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Dissertations / Theses on the topic 'Crowd-technology'

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1

Pillay, Kimenthrie. "Crowd sourcing energy poverty data in South African informal settlements: the opportunity of mobile phone technology." Master's thesis, University of Cape Town, 2015. http://hdl.handle.net/11427/24285.

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Energy poverty undermines development at a large scale. It is most overtly experienced in informal settlements, where the use of fuels like paraffin, charcoal and wood prove hazardous and harmful to health and wellbeing. The expenditure on and use of energy services in informal settlements are largely undefined, which severely undermines the success of energy access and safety initiatives. Despite the poverty of informal settlements, mobile phone ownership is high in these areas. This research aims to explore the potential and applicability of a digital data collecting systems using a mobile a
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2

Fawzy, Mohamed Elsaid Mahmoud. "Investigations in crowdfunding of UK technological entrepreneurial ventures : evidence from the Kickstarter crowdfunding platform." Thesis, University of Aberdeen, 2018. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=239515.

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3

Gedgauda, Alise. "Digital Media (ICT) for development. The use of crowd sourcing maps as a tool for citizen empowerment and engagement. Case study of Map Kibera Project." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21368.

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Map Kibera project and it’s Voice of Kibera reporting initiative present an example of new media applying the principle of crowd sourcing to foster social change and provide voice to community of Kibera, Kenya. The aim of this study was to analyses, firstly, how the concept of participatory communication has been applied during the implementation of the project. As a basis for this approach an Integrated Model of Communication for Social Change was applied during the analysis of articles being produced on two project blogs to identify what steps have been implemented and what new aspects could
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4

Cocate, Flávia Medeiros. "Multidões na internet: estudo sobre como indivíduos se mobilizam na rede para a participação em ideias e projetos." Universidade Federal de Juiz de Fora (UFJF), 2013. https://repositorio.ufjf.br/jspui/handle/ufjf/2413.

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Submitted by Renata Lopes (renatasil82@gmail.com) on 2016-09-05T12:38:58Z No. of bitstreams: 1 flaviamedeiroscocate.pdf: 4507363 bytes, checksum: 6ceb5383e74e3a33f59a6b250d89140d (MD5)<br>Approved for entry into archive by Adriana Oliveira (adriana.oliveira@ufjf.edu.br) on 2016-09-06T14:20:52Z (GMT) No. of bitstreams: 1 flaviamedeiroscocate.pdf: 4507363 bytes, checksum: 6ceb5383e74e3a33f59a6b250d89140d (MD5)<br>Approved for entry into archive by Adriana Oliveira (adriana.oliveira@ufjf.edu.br) on 2016-09-06T14:21:11Z (GMT) No. of bitstreams: 1 flaviamedeiroscocate.pdf: 4507363 bytes, checks
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Brigante, Paulo Cesar. "Efetividade dos instrumentos de políticas públicas nos gastos privados de P&D no Brasil." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/18/18157/tde-11052016-165908/.

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Esse trabalho teve como objetivo contribuir para o debate sobre a importância das políticas de incentivo à inovação no Brasil. Os resultados esperados do uso que as empresas fizeram dos diferentes tipos de instrumentos sobre os gastos em pesquisa e desenvolvimento (P&D) foram avaliados pelo método de diferenças em diferenças. O método permitiu obter as diferenças de gastos entre empresas beneficiárias de instrumentos e as não-beneficiárias em três períodos consecutivos: 2005 em relação à 2003; 2008 em relação à 2005 e de 2011 em relação à 2008. Ao fazer isso, foi possível identificar se tais d
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6

Enge, Leo, and Felix Liu. "Crowd Simulation Using Flow Tiles." Thesis, KTH, Skolan för teknikvetenskap (SCI), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-231025.

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Crowd simulations are being used in an increasing number of different applications, like evacuation scenarios, video games and movie special effects This creates a demand for crowd simulators that are simple to use and accessible to users of varying backgrounds. We will study the flow tile method proposed by Chenney [1], which provides an intuitive way of interactively designing divergence free velocity fields for various applications. A reimplementation of Chenney's method will be given and the implementation will be evaluated in terms of user-friendliness and how well the use of static spati
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7

Dehqan, Agri. ""Writing For the enemy" : Kurdish Language standardization online." Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5729.

