Dissertations / Theses on the topic 'Cultural animation'
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Zhang, Lei. "A Cultural Revolution Revisited: Computer Animation and Beijing Opera." Thesis, Griffith University, 2011. http://hdl.handle.net/10072/367875.
Full textThesis (Professional Doctorate)
Doctor of Visual Arts (DVA)
Queensland College of Art
Arts, Education and Law
Full Text
Aina, Olusola Olumide. "Generating anatomical substructures for physically-based facial animation." Thesis, Bournemouth University, 2011. http://eprints.bournemouth.ac.uk/18900/.
Full text潘文慧 and Man-wai Poon. "Cultural globalization?: the contemporary influence of Japanese animation on Hong Kong teenagers." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31226620.
Full textPoon, Man-wai. "Cultural globalization? : the contemporary influence of Japanese animation on Hong Kong teenagers /." Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B24872970.
Full textMartinsen, Suzann. "JOURNEY." Master's thesis, University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3335.
Full textM.F.A.
Department of Art
Arts and Humanities
Studio Art and the Computer MFA
Shea, Brian. "Altered in translation how cultural themes are handled when Japanese animation comes to America /." CONNECT TO ELECTRONIC THESIS, 2008. http://hdl.handle.net/1961/6983.
Full textHao, Qiang. "L'héritage du patrimoine culturel immatériel et sa transmission par le cinéma d'animation." Thesis, Montpellier 3, 2016. http://www.theses.fr/2016MON30032.
Full textCurrently, the protection work of intangible cultural heritage is booming. It is at the heart of attention of the media and society, and also academic research. Despite its long history, its promotion, admission and protection are recent. In this sense, the intangible heritage is still "young". As a new field and new object of research, the study involves many disciplines and safeguards require innovation and a bold research. Animation is one of the cultural industries more fashionable in China and most of the research on the animation focus on the development of the animation industry. This research considers the intangible cultural heritage as a cultural resource for animation, and explore the possible uses to promote the Chinese animation. We believe that in the contemporary cultural context, the animation is as a cultural industry that artistic entertainment and leisure, and a means of cultural transmission; it can also, by extension, be considered an employee visual imaging tool in the production and life of people. The animation is vibrant and rich in inspiration, naturally attractive, especially for young people. In a way, it is the common language of humanity. Animation must be an integral part of the protection of intangible cultural heritage; she is able to promote the heritage and transmission of intangible cultural heritage. Thus, this thesis proposes that we consider animation as a means of promoting the heritage and transmission of intangible cultural heritage. The transmission is the means, and the inheritance is the ultimate goal of protecting intangible cultural heritage. The thesis shows that animation can actually be entrusted with this mission. After the presentation of the research topic, we systematically discuss the subject through historical research, interdisciplinary research, document analysis, case analysis, field survey, etc., and dating back to foundations of existing research on the animation and intangible cultural heritage
Yoon, Hyejin. "The Animation Industry: Technological Changes, Production Challenge, and Glogal Shifts." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1212779559.
Full textPinotti, Baldrich José Luis. "Aproximación a un modelo de gestión cultural territorial. El SARC." Doctoral thesis, Universitat Politècnica de València, 2020. http://hdl.handle.net/10251/137775.
Full text[CAT] La gestió cultural aplicada a un territori específic. Aquesta frase circumscriuria el desenvolupament temètic de la tesi. Com intervindre perquè el sector cultural que históricament ha sigut productiu en el fet social, ho siga també en l'econòmic, tot potenciant i donant suport a la indústria cultural. Tot això amb el desenvolupament de polítiques públiques, infraestructures culturals públiques i amb la potenciació de recursos humans especialitzats.
[EN] Cultural Management applied to an specific territory. This sentence would circumscribe the thematic development of the present thesis. How to arbitrate so that the cultural that has historically been productive in a social way, could become also an economical way, empowering and supporting the culture industry. All this developing public policies, public cultural infrastructures and enhancing specialized human resources.
