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Journal articles on the topic 'Cultural Heritage Museum'

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1

Yang, Yuhui, Hao Zhang, Mo Chen, Youbin Jiang, and Huifang Chai. "An Inheritance Mode of Rural Cultural Heritage Based on Virtual Museum in China." International Journal of Computer Games Technology 2021 (August 6, 2021): 1–14. http://dx.doi.org/10.1155/2021/4787991.

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In China, there is a crisis of rural cultural heritage inheritance due to urbanization. The traditional cultural inheritance modes such as building museums may not satisfy the needs of wide and fast culture transmission, communication, and inheritance. However, the virtual museum may provide new solutions. Nowadays, China has essential social-economic conditions for virtual museum construction but lacks sustainable modes for virtual museums supporting rural cultural heritage inheritance. In this study, we adopted the theoretical analysis method, expert argumentative method, and combined with v
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Hoffman, Sheila K., Dominique Poulot, Bruno Brulon-Soares, and Joanna Cobley. "Aftermath of Cultural Heritage Disasters." Museum Worlds 7, no. 1 (2019): 200–231. http://dx.doi.org/10.3167/armw.2019.070113.

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There is no doubt that we live in fraught times. In the world of museums and cultural heritage protection, we feel it keenly. As symbols and microcosms of respective cultures, museums are thought to reflect society or, at the very least, sections of society or certain historical moments. But the extent to which museums should and do reflect the diversity of people in those societies is the question du jour. Sometimes, it seems as if this question is an internal one—the practical struggle of often underfunded institutions to square the injustices of a past that is encoded into collections with
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Liestøl, Gunnar. "Museums, Artefacts and Cultural Heritage Sites." Journal of Media Innovations 7, no. 1 (2021): 19–28. http://dx.doi.org/10.5617/jomi.8792.

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The relationships between museums, artefacts and original sites are complex. How may we use mobile augmented reality (AR) to bridge the gaps between both indoors and outdoors exhibitions as well as the opposition between central collections and the more peripheral sites of the original artefacts? In this paper we present two main cases (the Viking Ship Museum in Oslo and the Calmecac Museum in Mexico City) where we have experimented with bringing a digital copy of the displaced artefact back to its original environment, as well as bringing a digital copy of the original environment into the di
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Nsibambi, Fredrick. "Documenting and Presenting Contentious Narratives and Objects—Experiences from Museums in Uganda." Heritage 2, no. 1 (2018): 27–33. http://dx.doi.org/10.3390/heritage2010002.

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Uganda is currently witnessing a new era, in as far as the safeguarding of cultural heritage is concerned. The preservation and presentation of cultural heritage objects is no longer a preserve of the state. National and community museums, totaling about 25, and spread across the country, are now preserving and presenting important aspects of Uganda’s diverse and multi-layered history as well as cultural heritage. Former leaders and political personalities are rarely documented. Even when documented by non-museum workers, their narratives are insufficiently presented in museums. Certain aspect
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Macdonald, Sharon. "Museum Europe." Anthropological Journal of European Cultures 17, no. 2 (2008): 47–65. http://dx.doi.org/10.3167/ajec.2008.170204.

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This article is concerned with some of the implications of the fact that Europe is so widely seen as a place replete with heritage, museums and memory, and also with the continuing expansion in numbers and types of heritage, museums and memory. It seeks to explore some of the ways in which heritage, in particular, is understood (including what it calls 'sticky heritage'), and especially the cultural and social work that it is often seen as able to do. To this end, the article reviews a number of trends in heritage developments, especially the diversification of what it calls 'Museum Europe' (e
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Ильвицкая, Светлана,, and Анна Поян. "The cultural heritage of Chisinau in 1930–1950." Arta 30, no. 1 (2021): 63–68. http://dx.doi.org/10.52603/arta.2021.30-1.10.

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One of the trends in the development of tourism is the appearance of open-air museums, which are the hallmark of a museum and tourist destination. On the example of the central quarters of Chisinau, the exhibits of the open-air museum can be architectural monuments of the interwar period – preserved urban villas of 1930-40, which combine the characteristic features of Art Nouveau, functionalism, modernism and Neo-Romanian architecture. As world experience shows, the best results in the popularization of historical and cultural heritage are achieved by specially protected historical territories
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Chen, Yu-Lin, Ting-Sheng Lai, Takami Yasuda, and Shigeki Yokoi. "A museum exhibits support system based on history and culture literacy." International Journal of Humanities and Arts Computing 6, no. 1-2 (2012): 148–59. http://dx.doi.org/10.3366/ijhac.2012.0045.

