Dissertations / Theses on the topic 'Creator of the world'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Creator of the world.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
Hines, Ruth Dianne. "Accounting : in communicating a world, we create a world." Thesis, Lancaster University, 1992. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.359845.
Full textFišerová, Cwiklinski Marta. "Wonderful world with IKEA." Master's thesis, Vysoké učení technické v Brně. Fakulta výtvarných umění, 2013. http://www.nusl.cz/ntk/nusl-232371.
Full textHowland, Scott Charles. "Ontological Ecology: The Created World in Early Christian Monastic Spirituality." University of Dayton / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=dayton1501073179289829.
Full textWessels, Stephen Graham. "Design and creation of a virtual world of Petra, Jordan." Master's thesis, University of Cape Town, 2015. http://hdl.handle.net/11427/13681.
Full textThis thesis presents the design and creation of a 3D virtual world of Petra, Jordan, based on the digital spatial documentation of this UNESCO World Heritage Site by the Zamani project. Creating digital records of the spatial domain of heritage sites is a well-established practice that employs the technologies of laser scanning, GPS and traditional surveys, aerial and close range photogrammetry, and 360-degree panorama photography to capture spatial data of a site. Processing this data to produce textured 3D models, sections elevations, GISs, and panorama tours to has led to the establishment of the field of virtual heritage. Applications to view this spatial data are considered too specialised to be used by the general public with only trained heritage practitioners being able to use the data. Additionally, data viewing platforms have not been designed to allow for the viewing of combinations of 3D data in an intuitive and engaging manner as currently each spatial data type must be viewed by independent software. Therefore a fully integrated software platform is needed which would allow any interested person, without prior training, easy access to a combination of spatial data, from anywhere in the world. This study seeks to provide a solution to the above requirement by using a game engine to assimilate spatial data of heritage sites in a 3D virtual environment where a virtual visitor is able to interactively engage with combinations of spatial data. The study first begins with an analysis of what virtual heritage applications, in the form of virtual environments, have been created, and the elements that were used in their creation. These elements are then applied to the design and creation of the virtual world of Petra.
Lyons, Reneé C., and Deborah Parott. "World Beat: Using Batchelder Award Books to Create International Readers." Digital Commons @ East Tennessee State University, 2013. https://dc.etsu.edu/etsu-works/2391.
Full textFuruko, Kaoru. "Surt's diaries : how the world was created according to Norse mythology." Thesis, Konstfack, Grafisk Design & Illustration, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5126.
Full textLee, Dahan. "The Ecological Meaning of St. Bonaventure’s Theology of the Created World." Phd thesis, Australian Catholic University, 2020. https://acuresearchbank.acu.edu.au/download/da2789430edb27bf422d933bbfbdb11f7c25a2f9b04e682ff6e0b549b6ac7989/1311662/Lee_2020_Ecological_Meaning_Of_St_Bonaventure%27s_Theology.pdf.
Full textGlore, Anna K. "The Creation of Radical Empathy in "Let the Great World Spin"." University of Toledo Honors Theses / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=uthonors1513350608859531.
Full textButler, Alissa Nicole. "The Pleasure in Paradox: The Negotiation Between Agency and Admiration in the Disney Fan Community." Bowling Green State University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1616696060337541.
Full textBrown, Tasha. "Halfway around the world in 33 days : the creation of short videos /." View online, 2010. http://repository.eiu.edu/theses/docs/32211131524369.pdf.
Full textRetzlaff, Hilde. "The Golem Project : Creation, Animation and the Re-enchantment of the World." Thesis, Kungl. Konsthögskolan, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kkh:diva-458.
Full textThe Golem Experiment är det fysiska experiment som resulterade av mina studier. Det presenterades i form av en skulptural installation på Galleri Mejan hösten 2017.
Sanders, Kent L. "Requirements to create a persistent, open source, mirror world for military applications." Thesis, Monterey, Calif. : Naval Postgraduate School, 2007. http://bosun.nps.edu/uhtbin/hyperion-image.exe/07Dec%5FSanders.pdf.
Full textThesis Advisor(s): Brutzman, Don ; Sadagic, Amela. "December 2007." Description based on title screen as viewed on January 18, 2008. Includes bibliographical references (p. 91-92). Also available in print.