Pinotti Baldrich, JL. (2020). Aproximación a un modelo de gestión cultural territorial. El SARC [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/137775
TESIS
Leão, Carolina Morgado 1986. "A trilha musical do cartoon no período clássico do cinema." [s.n.], 2013. http://repositorio.unicamp.br/jspui/handle/REPOSIP/284495.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Artes
Made available in DSpace on 2018-08-23T23:24:38Z (GMT). No. of bitstreams: 2 Leao_CarolinaMorgado_M.pdf: 2729435 bytes, checksum: 3cccc2782d27c4926dca0243044b2804 (MD5) Leao_CarolinaMorgado_M_Anexo.zip: 2581908598 bytes, checksum: 8acc1a686e30a6fa52cb27e0083ad192 (MD5) Previous issue date: 2013
Resumo: Desde os primórdios do que entendemos hoje como cinema, já se fazia uso de intervenções sonoras. O acompanhamento musical era normalmente executado ao vivo, através de um pianista, um improvisador ou, as vezes, por uma pequena orquestra. Com o passar das décadas, o som para animação foi se transformando e assim, cada vez mais atrelou-se às imagens, se fundindo e unificando. Já na década de 1930, os desenhos animados formam um poderoso elo com a música, produzindo com isso, uma gama de cartoons musicados. Deste momento em diante, a trilha musical recebe a função de narrativa, sua articulação com a imagem cria um significado e possibilita a compreensão do espectador na história. A compreensão do som está associada ao acordo que existe entre o emissor e o espectador, quando este, em uma exibição, entra na sala para "ver-ouvir" uma história contada. O alicerce preeminente na projeção é a narrativa. Portanto, a trilha sonora, através do sincronismo, do seu uso de forma poética e também, através do uso de sons que de certa forma, já estão na memória de toda a sociedade ocidental, integra a articulação e a organização da narrativa na animação, compondo assim, um elemento de sua montagem. E desta maneira, a percepção fílmica é de fato audio-visual e permite numerosas combinações entre sons e imagens animadas
Abstract: Interventions with sounds are used since the beginning of what is known today as film. The music was performed live by a pianist, improviser or sometimes by a small orchestra. Over the decades, animation sound changed and became increasingly harnessed viii to the images, merging and unifying. Already in the 1930s, the cartoons are a powerful link with music, thus producing a range of cartoons set to music. From this moment on, the soundtrack gets the role of narrative, its articulation with the image creates meaning and allows the viewer to understand the story. Understanding of sound is associated with agreement that exists between the issuing and the spectator, when, in a view into the room to "see-hear" a story telling. The foundation is preeminent in projecting the narrative. Therefore, the soundtrack through the synchronization, the use of poetic form and also, through the use of sounds that somehow are already in the memory of all Western society integrates the speech and organization of narrative in animation, thus composing an element of its assembly. Sooner, the filmic perception is indeed audio-visual and allows numerous combinations of sounds and visual images
Mestrado
Fundamentos Teoricos
Mestra em Música
Santos, Joana Martins dos. "Eventos e animação turística no RtinGroup." Master's thesis, Universidade de Évora, 2018. http://hdl.handle.net/10174/24254.
Full textDahle, Theo. "Culture and 3D animation : A study of how culture and body language affects the perception of animated 3D characters." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17242.
Full textPegoraro, Celbi Vagner Melo. "Animação e quadrinhos Disney: produção cultural no início do século XXI." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/27/27154/tde-01022017-103935/.
Full textAnalyzes the influences and the transformation promoted by the Disney film productions, beginning with the changes of corporate structure, resulting in decentralization of the production process and creating a new dynamic in the cultural industry. For its development, we used the functional method with bibliographic research and field trip. Using a technological approach, the transdisciplinary research aimed at analyzing the current production process in comic books and Disney animation, with emphasis from the 1990s. This thesis is based on two assumptions: 1) the Disney cultural production is suffering a moment of creative transition, taking into account that the process is cyclical when we understand the historical process and the expansion of Disney characters universe; 2) beginning in the 2010\'s the cultural industry points to a new dynamic in production. There is an economic, technological and cultural synergy in building the Disney universe, where the comics are placed in a privileged position as a raw material for audiovisual productions. The thesis begins with a historical overview of different perspectives on the Disney production discussed by authors such as Adorno, Benjamin, Dorfman, Mattelart, Eco, Baudrillard, Swingewood and Watts. The research presents the origins and similarities of Disney comics and animation, followed by a survey of historical production data. There is a discussion about \"what is art\" in the cultural industry in the context of innovation and its relationship with the Hollywood studios. To understand the dynamics of the expanded universe, we analyze the comic stories by Don Rosa and Casty. Two terms of Disney management (Michael Eisner and Bob Iger) are analyzed in their different philosophies and production strategies. The analysis confirmed the existence of what we call saturation and production stagnation during the transitional periods that occurred between 1990 and 2010, and the resulting effect of a market \"meltdown\" for cultural producers. In the 2010s, the effects of digital culture and fan culture were fundamental to understanding the cultural phenomena of Marvel superheroes and the \"Star Wars\" saga. It was found that transmedia storytelling and expanded universes have become central to the entertainment business.
Kim, Leejin. "Analysis and Construction of Engaging Facial Forms and Expressions: Interdisciplinary Approaches from Art, Anatomy, Engineering, Cultural Studies, and Psychology." VCU Scholars Compass, 2013. http://scholarscompass.vcu.edu/etd/567.