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Museums need an interactive data collection and visualisation tool for their artefacts. This paper describes a study in which we enable access to Chinese and Japanese cultural heritage information from two history museums, the National Palace Museum in Taiwan and the Tokugawa Art Museum in Japan. Results from these museum databases were used to develop a prototype system to demonstrate advanced cultural learning and historical timeline functionalities for foreigners. This system is based on temporal data from the museums’ databases, and provided the user with powerful data manipulation and gra
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Pilyak, Sergey. "Interpretation of Material Cultural Heritage in the Context of Museum." Ideas and Ideals 12, no. 3-2 (2020): 337–51. http://dx.doi.org/10.17212/2075-0862-2020-12.3.2-337-351.

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Interpretation of cultural values and cultural heritage is one of the most common types of their development and creative understanding. However, the concept of ‘interpretation’ remains blurred among related processes, usually without getting much mention. In the field of cultural heritage preservation, interpretation is the main method of human development of cultural heritage objects. The process and results of interpretation, as shown by the long history of preservation of cultural heritage, also affect the preservation of cultural heritage. The proposed material is devoted to the considera
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Nancarrow, Jane-Heloise. "Democratizing the Digital Collection." Museum Worlds 4, no. 1 (2016): 63–77. http://dx.doi.org/10.3167/armw.2016.040106.

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ABSTRACTThree-dimensional modeling and printing of museum artifacts have a growing role in public engagement and teaching—introducing new cultural heritage stakeholders and potentially allowing more democratic access to museum collections. This destabilizes traditional relationships between museums, collections, researchers, teachers and students, while offering dynamic new ways of experiencing objects of the past. Museum events and partnerships such as the Metropolitan Museum of Art “Hackathon”; the MicroPasts initiative; and Sketchfab for Museums and Cultural Heritage, encourage non-traditio
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Vasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 1 (2019): 34. http://dx.doi.org/10.36941/jicd-2019-0005.

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The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was emplo
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Vasileva, Sofia, and Tina Petrova. "Virtual Reality Development and the Socialization of Bulgarian Cultural Heritage." Journal of International Cooperation and Development 2, no. 2 (2019): 1. http://dx.doi.org/10.36941/jicd-2019-0008.

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The aim of the paper is to show to what extent so far the virtual reality has entered the exhibition concepts of museums in Bulgaria. Two aspects have been emphasized: the integration of information technologies in education in the sphere of cultural heritage and the digital presentation of museum displays. This article presents part of the activities and results on research Project Models of Socialization of Cultural Heritage in a ‘smart city’ ДН05/3, 14.12.2016, supported by the National Science Fund at the Bulgarian Ministry of Education and Science. Descriptive qualitative method was emplo
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Bondarets, Oksana. "Museums: Preserving Heritage, Comprehending Past, Forming Identity." NaUKMA Research Papers. History and Theory of Culture 4 (June 15, 2021): 106–12. http://dx.doi.org/10.18523/2617-8907.2021.4.106-112.

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Perception of museums as space of co-operation between public and collections is rethought constantly, with primarily taking into account a sociocultural situation. It is reflected on the specifics of the direction of activity and determination of the mission of different museums. Nowadays, scientists interpret the museum space as social space and regard museums as institutes of social memory (historical memory or cultural memory). Communication, interactivity, and participation are considered to be the main components determining the development of the modern museum. The aim of this study is
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SER, ShawHong. "Museums and Tourism: Reengineering The Role Of Museums In Malaysia’s Cultural Heritage Tourism." Business Economic, Communication, and Social Sciences (BECOSS) Journal 2, no. 1 (2020): 145–57. http://dx.doi.org/10.21512/becossjournal.v2i1.6151.

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Since 2013, cultural heritage tourism has been identified as a new segment to be developed by the Malaysia Tourism Promotion Board (MTPB). Today, the sector has undergone rapid growth and have a great impact on Malaysia’s tourism industry, as well as bring prospects for developing museum tourism in Malaysia. In this paper, to respond on the research scholarly interest in cultural management. The researcher discusses the roles of the museum to sustainable cultural heritage tourism growth with a special focus on challenges faces by Malaysia’s museum sector in developing museum tourism. Over the
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Poulot, Dominique. "Intangible Heritage in France." Ethnologies 36, no. 1-2 (2016): 177–206. http://dx.doi.org/10.7202/1037606ar.

