Academic literature on the topic 'CUE (Computer program)'

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Journal articles on the topic "CUE (Computer program)"

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Zeng, Fan-Gang, and Christopher W. Turner. "Recognition of Voiceless Fricatives by Normal and Hearing-Impaired Subjects." Journal of Speech, Language, and Hearing Research 33, no. 3 (September 1990): 440–49. http://dx.doi.org/10.1044/jshr.3303.440.

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The purpose of this study was to investigate the sufficient perceptual cues used in the recognition of four voiceless fricative consonants [s, f, θ, ∫] followed by the same vowel [i:] in normal-hearing and hearing-impaired adult listeners. Subjects identified the four CV speech tokens in a closed-set response task across a range of presentation levels. Fricative syllables were either produced by a human speaker in the natural stimulus set, or generated by a computer program in the synthetic stimulus set. By comparing conditions in which the subjects were presented with equivalent degrees of audibility for individual fricatives, it was possible to isolate the factor of lack of audibility from that of loss of suprathreshold discriminability. Results indicate that (a) the frication burst portion may serve as a sufficient cue for correct recognition of voiceless fricatives by normal-hearing subjects, whereas the more intense CV transition portion, though it may not be necessary, can also assist these subjects to distinguish place information, particularly at low presentation levels; (b) hearing-impaired subjects achieved close-to-normal recognition performance when given equivalent degrees of audibility of the frication cue, but they obtained poorer-than-normal performance if only given equivalent degrees of audibility of the transition cue; (c) the difficulty that hearing-impaired subjects have in perceiving fricatives under normal circumstances may be due to two factors: the lack of audibility of the frication cue and the loss of discriminability of the transition cue.
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Wiggins, Mark, and David O'Hare. "Weatherwise: Evaluation of a Cue-Based Training Approach for the Recognition of Deteriorating Weather Conditions during Flight." Human Factors: The Journal of the Human Factors and Ergonomics Society 45, no. 2 (June 2003): 337–45. http://dx.doi.org/10.1518/hfes.45.2.337.27246.

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Inappropriate and ineffective weather-related decision making continues to account for a significant proportion of general aviation fatalities in the United States and elsewhere. This study details the evaluation of a computer-based training system that was developed to provide visual pilots with the skills necessary to recognize and respond to the cues associated with deteriorating weather conditions during flight. A total of 66 pilots were assigned to one of two groups, and the evaluation process was undertaken at both a self-report and performance level. At the self-report level, the results suggested that pilots were more likely to use the cues following exposure to the training program. From a performance perspective, there is evidence to suggest that cue-based training can improve the timeliness of weather-related decision making during visual flight rules flight. Actual or potential applications of this research include the development of computer-based training systems for fault diagnosis in complex industrial environments.
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Gábrová, Lenka, Michaela Hlásková, and František Vajkay. "Comparative Evaluation of Daylighting Simulation Programs." Applied Mechanics and Materials 824 (January 2016): 732–39. http://dx.doi.org/10.4028/www.scientific.net/amm.824.732.

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Daylighting simulation programs use different methods and algorithms for illuminance calculations in buildings. It is widely known that results of different lighting simulation programs does not have to be the same for two or more identical rooms. Hence CIE issued Technical Report 171: 2006 which presents test cases to assess the accuracy of lighting computer programs. However, these test cases are simple and the accuracy of daylighting computer programs can be different for more complex cases. The purpose of this paper is a comparison of differences in the results computed by various daylighting simulation programs for selected test cases according to CIE 171: 2006 and for more complex cases.
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USAKLI, Hakan. "From Affect to Spontaneity." Global Research in Higher Education 3, no. 1 (February 25, 2020): p35. http://dx.doi.org/10.22158/grhe.v3n1p35.