Full textFarský, Pavel. "Strategie a metody socio-ekonomické animace na příkladu hudebního odkazu skladatele Anthonyho Philipa Heinricha." Master's thesis, Vysoká škola ekonomická v Praze, 2011. http://www.nusl.cz/ntk/nusl-71865.
Full textJones, Timothy. "Animating community : reflexivity and identity in Indian animation production culture." Thesis, University of East Anglia, 2014. https://ueaeprints.uea.ac.uk/53461/.
Full textDoneman, Michael. "Creative industries development in regional Queensland." Thesis, Queensland University of Technology, 2006. https://eprints.qut.edu.au/16281/1/Michael_Doneman_Thesis.pdf.
Full textDoneman, Michael. "Creative industries development in regional Queensland." Queensland University of Technology, 2006. http://eprints.qut.edu.au/16281/.
Full textTurková, Kateřina. "Možnosti animace sakrálních památek na příkladu poutního kostela ve Skokách." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-198481.
Full textKarlsson, Emil, and Lina Nilsson. "Animerad TV-vinjett : utsmyckning eller genre? En studie i animerad TV-vinjett." Thesis, University West, Department of Economics and IT, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-2539.
Full textToday, the TV vignette is considered an embellishment to a TV program, despite its broad audiences and unique appearance. We wanted to find out if the television vignette has some common features and conventions but also find out how it relates to genre.We used a case study where we analyzed ten vignettes that we chose from certain criteria. We used a model based on image analysis that we modified to fit our needs. The main parts of each model consisted semiotics, imagery, dramaturgy and sound.We also made a couple of interviews with people who are active or used to work with vignettes. As a result we discovered that the television vignettes consist of certain conventions and that the vignette will not be considered as an independent genre, until the public has accepted it. However, we found that the vignette has common features and conventions that could fit into the established art form Motion Graphics. We see, however, that the vignette has the potential, thanks to digitization, to evolve and become a kind of its own.Today, the TV vignette is considered an embellishment to a TV program, despite its broad audiences and unique appearance. We wanted to find out if the television vignette has some common features and conventions but also find out how it relates to genre.We used a case study where we analyzed ten vignettes that we chose from certain criteria. We used a model based on image analysis that we modified to fit our needs. The main parts of each model consisted semiotics, imagery, dramaturgy and sound.We also made a couple of interviews with people who are active or used to work with vignettes. As a result we discovered that the television vignettes consist of certain conventions and that the vignette will not be considered as an independent genre, until the public has accepted it. However, we found that the vignette has common features and conventions that could fit into the established art form Motion Graphics. We see, however, that the vignette has the potential, thanks to digitization, to evolve and become a kind of its own.
Merijeau, Lucie. "Le cinéma d'animation et son image. Étude des pratiques industrielles et spectatorielles du cinéma d'animation américain contemporain. Le cas prototype de Pixar (1995-2010)." Thesis, Paris 3, 2012. http://www.theses.fr/2012PA030137.
Full textAs the first studio to have created a CGI animated feature film, Toy Story, whose success initiated a new era in animation production, Pixar Animation Studios occupy a significant position in the actual cultural landscape, and present a great opportunity to study the ways in which objects from cultural industries are produced and consumed. By examining the animated cartoon, from historic and aesthetic perspectives, I intend to determine the evolution of the production system and of the technics, which are related to stylistic changes as well. This study will help us understand the studio system in which Pixar’s movies have taken place. While the ways films are made and seen changed at the end of the last century, Toy Story’s films are the privileged object for an analysis of the transformations of cinema and its uses. By Pixar’s high cultural status, by the textual ambiguity that characterized them or the new representations of masculinity and femininity that they share, animated feature films tend to become "ordinary films", letting viewers grasp them as they want
Leventi-Perez, Oana. "Disney's Portrayal of Nonhuman Animals in Animated Films Between 2000 and 2010." Digital Archive @ GSU, 2011. http://digitalarchive.gsu.edu/communication_theses/81.
Full textБойко, Ольга Петрівна, Ольга Петровна Бойко, Olha Petrivna Boiko, and А. Марченко. "Роль анімації в музейній діяльності." Thesis, Сумський державний університет, 2021. https://essuir.sumdu.edu.ua/handle/123456789/84708.
Full textGomes, Pedro Manuel Serrano. "Vivacidade. A animação do espaço público como estado e como acção municipal." Master's thesis, Faculdade de Arquitectura de Lisboa, 2011. http://hdl.handle.net/10400.5/4058.
