative engagement with museum artefacts?" Thesis, Cardiff Metropolitan University, 2015. http://hdl.handle.net/10369/7994.
Full textChen, Shao-Hung. "Using technologies of the self to stimulate students' intelligences in English as a foreign language learning." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2111.
Full textBelich, Jerald. "Designing Toolsets for Improving the Accessibility of Immersive Technology." Miami University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=miami1556720229902984.
Full textAndersson, Elsa, Moa Strömland, and Catherine Quassdorf. "Microinteractions: Don’t forget to raise your hand! : A qualitative study concerning microinteractions in digital meeting platforms and the impact they have on workflow efficiencies in the creative industry." Thesis, Jönköping University, JTH, Avdelningen för datateknik och informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-53487.
Full textCatalá, Bolós Alejandro. "AGORAS: Augmented Generation of Reactive Ambients on Surfaces. Towards educational places for action, discussion and reflection to support creative learning on interactive surfaces." Doctoral thesis, Universitat Politècnica de València, 2012. http://hdl.handle.net/10251/16695.
Full textCatalá Bolós, A. (2012). AGORAS: Augmented Generation of Reactive Ambients on Surfaces. Towards educational places for action, discussion and reflection to support creative learning on interactive surfaces [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/16695
Palancia
Sirisukha, Sid. "Protecting management information systems virtual private network competitive advantage : a thesis submitted to the graduate faculty of design and creative technologies AUT University in partial fulfilment for the degree of doctor of philosophy, 2007." Click here to access this resource online, 2007. http://aut.researchgateway.ac.nz/handle/10292/324.
Full textKing, Andrew. "Contingent learning for creative music technologists." Thesis, Northumbria University, 2005. http://nrl.northumbria.ac.uk/9791/.
Full textNicho, Mathew. "Information technology audit systems alignment and effectiveness measures : a thesis submitted to the graduate faculty of design and creative technologies, AUT University in partial fulfilment of the requirements for the degree of Doctor of Philosophy, 2008." Click here to access this resource online, 2008. http://hdl.handle.net/10292/646.
Full textMenassel, Meï. "Services numériques interactifs "créatifs" et expérience urbaine : construction d'une méthode mixte ad hoc pour comprendre et évaluer les services créatifs de la ville." Thesis, Valenciennes, 2018. http://www.theses.fr/2018VALE0031.
Full textThe new information and communication technologies are sourcing multiple spatial transformations and societal mutations (Bouquillon, 2010). More and more rooted in our nowadays of life, they turn out to be actually an embedded functioning component of the urban infrastructure. These digital “strata” become an additional support that expands people fields of interaction and exchange in the city (Serge Proulx, 2002). Marginally, these multiples changes start to pervade services, offered by digital applications, allowing to create a new urban experiences. Thus, this thesis work proposes to understand and assess these new ways of exploring and living in the city with the support of these creative and innovative digital services. We have decided to focus on a particular category of services so-called interactive digital creative services (SNIC), defined like the mediation tools produced by NTIC, integrating the digital playful, cultural or/ and artistic content. The objectives of the research are double: (i) the first one is theoretical and based on the definition and the understanding of the experience-user forms in the city; (ii) the second is operational and based on the development of a supportive decision-making tool to evaluate new creative services dedicated to the city. This tool is for the designers/decision makers. To achieve the objectives of our thesis and due to the complexity of our research domain, we have elaborated a specific mixed method (Johnson and Onwuegbuzie (2004) : Ad hoc Mixed Method (AhMM). Indeed, this approach will allow us to better evaluate and assess the specificity of the urban space user experience, in order to decode it and make it more exploitable. The formalisation of the emerged elements from the MMah method will then participate to the future design of new creative services that will be more adapted and appropriate to the contemporary urban space user needs
Bittencourt, Priscilla Aparecida Santana [UNESP]. "O uso das mídias digitais como apoio ao processo didático e pedagógico: uma abordagem exploratória." Universidade Estadual Paulista (UNESP), 2016. http://hdl.handle.net/11449/135858.