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Purpose: This article aims to make a comparison between two profound thinkers, educationalist, Jewish one is Spanish origin Northern European Baruch Spinoza (born 1632, died 1677) and the other is Mid Europe psychiatrist, Jacob Levy Moreno (born 1889, died 1974).Method: Qualitative research methods were used to prepare this manuscript. Two main books and thirty-six scientific articles which are relevant to this study were scrutinized carefully to find out why their study domains are so crucial in modern daily life. Content and thematic analysis were used to draw a general look for two theorists. Maxqda computer program used for analyses.Findings: From math studies to explain the universe, optical illustrations to make near objects in distance are the main concerns of Spinoza. Starting in medical help especially psychiatry to cue psychology mall adaptive behaviors and psychodrama to understand behaviors of routine in everyday life are the concerns of Moreno. Both philosophers are studied for understanding the interactions of objects to help people. This is also the modern life’s societies not only in research places such as in academics but also to rise modern people in schools.Implications for Research and Practice: Comparison between Spinoza and Moreno is the main aim in overall. It is recommended that all of the subjects, objects related to human interactions should carry onboard human interaction. Affection based interactions should be done in all settings. All people should be taken part in such intense human interactions to make a more meaningful life not only in intuitions such as school but also in daily life such as any meeting such as in public building corridors. It is concluded that Spinoza means affection and Moreno means spontaneity. How our affection and spontaneity affecting our daily life, expectancy from life and life from us can be a starting point for investigations.
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Krilowicz, Beverly, Wendie Johnston, Sandra B. Sharp, Nancy Warter-Perez, and Jamil Momand. "A Summer Program Designed to Educate College Students for Careers in Bioinformatics." CBE—Life Sciences Education 6, no. 1 (March 2007): 74–83. http://dx.doi.org/10.1187/cbe.06-03-0150.

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A summer program was created for undergraduates and graduate students that teaches bioinformatics concepts, offers skills in professional development, and provides research opportunities in academic and industrial institutions. We estimate that 34 of 38 graduates (89%) are in a career trajectory that will use bioinformatics. Evidence from open-ended research mentor and student survey responses, student exit interview responses, and research mentor exit interview/survey responses identified skills and knowledge from the fields of computer science, biology, and mathematics that are critical for students considering bioinformatics research. Programming knowledge and general computer skills were essential to success on bioinformatics research projects. General mathematics skills obtained through current undergraduate natural sciences programs were adequate for the research projects, although knowledge of probability and statistics should be strengthened. Biology knowledge obtained through the didactic phase of the program and prior undergraduate education was adequate, but advanced or specific knowledge could help students progress on research projects. The curriculum and assessment instruments developed for this program are available for adoption by other bioinformatics programs at http://www.calstatela.edu/SoCalBSI .
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Lewis, Denice Colleen, Pierre Pluye, Charo Rodriguez, and Roland Grad. "Mining reflective continuing medical education data for family physician learning needs." Journal of Innovation in Health Informatics 23, no. 1 (April 6, 2016): 439. http://dx.doi.org/10.14236/jhi.v23i1.834.

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A mixed methods research (sequential explanatory design) studied the potential of mining the data from the consumers of continuing medical education (CME) programs, for the developers of CME programs. The quantitative data generated by family physicians, through applying the information assessment method to CME content, was presented to key informants from the CME planning community through a qualitative description study.The data were revealed to have many potential applications including supporting the creation of CME content, CME program planning and personal learning portfolios.
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Rubel, P., J. L. Willems, and D. Morlet. "Value of Scatter-Graphs for the Assessment of ECG Computer Measurement Results." Methods of Information in Medicine 29, no. 04 (1990): 413–23. http://dx.doi.org/10.1055/s-0038-1634810.

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AbstractA new method is presented, different from usual methods, for the discussion of the results of computer ECG measurement programs, based on a new graphical evaluation method. The proposed “scatter-graphs” both highlight the main program results and facilitate the comparison between various wave-recognition algorithms. They allow the distinction between the reliability of an algorithm, which is its capacity to provide a maximum of measurements with a minimum amount of errors, and its precision, i.e., the standard deviation of the differences between its point estimates and the reference.The method proves to be a powerful tool for the discussion of individual, as well as the median program results in CSE Measurement Study. It allows to highlight limitations induced in performance assessment by the variability of the reference itself, and to state that the median program is at least as close to the “Gold Standard” as the median of the referees.
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Zhang, Yuzhuo, Chunhua Hong, Yuan Cao, Lianchuan Ma, and Yinghong Wen. "Safety Mechanism Design and Verification of Safety Computer Parallel Program." Chinese Journal of Electronics 27, no. 6 (November 1, 2018): 1163–69. http://dx.doi.org/10.1049/cje.2018.02.016.

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Stasiak, Karolina, Simon Hatcher, Christopher Frampton, and Sally N. Merry. "A Pilot Double Blind Randomized Placebo Controlled Trial of a Prototype Computer-Based Cognitive Behavioural Therapy Program for Adolescents with Symptoms of Depression." Behavioural and Cognitive Psychotherapy 42, no. 4 (December 20, 2012): 385–401. http://dx.doi.org/10.1017/s1352465812001087.

