Academic literature on the topic 'Cultural animation'
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Journal articles on the topic "Cultural animation"
Chen, Chen. "Painterly focused Chinese ink animation: Seeing through the cultural lens of the Xiang system." Animation Practice, Process & Production 8, no. 1 (December 1, 2019): 141–64. http://dx.doi.org/10.1386/ap3_00009_1.
Full textCao, Luhao. "Regional Roots: A Study of Communication Strategies for the Sustainable Development of China's Animation Industry." Academic Journal of Management and Social Sciences 2, no. 3 (May 3, 2023): 6–8. http://dx.doi.org/10.54097/ajmss.v2i3.7969.
Full textKim, Minhyoung. "Dong for Movements, Hua for Paintings: A Transdisciplinary Approach to Investigating Chinese Donghua." Animation 13, no. 3 (November 2018): 207–20. http://dx.doi.org/10.1177/1746847718809671.
Full textCiric, Milos. "Cultural animation and cultural institutions." Kultura, no. 136 (2012): 355–75. http://dx.doi.org/10.5937/kultura1236355c.
Full textLi, Chenmei. "Influence of Hayao Miyazaki’s Animation on the Cross-Cultural Spread of Japanese Traditional Culture under the Background of 5G and Wireless Communication." Wireless Communications and Mobile Computing 2021 (October 11, 2021): 1–5. http://dx.doi.org/10.1155/2021/1640983.
Full textBohatyryova, H. A., and A. D. Trufkin. "CULTURAL DOMINANT OF PREPARATION OF BACHELORS IN TOURISM FOR ANIMATION ACTIVITIES." INTELLIGENCE. PERSONALITY. CIVILIZATION, no. 1 (22) (June 30, 2021): 5–13. http://dx.doi.org/10.33274/2079-4835-2021-22-2-5-13.
Full textAsparuhova, Eleonora, and Marianne Patera. "Cultural roots and nostalgia: Exploring cultural identity and sense of belonging through animation practice." Animation Practice, Process & Production 9, no. 1 (August 1, 2020): 57–73. http://dx.doi.org/10.1386/ap3_000017_1.
Full textDenison, Rayna. "Anime’s Cultural Nationalism: The Politics of Representing Japan in Summer Wars (Mamoru Hosoda, 2009)." Mutual Images Journal, no. 5 (December 20, 2018): 123–42. http://dx.doi.org/10.32926/2018.5.den.anime.
Full textZHANG, YI RAN, and Tae Hoon Lee. "Analysis and Study of Animation Expression Techniques in Oriental Aesthetic Style: Focusing on <The Tale of Princess Kaguya> Directed by Isao Takahata." Institute of Art & Design Research 26, no. 1 (August 31, 2023): 13–20. http://dx.doi.org/10.59386/jadr.2023.26.1.13.
Full textArdiyansah, Ardiyansah. "Film Animasi sebagai Medium Dokumentasi Kekayaan Alam, Intelektual, Budaya, dan Dinamika Sosial Politik." Humaniora 3, no. 2 (October 31, 2012): 668. http://dx.doi.org/10.21512/humaniora.v3i2.3411.
Full textDissertations / Theses on the topic "Cultural animation"
Zhang, Lei. "A Cultural Revolution Revisited: Computer Animation and Beijing Opera." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367875.
Full textThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Queensland College of Art
Arts, Education and Law
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Aina, Olusola Olumide. "Generating anatomical substructures for physically-based facial animation." Thesis, Bournemouth University, 2011. http://eprints.bournemouth.ac.uk/18900/.
Full text潘文慧 and Man-wai Poon. "Cultural globalization?: the contemporary influence of Japanese animation on Hong Kong teenagers." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31226620.
Full textPoon, Man-wai. "Cultural globalization? : the contemporary influence of Japanese animation on Hong Kong teenagers /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B24872970.
Full textMartinsen, Suzann. "JOURNEY." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3335.
Full textM.F.A.
Department of Art
Arts and Humanities
Studio Art and the Computer MFA
Shea, Brian. "Altered in translation how cultural themes are handled when Japanese animation comes to America /." CONNECT TO ELECTRONIC THESIS, 2008. http://hdl.handle.net/1961/6983.
Full textHao, Qiang. "L'héritage du patrimoine culturel immatériel et sa transmission par le cinéma d'animation." Thesis, Montpellier 3, 2016. http://www.theses.fr/2016MON30032.
