Journal articles on the topic 'Cross Platform Games'
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Jurgelionis, A., P. Fechteler, P. Eisert, F. Bellotti, H. David, J. P. Laulajainen, R. Carmichael, et al. "Platform for Distributed 3D Gaming." International Journal of Computer Games Technology 2009 (2009): 1–15. http://dx.doi.org/10.1155/2009/231863.
Full textGhareb, Mazen Ismaeel. "HTML5, future to solve cross –platform issue in serious game development." Journal of University of Human Development 2, no. 4 (December 31, 2016): 443. http://dx.doi.org/10.21928/juhd.v2n4y2016.pp443-450.
Full textDu, Yao, Thomas D. Grace, Krithika Jagannath, and Katie Salen-Tekinbas. "Connected Play in Virtual Worlds: Communication and Control Mechanisms in Virtual Worlds for Children and Adolescents." Multimodal Technologies and Interaction 5, no. 5 (May 11, 2021): 27. http://dx.doi.org/10.3390/mti5050027.
Full textTaylor, D. C. Paul J., Henry Mwiki, Ali Dehghantanha, Alex Akibini, Kim Kwang Raymond Choo, Mohammad Hammoudeh, and Reza Parizi. "Forensic investigation of cross platform massively multiplayer online games: Minecraft as a case study." Science & Justice 59, no. 3 (May 2019): 337–48. http://dx.doi.org/10.1016/j.scijus.2019.01.005.
Full textGernego, Iuliia, Liudmyla Petrenko, Mykhailo Dyba, and Vitalii Tsarov. "Innovative financing of creative projects on the Kickstarter platform: Ukrainian and Polish experience." E3S Web of Conferences 166 (2020): 13019. http://dx.doi.org/10.1051/e3sconf/202016613019.
Full textĆwil, Małgorzata, and William T. Howe. "Cross-Cultural Analysis of Gamer Identity: A Comparison of the United States and Poland." Simulation & Gaming 51, no. 6 (August 24, 2020): 785–801. http://dx.doi.org/10.1177/1046878120945735.
Full textLara Nieto-Márquez, Natalia, Alejandro Baldominos, Alejandro Cardeña Martínez, and Miguel Ángel Pérez Nieto. "An Exploratory Analysis of the Implementation and Use of an Intelligent Platform for Learning in Primary Education." Applied Sciences 10, no. 3 (February 3, 2020): 983. http://dx.doi.org/10.3390/app10030983.
Full textQi, Tuotuo, Tianmei Wang, and Nuo Chen. "Analysis of sponsorship networks and cross-domain knowledge exchange: an empirical study on Zhihu." International Journal of Crowd Science 4, no. 3 (June 29, 2020): 255–71. http://dx.doi.org/10.1108/ijcs-11-2019-0035.
Full textGalgouranas, Stefanos, and Stelios Xinogalos. "jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java." Simulation & Gaming 49, no. 6 (July 23, 2018): 751–67. http://dx.doi.org/10.1177/1046878118789976.
Full textShim, Jaewoo, Kyeonghwan Lim, Seong-je Cho, Sangchul Han, and Minkyu Park. "Static and Dynamic Analysis of Android Malware and Goodware Written with Unity Framework." Security and Communication Networks 2018 (June 20, 2018): 1–12. http://dx.doi.org/10.1155/2018/6280768.
Full textKontsedailo, Valerii V., and Tetiana A. Vakaliuk. "КРИТЕРІЇ ДОБОРУ ІГРОВИХ СИМУЛЯТОРІВ ДЛЯ ФОРМУВАННЯ ПРОФЕСІЙНИХ КОМПЕТЕНТНОСТЕЙ МАЙБУТНІХ ІНЖЕНЕРІВ-ПРОГРАМІСТІВ." Information Technologies and Learning Tools 65, no. 3 (July 1, 2018): 133. http://dx.doi.org/10.33407/itlt.v65i3.2039.
