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1

Worman, Terri. "Developing a virtual world and self-paced course to prepare adult novices for immersive virtual experiences." Thesis, State University of New York Empire State College, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10140409.

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In today’s global world, higher educational institutions and businesses are increasingly making use of virtual world learning environments to foster collaborative opportunities for adult students and employees across geographic boundaries, space, and time. Often, however, organizations place the responsibility for learning new skill sets on their adult learners. As a consequence, educators and employers alike argue this new, more complex virtual environment can create a steep learning curve for novice adult learners, causing frustration at the increased time it takes for novices to acquire necessary skills and confidence within the environment. This paper documents the ongoing creation and design of a new adult learner-focused, self-paced, structured skills-based curriculum and virtual world learning environment with situated, virtual world activities for novice adult learners. The primary focus of this project is to move the adult learner from novice to a more experienced user of virtual world environments.

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Corzine, Elizabeth. "Standards-based grading| Effects on classroom instruction." Thesis, McKendree University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10190457.

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The purpose of this study was to determine if the implementation of a standards-based grading system has an effect on classroom instruction. In particular, how does the implementation of a standards-based grading system impact the teaching methods, curriculum, differentiation, and formative assessments being used in classrooms? The researcher identified five schools in the Southern Illinois area that have adopted the standards-based grading system and chose eleven teachers to participate in this study through purposeful convenience sampling. This study used a phenomenological qualitative approach. There were two methods used in order to collect data including face to face interviews and document analysis. The findings of this study are significant to any district who is considering changing their grading system from a traditional grading system to a standards-based grading system. Through six major themes that emerged, this study shows that by switching to a standards-based grading system multiple parts of the classroom are impacted including the teaching methods, content, differentiation, and formative assessments. The six major themes included: teaching methods have been modified to better adjust to the standards-based grading system and include a larger variety of approaches, teaching methods are more of a response to student need than a pre-planned approach to teaching, the curriculum and content being taught in the classroom have better alignment to the standards, teachers have a greater awareness of both the curriculum and standards that are being taught at their grade level, as well as at other grade level, teachers have a better understanding of the individual needs of students and have used differentiation to meet these unique needs, and the use of formative assessments have increased in order to adjust for more fluid groupings being used in the classroom.

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Cannon, Carrie Anne. "Comparison of language arts scores between computerized and teacher differentiation of instruction." Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10267616.

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Scholars have focused the majority of differentiated instruction research on the effect that differentiation has on student achievement, but have overlooked whether or not the delivery method makes a difference on student achievement. Research questions: Is there a significant difference in Language Arts fluency total mean scores between first grade students who received software computerized differentiated instruction and first grade students who received differentiated instruction provided by the teacher without software? Is there a significant difference in Language Arts in comprehension total mean scores between first grade students who received software computerized differentiated instruction and first grade students who received differentiated instruction provided by the teacher without software? Archival records (128) were examined from a (BOY) and (MOY) mClass Dibels Next and mClass Dibels TRC assessments. There was a statistically significant difference between the students who utilized the Lexia program when compared to their counterparts that received traditional instruction for growth focusing on fluency and it was determined through an independent samples t-test. There was not a statistically significant difference between the students who utilized the Lexia program when compared to their counterparts that receive traditional instruction for growth focusing on comprehension. The results of the inferential tests determined that the students that received their differentiation from the software program had significantly higher growth results than their counterparts that received the differentiation from their classroom teachers in the area of fluency. For the area of comprehension, there was not a significant difference between the two groups.

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Sahli, Robert. "An Examination of the Effectiveness of Project-Based Learning on Student Academic Achievement and Teacher Perceptions of Project-Based Learning." Thesis, Concordia University Irvine, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10748735.

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This study examined two questions related to the effectiveness of project-based learning (PBL) instruction. First, is PBL more effective than a textbook-based instructional model, and second what are teacher perceptions related to PBL methodology? Student growth scores in the Measures of Academic Progress (MAP) assessment for reading and math, as measured within one school year, fall to spring, for students in PBL and non-PBL classes were compared. A teacher survey was conducted to measure teacher perceptions of PBL and textbook-based instructional program strengths and weaknesses. Additional data on effective instructional strategies can provide further direction for educators to continue the full implementation of the Common Core State Standards (CCSS) that call for students to gain a deeper understanding and knowledge of grade level standards. The study was located in a large urban school district in Northern California. The overall findings of this study were that the MAP assessment data reflected higher annual growth scores for reading and math in six of the eight grade levels studied. Teacher survey participant responses reflected consistent support for a textbook-based instructional program over a PBL instructional program, due in large part to the additional time teachers spent in preparing for PBL lessons.

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Hicks, Robert Stewart. "Curriculum for website design in secondary schools." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2124.

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The purpose of this project is to develop a computer based curriculum to motivate and aid students on the secondary level in website development. This is accomplished by developing a website and classroom curriculum that will expand the knowledge of students. Brainstorming, organizing ideas and categorizing concepts are specific skills that are acquired course.
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Warren, Justin D. "Teachers' Perceptions of Positive Behavior Interventions and Supports." Thesis, McKendree University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=13424637.

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Teachers today are spending more time with problem behaviors and less time with instruction. Problem behaviors can affect students’ learning as well as teachers’ instructional time. In contrast to traditional disciplinary practices, this study explored teachers’ perspectives from all three educational levels regarding the efficacy of positive behavior interventions and supports. Many programs and approaches are available to improve student behavior in schools. Positive Behavioral Interventions and Supports (PBIS) is designed to help schools create and sustain effective behavioral supports for students. This study was focused on the perceptions of teachers after the implementation of a program of positive behavior support in districts within the state of Illinois. Forty-five school districts were randomly chosen from each region and educational level. The research that guided the study related to the perceptions of teachers on the efficacy of the Positive Behavior Interventions and Supports system. The research was inconclusive, as teachers reported that the behavior system was needed, but it did not change the behaviors of the students who displayed challenging behaviors. This study was significant as it added to the body of research of Positive Behavior Interventions and Supports.

