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Journal articles on the topic 'Crossword puzzles'

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1

Torres, Elisa R., P. Renée Williams, Wondwosen Kassahun-Yimer, and Xiaoshan Zhu Gordy. "Crossword Puzzles and Knowledge Retention." Journal of Effective Teaching in Higher Education 5, no. 1 (2022): 18–29. http://dx.doi.org/10.36021/jethe.v5i1.244.

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Students perceive crossword puzzles as enjoyable. In addition to students’ perceptions, crossword puzzles actually improve knowledge retention. However, crossword puzzles increased exam scores for some students but not others. Recommendations have been made for students to create puzzles for their classmates to complete with the rationale that students are encouraged to research and understand the material in order to write meaningful clues for the puzzle. While students enjoy creating their own crossword puzzles, the association between students creating crossword puzzles and knowledge retent
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RIGUTINI, LEONARDO, MICHELANGELO DILIGENTI, MARCO MAGGINI, and MARCO GORI. "AUTOMATIC GENERATION OF CROSSWORD PUZZLES." International Journal on Artificial Intelligence Tools 21, no. 03 (2012): 1250014. http://dx.doi.org/10.1142/s0218213012500145.

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Crossword puzzles are used everyday by millions of people for entertainment, but have applications also in educational and rehabilitation contexts. Unfortunately, the generation of ad-hoc puzzles, especially on specific subjects, typically requires a great deal of human expert work. This paper presents the architecture of WebCrow-generation, a system that is able to generate crosswords with no human intervention, including clue generation and crossword compilation. In particular, the proposed system crawls information sources on the Web, extracts definitions from the downloaded pages using sta
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S., Mohan B., Vinod Nambiar, Shivaraj Gowda, and Rajeev Arvindakshan. "Crossword puzzle: a tool for enhancing medical students' learning in microbiology and immunology." International Journal of Research in Medical Sciences 6, no. 3 (2018): 756. http://dx.doi.org/10.18203/2320-6012.ijrms20180591.

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Background: Incorporation of active-learning methods into classroom allows students to be motivated and enhances their learning experience. Crossword puzzles are found to be an interesting educational tool for teaching medical students as it evokes interest, motivates, enhances their critical thinking, allows a better understanding of concepts, and helps in reinforcing the material acquired during lecture. Aims and Objectives of the research work was intended to implement and evaluate the use of crossword puzzle as a tool in effective learning of Microbiology and Immunology.Methods: Using free
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Chantova, Yasena. "EDUCATIONAL ROUTES THROUGH PARIS VIA PEREC’S CROSSWORD PUZZLES." Education and Technologies Journal 15, no. 1 (2024): 72–78. http://dx.doi.org/10.26883/2010.241.5884.

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Crossword puzzle solving is usually considered as a leisure time activity. Crossword puzzles however can serve as a useful tool in foreign language teaching. As a writer, whose experimental literature is associated with the Oulipo group, Georges Perec created over a hundred crossword puzzles. Some of them are designed and dedicated to the Ier – XXe arrondissements (administrative subdivisions) of Paris. These 20 crossword puzzles can be successfully used for teaching French as foreign language in a way to engage students into discovering the historical sites and figures, urban landscape, cultu
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Cuthbertson, Alastair. "Cryptic crossnumber puzzles: a setter's perspective." Mathematical Gazette 98, no. 542 (2014): 291–303. http://dx.doi.org/10.1017/s0025557200001339.

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What are (themed) cryptic crossnumber puzzles and where do they appear?I'll start by answering the second question first, as that is the easier. This rather unusual genre of puzzle appears quarterly as part of the series of Listener crosswords, which found a new home in The Times newspaper following the demise of The Listener magazine in 1991. There is also a monthly on-line crossword magazine called The Magpie, which has a numerical puzzle in each issue. As a result, fans of crossnumber puzzles have sixteen a year to tackle. Themed cryptic crosswords appear much more frequently – perhaps ten
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Pavlova, Iglika V., and Kayla C. Lewis. "An Easy & Fun Way to Teach about How Science “Works”." American Biology Teacher 75, no. 6 (2013): 397–401. http://dx.doi.org/10.1525/abt.2013.75.6.7.

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Science is a complex process, and we must not teach our students overly simplified versions of “the” scientific method. We propose that students can uncover the complex realities of scientific thinking by exploring the similarities and differences between solving the familiar crossword puzzles and scientific “puzzles.” Similarly to solving a crossword puzzle, solving puzzles in science is a complex and creative process in which hypotheses and theories evolve through the accumulation of many pieces of independent, yet interlocking, lines of evidence. We discuss the important lessons from Haack’
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Leis, Adrian. "Praise in the EFL Classroom." Theory and Practice of Second Language Acquisition 7, no. 2 (2021): 37–59. http://dx.doi.org/10.31261/tapsla.9098.

