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1

Treffinger, Donald J., and Edwin C. Selby. "Understanding and developing creativity: A practical approach." Pontificia Universidad Católica del Perú, 2012. http://repositorio.pucp.edu.pe/index/handle/123456789/99796.

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Critical thinking and creative thinking are proposed as determinants to cope with the constant change society, and basically children are experiencing nowadays. Moreover, tools for the development of critical and creative thinking are discussed, and the creative problem solving toolbox is presented, involving tools for generating options, as well as tools for focusing options. The importance of the tools as significant basis for the learning process, as well as for the management of changes in the creative problem solving solution, as well as its application from infancy to adulthood is discus
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Cockrell, Brittany B. "Mindfulness and authentic creativity developing a healthy lifestyle." Honors in the Major Thesis, University of Central Florida, 2011. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/362.

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The contemporary society of the United States of America is becoming an increasingly stressful environment to live in. Our rapid advances and developments in virtual, electronic, and high-speed technology have led us to a lifestyle that operates more quickly. However, our attachment to such a face-paced lifestyle has unfortunately led us towards an increasingly stressful lifestyle. This research focuses on identifying our current society's perceptual outlook and illustrating how the practice of mindfulness can help reduce the anxieties, struggles, and mental flaws which cloud our perception. T
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Brant, Jjacek Wiktor. "Developing subject knowledge and creativity in business and economics teachers." Thesis, University College London (University of London), 2006. http://discovery.ucl.ac.uk/10020509/.

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This thesis is rooted in my professional work as a business and economics teacher-educator. It aims to explore what constitutes good teaching in business and economics education. Two research themes run through the thesis: the importance of creativity in teaching-and-learning and the importance of teachers' subject knowledge. My central argument is that strong subject knowledge combined with a creative approach is the key requisite to good business and economics teaching. There are three substantive theory chapters. Chapter 3 critically examines the notion of creativity and its relevance to se
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Lam, Tsz-ki. "Developing creativity and problem solving through story telling for preschool children." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B35372941.

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Lam, Tsz-ki, and 林子琪. "Developing creativity and problem solving through story telling for preschool children." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B35372941.

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Petrova, Denitsa. "Public Art 2.0 : developing shared platforms for creativity in public spaces." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/25670.

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This research explores parallels, connections and synergies between public art, artistic practice beyond the gallery context, and Web 2.0, the Internet platform for user‐ generated content, online communication medium and host for web-based communities. I look at the impact, actual and potential, of Web 2.0 on the ways in which public art is made. Through Web 2.0 a different set of criteria and methods can be established in order to re-examine the practice of art. What can public art learn from Web 2.0? What are the possible debates that Web 2.0 can provoke in the field of public art? What nov
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Fleming, Eric Felton. "Situating Creativity: Developing a Non-Cartesian Approach to the Creative Process." Diss., Temple University Libraries, 2013. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/216542.

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Philosophy<br>Ph.D.<br>In this dissertation I argue that creativity should be understood as a situated and distributed process. As I develop my approach to understanding creativity over the course of this dissertation, three core claims emerge: 1) that the creative powers of particular agents are constituted within the concrete circumstances (both social and material) in which they are situated, 2) that the creative process itself unfolds across networks of associating actors, and 3) that these networks of associating actors include nonhumans of diverse sorts as active participants in the crea
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Alhajri, Salman. "Developing a pedagogical model to enhance and assess creativity in Omani graphic design education." Thesis, Loughborough University, 2013. https://dspace.lboro.ac.uk/2134/12357.

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This research investigates the position of creativity within graphic design education in general, and within the Omani educational context specifically. It situates itself among three realms: education, design, and creativity, investigating the relationships, effectiveness, and interrogations among these three topics. Creativity is defined within this research and in relation to graphic design education as problem solving , which is explained also as a cultural activity, or a cultural production. Graphic designers can involve themselves effectively in solving communication, social, and cultura
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Secunda, David. "Developing a performance with special needs students : a case study in creativity." Thesis, University of British Columbia, 1990. http://hdl.handle.net/2429/29481.