Ebel, Suzanne. "The creation of narrative : writing in a community on the World Wide Web." Thesis, Edinburgh Napier University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.443857.
Full textAdams, Rachel Margaret. "The creation of 'a world after its own image': a genealogy of transparency." Doctoral thesis, University of Cape Town, 2017. http://hdl.handle.net/11427/24993.
Full textChan, Hoi-kei Gladys, and 陳凱琪. "Metaphors in the information age: how do computers create a new world view?" Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31952926.
Full textZechner, Manuela. "The world we desire is one we can create and care for together." Thesis, Queen Mary, University of London, 2015. http://qmro.qmul.ac.uk/xmlui/handle/123456789/9115.
Full textChan, Hoi-kei Gladys. "Metaphors in the information age : how do computers create a new world view? /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk:8888/cgi-bin/hkuto%5Ftoc%5Fpdf?B23473009.
Full textRich, Coralmarie Louise. "Creator Unknown." Kent State University Honors College / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ksuhonors1305121478.
Full textVizenor, Katie Virginia. "Binary Lives| Digital Citizenship and Disability Participation in a User Content Created Virtual World." Thesis, State University of New York at Buffalo, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=3613110.
Full textDigital Citizenship is a concept typically used in discussions of how technology impacts our relationships with others and our physical world communities. It is also used to describe ways that we can leverage our technology use and skill to make our communities and nations better and stronger. Educators are now teaching "good digital citizenship" as part of a larger civics curriculum.
But, there is a second, emerging concept that I refer to as platform specific digital citizenship. I define this platform specific citizenship as the deep and abiding commitment and sense of responsibility that people develop in relation to a particular technology, such as software or technology brand. It may also refer to the ideas that people express in regard to how technology should ideally be used and what rights and responsibilities it requires of its adherents.
Massively Multiplayer Online Worlds (MMOWs) are one place researchers are finding this deep, platform specific digital citizenship emerging. These are persistent digital universes where people from all over the world develop online personas, leadership structures, discussion forums, and business and non-profit entities. The ability and extent to which this online organization is possible is largely due to the underlying structure, rules and allowances of the world of which people choose to be a part.
One online world, Second Life, has a large, active and vocal disabled population. They have committed to this environment because of the unique opportunities and freedoms that it provides. As a user content created environment, residents, as Second Life participants are referred to, are given an unprecedented amount of freedom to create the kind of experience they want. This may involve developing relationships and projects with other disabled residents. It can also involve exploring other aspects of themselves and their interests that are often neglected in their real lives due to social exclusion, and/or lack of financial and physical access.
Most of the research and popular media examinations of disability in Second Life centers on participation in disability specific communities or the benefits of identity exploration through avatar design. But, the reasons disabled people stay here is much broader and varied than what this limited discussion suggests. Commitment to Second Life is strong precisely because disability community commitment and disability expression are not the only options but exist among a wide range of choices. Moreover, the expression of disability and use of such mediated environments is constantly debated in both word and deed.
This dissertation explores the concept of digital citizenship and why people that identify as disabled in real life are attracted to committed participation in virtual worlds, in particular, Second Life. What opportunities and rights are disabled people afforded here through the technology structure? What are the avenues of entry into the Second Life community, and what does the variety of these entry points and special interest sub-communities tell us about what is important to them? How is commitment debated and deepened through the use of public spaces and forums? And, what can researchers, public health and information professionals learn from these features that can improve their own outreach?
BASTOS, LEVY DA COSTA. "JUSTICE FOR THE NEW CREATION IS HOPE FOR THE WORLD: JUSTIFICATION IN JÜRGEN MOLTMANN." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2004. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5875@1.
