Academic literature on the topic 'Cultural Creative Industry Parks'
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Journal articles on the topic "Cultural Creative Industry Parks"
Chen, Xiang Nan, and Yang Shen. "Development Study on Cultural Creative Industrial Parks of Suzhou Central City." Applied Mechanics and Materials 507 (January 2014): 549–54. http://dx.doi.org/10.4028/www.scientific.net/amm.507.549.
Full textZheng, Jane. "NORMATIVE APPROACHES IN MAKING CULTURAL QUARTERS AND ASSESSMENT OF CREATIVE INDUSTRY PARKS IN SHANGHAI." JOURNAL OF ARCHITECTURE AND URBANISM 42, no. 2 (2018): 134–54. http://dx.doi.org/10.3846/jau.2018.6212.
Full textQi, Quan-Song. "GRA and CRITIC Method for Intuitionistic Fuzzy Multiattribute Group Decision Making and Application to Development Potentiality Evaluation of Cultural and Creative Garden." Mathematical Problems in Engineering 2021 (July 8, 2021): 1–9. http://dx.doi.org/10.1155/2021/9957505.
Full textWang, Jici, Chun Zhang, Ching-Ning Wang, and Ping Chen. "Local Milieu in Developing China's Cultural and Creative Industry." International Journal of Asian Business and Information Management 1, no. 1 (2010): 10–22. http://dx.doi.org/10.4018/jabim.2010010102.
Full textBaker, Carissa. "Creating Cultural and Historical Imaginaries in Physical Space: Worldbuilding in Chinese Theme Parks." Southeast Asian Review of English 58, no. 1 (2021): 88–108. http://dx.doi.org/10.22452/sare.vol58no1.8.
Full textWang, Juan, and Jun Zhou. "Research on layout and construction performance of cultural and creative industry parks in Xihu District of Hangzhou." IOP Conference Series: Earth and Environmental Science 153 (May 2018): 062027. http://dx.doi.org/10.1088/1755-1315/153/6/062027.
Full textSERGEYEVA, Aigul, Aitolkyn TLEUBAYEVA, Miroslava OMIRZAKOVA та ін. "Сreation and Development of Ethnic Theme Parks in Kazakhstan". Journal of Environmental Management and Tourism 11, № 4 (2020): 829. http://dx.doi.org/10.14505//jemt.v11.4(44).06.
Full textХуснутдинова, Светлана, Svetlana Khusnutdinova, Мария Сафонова, and Mariya Safonova. "INTANGIBLE HERITAGE AS A SOCIAL FACTOR OF THE DEVELOPMENT OF URBAN AREAS IN A SERVICE ECONOMY." Service & Tourism: Current Challenges 10, no. 3 (2016): 18–25. http://dx.doi.org/10.12737/21094.
Full textХУСНУТДИНОВА, Светлана, Svetlana KHUSNUTDINOVA, Юлия ЗАКИРОВА, and Yuliya ZAKIROVA. "CITY ENVIRONMENT AS A NECESSARY CONDITION FOR THE DEVELOPMENT OF ACTIVE LIFESTYLE AND ACTIVE TOURISM." Service & Tourism: Current Challenges 11, no. 3 (2017): 59–70. http://dx.doi.org/10.22412/1995-0411-2017-11-3-59-70.
Full textCasadei, Patrizia, and Neil Lee. "Global cities, creative industries and their representation on social media: A micro-data analysis of Twitter data on the fashion industry." Environment and Planning A: Economy and Space 52, no. 6 (2020): 1195–220. http://dx.doi.org/10.1177/0308518x20901585.
Full textDissertations / Theses on the topic "Cultural Creative Industry Parks"
Simon, Lydia Noelle. ""Cultural Creative Industry Parks" and Chinese Contemporary Art—A Comparative Study of Beijing's 798 Arts District and Songzhuang Artist Village." The Ohio State University, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=osu149265536987791.
Full textZheng, Jie Jane. "Urban governance and "creative industry clusters" in Shanghai's urban development." Click to view the E-thesis via HKUTO, 2009. http://sunzi.lib.hku.hk/hkuto/record/B43085258.
Full textDowlatyari, Marie. "The rouanet law: funding cultural projects or a creative industry in Brazil?" reponame:Repositório Institucional do FGV, 2017. http://hdl.handle.net/10438/19172.