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In this article, Dominique Poulot provides a historical overview of the notion of intangible cultural heritage and its relationship to museum studies in France. He brings the study up to the present day to examine the current impact of intangible cultural heritage on the museums. Since 2006, when France signed the UNESCOConvention for the Safeguarding of Intangible Cultural Heritage, intangible cultural heritage has emerged as an issue of current concern. In the museum world, various institutional intermediaries are being used in order to educate curators about intangible heritage, by way of I
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Saleh, Fathi. "A Virtual Representation of the Egyptian Cultural Heritage." Virtual Archaeology Review 2, no. 4 (2011): 45. http://dx.doi.org/10.4995/var.2011.4549.

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<p>In Egypt, the Center for Documentation of Cultural and Natural Heritage (CULTNAT) is treating cultural heritage in a holistic approach whether regarding the diversity of themes of cultural heritage or in the case of museums, the presence of objects in the different museums both within the country or abroad (a sort of global virtual museum). The establishment of CULTNAT marks a unique experience in the application of the latest innovations in the world of telecommunications and information technology towards heritage issues. CULTNAT’s main mandate is to document the various aspects of
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Adams, Kathleen M. "The Politics of Indigeneity and Heritage." Museum Worlds 8, no. 1 (2020): 68–87. http://dx.doi.org/10.3167/armw.2020.080106.

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This article contributes to comparative museology by examining curation practices and politics in several “museum-like” heritage spaces and locally run museums. I argue that, in this era of heritage consciousness, these spaces serve as creative stages for advancing potentially empowering narratives of indigeneity and ethnic authority. Understanding practices in ancestral spaces as “heritage management” both enriches our conception of museums and fosters nuanced understandings of clashes unfolding in these spaces as they become entwined with tourism, heritage commodification, illicit antiquitie
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Panciroli, Chiara, and Anita Macauda. "University museums and the Third Mission: the project “Young people for culture” in the Museum Laboratory of Education of Bologna University." Research on Education and Media 8, no. 2 (2016): 10–18. http://dx.doi.org/10.1515/rem-2016-0013.

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Abstract The university has been called to run a Third mission of a socio-entrepreneurial nature that deals with the interaction in communities favouring the use of knowledge to contribute to social, cultural and economic development in society. This study case can fit in the main objectives of the mission in which public and local assets, such as museums, become accessible to everyone. The ModE project - the Musueum Laboratory of Education of Bologna University - has been included in this context with reference to the widespread diffusion of the teaching of cultural heritage. Summing up, the
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Bissell, Blake, Mo Morris, Emily Shaffer, Michael Tetzlaff, and Seth Berrier. "Vessel: A Cultural Heritage Game for Entertainment." Archiving Conference 2021, no. 1 (2021): 1–6. http://dx.doi.org/10.2352/issn.2168-3204.2021.1.0.2.

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Museums are digitizing their collections of 3D objects. Video games provide the technology to interact with these objects, but the educational goals of a museum are often at odds with the creative forces in a traditional game for entertainment. Efforts to bridge this gap have either settled on serious games with diminished entertainment value or have relied on historical fictions that blur the line between reality and fantasy. The Vessel project is a 3D game designed around puzzle mechanics that remains a game for entertainment while realizing the benefits of incorporating digitized artifacts
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19

Ismaeel, Dina Ahmed, and Ahlam Mohammed Al-Abdullatif. "The Impact of an Interactive Virtual Museum on Students’ Attitudes Toward Cultural Heritage Education in the Region of Al Hassa, Saudi Arabia." International Journal of Emerging Technologies in Learning (iJET) 11, no. 04 (2016): 32. http://dx.doi.org/10.3991/ijet.v11i04.5300.

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The goal of this study was to investigate students’ views of the interactive Virtual Museum of Al Hassa Cultural Heritage. In this context, a study was carried out during the second semester of the 2014–2015 school year among sixth-grade elementary school students in Al Hassa, Saudi Arabia. After participating in an interactive virtual museum, 118 students answered a questionnaire after the teaching intervention. SPSS v.21 was used to analyze the data. The results indicated that students had a positive attitude toward the use of an interactive virtual museum in cultural heritage education. The
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20

Huerta, Ricard. "Silk Road Museums: Design of Inclusive Heritage and Cross-Cultural Education." Sustainability 13, no. 11 (2021): 6020. http://dx.doi.org/10.3390/su13116020.