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Wood, Elizabeth D. "A Study of the Effect of Grouping Students and Results on the Ohio Achievement Assessment for Reading." Thesis, Capella University, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10618292.

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This quantitative descriptive comparative study compared test scores from the Ohio Achievement Assessment of students who were taught reading in ability grouped classrooms with those who were taught in non-ability grouped classrooms. The purpose of this quantitative descriptive comparative study was to determine if a statistically significant difference existed between reading scores on the Ohio Achievement Assessments Test (OAA) of third grade students who are ability grouped and third grade students who are not ability grouped with regards to gender and ethnicity. The theories examined for this quantitative descriptive comparative study were the constructivist theory and the theory of multiple intelligences. The primary research question was whether or not there was a significant statistical difference in student test scores for the Ohio Achievement Assessment (OAA) in reading in ability grouped and non-ability grouped classrooms, with regard to gender or ethnicity. This study was a quantitative descriptive comparative design using archived data from the Ohio Department of Education and a school district located in Ohio. The study consisted of 334 student test scores, ability grouped males, females, White, Hispanic, and Black students and then the same groups for non-ability grouped students with regard to their gender and ethnicity. Descriptive statistics (standard deviation and the mean) were used to analyze the variables that were under investigation and to answer the hypotheses. Data analysis was completed using independent samples t-test to determine statistical significant difference among ability or non-ability grouped students with regard to gender. A one-way analysis of variance (ANOVA) was used to determine if a statistical significant difference existed between ability grouped and non-ability grouped students with regard to ethnicity, this resulted in a post-hoc test. It was determined that a statistical significant difference did not exist between males and females, regardless of their grouping status for reading on the Ohio Achievement Assessment. When grouping students by ability, there was a statistically significant difference in Hispanic students increase in achievement, when being compared to Black and White students. When non-ability grouped students were compared, there was not a statistically significant difference in OAA scores with regard to ethnicity. Further research is needed to provide holistic recommendations for grouping strategies across curriculum, types of schools, and age of students.

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Wu, Penn Pinlung. "Development of a Career-Oriented Instructional Design Model for Game Programming." NSUWorks, 2012. http://nsuworks.nova.edu/gscis_etd/339.

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This dissertation proposal begins with a discussion about how the education of game programmers was not meeting the needs of the game industry. With this problem identified, this study proceeded to verify the existence of disparities of current game programming curricula. The findings from the literature review were able to: (a) justify the need to develop a career-oriented instructional design model for education of game programming; (b) identify the disparities that caused the mismatch of instructional content between academia and the game industry; (c) review research that contributed to the identification of three disparities: curriculum objectives and structure, instructional content, and curriculum orientation; (d) discuss theories and models of instructional design, student engagement, and related pedagogies; and (e) explore how these theories and models might be instrumental in improving education of game programming. The results obtained from the literature review were also used to formulate guidelines for investigating the status of currently available curricula in game programming. The research design and the research methods utilized by this study to examine the research questions are also described in detail. Four research questions were used to guide the study with the goal of identifying or forming a guiding principle for developing an instructional design model for a career-oriented education of game programming professionals. The results of this study indicated that all of the investigated game programming curricula had not yet produced graduates whom the game companies are interested in hiring as game programmers and that educational institutions had missed an opportunity to equip students with the proper programming skills for the game industry. Furthermore, this study identified that an accreditation standard as well as an industry-accepted instructional design model was not yet available to reflect the personnel hiring requirements of the game industry. The curriculum and coursework must be career-oriented and instructional content must center on game programming. Game programming pedagogy must lead to development of core competencies. In reviewing these findings, the guiding principles for developing an instructional design model became clear. The contribution of this study was to present an immediately applicable instructional design model that could be used as a basis by schools to create or fine tune their game programming curricula. The completed model is provided as an attachment to this dissertation. This proposed instructional design model is intended to provide an initial basis towards a solution to minimize the disparities between academia and the game industry in educational areas of curriculum orientation, curriculum objectives and structure, and instructional content. As with any problem solution, future study and analysis should be done in order to optimize and standardize a game programming curriculum that will be accepted by the game industry as well as accredited by a mutually accepted accreditation body.
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Cottle, Katherine. "Effective MUGs| A Grammar Curriculum for Basic Writers." Thesis, University of Delaware, 2019. http://pqdtopen.proquest.com/#viewpdf?dispub=13427448.

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The purpose of this study was to design a grammar curriculum that could help college age students in basic writing classes to identify and correct grammatical errors in their own writing. After reviewing literature in best practices in grammar instruction as well as other kinds of instructional best practices, the grammar curriculum, Effective MUGs (MUGs stands for mechanics, usage, and grammar), takes advantage of these best practices including sentence combining, sentence revision, sentence creation, grammar in context, strategies instruction, and Bring Your Own Device (BYOD). The study was designed to measure how effective the grammar curriculum was (by examining student writing in essays as well as grammar exercises), how students used tools in the curriculum (by examining results from cognition labs), and how students and instructors perceived the curriculum (through interviews). The data on student grammatical error from this study must be viewed with reservations because of the lack of statistical significance. The most significant findings were qualitative and offered insight into the strengths of the Effective MUGs curriculum as well as which aspects that need revision. Both students and instructors thought that the gradual release of strategies instruction was one of the most effective tools and they both enjoyed using BYOD in conjunction with Google Docs. Students were most challenged by subject-verb identification and feeling confident about use of unfamiliar sentence elements; instructor interviews confirmed these student challenges. The data from the study will prompt revision to the curriculum as well as enhanced professional development.