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Background:Depressive disorder is common in adolescents and largely untreated. Computers offer a way of increasing access to care. Computerized therapy is effective for depressed adults but to date little has been done for depressed adolescents.Aims:The objective of this study was to examine the feasibility, acceptability, and effects of The Journey, a computerized cognitive behavioural therapy (cCBT) program for depressed adolescents.Method:Thirty-four adolescents (mean age 15.2 years,SD= 1.5) referred by school counsellors were randomly assigned to either cCBT or a computer-administered attention placebo program with psychoeducational content (CPE). Participants completed the intervention at school. Data were collected at baseline, post-intervention and at a 1-month follow-up. The primary outcome measure was the Child Depression Rating Scale Revised (CDRS-R); secondary outcome measures were: RADS-2; Pediatric Quality of Life Inventory; Adolescent Coping Scale (short form); response and remission rates on CDRS-R. Completion rates and self-reported satisfaction ratings were used to assess feasibility and acceptabililty of the intervention.Results:Ninety-four percent of cCBT and 82% of CPE participants completed the intervention. Eighty-nine percent liked The Journey a lot or thought it was “okay” and 89% of them would recommend it for use with others as is or after some improvement. Adolescents treated with cCBT showed greater symptom improvement on CDRS-R than those treated with CPE program (mean change on cCBT = 17.6, CI = 14.13–21.00; CPE = 6.06, CI = 2.01–10.02;p< .001).Conclusions:It is feasible, acceptable and efficacious to deliver computerized CBT to depressed adolescents in a school setting. Generalizability is limited by the size of the study.
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Wellek, S., J. L. Willems, and J. Michaelis. "Reference Standards for Software Evaluation." Methods of Information in Medicine 29, no. 04 (1990): 289–97. http://dx.doi.org/10.1055/s-0038-1634806.

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AbstractThe field of automated ECG analysis was one of the earliest topics in Medical Informatics and may be regarded as a model both for computer-assisted medical diagnosis and for evaluating medical diagnostic programs. The CSE project has set reference standards of two kinds: In a broad sense, a standard how to perform a comprehensive evaluation study, in a narrow sense, standards as specific references for evaluating computer ECG programs. The evaluation methodology used within the CSE project is described as a basis for presentation of results which are published elsewhere in this issue.
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Dissertations / Theses on the topic "CUE (Computer program)"

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Truong, Hai The 1962. "Management framework of automotive full service supplier in computer aided engineering (CAE)." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/91742.

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Justice, Lorraine M. "The effect and affect of animated visual cues within a computer-based learning program /." The Ohio State University, 1999. http://rave.ohiolink.edu/etdc/view?acc_num=osu1488188894441286.

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Bedingfield, Ralph Andrew. "Development of CAE system for switched motor drive systems." Thesis, This resource online, 1991. http://scholar.lib.vt.edu/theses/available/etd-10312009-020029/.

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Skalický, Ivo. "Program pro automatické generování křížovek." Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2009. http://www.nusl.cz/ntk/nusl-412818.

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This thesis deals with automatic computer generation of crosswords with filled-in clue algorithm design and related problems. Beside basic definitions and information about crosswords, the state space analysis and description of some tested methods of generation is performed in this thesis. Designed and implemented method removes inadequacies of tested methods. Remarkable part of text is designated to solve crossword rendering problems. Results of rendering process should be suitable for DTP without any additional touches, which includes also CMYK color space support. Fully functional implementation of crossword generator and tool for computer aided crossword design is part of this thesis.
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Lakshminarayanan, Chandrashekar. "Approximate Dynamic Programming and Reinforcement Learning - Algorithms, Analysis and an Application." Thesis, 2015. http://etd.iisc.ernet.in/2005/3963.