Full textNo seio do debate em torno de uma alegada crise do espaço e da vida publica contemporâneos, o termo animação surge com alguma frequência, dando conta de dinâmicas de utilização dos espaços, de um tipo de intervenção sobre o espaço publico e, também, como objectivo da actuação sobre o mesmo. E por esta polissemia do termo, significando simultaneamente um estado (a intensidade da vida social e das suas manifestações) e uma acção (de animar, de dar vida), que a presente investigação parte do pressuposto de que a animação do espaço publico constitui uma legitima preocupação dos municípios. No entanto, reconhece, igualmente, que os contornos imprecisos da expressão animação do espaço publico dificultam a sua afirmação enquanto desígnio aglutinador de parte da intervenção municipal sobre o espaço publico. Por conseguinte, busca delimitar o campo de actuação municipal na animação dos espaços públicos, para tal apresentando uma concepção normativa de espaço publico animado, concretizada num conjunto de indicadores; os factores que potenciam a sua existência; e a forma como a administração urbanística e a acção cultural e recreativa podem ser empregues para a sua promoção.
Abstract - The word “animation” appears on occasion within the debate around an alleged crisis of both public life and public spaces in contemporary cities, referring to the dynamics of public space use, to interventions in public space and to the purpose of those interventions.Given the word’s polysemy, meaning both a state (the intensity of social life and of its manifestations) and an action (of animating, of enlivening), this piece of research assumes that public space animation is a legitimate concern of municipalities. However, it also acknowledges that the phrase’s imprecise contours pose an obstacle to boosting public space animation as a policy domain bringing together part of the municipal intervention on public spaces. Consequently, this dissertation seeks to establish the scope of municipal actions of public space animation. To do so, it puts forward a normative conception of animated public space, given shape in a set of indicators; the factors underlying it; and the ways urban administration and cultural and recreational action can be deployed to promote it.
BELLETTI, MICHELANGELO. "QUALE APPRENDIMENTO PER (RI)ANIMARE CONTESTI EDUCATIVI NON FORMALI ED INFORMALI? UNA RICERCA PEDAGOGICA A SOSTEGNO DELL'INNOVAZIONE DEI SERVIZI EDUCATIVI ED ANIMATIVI DELLA COOPERATIVA SOCIALE VEDOGIOVANE." Doctoral thesis, Università Cattolica del Sacro Cuore, 2022. http://hdl.handle.net/10280/117981.
Full textThis thesis is the result of a request from Vedogiovane s.c.s. to build a new type of educational service for boys and girls in the after-school sector that could strengthen methods, strategies and techniques for acquiring skills within the framework of the eight key competences for longlife learning using the method of social and cultural animation and the most recent discoveries regarding learning. To do this it was necessary to: 1) To bring out what professional practices are in place at Vedogiovane and what is the perceived effectiveness of their work on learning. 2) Compare the local context with the most important models for generating learning in formal, non-formal and informal contexts by referring to authors and experiences in the international sphere. 3) To construct a service hypothesis together with the animators, fruit of the reflective dialogue within the Thematic Research Laboratories. 4) to verify the efficacy of the model through an experimental phase in the organisation and the conditions for transferability to other services and persons in the organisation (phase interrupted due to COVID 19). The research path led to the definition of the guiding principles for the construction of the service, the protocol as well as the specific bibliography on animation and learning in animation. An original hypothesis on the epistemic dimension of social and cultural animation was also elaborated.
Morata, García María Jesús. "De la animación sociocultural al desarrollo comunitario: Su incidencia en el ocio." Doctoral thesis, Universitat de Barcelona, 2009. http://hdl.handle.net/10803/97239.
Full textFrom socio-cultural animation to community development: its impact on leisure This thesis is a study about the socio-cultural animation and community development applied to leisure of the elderly. The thesis has the aim of checking the validity of the process to socio-cultural animation for the promotion of the community development model, this is reviewed in a leisure programme for people older than 65 years in Granollers, designed by author. The objective that guides this study is to verify how the application of the socio-cultural animation methodology can develop process of citizen participation, increase the social initiative and promote the cultural democracy in the neighbourhoods, territories and communitarians spaces. This Project consists of two parts: the first, theoretical, which address the following topics: 1. Concept, origin, evolution, definitions and characteristics of the socio-cultural animation and community development, as well as the relation between both concepts. 2. Leisure and socio-cultural animation for elderly. The contents have been reference to a type of solidarity leisure, between generations, which build active citizenship and, ultimately, attempt to promote the construction of a community development model. The second part of the thesis, has an empirical carecter, which present the disign, the implementation and evaluation of the program “Implica-Acción”, One of leisure for elderly from Granollers town, based on ideological and thecnical foundations of the socio-cultural animation and communitary development. The program is complemented by an extensive literature review and interviews with various experts from academicals and professional areas. From the findings of this study provides new lines of inquiry that can contribute to the improvement of social intervention and community action.