Full textCurrently, the protection work of intangible cultural heritage is booming. It is at the heart of attention of the media and society, and also academic research. Despite its long history, its promotion, admission and protection are recent. In this sense, the intangible heritage is still "young". As a new field and new object of research, the study involves many disciplines and safeguards require innovation and a bold research. Animation is one of the cultural industries more fashionable in China and most of the research on the animation focus on the development of the animation industry. This research considers the intangible cultural heritage as a cultural resource for animation, and explore the possible uses to promote the Chinese animation. We believe that in the contemporary cultural context, the animation is as a cultural industry that artistic entertainment and leisure, and a means of cultural transmission; it can also, by extension, be considered an employee visual imaging tool in the production and life of people. The animation is vibrant and rich in inspiration, naturally attractive, especially for young people. In a way, it is the common language of humanity. Animation must be an integral part of the protection of intangible cultural heritage; she is able to promote the heritage and transmission of intangible cultural heritage. Thus, this thesis proposes that we consider animation as a means of promoting the heritage and transmission of intangible cultural heritage. The transmission is the means, and the inheritance is the ultimate goal of protecting intangible cultural heritage. The thesis shows that animation can actually be entrusted with this mission. After the presentation of the research topic, we systematically discuss the subject through historical research, interdisciplinary research, document analysis, case analysis, field survey, etc., and dating back to foundations of existing research on the animation and intangible cultural heritage
Yoon, Hyejin. "The Animation Industry: Technological Changes, Production Challenge, and Glogal Shifts." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1212779559.
Full textPinotti, Baldrich José Luis. "Aproximación a un modelo de gestión cultural territorial. El SARC." Doctoral thesis, Universitat Politècnica de València, 2020. http://hdl.handle.net/10251/137775.
Full text[CAT] La gestió cultural aplicada a un territori específic. Aquesta frase circumscriuria el desenvolupament temètic de la tesi. Com intervindre perquè el sector cultural que históricament ha sigut productiu en el fet social, ho siga també en l'econòmic, tot potenciant i donant suport a la indústria cultural. Tot això amb el desenvolupament de polítiques públiques, infraestructures culturals públiques i amb la potenciació de recursos humans especialitzats.
[EN] Cultural Management applied to an specific territory. This sentence would circumscribe the thematic development of the present thesis. How to arbitrate so that the cultural that has historically been productive in a social way, could become also an economical way, empowering and supporting the culture industry. All this developing public policies, public cultural infrastructures and enhancing specialized human resources.
Pinotti Baldrich, JL. (2020). Aproximación a un modelo de gestión cultural territorial. El SARC [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/137775
TESIS
Leão, Carolina Morgado 1986. "A trilha musical do cartoon no período clássico do cinema." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284495.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes
Made available in DSpace on 2018-08-23T23:24:38Z (GMT). No. of bitstreams: 2 Leao_CarolinaMorgado_M.pdf: 2729435 bytes, checksum: 3cccc2782d27c4926dca0243044b2804 (MD5) Leao_CarolinaMorgado_M_Anexo.zip: 2581908598 bytes, checksum: 8acc1a686e30a6fa52cb27e0083ad192 (MD5) Previous issue date: 2013