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This study investigates how praising students’ success in tasks affects the performance of other students who were not successful. Possible and impossible crossword puzzles were used as an experiment to engender fixed mindsets in half of the sample. The average time to complete a crossword puzzle at the pretest was compared to the average time to complete the same puzzle at the posttest. The results showed that students given possible crossword puzzles were able to make significant improvements in the speed with which they could complete the puzzle at the posttest stage. However, such improvem
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Pillai, Jagan A., Charles B. Hall, Dennis W. Dickson, Herman Buschke, Richard B. Lipton, and Joe Verghese. "Association of Crossword Puzzle Participation with Memory Decline in Persons Who Develop Dementia." Journal of the International Neuropsychological Society 17, no. 6 (2011): 1006–13. http://dx.doi.org/10.1017/s1355617711001111.

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AbstractParticipation in cognitively stimulating leisure activities such as crossword puzzles may delay onset of the memory decline in the preclinical stages of dementia, possibly via its effect on improving cognitive reserve. We followed 488 initially cognitively intact community residing individuals with clinical and cognitive assessments every 12–18 months in the Bronx Aging Study. We assessed the influence of crossword puzzle participation on the onset of accelerated memory decline as measured by the Buschke Selective Reminding Test in 101 individuals who developed incident dementia using
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Bordeos, Michael L., Glen R. Mangana, Jarisk B. Lamadrid, and Jimelyn E. Ligan. "Students’ Perceptions of Crossword Puzzles to Enhance Learning in Social Studies 10." American Journal of Education and Technology 2, no. 3 (2023): 147–53. http://dx.doi.org/10.54536/ajet.v2i3.1920.

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Extensive scholarly investigation in social studies education has led to a significant shift in the prevailing paradigm, moving away from conventional lecture-based teaching methods and towards adopting novel and student-centric instructional approaches. The utilization of crossword puzzles is a straightforward and innovative strategy for integrating active learning in the field of social studies. This subject area is an introduction for students to gain a fundamental comprehension of current circumstances, employing contemporary terminology and concepts that diverge significantly from their p
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Njubina, Larisa. "Crossword Puzzle as a Type of Text." Izvestia of Smolensk State University, no. 3(63) (December 19, 2023): 39–51. http://dx.doi.org/10.35785/2072-9464-2023-63-3-39-51.

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The present article deals with the crossword puzzles which have originated from ordinary riddless. Recently various puzzles have considerably grown in number and variety. Plenty of them are constantly published in magazines and newspapers. As a text, puzzles have a number of peculiarities such as: a questionanswer system, brevity, absence of rhyme, a dialogue-based form, plurality of meanings, pun an so on. A puzzle in a crossword belongs to ludic texts and has become increasingly widespread.
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Chen, Lihan, Jingping Liu, Sihang Jiang, et al. "Crossword Puzzle Resolution via Monte Carlo Tree Search." Proceedings of the International Conference on Automated Planning and Scheduling 32 (June 13, 2022): 35–43. http://dx.doi.org/10.1609/icaps.v32i1.19783.

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Although the development of AI in games is remarkable, intelligent machines still lag behind humans in games that require the ability of language understanding. In this paper, we focus on the crossword puzzle resolution task. Solving crossword puzzles is a challenging task since it requires the ability to understand natural language and the ability to execute a search over possible answers to find an optimal set of solutions for the grid. Previous solutions are devoted to exploiting heuristic strategies in search to find solutions while having limited ability to explore the search space. We pr
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Putri, Riska Tiara, and Riris Nurkholidah Rambe. "Implementation of Crossword Puzzle Learning Media in Indonesian Language Learning at Islamic Elementary School." Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme 5, no. 2 (2023): 759–69. http://dx.doi.org/10.37680/scaffolding.v5i2.3345.

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The purpose of this research is to introduce learning media in the form of crossword puzzles at MIN 08 Medan City and assess the impact of this implementation. The qualitative research method was applied, employing a case study approach. The research data is in the form of MIN 08 Medan City applying learning media in the form of Crossword Puzzles. Data collection methods include observation, interviews, and documentation. Data analysis is accomplished by data reduction, data display, and generating conclusions. The findings revealed that MIN 08 in Medan benefited from the use of Crossword Puzz
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Veena, C. N., Farah Naaz Fathima, T. M. Nandan, Ishwara Bhat, and M. Prashanth Kumar. "Crossword Puzzle as an Effective Formative Assessment Tool in Physiology—From Trial for Implementation in Competency-Based Medical Education." Medical Journal of Dr. D.Y. Patil Vidyapeeth 18, no. 2 (2025): 277–81. https://doi.org/10.4103/mjdrdypu.mjdrdypu_291_24.