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Problems involving optimal sequential making in uncertain dynamic systems arise in domains such as engineering, science and economics. Such problems can often be cast in the framework of Markov Decision Process (MDP). Solving an MDP requires computing the optimal value function and the optimal policy. The idea of dynamic programming (DP) and the Bellman equation (BE) are at the heart of solution methods. The three important exact DP methods are value iteration, policy iteration and linear programming. The exact DP methods compute the optimal value function and the optimal policy. However, the exact DP methods are inadequate in practice because the state space is often large and in practice, one might have to resort to approximate methods that compute sub-optimal policies. Further, in certain cases, the system observations are known only in the form of noisy samples and we need to design algorithms that learn from these samples. In this thesis we study interesting theoretical questions pertaining to approximate and learning algorithms, and also present an interesting application of MDPs in the domain of crowd sourcing. Approximate Dynamic Programming (ADP) methods handle the issue of large state space by computing an approximate value function and/or a sub-optimal policy. In this thesis, we are concerned with conditions that result in provably good policies. Motivated by the limitations of the PBE in the conventional linear algebra, we study the PBE in the (min, +) linear algebra. It is a well known fact that deterministic optimal control problems with cost/reward criterion are (min, +)/(max, +) linear and ADP methods have been developed for such systems in literature. However, it is straightforward to show that infinite horizon discounted reward/cost MDPs are neither (min, +) nor (max, +) linear. We develop novel ADP schemes namely the Approximate Q Iteration (AQI) and Variational Approximate Q Iteration (VAQI), where the approximate solution is a (min, +) linear combination of a set of basis functions whose span constitutes a subsemimodule. We show that the new ADP methods are convergent and we present a bound on the performance of the sub-optimal policy. The Approximate Linear Program (ALP) makes use of linear function approximation (LFA) and offers theoretical performance guarantees. Nevertheless, the ALP is difficult to solve due to the presence of a large number of constraints and in practice, a reduced linear program (RLP) is solved instead. The RLP has a tractable number of constraints sampled from the original constraints of the ALP. Though the RLP is known to perform well in experiments, theoretical guarantees are available only for a specific RLP obtained under idealized assumptions. In this thesis, we generalize the RLP to define a generalized reduced linear program (GRLP) which has a tractable number of constraints that are obtained as positive linear combinations of the original constraints of the ALP. The main contribution here is the novel theoretical framework developed to obtain error bounds for any given GRLP. Reinforcement Learning (RL) algorithms can be viewed as sample trajectory based solution methods for solving MDPs. Typically, RL algorithms that make use of stochastic approximation (SA) are iterative schemes taking small steps towards the desired value at each iteration. Actor-Critic algorithms form an important sub-class of RL algorithms, wherein, the critic is responsible for policy evaluation and the actor is responsible for policy improvement. The actor and critic iterations have deferent step-size schedules, in particular, the step-sizes used by the actor updates have to be generally much smaller than those used by the critic updates. Such SA schemes that use deferent step-size schedules for deferent sets of iterates are known as multitimescale stochastic approximation schemes. One of the most important conditions required to ensure the convergence of the iterates of a multi-timescale SA scheme is that the iterates need to be stable, i.e., they should be uniformly bounded almost surely. However, the conditions that imply the stability of the iterates in a multi-timescale SA scheme have not been well established. In this thesis, we provide veritable conditions that imply stability of two timescale stochastic approximation schemes. As an example, we also demonstrate that the stability of a widely used actor-critic RL algorithm follows from our analysis. Crowd sourcing (crowd) is a new mode of organizing work in multiple groups of smaller chunks of tasks and outsourcing them to a distributed and large group of people in the form of an open call. Recently, crowd sourcing has become a major pool for human intelligence tasks (HITs) such as image labeling, form digitization, natural language processing, machine translation evaluation and user surveys. Large organizations/requesters are increasingly interested in crowd sourcing the HITs generated out of their internal requirements. Task starvation leads to huge variation in the completion times of the tasks posted on to the crowd. This is an issue for frequent requesters desiring predictability in the completion times of tasks specified in terms of percentage of tasks completed within a stipulated amount of time. An important task attribute that affects the completion time of a task is its price. However, a pricing policy that does not take the dynamics of the crowd into account might fail to achieve the desired predictability in completion times. Here, we make use of the MDP framework to compute a pricing policy that achieves predictable completion times in simulations as well as real world experiments.
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Books on the topic "CUE (Computer program)"

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Cady, Dorothy L. CNE 4 short course. Indianapolis, IN: New Riders Pub., 1995.

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Siyan, Karanjit. CNE training guide: NetWare 4.1 update. Indianapolis, IN: New Riders Pub., 1995.

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CNE training guide: NetWare 4.1 administration. 2nd ed. Indianapolis, Ind: New Riders Pub., 1996.

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JavaScript wang ye zhi zuo che di yan jiu. 2nd ed. Taibei Shi: Qi biao chu ban gu fen you xian gong si, 2003.

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CNE for Netware 6 study guide. Indianapolis, Ind: Novell Press, 2005.

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JavaScript yu Ajax wang ye zhi zuo che di yan jiu: Zui xin ban. Taibei Shi: Qi biao chu ban gu fen you xian gong si, 2006.

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Rocha, Manuel Lopes. Protecção jurídica do software: Decreto Lei no. 252/94, de 20 de outubro : anotado e comentado : Directiva Comunitária 91/250/CEE e legislação correlativa dos estados membros da União Europeia. Lisboa: Edições Cosmos, 1995.