Morata, García Mª Jesús. "De la animación sociocultural al desarrollo comunitario: Su incidencia en el ocio." Doctoral thesis, Universitat de Barcelona, 2009. http://hdl.handle.net/10803/97239.
Full textFrom socio-cultural animation to community development: its impact on leisure This thesis is a study about the socio-cultural animation and community development applied to leisure of the elderly. The thesis has the aim of checking the validity of the process to socio-cultural animation for the promotion of the community development model, this is reviewed in a leisure programme for people older than 65 years in Granollers, designed by author. The objective that guides this study is to verify how the application of the socio-cultural animation methodology can develop process of citizen participation, increase the social initiative and promote the cultural democracy in the neighbourhoods, territories and communitarians spaces. This Project consists of two parts: the first, theoretical, which address the following topics: 1. Concept, origin, evolution, definitions and characteristics of the socio-cultural animation and community development, as well as the relation between both concepts. 2. Leisure and socio-cultural animation for elderly. The contents have been reference to a type of solidarity leisure, between generations, which build active citizenship and, ultimately, attempt to promote the construction of a community development model. The second part of the thesis, has an empirical carecter, which present the disign, the implementation and evaluation of the program “Implica-Acción”, One of leisure for elderly from Granollers town, based on ideological and thecnical foundations of the socio-cultural animation and communitary development. The program is complemented by an extensive literature review and interviews with various experts from academicals and professional areas. From the findings of this study provides new lines of inquiry that can contribute to the improvement of social intervention and community action.
Moraes, Ana Carla Machado de. "O ser animado: análise da animação de objetos com referência nas ações básicas de esforçoes de Rudolf Laban." Universidade Federal de Uberlândia, 2012. https://repositorio.ufu.br/handle/123456789/18068.
Full textThe present dissertation comes towards the increasing need to found and share with the also increasing number of interested people the creative processes in theater in its different scenic languages. The exploration of a sensitive and non-utilitarian relation between subject and object is present in daily life since earliest times. Therefore, it also became present in the current play-writting, most of all in which we call since the 80´s as ‘Theater of Objects’ - a language inside the Theater Animation. This research had as its goal to investigate some elements found in Rudolf Laban’s method — which would help technically animation work in the Theater of Objects. This help comes from the view of expressive movement in the object body as well as the possibility of composing an action score created from the experience of poetic relations inherent to the scenic language named here as Poetry of Life, Poetry of Risk, Poetry of Death . The scores were created separately by three students from the theater course of Uberlândia’s Federal University, following each of the three poetic relations during the realization of Laboratório Seres (Being Laboratory) to the arrival of Partituras Essenciais (Essential Scores). Hereupon, the Essential Scores of the objects actions, filmed and described in each actor report were analyzed through the board related to Laban´s elements, such as: space, time, weight and fluency. At last, we created movement phrases describing the Essential Scores and identifying its actions, state of spirit and situations. The studies showed that this way of analyzing and registering Theater of Object makes it possible a technical betterment of the artists as well as the development of scenes from the poetic potential.
Dissertação (Mestrado)
Pruvost-Delaspre, Marie. "Pour une histoire esthétique et technique de la production animée : le cas de la Tôei Dôga (1956 - 1972)." Thesis, Paris 3, 2014. http://www.theses.fr/2014PA030117.
Full textThe Tôei Doga studio, founded in 1956, is the place in post-war Japan where was developped a new conception of animation, trained a large part of the technicians who will support the industry in the next decades, but also the place of emergence, integration and reinvention of Japanese animation. Indeed, if Hiroshi Okawa, who will run the studio until his death in 1971, seeks to define the structure as the "Disney of the East", the American model, eagerly copied, was also quickly set aside by Tôei, a process originating many technological innovations. Studied from an aesthetic and technical point of view, through a combination of a formal analysis of Tôei Dôga’s production from 1956 to 1971 and the systematic consideration of the animators’ testimonies and production documents, these innovations make a process of appropriation of the medium visible, questionning the history of technology. A crucial issue in the context of this dissertation also includes replacing as accurately as possible Tôei Dôga’s production in the vibrant economic and cultural environment of its time. This however does not necessarily involve an approach similar to that of cultural studies, but is rather seeking to combine, with tools borrowed from art history and cultural history, film material with the questioning of its "context." If the central issue here has been to implement, on an aesthetic and technical level, a history of the animation production process based on a careful study of available records, it appears that Tôei’s successive production models involve many artistic, political and strategic suggestions of what animation may be
Rogoff, Jana. "Audiovisual (a)synchrony in early Soviet sound film." Doctoral thesis, Humboldt-Universität zu Berlin, Philosophische Fakultät II, 2016. http://dx.doi.org/10.18452/17533.