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ABSTRACT Background: The new curriculum envisages a different perspective on assessment and advocates greater emphasis on setting up continuous assessment. With advances in technology, many innovations about teaching, learning and assessment have been experimented. The present study intended to explore the effectiveness of crossword puzzles as an assessment tool for learning. Material and Methods: For one half of the competencies in endocrine physiology, after planned lecture sessions, a crossword puzzle was distributed and the students were instructed to solve the puzzle soon after the sessio
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Coté, Ben, and Leanne Merrill. "Multigraphs from crossword puzzle grid designs." Recreational Mathematics Magazine 10, no. 17 (2024): 1–16. http://dx.doi.org/10.2478/rmm-2024-0008.

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Abstract Crossword puzzles lend themselves to mathematical inquiry. Several authors have already described the arrangement of crossword grids and associated combinatorics of answer numbers [Fer14] [Fer20] [McS16]. In this paper, we present a new graph-theoretic representation of crossword puzzle grid designs and describe the mathematical conditions placed on these graphs by well-known crossword construction conventions.
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Aliakbarova, Aigerim, and Laura Baitleuova. "ACTIVE LEARNING: USING CROSSWORD AND WORDSEARCH PUZZLES FOR TEACHING VOCABULARY TO STUDENTS OF THE MEDICAL FACULTY." Eurasian Journal of Philology: Science and Education 195, no. 3 (2024): 25–34. http://dx.doi.org/10.26577/ejph.2024.v195.i3.ph03.

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Vocabulary teaching is an essential part of the professionally-oriented foreign language teaching and learning process. The teaching community always strives to enhance the teaching tools and introduce new ones to make the learning process more active and learner-centered. The potential pedagogical value and effectiveness of crossword and wordsearch puzzles were explored in many studies. This work considers crossword and wordsearch puzzles as pedagogically useful resources for teaching vocabulary to students majoring in “General Medicine”. This study was carried out at the Medical Faculty of t
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Speers, Alice T. "Crossword Puzzles." Dimensions of Critical Care Nursing 13, no. 1 (1994): 52. http://dx.doi.org/10.1097/00003465-199401000-00010.

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Bartley, Pam D. "Crossword puzzles." Journal of Emergency Nursing 23, no. 1 (1997): 64–67. http://dx.doi.org/10.1016/s0099-1767(97)90067-2.

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Teguh Handoyo and Umi Mahmudah. "Analisis Media Pembelajaran IPAS Berbasis Crossword Puzzle Pada Materi Rantai Makanan Siswa Sekolah Dasar: Literatur Review." Jurnal Arjuna : Publikasi Ilmu Pendidikan, Bahasa dan Matematika 3, no. 1 (2024): 122–32. https://doi.org/10.61132/arjuna.v3i1.1469.

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This article discusses the urgency of crossword puzzle-based IPAS learning media that is effective in increasing student participation in the learning process in grade V elementary school. This method allows discussion in large and small groups, learners can participate in learning activities. Creating fun learning and making it easier for students to achieve learning goals both in cognitive, affective and psychomotor aspects. . This article uses the Systematic Literature Review (SLR) method to explore various studies related to the use of crossword puzzle-based IPAS learning media. Currently,
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Halimah, Halimah, Rita Herlina, and Muhammad Ibraar Ayatullah. "Efektifitas penyuluhan antara metode ceramah dengan pengisian teka teki silang terhadap pengetahuan dan tingkat kebersihan gigi dan mulut murid MTS Ar-Raudhatul Islamiyah, Mempawah." Journal of Oral Health Care 7, no. 1 (2019): 09–15. http://dx.doi.org/10.29238/ohc.v7i1.340.

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Dental and oral health education provided through counseling, you should use one of the various types of counseling methods available to facilitate the acceptance of information. The media presenters of counseling materials in learning dental and oral health are needed. One of the learning media in dental and oral health education is counseling using crossword media as an alternative that can be used as an extension media. Media crossword puzzle is a game media that can be used as an extension media in dental and oral health education and can attract the interest of counseling participants. Th
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Joshi, Preeti S. "Visualization and Crossword: In-class Exercise---An active learning Strategy." Journal of Engineering Education Transformations 35, no. 2 (2021): 12–17. http://dx.doi.org/10.16920/jeet/2021/v35i2/22067.