Full textA Justificação é a mais importante das doutrinas das Igrejas oriundas da Reforma evangélica do século XVI. Sua redescoberta decorreu do anseio de Martin Lutero por encontrar um Deus gracioso. Hoje é imprescindível que ela seja rediscutida sob novos pressupostos. Tal releiura deve ocorer em perspectiva libertadora, o que equivale dizer que deve considerar o grito angustiado do homem moderno sedento por justiça como seu critério autenticador. A Justificação deve superar a uma atitude de fé que se mostre passiva ante os desafios da vida. Corretamente experienciada ela deve reverberar-se em atos solidários com todos os que sofrem, em inserção transformadora da realidade histórica. A Justificação é, pois um evento de caráter salvífico que irrompe no coração humano, mas que pela ação dos justificados, expande-se por toda a criação, adquirindo amplitude cósmica. Servindo-se do pensamento teológico de Jürgen Moltmann, esta tese objetiva fundamentalmente resgatar a vitalidade libertadora da experiência da Justificação, e com isto, fecundar a tradição metodista wesleyana brasileira. Na verdade se procurará estabelecer um diálogo entre Moltmann e John Wesley visando a sedimentar a práxis libertadora dos cristãos de tradição wesleyana brasileira, fazendo do Evangelho de Cristo uma oferta de salvação mais plausível para o homem moderno.
The Justification is the most important of th doctrines of the churches coming from the reform of the XVI century. Its rediscovery passed from the desire of Martin Luther to find a mercyfull God. Nowadays it is indispensable its rediscussion, but under new pressuposts. Such a reading must be done in liberation. Perspective, what means to consider the thirsty groan for justice of the modern humann being as its autentication`s criterion. The justification must overcome an attitude of faith that behaves passive in face to the chalenges of the life. Correctly experienced it has to reflect in solidarity with all suffering people, in transforming the historic reality. The justification is an event of a salvific character that rises in human heart, however as follow of action of the justified people expanded towards all creation, acquiring cosmic dimensions. Using the theological thought of Jürgen Moltmann who aims basically to recover the liberated vitality of the experience of the justification, and with that fertilize the brazilian methodist tradition. Truely the effect will search to establish a dialogue between Moltmann and John Wesley trying to make the liberated praxis of the christians of wesleyan brazilian tradition to come true, making the gopsel of Christan offer of salvation more acceptable for the modern man.
Stenberg, Peder. "Den allvarsamma leken : Om World of Warcraft och läckaget." Doctoral thesis, Umeå universitet, Institutionen för kultur- och medievetenskaper, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-42073.
Full textBoyne, Martin R. "Rebuilding words, constructing worlds : a stylistic analysis of lexical and syntactic creativity and their role in fictional-world creation in Russell Hoban's Riddley Walker." Thesis, Lancaster University, 2012. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.655730.
Full textZafeiris, Konstantinos A. "The 'Synopsis chronike' and its place in the Byzantine chronicle tradition : its sources (Creation -1081 CE) /." St Andrews, 2007. http://hdl.handle.net/10023/457.
Full textde, Verdier Below Tim, Florian Istrefi, and Arvid Karlefors. "Value co-creation in a digital world : A case study on a Swedish online retailer implementing value co-creation." Thesis, Internationella Handelshögskolan, Jönköping University, IHH, Företagsekonomi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-48711.
Full textChiu, Guang-Hwa, and Yuh-Shihng Chang. "A study of the impact of on-line game emotion value creation on playersâ switching behavior [in Chinese]." School of Communication & Information, Nanyang Technological University, 2006. http://hdl.handle.net/10150/105265.
Full textWith the popularization of broadband network in Taiwan, playing online-games has become one of most popular behavior. In 2003, the Taiwan on-line game market scale is up to NT $ 88.3 hundred million. In 2004 it is NT$ 92.7 hundred million. From the above data, the Taiwan on-line game market has been growing rapidly from 2000 to 2004. Focusing on the MMORPG, players exhibit switching behavior from old games to new ones. The thesis is aimed at exploring the factors of the players in the value creation process in playing on-line games, which influence his switching decision making. The research method focuses on external factors' "core services" combined with psychological factors such as "customer satisfaction", "emotion value" and "flow experience", to construct an empirical model to analyze the players' switching barriers and their switching behaviors. Our research adopts the on-line game players' emotion value factors in explaining their switching behaviors, which is different from previous related works. We take samples of Web members of Game-Based and Bahamut, which are the largest on-line game community in Taiwan, as the research objects. A total of 1749 completed questionnaires were obtained, with a response rate of 80.42 %. The explanation strength of the research model reaches 71.1%. The research scope covers the system exterior factors, players' perception factors, emotion value factors, the switching barriers and the switching behaviors. The results indicate that the development of any information system must take into consideration user' s requirements in the emotion value. It also suggests that the human requirement for final value demand should be incorporated into information design education.