Full textThe dissertation is a media-historical study of the emergence of sound in Soviet cinema, which links aesthetic and technological changes to the broader political and cultural context. Over the last decade, histories of early sound film have usually contrasted the Soviet method of asynchronous sound to the prevalent method of tight synchronization as it was popularized by the Hollywood film industry in the late 1920s and early 1930s. The dissertation looks beyond this standardized narrative. In a series of case studies, it analyzes the work of Soviet filmmakers, screenwriters, film theoreticians and acoustical engineers to demonstrate that many diverse approaches to sound were actually in play at the onset of film sound in the Soviet Union. The dissertation focuses on both film sound theory and practice mainly in the works of Dziga Vertov, Nikolai Ekk, Pavel Tager and Mikhail Tsekhanovsky. The terms “asynchronicity” and “synchronicity” were central in the debates about the emergence of sound film in the Soviet Union. This study provides the first thorough examination of these terms within the context of the complex origins of early Soviet sound cinema.
Beji, Mohamed Nejib. "L'animation culturelle en Tunisie : identification et diagnostic." Paris 10, 1985. http://www.theses.fr/1985PA100063.
Full textAl, Hamid Wail. "Moarabesque : the essence of Arabia : a motion graphics piece that promotes the diverse Saudi Arabian arts and culture /." Online version of thesis, 2009. http://hdl.handle.net/1850/9886.
Full textBraendle, LuciAnna Zihlmann Vera. "SkA goes Business ein empirischer Beitrag zum Entrepreneurship in der soziokulturellen Animation." Rubigen Bern Ed. Soziothek, 2006. http://www.soziothek.ch/?978-3-03796-164-3.
Full textCollin, Isabelle. "Les centres-villes métropolitains au regard des animations culturelles et festives : L'exemple de Lille et de Marseille." Thesis, Normandie, 2019. http://www.theses.fr/2019NORMLH12/document.
Full textThe approach of metropolitan downtowns through cultural and festive animations permits to study a complex urban system. It highlights a network of active stakeholders who valorise various aspect of the system with the aim of creating a singular space The political action and the planning realised, seek to support this spatial singularity which is a source of the attractiveness for the city.The planning of metropolitan downtowns takes care of the cultural aspect to create distinctly spaces but rapidly identifiable by their users and spaces which metamorphose in an ephemeral or durable way, spaces which adapt with the time… This predominance of the culture obliges the manifestation of the soul of the place accentuating the setting scene of the metropolitan downtowns.This complex system becomes original thanks to the cultural aspect, source of universality, which does not involve hierarchical relation in his functions but connexions which improves the territorial dynamics
Chateigner, Frédéric. ""Education populaire" : les deux ou trois vies d'une formule." Thesis, Strasbourg, 2012. http://www.theses.fr/2012STRAA031.
Full textThe set phrase "éducation populaire" has been especially successful in French public discourses since the 1990s. We intend to analyze this lexical comeback. The past life of the phrase can be divided in two cycles, each of them composed of successive phases of emergence, consecration and decline, and revolving around an interpretation of the phrase as a quasi-category. It starts as a subcategory of "Instruction publique" from the French Revolution to the 1930s, then becomes a category detachedfrom schooling but linked with competing phrases, and is soon discarded by these ones as a mythical ancestor. The last years witness a new, yet uncertain phase of emergence which defines "éducation populaire" as a form of radical political education or as a repoliticization of cultural policies. This new use, however, is competing with the remobilization of traditional movements. It also reintroduces the school-rooted practices which had been previously discarded
Besse, Laurent. "Les MJC, 1959-1981 : de l'été des blousons noirs à l'été des Minguettes /." Rennes : Presses universitaires de Rennes, 2008. http://catalogue.bnf.fr/ark:/12148/cb41222264n.
Full textDunten, Stacey. "Remembrance: An Object-Driven Narrative." The Ohio State University, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=osu1555606495788712.
Full textZhao, Shumeng. "The Boy Who Draws Cats: 3D Animation As a Medium For Telling Culturally-specific Ghost Stories." The Ohio State University, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=osu1461265497.
Full textBrandão, Flávia Christina Leite. "Cinema e animação: poéticas de um vivência." Universidade Federal de Goiás, 2013. http://repositorio.bc.ufg.br/tede/handle/tede/3513.