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This thesis advances the proposition that learning disabled students' participation in kinesthetic or dance and mime performance activities provides an alternative expressive mode to the verbally oriented activities through which creativity has traditionally been examined and evaluated. Between February and May, 1989, I designed and carried out research project in an elementary school in Vancouver, B.C. A group of students, characterized as "learning disabled," participated under my direction in the design, rehearsal, and presentation of a performance of mime and movement to a narrated text de
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Zhu, Hua. "The effectiveness of a creativity course on developing Chinese design students' creative thinking." Scholarly Commons, 2015. https://scholarlycommons.pacific.edu/uop_etds/12.

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The ability to think creatively has been recognized as a skill necessary for design students’ personal and professional development and success. Therefore, in recent years, the core educational aim of design education in China shifted emphasis from training students in skills such as drawing and painting, toward encouraging them to be creative and become problem-solvers. Based on a non-equivalent control group, pretest- posttest design, this quasi-experimental study examined the effectiveness of a creativity course in developing creative thinking in Chinese university design students. The rese
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Mitchell, Harry. "Creative constraints: Developing a method for restrictive jazz composition." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2021. https://ro.ecu.edu.au/theses/2459.

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This research aimed to develop a method of jazz composition that utilises data-based restrictions to facilitate the composition process. An analysis rating tool (ART) was developed based on methodologies created by Aaron Stroessner and Jan LaRue to extract elements of melody, harmony, rhythm and form from compositions on Seamus Blake’s album Bellwether and Will Vinson’s album Stockholm Syndrome. The ART then facilitated a practice-led composition process in which the data from the analysis were used as the primary source of creativity to generate and record a set of 10 compositions. Through an
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Chaim, Omar Cheidde. "Developing competences through individual assessments in an Engineering Education context: creativity and critical thinking." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/18/18157/tde-17012017-105102/.

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The demands on engineering professional in the knowledge society do not correspond to those of the last century and to meet them, the engineering education practices must adapt. The accelerated technological evolution and fast change on social and economic contexts corroborate the importance of two key competences in the engineering professions, critical thinking and creativity. The objective of this work is to promote through the comprehension of individual assessment role, techniques and tools the development of both competences in the context of engineering. To promote individual assessment
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Zoellner, Anna. "Creativity and commerce in independent television production : developing documentaries in the UK and Germany." Thesis, University of Leeds, 2010. http://etheses.whiterose.ac.uk/11300/.

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This thesis aims to contribute to the growing field of media production studies through an ethnographic study of independent television production companies in Great Britain and Germany. Discourses of self-enterprise, free markets and consumer choice supported by technological developments, audience fragmentation and neoliberal legislation have led to a shift from a formerly predominantly public-service orientated broadcasting environment to a commercialised, competitive and consumer-orientated television industry. Because they seldom command high ratings, 'serious' documentaries are not a hig
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Sato, Maho. "An investigation into the relationship between design thinking and skilled knowledge in craft education." Thesis, University of Roehampton, 2010. https://pure.roehampton.ac.uk/portal/en/studentthesis/an-investigation-into-the-relationship-between-design-thinking-and-skilled-knowledge-in-craft-education(6a945e46-bac2-4e5d-8928-7447f192c1c9).html.

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This research is about craft education in schools in England and Japan. In the specialist literature, skilled knowledge has always been identified as the main outcome of craft learning in schools, but contemporary rationales for craft education include fostering children’s design thinking understood as a process of developing creative ideas. At the time this research began in 2005, Japanese government policy for craft education emphasized creative problem solving and designing together with making skills. However, developing design ideas and skilled knowledge may be conflicting aims. There was
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Alhusaini, Abdulnasser Alashaal F. "The Effects of Duration of Exposure to the REAPS Model in Developing Students' General Creativity and Creative Problem Solving in Science." Diss., The University of Arizona, 2016. http://hdl.handle.net/10150/613255.

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The Real Engagement in Active Problem Solving (REAPS) model was developed in 2004 by C. June Maker and colleagues as an intervention for gifted students to develop creative problem solving ability through the use of real-world problems. The primary purpose of this study was to examine the effects of the REAPS model on developing students' general creativity and creative problem solving in science with two durations as independent variables. The long duration of the REAPS model implementation lasted five academic quarters or approximately 10 months; the short duration lasted two quarters or a
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Elia, Doron. "Touching some qualities of the 'inner child' within adults by means of plastic arts : developing a special practical methodology, working with a group of teachers." Thesis, Anglia Ruskin University, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.323522.

