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Journal articles on the topic 'Cross-platform applications'

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1

Pierre, Niyigena Jean, Xiumei Fan, Gakwaya Daniel, and Gombaniro Jean Claude. "Cross-Platform Mobile Geolocation Applications Based on PhoneGap." Lecture Notes on Software Engineering 3, no. 2 (2015): 78–82. http://dx.doi.org/10.7763/lnse.2015.v3.170.

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Grzmil, Paweł, Maria Skublewska-Paszkowska, Edyta Łukasik, and Jakub Smołka. "PERFORMANCE ANALYSIS OF NATIVE AND CROSS-PLATFORM MOBILE APPLICATIONS." Informatics Control Measurement in Economy and Environment Protection 7, no. 2 (2017): 50–53. http://dx.doi.org/10.5604/01.3001.0010.4838.

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This article presents the performance analysis of a cross-platform mobile application implemented with Xamarin and two native applications for Android and iOS platforms. The results concerning the time analysis for selected activities were compared in order to determine whether cross-platform tools are worth using in mobile application development. Native applications achieved better performance, however in some cases the cross-platform approach allows for significant development time reduction without deterioration in user experience.
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Salma, Charkaoui, Marzak Abdelaziz, El Habib Ben Lahma, and Abdelbaki Issam. "Cross-Platform Mobile Development Framework Based on MDA Approach." International Journal of Technology Diffusion 9, no. 1 (2018): 45–59. http://dx.doi.org/10.4018/ijtd.2018010104.

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This article describes how these days the mobile application market keeps getting bigger because of the different mobile operating systems. So, it has become a challenge for application vendors to provide an application planned for multiple platforms whose operating systems use different technologies. This fragmentation makes the development of mobile applications quite difficult and very expensive. This can be observed at all levels, data storage, software architecture, user interface, access to phone data, communication between applications, etc. To resolve this problem, several solutions ex
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Rosales-Morales, Viviana Yarel, Laura Nely Sánchez-Morales, Giner Alor-Hernández, Jorge Luis Garcia-Alcaraz, José Luis Sánchez-Cervantes, and Lisbeth Rodriguez-Mazahua. "ImagIngDev: A New Approach for Developing Automatic Cross-Platform Mobile Applications Using Image Processing Techniques." Computer Journal 63, no. 5 (2019): 732–57. http://dx.doi.org/10.1093/comjnl/bxz029.

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Abstract The aim of this work is propose and describe ImagIngDev, a new approach for developing automatic cross-platform mobile applications using image processing techniques. As proof of concept, we presented ImagIng Tool and compared its performance with respect to similar cross-platform application development tools. Our main contribution to software development is ImagingDev, a new, intuitive and agile approach aimed at novice developers for automatically developing cross-platform mobile applications. Our proof of concept, ImagIng Tool, can generate mobile applications on four different so
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Ohrt, Julian, and Volker Turau. "Cross-Platform Development Tools for Smartphone Applications." Computer 45, no. 9 (2012): 72–79. http://dx.doi.org/10.1109/mc.2012.121.

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Bouras, et.al., Christos. "Cross-platform Mobile Applications with Web Technologies." International Journal of Computing and Digital Systems 4, no. 3 (2015): 153–63. http://dx.doi.org/10.12785/ijcds/040302.

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Tejaswini, K. "Cross-Platform File Explore with NW.JS." International Journal for Research in Applied Science and Engineering Technology 9, no. VI (2021): 500–504. http://dx.doi.org/10.22214/ijraset.2021.34950.

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Our typical desktop file explorer applications are written in high-level programming languages and frameworks. Those apps are depending on the operating system. It can only operate on one operating system at a time. Windows&, for example, has My Computer, Windows 10 has This PC, Ubuntu has Files, and so on. Any web browser will not be able to operate this old file explorer desktop programme. This file explorer is a desktop application written in NW.js that runs on any platform. The application is created using Web-based programming languages. HTML, CSS, and JavaScript are examples of basic
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Sun, Song, and San Xing Cao. "The Web Development Technology Research of Cross Platform Mobile Application." Applied Mechanics and Materials 644-650 (September 2014): 3090–93. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.3090.