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Objective: Implementation of active learning methods into classroom enhances the learning experience of students. Instructional strategy followed by proper active learning activity increases engagement, attention, thinking skill of students. This study was carried out to incorporate an instructional strategy i.e visualization followed by active learning activity- crossword puzzle to first year B.Tech students and to find out its effectiveness in the learning process Methods: The animated videos available on internet were used for visualization. Then by using free online resources, crossword pu
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Fidrayani, Fidrayani, and Rusni Deden Purdiasih. "META-ANALYSIS OF THE EFFECT OF CROSSWORD PUZZLE MEDIA TO LEARNING AND STUDENTS’ SOCIAL SCIENCE LEARNING OUTCOME IN ELEMENTARY SCHOOL." JIP Jurnal Ilmiah PGMI 8, no. 1 (2022): 53–60. http://dx.doi.org/10.19109/jip.v8i1.9911.

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This study aims to analyze the effect of crossword puzzle learning media on learning and social science learning outcomes of elementary school students. The research method practiced is a meta-analysis by describing the results of the analysis of various studies, in various schools in Indonesia, which have been published nationally. The sample is ten articles that have been published in accredited national journals from 2014 to 2019. The writing instrument is in the form of a coding sheet containing data and information on research findings in each article. Based on the analysis, the average s
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Putri, Lintang Kusumawardhani Susanto, and Eka Naelia Rahmah. "Penggunaan Media Teka Teki Silang Dalam Meningkatkan Kemampuan Berpikir Kritis Pada Mata Pelajaran Fikih." An-Nuha 4, no. 4 (2024): 387–404. https://doi.org/10.24036/annuha.v4i4.557.

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This research is motivated by the fact many students still experience difficulties in understanding the material due to inappropriate use of learning media. The purpose of this research is to determine the use of crossword puzzle media in improving students' critical thinking skills in Fiqh subjects at MI Mumtaza Pondok Cabe. This research using qualitative descriptive research. Primary data sources for this research are school principals, PAI teachers, and class 5 students at MI Mumtaza Pondok Cabe. Data collection techniques use observation, interviews and documentation. Data analysis techni
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Saskara BG, I. Wayan Tirta, I. Gede Margunayasa, and Made Vina Arie Paramita. "HTML-Based Interactive Crossword Puzzles for Science Learning Content in Elementary School." Mimbar Ilmu 29, no. 1 (2024): 128–36. http://dx.doi.org/10.23887/mi.v29i1.68773.

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The less-than-optimal use of technology in implementing learning impacts learning media becoming less interactive and less varied. This research aims to develop HTML-based interactive crossword media, especially science content theme 6 subtheme 1 class V. This research includes a type of development using the ADDIE model, and its implementation is limited to the development stage only. The subject of this research is interactive crossword puzzle learning media. The data collection method and instrument used was a questionnaire. Quantitative and qualitative descriptive analysis is used as a dat
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Fitria, Tira Nur. "The Effectiveness of Word Search Puzzles Game in Improving Student's Vocabulary." Pioneer: Journal of Language and Literature 15, no. 1 (2023): 50. http://dx.doi.org/10.36841/pioneer.v15i1.2766.

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With the growing popularity of the Word Search Puzzles game in educational contexts, teaching today aims to demonstrate the positive effects of Word Search Puzzles in teaching. This study reviews the effectiveness of Word Search Puzzles in improving students’ vocabulary. The method used in this research using a systematic literature review. The findings show that from 30 article journals have been found, 12 journals can be used as secondary data because meet the requirements which are then analyzed and summarized. These data qualify with QA1 (journal published in recent 7 years between 2015-20
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Rahayu, N. F. A., N. H. Ibrahim, and J. Surif. "Enhance The Understanding in Periodic Table of Element Using Crossword Puzzles among Form 4 Students." Jurnal Pendidikan IPA Indonesia 12, no. 2 (2023): 319–28. http://dx.doi.org/10.15294/jpii.v12i2.41458.

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In this study, the researcher aimed to identify students’ level of understanding of the Periodic Table of Elements before and after using the crossword puzzles called Chem-PTE crossword puzzles. The quantitative approach was used as the methodology of this research and a pre-experimental base was applied to one group as the research design. 25 students were purposely selected as the respondents. The study started with a pre-test, followed by the implementation of Chem-PTE crossword puzzles for 3 lessons and subsequently ended with a post-test. Then, students’ achievement scores in both, pre-te
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Yuriev, Elizabeth, Ben Capuano, and Jennifer L. Short. "Crossword puzzles for chemistry education: learning goals beyond vocabulary." Chemistry Education Research and Practice 17, no. 3 (2016): 532–54. http://dx.doi.org/10.1039/c6rp00018e.