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Kilpatrick, Jennifer Lynn. "Using guided imagery as an instructional strategy for developing creativity, Learning and relaxation with first grade students." CSUSB ScholarWorks, 2001. https://scholarworks.lib.csusb.edu/etd-project/2031.

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This project examines the theories of guided imagery as a basis for a teaching strategy for developing a student's creativity, promoting learning by increasing concentration techniques and relaxing students. This study discusses how one first grade teacher used guided imagery with her students. The strategy was first used as a morning practice and later incorporated into the language arts program. The topics addressed in this project include: (a) What is guidedimagery? (b) How can guided imagery be applied within a classroom setting? and (c) What guided imagery exercises are appropriate for fi
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De, Jager C., A. Muller, and G. Roodt. "Developing creative and innovative thinking and problem-solving skills." Journal for New Generation Sciences, Vol 12, Issue 1: Central University of Technology, Free State, Bloemfontein, 2014. http://hdl.handle.net/11462/649.

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Published Article<br>A specific financial services organisation in South Africa realised that they had to join the innovation revolution in order to remain commercially competitive due to unexpected competitors entering the traditional financial services domain. The evaluation question asks whether employees in a financial services organisation can develop creative and innovative thinking and problem-solving skills through an intervention such as a workshop, and can a benefit for the business unit and organisation be identified. This qualitative study employed Utilisation Focused Evaluation (
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Moore, Deborah Sarah. "Creativity and the New Technologies : Developing a Model of Interaction to Inform Practice and Pedagogy in the Educational System." Thesis, Manchester Metropolitan University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.504539.

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Katz-Buonincontro, Jennifer Leah. "Developing a model for promoting creativity in leaders based on a comparative case study of three arts-based executive institutes /." view abstract or download file of text, 2005. http://wwwlib.umi.com/cr/uoregon/fullcit?p3201687.

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Thesis (Ph. D.)--University of Oregon, 2005.<br>Typescript. Includes vita and abstract. Includes bibliographical references (leaves 256-269). Also available for download via the World Wide Web; free to University of Oregon users.
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Abdullah, Zaleha. "Collision of two communities : developing higher education student teachers' creativity in design through a social networking collaboration with professional designers." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/12238/.

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This study examines the activity of an online community in developing design creativity. This involved undergraduate Malaysian university students and their tutor from the School of Education, and professional designers in a private online community using the social network site - Facebook - to improve interface design (websites or interactive courseware). Two research processes adapted from different communities - the creative industries and the higher education communities - were applied in the collaboration. Each community embraces distinctive methods, objectives, instruments, rules and rol
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Graves, Brenda Sue. "A Case Study of Jemicy School to Determine Practices Conducive to Developing Creative Potential of Dyslexic Children." Digital Commons @ East Tennessee State University, 2009. https://dc.etsu.edu/etd/1852.

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Approximately 15% to 20% of Americans struggle with learning disabilities. The National Institutes of Health reported that 60% to 80% of those with learning disabilities have problems with reading and language skills (as cited in International Dyslexia Association, 2000). Dyslexia is a specific learning disability and according to Moats (2008), it is more common than any other kind of learning disability. Dyslexia varies in degrees of severity. About 4% of those diagnosed with dyslexia are severely dyslexic. This includes some 375,000 school children (Dyslexia Action, 2006). Although dyslexia
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Lee, Judith. "Melancholy, the muse and mental health promotion : an analysis of the complex relationship between mood disorder and creativity, developing a scientific model of mental health promotion." Thesis, University of Ulster, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.428346.

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Börjesson, Henrik, and David Karlström. "Innovera mera : Med uppdragstaktik och tillit som vapen för utveckling och innovation." Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44828.

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Syftet med vår uppsats är att utveckla en förståelse för vilka förutsättningar som råder för innovation och utveckling i Försvarsmakten samt vad som kan hindra respektive främja dessa och hur dessa förutsättningar förhåller sig till varandra.Vi har gjort detta genom en kvalitativ studie där vi intervjuat Försvarsmaktens utvecklingschefer. Efter en analys, med klassisk grundad teori som metod, av våra intervjuer växte en modell fram. Modellen heter Gränsöverskridande transformering. Den syftar just på det faktum att en transformering sker och är inledd. Att Försvarsmakten som ett resultat av de
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Swersky, Liz. "Developing Skills for Successful Learning." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-83124.