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This work is the result of a study on the characteristics that define some of the museums created on the Silk Road. The approach to these museums has focused especially on the observation of the educational and heritage aspects that define these institutions. Since 1988, numerous actions related to the Silk Road have been promoted by UNESCO. This old trade route has now become a route of dialogue between cultures. Each museum studied is characterized by promoting local and national issues that define it. Educational issues stand out, since the tradition of silk production is very important in
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Soerjoatmodjo, Gita Widya Laksmini, and Veronica Anastasia Melany Kaihatu. "Family Decision Making on Cultural Heritage." Asian Journal of Quality of Life 2, no. 5 (2016): 11. http://dx.doi.org/10.21834/ajqol.v2i5.57.

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AkhirPekan@MuseumNasional or Weekend at Museum Nasional is a Sunday family 15-20-minute theatre program organized by a museum consultancy, @Museum, in collaboration with Teater Koma for Indonesia’s National Museum. As a follow-up research, it zooms in on the decision-making process which leads to family participation in this cultural heritage appreciation program. Semi-structured interviews in this preliminary qualitative research to families attending the program show that aspiration, prior experience and the roles of mothers contributes to the process. It is hoped that this writing would pro
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Soerjoatmodjo, Gita Widya Laksmini, and Veronica Anastasia Melany Kaihatu. "Family Decision Making on Cultural Heritage." Asian Journal of Quality of Life 2, no. 5 (2017): 11. http://dx.doi.org/10.21834/ajqol.v2i5.7.

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AkhirPekan@MuseumNasional or Weekend at Museum Nasional is a Sunday family 15-20-minute theatre program organized by a museum consultancy, @Museum, in collaboration with Teater Koma for Indonesia’s National Museum. As a follow-up research, it zooms in on the decision-making process which leads to family participation in this cultural heritage appreciation program. Semi-structured interviews in this preliminary qualitative research to families attending the program show that aspiration, prior experience and the roles of mothers contributes to the process. It is hoped that this writing would pro
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Eklund, Lina, Björn Sjöblom, and Patrick Prax. "Lost in Translation: Video Games Becoming Cultural Heritage?" Cultural Sociology 13, no. 4 (2019): 444–60. http://dx.doi.org/10.1177/1749975519852501.

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Recent attention to the question of preservation and exhibition of video games in cultural institutions such as museums indicates that this media form is moving from being seen as contentious consumer object to cultural heritage. This empirical study examines two recent museum exhibitions of digital games: GameOn 2.0 at the National Museum of Science and Technology in Stockholm (TM), and Women in Game Development at the Museum of Art and Digital Entertainment, Oakland (MADE). The aim is to explore how games are appropriated within such institutions, and thereby how they are configured as cultu
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Machajdíková, Elena. "K počiatkom Archívu Slovenského národného múzea. Príspevok k životu a dielu Márie Jeršovej Opočenskej." Acta Musei Nationalis Pragae – Historia 72, no. 3-4 (2020): 5–13. http://dx.doi.org/10.37520/amnph.2018.010.

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The cultural heritage of the nation is protected by memory institutions, which consist, largely, of museums. One of the largest cultural institutions in Slovakia is the Slovak National Museum. Its archive has become a permanent source of information both on the institutional development of this longest continuously operating national cultural institution and the development of museum management in Slovakia. The article provides a brief overview of accessible archival sources on the history of the Slovak National Museum and, moreover, recalls the merits of some important personalities from the
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Liu, Jia Yi. "The Living Protection of Original Ecological Environment ― Display of Intangible Cultural Landscape Based on the Concept of Eco-Museum." Advanced Materials Research 1030-1032 (September 2014): 2420–25. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.2420.

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Abstract. The rapid development of industrialization and urbanization brought about changes in the economic structure, forms of production and lifestyle, resulting in deterioration of the natural and human environment, as well as many intangible cultural landscape degradation. To display intangible cultural heritage landscape in the form of eco-museum aims to achieve harmony between man and nature and human environment. Eco-museum with community residents’ participation in live state display is the way to retain the cultural heritage, is a means of protecting intangible cultural heritage and t
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Rodionova, Daria, Sergei Ivanovich Gusev, and Yana Igorevna Tolkalova. "Actualization of cultural heritage by museum means for the visitors with hearing impairment." Человек и культура, no. 2 (February 2021): 72–81. http://dx.doi.org/10.25136/2409-8744.2021.2.35540.