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Tittel, Ed. Certification success: MCSE, MCSD, CNE, CNA, A+, CISCO, ORACLE, SUN/JAVA. Albany, NY: Coriolis, 1999.

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Jun yong che liang zong he dian zi xi tong zong xian wang luo. Beijing: Guo fang gong ye chu ban she, 2010.

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McFarland, Thomas C. X Windows on the world: Developing internationalized software with X, Motif and CDE. Upper Saddle River, NJ: Prentice Hall, 1996.

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Book chapters on the topic "CUE (Computer program)"

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Jeltsch, Rolf, and Kaspar Nipp. "CSE Program at ETH Zurich: Are We Doing the Right Thing?" In Lecture Notes in Computer Science, 863–71. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-47789-6_90.

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Smith, Gary. "Intelligent or obedient?" In The AI Delusion. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198824305.003.0003.

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Jeopardy! is a popular game show that, in various incarnations, has been on television for more than 50 years. The show is a test of general knowledge with the twist that the clues are answers and the contestants respond with questions that fit the answers. For example, the clue, “16th President of the United States,” would be answered correctly with “Who is Abraham Lincoln?” There are three contestants, and the first person to push his or her button is given the first chance to answer the question orally (with the exception of the Final Jeopardy clue, when all three contestants are given 30 seconds to write down their answers). In many ways, the show is ideally suited for computers because computers can store and retrieve vast amounts of information without error. (At a teen Jeopardy tournament, a boy lost the championship because he wrote “Who Is Annie Frank?” instead of “Who is Anne Frank.”A computer would not make such an error.) On the other hand, the clues are not always straightforward, and sometimes obscure. One clue was “Sink it and you’ve scratched.” It is difficult for a computer that is nothing more than an encyclopedia of facts to come up with the correct answer: “What is the cue ball?” Another challenging clue was, “When translated, the full name of this major league baseball team gets you a double redundancy.” (Answer: “What is the Los Angeles Angels?”) In 2005 a team of 15 IBM engineers set out to design a computer that could compete with the best Jeopardy players. They named it Watson, after IBM’s first CEO, Thomas J. Watson, who expanded IBM from 1,300 employees and less than $5 million in revenue in 1914 to 72,500 employees and $900 million in revenue when he died in 1956. The Watson program stored the equivalent of 200 million pages of information and could process the equivalent of a million books per second. Beyond its massive memory and processing speed, Watson can understand natural spoken language and use synthesized speech to communicate. Unlike search engines that provide a list of relevant documents or web sites, Watson was programmed to find specific answers to clues. Watson used hundreds of software programs to identify the keywords and phrases in a clue, match these to keywords and phrases in its massive data base, and then formulate possible responses.
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Yi, Mun Y., and Kun S. Im. "The Role of Personal Goal and Self-Efficiency in Predicting Computer Task Performance." In Advances in End User Computing, 65–89. IGI Global, 2005. http://dx.doi.org/10.4018/978-1-59140-474-3.ch004.

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Computer task performance is an essential driver of end user productivity. Recent research indicates that computer self-efficacy (CSE) is an important determinant of computer task performance. Contrary to the significant interest in understanding the role of CSE in predicting computer task performance, little attention has been given to understanding the role of personal goal (PG), which can be as powerful as or more powerful than CSE in predicting and determining computer task performance. Employing CSE and PG, the present research develops and validates a theoretical model that predicts individual computer task performance. The model was tested using PLS on data from an intensive software (Microsoft Excel) training program, in which 41 MBA students participated. Results largely support the theorized relationships of the proposed model and provide important insights into how individual motivational beliefs influence computer skill acquisition and task performance. Implications are drawn for future research and practice.
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Adekunle, Salako E., Solomon Adelowo Adepoju, Garba Suleiman, and Muhammad Bashir Abdullahi. "Effectiveness of Computer-Managed Instruction on Students' Performance in Tertiary Institutions." In ICT-Based Assessment, Methods, and Programs in Tertiary Education, 278–95. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-3062-7.ch014.