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Chemistry is a technical scientific discipline strongly underpinned by its own complex and diverse language. To be successful in the problem-solving aspects of chemistry, students must master the language of chemistry, and in particular, the definition of terms and concepts. To assist students in this challenging task, a variety of instructional techniques need to be explored. In this study we have developed crossword puzzles to aid students in mastering chemical terminologyviameaningful learning as opposed to rote memorisation. We have evaluated this tool for its effectiveness in study and re
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Lestari, Yunita, and Nugraheti Sismulyasih Sb. "GAME MEDIA DEVELOPMENT CROSS PUZZLES IN LEARNING SUMMARY EXPLANATION TEXT." Education Generation Journal 1, no. 1 (2022): 1–8. http://dx.doi.org/10.56787/edugen.v1i1.3.

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This research is based on Indonesian language learning that has not been effective yet, the result of learned is not optimal yet, to overcome this problem, the researcher developed crossword puzzle game. This development research aims to produce crossword puzzle products as well as know the feasibility and effectiveness of the product. The subjects of this study are the students of class V which amounted to 34 students. Data analysis techniques used to descriptive percentage and n-gain test. The results showed that the media of crossword puzzles is very feasible to use with the percentage of a
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Kevin K. Ferland. "Record Crossword Puzzles." American Mathematical Monthly 121, no. 6 (2014): 534. http://dx.doi.org/10.4169/amer.math.monthly.121.06.534.

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Tejeswini, Vaddatti, B. Chaitra, I. V. Renuka, and Potti Ramya. "Crossword Puzzles – A Fun Educational Tool to Reinforce Information." Acta Medica International 11, no. 2 (2024): 168–71. http://dx.doi.org/10.4103/amit.amit_104_22.

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Introduction: Students-centered teaching and learning methods are the trends in medical education. Many innovative techniques are introduced and implemented to promote active learning by students, like crossword puzzles, a fun educational tool to generate interest, motivate, and enhance the critical thinking of medical students. Hence, this study was conducted to assess the perception of medical students toward crossword puzzles. Materials and Methods: This is an interventional study done on II MBBS students in the department of pathology. The crossword puzzles are created, and students are al
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Bindhra, Ashok. "PELS Puzzlers Recreate Crossword Puzzles [Society News]." IEEE Power Electronics Magazine 11, no. 2 (2024): 92. http://dx.doi.org/10.1109/mpel.2024.3397155.

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Kucknoor, Ashwini S. "Use of crossword puzzles: Filling the rows and columns to promote student engagement in an Immunology class." Journal of Immunology 204, no. 1_Supplement (2020): 222.26. http://dx.doi.org/10.4049/jimmunol.204.supp.222.26.

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Abstract Although crossword puzzles have been around for decades, researchers still study their use in the classroom. Previously, educational crossword puzzles only came in mass-produced student workbooks, which meant educators were unable to adapt them for the needs of their classroom. Although the research for teaching with educational crossword puzzles covers all sorts of subjects from ESL to Chemistry and widely used in grade schools mainly as a tool to learn vocabulary, studies find that crossword puzzles can help introduce and reinforce concepts for any subject. The bulk of undergraduate
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Taqqiyyuddin, Taqqiyyuddin, Somayeh Barzegar, and Md Saiful Islam. "Use of Crossword Media to Increase the Arabic Vocabulary of Higher Class in Elementary School." Journal of Basic Education Research 5, no. 1 (2024): 28–33. http://dx.doi.org/10.37251/jber.v5i1.829.

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Purpose of the study: This research aims to achieve the following objectives: Planning: Describe the planning process for utilizing Crossword Puzzle media to enhance the Arabic vocabulary of fifth-grade students at Madrasah Ibtidaiyah Nahdlatul Ulama’ (MINU) Maudlu’ul Ulum Pandean Malang. Implementation: Detail the implementation of Crossword Puzzle media to increase the Arabic vocabulary of class V students at MINU Maudlu’ul Ulum Pandean Malang. Evaluation: Provide insights into the evaluation of the effectiveness of Crossword Puzzle media in enhancing the Arabic vocabulary of class V student
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Nikitina, L. B., and E. V. Geiko. "COGNITIVE NATURE AND NOMINATIVE MECHANISMS OF INTELLECTUAL GAME (ON THE EXAMPLE OF CROSSWORDS)." Review of Omsk State Pedagogical University. Humanitarian research, no. 31 (2021): 117–22. http://dx.doi.org/10.36809/2309-9380-2021-31-117-122.