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In the current network applications, mobile Internet product development becomes more and more popular, in order to meet the application development of simple, low cost and cross platform adaptation needs, based on the HTML5 technology, jQuery Mobile and PhoneGap development framework, a cross platform development framework based application development model, the mobile Web application implementation of interactive experience comparable to the native applications.
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Verma, Kunal, and Digvijay Maniktala. "Comparative Analysis of Cross-Platform MAD Frameworks." INTERNATIONAL JOURNAL OF COMPUTERS & TECHNOLOGY 13, no. 11 (2014): 5162–71. http://dx.doi.org/10.24297/ijct.v13i11.2786.

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Mobile Application Development is getting to be additionally difficult with differing stages and their product improvement packs. Lately, mobile computing has been having truly a revolution. Anyways one of the difficulties that has been conceived due to this revolution is technology and device fragmentation leaving developers stupefied. Platform developers, device manufacturers accompany such a variety of gimmicks and functionalities that it has been hard to give developers a less demanding method for creating applications and running the application on every cell phone with expense and time c
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Dras, Michał, Grzegorz Fila, and Małgorzata Plechawska-Wójcik. "Analysis of Xamarin capabilities for building mobile multi-platform applications." Journal of Computer Sciences Institute 7 (September 30, 2018): 183–90. http://dx.doi.org/10.35784/jcsi.675.

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The article presents Xamarin platform which is used to create cross-platform application for Android, iOS, MacOS and Universal Windows Platform. This article shows Xamarin platform and a test application that has been used to investigate platform's capabilities and effectiveness in creating multi-platform applications. Inspections prove that Xamarin allows to create multi-platform applications in a more effective way without losing too much on performance of these applications on individual platforms and systems.
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El-Kassas, Wafaa S., Bassem A. Abdullah, Ahmed H. Yousef, and Ayman M. Wahba. "Taxonomy of Cross-Platform Mobile Applications Development Approaches." Ain Shams Engineering Journal 8, no. 2 (2017): 163–90. http://dx.doi.org/10.1016/j.asej.2015.08.004.

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Charkaoui, Salma, El Habib Ben Lahmar, Abdelaziz Marzak, and Issam Abdelbaki. "Cross-platform Mobile Development Based on MDA Approach." International Journal of Interactive Mobile Technologies (iJIM) 10, no. 4 (2016): 18. http://dx.doi.org/10.3991/ijim.v10i4.5570.

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Nowadays, the mobile operating systems market (Android, IOS, Windows Phone …) continues to grow. It has become a real challenge for application vendors to provide versatile applications in this competitive market in a short time. The challenge is even greater if the application is planned for multiple platforms whose the operating systems uses different technologies, namely, IOS/Objective-C environment for the Phone and the IPad, Java SDK for Android, etc. This fragmentation makes mobile application development rather difficult and very expensive, hence the use of cross-platform development. T
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13

Liao, Zhen, and Jing Ling Zhao. "A Cross-Platform and Context-Aware Middleware Application." Applied Mechanics and Materials 347-350 (August 2013): 2375–79. http://dx.doi.org/10.4028/www.scientific.net/amm.347-350.2375.

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Nowadays, context-aware applications have become a hot research field. However, many context-aware applications dont fully connect to the characteristics of the Internet and the developed applications are limited by the platform, thus, the cross-platform deployment cant achieve. This paper presents a mechanism which can shield the difference among terminal operating systems andgather, store, and interpret the context information on the same smart terminal,based on the research achievements about the arithmetic of context-aware and the design of the cross-platform and context-aware middleware.
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14

Ntanos, C., C. Botsikas, G. Rovis, P. Kakavas, and D. Askounis. "A context awareness framework for cross-platform distributed applications." Journal of Systems and Software 88 (February 2014): 138–46. http://dx.doi.org/10.1016/j.jss.2013.10.018.

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15

Chentsov, P. A. "One Approach to Developing Cross-Platform Applications in C++." PROGRAMMNAYA INGENERIA 10, no. 3 (2019): 105–13. http://dx.doi.org/10.17587/prin.10.105-113.

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16

Perchat, Joachim, Mikael Desertot, and Sylvain Lecomte. "Component based Framework to Create Mobile Cross-platform Applications." Procedia Computer Science 19 (2013): 1004–11. http://dx.doi.org/10.1016/j.procs.2013.06.140.

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17

Yeon, Jun, Jong-Dae Kim, Yu-Seop Kim, Hye-Jeong Song, and Chan-Young Park. "Development of PCR Control Software for Cross-platform Applications." International Journal of Control and Automation 6, no. 6 (2013): 351–58. http://dx.doi.org/10.14257/ijca.2013.6.6.33.

