Academic literature on the topic 'Customizable Learning Experiences'
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Journal articles on the topic "Customizable Learning Experiences"
Pesovski, Ivica, Ricardo Santos, Roberto Henriques, and Vladimir Trajkovik. "Generative AI for Customizable Learning Experiences." Sustainability 16, no. 7 (2024): 3034. http://dx.doi.org/10.3390/su16073034.
Full textSavoie, Matthew L., Joshua S. Bendickson, and Chase J. Edwards. "Embedding MBA Students in Local Incubators and Accelerators." Entrepreneurship Education and Pedagogy 1, no. 3 (2018): 243–57. http://dx.doi.org/10.1177/2515127418779974.
Full textSani, M.A, Z.A Tahir, and A.B Umar. "Integration of Educational Mobile Applications in Facilitating Learner-Centered Instructional Strategies at Tertiary Level of Education in Nigeria." Zamfara International Journal of Education 4, no. 3 (2024): 104–10. https://doi.org/10.5281/zenodo.13929449.
Full textUllah, Fasee, and Thievalson a/l Johnsan. "Customizable Virtual Reality Gamification for Enhanced Teaching and Learning for Students with Dyslexia." International Journal of Teaching, Learning and Education 3, no. 5 (2024): 31–41. http://dx.doi.org/10.22161/ijtle.3.5.4.
Full textWidyakusuma, Aryani, and Afriq Sarwarana Ramadhan Sudibyo. "The Future of Education: How Mobile Learning, Microlearning, and Gamification are Revolutionizing Architecture Learning." Jurnal Syntax Transformation 5, no. 11 (2024): 1284–300. https://doi.org/10.46799/jst.v5i11.1025.
Full textBravo, Flor A., Jairo A. Hurtado, and Enrique González. "Using Robots with Storytelling and Drama Activities in Science Education." Education Sciences 11, no. 7 (2021): 329. http://dx.doi.org/10.3390/educsci11070329.
Full textVillanueva, Ana, Zhengzhe Zhu, Ziyi Liu, Feiyang Wang, Subramanian Chidambaram, and Karthik Ramani. "ColabAR: A Toolkit for Remote Collaboration in Tangible Augmented Reality Laboratories." Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (2022): 1–22. http://dx.doi.org/10.1145/3512928.
Full textSunani, Avi, Augustin Mustika Chairil, Muhammad Muharrom Al Haromainy, In Naka Malik Hardiansyah, Theressa Marry Christianty, and Achmad Derajat Waskito. "Rancang Bangun Difabel Experience Management Learning bagi Anak Berkebutuhan Khusus pada Sekolah Luar Biasa Sasanti Wiyata." PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 9, no. 12 (2024): 2293–301. https://doi.org/10.33084/pengabdianmu.v9i12.8305.
Full textAriya, Pakinee, Yakannut Yensathit, Phimphakan Thongthip, Kannikar Intawong, and Kitti Puritat. "Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation." Technologies 13, no. 1 (2024): 2. https://doi.org/10.3390/technologies13010002.
Full textChadzimura, Charity Caroline, Rutendo S. Badza, and Elizabeth Munetsi. "The Integration of Artificial Intelligence (AI) As an Emerging Technology in The Future of Learning." Indiana Journal of Humanities and Social Sciences 6, no. 1 (2025): 1–7. https://doi.org/10.5281/zenodo.14739075.
Full textBook chapters on the topic "Customizable Learning Experiences"
Stefan, Ioana Andreea, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, and Antoniu Stefan. "Improving Learning Experiences Through Customizable Metagames." In Lecture Notes in Computer Science. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11548-7_40.
Full textSchneider, Jan, Daniele Di Mitri, Bibeg Limbu, and Hendrik Drachsler. "Multimodal Learning Hub: A Tool for Capturing Customizable Multimodal Learning Experiences." In Lifelong Technology-Enhanced Learning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-98572-5_4.
Full textOliva-Zamora, Miguel Ángel, and María Eugenia Larreina-Morales. "Cognitive Accessibility in Educational Games: A Set of Recommendations." In Transforming Media Accessibility in Europe. Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-60049-4_16.
Full textWinter, Marcus, and Phil Jackson. "Flatpack ML: How to Support Designers in Creating a New Generation of Customizable Machine Learning Applications." In Design, User Experience, and Usability. Design for Contemporary Interactive Environments. Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6_12.
Full textMcKenna, Robert B., and Emily Minaker. "Learning Agility and Whole Leader Development." In The Age of Agility. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780190085353.003.0018.
Full textSekarini, S., and S. Selvabaskar. "Metaverse Mastery." In Cases on Metaverse and Consumer Experiences. IGI Global, 2025. https://doi.org/10.4018/979-8-3693-7245-6.ch009.
Full textYadav, Seema. "Designing Effective E-Portfolios for Authentic Assessment." In Advances in Educational Technologies and Instructional Design. IGI Global, 2024. http://dx.doi.org/10.4018/979-8-3693-1001-4.ch011.
Full textBarana, Alice, Marina Marchisio, Matteo Sacchet, and Daniela Salusso. "Teaching Online EMI Mathematics Courses." In Handbook of Research on International Approaches and Practices for Gamifying Mathematics. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-9660-9.ch015.
Full textMistretta, Sharon. "Virtual Robotics in Hybrid Teaching and Learning." In New Updates in E-Learning [Working Title]. IntechOpen, 2022. http://dx.doi.org/10.5772/intechopen.102038.
Full textKazaka, Lauma, and Ilze Vilde. "Applicability of Digital Learning Strategy “Start Playing the Guitar!” in Solfeg.io Music Education App." In Research Anthology on Music Education in the Digital Era. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-6684-5356-8.ch009.
Full textConference papers on the topic "Customizable Learning Experiences"
Mustaro, Pollyana, and Ismar Silveira. "Learning Objects: Adaptive Retrieval through Learning Styles." In InSITE 2006: Informing Science + IT Education Conference. Informing Science Institute, 2006. http://dx.doi.org/10.28945/3009.
Full textRebling, Patrick, Reiner Kriesten, and Philipp Nenninger. "Towards the Interpretation of Customizable Imitation Learning of Human Driving Behavior in Mixed Traffic Scenarios." In WCX SAE World Congress Experience. SAE International, 2024. http://dx.doi.org/10.4271/2024-01-2009.
Full textHuang, Leheng, and Yu Sun. "User Repairable and Customizable Buzzer System using Machine Learning and IoT System." In 8th International Conference on Artificial Intelligence and Fuzzy Logic System (AIFZ 2022). Academy and Industry Research Collaboration Center (AIRCC), 2022. http://dx.doi.org/10.5121/csit.2022.121607.
Full textLangston, Sara. "Space education: challenges and strategies in teaching space policy to technical university students." In Symposium on Space Educational Activities (SSAE). Universitat Politècnica de Catalunya, 2022. http://dx.doi.org/10.5821/conference-9788419184405.058.
Full textNitu, Melania, Mariaiuliana Dascalu, Constantanicoleta Bodea, Elisabeth Lazarou, and Elena laura Trifan. "LEARNING ANALYTICS IN AN E-TESTING APPLICATION: PREMISES AND CONCEPTUAL MODELING." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-103.
Full textZlatkin, Audrey, Costas Koufogazos, and Gwen Campbell. "Behavior-based performance optimization in military training environments." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002420.
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