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Paile, Audrey Millicent. "Language and legitimation of the intended and lived curriculum in public service leadership development." Thesis, University of Pretoria, 2017. http://hdl.handle.net/2263/65171.

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The Senior Management Service in the South African public service was established as a leadership tier made up by development-oriented individuals who are able to make government’s vision of a better life for all a reality. The purpose of this research study is to explore and interpret how public service leadership is understood, communicated and legitimated in design and in practice. The study aims to gain deeper and critical understanding of issues from individuals’ perspectives, and is premised on the view that language has not been given sufficient attention in public service curriculum design and leadership development programmes. Yet, language and discourse express and constitute the values and beliefs underpinning structures and practices of communication, learning, and work. Participant samples are drawn from curriculum designers who guide the development of public service education, training and development interventions; and managers who have participated in the Executive Development Programme (EDP) of the National School of Government. This qualitative study applies Norman Fairclough’s critical discourse analysis, with interest in the intended curriculum and the lived, and the local and distributed contexts of social practices of public service leadership. The study highlights some of the linguistic turns in the discipline of Public Administration, and the interdisciplinary intersections in the d/Discourses of public service. Taken-for-granted worldviews are noted in how leadership is construed and the context in which it is practised, with implications for curriculum and policy critique. The study makes recommendations about ways in which subordinate and dominant worldviews may be reappraised, while also building bridges across the multiple worlds of situational practitioner knowledge and language, and those of scientific theory and methodology. Moreover, the study brings a critical discourse perspective to the languages and texts through which leadership development endeavours may be recontextualised, legitimated or deligitimated to accomplish particular purposes in the public service. Key words: public service, public administration, leadership development, intended. curriculum, lived curriculum, critical discourse analysis
Thesis (PhD) University of Pretoria, 2017.
Humanities Education
PhD
Unrestricted
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Horvitz, Brian S. "Using case comparison to support the development of instructional design problem-solving strategies." [Bloomington, Ind.] : Indiana University, 2006. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3223058.

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Thesis (Ph.D.)--Indiana University, School of Education, 2006.
"Title from dissertation home page (viewed June 27, 2007)." Source: Dissertation Abstracts International, Volume: 67-06, Section: A, page: 2123. Adviser: Barbara A. Bichelmeyer.
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12

Bawa, Papia. "Game On| Massively Multiplayer Online Games (MMOG) as Tools to Augment Teaching and Learning." Thesis, Purdue University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10681049.

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The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business classrooms in Higher Education from the context of learners’ performance outcomes, as well as stakeholders’ (learners, administrators, and faculty) perceptions pertaining to their experiences when using an MMOG based curriculum. The findings strongly suggest that MMOGs helped enhance learner performances in statistically significant ways, and provided valuable insights into elements of interest and concerns of stakeholders about MMOG usage in classrooms. Based on these insights, I designed a practitioners’ guide to assist future scholars interested in this curricular approach. This guide provides innovative tips on show how faculty, administrators and institutions may imbibe this cutting-edge technology in easy and affordable ways within classrooms, while dealing with several concerns such stakeholders may have regarding the use of such games. Given the rise in popularity of game based technology and the existing literature on the value of game based education, coupled with a paucity of studies examining applicability and implementation issues in the context of using MMOGs, I hope that this submission will be a valuable contribution to the literature.

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O'Connor, Julie Bolkin. "A Qualitative Case Study of Teacher Perceptions of the Motivation of Students in Humane Education." Thesis, Northcentral University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10744993.

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Motivation and engagement helps students succeed in school. When students are apathetic and not invested in their lessons, they may experience severe academic problems. Character education is the explicit instruction of positive values and has been found to improve student motivation and engagement. A type of character education is humane education. The purpose of humane education is to integrate animal-related curricula to foster compassion in children’s relationships with both animals and people. In this qualitative phenomenological case study, research was conducted to examine the problem of not knowing what aspects of humane education most contributed to student motivation and engagement. The purpose of this study was to explore teacher perceptions regarding how humane education, specifically animal well-being, influenced student motivation and engagement. Eight humane education teachers with a minimum of two years’ experience teaching humane education were individually interviewed to better understand the most effective ways to use this curriculum to positively impact student motivation and engagement. Semi-structured interviews occurred in person and via telephone. Participants included four teachers from New Jersey, three from New York, and one educator from California. Respondents had both primary and secondary teaching experience in both public and private schools. All participants perceived humane education as being particularly motivating and engaging for their students as opposed to other curricula, and attributed student interest is enhanced because of children’s connection to animals. Six particular themes became apparent from the participants’ perceptions of humane education as being most impactful on positive student motivation and engagement in their learning. These themes involved: 1) teaching techniques, 2) safe topics and species, 3) food and farm animals 4) student and teacher connection, 4) age, gender, and culture of student, 5) administrator, colleague, and parent reaction, and 6) with companion and farm animals being perceived as engendering the most student motivation and engagement. Recommendations for future research include using student participants in a pretest-posttest design to determine if humane education helped them learn more effectively and conducting a quantitative examination of student performance as related to specific components of humane education. The results of this case study could inform educators when choosing effective curriculum and classroom materials for the purposes of assisting student motivation and engagement. The results could also be implemented in the ways educators integrate animals across school disciplines and how teachers could effectively incorporate humane education to motivate and engage their students.

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Patterson, Liliann. "Influencer| The principal's role in promoting a professional development environment that increases and sustains student achievement." Thesis, Capella University, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=3599228.