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The purpose of this work is to explore the way the Rouanet Law has been applied in Brazil by addressing participants’ meanings on it and its use to explain why some manage and others fail, as well as their fundraising strategy; finally, this study proposes a series of recommendations to improve the situation of culture financing in Brazil. This paper adopts a qualitative methodology, starting by presenting the Rouanet Law in the text, before exploring current literature on the topic and key findings: general market information from the Ministry of Culture and case studies using the Simbiose Social database and a series of semi-structured interviews of projects and sponsors. The main limitation in writing this work has been the genuinely rare answers obtained [from sponsors who invest money via the Rouanet Law] for interviews. Existing literature on the Rouanet Law deeply lacks micro-data, in particular case studies and interviews. This is what this work offers to do, as well as addressing participants’ meanings on their experiences with the Rouanet Law. In this article, we expect to find and specify the deep differences in the way small social impact projects find funding as opposed to big projects of the creative industry.
O objetivo deste trabalho é explorar como a Lei Rouanet foi aplicada no Brasil, abordando os significados dos participantes sobre isso e seu uso para explicar por que alguns conseguem e outros falham, bem como sua estratégia de captação de fundos. Finalmente, este estudo propõe uma série de recomendações para melhorar a situação do financiamento da cultura no Brasil. Este artigo adota uma metodologia qualitativa, começando por apresentar a Lei Rouanet no texto, antes de explorar a literatura atual sobre o tema e as principais conclusões: informações gerais sobre o mercado do Ministerio da Cultura e estudos de caso usando o banco de dados da Simbiose Social, além de entrevistas semi-estruturadas de projetos e patrocinadores. A principal limitação na redação deste trabalho foi as respostas realmente raras obtidas [de patrocinadores que investem dinheiro através da Lei Rouanet] para entrevistas. A literatura existente sobre a Lei Rouanet falta profundamente de microdados, além de estudos de caso e entrevistas. Isto é o que este trabalho propõe fazer, bem como adotar os significados dos participantes sobre suas experiências com a Lei Rouanet. Neste trabalho, esperamos encontrar e especificar as diferenças profundas na forma como pequenos projetos de impacto social encontram financiamento em oposição a grandes projetos da indústria criativa.
Ozimek, Anna Maria. "Videogame work in Poland investigating creative labour in a post-socialist cultural industry." Thesis, University of Leeds, 2018. http://etheses.whiterose.ac.uk/22074/.
Full textMcRobbie, Angela. "Art world, rag trade or image industry? : a cultural sociology of British fashion design." Thesis, Loughborough University, 1998. https://dspace.lboro.ac.uk/2134/7359.
Full textKe, Ya-Ting, and 柯雅婷. "The Marketing Strategies Of Cultural And Creative Industrial Parks -With The Cultural And Creative Industry Park Of National Taiwan University Of Arts As An Example." Thesis, 2012. http://ndltd.ncl.edu.tw/handle/78697166426863940110.
Full text國立臺灣藝術大學
書畫藝術學系造形藝術碩士班
100
In the 21st century, the economy of cultural and creative industries has grown rapidly in many countries and has been eagerly promoted. As for government policies, "to cultivate high-quality innovative talent" and "to strengthen school and industry links" are two fundamental measures for policy development. In order to bridge the academic world and industry, National Taiwan University of Arts trains its students to be more competitive in the employment market, and also established the Cultural and Creative Industry Park. The Cultural and Creative Industry Park of National Taiwan University of Arts (CCIPNTUA) has been established for more than five years and is the only cultural and creative industrial park which is operated by a university. Though CCIPNTUA is a considerable achievement, it is in a difficult plight for the running; low revenue and small amount of consumption point out the problems in the marketing aspects of the park. Therefore, this study aims to explore cultural and creative industrial park marketing strategies based on the case of CCIPNTUA. There were in-depth interviews with 14 scholars, product manufacturers, and executives of the park. According to these interviews, there are two major points of focus. First, the market environments of the CCIPNTUA are listed. There are 8 strengths and 9 weaknesses in the internal environment, and, 8 opportunities and 5 threats in the external environment. Second, the marketing strategy of CCIPNTUA is divided into two stages. In developing the cultural and creative industrial park, the first stage is creativity-oriented marketing strategies and the second stage is consumer-oriented marketing strategies. The researcher pointed out 39 marketing strategies in the aspects of product, place, promotion, price, people, physical evidence and process. Finally, recommendations for schools, government, industry, and future researchers are proposed.
Lin, Hou Chun, and 林厚君. "A Comparative Study on the Governance Models of Creative and Cultural Industry Parks in Taiwan." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/33672813753597244867.