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18

Vassallo, Keith, Lalit Garg, Vijay Prakash, and K. Ramesh. "Contemporary Technologies and Methods for Cross-Platform Application Development." Journal of Computational and Theoretical Nanoscience 16, no. 9 (2019): 3854–59. http://dx.doi.org/10.1166/jctn.2019.8261.

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This paper reviews the existing technologies for the development of cross-platform applications. Both Server-side as well as client-side applications for web, desktop and mobile devices are considered which mainly consists of smart phones and tablets. Further, based on the review process and research issues a web-based development approach is recommended for the development of truly cross-platform applications across devices and operating systems.
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19

Liu, Shanshan, Yueli Feng, Xiaoqiu Wang, and Pengyin Yan. "Cross-Platform Drilling 3D Visualization System Based on WebGL." Mathematical Problems in Engineering 2021 (May 5, 2021): 1–18. http://dx.doi.org/10.1155/2021/5516278.

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This study develops a novel drilling 3D visualization solution based on WebGL, termed as WebDrillingViz, and introduces the system architecture design and software programming implementation. The software is part of the Engineering Technology Internet of Things (IoT) System, interfacing with other software, and also capable of direct hardware interfacing for data retrieval and system control. It is fully web-based, used real time, and used in RTOC (Real-Time Operating Center) of IoT system, which is a software system for drilling process remote monitor and decision. WebDrillingViz uses the mos
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20

Lachgar, Mohamed, Khalid Lamhaddab, Abdelmounaim Abdali, and Khalid Elbaamrani. "Pragmatic Approach to Modeling and Generating Mobile Cross-Platform Applications." Journal of Computer Science 15, no. 3 (2019): 416–34. http://dx.doi.org/10.3844/jcssp.2019.416.434.

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21

Watkins, Sean, Jason Battles, and Rachel Vacek. "Streamlining Data for Cross-Platform Web Delivery." Journal of Web Librarianship 7, no. 1 (2013): 95–108. http://dx.doi.org/10.1080/19322909.2013.748393.

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22

Chaturvedi, Kanishk, and Thomas Kolbe. "Towards Establishing Cross-Platform Interoperability for Sensors in Smart Cities." Sensors 19, no. 3 (2019): 562. http://dx.doi.org/10.3390/s19030562.

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Typically, smart city projects involve complex distributed systems having multiple stakeholders and diverse applications. These applications involve a multitude of sensor and IoT platforms for managing different types of timeseries observations. In many scenarios, timeseries data is the result of specific simulations and is stored in databases and even simple files. To make well-informed decisions, it is essential to have a proper data integration strategy, which must allow working with heterogeneous data sources and platforms in interoperable ways. In this paper, we present a new lightweight
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23

Kos, Anton, Sašo Tomažič, and Anton Umek. "Evaluation of Smartphone Inertial Sensor Performance for Cross-Platform Mobile Applications." Sensors 16, no. 4 (2016): 477. http://dx.doi.org/10.3390/s16040477.

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24

Shevtsiv, Nikita, Dmitriy Shvets, and Nadezhda Karabut. "Prospects for Using React Native for Developing Cross-platform Mobile Applications." Central Ukrainian Scientific Bulletin. Technical Sciences, no. 2(33) (December 2019): 208–13. http://dx.doi.org/10.32515/2664-262x.2019.2(33).208-213.

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25

Masner, J., P. Šimek, J. Jarolímek, and J. Hrbek. "Mobile Applications for Agricultural Online Portals – Cross-platform or Native Development." Agris on-line Papers in Economics and Informatics 7, no. 2 (2015): 47–54. http://dx.doi.org/10.7160/aol.2015.070205.

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26

Cirani, Simone, Marco Picone, Luca Veltri, Luca Zaccomer, and Francesco Zanichelli. "ZWT: A new cross-platform graphical interface framework for Java applications." SoftwareX 12 (July 2020): 100599. http://dx.doi.org/10.1016/j.softx.2020.100599.

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27

M. S. Ferreira, Cristiane, Maria J. P. Peixoto, Paulo A. S. Duarte, et al. "An Evaluation of Cross-Platform Frameworks for Multimedia Mobile Applications Development." IEEE Latin America Transactions 16, no. 4 (2018): 1206–12. http://dx.doi.org/10.1109/tla.2018.8362158.