Full textSteinkuehler, Constance, Esra Alagoz, Elizabeth King, and Crystle Martin. "A Cross Case Analysis of Two Out-of-School Programs Based on Virtual Worlds." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (January 2012): 25–54. http://dx.doi.org/10.4018/jgcms.2012010102.
Full textTomar, Shashi Prabha, Pradeep Kumar Kasar, and Rajesh Tiwari. "Study of life style determinants of overweight and obesity among school going adolescents in urban Jabalpur, Madhya Pradesh, India." International Journal Of Community Medicine And Public Health 4, no. 2 (January 25, 2017): 554. http://dx.doi.org/10.18203/2394-6040.ijcmph20170290.
Full textHuang, Ko-Hsun, Yi-Shin Deng, and Ming-Chuen Chuang. "Static and Dynamic User Portraits." Advances in Human-Computer Interaction 2012 (2012): 1–16. http://dx.doi.org/10.1155/2012/123725.
Full textAlbarello, Francisco, Adriana Velasco, Mariángeles Castro Sánchez, Ángela Novoa Echaurren, Victoria Novaro, and Francisco Narbais. "Las dinámicas familiares en torno al videojuego social Fortnite." VI Congreso Internacional de las Relaciones Interpersonales "Desarrollo humano en tiempos de la (re)evolución 4.0" 1, no. 1 (October 25, 2019): 176–98. http://dx.doi.org/10.26422/icf.20193cong06.alb.
Full textKlabbers, Jan HG. "On the Architecture of Game Science: A Rebuttal." Simulation & Gaming 49, no. 3 (May 31, 2018): 356–72. http://dx.doi.org/10.1177/1046878118779706.
Full textRibeiro, Vitor Miguel, and Lei Bao. "Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform." Journal of Theoretical and Applied Electronic Commerce Research 16, no. 4 (January 11, 2021): 682–708. http://dx.doi.org/10.3390/jtaer16040040.
Full textRibeiro, Vitor Miguel, and Lei Bao. "Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform." Journal of Theoretical and Applied Electronic Commerce Research 16, no. 4 (January 11, 2021): 682–708. http://dx.doi.org/10.3390/jtaer16040040.
Full textZahed, Karim, Farzan Sasangohar, Ranjana Mehta, Madhav Erraguntla, and Khalid Qaraqe. "Diabetes Management Experience and the State of Hypoglycemia: National Online Survey Study." JMIR Diabetes 5, no. 2 (June 17, 2020): e17890. http://dx.doi.org/10.2196/17890.
Full textOceja, Jorge, and Natalia González-Fernández. "Estudiantes universitarios y videojuegos: Cultura del medio percibida, uso y preferencias en función del género." education policy analysis archives 28 (April 20, 2020): 66. http://dx.doi.org/10.14507/epaa.28.4181.
Full textGozali, Gunawan Putra. "Motion Detection Implementation on a Game Using Raspberry Pi." SISFORMA 3, no. 2 (February 14, 2017): 58. http://dx.doi.org/10.24167/sisforma.v3i2.856.
Full textChoi, William TH, Dan KS Yu, Terry Wong, Tella Lantta, Min Yang, and Maritta Välimäki. "Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey." Journal of Medical Internet Research 22, no. 7 (July 22, 2020): e14865. http://dx.doi.org/10.2196/14865.
Full textLoda, Teresa, Tobias Löffler, Rebecca Erschens, Stephan Zipfel, and Anne Herrmann-Werner. "Medical education in times of COVID-19: German students’ expectations – A cross-sectional study." PLOS ONE 15, no. 11 (November 18, 2020): e0241660. http://dx.doi.org/10.1371/journal.pone.0241660.
Full textYamada-Rice, Dylan. "Designing play for dark times." Contemporary Issues in Early Childhood 18, no. 2 (June 2017): 196–212. http://dx.doi.org/10.1177/1463949117714081.
