Academic literature on the topic 'Crossword puzzles'

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Journal articles on the topic "Crossword puzzles"

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Torres, Elisa R., P. Renée Williams, Wondwosen Kassahun-Yimer, and Xiaoshan Zhu Gordy. "Crossword Puzzles and Knowledge Retention." Journal of Effective Teaching in Higher Education 5, no. 1 (June 15, 2022): 18–29. http://dx.doi.org/10.36021/jethe.v5i1.244.

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Students perceive crossword puzzles as enjoyable. In addition to students’ perceptions, crossword puzzles actually improve knowledge retention. However, crossword puzzles increased exam scores for some students but not others. Recommendations have been made for students to create puzzles for their classmates to complete with the rationale that students are encouraged to research and understand the material in order to write meaningful clues for the puzzle. While students enjoy creating their own crossword puzzles, the association between students creating crossword puzzles and knowledge retention is unknown. The purpose of this project was to determine if creating crossword puzzles and completing peers’ crossword puzzles were associated with improved knowledge retention indicated by higher scores on quizzes. Students in a research course from two institutions across three semesters had the option each week to upload a blank puzzle they created prior to completing each other’s puzzles and taking a quiz. Quiz scores were compared between those who did versus did not create their own puzzles and complete their peers’ puzzles. Results varied by institution and programs as well as the same program within the same institution but different semesters. Results highlight the importance of moving beyond student perceptions and towards assessing knowledge retention while taking into consideration institution, program, and semester.
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RIGUTINI, LEONARDO, MICHELANGELO DILIGENTI, MARCO MAGGINI, and MARCO GORI. "AUTOMATIC GENERATION OF CROSSWORD PUZZLES." International Journal on Artificial Intelligence Tools 21, no. 03 (June 2012): 1250014. http://dx.doi.org/10.1142/s0218213012500145.

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Crossword puzzles are used everyday by millions of people for entertainment, but have applications also in educational and rehabilitation contexts. Unfortunately, the generation of ad-hoc puzzles, especially on specific subjects, typically requires a great deal of human expert work. This paper presents the architecture of WebCrow-generation, a system that is able to generate crosswords with no human intervention, including clue generation and crossword compilation. In particular, the proposed system crawls information sources on the Web, extracts definitions from the downloaded pages using state-of-the-art natural language processing techniques and, finally, compiles the crossword schema with the extracted definitions by constraint satisfaction programming. The system has been tested on the creation of Italian crosswords, but the extensive use of machine learning makes the system easily portable to other languages.
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S., Mohan B., Vinod Nambiar, Shivaraj Gowda, and Rajeev Arvindakshan. "Crossword puzzle: a tool for enhancing medical students' learning in microbiology and immunology." International Journal of Research in Medical Sciences 6, no. 3 (February 22, 2018): 756. http://dx.doi.org/10.18203/2320-6012.ijrms20180591.

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Background: Incorporation of active-learning methods into classroom allows students to be motivated and enhances their learning experience. Crossword puzzles are found to be an interesting educational tool for teaching medical students as it evokes interest, motivates, enhances their critical thinking, allows a better understanding of concepts, and helps in reinforcing the material acquired during lecture. Aims and Objectives of the research work was intended to implement and evaluate the use of crossword puzzle as a tool in effective learning of Microbiology and Immunology.Methods: Using free online resources, crossword puzzles were created and provided to the students during microbiology and immunology lectures. Students’ perceptions of the crossword puzzle activity were assessed through an 8-item questionnaire using a 5-point Likert scale. The data was collected, tabulated, and statistically analyzed.Results: More than 85% of the students indicated that crossword puzzles enhanced their learning, oriented them to the important topics, and served as good tool in effective learning of microbiology and immunology.Conclusions: Students perceived that crossword puzzles enhanced their learning of microbiology and immunology. Use of crossword puzzles provides a simple, creative, and effective means to incorporate active learning of microbiology and immunology in the classroom.
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Cuthbertson, Alastair. "Cryptic crossnumber puzzles: a setter's perspective." Mathematical Gazette 98, no. 542 (July 2014): 291–303. http://dx.doi.org/10.1017/s0025557200001339.