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The aim of this thesis is to study some of the challenges that the Kurdish language and its standardization face, and offer a bottom-up solution through the “collective intelligence” and “good faith collaboration” of Wikipedia. Therefore, the fragmentation in the Kurdish language—caused by both external factors and those that are inherent to the language itself— is discussed and analyzed. Furthermore, this thesis describes some of the efforts that have been made to unify the Kurdish language, its dialects and its different writing systems. Even though these issues exist both in the physical wo
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8

Schriner, Andrew W. "#Crowdwork4dev:Engineering Increases in Crowd Labor Demand to Increase the Effectiveness of Crowd Work as a Poverty-Reduction Tool." University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1445341861.

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9

MacKenzie, Kim Simone. "An exploration of the technical, social and macro-societal pressures influencing the adoption of online social networking services by organisations." Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/46655/1/Kim_MacKenzie_Thesis.pdf.

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Measuring the business value that Internet technologies deliver for organisations has proven to be a difficult and elusive task, given their complexity and increased embeddedness within the value chain. Yet, despite the lack of empirical evidence that links the adoption of Information Technology (IT) with increased financial performance, many organisations continue to adopt new technologies at a rapid rate. This is evident in the widespread adoption of Web 2.0 online Social Networking Services (SNSs) such as Facebook, Twitter and YouTube. These new Internet based technologies, widely used for
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10

Kallen, Stefan, and David Malmström. "An Investigation of an Example-Based Method for Crowd Simulations." Thesis, KTH, Skolan för teknikvetenskap (SCI), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-211565.

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The problem of simulating a crowd to see how it would behave in certain situations or just to create a realistic-looking scene to be used in a movie or video game is important and complex, and there are many different methods to solve it. This project is primarily an investigation of the example-based crowd simulation method described in the article "Crowds by Example" by Lerner et al. [11]. In the article, traced video footage of crowds are used to create a data set. The simulation program continuously finds situations in the data set that resembles the current situations in the simulation an
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11

Sun, Q. "A generic approach to modelling individual behaviours in crowd simulation." Thesis, University of Salford, 2014. http://usir.salford.ac.uk/30771/.

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Crowd simulation has been widely used to simulate crowd dynamics and their behaviours. However, majority of existing studies can only simulate a specific scenario or behaviour. Although recent developments have attempted to integrate different individual behaviours in order to achieve a more realistic simulation result, it is still very complex and those crowd models often require significant modifications. This study is therefore aimed to develop a generic crowd model, which provides the flexibility to configure and represent different scenarios, as well as the ability to demonstrate individu
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12

INGEVALDSSON, CHRISTOFFER, and MARCUS LARSSON. "Reducing uneven crowd distribution in the Stockholm metro system using data driven design." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-263241.

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The purpose of this project was to develop several information system concepts with the goal of reducing uneven crowd distribution in the Stockholm subway system, using a data driven, user centred, and iterative design approach. These systems were designed to be implemented on-site in the subway. The project also sought to evaluate the efficacy of different types of information systems. The project was initiated with a background study, involving a study of available literature from previously conducted studies, as well as a state-of-the-art analysis of systems currently available on the marke
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13

Basu, Sunandini. "Crowd Compass: An Interaction Design Exploration of a Non-place." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21156.

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The thesis project is an exploration of interaction design possibilities within thespaces of public transport in urban India and the challenges for design in these large,disorderly contexts. These public transit spaces offer a microcosmic view of thecurrent urban environment of India, where new paradigms of technology adoptionare emerging, and provide significant scope for interaction design to learn from andcontribute to in diverse ways.As the theme of public transport and its encompassing spaces are traditionallyapproached from urban planning and engineering perspectives, this thesis aims to
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14

Sonebo, Christina, and Joel Ekelöf. "Creating and Evaluating an Interactive Visualization Tool For Crowd Trajectory Data." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229756.

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There is currently no set standard for evaluating visualization environments. Even though the number of visualizations has increased, there is a tendency to overlook the evaluation of their usability. This thesis investigates how a visualization tool for crowd trajectory data can be made using the visualization technique of animated maps and the JavaScript library D3.js. Furthermore it explores how such a visualization tool can be evaluated according to a suggested framework for spatio-temporal data.     The developed tool uses data taken from the UCY Graphics Lab, consisting of 415 trajectori
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15

Sullivan, Camille. "Two's legal but three's a crowd : law, morality and three-parent embryos: regulation of mitochondrial replacement therapy." Thesis, Canberra, ACT : The Australian National University, 2013. http://hdl.handle.net/1885/109247.