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This study explored the relation between two elementary school principals' behaviors and the professional development provided to educators in two schools undergoing pedagogical and cultural changes designed to increase student achievement. The researcher observed the schools' dynamics regarding professional development and any other professional and pedagogical discourse done for the purpose of collaborating and developing a structure in which data analysis, lesson planning and design, and other types of professional development are practiced. A qualitative method was used for this study and was based on a simple descriptive study using a multisite case study. Daniels (2009) conducted a research study on three schools in one school district. This study was an attempt to embody a similar study in two elementary schools (a K–3 school and a 4–8 school) in one district, though a different district from Daniels's study. The population in this study consisted of educators from two school sites located in a small, rural, and agricultural community that serve students in Grades K–8. The data collection demonstrated it is crucial to have a strong and competent principal who promotes and supports the change process in an effective and systematic manner. Additional results indicated that the use of strategic professional development fosters collegial teamwork whereby educators share their knowledge and guarantee continuous structural improvement that leads to increased student achievement.

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Chapman, William James. "The development, design, and theory of educational interactive multimedia software." CSUSB ScholarWorks, 2002. https://scholarworks.lib.csusb.edu/etd-project/2330.

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This project provides teachers and students with background information regarding software design. Specifically it will focus on design theory including content, interface, graphics, animation, navigation, and audio issues which may arise during the design and construction of educational multimedia software. The design issues represented here are demonstrated in the software "You can make a difference ... Human Rights".
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Day, Stephen Harlan. "How Elementary Teachers Use Classroom Mini-Economies When Guided by the C3 Framework." Thesis, North Carolina State University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10110536.

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A mini-economy is an ongoing classroom project in which elementary school students apply for jobs, receive simulated income, go shopping at the classroom store, and ultimately create their own businesses. This study uses design-based research methodology to find out what classroom practices emerge when the College, Career, and Civic Life Framework for Social Studies State Standards (C3 Framework) (National Council for the Social Studies, 2013) is used by elementary teachers as the basis for instruction in the context of a classroom mini-economy, and how analysis of those practices can be used to improve instructional design. Design-based research seeks to simultaneously create and analyze teaching materials, with the purpose of improving both the materials themselves and the research literature on which the materials are based. In this case, the goal of the teaching materials was to improve the authenticity and rigor of the teacher-participants’ classroom mini-economies. Therefore, the study draws upon research literature in Authentic Intellectual Work, as well as inquiry teaching in social studies, particularly in economic education.

Authentic Intellectual Work (AIW) is a way to think about curriculum, instruction, and assessment. It seeks “to identify some kinds of intellectual work as more complex and socially or personally meaningful than others” (King, Newmann, & Carmichael, 2009). It consists of construction of knowledge, disciplined inquiry, and value beyond school (Scheurman & Newmann, 1998). Inquiry teaching in social studies has taken many forms, most currently in the C3 Framework, which was the approach used in this study. The C3 Framework conceptualizes inquiry as “the disciplinary concepts and practices that support students as they develop the capacity to know, analyze, explain, and argue about interdisciplinary challenges in our social world” (National Council for the Social Studies, 2013, p. 6). Classroom mini-economies in particular fall within the realm of the social science of economics, so the study pays special attention to the literature on K-12 economic education.

The study reveals ways in which teachers were able to use the C3 Framework to build authenticity in the mini-economy, though it also reveals that teachers were willing to dilute the quality of the inquiry process when it fit with their larger goals. The findings suggest that inquiry as conceived in the C3 Framework can be used as a powerful tool for equipping students for an increasingly complex social world. However, the inquiry process is at its best when lesson materials that use it are carefully designed to meet teachers’ desires to provide interdisciplinary and real-world experiences for their students.

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Schmitz, Anja. "Basic anesthesia skills simulation curriculum for medical students development and empirical evaluation based on an instructional design model /." [S.l. : s.n.], 2006. http://nbn-resolving.de/urn:nbn:de:bsz:16-opus-71870.

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Good, Sarah C. "Exploring Early Mathematics Curriculum and Instructional Strategies: A Three Article Dissertation." Ohio University / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1616670781137523.

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Baker, Colleen Patricia. "The development of a curriculum for an advanced officer course in instructor development." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1529.

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Frank, Eva M. "Simulation For A Continuing Professional Education Course| Examining The Learning Gains And Perceptions Of Athletic Trainers." Thesis, Florida Atlantic University, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10300324.

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The purpose of this explanatory sequential mixed methods study was threefold. First, this study compared the effects of two different simulation-based instructional strategies on athletic trainers’ clinical competence in performing cardiovascular screening with cardiac auscultations. Second, this study identified the athletic trainers’ perceptions of learning through simulation-based instructional strategies. Third, this study attempted to identify and offer instructional recommendations based on the outcomes.

The quantitative phase analyzed cognitive and diagnostic reasoning knowledge and history-taking and clinical skills specific to cardiovascular screenings with cardiac auscultations as it was taught to athletic trainers (ATs) at a continuing professional education (CPE) course. The quantitative results found that high-fidelity and low-fidelity simulation-based instructional strategies significantly increased cognitive and diagnostic reasoning knowledge and history-taking and clinical skill from pre-test to post-test assessment on all dependent variables. When comparing the two fidelity types to each other, the analysis found that the participants in the high-fidelity simulation group gained significantly more skill when compared to the low-fidelity group.

In the qualitative analysis of this study, three themes emerged specific to the perceptions of the athletic trainers’ experiences as they learn through simulation-based instructional strategies. The first theme that emerged was a clear indication that participants’ exhibited positive perceptions of learning through simulation-based instructional strategies. The second theme that emerged was that the high-fidelity simulation experience during the pre-assessment and post-assessment raised an awareness of the deficit of knowledge and skills in performing a comprehensive cardiovascular screening with cardiac auscultations. Lastly, the third theme that emerged was specific to the perceived limitations in the effectiveness of low-fidelity simulation and the perceived strengths in the effectiveness of high-fidelity simulation.