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What are (themed) cryptic crossnumber puzzles and where do they appear?I'll start by answering the second question first, as that is the easier. This rather unusual genre of puzzle appears quarterly as part of the series of Listener crosswords, which found a new home in The Times newspaper following the demise of The Listener magazine in 1991. There is also a monthly on-line crossword magazine called The Magpie, which has a numerical puzzle in each issue. As a result, fans of crossnumber puzzles have sixteen a year to tackle. Themed cryptic crosswords appear much more frequently – perhaps ten times as often.All Listener puzzles have a title and the setter is given a pseudonym. They are also numbered, and in what follows this reference is given in square brackets following the letter L. Puzzles from the The Magpie are referenced according to the issue of the magazine, using M.
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Pavlova, Iglika V., and Kayla C. Lewis. "An Easy & Fun Way to Teach about How Science “Works”." American Biology Teacher 75, no. 6 (August 1, 2013): 397–401. http://dx.doi.org/10.1525/abt.2013.75.6.7.

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Science is a complex process, and we must not teach our students overly simplified versions of “the” scientific method. We propose that students can uncover the complex realities of scientific thinking by exploring the similarities and differences between solving the familiar crossword puzzles and scientific “puzzles.” Similarly to solving a crossword puzzle, solving puzzles in science is a complex and creative process in which hypotheses and theories evolve through the accumulation of many pieces of independent, yet interlocking, lines of evidence. We discuss the important lessons from Haack’s crossword-puzzle analogy and how it applies to teaching science.
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Leis, Adrian. "Praise in the EFL Classroom." Theory and Practice of Second Language Acquisition 7, no. 2 (July 9, 2021): 37–59. http://dx.doi.org/10.31261/tapsla.9098.

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This study investigates how praising students’ success in tasks affects the performance of other students who were not successful. Possible and impossible crossword puzzles were used as an experiment to engender fixed mindsets in half of the sample. The average time to complete a crossword puzzle at the pretest was compared to the average time to complete the same puzzle at the posttest. The results showed that students given possible crossword puzzles were able to make significant improvements in the speed with which they could complete the puzzle at the posttest stage. However, such improvements in performance were not seen among the students who had been temporarily primed into a fixed mindset during the experiment through the use of the impossible crossword puzzles. Reasons behind these results as well as pedagogical implications related to effective ways of giving praise and other feedback will be discussed.
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Pillai, Jagan A., Charles B. Hall, Dennis W. Dickson, Herman Buschke, Richard B. Lipton, and Joe Verghese. "Association of Crossword Puzzle Participation with Memory Decline in Persons Who Develop Dementia." Journal of the International Neuropsychological Society 17, no. 6 (September 28, 2011): 1006–13. http://dx.doi.org/10.1017/s1355617711001111.

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AbstractParticipation in cognitively stimulating leisure activities such as crossword puzzles may delay onset of the memory decline in the preclinical stages of dementia, possibly via its effect on improving cognitive reserve. We followed 488 initially cognitively intact community residing individuals with clinical and cognitive assessments every 12–18 months in the Bronx Aging Study. We assessed the influence of crossword puzzle participation on the onset of accelerated memory decline as measured by the Buschke Selective Reminding Test in 101 individuals who developed incident dementia using a change point model. Crossword puzzle participation at baseline delayed onset of accelerated memory decline by 2.54 years. Inclusion of education or participation in other cognitively stimulating activities did not significantly add to the fit of the model beyond the effect of puzzles. Our findings show that late life crossword puzzle participation, independent of education, was associated with delayed onset of memory decline in persons who developed dementia. Given the wide availability and accessibility of crossword puzzles, their role in preventing cognitive decline should be validated in future clinical trials. (JINS, 2011, 17, 1006–1013)
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Bordeos, Michael L., Glen R. Mangana, Jarisk B. Lamadrid, and Jimelyn E. Ligan. "Students’ Perceptions of Crossword Puzzles to Enhance Learning in Social Studies 10." American Journal of Education and Technology 2, no. 3 (August 17, 2023): 147–53. http://dx.doi.org/10.54536/ajet.v2i3.1920.