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The cognitive and linguistic components of the crossword puzzle are considered as an intellectual game that activates the thought processes and the linguistic competence of its participants: the compiler and the recipient. The typical methods of nomination used in crossword puzzles are identified and the mechanisms that form their content and reflect the national and cultural stereotypes of the consciousness of native speakers are described.
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Putri, Andita Arifianita, Utami Wahyuningsih, Nur Intania Sofianita, and Iin Fatmawati. "Teka-Teki Silang dan Video Animasi Meningkatkan Pengetahuan Gizi Seimbang pada Anak Usia Sekolah." Jurnal Kesehatan Indonesia 13, no. 1 (2022): 28. http://dx.doi.org/10.33657/jurkessia.v13i1.777.

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Nutritional problems in school-age children can occur because of less knowledge. School-age period is the right time for provide nutrition education. Nutrition education needs the interesting and fun media to make it easier to understand, such as crossword puzzles and animation videos. This study aims is to determine the influence of nutrition education with crossword puzzles and animation videos on balanced nutrition knowledge in school-age children. The methods that used is a quasi-experimental with a pretest and posttest group design. The 54 students aged 10 to 12 from fifth graders were se
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Khaedar, Muhammad, and Syamsul Alam. "The Effect of Using Crossword Puzzle Model on Learning Interest in Indonesian Learning Based on Students' Literacy." Jurnal Pendidikan dan Pengajaran 56, no. 1 (2023): 160–71. http://dx.doi.org/10.23887/jpp.v56i1.52533.

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Learning Model requires coaching and developing students' thinking skills, especially in the cognitive domain to combine playing with learning. Students are engaged in learning using the crossword puzzle method, both mentally and physically. The purpose of this study is to analyze the impact of the crossword puzzle model on students' interest to learn Indonesian based on how well students can read. This study employed a quasi-experimental experimental design. All 35 samples of third-grade pupils served as the study's subjects. Data collection techniques are observation, questionnaire and test
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Bastomi, Muhamamd Lutfi Rifki, Wiwied Pratiwi, Mai Zuniati, and Irhamudin Irhamudin. "DEVELOPING LEARNING MEDIA OF CROSSWORD PUZZLE TO IMPROVE STUDENTS’ VOCABULARY." International Journal of Research on English Teaching and Applied Linguistics 5, no. 2 (2024): 61–70. https://doi.org/10.30863/ijretal.v5i2.6227.

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The objective of this study is 1) to develop learning media for crossword puzzles to improve vocabulary; 2) to determine the feasibility of learning media for crossword puzzles to improve vocabulary from material experts and media experts; and 3) to know the effectiveness of developing learning media for crossword puzzles to improve students’ vocabulary. The type of research used is research and development (RD). The method used is the ADDIE development method. The research subjects involved are 8th grade students of Darul A’mal Metro MTs, for a total of 15 students. Based on the results of th
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Qutieshat, Abubaker, Nutayla Al-Harthy, Gurdeep Singh, et al. "Interactive Crossword Puzzles as an Adjunct Tool in Teaching Undergraduate Dental Students." International Journal of Dentistry 2022 (May 23, 2022): 1–10. http://dx.doi.org/10.1155/2022/8385608.

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Background. In the restorative dentistry module of the undergraduate dental program, dental students encounter many new terms and concepts in a short period of time. The provision of adequate learning support to reinforce key concepts can be challenging. Aim. The purpose of this study is to determine student perceptions of how effective interactive crossword puzzles are as adjunctive tools to enhance the learning of restorative dentistry. Methods. Students completed interactive crossword puzzles created by the authors, with a reward awarded to the first group of students who completed the puzz
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J Shenoy, Dr Preethi, and Dr Rashmi R Rao. "Crossword puzzles versus Student-Led Objective Tutorials (SLOT) as innovative pedagogies in undergraduate medical education." Scientia Medica 31, no. 1 (2021): e37105. http://dx.doi.org/10.15448/1980-6108.2021.1.37105.

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AIMS: Small group teaching in Pharmacology offers an effective platform to encourage interaction amongst peers and self-directed learning. The present study is an attempt to assess and compare the effectiveness and perception of students on two different pedagogical methods: Crossword puzzles and Student Led Objective Tutorials (SLOT).METHODS: Second year undergraduate students who gave their informed consent were divided randomly into two groups: one which received crossword puzzle as a teaching learning method and the other had SLOT during which the students conducted an interactive quiz wit
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Satriani, Satriani, Yani Sofiani, Fitrian Rayasari, Ninik Yuntiri, and Mg Enny Mulyatsih. "Pengaruh Crossword Puzzle terhadap Gangguan Fungsi Kognitif pada Pasien Stroke Iskemik." Journal of Telenursing (JOTING) 6, no. 1 (2024): 403–9. http://dx.doi.org/10.31539/joting.v6i1.8839.