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The subject of this research is the actualization of cultural heritage by museum means. The object of this research is the adaptation of persons with hearing impairment, namely the experience of Russian museums. Museum plays a significant role in the processes of sociocultural adaptation, self-identification and social inclusion of the people with disabilities, possessing a unique set of criteria, ability to accumulate and transmit cultural potential. The active participation of museums in solution of sociocultural problems in many ways determines the vector of further development of museology
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Kiourt, Chairi, George Pavlidis, Anestis Koutsoudis, and Dimitris Kalles. "Realistic Simulation of Cultural Heritage." International Journal of Computational Methods in Heritage Science 1, no. 1 (2017): 10–40. http://dx.doi.org/10.4018/ijcmhs.2017010102.

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One of the most challenging problems in the simulation of real environments is to generate worlds that appear realistic and more attractive. It becomes increasingly challenging when the simulated environment focuses on minors (students), because the young generation has high demands on simulation systems due to their experience in computer gaming. Virtual museums are among the most important simulation environments, which present cultural and educational content for everyone. Their purpose is to enrich the users experience by allowing an intuitive interaction with the museum artifacts and to o
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Rygalova, Mariya, and Evgenyi Rygalov. "Geoinformation technologies in the study of historical and cultural heritage of the museums of the Altai Territory." InterCarto. InterGIS 25, no. 2 (2019): 383–89. http://dx.doi.org/10.35595/2414-9179-2019-2-25-383-389.

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The article deals with an actual topic related to the research of problems in the field of historical and cultural heritage with the use of geoinformation technologies. In connection with the growing interest on the part of professional communities and tourist traffics to museum institutions, their history, the legacy that they preserve, it becomes necessary to present information about it in a compact format, reflecting the main content, and provide free access to such resource. The research is interdisciplinary in nature due to methods and technologies, first of all geoinformation systems (G
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Shelegina, О. N. "Environmental museums of Siberia socio-cultural practices of the development of etnocultural heritage." Ethnography of Altai and Adjacent Territories 10 (2020): 364–69. http://dx.doi.org/10.37386/2687-0592-2020-10-364-369.

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The historical dynamics reflects the actual process of spatial museification of the Siberian region. For the first time, the concept is introduced — the development of ethnographic heritage. On its basis, an analysis of socio-cultural practices of environmental museums based on ethnocultural heritage — “Shushenskoye”, “Old Siberian”, Ethnographic Museum of the Peoples of Transbaikalia. The significance of the ethnographic component is reflected in the museums-reserves on Lake Andreevskoye, “Friendship”, “Tomskaya Pisanitsa”. Identified innovative approaches to the development of ethnocultural
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López-Menchero Bendicho, Víctor Manuel, and Selma Rizvic. "El museo virtual de los misteriosos Stećci." Virtual Archaeology Review 5, no. 11 (2014): 109. http://dx.doi.org/10.4995/var.2014.4188.

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The online virtual museums seem to consolidate as excellent platforms for dissemination of cultural heritage, especially in countries with few resources and hard to take conservation and dissemination of their heritage. The Stecci virtual museum, developed by the University of Sarajevo (Bosnia-Herzegovina) is a clear example of how new technologies can contribute to enhancing cultural heritage.
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Titis Wiji Ahyati, Riza Firmansyah, and Devi Roza K. Kausar. "PENILAIAN ASET WARISAN BUDAYA MENGGUNAKAN MARKET APPEAL-ROBUSTICITY MATRIX." Journal of Tourism Destination and Attraction 8, no. 1 (2020): 1–10. http://dx.doi.org/10.35814/tourism.v8i1.1411.

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Market Appeal Robusticity Matrix is ​​an effective assessment of cultural heritage assets to evaluate the potential market appeal and management of cultural heritage tourism (robusticity). It is important to determine appropriate policies and frameworks for better planning decisions in the future. This study aims to describe the preservation of cultural heritage at the Puppet Museum and analyze the valuation of cultural heritage assets at the Puppet Museum, Jakarta Old Town using Market Appeal-Robusticity Matrix. The research design used is qualitative analysis of Market Appeal-Robusticity Mat
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Garduño, Ana. "Biografía de una institución cultural: el INBA de México. Red museal y praxis coleccionística." Revista Grafía- Cuaderno de trabajo de los profesores de la Facultad de Ciencias Humanas. Universidad Autónoma de Colombia 10, no. 1 (2013): 9. http://dx.doi.org/10.26564/16926250.348.