Full text國立暨南國際大學
公共行政與政策學系
99
In 2002, the project “Challenge 2008─the Six-year National Development Plan” was proposed by the Executive Yuan. The Cultural and Creative Industry was listed in the one of six key emerging industries. For the first time in Taiwanese history the Cultural and Creative Industries Park is listed among the National Cultural Policy. Therefore, the five abandoned spaces was planned to Cultural and Creative Industries Park (there are Huashan Cultural and Creative Industries Park, Taichung Cultural and Creative Industries Park, Hualien Cultural and Creative Industries Park, Chiayi Cultural and Creative Industries Park, Tainan Cultural and Creative Industries Park), and to promote the beginning of Cultural and Creative Industries. However, Business models of Cultural and Creative Industries Park have a test now. Council for Cultural Affairs of the Executive Yuan let the five of Cultural and Creative Industries Parks to three kind of business units: Taiwan Cultural and Creative Development Company (Huashan Cultural and Creative Industries Park), Cultural Affairs Bureau of Chiayi City (Chiayi Cultural and Creative Industries Park), and Council for Cultural Affairs of the Executive Yuan (Taichung Cultural and Creative Industries Park, Hualien Cultural and Creative Industries Park, Tainan Cultural and Creative Industries Park). When Cultural and Creative Industries Parks operate, different operators for the imagination of cultural and creative industry park will be different. Therefore, I choose five of Cultural and Creative Industries Parks to be my study place, and study the different kind of governance models. According to the study, Cultural and Creative Industries Parks are developed for ten years, but the pace of development and the effect is not as good as imagined and expected. The reason is not only the problem of government funding, but also the law progressed at a slow pace, so that the investors and artists don’t know what to do. Also Council for Cultural Affairs let Cultural and Creative Industries Parks contracting out year by year. Although they hoped to raise the popularity of Cultural and Creative Industries Parks, but the development had always been to stay in situ. Thus it can be seen, whether hardware or software infrastructure should be a long-term plan, and give small and medium-sized enterprises help and subsidies by the law. It can make better and faster, and hope that stimulate the local economy and the development of the creative city.
Fang, Fang, and 房芳. "A Paradigm Study of Cultural Governance in Cultural and Creative Industry Parks: A Comparative Analysis of Taipei and Nanjing Cases." Thesis, 2019. http://ndltd.ncl.edu.tw/handle/bba77h.
Full text元智大學
文化產業與文化政策博士學位學程
107
This study mainly discusses the comparison of the cultural governance paradigms of the cultural and creative industry park in the two sides of the Taiwan Straits. It is based on the theory of Cultural Governance. The paper proposes a governance paradigm: PCO View including Policy, Construction and Operation of cultural and creative industry Park based on the literature research of cultural governance of the cultural and creative industry park of cross-strait. After more than ten years of development, the cultural and creative industry park of cross-strait formed a scale and own characteristics. They have made a lot of contributions to the development of local economic and cultural prosperity. However there are some issues such as unclear positioning, over-commercialization, incomplete industrial chain, and cultural real estate. The economic, cultural, spatial and social functions of cultural and creative industry park have not been fully and effectively realized . The underlying reason behind it is the dilemma of cultural governance. This study takes Taipei Huashan Cultural and Creative Industry Park, Taipei Songshan Cultural and Creative Industry Park, Nanjing Chenguang 1865 Creative Industry Park and Nanjing Creative East 8 District as examples. In-depth interviews six types of policy stakeholders, including the government, cultural and creative industry park operators, stationed enterprises, non-profit organizations, consumers and surrounding communities, and it also includes related scholars. Then analyze and compare in the PCO View with the experience of respondents. The study found that both cultural and creative industry parks of cross-strait have problems such as vague positioning, low level of public service in cultural and creative industries, poor public-private partnerships, and lack of links with community. Taiwan can learn from the mainland's governance experience in government support policies, investment principles and industrial agglomeration. The mainland can learn from Taiwan's governance experience in consumer, non-profit organizations and public welfare in the park. Finally, the paper puts forward some research suggestions on the cultural governance for cultural and creative industry park of cross-strait, in order to solve the dilemma of the cultural governance in the cultural and creative industry parks, and realize the sustainable development of the cultural and creative parks of cross-strait.
Chen-Mei-Tian and 陳美甜. "Analysis of Cluster Development for Cultural Industry - Taichung Creative and Cultural Park." Thesis, 2010. http://ndltd.ncl.edu.tw/handle/52196311915909628179.