Morris, Nathaniel. "'The world created anew' : land, religion and revolution in the Gran Nayar region of Mexico." Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:0be82a7b-ef6f-46ed-a39d-5c4f644060a6.
Full textDupont, de Dinechin Grégoire. "Towards comfortable virtual reality viewing of virtual environments created from photographs of the real world." Thesis, Université Paris sciences et lettres, 2020. http://www.theses.fr/2020UPSLM049.
Full textThere are many applications to capturing and digitally recreating real-world people and places for virtual reality (VR), such as preserving and promoting cultural heritage sites, placing users face-to-face with faraway family and friends, and creating photorealistic replicas of specific locations for therapy and training. This is typically done by transforming sets of input images, i.e. photographs and videos, into immersive 360° scenes and interactive 3D objects. However, such image-based virtual environments are often flawed such that they fail to provide users with a comfortable viewing experience. In particular, accurately recovering the scene's 3D geometry is a difficult task, causing many existing approaches to make approximations that are likely to cause discomfort, e.g. as the scene appears distorted or seems to move with the viewer during head motion. In the same way, existing solutions most often fail to accurately render the scene's visual appearance in a comfortable fashion. Standard 3D reconstruction pipelines thus commonly average out captured view-dependent effects such as specular reflections, whereas complex image-based rendering algorithms often fail to achieve VR-compatible framerates, and are likely to cause distracting visual artifacts outside of a small range of head motion. Finally, further complications arise when the goal is to virtually recreate people, as inaccuracies in the appearance of the displayed 3D characters or unconvincing responsive behavior may be additional sources of unease. Therefore, in this thesis, we investigate the extent to which users can be made more comfortable when viewing digital replicas of the real world in VR, by enhancing, combining, and designing new solutions for creating virtual environments from input sets of photographs. We thus demonstrate and evaluate solutions for (1) providing motion parallax during the viewing of 360° images, using a VR interface for estimating depth information, (2) automatically generating responsive 3D virtual agents from 360° videos, by combining pre-trained deep learning networks, and (3) rendering captured view-dependent effects at high framerates in a game engine widely used for VR development, which we apply to digitally recreate a museum's mineralogy collection. We evaluate and discuss each approach by way of user studies, and make our codebase available as an open-source toolkit
Rodin, Therese. "The World of the Sumerian Mother Goddess : An Interpretation of Her Myths." Doctoral thesis, Uppsala universitet, Religionshistoria, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-228932.
Full textBaurain, Thomas S. "Development of a continuing education course "Christians in a scientific world" Division of External Studies Moody Bible Institute /." Theological Research Exchange Network (TREN), 1989. http://www.tren.com.
Full textVan, Rooyen Annelize. "Speculating WTO coverage and classification of emmission allowances created and generated by the Kyoto Protocol." Thesis, University of the Western Cape, 2007. http://etd.uwc.ac.za/index.php?module=etd&action=viewtitle&id=gen8Srv25Nme4_6593_1255613854.
Full textThe study is based on the views of different world authorities on the Kyoto protocol. The current legal status regarding the different opinions and arguments are also considered. This study is limited to defining what allocation of allowances, units and credits as created by the Kyoto protocol can be defined as goods, products, services or subsidies under WTO body of rules .
De, Young Mikaela, William Lehmus, and Viktor Sundqvist. "Physical Distribution in a Digital World : A study of the gaming industry." Thesis, Högskolan i Jönköping, Internationella Handelshögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-19012.
Full textWillis, Roderick Carter. "An Edwardsean critique of Pinnock's open theology regarding the end for which God created the world." Theological Research Exchange Network (TREN) Access this title online, 2005. http://www.tren.com.
Full textBittarello, Maria Beatrice. "The re-creation of ancient classical religions on the World Wide Web : Neopaganism as contemporary mythopoesis." Thesis, University of Stirling, 2007. http://hdl.handle.net/1893/226.
Full textStoeva, Preslava. "Norm development and knowledge creation in the world system : protecting people, intellectual property and the environment." Thesis, University of Exeter, 2005. http://hdl.handle.net/10036/30018.
Full textReesor, Rachel H. (Rachel Helen) 1959. "Prospects for a "worldly" theology in the writings of Menno Simons." Thesis, McGill University, 1988. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=22366.
