Academic literature on the topic 'Creativity support systems'

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Journal articles on the topic "Creativity support systems"

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Wang, Kai, and Jeffrey V. Nickerson. "Designing Individual Creativity Support Systems." Academy of Management Proceedings 2014, no. 1 (2014): 11899. http://dx.doi.org/10.5465/ambpp.2014.11899abstract.

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MANHEIM, MARVIN L. "Creativity-Support Systems for Planning, Design and Decision support*." Computer-Aided Civil and Infrastructure Engineering 1, no. 1 (2008): 14–31. http://dx.doi.org/10.1111/j.1467-8667.1986.tb00110.x.

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Brocco, Michele, Florian Forster, and Marc Frieß. "360° Open Creativity Support." JUCS - Journal of Universal Computer Science 17, no. (12) (2011): 1673–89. https://doi.org/10.3217/jucs-017-12-1673.

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Open Innovation is a new paradigm that suggests including actors from inside as well as outside a company's boundaries in the innovation process. Open creativity refers to the creative phase in this process. In this article we investigate on open creativity support. We conducted interviews within companies in the German ICT sector to analyze the status quo of open creativity and the tools currently used to support it. In a second step we derive design guidelines and an architecture for IT systems supporting open creativity that lead to a holistic, 360ffi support for open creativity.
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Gabriel, A., D. Monticolo, M. Camargo, and M. Bourgault. "Creativity support systems: A systematic mapping study." Thinking Skills and Creativity 21 (September 2016): 109–22. http://dx.doi.org/10.1016/j.tsc.2016.05.009.

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Minas, Randall K., and Alan R. Dennis. "Visual Background Music: Creativity Support Systems with Priming." Journal of Management Information Systems 36, no. 1 (2019): 230–58. http://dx.doi.org/10.1080/07421222.2018.1550559.

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Wang, Kai, and Jeffrey V. Nickerson. "A literature review on individual creativity support systems." Computers in Human Behavior 74 (September 2017): 139–51. http://dx.doi.org/10.1016/j.chb.2017.04.035.

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Chen, Zhibin, Xiping Jia, and Zhenghong Xiao. "A Computational Cognitive Model of User Applying Creativity Technique in Creativity Support Systems." Procedia Computer Science 55 (2015): 818–24. http://dx.doi.org/10.1016/j.procs.2015.07.154.

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GU, JIFA, SUSUMU KUNIFUJI, and XIJIN TANG. "GUEST EDITORS' INTRODUCTION: META-SYNTHESIS AND CREATIVITY SUPPORT SYSTEMS." International Journal of Information Technology & Decision Making 06, no. 03 (2007): 407–10. http://dx.doi.org/10.1142/s0219622007002642.

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Kreminski, Max. "Creativity Support for Story Construction Play Experiences." Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 15, no. 1 (2019): 210–12. http://dx.doi.org/10.1609/aiide.v15i1.5246.

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My research involves the design and development of mixed-initiative AI tools that provide players with creativity support in the context of story construction play experiences, especially those driven by malleable simulations that the player has a chance to help design or configure. To that end, I also study existing storytelling practices within game communities as a way of understanding what a desirable computational creative partner might look like; what features of computational systems tend to facilitate and frustrate creativity in their human partners; and what new creative practices mig
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De Nicola, Antonio, Giordano Vicoli, and Maria Villani. "Gamified Software to Support the Design of Business Innovation." Information 9, no. 12 (2018): 324. http://dx.doi.org/10.3390/info9120324.

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Business innovation is a process that requires creativity, and benefits from extensive collaboration. Currently, computational support in creativity processes is low, but modern techniques would allow these processes to be sped up. In this context, we provide such a computational support with software for business innovation design that uses computational creativity techniques. Furthermore, the software enables a gamified process to increase user engagement and collaboration, which mimics evolutionary methods, relying on a voting mechanism. The software includes a business innovation ontology
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Dissertations / Theses on the topic "Creativity support systems"

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Serim, Baris. "Designing for Engagement: Using indirect manipulation to support form exploration in 3D modeling." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22790.

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This thesis aims to study the design possibilities for supporting explorative form-finding in 3D modeling applications. For today’s many design professions, 3D forms are achieved partly in engagement with digital environments. Use of software has far exceeded final idea execution, extending to the early phases of design work in which the outcome is not predetermined. This insight led designers of interactive systems support sketching and ideating activities by reducing the risk of experimentation and cognitive effort demanded from user. Yet, there has been less emphasis on traditional design a
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Botega, Luiz Fernando de Carvalho. "Knowledge-based system for categorization and selection of creativity support techniques in design." reponame:Repositório Institucional da UFSC, 2016. https://repositorio.ufsc.br/xmlui/handle/123456789/168190.