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This study aimed to mix in the work art experience theory and poetics. Were aggregated at the same level both religious and visual references of the author to produce a short film hybrid between live-action film and animation. The study of the archetypes Umbanda’s entities and the history and principles of animation also contributed, like the film hybrid between film and animation and analysis of the film Kill Bill I, chosen as the reference technique with which we bond our poetic. In the theoretical chapter the history of animation is based on the principles of technological devices of the season coming to current devices such as computers and software that were of great importance to the animation frame by frame made by the author. The choice of technique animated 2D is closely linked to technological devices today. We base ourselves on the theories of film analysis to conduct the analysis of Tarantino's movie and through this stimulus did correlate with in our practice we get elements of great importance for the production of the short film. Added to this analysis we also identify the archetype of character O'Ren Ishii that served us for the construction of the archetypes of our characters, creating a fine line between Tarantino references and references of the author. All this added to the theory and practice experience led us to achieving a live-action film and animation drawing on inspirations on religious experiences and professional author culminating in the production sequence and performing a short film essentially copyright.
Este estudo teve como objetivo unir em mesmo trabalho vivência, teoria e poéticas. Agregaram-se em mesmo patamar as referências tanto religiosas quanto visuais da autora para a produção de um curta-metragem híbrido entre cinema liveaction e animação. Contribuíram também para a construção da poética o estudo dos arquétipos das entidades da umbanda, historia e princípios da animação, filmes híbridos entre cinema e animação e a análise do filme Kill Bill I, escolhido como referência técnica com a qual fizemos interrelação com nossa poética. No capitulo teórico está a história da animação partindo dos princípios dos aparatos tecnológicos da época chegando a aparelhos atuais como computadores e softwares que foram de grande importância para a animação feita quadro a quadro pela autora. A escolha da técnica animada 2D está intimamente ligada aos aparelhos tecnológicos atuais. Baseamos-nos nas teorias de análise cinematográfica para conduzir a análise do filme de Tarantino e através deste estímulo fizemos uma correlação com nossa prática em que conseguimos elementos de grande importância para a produção do curta-metragem. Agregada a essa análise temos também a identificação do arquétipo da personagem O´Ren Ishii que nos serviu para a construção dos arquétipos de nossas personagens, criando uma linha tênue entre as referências de Tarantino e as referências da autora. Toda essa teoria somada à vivência e a prática nos levou a concretização de um filme live-action e animação partindo das inspirações sobre as vivências religiosas e profissionais da autora culminando na sequência de produção e realização de um curta-metragem essencialmente autoral.
Sousa, Do Nascimento Silvania. "L' animation scientifique : essai d'objectivation de la pratique des associations de culture scientifique et technique françaises." Paris 6, 1999. http://www.theses.fr/1999PA06A001.
Full textAsakura, Kaori. "Translating Cultural References in Japanese Animation Films: The Case of Spirited Away." Master's thesis, 2017. https://repositorio-aberto.up.pt/handle/10216/105914.
Full textLi, Yan-Jie, and 李妍潔. "A Study into Animation Design for Cultural Heritage of TaiwanTraditional Shadow Puppetry." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/85541448811760726109.
Full text樹德科技大學
應用設計研究所
100
"Shadow Play" is a set of comprehensive art involving literature, music, painting, crafts and Chinese drama, which has been a precious cultural asset of Kaohsiung City since its introduction to southern Taiwan from Chaochow in Mainland China three hundred years ago. Since then, Ganashan Cultural Center Shadow Play Museum has become an important cradle for Taiwanese shadow play. Although the once flourishing traditional the shadow play fell into a steep decline during the twentieth century, indeed, shadow play has already evolved in many ways. The purpose of this research was to design a three-dimensional (3D) animation by integrating Taiwan''s traditional shadow play elements into modern animation design process through character design, manuscripts, storyboard and musical elements of traditional culture, which in turn allows users to understand the story and history of the shadow play and culture. It hopes that the digital shadow play could to increase the potential to sublimate culture and tradition.
Asakura, Kaori. "Translating Cultural References in Japanese Animation Films: The Case of Spirited Away." Dissertação, 2017. https://repositorio-aberto.up.pt/handle/10216/105914.
Full textSie, Wun-Lin, and 謝文麟. "Applying Digital Media Animation to Cultural Products-National Palace Museum’s mission in progress." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/f3yjp4.