Full textMcGlade, Fredrick. "The creation and development of the British Army Film And Photographic Unit in the Second World War." Thesis, Lancaster University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.498743.
Full textBredhammar, Michelle, and Pia Slesinski. "Saving the world cannot be a one-man show : Combining CSR research and social entrepreneurship theory for a better future." Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-84479.
Full textRuggenthaler, Dominik, and Maximilian Waidhofer. "Business of “another World” – Virtual Reality (VR) : “Influence of Virtual Reality on the competitive advantage for firms”." Thesis, Högskolan i Gävle, Avdelningen för ekonomi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-24410.
Full textKeable, Penelope Susan. "Creators, Creatures and Victim-Survivors: Word, Silence and Some Humane Voices of Self-Determination from the Wycliffe Bible of 1388 to the United Nations World Conference on Human Rights 1993." University of Sydney, Religion, 1995. http://hdl.handle.net/2123/407.
Full textRueda, Plata Carlos Ivan. "Place-making as poetic world re-creation: an experiential tale of Rogelio Salmona's places of obliqueness and desire." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=32369.
Full textCette dissertation explore l'oeuvre de l'architecte colombien Rogelio Salmona (1927- 2007) d'un regard interprétatif qui privilège les idées d'expérience poétique et de lieu, considérés comme deux aspects essentiels du métier d'architecte. La dissertation explore le façonnement et l'expérience des lieux de Salmona sous l'angle de la poétique de l'imaginaire, établissant ainsi des liens entre l'histoire de l'architecture et ses traditions. Dans ce dessein, la thèse construit un cadre théorique à travers l'activité parallèle à l'architecture qu'est l'écriture poétique et revisite le concept de lieu sous une perspective phénoménologique. L'étude de cas porte sur une oeuvre mature de Rogelio Salmona, un bâtiment public et urbain, le pavillon des sciences humaines d'UNAL, à Bogotá, capitale de la Colombie (1995-2000). L'expérience du bâtiment guide un narratif à travers lequel se tissent des commentaires critiques conjecturant sur l'histoire et les traditions de l'architecture, tout particulièrement les « mouvements modernes » du XX siècle. La thèse met par ailleurs en évidence que l'architecture de Salmona—que je qualifie de modernisme « sans préjudice »—transcende les restrictions normatives des maîtres qui l'ont précédé. Le « modernisme subversif » de Salmona se caractérise par ses intentions poétiques et éthiques. Le voyage théorique (theoria) est suivi d'un dialogue avec Rogelio Salmona portant sur ses préoccupations d'exploration desquelles le bâtiment des sciences humaines « parle ». Cette discussion conclut l'étude : Salmona nous fait prendre conscience des possibilités de re-création de l'expérience, celles-ci servant de stra
Kadavil, Mathai. "The world as sacrament : sacramentality of creation from the perspectives of Leonardo Boff, Alexander Schmemann and Saint Ephrem /." Leuven : Peeters, 2005. http://catalogue.bnf.fr/ark:/12148/cb410036558.
Full textPack, Derik Leroi. "Rethinking the web structure focusing on events to create better information and experience management /." Thesis, Available online, Georgia Institute of Technology, 2004:, 2004. http://etd.gatech.edu/theses/available/etd-07092004-011223/unrestricted/pack%5Fderik%5Fl%5F200407%5Fmasters.pdf.
Full textRamesh Jain, Committee Chair ; Linda Wills, Committee Member ; Jim McClellan@ece.gatech.edu, Committee Member. Vita. Includes bibliographical references.
Noetzel, Lacy D. "Creation care and holistic mission Christian responsibility for the care of water resources /." Online full text .pdf document, available to Fuller patrons only, 2003. http://www.tren.com.
Full textBurrows, Elvis V. "BOARD GOVERNANCE OF WORLD-CLASS ANNUAL SPORT CHAMPIONSHIPS: LEARNING FROM KENTUCKY TO CREATE TOURISM OPPORTUNITIES IN THE BAHAMAS." UKnowledge, 2014. http://uknowledge.uky.edu/mat_etds/5.
Full textErlandsson, Renée, and Edstrand Ann-Sofie Isaksson. "Regeneration in Seasonal Organizations : A Case Study of the Seasonal (re)creation of Astrid Lindgren’s World as “the same”." Thesis, Linköpings universitet, Företagsekonomi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-120790.