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Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico, Programa de Pós-Graduação em Engenharia Mecânica, Florianópolis, 2016.<br>Made available in DSpace on 2016-09-20T05:01:17Z (GMT). No. of bitstreams: 1 339487.pdf: 4755877 bytes, checksum: af1b8a01f2711433f14f009caa1a3b9c (MD5) Previous issue date: 2016<br>Abstract: In order to maintain its market share in current competitive scenario, every design organization should enhance its creativity skills, the basis to innovate and develop adequate solutions to changing costumers' needs. A great expertise is required
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Hender, Jillian Mary. "Improving group creativity : an evaluation of the use of creative techniques with a group support system." Thesis, Henley Business School, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.387532.

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Li, Hsiao-Ping, and 李筱萍. "The Study of Creativity Support System on the Effectiveness of Creativity Problem Solving Training." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/12597485591877473399.

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碩士<br>國立中興大學<br>企業管理學系研究所<br>92<br>Companies are relying on their employees’ creativities and problem-solving skills to devise genuine solutions to deal with the ever changing business environments. Past researches have shown that CPS training has positive effects on member’s creativity. There are also studies shown that the use of Creativity Support System (CSS) increases the creative performance of members. The object of this study is the college student of Department of Information Management in one Institute of Technology located in mid Taiwan who major in the course of management. Then we
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韓淑華. "A Development and Study of Creativity- Support Assisted Instruction System." Thesis, 2002. http://ndltd.ncl.edu.tw/handle/06482793806963959275.

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碩士<br>國立中正大學<br>資訊管理學系<br>90<br>No matter who or which enterprise, encountering the most variable and competitive situation of today, should think about how to enhance its competitiveness to be a leader in the way. The access to beat others is to elevate its quality. It needs to incorporate the enterprise and all its employees to come up with more creativity so that the company can lead the industry by offering better services and new products. To cultivate the power of creativity is not an easy job but the whole industry or society can be richer in creativeness if more efforts on the phase
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Lin, Hung-Yu, and 林紘宇. "An Investigation of Creativity Support System for Trainees’ Value: from Cognitive Structure Perspective." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/73657451847781798645.

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碩士<br>朝陽科技大學<br>企業管理系碩士班<br>99<br>Creativity Support System, CSS, is often applied to train the thinking ability of creativity. The present research related to the thinking ability of creativity focuses on the influences of individual creativity’s effects, organization’s performance and the decision quality the decision quality. Nonetheless, the information is still limited because we’re not sure whether the discipline stated above can bring trainees other meaning or benefit. In order to make our study subjects have experiences of using CSS with profundity to enforce groups’ missions, our rese
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Huang, Song-Xi, and 黃松熙. "Customers’ Creativity Support System for the New Product Design: Based on Value-Focused Thinking." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/18522007002227988156.

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碩士<br>真理大學<br>管理科學研究所<br>92<br>As information technology soaring has changed marketing concept greatly. How to develop customer-orientated business models becomes the most important issue in business management. In the past, manufacturers (sellers) designed their products mainly with product-orientated or market-orientated business model, and then customers could only play a half-chooser role, which so called alternative-focused thinking (AFT). Often they sell the products that do not meet customers’ need. If sellers can look into customers’ values and objectives, and then let customers design
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Tseng, Ding-fun, and 曾鼎元. "A computer supported collaborative writing system to enhance creativity in article topic." Thesis, 2014. http://ndltd.ncl.edu.tw/handle/f6wvy2.

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碩士<br>國立中央大學<br>資訊工程學系<br>102<br>Writing is an ability to convey ours viewpoints and feelings through words to convince the reader of our opinion. It’s one of the most essential skills now. Nowadays, writing become more and more important even it will be a subject in the comprehensive assessment program for junior high school students in the future. How, the main idea is not only the core of the article, but the key of a good article. Collaborative Learning and collaborative writing can help student a lot in writing, so our goal is to provide a digital collaborative writing system to reduce th
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Books on the topic "Creativity support systems"

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Kunifuji, Susumu, George Angelos Papadopoulos, Andrzej M. J. Skulimowski, and Janusz Kacprzyk  , eds. Knowledge, Information and Creativity Support Systems. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-27478-2.