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28

Nawrocki, Piotr, Krzysztof Wrona, Mateusz Marczak, and Bartlomiej Sniezynski. "A Comparison of Native and Cross-Platform Frameworks for Mobile Applications." Computer 54, no. 3 (2021): 18–27. http://dx.doi.org/10.1109/mc.2020.2983893.

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29

Wieczorek, Dawid, and Jakub Smołka. "Comparison of performance multi-platform application core on Android and Windows 10 Mobile." Journal of Computer Sciences Institute 6 (March 30, 2018): 87–91. http://dx.doi.org/10.35784/jcsi.647.

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The article examined whether applications written using the cross-platform application framework perform equally well as native solutions on selected operating systems. The Xamarin.Forms framework was tested against the native Android SDK and Universal Windows Platform frameworks for mobile systems Android and Windows 10 Mobile.
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30

Zhao, Shuai, Bo Cheng, Le Yu, Shou-lu Hou, Yang Zhang, and Jun-liang Chen. "Internet of Things Service Provisioning Platform for Cross-Application Cooperation." International Journal of Web Services Research 13, no. 1 (2016): 1–22. http://dx.doi.org/10.4018/ijwsr.2016010101.

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With the development of Internet of Things (IoT), large-scale of resources and applications atop them emerge. However, most of existing efforts are “silo” solutions, there is a tight-coupling between the device and the application. The paradigm for IoT and its corresponding infrastructure are required to move away from isolated solutions towards cooperative models. Recent works have focused on applying Service Oriented Architecture (SOA) to IoT service provisioning. Other than the traditional services of cyberspace which are oriented to a two-tuple problem domain, IoT services are faced with a
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31

Argaheni, Niken Bayu, Firman F. Wirakusumah, Maringan D. L. Tobing, Herry Herman, Deni K. Sunjaya, and Yudi Mulyana Hidayat. "Mobile Phone Text Messaging Cross Platform Intervention for Cervical Cancer Screening: Changes in Knowledge and Attitude in Rural Areas Pre-Post Intervention." Jurnal Ners dan Kebidanan Indonesia 8, no. 2 (2020): 123. http://dx.doi.org/10.21927/jnki.2020.8(2).123-133.

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The key to the success of cervical cancer control programs is screening followed by adequate treatment. The socio-economic status gap and the low level of education lead to limited awareness and understanding of women of childbearing age. Increasing the capacity of knowledge of women of childbearing age through health education either directly or indirectly is important. Therefore, there is need to develop health education by utilizing the rapidly growing media today such as through the application of cross platform messages on smartphones. This study aims to analyze the effect of the applicat
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Lachgar, Mohamed, and Abdelmounaïm Abdali. "Modeling and generating native code for cross-platform mobile applications using DSL." Intelligent Automation & Soft Computing 23, no. 3 (2016): 445–58. http://dx.doi.org/10.1080/10798587.2016.1239392.

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33

Amatriain, Xavier, Pau Arumi, and David Garcia. "A framework for efficient and rapid development of cross-platform audio applications." Multimedia Systems 14, no. 1 (2007): 15–32. http://dx.doi.org/10.1007/s00530-007-0109-6.

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Vaquero-Melchor, Diego, Ana M. Bernardos, and Luca Bergesio. "SARA: A Microservice-Based Architecture for Cross-Platform Collaborative Augmented Reality." Applied Sciences 10, no. 6 (2020): 2074. http://dx.doi.org/10.3390/app10062074.

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Augmented Reality (AR) functionalities may be effectively leveraged in collaborative service scenarios (e.g., remote maintenance, on-site building, street gaming, etc.). Standard development cycles for collaborative AR require to code for each specific visualization platform and implement the necessary control mechanisms over the shared assets. in order to face this challenge, this paper describes SARA, an architecture to support cross-platform collaborative Augmented Reality applications based on microservices. The architecture is designed to work over the concept of collaboration models whic
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Paal, Stefan, Reiner Kammüller, and Bernd Freisleben. "Crossware: Integration middleware for autonomic cross-platform Internet application environments." Integrated Computer-Aided Engineering 13, no. 1 (2006): 41–62. http://dx.doi.org/10.3233/ica-2006-13104.