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The roles of information technology in the contemporary world cannot be over-emphasized considering its enormous usage in the educational sector. This chapter investigates the effectiveness of computer-managed instruction (CMI) on students' performance in tertiary institutions in the North-Central Geopolitical Zone of Nigeria. The control group was taught Computer Science using traditional lecture method (TLM) approach, and the experimental group was taught using CMI approach. A total of 360 students in colleges of education (COE), polytechnic, and university participated in the study by using multi-stage sampling procedures. The null hypotheses were tested using ANCOVA and ANOVA statistical analyses at 0.05 level of significance. Findings revealed that there was a statistical difference in the performance scores of students using CMI and TLM approaches. There was also a statistical difference between private and public tertiary institution students' performance. Additionally, the students from the university had the highest mean when compared with students from COE and polytechnics.
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Nissabouri, Salah, Mhammed El Allami, and El Hassan Boutyour. "Modelling of Lamb Waves Propagation in Orthotropic Plate." In Advances in Computer and Electrical Engineering, 315–40. IGI Global, 2020. http://dx.doi.org/10.4018/978-1-7998-0117-7.ch012.

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In this chapter, we model by Finite Element Method (FEM) the Lamb waves' propagation and their interactions with symmetric and asymmetric delamination in sandwich skin. Firstly, a theoretical model is established to obtain the equation of lamb modes propagation. Secondly, dispersion curves are plotted using Matlab program for the laminate [0]4. The simulations were then carried out using ABAQUS CAE by exciting the fundamental A0 Lamb mode in the frequency 300 kHz. The delamination was then estimated by analyzing the signal picked up at two sensors using two techniques: Two Dimensional Fast Fourier Transform (2D-FFT) to identify the propagating and converted modes, and Wavelet Transform (WT) to measure the arrival times. The results showed that the mode A0 is sensible to symmetric and asymmetric delamination. Besides, based on signal changes with the delamination edges, a localization method is proposed to estimate the position and the length of the delamination. In the last section, an experimental FEM verification is provided to validate the proposed method.
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Cohen, Michael, and Elizabeth M. Wenzel. "The Design of Multidimensional Sound Interfaces." In Virtual Environments and Advanced Interface Design. Oxford University Press, 1995. http://dx.doi.org/10.1093/oso/9780195075557.003.0017.

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Early computer terminals allowed only textual I/O. Because the user read and wrote vectors of character strings, this mode of I/O (character-based user interface, or “CUI”) could be thought of as one-dimensional, 1D. As terminal technology improved, users could manipulate graphical objects (via a graphical user interface, or “GUI”) in 2D. Although the I/O was no longer unidimensional, it was still limited to the planar dimensionality of a CRT or tablet. Now there exist 3D spatial pointers and 3D graphics devices; this latest phase of I/O devices (Blattner, 1992; Blattner and Dannenberg, 1992; Robinett, 1992) approaches the way that people deal with “the real world.” 3D audio (in which the sound has a spatial attribute, originating, virtually or actually, from an arbitrary point with respect to the listener) and more exotic spatial I/O modalities are under development. The evolution of I/O devices can be roughly grouped into generations that also correspond to the number of dimensions. Representative instances of each technology are shown in Table 8-1. This chapter focuses on the italicized entries in the third-generation aural sector. Audio alarms and signals of various types have been with us since long before there were computers, but even though music and visual arts are considered sibling muses, a disparity exists between the exploitation of sound and graphics in interfaces. (Most people think that it would be easier to be hearing- than sight-impaired, even though the incidence of disability-related cultural isolation is higher among the deaf than the blind.) For whatever reasons, the development of user interfaces has historically been focused more on visual modes than aural. This imbalance is especially striking in view of the increasing availability of sound in current technology platforms. Sound is frequently included and utilized to the limits of its availability or affordability in personal computers. However, computer-aided exploitation of audio bandwidth is only beginning to rival that of graphics. General sound capability is slowly being woven into the fabric of applications. Indeed, some of these programs are inherently dependent on sound—voicemail, or voice annotation to electronic mail, teleconferencing, audio archiving—while other applications use sound to complement their underlying functionality.
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Papadima-Sophocleous, Salomi, and Christina Nicole Giannikas. "Time to evaluate: the students’ perspective of an online MA in CALL programme." In CALL and complexity – short papers from EUROCALL 2019, 334–39. Research-publishing.net, 2019. http://dx.doi.org/10.14705/rpnet.2019.38.1032.