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Theeramunkong, Thanaruk, Susumu Kunifuji, Virach Sornlertlamvanich, and Cholwich Nattee, eds. Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0.

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International Conference on Knowledge, Information and Creativity Support Systems (6th 2011 Beijing, China). Knowledge, information and creativity support systems: Creative economy and creativity support : proceedings of the sixth International Conference on Knowledge, Information and Creativity Support Systems : Beijing, China, October 22-24, 2011. Edited by Kunifuji Susumu 1947-. JAIST Press, 2011.

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Skulimowski, Andrzej M. J., and Janusz Kacprzyk, eds. Knowledge, Information and Creativity Support Systems: Recent Trends, Advances and Solutions. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-19090-7.

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Theeramunkong, Thanaruk, Andrzej M. J. Skulimowski, Takaya Yuizono, and Susumu Kunifuji, eds. Recent Advances and Future Prospects in Knowledge, Information and Creativity Support Systems. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-70019-9.

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International Conference on Knowledge, Information and Creativity Support Systems (2nd 2007 Ishikawa, Japan). The Second International Conference on Knowledge, Information and Creativity Support Systems: KICSS 2007 : proceedings of the conference : Ishikawa High-Tech Conference Center, Nomi, Ishikawa, Japan 5-7 November 2007. JAIST Press, 2007.

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Mead, Melissa Jane. Creativity by design: Creativity enhancing design principles for decision support systems. 1985.

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Ursyn, Anna. Interface Support for Creativity, Productivity, and Expression in Computer Graphics. IGI Global, 2018.

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Ursyn, Anna. Interface Support for Creativity, Productivity, and Expression in Computer Graphics. IGI Global, 2018.

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Dickey, John W. CyberQuest: Problem Solving and Innovation Support System, Conceptual Background and Experiences (Publications in Creativity Research). Ablex Publishing, 1993.

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Book chapters on the topic "Creativity support systems"

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Garfield, Monica J. "Creativity Support Systems." In Handbook on Decision Support Systems 2. Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-48716-6_34.

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Nagasundaram, Murli. "Creativity, Group Support Systems, and Systems Development." In Systems Development Methods for the Next Century. Springer US, 1997. http://dx.doi.org/10.1007/978-1-4615-5915-3_5.

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Edmonds, Ernest. "Introduction: Computer-Based Systems that Support Creativity." In Artificial Intelligence and Creativity. Springer Netherlands, 1994. http://dx.doi.org/10.1007/978-94-017-0793-0_23.

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Cheng, Hui, Tessai Hayama, and Susumu Kunifuji. "Presentation Support System Providing the Function of Promoting Comment Collection in Limited Time." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_1.

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Koonsanit, Kitti, and Chuleerat Jaruskulchai. "Band Selection for Hyperspectral Image Using Principal Components Analysis and Maxima-Minima Functional." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_10.

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Makino, Itsuo, and Takaya Yuizono. "Structuring Invention Knowledge to Creatively Solve a Technological Problem." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_11.

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Marukatat, Sanparith. "Development of a Search System for Heterogeneous Image Database." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_12.

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Miyachi, Taizo, Yusuke Ito, Atsushi Ogiue, and Yuhei Yanagawa. "Distribution of Evolved Knowledge Based on Adapting Context in a Region." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_13.

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Nakazawa, Masae, and Mitsuru Ikeda. "A Method to Analyze Learners’ Interest Changes with Concept Maps." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_14.

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Nandagopalan, S., B. S. Adiga, T. S. B. Sudarshan, C. Dhanalakshmi, and C. N. Manjunath. "A Naïve-Bayesian Methodology to Classify Echo Cardiographic Images through SQL." In Knowledge, Information, and Creativity Support Systems. Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24788-0_15.

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Conference papers on the topic "Creativity support systems"

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Oppenlaender, Jonas. "Crowd-powered creativity support systems." In EICS '20: ACM SIGCHI Symposium on Engineering Interactive Computing Systems. ACM, 2020. http://dx.doi.org/10.1145/3393672.3398646.

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Chung, John Joon Young, Shiqing He, and Eytan Adar. "Artist Support Networks: Implications for Future Creativity Support Tools." In DIS '22: Designing Interactive Systems Conference. ACM, 2022. http://dx.doi.org/10.1145/3532106.3533505.