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Extensive scholarly investigation in social studies education has led to a significant shift in the prevailing paradigm, moving away from conventional lecture-based teaching methods and towards adopting novel and student-centric instructional approaches. The utilization of crossword puzzles is a straightforward and innovative strategy for integrating active learning in the field of social studies. This subject area is an introduction for students to gain a fundamental comprehension of current circumstances, employing contemporary terminology and concepts that diverge significantly from their preexisting knowledge. This study aimed to evaluate students’ perspectives on crossword puzzles as a viable strategy for reinforcing essential concepts related to contemporary subjects. The study was carried out at Bagong Nayon II National High School. The study population comprised 60 tenth-grade students from the cohort of 2022-2023. After attending instructional lectures on the subject matter, the students were allocated 40 minutes to solve the puzzle using a freely available online puzzle generator. An eight-item survey instrument questionnaire was utilized to examine students’ perceptions of crossword puzzles. Many learners perceived using the crossword puzzles as an innovative pedagogical strategy, as indicated by most of their positive evaluations. Using crossword puzzles as an active learning strategy offers a unique, creative, and straightforward approach to enhance the retrieval and preservation of information. Consequently, the study demonstrated that appropriately using crossword puzzles increased student involvement. This instructional tool can serve as a means of formative evaluation and offers a cost-effective alternative to the constraints of didactic teaching.
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Njubina, Larisa. "Crossword Puzzle as a Type of Text." Izvestia of Smolensk State University, no. 3(63) (December 19, 2023): 39–51. http://dx.doi.org/10.35785/2072-9464-2023-63-3-39-51.

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The present article deals with the crossword puzzles which have originated from ordinary riddless. Recently various puzzles have considerably grown in number and variety. Plenty of them are constantly published in magazines and newspapers. As a text, puzzles have a number of peculiarities such as: a questionanswer system, brevity, absence of rhyme, a dialogue-based form, plurality of meanings, pun an so on. A puzzle in a crossword belongs to ludic texts and has become increasingly widespread.
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Chen, Lihan, Jingping Liu, Sihang Jiang, Chao Wang, Jiaqing Liang, Yanghua Xiao, Sheng Zhang, and Rui Song. "Crossword Puzzle Resolution via Monte Carlo Tree Search." Proceedings of the International Conference on Automated Planning and Scheduling 32 (June 13, 2022): 35–43. http://dx.doi.org/10.1609/icaps.v32i1.19783.

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Although the development of AI in games is remarkable, intelligent machines still lag behind humans in games that require the ability of language understanding. In this paper, we focus on the crossword puzzle resolution task. Solving crossword puzzles is a challenging task since it requires the ability to understand natural language and the ability to execute a search over possible answers to find an optimal set of solutions for the grid. Previous solutions are devoted to exploiting heuristic strategies in search to find solutions while having limited ability to explore the search space. We propose a solution for crossword puzzle resolution based on Monte Carlo tree search (MCTS). As far as we know, we are the first to model the crossword puzzle resolution problem as a Markov Decision Process and apply the MCTS to solve it. We construct a dataset for crossword puzzle resolution based on daily puzzles from New York Times with detailed specifications on both the puzzle and clue database selection. Our method can achieve an accuracy of 97% on the dataset.
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Dissertations / Theses on the topic "Crossword puzzles"

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Deihim-Aazami, Caroline. "Cognitive expertise in solving crossword puzzles." Thesis, University of Nottingham, 1999. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.285671.

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Hambrick, David Z. "Understanding proficiency in a complex cognitive domain : the case of crossword puzzle solving." Thesis, Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/28622.

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Malmquist, Kimberly I. "The effectiveness of crossword puzzles, word pictures, and story creations as instructional techniques in middle school vocabulary acquisition." Online full text .pdf document, available to Fuller patrons only, 2002. http://www.tren.com.

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Forshaw, Mark John. "Expertise and ageing : the crossword-puzzle paradigm." Thesis, University of Manchester, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.561289.