Full textKeable, Penelope Susan. "Creators, creatures and victim-survivors word, silence and some humane voices of self-determination in apocalyptic literature from the Wycliffe Bible of 1388 to the United Nations World Conference on Human Rights of 1993 /." Connect to full text, 1994. http://hdl.handle.net/2123/407.
Full textTitle from title screen (viewed Apr. 21, 2008). Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy to the School of Studies in Religion, Faculty of Arts. Degree awarded 1995; thesis submitted 1994. Includes bibliography. Also available in print form.
陳孜嵐. "Creation Description of “the Boundless World”." Thesis, 2016. http://ndltd.ncl.edu.tw/handle/79631485106243041446.
Full textCHENG, SHU-YUAN, and 鄭書瑗. "Image Creation for the Ideal World." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/8wy62j.
Full text國立雲林科技大學
視覺傳達設計系
105
The issue on desire and exploration for the ideal world has always been discussed in related literature. This study attempts to form the image for ideal world through the several stages. The literature review for summarizing the elements of the ideal world and the case study on Banqiao Lin Garden for creative foundation of image of ideal world find that, including in painting performance, musical composition, literary poetry or architecture, interpretations and connotation for ideal world have similarities and differences between Eastern and Western culture. In sum, the ideal world responds to the curiosity and anxiety of the people, and understands the pursuit of the ideal and the escape of fear, which reflects the spiritual instincts of the creatures and the power of progress for continuous creation of civilization. Then, the actual picture about natural elements in Taiwan is collected for a creative element. Using the image creation techniques and computer drawing, the panoramic image of size of 1:2 is finally formed after repeated trial and correction. The image for ideal world is based on the five dimensions: “Deriving from the nature”, “Making All Things Equal”, “Forming the pure land”, “Achieving the vision for peaceful world” and “Developing science and technology city" to expect that the created image for ideal world can create a fantasy and virtual world and convey the good idea and vision about environment and peaceful world to people.
Wu, Meng-Hung, and 吳孟鴻. "World of Fantasy-Wu, Meng-Hung Creation Dissertation." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/73562915766619958234.
Full text國立臺灣師範大學
美術學系
100
This dissertation explores the unconscious mind of dream-related paintings which have been created using a concept of surrealism. Moreover, psychoanalysis of Sigmund Freud has been taken into consideration in order to understand dream interpretation. In the paper, tempera color painting has played a main role as well as referring to academic documentation from psychology to analyze the symbolic significances of creation works. Humankind has possessed such affluent imagination that it has become a valuable resource of art creation. On the other hand, lack of imagination causes limitation of creativity. The ancients employed mythology and fairy tales to break through barriers, which are the established logic in people minds. In the early 20th century, surrealism was developed by exploring peoples’ unconscious mind, thus it led to endangering taboos in conservative societies. Nevertheless, creations produced by imagination through dreams have allowed viewers to enter a fantasy world. Living in the modern technological age, many people have heavily overloaded with external information. Furthermore, analyzing dreams through psychology have been crucial to complete the dissertation. Furthermore, analyzing the nature of people and the unconscious mind has been beneficial to perform the art creation of World of Fantasy in order to understanding the possibilities of using an aesthetic perception on paintings. It has been crucial to find a method of art creation by the modern surrealist creations and breaking through the finite space of people’s imagination. Accordingly, “World of Fantasy” has been developed and completed using such concepts and technique from Eastern Material.
Luo, Zhong-zhi, and 羅仲志. "Creation description of "Guide to save the world"." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/74181053493958318301.
Full text世新大學
廣播電視電影學研究所(含碩專班)
99
" Guide to save the world " describes an unconfident ordinary person, desires happiness and love, has experienced the school bullying, hindrance, crisis and many hindrances, crises and sorrows, only for receiving recognition urgently and having a foothold immediately on the society until he commits an astonishing crime in the society. Does this world only remain the victor can embrace love? On every account, this film demonstrates inequality in the modern society without choices through sarcasm simultaneously. The form was adapted the first-person narration to tell the story and plenty of interior monologues to analyze the interior feelings . The meaning of "I" in the film script is exposited by existentialism and narratology, and then the script will be explained by play structural theory and plot function, hoping that the readers could understand the play's ideas and philosophy profoundly.