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吳孟修. "Developing Students'' Creativity Through Designing STS Exploratory Experiment." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/61962430826064101760.

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碩士<br>國立臺灣師範大學<br>化學學系<br>86<br>This study is to develop students'' creativity through designing soybean curd and starch paste STS exploratory experiments. Two modules were designed based on five-phase learning procedures with 22 processes associated with creativity as a dynamic guideline for planning learning activities. The 22 processes are the learning contents as well as the assessment tasks, which were used in: (a)finding evidence of performance indications for creativity; and (b)evaluating effectiveness of the activities in promoting creativity.   Video - based anchors were designed and
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He, Yi-Chen, and 何宜臻. "Augmented Reality Interface Operation of an Innovative Creativity Developing Tool." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/59320559228359335269.

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碩士<br>國立中興大學<br>資訊科學與工程學系所<br>100<br>In recent years, the augmented reality (AR) has been applied to many fields. It measures the positions and angles of the objects in webcam images, and processes these images. The purpose of AR is to simulate the real-world environment on the monitor, and the user can interact with it. This thesis utilizes the concepts of AR in a creative activity, combining a computer, a webcam and an operating board, and accumulates opinions through the user’s action on the board. In this way, time can be saved a lot, and the situation that the user’s thinking is interrupt
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Lee, Show-Run, and 李秀鑾. "A Study of Elementary Students’ Scientific Creativity by Developing a Creativity Test based on Science and Technology Context." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/64792383017405855844.

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碩士<br>國立臺北教育大學<br>自然科學教育學系碩士班<br>98<br>The study is aimed to develop a Creativity test, based on Science and Technology Context for the 6th graders. This developed instrument enabled us to assess students’ creativity in Taiwan. Factors, including location of schools and gender were also explored.With the data, student’s creativity was correlated with learning achievement in the subject of science and technology. The instrument, Test Based on Science and Technology Context, included three parts. The three parts were: The first, the Test of Technological Creativity; the second, the Test of Logic
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Shan-Cheng, Fang, and 方善誠. "A Study of Developing Creativity Test in Science for Junior High Students." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/20371816649919443636.

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碩士<br>國立臺北教育大學<br>自然科學教育學系碩士班<br>96<br>The objective of this study was to develop a creativity scale that can be used to measure junior high school student’ creativity in science. This study reviewed literatures to include factors that might relevant to students’ creativity, then, develop a preliminary version of creativity scale. This scale had five dimensions, these including: divergent thinking, convergent thinking, personality traits, thinking styles, and motivation. The preliminary version was then analyzed and revised. Three hundred and eight students in the 9th grade involved in this st
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Yang, Yu-Ling, and 楊又齡. "Developing an Assessment of Domain Creativity of Products in the Hospitality Industry." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/03900825220531806807.

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碩士<br>國立屏東科技大學<br>技術及職業教育研究所<br>94<br>Abstract: In order to realize the students’ creative ability in hospitality field, this study tried to develop a set of assessment tools for domain creativity of products in the hospitality industry. This study firstly to explore the items of assessment, the contexts of assessment, development the assessment criteria. Then, this study have shown the performance of students’ domain creativities by theses tools. This study proceeded with the methods of literature review, panel discussion and statistical test to develop “criteria of innovation ability.” Th
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Chen, Ta-Hung, and 陳大弘. "Developing a drawing test of creativity thinking for lower grade elementary school students." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/67489982584980629228.

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碩士<br>輔仁大學<br>兒童與家庭學系碩士在職專班<br>102<br>The rapid progress of technology has brought great attention to creativity in modern society. In the era of “Knowledge Economy”, creativity becomes one of the most dependable indicators of future accomplishments. It is believed that only creative talents will survive in the times of change. For parents and teachers, it is essential to understand their schoolchildren’s creativity development. The purpose of this study is to develop a graphic creativity test for 1st and 2nd grade elementary students. The test is conducted through the process of picture compl
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Wu, Shih Wen, and 吳仕文. "A Study on the Differences of Chef’s Learning Background on Developing Culinary Creativity Process." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/03248515765543223373.