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Resumen:A partir de la fundación del Instituto Nacional de Bellas Artes de México, 1946, inició el proceso de formación de un acervo artístico que ha devenido fuente constitutiva de patrimonio cultural. Más aún, la edificación de una red de museos estatales garantiza la conservación, investigación y difusión de la colección heredada. Además, se han instrumentado heterogéneas estrategias de fomento del acervo. La combinación de procedencias explica el carácter híbrido de las colecciones adscritas a los museos del INBA, además de sus diferencias causadas por las circunstancias específicas que di
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Simbirtseva, Natalia A., Galina A. Kruglikova, and Elena B. Plaksina. "Cultural and Educational Practices in the Museum Environment: Transmission of Cultural Heritage." Changing Societies & Personalities 4, no. 4 (2020): 492. http://dx.doi.org/10.15826/csp.2020.4.4.113.

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In the age of digitalisation and globalisation, one of the essential tasks addressed at the level of cultural policy, having relevance for all generations, consists in the preservation of cultural heritage. Cultural and educational practices, integrated in the preschool-, school- and higher education environments and aimed at the formation of the worldview and identity of the younger generation, are considered by the authors as effective and relevant mechanisms for transmitting the memory of values, meanings, places, cultural artefacts, etc. Therefore, it seems advisable for the organisers of
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Germak, Claudio, Maria Luce Lupetti, Luca Giuliano, and Miguel E. Kaouk Ng. "Robots and Cultural Heritage: New Museum Experiences." Journal of Science and Technology of the Arts 7, no. 2 (2015): 47. http://dx.doi.org/10.7559/citarj.v7i2.158.

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Yoshida, Kenji. "The Museum and the Intangible Cultural Heritage." Museum International 56, no. 1-2 (2004): 108–12. http://dx.doi.org/10.1111/j.1350-0775.2004.00464.x.

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Mariia, Zaitseva. "INTEGRATION OF LITERARY HERITAGE INTO MEMORIAL SPACE OF A MUSEUM." Proceedings of Altai State Academy of Culture and Arts, no. 1 (2021): 13–21. http://dx.doi.org/10.32340/2414-9101-2021-1-13-21.

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The article discloses opportunities of widened presentation of literary heritage in historical and artistic exhibitions in Russian literary and memorial museums that are considered by the author as an alternative for reconstruction of memorial space based on typical materials. In reliance on an idea of key role of visual means in social and cultural communication, the author claims that text representation in visual format through the use of the newest technologies of museum design helps to refine effectiveness of perception of conceptional block of museum exhibit by a visitor, its capabilitie
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Dorfsman, Marcelo I., and Gabriel Horenczyk. "Educational Approaches and Contexts in the Development of a Heritage Museum." Journal of Experiential Education 41, no. 2 (2017): 170–86. http://dx.doi.org/10.1177/1053825917740155.

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Background: Educational museums are composed of objects, documents, and narratives that together create a learning experience. Existing models of museum education tend to analyze the visitor experience, but rarely take into consideration the unique characteristics and challenges of multicultural heritage museums. Purpose: This article proposes a conceptual model of experiential multicultural museum education that delineates teaching approaches in multicultural museum education. Methodology/Approach: The article is grounded in the framework of conceptual research aimed at identifying and clarif
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Sarkowi, Sarkowi. "Peran Generasi Milenial dalam Pemanfaatan dan Pelestarian Museum di Kota Lubuklinggau." Criksetra: Jurnal Pendidikan Sejarah 9, no. 2 (2020): 127–41. http://dx.doi.org/10.36706/jc.v9i2.11476.

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Abstrak: Generasi milineal merupakan usia produktif yang dianggap sebagai penentu arah masa depan dalam pelestarian budaya dan kearifan yang dimiliki daerah Kota Lubuklinggau. Rumusan masalah penelitian ini adalah bagaimana urgensi generasi milineal dalam pemanfaatan dan pelestarian museum di Kota Lubuklinggau. Tujuan penelitian ini yaitu untuk mengetahui urgensi generasi milineal dalam pemanfaatan dan pelestarian musem di Kota Lubuklinggau. Metode penelitian yang digunakan yaitu metode kualitatif dengan pendekatan filosofis. Hasil penelitian menunjukkan bahwa generasi milineal merupakan ujung
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Ćosović, Marijana, and Belma Ramić Brkić. "Game-Based Learning in Museums—Cultural Heritage Applications." Information 11, no. 1 (2019): 22. http://dx.doi.org/10.3390/info11010022.