A few instructional recommendations emerged from this dissertation study. Simulation-based instructional strategies are an ideal teaching method to utilize during continuing professional education courses with athletic trainers. Specifically, this study identified that both, high-fidelity and low-fidelity simulation, are effective in teaching cardiovascular screening with cardiac auscultations. Additionally, the participants perceived influences of a pre-test on the identification of their knowledge and skills deficit suggests that there are benefits of utilizing an authentic simulation pre-test as part of CPE courses.

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Al-Shehri, Abdullah Mohammed. "The development of reusable online learning resources for instructional design students based on the principles of learning objects." Diss., Manhattan, Kan. : Kansas State University, 2004. http://hdl.handle.net/2097/35.

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Holm, Margaret. "Project-Centered Instruction, Content Learning, and Group Work in Middle School Social Studies." Thesis, Rivier University, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10190081.

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This quasi-experimental study compared academic learning in project-centered instruction with group projects, project-centered instruction with individual projects, and teacher-led instruction. A repeated measures pre and posttest design was used to measure the change in Social Studies content learning in sixth grade students for three different instructional units taught with each of the three teaching approaches. ANOVA was used to compare pre and posttest scores. All three teaching approaches were compared, and the two project-centered conditions were compared to identify possible learning differences related to cooperative learning. Students in the group project condition demonstrated the greatest gains in content learning. Students in the individual project condition demonstrated the smallest gains from pre to posttest. The results of this study suggest that for most students the opportunity to engage in discourse about content through group work, or via teacher talk and class discussion enhances academic learning to a greater degree than individual study and research for middle school students.

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O'Dell, Stephanie K. "Design thinking for the development of formal operations: A team-based middle school design curriculum." VCU Scholars Compass, 2016. http://scholarscompass.vcu.edu/etd/4255.

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In this thesis, I propose a team-based design curriculum that aligns with the cognitive development of middle school age students. The ability to think abstractly develops at a specific time in development, according to widely accepted cognitive theory. The middle school years are the launching pad of abstract thinking. At this age, students are also primed for learning through social activity. The design process often includes abstract problem solving challenges, and working within a team structure. These ideas build a foundation for a research question—could a team-based design curriculum in middle school strengthen students’ natural cognitive development by providing opportunities for adaptations through experiential learning? In this thesis, I propose a team-based design curriculum for middle school students, which follows a trajectory of concrete to abstract challenges, complementing the natural cognitive transition of this age.
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Haston, Annabelle L. "Critical Thinking in Higher Education STEM: A Qualitative Faculty Perspective." Franklin University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=frank1588267723061242.

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Bulone, Philip A. "Reflections on Global Competence by Four Design Educators." Thesis, University of South Florida, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10108027.

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This inquiry investigated four design educators’ perspectives and beliefs of global competence teaching and learning, and aimed to inform effective global competence curricula planning and instruction across disciplines. The literature uncovered multiple reasons to warrant design educator reflections: (a) similarities among global competence and design thinking characteristics, (b) design education accreditation emphasis on globally oriented standards, and (c) design thinking as a resource to improve practices across disciplines. Accordingly, the inquiry employed a qualitative design and a multiple case-study approach. Data collection methods included: (a) interviews, (b) image artifacts, and (c) researcher reflective memos. A comparative analysis used systematic coding to reveal core theme statements grounded in the data.

The inquiry revealed all four design educators believed: (a) active learning and information gathering activities were effective ways to teach global competence, (b) interaction with others from different backgrounds contributed to global competence development, (c) a formal education experience changed the ways they view the world and empathize with others, (d) the critique was an effective global competence teaching and learning tool, and (e) the role of perception processes fostered ability to recognize qualities of other people and places. All four design educators’ image artifacts represented meanings and interpretations of global competence as human-centered, and expressed physical connection. Ultimately, three overarching discoveries emerged: (a) design educators use mindshifts to develop global competence, (b) design educators are makers of their global competence development, and (c) design educators are mature motivators of global competence development.

The inquiry concluded with a model for design education global competence development grounded in the data and the literature. Implications for action connected to three higher education teaching and learning areas: (a) mindfulness, (b) the maker movement, and (c) mindsets. Overall, the four design educators’ information-rich narratives and practical curricula design applications presented in this inquiry aim to encourage other educators to relate the global dimensions of their own disciplines to current teaching and research practice.

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Alajlan, Abeer M. "Pre-Service Teachers' Development of TPACK (Technological Pedagogical and Content Knowledge): Learning By Design (LBD) as an Instructional Approach." Ohio University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1554212137921351.

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Tsai, Hsiao-Feng. "Classroom Discourse and Reading Comprehension in Bilingual Settings: A Case Study of Collaborative Reasoning in a Chinese Heritage Language Learners’ Classroom." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1331045818.

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Purcell, Steven L. "Integrating digital images into computer-based instruction : adapting an instructional design model to reflect new media development guidelines and strategies /." Diss., This resource online, 1993. http://scholar.lib.vt.edu/theses/available/etd-06062008-165453/.

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Robertson, Laura. "Engineering Design." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/781.

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Antwi, Samuel. "Formative Research on Component Display Theory." Ohio University / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1510679208927503.

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Sreckovic, Vladimir. "Ability Grouping Interventions and Math Performance Among Inner-City School." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/1466.