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碩士<br>國立澎湖科技大學<br>觀光休閒事業管理研究所<br>101<br>The purpose of this research is to explore the difference of chef’s learning background on the culinary creativity process. This research is to focus on Chef’s working in the international tourist hotel by stratified proportional sampling. This research surveyed higher income international tourist hotels, totally 37 hotels were chosen. 20 copies of the questionnaires were released for every international tourist hotels, totally 740 copies of the questionnaires were released; 312 valid copies were returned, 297 with a valid sample. The returning rate of v
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Chin, Chi-Nan, and 陳啟男. "Green opportunity of creativity – the research of products from developing to achieving a patent." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/41555056188440353470.

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碩士<br>龍華科技大學<br>商學與管理研究所<br>99<br>With growing globalization, every industry gets into difficulties with harsh competition and low profits. Most people agree the theory of “enterprises should get rid of red oceans and create value differentiation to seek unsatisfied demands of consumers and find the new market. ”, which provided by professor Renée Mauborgne and Korean American professor W. Chan Kim who co-published the book of Blue Ocean Strategy. All enterprises want to make innovation, but how? How to use competitive ideas to find the new market and execute innovation? What kind of strategy
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Tomina, Elvita, and Daniela Aragaki. "Developing Innovative Thinking in an IT company." Thesis, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-355299.

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Innovation is most commonly associated with the process of implementing useful ideas to create value-added products, services and processes in an organization. However, creativity comes first as a fundamental part of the innovation process and essentially a precondition for innovation. Therefore, this thesis will look into the IT company, Visma Enterprise, more specifically their Latvian division, and investigate how they can promote creativity within their organization.  The aim of the study is to determine what type of activities and factors would support creativity and innovation in Visma E
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YANG, MEI-SHAN, and 楊美姍. "Personality Traits and Creativity Performance of Adept Laboratory Teachers in Science Hands-on Work Developing." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/cg2h7v.

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博士<br>國立高雄師範大學<br>物理學系<br>106<br>This study focused on the personality traits of the science teachers, the creation process in designing hands-on activities, and the creativity performance in developing science hands-on works. Purposive sampling was adopted; nine Adept Laboratory science teachers who were capable of creating novel hands-on activities were sampled. Three main study tools are used as follows: 1. “International English Big-Five Mini-Markers: The Traditional Chinese Version” (Yu, 2012); 2. Guideline of the semi-constructed interview; 3. Self-compiled creativity performance scale.
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Tang, Wei-Chang, and 唐偉成. "A Study on Developing Teaching Strategies for Improving Scientific Creativity -- For Nature Science of Elementary School." Thesis, 1998. http://ndltd.ncl.edu.tw/handle/87365045049579464991.

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碩士<br>國立高雄師範大學<br>科學教育學系<br>86<br>A scientific creativity teaching strategy composed with scientific ability and scientific knowledge was developed based on Piaget''''s cognitive contradiction theory, Pavio''''s binary encoding theory, Pamers''''s creative problem solving model and Gowin''''s Vee-mapping learning strategy. The purpose of this strategy is to excite motivation of scientific creativity. It is teaching process follows as the flowing steps: Step 1: Presenting an event to students. Step 2: Focus on scientific ability learning. Step 3: Focus on scientific knowledge lear
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Yang, Ming-Yao, and 楊明耀. "The Study of Developing the Tour Industry Combining Local Culture with the Creativity in Penghu County." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/29350720294714111649.

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碩士<br>國立臺北教育大學<br>教育政策與管理研究所<br>97<br>Holding many big activities, for example: Cheer Formosa International Choral Festival, Penghu Fireworks Festival, Ciguei Ceremony on Lantern Festival, International Windsurfing in Penghu, etc., Penghu County government has recently been promoting very hard in tourism. And it also proposed “The International Islands. The Marine Pearl.” as its development prospect, recruited companies very hard, developed the local industrial culture, and prospered Penghu's tourism, Combining the creativity with the local culture to develop the tourism industry makes the tou
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Lin, Ming-De, and 林明德. "Developing Teaching Material of Project-Based Learning for Vocational High School students of information department and its influence on Creativity Promotion." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/x78s8d.