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This study aims to apply crossword puzzles to cognitive impairment in patients with ischemic stroke. The method used was a Randomized Controlled Trial with a Quasy Experiment research design carried out at PON Hospital Jakarta. The research results showed that there was a greater and more significant increase in cognitive function scores with a larger effect size than the current results. Meanwhile, for the MMSE method, the results obtained from the Paired T-Test test obtained an effect size value of 6.91 (moderate) and it can be assumed that the application of MMSE improves the results of cog
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Safitri, Safitri, and Suryadi Suryadi. "The Effect Of The Use Of Crossword Puzzle Media On Students' Vocabulary Mastery." Journal of Educational Sciences 7, no. 1 (2023): 85. http://dx.doi.org/10.31258/jes.7.1.p.85-94.

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The kids' vocabulary prevented them from fully mastering the four pillars of English language proficiency. As a result, it was decided to investigate "The Effect of Crossword Media on Students' Vocabulary Acquisition and Oral Communication." To improve their English, students can look into ways to expand their vocabulary and practice public speaking. After giving some thought to a number of potential approaches to the classroom, the author settled on using crossword puzzles as a means of fostering student growth in these areas. The objectives of this study were to: (1) give a general overview
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Hiasa, Fina, Supadi Supadi, Amrizal Amrizal, Nafri Yanti, Emi Agustina, and Silvy Adelia. "Development of Android-Based Modern Indonesian Literature Crossword Learning Media Assisted by the Proprofs Application." Jurnal Bahasa dan Sastra 12, no. 2 (2024): 216. http://dx.doi.org/10.24036/jbs.v12i2.127529.

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This study aimed to develop and evaluate Android-based crossword puzzle learning media for modern Indonesian literature using the ProProfs application. The research employed a Research and Development (R&D) methodology, collecting data through questionnaires and tests. Three types of questionnaires were distributed: material expert validation, media expert validation, and user validation. Additionally, user tests were conducted to assess comprehension of the literature content transformed into crossword puzzles. The combined validation results from material experts, media experts, and user
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Zaiturrahmi, Zaiturrahmi, Naria Fitriani, and Rahmatun Ulia. "BELAJAR BAHASA INGGRIS DENGAN PERMAINAN CROSSWORD PUZZLE UNTUK ANAK–ANAK TERPENCIL PIDIE." Jurnal Pengabdian Masyarakat Nusantara (JPMN) 2, no. 1 (2022): 42–48. http://dx.doi.org/10.35870/jpmn.v2i1.570.

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Learning English from an early age is the main foundation in developing language skills. Learning English can be presented with games that attract children’s attention, such as crossword puzzles. Crossword puzzle is a game that supports learning by filling in the answers in the box column with the letters according to the questions to be able to sharpen the students’ brains. The purpose of this community service was to improve the English vocabulary of Teupin Jueu's children with crossword puzzles. The target of the service activities were children who live in Gampong Teupin Jeue which is one
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Tiara Tazqya Fillah. "Pengembangan Media Pembelajaran Bahasa Arab Berbentuk Video Animasi dan Teka Teki Silang pada Penguasaan Kosakata." Mahira: Journal of Arabic Studies & Teaching 2, no. 2 (2025): 11–20. https://doi.org/10.14421/mahira.2024.22.02.

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Learning media is an important component in the learning process. The use of learning media must be adapted to the conditions of students and the times. Sometimes a class requires digital learning media that can be displayed on a computer and printable learning media because students are not allowed to use gadgets in class. Therefore, this study aims to produce Arabic learning media in the form of animated videos and crossword puzzle. It is development research based on IDI model. This study used a validity test questionnaire as the research instrument. The results of the study showed that the
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Yardani, Yardani. "Analisis Perbandingan Algoritma Longest Common Subsequence Dengan Simple Hill Climbing Pada Permainan TTS." Bulletin of Artificial Intelligence 1, no. 2 (2022): 62–69. http://dx.doi.org/10.62866/buai.v1i2.44.

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Crossword is a game to sharpen the brain. Crossword puzzles can be used in the field of education to test students' abilities, so that the questions used are adapted to their needs. But it will be difficult if a large number of questions are used, because to make a crossword puzzle from a set of questions, the possible combinations of existing words form a crossword puzzle. Research in optimizing the filling of empty spaces in the crossword matrix board certainly requires an algorithm using a comparison of the Longest Common Subsequence (LCS) algorithm and the Simple Hill Climbing algorithm. B
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Risdiyanto Prayoga, Mukhamad Murdiono, and Obby Taufik Hidayat. "Cooperative Learning Model Make a Match Type Assistance in Crossword Puzzle Games Improves Citizenship Learning Outcomes." Jurnal Edutech Undiksha 11, no. 1 (2023): 160–67. https://doi.org/10.23887/jeu.v11i1.59437.