Full textWang, Yang-Ming, and 王揚名. "A Study into Strategies of Industry and Academia Cooperation between Creative and Cultural Industry Parks and Universities: A Case Study on the Collaboration between Hua Shan Creative and Cultural Industry Park and the College of Design, National Taipei U." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/f6w4hc.
Full text國立臺北科技大學
建築與都市設計研究所
97
As one of the brainchildren from the “Coordination of the Cultural and Creative Industry Development Plan” that the Council for Cultural Affairs (CCA) put forth in 2003, Hua Shan Creative and Cultural Park is the first and the most discussed project of the five creative and cultural parks. Despite its increasingly important popularity to host art and cultural performances and exhibitions in greater Taipei area in recent years, the lack of explicit development prospect and the missing of permanent business installation impair the intensity of its influence on promoting entire creative and cultural industry. In view of the situation, this study intends to reflect on the experience of the collaborations of each of the five national and international industry parks with universities by applying method of comparative analysis and conducting comprehensive interviews. It is expected to pinpoint out factors that intervene the collaboration between parks and universities in relation with these facets: 1). preliminary guiding and planning on the part of the government; 2). development goal of the cooperated university; 3). corporate guidance from small and medium enterprises; 4). Central land expansion and infrastructure; 5). legislative stimulation and incentive policy; 6). University’s attitude and approval towards the industry and academia cooperation; 7). selection of industry park site; 8). integrated computing network system; 9). multi-cooperation model; 10). geological closeness with the university. Upon completing the inductive analysis over the real-case experience as well as integrating and analyzing data of current status, the study selects five units including industrial-educational circle, National Taipei University of Technology (NTUT), Hua Shan authority and official sector as its research target to carry out interviews in depth, with a focus on potential outcome of and sensible method for the industry academia cooperation between Hua Shan Park and NTUT. An induction based on the results of interviews proves the feasibility of applying industry academia cooperation on Hua Shan Industry Park. Finally, a SWOT analysis is applied on these inductive results of real-case experience and interviews to study and conclude comprehensive strategies for the target of the industry academia cooperation between Hua Shan Creative and Cultural Industry Park and College of Design, which can be subdivided into action plan of three stages: short-term, medium-term and long-term. The distinction of stages can refer to these suggestions: for short-term, the purpose of this stage is to set up positive interaction; to reach consensus and to foster interaction, i.e., to lay the foundation of cooperation. For medium-term, it is required to initiate cooperation in practice; to reinforce industrial-educational link; and to expand industrial-educational scope. For long-term, it is expected to build a cultural-creative industry network by means of regional integration; to set up industrial-educational organization in charge of coordinating distribution of industrial-educational resources and of sorting information updated from the marketplace; to enhance the influence of the Park in terms of concept and physical space; to connect and to put the governmental policies on cultural and creative industry into practice.
Books on the topic "Cultural Creative Industry Parks"
Yuan Yuan, Vivian. The Economic Logic of Chinese Cultural-Creative Industries Parks. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3540-6.
Full text1922-, Curtis Joseph E., ed. Creative management in recreation, parks, and leisure services. 6th ed. McGraw-Hill, 2000.
Kraus, Richard G. Creative management in recreation, parks, and leisure services. 4th ed. Times Mirror/Mosby College Pub., 1986.
Kraus, Richard G. Creative management in recreation, parks, and leisure services. 5th ed. Times Mirror/Mosby College Pub., 1990.
Geometry, Studio. We Indonesians rule: A collection of inspiring stories behind the journey of the Indonesian creative industry. Studio Geometry, 2014.
Hu dong xiu xian ruan jian chuang yi chan ye. Dong fang chu ban zhong xin, 2009.
Mal'shina, Nataliya, and Andrey Garnov. Culture and creative industry: the control of flow processes. INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1158704.
Full textHarrison, Rodney. Shared landscapes: Archaeologies of attachment and the pastoral industry in New South Wales. UNSW Press, 2004.
Kenya. Ministry of State for Planning, National Development and Vision 2030. Infrastructure, Science, Technology and Innovations Directorate. Harnessing indigenous knowledge for sustained creative industry development: A case study of Nairobi Metropolitan Region (Machakos, Kajiado, Kiambu and Nairobi counties). Office of the Prime Minister, Ministry of State for Planning, National Development and Vision 2030, 2012.
International perspectives on business innovation and disruption in the creative industries: Film, video and photography. Edward Elgar, 2014.
Book chapters on the topic "Cultural Creative Industry Parks"
Drummond, Fiona, and Jen Snowball. "Rural cultural and creative industry clustering." In Developing Creative Economies in Africa. Routledge, 2021. http://dx.doi.org/10.4324/9781003191681-8.