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碩士<br>國立臺北科技大學<br>技術及職業教育研究所<br>94<br>The purposes of this study are to explore the development of the independent study of the vocational high school and its influence on creative thinking. The innovative experimental teaching is conducted for 24 hours and used to evaluate the effects of the electronic technological creativity of these students by writing down the creative ideas on how to improve products to establishes Electron Innovative Design Ability Scale (EIDAS), innovative indicator and the evaluative standard of score. This study employed cluster sampling of 100 students from the info
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(9823409), Charmaine O'Brien. "Developing psychological resources for creative writing through challenging stereotypes in Australian food history: A creative work and exegesis." Thesis, 2018. https://figshare.com/articles/thesis/Developing_psychological_resources_for_creative_writing_through_challenging_stereotypes_in_Australian_food_history_A_creative_work_and_exegesis/13448012.

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The necessity for innovative responses to sustain our natural environmental, social and cultural wellbeing and economic prosperity is a constant refrain in contemporary society. Creativity is the prerequisite for innovation and creativity is a driving force in the modern economy. creative skills will be key assets for individuals, organisations and communities into the future and creative people will be seen as the source of innovative ideas. Developing creative capabilities in individuals is therefore of vital importance and advancing knowledge about creativity is essential to achieving this
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Chen, Wei-Fei, and 陳偉飛. "A Revival in the Conception of Heterogeneous Culture Space: Primary Exploration on the Cultural Creativity Industry Chain as the Whole Developing Strategy of the Region." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/29552613714452769102.

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碩士<br>明道大學<br>環境規劃暨設計研究所<br>96<br>The idea of “cultural creativity” can be regarded as a tool for the newly developed cultural industry against the impact of globalization in 21st centuries. The beginning of cultural creativity can led a transformation from the mere economic industry to a more cultural emphasis. The combination of culture, economy, arts and technology and thus with an extended cultural value is the major concern of the creativity process. In fact, cultural creativity has already brought a different set of value to economy to most cities under the trend of globalization. From t
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Chih, Hsiao-Chuan, and 池曉娟. "A Discussion of The Factors Influencing the Developing Creativity Sources of New Products and the Screening criterion -Take the Cell Phone Industry as an Example-." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/58434291004247809778.

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碩士<br>國立嘉義大學<br>行銷與流通管理研究所<br>92<br>The development management of new products, which is the main focus of this paper, has received a lot of attention and brought in extensive research. The significance and highly failing tendency of new products cannot be overemphasized. According to surveys by PDMA(Product Development and Management Association), the profit from new products produced over the past five years constitutes as many as 32.4﹪of the yearly profit, while it is even higher than 70% for hi-tech companies. On the other hand, some survey shows that new products tend to fail with one fai
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VADOVÁ, Michaela. "Rozvoj nejen výtvarné tvořivosti dětí mladšího školního věku v rámci PVČ (projekt pro školní družinu)." Master's thesis, 2008. http://www.nusl.cz/ntk/nusl-48822.

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The work has two parts {--} teoretic, which consists concepts connected with developing creativity and conditions, which has influence on creativity. Art project is the second {--} practical part with introduction and explaining of the structure. Art project is inspired by fairy tale The Little Prince and contains prosocial topics and creative activities of many art spheres.
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Chen, Yu-Ching, and 陳郁靜. "A Study on Developing a Scale to Measure Creativity and Innovation in Instructional Behavior of Junior High School Teachers and the Related Factors in COCO Model." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/e34fva.

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碩士<br>國立臺灣師範大學<br>創造力發展碩士在職專班<br>105<br>Based on COCO model introduced by Donald J. Treffinger, the study aimed to make a creativity and innovative teaching scale for junior high school teachers in Taipei City, New Taipei City and Taoyuan City to explore the creativity and innovative teaching behavior among the teachers with different background variables and examine their differences among the teachers. The research tool is “Creativity and Innovation Scale for Junior High School Teachers” designed by researcher. The scale was revised after trial and used officially for testing 567 junior high
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Neves, Ana Cristina Trindade. "A Holistic Approach to the Ontario Curriculum: Moving to a More Coherent Curriculum." Thesis, 2009. http://hdl.handle.net/1807/18107.

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This study is an interpretive form of qualitative research that is founded in educational connoisseurship and criticism, which uses the author’s personal experiences as a holistic educator in a public school to connect theory and practice. Key research questions include: How do I, as a teacher, work with the Ontario curriculum to make it more holistic? What strategies have I developed in order to teach a more holistic curriculum? What kinds of difficulties interfere with my practice as I attempt to implement my holistic philosophy of education? This dissertation seeks to articulate a meth
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