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36

Deshmukh, Rohit A., Dileepa Jayakody, Alexander Schneider, and Violeta Damjanovic-Behrendt. "Data Spine: A Federated Interoperability Enabler for Heterogeneous IoT Platform Ecosystems." Sensors 21, no. 12 (2021): 4010. http://dx.doi.org/10.3390/s21124010.

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Today, the Internet of Things (IoT) is pervasive and characterized by the rapid growth of IoT platforms across different application domains, enabling a variety of business models and revenue streams. This opens new opportunities for companies to extend their collaborative networks and develop innovative cross-platform and cross-domain applications. However, the heterogeneity of today’s platforms is a major roadblock for mass creation of IoT platform ecosystems, pointing at the current absence of technology enablers for an easy and innovative composition of tools/services from the existing pla
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37

Yao, Ming, Jing Zhong Xu, and Lin Jian Huang. "Transplant of Qt/E Application Based on QQ2440V3 Platform." Advanced Materials Research 457-458 (January 2012): 1577–80. http://dx.doi.org/10.4028/www.scientific.net/amr.457-458.1577.

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With the development of embedded system, the implementation of application based on Qt and embedded Linux is an emphasis in researching the embedded GUI system. This paper introduces the cross compiling process and Qt/Embedded, and then describes how to develop the applications on Qt/Embedded. The methods in this paper have been validated on this developing platform(QQ2440V3).
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Sun, Lin Jun. "Development of Travel Reservation System for Mobile Platform." Applied Mechanics and Materials 644-650 (September 2014): 3099–102. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.3099.

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To overcome deficiencies in the mobile tourism applications such as underutilization of mobile device capabilities and poor user experience, a low-cost and cross-platform mobile travel reservation system was designed. Based on business process optimization of client-side, the mobile app was built by using HTML5, CSS3 and jQuery technology. Additionally, the system uses Ajax asynchronous interactive technology to improve response time. The practical application of this system shows that it can work equally well on multiple mobile platform. The characteristics of flat UI design, convenient opera
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Biørn-Hansen, Andreas, Tor-Morten Grønli, and Gheorghita Ghinea. "Animations in Cross-Platform Mobile Applications: An Evaluation of Tools, Metrics and Performance." Sensors 19, no. 9 (2019): 2081. http://dx.doi.org/10.3390/s19092081.

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Along with the proliferation of high-end and performant mobile devices, we find that the inclusion of visually animated user interfaces are commonplace, but that research on their performance is scarce. Thus, for this study, eight mobile apps have been developed for scrutiny and assessment to report on the device hardware impact and penalties caused by transitions and animations, with an emphasis on apps generated using cross-platform development frameworks. The tasks we employ for animation performance measuring, are those of (i) a complex animation consisting of multiple elements, (ii) the o
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Thompson, Jeffrey A., Jie Tan, and Casey S. Greene. "Cross-platform normalization of microarray and RNA-seq data for machine learning applications." PeerJ 4 (January 21, 2016): e1621. http://dx.doi.org/10.7717/peerj.1621.

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Large, publicly available gene expression datasets are often analyzed with the aid of machine learning algorithms. Although RNA-seq is increasingly the technology of choice, a wealth of expression data already exist in the form of microarray data. If machine learning models built from legacy data can be applied to RNA-seq data, larger, more diverse training datasets can be created and validation can be performed on newly generated data. We developed Training Distribution Matching (TDM), which transforms RNA-seq data for use with models constructed from legacy platforms. We evaluated TDM, as we
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Bazelli, Blerina, and Eleni Stroulia. "WL++: a framework to build cross-platform mobile applications and RESTful back-ends." International Journal of Business Process Integration and Management 8, no. 1 (2017): 1. http://dx.doi.org/10.1504/ijbpim.2017.082742.

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Niu, Dechao, Yongsheng Li, and Jianlin Shi. "Silica/organosilica cross-linked block copolymer micelles: a versatile theranostic platform." Chemical Society Reviews 46, no. 3 (2017): 569–85. http://dx.doi.org/10.1039/c6cs00495d.