Resumo: Desde os primórdios do que entendemos hoje como cinema, já se fazia uso de intervenções sonoras. O acompanhamento musical era normalmente executado ao vivo, através de um pianista, um improvisador ou, as vezes, por uma pequena orquestra. Com o passar das décadas, o som para animação foi se transformando e assim, cada vez mais atrelou-se às imagens, se fundindo e unificando. Já na década de 1930, os desenhos animados formam um poderoso elo com a música, produzindo com isso, uma gama de cartoons musicados. Deste momento em diante, a trilha musical recebe a função de narrativa, sua articulação com a imagem cria um significado e possibilita a compreensão do espectador na história. A compreensão do som está associada ao acordo que existe entre o emissor e o espectador, quando este, em uma exibição, entra na sala para "ver-ouvir" uma história contada. O alicerce preeminente na projeção é a narrativa. Portanto, a trilha sonora, através do sincronismo, do seu uso de forma poética e também, através do uso de sons que de certa forma, já estão na memória de toda a sociedade ocidental, integra a articulação e a organização da narrativa na animação, compondo assim, um elemento de sua montagem. E desta maneira, a percepção fílmica é de fato audio-visual e permite numerosas combinações entre sons e imagens animadas
Abstract: Interventions with sounds are used since the beginning of what is known today as film. The music was performed live by a pianist, improviser or sometimes by a small orchestra. Over the decades, animation sound changed and became increasingly harnessed viii to the images, merging and unifying. Already in the 1930s, the cartoons are a powerful link with music, thus producing a range of cartoons set to music. From this moment on, the soundtrack gets the role of narrative, its articulation with the image creates meaning and allows the viewer to understand the story. Understanding of sound is associated with agreement that exists between the issuing and the spectator, when, in a view into the room to "see-hear" a story telling. The foundation is preeminent in projecting the narrative. Therefore, the soundtrack through the synchronization, the use of poetic form and also, through the use of sounds that somehow are already in the memory of all Western society integrates the speech and organization of narrative in animation, thus composing an element of its assembly. Sooner, the filmic perception is indeed audio-visual and allows numerous combinations of sounds and visual images
Mestrado
Fundamentos Teoricos
Mestra em Música
Books on the topic "Cultural animation"
Netto, J. Teixeira Coelho. Diccionario crítico de política cultural: Cultura e imaginario. México, D.F: Conacultua, 2000.
Find full textAzané, Daniel Akroman. L'importance de l'animation socio-culturelle dans une collectivité territoriale: Cas de la commune. 2nd ed. Abidjan: Aigle Éditions, 2005.
Find full textWitthayālai Khrū Phibūnsongkhrām. Sūn Watthanatham Čhangwat Phitsanulōk., ed. Sarup phon kānpatibat ngān pračham pī Phutthasakkarāt 2532 khō̜ng Sūn Watthanatham Čhangwat Phitsanulōk, Witthayālai Khrū Phibūnsongkhrām læ Sūn Sinlapa Watthanatham, Witthayālai Khrū Phibūnsongkhrām, Phitsanulōk. Phitsanulōk: Sūn Watthanatham Čhangwat Phitsanulōk, 1989.
Find full textContessa, Guido. Dall'età di vulcano all'età della luce: Scritti sull'animazione. Milano: Clup, 1989.
Find full textPérez, Victor Juan Ventosa. Fuentes de la animación sociocultural en Europa: Del desarrollo de la cultura a la cultura del desarrollo. Madrid: Editorial CCS, 2002.
Find full textZdioruk, S. I. Kulʹturna polityka Ukraïny: Nat︠s︡ionalʹna modelʹ u i︠e︡vropeĭsʹkomu konteksti : analitychna dopovidʹ. Kyïv: Nat︠s︡ionalʹnyĭ instytut stratehichnykh doslidz︠h︡enʹ, 2012.
Find full textFernández, Gaspar Risco. Antropología cultural del azúcar. [Tucumán: Centro de Documentación e Información Educativa, Secretaría de Estado de Educación y Cultura, 1995.
Find full textFernández, Gaspar Risco. Antropología cultural del azúcar. [Tucumán: Centro de Documentación e Información Educativa, Secretaría de Estado de Educación y Cultura, 1995.
Find full textMartín, Gloria. Metódica y melódica de la animación cultural. Caracas, Venezuela: Alfadil Ediciones, 1992.
Find full textBook chapters on the topic "Cultural animation"
Boeckenhoff, Katharina, and Caroline Ruddell. "Lotte Reiniger: The Crafty Animator and Cultural Value." In Palgrave Animation, 75–98. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-13943-8_4.
Full textBottini, Cinzia. "UPA within the Historical and Cultural Framework of Cold War America." In Redesigning Animation, 1–48. Boca Raton : Taylor & Francis, 2018.: Routledge, 2018. http://dx.doi.org/10.1201/9781351209595-1.
Full textMartin, Daniel. "Cultural Identity in Transnational Korean Animation." In Introducing Korean Popular Culture, 180–87. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003292593-21.
Full textFang, Wen Ting, Po-Hsien Lin, and Rungtai Lin. "Western vs. Eastern: A Reflective Research on the Development of Chinese Animation." In Cross-Cultural Design, 25–36. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-57931-3_3.