Full textvan der Vegt, Wim, Wim Westera, Enkhbold Nyamsuren, Atanas Georgiev, and Iván Martínez Ortiz. "RAGE Architecture for Reusable Serious Gaming Technology Components." International Journal of Computer Games Technology 2016 (2016): 1–10. http://dx.doi.org/10.1155/2016/5680526.
Full textLozano-Sánchez, Antonio Miguel, Félix Zurita-Ortega, José Luis Ubago-Jiménez, Pilar Puertas-Molero, Irwin Ramírez-Granizo, and Jose Iván Núñez-Quiroga. "Videojuegos, práctica de actividad física, obesidad y hábitos sedentarios en escolares de entre 10 y 12 años de la provincia de Granada (Videogames, physical activity practice, obesity, and sedentary habits in schoolchildren aged 10 to 12 years old in th." Retos, no. 35 (July 29, 2018): 42–46. http://dx.doi.org/10.47197/retos.v0i35.61865.
Full textDunaev, Anatoliy M., and Lev S. Kudin. "STATTHERMO® – NEW SOFTWARE FOR CALCULATION OF THERMODYNAMIC FUNCTIONS." IZVESTIYA VYSSHIKH UCHEBNYKH ZAVEDENIY KHIMIYA KHIMICHESKAYA TEKHNOLOGIYA 60, no. 4 (May 12, 2017): 40. http://dx.doi.org/10.6060/tcct.2017604.5490.
Full textFulton, John W., Christopher A. Mason, John R. Eggleston, Matthew J. Nicotra, Chao-Lin Chiu, Mark F. Henneberg, Heather R. Best, et al. "Near-Field Remote Sensing of Surface Velocity and River Discharge Using Radars and the Probability Concept at 10 U.S. Geological Survey Streamgages." Remote Sensing 12, no. 8 (April 20, 2020): 1296. http://dx.doi.org/10.3390/rs12081296.
Full textParkkila, Janne, Kati Järvi, Timo Hynninen, Jouni Ikonen, and Jari Porras. "Gamecloud - A Platform for Connecting Video Games." Journal For Virtual Worlds Research 9, no. 1 (April 11, 2016). http://dx.doi.org/10.4101/jvwr.v9i1.7196.
Full textGiordani, B., B. Novak, A. Sikorskii, P. Bangirana, N. Nakasujja, B. M. Winn, and M. J. Boivin. "Designing and evaluating Brain Powered Games for cognitive training and rehabilitation in at-risk African children." Global Mental Health 2 (2015). http://dx.doi.org/10.1017/gmh.2015.5.
Full textSilva, Talita Dias da, Paula Lumy da Silva, Elisa de Jesus Valenzuela, Eduardo Dati Dias, Amanda Orasmo Simcsik, Mariana Giovanelli de Carvalho, Anne Michelli Gomes Gonçalves Fontes, et al. "Serious Game Platform as a Possibility for Home-Based Telerehabilitation for Individuals With Cerebral Palsy During COVID-19 Quarantine – A Cross-Sectional Pilot Study." Frontiers in Psychology 12 (February 2, 2021). http://dx.doi.org/10.3389/fpsyg.2021.622678.
Full textBlackett, Paula, Stephen FitzHerbert, Jordan Luttrell, Tania Hopmans, Hayley Lawrence, and Jackie Colliar. "Marae-opoly: supporting localised Māori climate adaptation decisions with serious games in Aotearoa New Zealand." Sustainability Science, August 10, 2021. http://dx.doi.org/10.1007/s11625-021-00998-9.
Full textHaugen, Thomas A., Felix Breitschädel, Håvard Wiig, and Stephen Seiler. "Countermovement Jump Height in National-Team Athletes of Various Sports: A Framework for Practitioners and Scientists." International Journal of Sports Physiology and Performance, 2020, 1–6. http://dx.doi.org/10.1123/ijspp.2019-0964.
Full textBerge, PS. ""GO BACK IN YOUR FETUS CAVE": HOW PREDATORY INFLUENCERS MANIPULATE AUDIENCES THROUGH PLATFORM RETREATS." AoIR Selected Papers of Internet Research, September 15, 2021. http://dx.doi.org/10.5210/spir.v2021i0.11869.