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Crossword puzzle solving was used as an example of cognitive expertise, to examine the effects of age and fluid and crystallized intelligence on ability to perform practised skills. Tasks based on the component processeso f crossword puzzle solving were given to a set of elderly people aged between 58 and 77 years, who were also tested on ability to solve crossword clues. It was assumed that crossword solving expertise could lie in a number of areas, such as efficiency of lexical access, orthographic knowledge, vocabulary and knowledge of task-specific rules. Various aspects of these were tested in terms of ability to search for answers (generate words) or check answers (compare words on a given criterion). It was found that, generally, those tasks which involved a generative process were those which correlated most highly with crossword solving expertise, suggesting that the checking of answers was of negligible importance. Age did not correlate with performance on most of the crossword component tasks, implying that as people become expert at solving problems, their ability to solve them becomes independent of the general age-related declines in information processing capacity and the slowing of the central nervous system.
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Chen, Yung-Cheng, and 陳勇成. "Combination of social networking service on the incentive learning of crossword puzzles." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/80548087976488032985.

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碩士
中國文化大學
資訊管理學系
98
With social networking service, learners can continuously participate in, communicate with, connect and manage the social aggregation which connects interpersonal relations of groups within a cyberspace. In order to enhance the learning efficiency of enterprise resource planning (ERP) learners who aim to learn English terminology related to e-businesses, this essay combine the online English crossword puzzle and the social networking discussion platform to improve learners’ knowledge about English terminology related to e-businesses. This essay investigates the distinction of learning efficiency between before and after learners utilize the social networking discussion platform. In this research, learners were adaptively divided into groups depending on their learning capacity. There are two steps in this essay. The first step aims to discuss how students in class A utilize the social networking discussion platform to have an online discussion and confirm the answer to submit by vote in the end. To go to such extent as to those students in class B, they were divided into groups as well; however, their learning strategy is self-studying. In spite of the fact that they also confirm the answer to submit by vote; nevertheless, they did not have an online discussion by utilizing the social networking discussion platform. Contrarily, the second step aims to discuss how students in class B utilize the social networking discussion platform to have an online discussion and confirm the answer to submit by vote in the end. However, students in class A use self-studying as their learning strategy and confirm the answer to submit by vote as class B. Basic variables are mentioned above; moreover, there are other variables, such as combination of dissimilar environment of group discussions, to investigate if there are differences. This experimentation reveals that utilizing the social networking discussion platform to learn by playing the crossword puzzle can improve the learning performance of English terminology related to e-businesses. It enhances the participation of group members toward the game as well. This essay records the learning process of those learners with the database of the crossword puzzle website. Also, learners filled out questionnaire to show how satisfied they were with the learning style they experienced. Data collected in this experimentation were also processed into statistical analysis, which can provide suggestions on teaching with crossword puzzle combining with social networking service.
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CHENG, FANG-JU, and 鄭芳如. "Mastering Vocabulary through Crossword Puzzles: Effects on the Proficiency of English Major Freshmen." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/68827538001629885649.

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碩士
玄奘大學
應用外語學系碩士班
101
In order to explore if crossword puzzle activity help students of English as a foreign language in Taiwan and to explore what sorts of clues were easy to solve for students. This study enrolled 14 at Hsuan Chuang University freshman majoring in the Department of Applied Foreign Languages. These 14 students treated eight weeks in different themes vocabulary of crossword puzzle activity for each week. Moreover, this activity had processed two semesters long to collect data and had distinguished into two different levels vocabulary, which separated into elementary and intermediate level vocabulary. In the first semester they treated elementary level and in the second semester they treated intermediate level vocabulary. All participants were taken questionnaires before their completion the pre-tests. When they finished those eight weeks activity, they treated pre-tests and crossword puzzle activity reflection questionnaire. All measured before and after tests and questionnaires used excel, SPSS 20.0, paired sample t-test for statistical analysis. The results showed that students participanted in this crossword puzzle activities, had significant differences in the results of the pretest and posttest. In addition, after the implementation of the results of the questionnaire, showing the student had a positive feedback.
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Books on the topic "Crossword puzzles"

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Crossword Puzzles: Crosswords. Independently Published, 2020.

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Crossword Puzzles: Crosswords. Independently Published, 2020.

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publishing, Insight Edition. Crossword Puzzles: Crosswords. Independently Published, 2020.

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Gaffney, Matt. Golf Crosswords (Crossword). Sterling, 2004.