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In the city selected for this study, only 29% of inner-city students scored proficiently on standardized tests, whereas 71% of their peers at nearby suburban and affluent schools achieved the proficiency level. To address the gap, the local district implemented ability grouping in one charter school. The purpose of this ex post facto quasi-experimental study was to examine the effect of ability grouping among inner-city students in mathematics as an instructional intervention for improving student achievement. Ability grouping theory as an instructional strategy was used as the theoretical framework for this study. The criterion measure of mathematics improvement was provided by the test results from the Northwest Evaluation Association's Measure of Academic Progress (NWEA-MAP), a computer-adaptive assessment of mathematics. Using population data for 2012-2014 inner-city 8th graders who took the pretest and posttest NWEA-MAP (N = 234), two 1-way analyses of variances were used to test for mean differences in the NWEA-MAP improvement scores between ability-grouped (n = 115) and non-ability-grouped (n = 115) students, then specifically between students who were grouped as high ability (n = 55) and low ability (n = 55). The ability-grouped students had significantly higher improvement scores than did the nongrouped students. For those students who were ability grouped, no statistically significant difference existed in improvement between the high and low ability groups. A position paper was developed recommending student grouping to improve academic performance of inner-city school students. Positive social change will occur as the achievement gap is closed for students who attend inner-city schools.
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Yucel, Banu. "An Evaluation Of Needs, Design, Implementation, And Outcomes Of Development And Learning Course Enriched With Critical Thinking Based Instruction." Phd thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609763/index.pdf.

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This study aimed to evaluate the development process of Development and Learning course according to critical thinking based instruction in the Faculty of Commerce and Tourism Education at Gazi University by using Stufflebeam&rsquo
s Context, Input, Process, and Product evaluation model. Data were collected from various sources through qualitative and quantitative methods such as questionnaires, individual and focus group interviews, student journals, achievement test, and California Critical Thinking Disposition Inventory (CCTDI). The context evaluation results showed that there were problems in the attainment of course objectives and in the application of the effective instructional strategies for learning and improving thinking skills. Thereupon, at the input evaluation stage, the course was redesigned according to critical thinking based instruction. Pretest-posttest experimental study was carried out while implementing the redesigned course. Concerning the process evaluation, student journals pointed out that while critical thinking based instruction was effective on learning, thinking and metacognitive skills, students experienced some difficulties. Regarding the product evaluation, according to achievement pre-posttest and retention test results and CCTDI pre-posttest results, students in both groups showed a significant progress within a semester. However, there was no difference between treatment and control groups. On the other hand, in the focus groups interviews, the students from the treatment groups expressed the contributions of the course to their teaching and thinking skills, understanding and participation. In conclusion, though quantitative data addressed that critical thinking based instruction did not create difference compared to the traditional instruction, qualitative data delineated positive effects of this approach.
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Stevens, Mark Allen. "Development of an Educational Role-Playing Game for the Acquisition of Ohio Fourth-Grade Mathematics Standards." Bowling Green State University / OhioLINK, 2007. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1194022878.

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Mather, Jeffrey Dale. "Factors Forecasting the Effect of Rapid Prototyping Technologies on Engineering Design Education." Digital Commons @ East Tennessee State University, 2003. https://dc.etsu.edu/etd/813.

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This dissertation presents information gathered and analyzed through an electronic internet-based Delphi Survey process. The purpose of this study is to identify a consensus of factors that might forecast the future effects of Rapid Prototyping (RP) technology on engineering design education when used for the purpose of overcoming the limitations of 2D representation of 3D space. The identification of consensus was developed from the collection of opinions from a panel of experts in RP technology. Early adopters of emerging technologies can reduce risk through careful research, but decisions must often be made before significant quantitative data are available. Expert subjective judgment may be a valuable source of information for making decisions. RP is just one of the tools used in engineering design education for visualization. This research should help to guide faculty members in making decisions regarding the use of RP technology in the curriculum. The one consensus reached by the panel is that 3D CAD will replace 2D CAD as the default modeling tool in most product-design related curricula within 5 years. The general conclusion of the study is that the appropriate use of the technology in the curriculum is largely situational.
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Zhu, Hua. "The effectiveness of a creativity course on developing Chinese design students' creative thinking." Scholarly Commons, 2015. https://scholarlycommons.pacific.edu/uop_etds/12.

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The ability to think creatively has been recognized as a skill necessary for design students’ personal and professional development and success. Therefore, in recent years, the core educational aim of design education in China shifted emphasis from training students in skills such as drawing and painting, toward encouraging them to be creative and become problem-solvers. Based on a non-equivalent control group, pretest- posttest design, this quasi-experimental study examined the effectiveness of a creativity course in developing creative thinking in Chinese university design students. The researcher developed a ten-week course plan in concordance with Davis’ AUTA model (1982) (a model of creativity development based on Awareness, Understanding, Techniques, and Self-Actualization) to improve students’ creative thinking. This research design used a convenience sample of two first-year design classes that comprised a treatment group of 31 students and a control group of 31 students, making a total of 62 participants. The treatment group took the ten-week creativity training course, whereas the control group did not attend the course. ANCOVA was used to analyze the pretest and posttest scores for the Figural Torrance Tests of Creative Thinking. The results showed there were significant differences between the treatment group and control group on overall posttest scores and three subscores of creativity thinking in Fluency, Originality and Elaboration. Although there were no significant differences in two subscores of creative thinking, the treatment group did show improvement on all five subscores. The results demonstrated that the ten-week creativity training course improved design students’ creativity level, especially in the overall creative thinking. Recommendations for both educational policy makers and educators based on this study include: a) allowing creativity enhancing instruction as separate courses to become an integral part of the design educational process and no longer consider it as the inessential of the design curricula; b) providing students more opportunities to use creative skills and creative thinking techniques to solve real design problems; c) providing pre-service and in-service teacher training programs to implement creativity instruction effectively.
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Walker-Egea, Connie F. "Design and Validation of an Evaluation Checklist for Organizational Readiness for Evaluation Capacity Development." Scholar Commons, 2014. https://scholarcommons.usf.edu/etd/5399.

