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Journal articles on the topic 'Customizable Learning Experiences'

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1

Pesovski, Ivica, Ricardo Santos, Roberto Henriques, and Vladimir Trajkovik. "Generative AI for Customizable Learning Experiences." Sustainability 16, no. 7 (2024): 3034. http://dx.doi.org/10.3390/su16073034.

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The introduction of accessible generative artificial intelligence opens promising opportunities for the implementation of personalized learning methods in any educational environment. Personalized learning has been conceptualized for a long time, but it has only recently become realistic and truly achievable. In this paper, we propose an affordable and sustainable approach toward personalizing learning materials as part of the complete educational process. We have created a tool within a pre-existing learning management system at a software engineering college that automatically generates lear
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Savoie, Matthew L., Joshua S. Bendickson, and Chase J. Edwards. "Embedding MBA Students in Local Incubators and Accelerators." Entrepreneurship Education and Pedagogy 1, no. 3 (2018): 243–57. http://dx.doi.org/10.1177/2515127418779974.

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This article presents an innovative method of engaging MBA students in a capstone course by offering a customizable project with businesses that are currently progressing through a regional, independent incubator, or accelerator program. We include various project options but focus on customizable capstone project alternatives to traditional business strategy simulations and case study methods. Namely, our innovative learning solution is a mock consulting project which drives innovation and fosters strategic collaboration between small business owners, university faculty, and MBA students whil
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Sani, M.A, Z.A Tahir, and A.B Umar. "Integration of Educational Mobile Applications in Facilitating Learner-Centered Instructional Strategies at Tertiary Level of Education in Nigeria." Zamfara International Journal of Education 4, no. 3 (2024): 104–10. https://doi.org/10.5281/zenodo.13929449.

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The integration of mobile applications into higher education has transformed learner-centered instructional methodologies by enabling personalized, interactive, and contextual learning environments. This study explores how mobile applications foster active learning, knowledge production, social interaction, and scaffolding, thereby boosting student engagement and accommodating diverse learning styles. Mobile applications support collaborative learning, offer immersive experiences through augmented reality, and provide real-world problem-solving exercises aligned with constructivist principles.
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Ullah, Fasee, and Thievalson a/l Johnsan. "Customizable Virtual Reality Gamification for Enhanced Teaching and Learning for Students with Dyslexia." International Journal of Teaching, Learning and Education 3, no. 5 (2024): 31–41. http://dx.doi.org/10.22161/ijtle.3.5.4.

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Virtual Reality (VR) technology has garnered considerable attention for its potential applications in education and therapy, particularly for children with neurodevelopmental disorders. Moreover, this study focuses on the exploration and effectiveness of VR-based interventions in improving object identification skills in children who have been diagnosed with dyslexia, autism spectrum disorder (ASD), Developmental Coordination Disorder (DCD), attention deficit hyperactivity disorder (ADHD), and brain injuries. The exist- ing literature needs to improve with traditional interventions to meet the
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Widyakusuma, Aryani, and Afriq Sarwarana Ramadhan Sudibyo. "The Future of Education: How Mobile Learning, Microlearning, and Gamification are Revolutionizing Architecture Learning." Jurnal Syntax Transformation 5, no. 11 (2024): 1284–300. https://doi.org/10.46799/jst.v5i11.1025.

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Human education has undergone various cycles of reform, yet many current education systems still rely on rigid models that do not meet the individual needs of students. Along with the advancement of technology and the digital revolution, there is a need for significant changes in the way education is delivered, especially in architectural education. This research aims to explore how mobile learning, microlearning, and gamification can revolutionize architecture education by meeting the increasingly diverse needs of students. This research uses a descriptive methodology that combines case studi
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Bravo, Flor A., Jairo A. Hurtado, and Enrique González. "Using Robots with Storytelling and Drama Activities in Science Education." Education Sciences 11, no. 7 (2021): 329. http://dx.doi.org/10.3390/educsci11070329.

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Storytelling and drama are well-known teaching tools that can be used throughout the curriculum for the active participation of students in their own learning process. The introduction of robots in storytelling and drama activities provides students with a meaningful, multisensory, hands-on learning experience. This paper explores the potential and challenges of using storytelling and drama activities with robot actors in science teaching. We present the lessons learned from two experiences of storytelling and drama activities with robots in science education. Observations revealed that this a
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Villanueva, Ana, Zhengzhe Zhu, Ziyi Liu, Feiyang Wang, Subramanian Chidambaram, and Karthik Ramani. "ColabAR: A Toolkit for Remote Collaboration in Tangible Augmented Reality Laboratories." Proceedings of the ACM on Human-Computer Interaction 6, CSCW1 (2022): 1–22. http://dx.doi.org/10.1145/3512928.

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Current times are accelerating new technologies to provide high-quality education for remote collaboration, as well as hands-on learning. This is particularly important in the case of laboratory-based classes, which play an essential role in STEM education. In this paper, we introduce ColabAR, a toolkit that uses physical proxies to manipulate virtual objects in Tangible Augmented Reality (TAR) laboratories. ColabAR introduces haptic-based customizable interaction techniques to promote remote collaboration between students. Our toolkit provides hardware and software that enable haptic feedback
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Sunani, Avi, Augustin Mustika Chairil, Muhammad Muharrom Al Haromainy, In Naka Malik Hardiansyah, Theressa Marry Christianty, and Achmad Derajat Waskito. "Rancang Bangun Difabel Experience Management Learning bagi Anak Berkebutuhan Khusus pada Sekolah Luar Biasa Sasanti Wiyata." PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 9, no. 12 (2024): 2293–301. https://doi.org/10.33084/pengabdianmu.v9i12.8305.