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As traditional museums migrate to the virtual world, they offer wider access to the exhibit collections but often fail to present content of those collections in more engaging way. Game-based learning is one of the solutions to mitigate this inevitable transition and support active learning in the process. It is increasingly gaining interest from the cultural heritage scientific community for the purpose of promoting cultural heritage, raising awareness of its importance and motivating users to visit cultural institutions such as museums more often. There are numerous examples of serious games
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Larasati, Rae, Jamil Jamil, and Marwiah Johansyah. "Museum Mulawarman sebagai Pusat Konservasi Warisan Budaya." Yupa: Historical Studies Journal 1, no. 1 (2017): 93. http://dx.doi.org/10.26523/yupa.v1i1.14.

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The purpose of this study was to determine the values of Hindu-Buddhist cultural heritage in Mulawarman Museum. This research conducted at the Museum Mulawarman, Tenggarong, Kutai Regency. The results showed that the values of cultural heritage in the Museum Mulawarman are the religious value, historical value, cultural value and social value. Government efforts to preserve the cultural heritage values of Hindu-Buddhist divided into three: guard, care for, and following the rules.
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Ferrer-Yulfo, Alix. "Intangible Cultural Heritage museums: Further considerations for a new museum definition." ICOFOM Study Series, no. 48-2 (December 15, 2020): 95–106. http://dx.doi.org/10.4000/iss.2426.

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Ławicka, Anna. "LEGAL PROTECTION OF CULTURAL HERITAGE PROPERTIES IN SPANISH STATE MUSEUMS." Muzealnictwo 59 (May 10, 2018): 48–53. http://dx.doi.org/10.5604/01.3001.0012.0331.

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Property of cultural interest is a pearl in the crown of the Spanish Historical Heritage, covered by the highest level of protection granted on the basis of both state-wide and autonomous law. State museums are institutions that not only take under their wing the most valuable properties, but they also constitute, as a whole, the property of cultural interest. This article aims to describe the legal structure of the historical heritage protection in Spain, define the place of the museum in this system, the tasks imposed on museums, as well as issues pertaining to their management.
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Admink, Admink, Оксана Глущук та Віктор Карпець. "СВІТОВІ ТЕНДЕНЦІЇ ПРЕЗЕНТАЦІЇ МУЗЕЯМИ ІСТОРИКО-КУЛЬТУРНОЇ СПАДЩИНИ У ФОРМАТІ СУЧАСНИХ ЦИФРОВИХ ТЕХНОЛОГІЙ". УКРАЇНСЬКА КУЛЬТУРА : МИНУЛЕ, СУЧАСНЕ, ШЛЯХИ РОЗВИТКУ (НАПРЯМ: КУЛЬТУРОЛОГІЯ), № 33 (3 травня 2020): 74–79. http://dx.doi.org/10.35619/ucpmk.vi33.292.

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Розглядаються інформаційні системи та їх можливості у збереженні і презентації музеями історико-культурної спадщини, виділяються основні типи віртуального музею. Аналізуються можливості розширення доступу до предметів історико-культурної спадщини за допомогою збереження і репрезентації електронних копій та їх колекцій, представлення об’ємних моделей предметів історико-культурної спадщини, відновлення виду втрачених фрагментів і повністю втрачених в реальності предметів. Інформаційні ресурси віртуальних музеїв розглядаються як частина цифрової культурної спадщини.
 The article deals with i
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Giere, Peter, Henry Binder, and Roland Pohl. "Catching up with Archives – Disaster Preparedness and the Protection of Cultural Heritage in Berlin Museums." Biodiversity Information Science and Standards 2 (July 4, 2018): e26337. http://dx.doi.org/10.3897/biss.2.26337.

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Cultural property can be lost in an instant - when disaster strikes, museum objects, archival material and other heritage items are in high danger of being damaged or lost in great numbers. To mitigate the effects of fire, flooding, earthquakes or even war, preparation for these incidents are needed during "times of peace", to use the terms of the Hague Convention. For museums and other institutions holding cultural property, this results in an obligation to run a risk assessment, to establish a disaster plan for their collections, and to link up with the local fire department or emergency ser
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Grabow, Sven, Dominique Poulot, Emma Waterton, Sheila K. Hoffman, and Masaaki Morishita. "Books." Museum Worlds 6, no. 1 (2018): 160–76. http://dx.doi.org/10.3167/armw.2018.060112.