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Davis, Nicholas, Alexander Zook, Brian O'Neill, et al. "Creativity support for novice digital filmmaking." In CHI '13: CHI Conference on Human Factors in Computing Systems. ACM, 2013. http://dx.doi.org/10.1145/2470654.2470747.

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Kerne, Andruid, Andrew M. Webb, Celine Latulipe, et al. "Evaluation methods for creativity support environments." In CHI '13 Extended Abstracts on Human Factors in Computing Systems. ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2479670.

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Remy, Christian, Lindsay MacDonald Vermeulen, Jonas Frich, Michael Mose Biskjaer, and Peter Dalsgaard. "Evaluating Creativity Support Tools in HCI Research." In DIS '20: Designing Interactive Systems Conference 2020. ACM, 2020. http://dx.doi.org/10.1145/3357236.3395474.

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Williford, Blake, Samantha Ray, Jung In Koh, Josh Cherian, Paul Taele, and Tracy Hammond. "Exploring Creativity Support for Concept Art Ideation." In CHI '23: CHI Conference on Human Factors in Computing Systems. ACM, 2023. http://dx.doi.org/10.1145/3544549.3585684.

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Anderson, Barrett R., Jash Hemant Shah, and Max Kreminski. "Evaluating Creativity Support Tools via Homogenization Analysis." In CHI '24: CHI Conference on Human Factors in Computing Systems. ACM, 2024. http://dx.doi.org/10.1145/3613905.3651088.

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Miyata, Kazunori. "Procedural Technology and Creativity Mining." In 2012 7th International Conference on Knowledge, Information and Creativity Support Systems (KICSS). IEEE, 2012. http://dx.doi.org/10.1109/kicss.2012.36.

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Gross, Oskar, Hannu Toivonen, Jukka M. Toivanen, and Alessandro Valitutti. "Lexical Creativity from Word Associations." In 2012 7th International Conference on Knowledge, Information and Creativity Support Systems (KICSS). IEEE, 2012. http://dx.doi.org/10.1109/kicss.2012.38.

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Siangliulue, Pao. "Intelligent Systems to Support Large-Scale Collective Creative Idea Generation." In C&C '15: Creativity and Cognition. ACM, 2015. http://dx.doi.org/10.1145/2757226.2764764.

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Reports on the topic "Creativity support systems"

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Danylchuk, Hanna B., and Serhiy O. Semerikov. Advances in machine learning for the innovation economy: in the shadow of war. Криворізький державний педагогічний університет, 2023. http://dx.doi.org/10.31812/123456789/7732.

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This preface introduces the selected and revised papers presented at the 10th International Conference on Monitoring, Modeling &amp; Management of Emergent Economy (M3E2 2022), held online in Ukraine, on November 17-18, 2022. The conference aimed to bring together researchers, practitioners, and students from various fields to exchange ideas, share experiences, and discuss challenges and opportunities in applying computational intelligence and data science for the innovation economy. The innovation economy is a term that describes the emerging paradigm of economic development that is driven by
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Osidoma, Japhet, and Ashiru Mohammed Kinkwa. Creatively Improving Agricultural Practices and Productivity: Pro Resilience Action (PROACT) project, Nigeria. Oxfam, 2021. http://dx.doi.org/10.21201/2021.7260.

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Since April 2016, The European Union and the Oxfam Pro-Resilience Action Project in Kebbi and Adamawa States, Nigeria, have supported poor smallholder rural farmers to improve their agricultural productivity. The project has a specific focus on increasing crop yields per hectare for better land usage, as well as ensuring farmers possess the skills they need to maintain good agricultural practices, such as inputs utilization and climate mitigation strategies, as well as an information-sharing system on weather and market prices. The project uses a Farmer Field School model that continues to ser
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Hlushak, Oksana M., Svetlana O. Semenyaka, Volodymyr V. Proshkin, Stanislav V. Sapozhnykov, and Oksana S. Lytvyn. The usage of digital technologies in the university training of future bachelors (having been based on the data of mathematical subjects). [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3860.

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This article demonstrates that mathematics in the system of higher education has outgrown the status of the general education subject and should become an integral part of the professional training of future bachelors, including economists, on the basis of intersubject connection with special subjects. Such aspects as the importance of improving the scientific and methodological support of mathematical training of students by means of digital technologies are revealed. It is specified that in order to implement the task of qualified training of students learning econometrics and economic and m
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