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Esta pesquisa apresenta uma reflexão sobre a utilização criativa dos recursos tecnológicos de maneira didática, explorando o uso das mídias digitais nas escolas. O uso das mídias digitais na educação é um desafio com muitas questões em aberto, como, por exemplo: Por que e como utilizar mídias digitais na educação? Quais mídias utilizar?, dentre outras. O emprego das mídias digitais em todo lugar e a facilidade de seu uso pelos jovens obrigam o processo de ensino-aprendizagem e os principais atores participantes desse processo a se adequarem para continuar preparando e desenvolvendo cidadãos críticos e ativos. Ao redor do mundo, a mídias em evolução é a principal força que está transformando a sociedade. Com o intuito de levantar dados e refletir sobre as mídias digitais na educação e a questão emergente dos chamados nativos digitais, termo criado pelo norte-americano Marc Prensky em 2001, foi realizada, inicialmente, uma pesquisa bibliográfica sobre o assunto para fundamentar tais conceitos. Posteriormente, foi realizada uma pesquisa de campo em uma amostra de alunos e professores da comunidade acadêmica em duas escolas de nível médio, uma pública e outra privada. Para tanto, foi aplicado um questionário para cada grupo de atores. Os resultados foram analisados e confrontados com o objetivo de validar as perguntas iniciais da pesquisa e contribuir para discutir os desafios e possibilidades do uso das mídias digitais na educação. A pesquisa demonstrou que é preciso estudar o conceito de mídias digitais na educação, a fim de nortear profissionais e estudantes desta comunidade acadêmica. Se faz necessário um olhar acadêmico para oferecer novas formas de motivação para o aprendizado por meio do uso criativo das mídias e tecnologias disponíveis.
This research presents a reflection on the creative use of technological resources in a didactic way, exploring the use of digital media in schools. The use of digital media in education is a challenge with many open questions, such as: Why and how to use digital media in education? What types of media should be used?, among others. The use of digital media everywhere and the ease of their use by young people has pointed the need for adaptation by the teaching and learning processes and the main actors involved in this process, in order to continue preparing and developing critical and active citizens. In all parts of the world, evolving technology is the main force that is transforming society. In order to collect data and reflect on digital technologies in education and the emerging issue of so-called digital natives, a term created by the american Marc Prensky in 2001, a literature search was held initially to support such concepts. It was later conducted a field research in a sample of students and teachers of the academic community, held in two high schools, one public and one private. To that end, it applied the questionnaire technical in each group of actors. The results were analyzed and compared with the goal of validate the initial research questions and contribute to discuss the challenges and possibilities of the use of technology in education. The research demonstrated that it is necessary to study the concept of digital media in education, in order to guide professionals and students in this field. It is necessary an academic look to offer new forms of motivation for learning through the creative use of media and technology available.
Law, Kritika. "Impact of perceived security on consumer trust in online banking a dissertation submitted to the Graduate Faculty of Design and Creative Technologies, AUT University in partial fulfilment of the requirements for the degree of Master of Computer and Information Sciences." Abstract. Full dissertation, 2007.
Find full textVan, Rooyen Gert Willem. "Innovation focused on the base of pyramid : the case of an African telecommunications company." Thesis, Stellenbosch : University of Stellenbosch, 2007. http://hdl.handle.net/10019.1/792.
Full textAFRIKAANSE OPSOMMING: In vandag se besigheidswêreld bestaan twee teenoorgestelde pole. Aan die een kant is die wêreld se gevorderde markte wat reeds so oorbevolk geraak het, dat dubbelsyfergroei ‘n skaars verskynsel is. Ten spyte hiervan word aanhoudende druk geplaas op senior bestuur om hulle besighede te groei teen koerse wat ‘n toename in aandeelhouersbelang sal verseker. Aan die ander kant is twee derdes van die wêreld se bevolking (4 Miljard mense), die sogenaamde basis van die ekonomiese piramiede (BVP), wat in armoede lewe en afgeskeep word in terme van noodsaaklike goedere en dienste, om nie eens te praat van weelde artikels nie. In dié markte is dubbelsyfergroei nog behaalbaar en in meeste gevalle is die enigste kompetisie die gevaar dat produkte nie verbruik word nie. Dié navorsing kyk na hoe dié twee pole geïntegreer kan word sodat beide daaruit kan voordeel trek. Besighede kan volhoubare vlakke van groei bewerkstellig deur ewe veel aandag te skenk aan volhoubare innovasies as ontwrigtende innovasies. Die klem wat gemaak word in dié navorsingsverlsag is dat besighede dit nie kan bekostig om net op volhoubare innovasies te fokus nie. Hulle moet ook in ontwrigtende innovasie strategieë belê. Die innovasie teorieë bepaal dat opkomende markte die beste plek is om ontwrigtende innovasies te ontwikkel. Verskeie multi-nasionale maatskappye het al egter misluk om die belowende massa-markte binne opkomende