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Evaluation capacity development (ECD) has been acknowledged as a system of processes to help organizations achieve sustainable evaluation practice. Examining the existing evaluation capacity of an organization before starting an ECD process is necessary and will increase the possibilities of success, determined by the establishment or strengthening of an evaluation system into the organization. In response to this need, this study involved the designing of the Organizational Readiness for Evaluation Capacity Development (ORECD) checklist and its initial validation, using a mixed method research design. The study was conducted in four phases, including: (a) the design of the ORECD checklist based on a review of the literature; (b) a review of the ORECD checklist by five experts to obtain face and content validity evidences, with emphasis on relevance and clarity of the items and how well the items fit the corresponding component; (c) a pretesting about the appropriateness of the wording of the items and format of the ORECD checklist by a sample of doctoral graduate students with formal training in evaluation and professional evaluators; and (d) a field study with 32 nonprofit organizations to determine the utility and benefits of using the ORECD checklist and potential improvements to the instrument. This phase generated information about the psychometric properties as well as consequential validity evidence. Findings indicated that the ORECD checklist has great potential to determine the readiness of an organization to develop evaluation capacity, as demonstrated by the feedback received from various groups of participants, establishing face, content, and consequential validity. Results from the psychometric analysis showed correlations that, for the most part, suggested that the components are measuring aspects of the same construct. In addition, the alpha for most of the components supported the reliability of the ORECD checklist. The two components with alphas close to but below .70 required modifications in order to improve their reliability. Also, it was necessary to modify or reword some of the items. Ongoing efforts should provide information about how the changes made to the ORECD checklist are working and additional validity evidences as the one that can be obtained through factor analysis. This will allow the exploration of the underlying structure of the ORECD checklist and its components. It is expected that the ORECD checklist can be a contribution to the body of literature about ECD helping to address organizational readiness in order to support and sustain the development of evaluation capacity within organizations.
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Robertson, Laura. "Flower Design: Beauty with a Purpose." Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/etsu-works/776.

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Sabado, Kindra Xerez. "Exploring Teachers' Perspective of Digital Literacy Pedagogy: Implications for Future Practice." ScholarWorks, 2018. https://scholarworks.waldenu.edu/dissertations/5260.

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Pedagogy has not addressed the literacy shift from reading, writing, and speaking to include cognitive digital literacy skills. Teachers lack the technological pedagogical content knowledge to integrate digital literacy skills into student learning. Using a digital literacy framework with 6 essentials skills, the purpose of this qualitative case study was to investigate teachers' (a) current understanding, knowledge and skills; (b) current integration of digital literacy skills; (c) challenges they face in integration; and (d) supports needed in shifting pedagogical practices to address change. Participants were 13 teachers from high school content areas. Data were gathered through focus groups interviews, observations, and artifacts. Data were coded with MAXQDA software, compared, organized, and refined based on the 4 research questions. Findings revealed high levels of knowledge for the terms digital literacy and photovisual literacy. Integration levels of digital literacy skills varied with more evidence in photovisual and reproduction literacy. Five minor challenge themes (critical thinking; time; information and technology literacy; infrastructure and access; and behavior and attitude) and 4 minor support themes (professional development; planning and preparation time; observation and feedback; and schoolwide focus and routines) emerged. Analysis of findings revealed 4 major themes: critical thinking, integrated professional development, effective use of time, and infrastructure and schoolwide routines. Findings may affect positive social change by engaging teachers in critical reflection through professional development leading to improvements in teacher pedagogical practices related to furthering the digital literacy skills of youth.
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Zollinger, Steven Ray. "The Impact of an Online, Mastery, and Project-Based Developmental Math Curriculum on Student Achievement and Attitude." ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/4120.

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Due to anxiety, low confidence, and inadequate content knowledge, many college students struggle to complete their developmental math coursework. As colleges redesign their programs to address these issues, careful research is imperative to determine the factors that best meet the needs of these struggling students. The purpose of this study was to analyze the impact of one college's redesigned program (integrating online, mastery, and project-based learning) compared with the traditional program. Using Weiner's attribution theory of achievement motivation and emotion as a guide, this mixed methods case study used a quasi-experimental nonequivalent control group design in conjunction with a qualitative examination of student interviews. The study used archived quantitative data and interview data from community college students in the Western United States. The quantitative data was analyzed using multiple regression, and a thematic analysis was used for the interview data. The results indicated that students in traditional courses achieved higher final exam scores than those in the revised courses. However, the revised and traditional math students did not exhibit significantly different attitudes toward math. Some of the key factors that directly impacted student success included the availability of student support services, student collaboration, and self-concept and motivation. Based on these results, the participating college and similar colleges will be able to make more informed decisions to improve the efficacy of their developmental math programs. These revisions will then help to improve student attitude and success in mathematics, will motivate students to persist in their education, and will better equip students to positively contribute to their future communities and workplaces.
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Bobeczko, Daniel S. Jr. "A Phenomenological Study of Kindergarten Teacher Perceptions of Standardized Testing and its Influence on Curriculum, Instruction, and Assessment." Cleveland State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=csu1449343351.

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41

Bald, Lisa Marie. "Moving from Theory to Practice: Integrating Mobile Devices in Elementary Reading Instruction." ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/1875.

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Technology integration continues to be a professional development concern, especially in elementary schools. It remains unclear why there is a difference between how teachers talk about using technology and how they apply it in teaching reading. The purpose of this study was to explore professional development options that would help teachers connect theory to practice by studying their decision-making process. The conceptual framework was based on elements of the knowing-doing gap and reflective practices. The research questions explored (a) the decision-making process, (b) reflective practices used during decision-making, (c) professional development that facilitates closing the knowing-doing gap, and (d) recommendations from participants to improve upon professional development. In a case study design, 10 K-4 teachers participated in one 60-minute interview, one follow-up interview, and one 45-minute focus group. With the use of typological analysis, transcripts were coded for initial and emerging themes. Results indicated that integrating mobile devices was highly dependent upon teachers being self-directed learners. Teachers relied on informal collegial interactions when deciding to use mobile devices. Continuous professional development that addresses adult learning styles was recommended by the teachers to support technology adoption. Improvements to reading instruction lead to positive social change by increasing student achievement, thereby preparing students to be world citizens in a competitive global market.
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42

Avery, Zanj Kano. "Effects of Professional Development on Infusing Engineering Design Into High School Science, Technology, Engineering, and Math (STEM) Curricula." DigitalCommons@USU, 2010. https://digitalcommons.usu.edu/etd/548.