Full textElphick, Chris. "Community Arts and Community Development – Socio-Cultural Animation." In The Boundaries of Change in Community Work, 98–109. London: Routledge, 2021. http://dx.doi.org/10.4324/9781003191186-9.
Full textPapaefthymiou, Margarita, Steve Kateros, Stylianos Georgiou, Nikos Lydatakis, Paul Zikas, Vasileios Bachlitzanakis, and George Papagiannakis. "Gamified AR/VR Character Rendering and Animation-Enabling Technologies." In Mixed Reality and Gamification for Cultural Heritage, 333–57. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-49607-8_13.
Full textWu, Weihua. "The state, animation spectatorship, and cultural dislocation in the Reform Era." In Chinese Animation, Creative Industries, and Digital Culture, 45–77. New York : Routledge, 2017. | Series: Routledge culture, society, business in East Asia series; 6: Routledge, 2017. http://dx.doi.org/10.4324/9781315108780-3.
Full textFan, Ying. "Development Report on the Animation and Games Industry (2011–2012)." In China Cultural and Creative Industries Reports 2013, 61–78. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38157-7_5.
Full textWang, Junying, and Jun Wu. "Research on the Influence of Traditional Mythological Animation on the Spread of Festival Culture – A Case Study of Nian Beast." In Cross-Cultural Design, 128–39. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35936-1_10.
Full textCipolla Ficarra, Francisco V., Emma Nicol, Miguel Cipolla-Ficarra, and Lucy Richardson. "Advances in Human-Computer Interaction: Graphics and Animation Components for Interface Design." In Human-Computer Interaction, Tourism and Cultural Heritage, 73–86. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-18348-5_8.
Full textConference papers on the topic "Cultural animation"
Ji, Yali, Hongbo Qiao, and Xianghui Hui. "Animation Technology and Cultural Education." In 2009 International Conference on Computational Intelligence and Software Engineering. IEEE, 2009. http://dx.doi.org/10.1109/cise.2009.5367234.
Full textZhao, Chun. "Cultural Interpretation of Virtual Animation Singer." In 4th International Conference on Education, Language, Art and Intercultural Communication (ICELAIC 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icelaic-17.2017.144.
Full textZHONG, TIANJING. "STUDY ON THE SUBTITLE TRANSLATION FROM THE PERSPECTIVE OF ECO-TRANSLATOLOGY—A CASE STUDY OF CHINESE- ENGLISH TRANSLATION OF YAO-CHINESE FOLKTALES." In 2023 9TH INTERNATIONAL SYMPOSIUM ON SOCIAL SCIENCE. Destech Publications, Inc., 2023. http://dx.doi.org/10.12783/dtssehs/isss2023/36100.
Full textIto, Takanori. "Presentation of cultural heritage using 4K real-time rendering system." In ACM SIGGRAPH 2007 computer animation festival. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1281740.1281840.
Full textPark, Gyuhee, Yu Hwa Hong, Suhwan Jung, and Yong Gu Ji. "Light-based external Human-Machine Interfaces: The effect of animation." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1005441.
Full textWen, Wang, and Xun MingMin. "Plot Design of Animation Script Creation." In 2022 International Conference on Comprehensive Art and Cultural Communication (CACC 2022). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220502.070.
Full textSun, Hongjuan. "Discussion on Experimental Animation Teaching." In 2016 3rd International Conference on Education, Language, Art and Inter-cultural Communication (ICELAIC 2016). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icelaic-16.2017.51.
Full textPaee, Rokiah, Roslina Mamat, and Roswati Abdul Rashid. "Japanese Animation: Its Effect on Malaysian Undergraduate Students." In GLOCAL Conference on Asian Linguistic Anthropology 2020. The GLOCAL Unit, SOAS University of London, 2020. http://dx.doi.org/10.47298/cala2020.4-5.
Full textZhou, Qijia, and Yisui Tang. "Cross-cultural Communication- How Does Japanese Animation Adapt American Cultural Values to Satisfy American Consumers?" In 2021 6th International Conference on Modern Management and Education Technology(MMET 2021). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.211011.102.
Full textGhita Ait Bensalah, Preeti Yadav. "The Impact of Socio-cultural Systems on The Animation Industry." In 15th International Conference of the European Academy of Design. São Paulo: Editora Blucher, 2023. http://dx.doi.org/10.5151/ead2023-3son_paper_09bensalah-et-al.
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