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Book Review EssaysSustaining the Past into the Future: Some Reflections on Mechanisms to Keep Heritage Meaningful and SustainableTheory and Practice in Heritage and Sustainability: Between Past and Future. Elizabeth Auclair and Graham Fairclough, eds. London: Routledge, 2015.Crowdsourcing our Cultural Heritage, Mia Ridge, ed. Farnham, UK: Ashgate, 2014.Museums, Power, Knowledge: Selected Essays. Tony Bennett. London: Routledge, 2018.Book ReviewsCollecting, Ordering, Governing: Anthropology, Museums, and Liberal Government. Tony Bennett, Fiona Cameron, Nélia Dias, Ben Dibley, Rodney Harrison, I
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Farokhi, Omid Salek, and Seyedeh Yasamin Hosseini. "Evaluating the role of the National Museum of Iran in the development of cultural tourism." Studia Periegetica 34, no. 2 (2021): 9–26. http://dx.doi.org/10.5604/01.3001.0015.0235.

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In addition to acquainting the public with the culture of a particular region, cultural tourism creates economic opportunities. Taking into account various tourist sites, museums are definitely among the most important ones. In Iran, the National Museum is one of the most important museums because of its rich collection of historical monuments related to the ancient Persia and Islamic periods. The authors of this article analyse the role of the National Museum of Iran in the development of the country’s cultural tourism. The analysis is based on information obtained from the database of the Ir
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Paliokas, Ioannis. "Serious Games Classification for Digital Heritage." International Journal of Computational Methods in Heritage Science 3, no. 2 (2019): 58–72. http://dx.doi.org/10.4018/ijcmhs.2019070104.

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Gamification mechanics have been introduced in the philosophy of many modern user experience (UE) systems, including those used in museums, cultural sites and various other kinds of digital heritage (DH) applications. Gamified user experiences include on-site navigation, playful interaction with museum artefacts, virtual tours in ancient or modern times using virtual reality (VR) applications and more. Although the gamification principles have been well adopted in the DH domain, a common language used to describe and classify serious games (SG) and gamified applications in DH is still under de
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Polyakova, Е. А. "Museum ethnographic programs in preservation of a person’s ethnic identity (a case of Omsk State Museum Reserve “Siberian Olden Time”." Ethnography of Altai and Adjacent Territories 10 (2020): 350–57. http://dx.doi.org/10.37386/2687-0592-2020-10-350-357.

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Keeping of citizens’ national and ethnic identity is one of major goals of modern Russian state that has to opposite to agressive globalization and westernisation processes. Under such attack, local cultures rapidly loose their own unique faces, the monocultural world doesn’t properly care about preservation of heritage left by traditional cultural organisms. A museum as a unique institution of educational and cultural state policy actively involved into elaborating mass ideologic paradigm in which a national identity is an important part. Here, significant role plays provincial museums of loc
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Rutkauskaitė, Milda. "Integration of Handheld Guides in Museums: The Case of Lithuania’s Art Museums." Art History & Criticism 15, no. 1 (2019): 71–82. http://dx.doi.org/10.2478/mik-2019-0005.

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Summary The most common technological device found in organisations of cultural heritage is a handheld guide. This device can simultaneously perform several functions, and its integration in permanent expositions has significance both for the operation of organisations of cultural heritage and experience of visitors when they visit a museum or a gallery. It should be noted that art museums and galleries encounter a task to present often static and difficult to understand at first sight works of art in an interesting fashion. Therefore, in this study, the main functions of a handheld guide as a
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Vikmane, Elina, and Anda Laķe. "Critical Review of Sustainability Priorities in the Heritage Sector: Evidence from Latvia’s Most Visited Museums." European Integration Studies 1, no. 15 (2021): 95–110. http://dx.doi.org/10.5755/j01.eis.1.15.28886.

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A vibrant debate about the role and participation of museums in urbanisation, industrialisation, human rights protection, technological progress, climate change and other global challenges has persisted in the field of museums ever since the boom of theoretical museology, which coincided with the development of the sustainable development concept. However, often culture is considered a part of social sustainability pillar, covering manifestations such as equity, participation, social justice etc. (Murphy, 2012; Vallace et al., 2011; Cuthill, 2010) or ignoring cultural aspects altogether (Chiu,
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