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The purpose of this study was to examine the effects of professional development (PD) on the infusion of engineering design into high school curricula. Four inservice teachers with backgrounds in physics, chemistry, industrial education, math, and electrical engineering participated in the 2006 National Center of Engineering and Technology Education (NCETE)-sponsored PD workshops at California State University, Los Angeles (CSULA) and provided three sources of data that were used to answer the research question, "What are the effects of PD on infusing engineering design into high school science, technology, engineering, and math (STEM) curricula"? Three major themes emerged from the data. They were (a) incorporation of PD content, (b) challenges with incorporating PD content, and (c) benefits of incorporating PD content. It was shown that the effect that the NCETE PD had on the infusion of engineering design into high school curricula varied among each of the four teachers due to their subject area, educational backgrounds, and experiential knowledge. Implications of these findings may be used to inform the design and delivery of future STEM PD efforts.
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Kohler, Francis M. "Divergence of Millennial Digital Learning: A Study of Generational Domains Involving Differential Instruction Using Pedagogy and Tools." Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1333566362.

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Kwaira, Peter. "Effect of a Material Science course on the perceptions and understanding of teachers in Zimbabwe regarding content and instructional practice in Design and Technology." Thesis, Online Acess, 2007. http://etd.uwc.ac.za/usrfiles/modules/etd/docs/etd_gen8Srv25Nme4_7304_1263166264.pdf.

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Ariss, Laila Diane. "Differentiated Instruction: An Exploratory Study in a Secondary Mathematics Classroom." University of Toledo / OhioLINK, 2017. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1493411297122313.

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46

Parrott, Deborah Johns, Joanna Anderson, and Renee Lyons. "Power Up the Connection: Multimedia Resources to Engage All Readers." Digital Commons @ East Tennessee State University, 2015. https://dc.etsu.edu/etsu-works/392.

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Attendees will learn free, specific multimedia resources to entice children to read as well as to improve fluency in vocabulary and comprehension. The majority of young readers are captivated by mobile devices and the Internet. Why not use this to our advantage in reading instruction. Join us to discover games, websites, and apps that engage children and improve phonemic awareness, spelling, vocabulary development, and comprehension.
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Montane, Gladys. "Faculty Knowledge and Use of Best Practices in Online Professional Continuing Education." ScholarWorks, 2016. http://scholarworks.waldenu.edu/dissertations/1706.

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A recent mandate by the American Registry of Radiologic Technologists requires that U.S. radiologic technologists complete continuous qualification requirements (CQR). This study examined faculty skills and practices at an American university that developed online CQR courses in response to this mandate. It was specifically designed to assess the knowledge and skills of this university's faculty with regard to best practices in an online learning environment, so as to provide the basis for meeting faculty needs in distance education. Dewey's work on constructivism served as the framework guiding this study. A qualitative, intrinsic case study was employed to collect data using semistructured interviews of 11 imaging science faculty. NVivo10 ®� software was used to help analyze the data through a methodical approach of open and axial coding allowing for categorical creation of nodes. Through successive iterations, the nodes were further collapsed and emerged into 6themes: preparation for the online environment; just-in-time learning; knowledge of pedagogical and best practices; platform preparation/technology; interaction with students; and in retrospect, which was defined as the participants' reflections on previous experiences. The results were used to inform a position paper recommending ongoing professional development programs complimented with support services. Implementing the recommendations may position faculty to be more pedagogically appropriate when instructing in the online environment. The study contributes to positive social change by providing faculty with online teaching tools and skills. By positioning faculty with online pedagogical skills that improve instructional currency, practicing radiological technologists and their patients will ultimately benefit through enhanced patient care.
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Blundell, Shelley. "A Descriptive Phenomenological Investigation of the Academic Information Search Process Experience of Remedial Undergraduate Students." Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1429452955.

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Arbogast, Michelle A. "Immersive Technologies in Preservice Teacher Education: The Impact of Augmented Reality in Project-Based Teaching and Learning Experiences." University of Toledo / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1553266590134835.

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Pintok, Kimberly Rose. "Internet Technology as a Means of Delivering Reading Instruction in the Content Areas." ScholarWorks, 2016. https://scholarworks.waldenu.edu/dissertations/2456.

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Due to students not meeting minimum proficiency levels in reading, a central Florida middle school that was rated an A school for 4 years consecutively dropped to a B rating during the 2012-2013 school year and was 10 points away from dropping to a C rating in the 2013-2014 school year. The purpose of this phenomenological study was to describe classroom implementation of Internet technology in a middle school classroom in an attempt to address the steady decline in reading scores. Guided by Piaget, Dewey, and Vygotsky's social constructivist view of education, this study explored if and how teachers used Internet technology to complement their curricular content. Research questions addressed how teachers described their experiences with Internet technology versus traditional methods to teach those reading skills necessary for students to derive meaning from the material taught. A criterion sample of 30 middle school teachers who were certified in their content areas and who had incorporated literacy into instruction participated in semistructured interviews. Data were coded and organized by themes, which included comfort with the Internet, level of usage, and the need for professional development. Findings revealed that teachers often used Internet technology to address reading skills; however, they were not aware they needed to teach students how to evaluate sources of online information. Participants requested ongoing professional development in reading and on methods to critically evaluate information in a digital world. The findings from this study can be utilized by educators to provide professional development and to design lessons that will focus on these learning gaps, thereby deepening students' literacy and critical thinking skills and thus enacting positive social change for students.
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