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Silica/organosilica cross-linked block copolymer micelles are a novel class of hybrid materials that combine the advantages of amphiphilic block copolymers and silica/organosilica cross-linking agents into one unit. This Tutorial Review summarizes the recent progress in the design, synthesis and biomedical applications of various silica/organosilica cross-linked block copolymer micelles.
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Liu, Chun-Chi, Jianjun Hu, Mrinal Kalakrishnan, Haiyan Huang, and Xianghong Zhou. "Integrative disease classification based on cross-platform microarray data." BMC Bioinformatics 10, Suppl 1 (2009): S25. http://dx.doi.org/10.1186/1471-2105-10-s1-s25.

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Bo, Li. "Study on Large File Asynchronous Uploading Technology Base on XML and ADODB." Applied Mechanics and Materials 556-562 (May 2014): 5299–302. http://dx.doi.org/10.4028/www.scientific.net/amm.556-562.5299.

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Large file uploading is a problem often occurs in Web applications. Existing uploading components does not support Resume-broken-transfer while most of them cannot display uploading progress, also Cross-platform compatibility is not very well. This paper adopts Fragments-access, Asynchronous-uploading strategy, implements large file Resume-broken-transfer using ADODB.Stream and XMLHttp, obtains higher rates of transmission and real-time display of uploading progress and good Cross-platform compatibility, meets the large file uploading needs in web applications.
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Akbulut, Akhan, Cagatay Catal, Emre Karadeniz, and Emre Turgut. "Native Code Generation as a Service." International Journal of Software Engineering and Knowledge Engineering 29, no. 02 (2019): 263–84. http://dx.doi.org/10.1142/s0218194019500128.

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With the widespread use of mobile applications in daily life, it has become crucial for enterprise software companies to quickly develop these applications for multiple platforms. Cross-platform mobile application development is one of the most adopted solutions for rapid development. Since most of these solutions do not generate native code for the underlying platform, the artefacts generally do not satisfy the requirements defined at the beginning of the project. This study designed and implemented a native code generation framework called Nativator built as a cloud service. The framework, w
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46

Kalogeras, Stavroula. "Media-Education Convergence." International Journal of Information and Communication Technology Education 9, no. 2 (2013): 1–11. http://dx.doi.org/10.4018/jicte.2013040101.

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In the era of media convergence, transmedia (cross-media/cross-platform/multi-platform) narratives are catering to users who are willing to immerse themselves in their favorite entertainment content. The inherent interactivity of the Internet and the emotional engagement of story can lead to innovative pedagogies in media rich environments. This paper focuses on Web-Based Transmedia Storytelling Edutainment as a pedagogical practice in higher education.
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47

Ahuja, Sachin. "Mobile-cloud Cross Development (McX)." International Journal of Business & Technology 1, no. 2 (2013): 54–61. http://dx.doi.org/10.33107/ijbte.2013.1.2.06.

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There is a multitude of Mobile Operating Systems (MOSs) with iOS, Android, Windows Phone and, BlackBerry leading the space. New players continue to enter the market. Without a de-facto leader in this space, it has become necessary for businesses & developers to target multiple devices & MOSs in order to establish a relevant presence within their target audience. Cross-platform Mobile Development Tools (XMTs) were born out of this need to reduce developer effort in creating mobile applications by providing “write once run anywhere” (WORA) functionality. However, most of these tools sacr
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Kim, Heejung, Misun Ahn, Seunghyun Hong, SeungGwan Lee, and Sungwon Lee. "Wearable Device Control Platform Technology for Network Application Development." Mobile Information Systems 2016 (2016): 1–20. http://dx.doi.org/10.1155/2016/3038515.

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Application development platform is the most important environment in IT industry. There are a variety of platforms. Although the native development enables application to optimize, various languages and software development kits need to be acquired according to the device. The coexistence of smart devices and platforms has rendered the native development approach time and cost consuming. Cross-platform development emerged as a response to these issues. These platforms generate applications for multiple devices based on web languages. Nevertheless, development requires additional implementatio
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Tsou, Ming-Hsiang, Liang Guo, and Anthony Howser. "A Web-Based Java Framework for Cross-Platform Mobile GIS and Remote Sensing Applications." GIScience & Remote Sensing 42, no. 4 (2005): 333–57. http://dx.doi.org/10.2747/1548-1603.42.4.333.

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50

Duttagupta, Subhasri, Varsha Apte, and Devidas Gawali. "M3 - A hybrid measurement-modeling approach for CPU-bound applications on cross-platform architectures." Journal of Systems and Software 156 (October 2019): 232–45. http://dx.doi.org/10.1016/j.jss.2019.07.001.

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