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Joseph, Thomas. 100 Cunning Crosswords (Crossword). Sterling, 2001.

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(Editor), Emily Cox, and Henry Rathvon (Editor), eds. First-Class Crosswords (Crossword). Sterling, 2001.

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Joseph, Thomas. 100 Challenging Crosswords (Crossword). Sterling, 2000.

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(Editor), Daniel Stark, and Roslyn Stark (Editor), eds. Crosswords Challenge (Crossword Challenge). Running Pr, 1997.

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Estes, Harvey, Bob Klahn, Fred Piscop, and Mel Rosen. Super 30-Minute Crosswords (Crossword). Sterling, 2003.

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Crossword Puzzles: Large Print Crosswords Puzzle Book. Independently Published, 2020.

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Book chapters on the topic "Crossword puzzles"

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Hughes, Graham R. V. "Difficult Crossword Puzzles……" In Understanding Hughes Syndrome, 16–17. London: Springer London, 2009. http://dx.doi.org/10.1007/978-1-84800-376-7_8.

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Nickerson, R. S. "Crossword Puzzles and Lexical Memory." In Attention and Performance VI, 699–718. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003309734-38.

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Jimbo, Kazuki, Hiroya Takamura, and Manabu Okumura. "Solving Crossword Puzzles Using Extended Potts Model." In New Frontiers in Artificial Intelligence, 39–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00609-8_5.

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Beacham, Adam, Xinguang Chen, Jonathan Sillito, and Peter van Beek. "Constraint Programming Lessons Learned from Crossword Puzzles." In Advances in Artificial Intelligence, 78–87. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-45153-6_8.

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Nicosia, Massimo, Gianni Barlacchi, and Alessandro Moschitti. "Learning to Rank Aggregated Answers for Crossword Puzzles." In Lecture Notes in Computer Science, 556–61. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-16354-3_61.

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Su, Weihao, Haiming Chen, Rongchen Li, and Zixuan Chen. "Modeling Regex Operators for Solving Regex Crossword Puzzles." In Dependable Software Engineering. Theories, Tools, and Applications, 206–25. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-8664-4_12.

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Novykov, Volodymyr, Geoff Harris, and Isaac Tonkin. "Application of a Limit Theorem to the Construction of Japanese Crossword Puzzles." In Advances and Trends in Artificial Intelligence. Theory and Practices in Artificial Intelligence, 891–97. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-08530-7_75.

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Javid, Ali. "Design as Crossword-Puzzle Solving." In The Routledge Companion to Games in Architecture and Urban Planning, 140–49. New York: Routledge, 2020.: Routledge, 2019. http://dx.doi.org/10.4324/9780429441325-10.

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Hayes, Steven C., Robert D. Zettle, Dermot Barnes-Holmes, and Anthony Biglan. "Examining the Partially Completed Crossword Puzzle." In The Wiley Handbook of Contextual Behavioral Science, 1–6. Chichester, UK: John Wiley & Sons, Ltd, 2015. http://dx.doi.org/10.1002/9781118489857.ch1.

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Zeinalipour, Kamyar, Yusuf Gökberk Keptiğ, Marco Maggini, Leonardo Rigutini, and Marco Gori. "A Turkish Educational Crossword Puzzle Generator." In Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 226–33. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-64312-5_27.

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Conference papers on the topic "Crossword puzzles"

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CHIRIAC, Tatiana, and Nicolae BALMUȘ. "Developing crossword puzzles in MDIRConstructor 2.0 builder." In Probleme ale ştiinţelor socioumanistice şi ale modernizării învăţământului. "Ion Creanga" State Pedagogical University, 2022. http://dx.doi.org/10.46728/c.v2.25-03-2022.p184-191.

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The paper examines the possibility of developing crossword puzzles based on applications that provide specific tools for this process. Crossword puzzles are the most popular games, which are widely used in education. In textbooks, they are mostly common for testing knowledge in a learning unit, in most cases being understanding as "interactive teaching games". By completing the words or phrases in the context of a crossword puzzle, and following the established rules, students not only improve their knowledge of a topic but also increase their visual literacy skills. When designing a crossword puzzle using specific digital applications, only the words as titles and their indexes are needed for the application to create horizontal and vertical cross-sections. There are many online tools available for teachers, some will be presented in this paper, at the same time, the authors propose the development of "crossword puzzles" in the MDIRConstructor 2.0 application.
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Harris, Geoff, John Forster, and Richard Rankin. "Basic blocks in unconstrained crossword puzzles." In the 1993 ACM/SIGAPP symposium. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/162754.162892.