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Despite the critical importance of Computer Assisted Language Learning (CALL) Teacher Education (CTE) programmes, L2 practitioners often report that there are not many such onsite/online programmes, and the ones that exist may not directly meet their specific needs. Moreover, there seems to be a lack of systematic evaluation studies of such courses. As a result, problems in such courses cannot be diagnosed, and they are left unresolved. This paper presents a study undertaken to evaluate an online Master’s of Arts (MA) in CALL programme in the Republic of Cyprus. The investigation was based on a conceptual multidimensional e-learning evaluation model rated by the students. Data were collected from 25 graduate students via an online anonymous survey. This focussed on the participants’ perceptions of the value of the following aspects: (1) their engagement; (2) the course and its organisation, teaching mode, and materials; (3) course strengths; (4) course aspects most helpful to learning; and (5) course aspects which were obstacles to learning. This paper discusses the findings and offers some first recommendations for further improvement to the MA in CALL programme.
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Downey, Rod, and Noam Greenberg. "Introduction." In A Hierarchy of Turing Degrees, 1–22. Princeton University Press, 2020. http://dx.doi.org/10.23943/princeton/9780691199665.003.0001.

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This introductory chapter provides an overview of computability theory. The roots of computability theory go back to the work of Borel, Dedekind, Hermann, Dehn, and others in the late nineteenth and early twentieth centuries. From a modern point of view, these authors were highly interested in algorithmic procedures in algebra. What does it take to perform a certain construction? In computability theory, this question is the basis of a long-term programme which seeks to understand the relationship between dynamic properties of sets and their algorithmic complexity. The main thesis of this book is that where the computably enumerable (c.e.) Turing degrees are concerned, a degree can compute complicated objects if and only if some functions in the degree are difficult to approximate. Computability-theoretic tools allow one to quantify precisely what is meant by “difficult to approximate,”
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Mitsuda, Masato. "Zen Buddhist Perspectives on Modern Education." In The Paideia Archive: Twentieth World Congress of Philosophy, 64–69. Philosophy Documentation Center, 1998. http://dx.doi.org/10.5840/wcp20-paideia199824420.

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Many articles and books on Buddhism have been published in recent years, but publications dealing with Buddhist educational views are rarely available. In this paper, I wish to expound on Zen Buddhist perspectives on modern education. The history of Buddhist education is long and complex. In early centuries (400 BCE- 800 CE), Buddhist monasteries in India and China functioned as educational centers where vinaya, sutras and other subjects were taught. Many men and women were refugees from social injustice and the sangha provided them with education, security and dignity. Spirituality and pedantry were always combined in Buddhist education. But from a Zen perspective, modern education has become an occupational training program to promote financial interest. Capitalism, science and technology have formed a new world view; to wit, occupational training has become more essential to one's way of living than the spiritual quest. Today, most students are concerned with finding financial stability and material gain. Against this trend, Zen education encourages students to seek spiritual stability. Because of Buddha nature, this is a natural human inclination, while not everyone is talented to become a computer specialist or an investment banker. Zen education guides students to grasp the "twist and turn" of the samsaric world, teaching them to be compassionate, understanding, patient listeners and well-balanced individuals.
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Conference papers on the topic "CUE (Computer program)"

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Shoup, Terry E. "Using the Palm Computer to Augment the Design of Machine Elements." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14593.

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Abstract This paper discusses the utility of the palm sized computers for augmenting the design of machine elements. Two palm computer programs are presented for handling frequently occurring problems in stress analysis in order to demonstrate the utility of the palm computer in this environment. One of these programs handles the manipulation of a three dimensional state of stress and the other program handles stress concentration factors. These modules facilitate computational processes that would not be possible with a traditional hand-held calculator. These programs are useful for students of machine design and practitioners as well.
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Meinhardt, Glenn, and Kambiz Farhang. "A GUI-Based Computer Model for Simulation of Vibration in Automotive Caliper-Disc Brakes." In ASME 2000 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2000. http://dx.doi.org/10.1115/detc2000/cie-14660.

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Abstract Two computer models are presented that simulate the vibration response of an automotive caliper-disc brake system during braking. The computer programs, each represented by simulation block diagrams, are designed to solve a set of seven ordinary second order coupled differential equations. The first program analyzes the equations using a constant stiffness value for all structural components. The second program allows the user to modify the polynomials describing the contact normal and shear stiffnesses of both brake pads independently. The programs are modified and executed using a graphical user interface (GUI), which allows the user to modify all parameters of the simulation. This includes energy input, caliper and pad dimensional and material properties, and plot (output) parameters.
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Lilley, David G. "Computer Programs for Fire Simulation." In ASME 1996 Design Engineering Technical Conferences and Computers in Engineering Conference. American Society of Mechanical Engineers, 1996. http://dx.doi.org/10.1115/96-detc/cie-1350.