Full textYecies, Brian, and Aegyung Shim. "South Korea’s creative industry markets." In Routledge Handbook of Cultural and Creative Industries in Asia. Routledge, 2018. http://dx.doi.org/10.4324/9781315660509-15.
Full textChung, Pei-chi. "Revisiting Creative Industry Models for Game Industry Development in Southeast Asia." In Global Game Industries and Cultural Policy. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40760-9_7.
Full textFung, Anthony. "Creative Industry and Cultural Policy in Asia Reconsidered." In Global Game Industries and Cultural Policy. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40760-9_2.
Full textBarreca, Manuela, and Marco Meneguzzo. "Promoting Collaboration Through Creative Networks: The Puglia Music Industry." In Cultural Initiatives for Sustainable Development. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65687-4_9.
Full textSobande, Francesca. "Black Women’s Digital, Creative, and Cultural Industry Experiences." In Palgrave Studies in (Re)Presenting Gender. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-46679-4_3.
Full textYuan Yuan, Vivian. "Comparison of the Two Cases." In The Economic Logic of Chinese Cultural-Creative Industries Parks. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3540-6_6.
Full textYuan Yuan, Vivian. "Research Implications and Conclusions." In The Economic Logic of Chinese Cultural-Creative Industries Parks. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3540-6_7.
Full textYuan Yuan, Vivian. "Introduction." In The Economic Logic of Chinese Cultural-Creative Industries Parks. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3540-6_1.
Full textYuan Yuan, Vivian. "Correlated Concepts and Theory Developments." In The Economic Logic of Chinese Cultural-Creative Industries Parks. Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-3540-6_2.
Full textConference papers on the topic "Cultural Creative Industry Parks"
Lin, Rungtai, and Chun-Liang Chen. "Constructing Service Innovation Model for Cultural and Creative Industries - A Case Study of NTUA Cultural and Creative Industry Park." In 2011 International Conference on Information Management, Innovation Management and Industrial Engineering (ICIII). IEEE, 2011. http://dx.doi.org/10.1109/iciii.2011.370.
Full textLiu, Qin-Liang, and Xue-Fang Xie. "Research on the Path of Innovation and Development of Urban Cultural and Creative Industry--A Case Study of 1933 Cultural and Creative Industry Park." In 3rd Annual International Conference on Management, Economics and Social Development (ICMESD 17). Atlantis Press, 2017. http://dx.doi.org/10.2991/icmesd-17.2017.7.
Full textYuan, Jun, and Yanhong Liu. "Research on tourism development of cultural and creative industry park based on the network text analysis : A case study of dafen oil painting village in Shenzhen." In 2017 3rd International Conference on Information Management (ICIM). IEEE, 2017. http://dx.doi.org/10.1109/infoman.2017.7950343.
Full textLin, Shuao. "Creative Industry: Cultural Production or Cultural Control?" In 7th International Conference on Humanities and Social Science Research (ICHSSR 2021). Atlantis Press, 2021. http://dx.doi.org/10.2991/assehr.k.210519.044.
Full textChen, Yi-Wen. "Value creation in cultural and creative industry." In 2012 IEEE 3rd International Conference on Software Engineering and Service Science (ICSESS). IEEE, 2012. http://dx.doi.org/10.1109/icsess.2012.6269521.
Full textLiu, Ying. "Basic Theory Study on Cultural Creative Industry." In Proceedings of the 4th International Conference on Contemporary Education, Social Sciences and Humanities (ICCESSH 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/iccessh-19.2019.331.
Full textQiu, Yue. "Research on risk of Beijing Cultural Creative Industry." In 2012 7th International Conference on System of Systems Engineering (SoSE). IEEE, 2012. http://dx.doi.org/10.1109/sysose.2012.6333585.
Full textYin Qianliang. "Talking about design and cultural and creative industry." In 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design. IEEE, 2009. http://dx.doi.org/10.1109/caidcd.2009.5375067.
Full textZhang, Jian. "Creative-thinking about Lacquer Cultural Industry in Fuzhou." In 2nd International Conference on Arts, Design and Contemporary Education. Atlantis Press, 2016. http://dx.doi.org/10.2991/icadce-16.2016.156.
Full textZhang, Chenxi. "Hanfu Culture Network Creative Industry Research." In Proceedings of the 2019 International Conference on Economic Management and Cultural Industry (ICEMCI 2019). Atlantis Press, 2019. http://dx.doi.org/10.2991/aebmr.k.191217.111.
Full text