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Goh, Tiong, and Val Hooper. "To TxT or Not to TxT: That's the Puzzle." In InSITE 2007: Informing Science + IT Education Conference. Informing Science Institute, 2007. http://dx.doi.org/10.28945/3128.

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This paper describes the potential use of a SMS crossword puzzle system to promote interaction and learning activities in a large classroom environment. While personal response systems (PRS) have been used in the classroom environment to foster interaction, it is not an ideal tool with respect to cost and functionality. These limitations prompted the need for an alternative solution. A SMS crossword puzzle system was thus devised. The system consisted of two parts: modem software to interface with mobile phones and a database application to generate puzzles, track users’ input and display an updated puzzle view. A pilot evaluation was conducted with three main objectives in mind. First the evaluation intended to determine the motivational potential of the puzzle by assessing the significance of the factors which comprise the constructs of learner motivation. Second, the evaluation intended to identify any differences in motivational factors between a junior and a senior class. Finally, the evaluation intended to assess the potential of behavioral intention to use/play the SMS crossword puzzle in the future. The pilot evaluation also sought to identify areas for improvement and to prepare for future full scale evaluation of the SMS crossword puzzle system.
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Purdin, Titus D. M., and Geoff Harris. "A genetic-algorithm approach to solving crossword puzzles." In the 1993 ACM/SIGAPP symposium. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/162754.162894.

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Severyn, Aliaksei, Massimo Nicosia, Gianni Barlacchi, and Alessandro Moschitti. "Distributional Neural Networks for Automatic Resolution of Crossword Puzzles." In Proceedings of the 53rd Annual Meeting of the Association for Computational Linguistics and the 7th International Joint Conference on Natural Language Processing (Volume 2: Short Papers). Stroudsburg, PA, USA: Association for Computational Linguistics, 2015. http://dx.doi.org/10.3115/v1/p15-2033.

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Lottering, Roderick, Robert Hans, and Manoj Lall. "The Impact of Crossword Puzzles on Students' Performance: Does Pre-exposure to Puzzles Matter?" In 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE, 2018. http://dx.doi.org/10.1109/tale.2018.8615144.

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Chitra, Govindaraja, Annamalai Chandramouli, and KoKo Min Aung. "Changing needs: Active learning using crossword puzzles in medical pharmacology." In 2nd Annual International Conference on Education and e-Learning. Global Science Technology Forum, 2012. http://dx.doi.org/10.5176/2251-1814_eel12.103.

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Saputri, Agatha, and Sukirno Sukirno. "Students’ Perceptions of Crossword Puzzles Media Implementation in Accounting Learning." In Proceedings of the International Conference of Ethics on Business, Economics, and Social Science (ICEBESS 2018). Paris, France: Atlantis Press, 2019. http://dx.doi.org/10.2991/icebess-18.2019.19.

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Bulitko, Vadim, and Adi Botea. "Evolving Romanian Crossword Puzzles with Deep Learning and Heuristic Search." In 2021 IEEE Conference on Games (CoG). IEEE, 2021. http://dx.doi.org/10.1109/cog52621.2021.9619056.

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Barlacchi, Gianni, Massimo Nicosia, and Alessandro Moschitti. "Learning to Rank Answer Candidates for Automatic Resolution of Crossword Puzzles." In Proceedings of the Eighteenth Conference on Computational Natural Language Learning. Stroudsburg, PA, USA: Association for Computational Linguistics, 2014. http://dx.doi.org/10.3115/v1/w14-1605.

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Reports on the topic "Crossword puzzles"

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Lees, Matthew. Puzzle #1: Crossword Puzzle. Boston, MA: Patricia Seybold Group, November 2006. http://dx.doi.org/10.1571/pz11-22-06cc.

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