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Fun learning and engaging students in the learning process are the main learning goals, with a fun and energetic class atmosphere. Students are still found to feel bored and passive in participating in learning; this problem ultimately impacts poor student learning outcomes. This study aims to analyze the cooperative learning model of the make-a-match type assisted by crossword puzzles on student learning outcomes in Civics subjects. The type of approach in this research is quasi-experimental design. The research subjects totaled 28 students. The research sample was taken by using a random sam
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Ekansh, Rathoria, Rathoria Richa, Bansal Utkarsh, and Agarwal Anjana. "INNOVATIVE LEARNING: CROSSWORD PUZZLE AS A LEARNING TOOL FOR UNDERGRADUATES." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH 10, no. 8 (2021): 74–76. https://doi.org/10.5281/zenodo.6676789.

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ABSTRACT: Background: Medical education is excogitating every day from traditional learning to innovative learning methods. Objective: The aim of this study was to evaluate the usefulness of Crossword Puzzle as an innovative learning tool and its acceptance by medical undergraduate students. Methods: This Cross-sectional Observational study was conducted on a purposive sample in Hind Institute of Medical Sciences, Barabanki over a period of 3 months from August to October 2020. Four crossword puzzles including 20 questions each on different topics in Paediatrics, Obstetrics and Gynaecology wer
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Christianto, Heru, Lolita A. M. Parera, and Duarancy Alunat. "The Effect of Using the Teams Games Tournament (TGT) Model Assisted by TTS on the Students Interests and Learning Outcomes in Colloid Material." Jurnal Inovasi Pembelajaran Kimia 5, no. 1 (2023): 1. http://dx.doi.org/10.24114/jipk.v5i1.44730.

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The purpose of this study was to determine the effect of learning the Teams Games Tournament type assisted by crossword puzzles (TTS) media on the interests and learning outcomes of Class XI MIA SMA Terpadu Hati Tersuci Maria Halilulik Academic Year 2021/2022. This research was conducted in a control class, colloidal system material was taught using a conventional model, while in the experimental class using the Teams Games Tournament type learning model assisted by crossword puzzles (TTS) for 4 meetings. For students' interest in learning, both classes were given questionnaires before and aft
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Bailey, C. M., C. T. Hsu, and S. E. DiCarlo. "Educational puzzles for understanding gastrointestinal physiology." Advances in Physiology Education 276, no. 6 (1999): S1. http://dx.doi.org/10.1152/advances.1999.276.6.s1.

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We developed four innovative, creative, and fun educational tools to promote active learning, enhance problem-solving skills, and encourage small group discussion. Furthermore, the tools encourage deductive reasoning and critical thinking rather than passive memorization of material. The tools include crossword puzzles, hidden messages, word scrambles, and word searches. These tools were developed using two computer programs: the Crossword Construction Kit and The New Puzzle Factory. Instructors are encouraged to optimize the value of the tools by using the additional options presented at the
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Ilma, Wafida Nur, and Hastini Hastini. "Empowering Seventh-Grade Students with Crossword Puzzle for Vocabulary Mastery." Journal of General Education and Humanities 3, no. 1 (2023): 55–62. http://dx.doi.org/10.58421/gehu.v3i1.201.

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Students often struggle with mastering vocabulary in their English learning journey, necessitating English teachers to seek solutions. One viable strategy teachers can adopt is the integration of crossword puzzles to enhance students’ vocabulary mastery. Specifically, the study sought to determine if providing crossword puzzles to the SMP Negeri 3 Banawa seventh-grade students could enhance their vocabulary proficiency. To measure the impact of this approach, the researcher employed pre-test and post-test assessments as evaluation tools in a quasi-experimental study. Through purposive sampling
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Winurati, Sutri, Lailatul Musyarofah, and Eka Fadilah. "Upgrading Vocabulary by Crossword Puzzles Games to Improve Descriptive Text Writing Ability." International Journal of English and Applied Linguistics (IJEAL) 3, no. 2 (2023): 144–53. http://dx.doi.org/10.47709/ijeal.v3i2.2742.

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The aim of this research is to increase students' vocabulary. The previous students' vocabulary was low when measured during random drilling. Only a few students know the meaning of vocabulary words. In class 7C there are 35 students, but only 8 students can answer orally, which is around 23%. The remaining 27 students still do not understand vocabulary, namely 77% of students don’t understand. So that the use of Crossword Puzzles Game is expected to be able to upgrade the vocabularies that students have. When students have many vocabularies, students will be able to create descriptive sentenc
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