markte te penetreer. Die rede is dat baie van hul globale strategieë mik na die ontwikkelde marksegmente binne-in daardie ontwikkelende markte en nie op die massa-markte aan die BVP nie. Om tegnologieë te ontwikkel vir die BVP verg plaaslike strategieë en, onder andere, ‘n kwantum sprong in die prys-werkverrigting verhouding. In baie gevalle kan dit ‘n daling in prys wees met soveel as ‘n faktor van tien. Indien suksesvol, bestaan die moontlik dan om dié tegnologieë terug te vat om gevorderde markte te ontwrig. Daar is egter ook ‘n humanitêre sy van die saak. Elke jaar is armoede indirek verantwoordelik vir miljoene sterftes in Afrika en baie oorlewendes leef in haglike omstandighede sonder noodsaaklike goedere en dienste, terwyl hulle uitgebuit word deur ‘n paar informele besighede. Die BVP bied aan die gevorderde ekonomieë van die wêreld nie net die geleentheid om baie geld te maak nie, maar ook die geleentheid om op só ‘n manier besigheid te doen dat dit arm mense kan help om ‘n inkomste te verdien of selfs inkomste te genereer. Dit kan op baie verskillende maniere help om dié mense te lig vanuit armoede. Dit wil voorkom asof besigheid en die moontlikheid om welvaart te skep die mees effektiewe manier is om die BVP te lig vanuit armoede. Die BVP het egter die kennis, verantwoordelike besigheids-sin en die onderhandelingskrag van multi-nasionale besighede nodig om te verseker dat besigheid in dié markte op ‘n verantwoordlike, volhoubare manier geskied.
ENGLISH ABSTRACT: In today’s world of business two opposite poles exist. On the one end is the world’s developed economy that has become saturated to such an extent that double digit growth has become a scarcity. However despite this fact continuous pressure is being placed on managers to grow their companies at a rate that will ensure an increase in shareholder value. On the other end are two thirds of the world’s population (4 billion people), the base of the economic pyramid (BOP) that is desperately poor and underserved in terms of basic needs, let alone luxury items. Double digit growth is achievable in these markets with the only competition being non-consumption in many cases. This research looks at how these two poles can be integrated into a mutually beneficial relationship. Companies could ensure sustaining levels of growth if there is an equal focus on sustainable as well as disruptive innovations. The case made in this research report is that companies cannot afford to focus on sustainable innovations alone, but need to invest in disruptive innovations as well. The innovation theories hold that the best place to test and develop disruptive innovations is in emerging markets. However too many multinational corporations (MNCs) have failed to access the illusive mass markets within emerging economies. It seems that their strategies were focussed on the developed segments within those emerging markets and not on the masses that constitute the BOP. Developing technologies for the BOP requires a local strategy and, amongst other things, a quantum leap in the price-performance ratio - in many cases a typical reduction in price by a factor of ten. The possibility then exists to take these solutions back to disrupt developed markets. There is a human aspect to this scenario as well. Poverty has indirectly been a cause of millions of people dying in Africa every year and many survivors live in poor conditions without basic services and being exploited by few informal businesses. The BOP offers an opportunity for the developed economies, not only to make a lot of money, but also to innovate their products and business models to empower poor people to start earning and generating income. This will in many ways help them to rise from poverty. It seems that growing business and generating wealth might be the most efficient vehicle to help lift the BOP from poverty. However, the BOP needs MNCs to bring their power and knowledge to these markets to ensure that it is done responsibly and in a sustainable manner.
Waters, Brent. "The family and reproductive technologies." Thesis, University of Oxford, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.312634.
Full textTavalea, Ikapote. "The factors influencing ICT Governance implementation in the organisation : a case study : a dissertation submitted to the graduate faculty of design and creative technologies , AUT University in partial fufilment of the requirements for the degree of Master of Computer and Information Sciences, 2009 /." Click here to access this resource online, 2009. http://hdl.handle.net/10292/728.
Full textIncludes bibliographical references. Also held in print ( xi, 156 leaves ; 30 cm.) in the Archive at the City Campus (T 658.4038011 TAV)
McKillop, Hannah. "Harry Potter and the Creation of Spiritual Technologies." Thesis, Université d'Ottawa / University of Ottawa, 2020. http://hdl.handle.net/10393/41019.
Full textDhawan, Anuj. "Motivation factors for online buying the price driver : a dissertation submitted to the graduate faculty of design and creative technologies, AUT University, in partial fulfilment of the requirements for the degree of Master of Business, School of Computing and Mathematical Sciences, Auckland, New Zealand, 2008." Abstract. Full dissertation, 2008.
Find full textBanfield, Mark. "Service creation combining programmable networks and open signalling technologies." Thesis, Lancaster University, 2001. http://eprints.lancs.ac.uk/42454/.
Full text