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16

Gustafsson, Johan, and Petter Wallgren. "Utilizing modern technology topromote tourism and reducephysical contact." Thesis, KTH, Hälsoinformatik och logistik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-296412.

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Tourism is an important factor for economic growth. Unfortunately, the ongoingCOVID-19 pandemic has struck hard on the tourism sector due to the lockdowns andtravel restrictions. The lockdowns have also led to an increasing isolation amongpeople which in the long term can lead to a decline in people’s psychological wellbeing.Together with Cybercom Group AB, an idea to solve this problem was to developan application with the intention to nurture the tourism sector and get peopleout of their homes while keeping the human interactions at a satisfactory level. The main feature of the application d
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17

Jacobsson, David, and Hannes Rabo. "Increasing Market Reach Using Crowdsourcing Technology : Guidelines for a Collaborative IT Market Solution in Rural Africa." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-254894.

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A large proportion of the farming in Kenya and Eastern Africa is performed by smallholding farmers. At the same time, consumers are expecting to find foodstuff more close by and in a more convenient way than most smallholding farmers can provide. Crowdsourcing can efficiently be applied to many problems where many small producers need to collaborate to create the complete product, without exposing much of the complex process to the end consumers. Using semi structured interviews, systematic literature review and prototyping, the application of crowdsourcing to reach and empower smallholding fa
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18

Gustafsson, Johan, and Petter Wallgren. "Utilizing modern technology to promote tourism and reduce physical contact." Thesis, KTH, Hälsoinformatik och logistik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-296412.

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Tourism is an important factor for economic growth. Unfortunately, the on going COVID-19 pandemic has struck hard on the tourism sector due to the lockdowns and travel restrictions. The lockdowns have also led to an increasing isolation among people which in the long term can lead to a decline in people’s psychological wellbeing.Together with Cybercom Group AB, an idea to solve this problem was to developan application with the intention to nurture the tourism sector and get people out of their homes while keeping the human interactions at a satisfactory level. The main feature of the applicat
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19

Bergman, Ida, Lisa Bevemyr, Avin Kadir, and Beatrice Lorentzen. "En mobilapplikation som presenterar hur fullt det är på Uppsalas studentnationer." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-413093.

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Uppsala's student life largely consists of the student nations. The student nations are required to count the number of guests due to fire safety and to meet the regulations from the Public Health Agency of Sweden concerning the current pandemic. This report presents how a mobile application that shows if the student nations are calm, active, crowded, or full was created. The students in Uppsala can use the application to aid the decision of where they want to go, and the nations can use it to count the number of guests. By using this application, the nations are encouraged to keep track of th
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20

Wan-Lin, Chou, and 周婉霖. "Investigation of Technology of Maya MEL to Explore the Crowd Motion." Thesis, 2015. http://ndltd.ncl.edu.tw/handle/y3f45m.

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碩士<br>國立臺中科技大學<br>多媒體設計系碩士班<br>103<br>Using 3D animation to create special effects becomes more and more popular in movie industry. If necessary, crowd motion scenes are quite often added into film to create an impressed effect. And the crowd motion units and arrangements are no limits and free for designer’s imagination. Nowadays there are some crowd motion scenes performed by real actors/animals which not only spend a lot of time and energy but also cost them much money on it. Another choice of 3D crowd motion technology, although its key frame being adjusted into very delicate action, is st
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21

Sam, Deepak Babu. "A study on Deep Learning Approaches, Architectures and Training Methods for Crowd Analysis." Thesis, 2020. https://etd.iisc.ac.in/handle/2005/5072.

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Analyzing large crowds quickly is one of the highly sought-after capabilities nowadays. Especially in terms of public security and planning, this assumes prime importance. But automated reasoning of crowd images or videos is a challenging Computer Vision task. The difficulty is so extreme in dense crowds that the task is typically narrowed down to estimating the number of people. Since the count or distribution of people in the scene itself can be very valuable information, this field of research has gained traction. The difficulty mostly stems from the drastic variability in crowd density as
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22

Gayathri, Harihara. "Macroscopic crowd flow and risk modelling in mass religious gathering." Thesis, 2021. https://etd.iisc.ac.in/handle/2005/5630.