Full text崑山科技大學
視覺傳達設計研究所
96
In the process of the cultural globalization, the introduction of digital media techniques has speeded up the development of museums. It also has diversified the presenting methods and channels of museums. Under the influence of such trends, the rule of thumb, the fittest survives, has forces the museums to face the crisis of transformation. As a result, the cultural products have extended to the rest of whole wide world in a variety of distribution channels. In doing so, the cultural art can be passed on to the next generations. The museums took action in response to the transformations and changes under the impact of three major aspects, culture globalization, culture industry and digital media science. In this article the discussion and analyses about how the museums proceeded to the action are explored based on the studies of documentary supplements. A case study was brought in to observe how National Palace Museum (NPM), as an example, planned and changed during this period of time. In addition, a comparison among other museums from the rest of world of how they paid attention and accommodated themselves in accordance to the above mentioned trends of changes was made. To conduct a comprehensive survey of NPM’s history background and reactions, this study combined the NPM’s cultural products with Flash animation. Flash, as one of the powerful digital media techniques, has its unique story-telling capability and has played a leading role on the Internet. Flash enhanced the affinity of NPM’s culture products and raises the public’s awareness. Flash vividly removed NPM’s solemn image. Younger generations will be much fonder of the museums. The educational and heritage mission of the museums will then be carried out.
Chen, Chung-wei, and 陳仲偉. "The Development Model of Cultural Industry of Globalization: Japanese Animation and Manga as Explanations." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/69946712932337996503.
Full textSungKuyn, Kim, and 金成均. "A study on the Animation secter and Its Govermental Policy among Cultural Industry in China." Thesis, 2003. http://ndltd.ncl.edu.tw/handle/77890768194657700024.
Full text淡江大學
大陸研究所
91
Title of Thesis : A study on the Animation sector Page : 97 and Its Governmental Policy among Cultural Industry in China Name of the Institute : Culture and Education Division The Graduate of China Studies The TamkKang Up Graduate Date : January 2003 Degree Conferred : Master of Arts Name of the Student : Kim SungKyun Advisor : Dr. Yu-min Wang 金成均 Abstract : This thesis analyzes the animation industry in the China culture industry and its policy. The references are collected from China, Korea and Taiwan. Before the 1980’s, culture industry in China was in backward situation under the autocratic controls of the party and government. However, in recent years, Chinese government made lots of efforts on promoting and developing cultural industry. This research finds that there are two major reasons that explain why China started to pay attention on the cultural industry issues. 1.For Chinese government, culture industry can create jobs for people, leas to more economic benefits and generate additional value is some aspects. 2.Worrying foreign cultures will bring different values, influence the Chinese society and challenge the communist regime; Chinese government actively rushes its own cultural industry to minimize the damages resulted from the impact of foreign culture. The animation industry is a part of the cultural industry. Under a well-developed structure and good policies, the animation industries will bring a lot of economic benefits for the country. Unfortunately, Chinese animation industry only targets teenagers and children as their major market; moreover, the government controls the industry and use it as its political and educational tool. The reasons why Chinese animation industry remains in a backward condition are many; for example, the government is incapable of proper policy, the industry is lack of experiences in market analysis and promotion, the public are prejudiced in attitude toward animation products, and the country is in short of experienced worker. If Chinese government fails to undertake the policy appropriate for its animation industry, China will face more and more serious problems on the cultural identification issues.
Allison, Brent M. "Authenticity from cartoons U. S. Japanese animation fandom as an agency of informal cultural education /." 2008. http://purl.galileo.usg.edu/uga%5Fetd/allison%5Fbrent%5Fm%5F200812%5Fphd.
Full textGriffin, M., Nancy H. Harding, and M. Learmonth. "Whistle while you Work? Disney Animation, Organizational Readiness and Gendered Subjugation." 2016. http://hdl.handle.net/10454/8482.
Full textThis paper introduces the concept of ‘organizational readiness’: socio-cultural expectations about working selves that prepare young people (albeit indirectly and in complex and multi-faceted ways) for their future life in organizations. This concept emerges from an analysis of Disney animations and how they constitute expectations about working life that may influence children through their representations of work and gendered workplace roles. The paper’s exploration of Disney’s earlier animations suggests they circulated norms of gender that girls should be weak and avoid work. In contrast, its contemporary productions circulate gender norms that suggest girls should be strong and engage in paid work. In this reading, the continued circulation of earlier alongside contemporary animations may convey to young viewers a paradox: girls must and must not work; they must be both weak and strong. We thus offer new insights into the puzzle of the continued relegation of women to the side-lines in organizations; although, more optimistically, we also point to ways in which future generations of employees may forge ways of constituting forms of gendered selves as yet hardly imaginable.
Stucki, Tracy. "Animation as a medium of socio-cultural critique: thematic development in Hayao Miyazaki's Spirited Away (2001)." Thesis, 2014. http://hdl.handle.net/10539/15032.
Full textShang, Wan-Chuan, and 尚琬娟. "A Study of Cultural Consumption and Reproduction With the Effect of Japanese Cartoons and Animation on Taiwanese Pop Culture as an Example." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/03003757660180484439.
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