Full textJohnson, Rich G., Miles Romney, Kevin Hull, and Ann Pegoraro. "Shared Space: How North American Olympic Broadcasters Framed Gender on Instagram." Communication & Sport, July 20, 2020, 216747952093289. http://dx.doi.org/10.1177/2167479520932896.
Full textKelly, Sarah J., and Dymphna Van der Leij. "A new frontier: alcohol sponsorship activation through esports." Marketing Intelligence & Planning ahead-of-print, ahead-of-print (December 25, 2020). http://dx.doi.org/10.1108/mip-03-2020-0101.
Full textPallesen, Ståle, Rune Aune Mentzoni, Arne Magnus Morken, Jonny Engebø, Puneet Kaur, and Eilin Kristine Erevik. "Changes Over Time and Predictors of Online Gambling in Three Norwegian Population Studies 2013–2019." Frontiers in Psychiatry 12 (April 15, 2021). http://dx.doi.org/10.3389/fpsyt.2021.597615.
Full textDe Seta, Gabriele. "“Meng? It Just Means Cute”: A Chinese Online Vernacular Term in Context." M/C Journal 17, no. 2 (March 3, 2014). http://dx.doi.org/10.5204/mcj.789.
Full textHumphry, Justine, and César Albarrán Torres. "A Tap on the Shoulder: The Disciplinary Techniques and Logics of Anti-Pokie Apps." M/C Journal 18, no. 2 (April 29, 2015). http://dx.doi.org/10.5204/mcj.962.
Full textLinke, Christine, Elizabeth Prommer, and Claudia Wegener. "Gender Representations on YouTube." M/C Journal 23, no. 6 (November 28, 2020). http://dx.doi.org/10.5204/mcj.2728.
Full textDwyer, Tim. "Transformations." M/C Journal 7, no. 2 (March 1, 2004). http://dx.doi.org/10.5204/mcj.2339.
Full textBrown, Adam, and Leonie Rutherford. "Postcolonial Play: Constructions of Multicultural Identities in ABC Children's Projects." M/C Journal 14, no. 2 (May 1, 2011). http://dx.doi.org/10.5204/mcj.353.
Full textGreen, Lelia. "The End of the Virtual Community." M/C Journal 2, no. 8 (December 1, 1999). http://dx.doi.org/10.5204/mcj.1812.
Full textLosh, Elizabeth. "Artificial Intelligence." M/C Journal 10, no. 5 (October 1, 2007). http://dx.doi.org/10.5204/mcj.2710.
Full textYoung, Sherman. "Beyond the Flickering Screen: Re-situating e-books." M/C Journal 11, no. 4 (August 26, 2008). http://dx.doi.org/10.5204/mcj.61.
Full textStauff, Markus. "Non-Fiction Transmedia: Seriality and Forensics in Media Sport." M/C Journal 21, no. 1 (March 14, 2018). http://dx.doi.org/10.5204/mcj.1372.
Full textZienkiewicz, Joanna. "“The Right Can’t Meme”: Transgression and Dissimulation in the Left Unity Memeolution of PixelCanvas." M/C Journal 23, no. 3 (July 7, 2020). http://dx.doi.org/10.5204/mcj.1661.
Full textBourdaa, Mélanie. "From One Medium to the Next: How Comic Books Create Richer Storylines." M/C Journal 21, no. 1 (March 14, 2018). http://dx.doi.org/10.5204/mcj.1355.
Full textKustritz, Anne. "Transmedia Serial Narration: Crossroads of Media, Story, and Time." M/C Journal 21, no. 1 (March 14, 2018). http://dx.doi.org/10.5204/mcj.1388.
Full textRadywyl, Natalia. "“A little bit more mysterious…”: Ambience and Art in the Dark." M/C Journal 13, no. 2 (March 9, 2010). http://dx.doi.org/10.5204/mcj.225.
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