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Understanding the principles and applications of crowd dynamics in mass gatherings is very important, specifically with respect to crowd risk analysis and crowd safety. Historical trends from India and other countries suggest that the crowd crushes in mass gatherings, especially in religious events, frequently occur, highlighting the importance of studying crowd behaviour more scientifically. This is required to support appropriate and timely crowd management principles in planning crowd control measures and providing early warning systems at mass gatherings. Hitherto, the researchers have stu
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23

Lin, Min-Chi, and 林民麒. "Design and Implementation of YOLO Deep Learning Network Based Crowd Facial Direction Detection Technology for Intelligent Self-propelled Vehicles." Thesis, 2019. http://ndltd.ncl.edu.tw/cgi-bin/gs32/gsweb.cgi/login?o=dnclcdr&s=id=%22107NCHU5441101%22.&searchmode=basic.

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碩士<br>國立中興大學<br>電機工程學系所<br>107<br>The rise of Artificial Intelligence makes it more and more common to use the deep learning training model to identify and classify objects, and the improvement of hardware also makes the combination of AI and embedded platforms more and more. Intelligent self-propelled vehicles are one of the popular applications. Our system can be applied to intelligent self-propelled vehicles to instantly analyze the images captured by the camera to identify the pedestrians in front and their facial directions. In order to realize the deep learning model of face direction id
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24

Бостан, Г. А. "Комунікативна політика в системі маркетингу ДП «Адідас-Україна»". Thesis, 2019. http://dspace.oneu.edu.ua/jspui/handle/123456789/11378.

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У роботі розглядаються значення комунікативної політики для підприємства, основні поняття, елементи, методи просування спортивних товарів на ринок та нові підходи в сфері комунікацій. Проаналізовано діяльність ДП «Адідас-Україна», основні фінансові показники, маркетингове середовище та комплекс маркетингу. Було визначено основні комунікативні заходи компанії, проведено дослідження, направлені на визначення ефективності вже проведених комунікативних заходів. Пропонуються вирішення існуючих проблем, шляхом розробки нових та вдосконалення старих комунікативних заходів. Зокрема, зовнішня реклама
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25

Shah, Omer. "Made in Mecca: Expertise, Smart Technology, and Hospitality in the Post-Oil Holy City." Thesis, 2021. https://doi.org/10.7916/d8-j409-cp77.

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Under the new Vision 2030 national transformation plan, the kingdom of Saudi Arabia seeks to increase number of annual pilgrims from eight million to thirty million. If oil has certain limits, then pilgrimage is framed as lasting “forever.” But this exuberant claim of “forever” belies a more subtle transformation unfolding at the level of knowledge, technology, and hospitality as Mecca and its crowds are made and re-made into a resource for a national economy. This dissertation examines the Saudi state’s efforts to manage, and ultimately intensify and optimize Mecca’s pilgrimage through new sc
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26

Teixeira, Leonardo Manuel Gomes. "Video marketplace as a new approach to Crowd Journalism using a blockchain-based infrastructure." Master's thesis, 2020. https://hdl.handle.net/10216/128533.

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Atualmente, as plataformas de social media (Facebook, Instagram, Youtube, etc.) dominam o mundo da conectividade social e continuarão a fazê-lo nas próximas gerações. Na sua grande maioria, as redes sociais são plataformas centralizadas regidas e controladas por uma única organização proprietária, o que vem colocar questões críticas de confiança e controle sobre o conteúdo criado e divulgado. Presencia-se também uma grande evolução dos smartphones e dispositivos móveis no que toca à qualidade de criação e visualização de conteúdo multimédia (áudio, vídeo, etc.). Isto faz com que cada vez mais
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Teixeira, Leonardo Manuel Gomes. "Video marketplace as a new approach to Crowd Journalism using a blockchain-based infrastructure." Dissertação, 2020. https://hdl.handle.net/10216/128533.

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Atualmente, as plataformas de social media (Facebook, Instagram, Youtube, etc.) dominam o mundo da conectividade social e continuarão a fazê-lo nas próximas gerações. Na sua grande maioria, as redes sociais são plataformas centralizadas regidas e controladas por uma única organização proprietária, o que vem colocar questões críticas de confiança e controle sobre o conteúdo criado e divulgado. Presencia-se também uma grande evolução dos smartphones e dispositivos móveis no que toca à qualidade de criação e visualização de conteúdo multimédia (áudio, vídeo, etc.). Isto faz com que cada vez mais
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