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Abstract Computer programs for simulating fire development in a multi-room building complements the experimental approach and/or post-fire on-site investigations. A variety of computer calculations can help to validate or deny a suggested fire scenario and witness statements. Thus they help to discriminate between alternative fire scenarios by evaluating the consequences and comparing them with observations. In this way computer simulation helps to rule in or rule out the suggested ignition and spread of the fire.
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Bright, Curtis, Kevin K. H. Cheung, Brett Stevens, Ilias Kotsireas, and Vijay Ganesh. "Unsatisfiability Proofs for Weight 16 Codewords in Lam's Problem." In Twenty-Ninth International Joint Conference on Artificial Intelligence and Seventeenth Pacific Rim International Conference on Artificial Intelligence {IJCAI-PRICAI-20}. California: International Joint Conferences on Artificial Intelligence Organization, 2020. http://dx.doi.org/10.24963/ijcai.2020/203.

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In the 1970s and 1980s, searches performed by L. Carter, C. Lam, L. Thiel, and S. Swiercz showed that projective planes of order ten with weight 16 codewords do not exist. These searches required highly specialized and optimized computer programs and required about 2,000 hours of computing time on mainframe and supermini computers. In 2010, these searches were verified by D. Roy using an optimized C program and 16,000 hours on a cluster of desktop machines. We performed a verification of these searches by reducing the problem to the Boolean satisfiability problem (SAT). Our verification uses the cube-and-conquer SAT solving paradigm, symmetry breaking techniques using the computer algebra system Maple, and a result of Carter that there are ten nonisomorphic cases to check. Our searches completed in about 30 hours on a desktop machine and produced nonexistence proofs of about 1 terabyte in the DRAT (deletion resolution asymmetric tautology) format.
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Zargar, Yasir S., and Kambiz Farhang. "Computer Aided Dimensional Analysis and Scale Modeling." In ASME 1998 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1998. http://dx.doi.org/10.1115/detc98/cie-5549.

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Abstract In this paper a computer program for dimensional analysis and scale modeling is presented. The program can be utilized to develop the scaling law and the simlitude requirenments for any physical system. The scaling law and the simlitude requirenments are then utilized to generate the scale factors. Proper use of this program can save considerable amount of time for any scientist working in the area of dimensional analysis and scale modeling.
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"APWC on CSE 2016 Program Committee." In 2016 3rd Asia-Pacific World Congress on Computer Science and Engineering (APWC on CSE). IEEE, 2016. http://dx.doi.org/10.1109/apwc-on-cse.2016.010.

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Amin, Alpesh, P. Sadayappan, and Anil Chaudhary. "Parallel ALPID-3D: A 3-D Metal Forming Program for Parallel Computers." In International Conference On Vehicle Structural Mechanics & Cae. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 1992. http://dx.doi.org/10.4271/921081.

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"Program Committee." In 2017 4th Asia-Pacific World Congress on Computer Science and Engineering (APWC on CSE). IEEE, 2017. http://dx.doi.org/10.1109/apwconcse.2017.00008.

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"Program Committee." In 2018 5th Asia-Pacific World Congress on Computer Science and Engineering (APWC on CSE). IEEE, 2018. http://dx.doi.org/10.1109/apwconcse.2018.00008.

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Peyton, Tamara, Aarathi Prasad, Sa Liu, and Joslenne Pena. "Teaching Human-Centered Design in CSE Programs." In SIGCSE '19: The 50th ACM Technical Symposium on Computer Science Education. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3287324.3293731.

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Reports on the topic "CUE (Computer program)"

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McGee, Steven, Everett Smith, Andrew Rasmussen, and Jeremy Gubman. Using Rasch analysis for determining the cut score of a computer science placement exam. The Learning Partnership, April 2021. http://dx.doi.org/10.51420/conf.2021.4.

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A key strategy for broadening computer science participation in the Chicago Public Schools has been the enactment of a yearlong computer science course as a high school graduation requirement. The Exploring Computer Science (ECS) curriculum and professional development program serves as a core foundation for supporting policy enactment. However, students with prior background in computer science might find the course repetitive. This paper reports on district efforts to develop a placement exam for students to take an advanced computer science course in lieu of the introductory computer science course. The placement exam tasks were modeled after the ECS exam tasks but with higher difficulty. We used Rasch modeling to equate the placement exam tasks to the ECS exams and to establish a cut score for passing the placement exam.
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Gingrich, T. U. The Computer-Integrated Enterprise (CIE) Program at the Oak Ridge Y-12 Plant: An executive overview. Office of Scientific and Technical Information (OSTI), July 1989. http://dx.doi.org/10.2172/5829021.

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