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Sasanti Wiyata Special School (SLB) is one of the special schools in Surabaya that has students with special needs. The results from the focus group discussion revealed the partners' issues, namely the lack of utilization of information and communication technology and the insufficient digital learning experiences for children with special needs. This community service activity aims to enhance the partners' skills in using digital-based learning methods and to improve the abilities of students with special needs in utilizing digital technology for learning. The method of implementing this comm
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Ariya, Pakinee, Yakannut Yensathit, Phimphakan Thongthip, Kannikar Intawong, and Kitti Puritat. "Assisting Hearing and Physically Impaired Students in Navigating Immersive Virtual Reality for Library Orientation." Technologies 13, no. 1 (2024): 2. https://doi.org/10.3390/technologies13010002.

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This study aims to design and develop a virtual reality platform (VR-ISLS) tailored to support hearing and physically impaired students at the university library for navigating and utilizing library services. By employing an immersive virtual environment, the platform replicates the physical setting of the university’s library to create a realistic experience that reduces anxiety and enhances familiarity. The platform integrates assistive technology functions, including sign language interpretation, customizable audio cues, vibration feedback, and various locomotion controls to meet the divers
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Chadzimura, Charity Caroline, Rutendo S. Badza, and Elizabeth Munetsi. "The Integration of Artificial Intelligence (AI) As an Emerging Technology in The Future of Learning." Indiana Journal of Humanities and Social Sciences 6, no. 1 (2025): 1–7. https://doi.org/10.5281/zenodo.14739075.

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<strong>Abstract: </strong>Artificial Intelligence (AI), a new emerging is the talk and has an impact in the teaching and learning today and in the future. AI offers previously unheard-of possibilities to improve teaching and learning procedures as educational environments change. This study looks at how AI might be used to automate administrative work, customize learning experiences, and give teachers and students immediate feedback. The difficulties and moral issues surrounding the use of AI in educational contexts are also covered. This study intends to shed light on how AI can revolutioniz
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Dang Minh Phuc, NGUYEN, and TU Nhat Linh. "INTEGRATING WEB SKETCHPAD INTO ONLINE COURSES FOR TEACHING ROTATION TOPICS." Vinh University Journal of Science 53, Special Issue 2 (2024): 211–20. http://dx.doi.org/10.56824/vujs.2024.htkhgd94.

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Web Sketchpad is a new technology based on The Geometer’s Sketchpad software, featuring a highly simplified user interface and customizable tools, allowing learners to focus on mathematical exploration experiences to construct their own knowledge. This study integrated two dynamic mathematical representations designed on Web Sketchpad into an online course to support students in exploring the topic of Rotations in the plane. The results show that Web Sketchpad on the Moodle platform supports students well in conducting mathematical explorations related to rotations. It can serve as a cognitive
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Porter, David. "Foreword." Journal of Innovation in Polytechnic Education 3, no. 1 (2021): 3–4. http://dx.doi.org/10.69520/jipe.v3i1.96.

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Micro-credentials and their use are hot topics in higher education in 2021. As the World Economic Forum Jobs 2020 report (World Economic Forum, 2020) noted, there is an increasing need to provide short-timeframe opportunities for reskilling and upskilling that will not diminish as we move forward. Driven by this need to reskill or upskill learners, institutions are looking closely at new practice models that will allow them to offer training and certification in smaller units of learning directly tied to workplace needs. This opportunity to create customizable learning experiences for individu
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Leggett, Conner, Maximus Marchi, McKenzie Muse, Samuel Wesley, and Jonathan Mellon. "Leveraging Artificial Intelligence for Cadet Education." Industrial and Systems Engineering Review 12, no. 1 (2025): 7–12. https://doi.org/10.37266/iser.2025v12i1.pp7-12.

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This paper contributes to the ongoing discourse on integrating artificial intelligence (AI) technologies into educational settings while addressing the challenges within military institutions. Specifically, we investigate how the United States Military Academy (USMA) can integrate emerging technology into classrooms while upholding core military values. We conducted a comprehensive assessment of potential AI applications at USMA, culminating in the development of a use-case feasibility index for educational purposes. We developed an AI-powered platform that would enable cadets and faculty to c
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Masbah, Hajar, and Sana Sakale. "The Adoption of MOOCs as a Form of CPD: Moroccan EFL Teachers’ Attitudes." International Journal of Linguistics, Literature and Translation 6, no. 12 (2023): 133–44. http://dx.doi.org/10.32996/ijllt.2023.6.12.16.

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MOOCs have gained undeniable popularity in the educational sphere in recent years, particularly in professional development. It is considered a novel opportunity for instructors to take charge of their Continuous Professional Development journeys. However, its reach remains minimal in the Moroccan EFL context. Hence, the present study sought to investigate the attitudes of a sample of Moroccan EFL teachers concerning the use of MOOCs as a form of CPD. Results revealed positive attitudes due to the customizable learning experiences these courses provide. These findings emphasize the conspicuous
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Gurses, Muhammet Enes, Elif Gokalp, Neslihan Nisa Gecici, et al. "449 Creating a Neuroanatomy Education Model With Augmented Reality and Virtual Reality Simulations of White Matter Tracts." Neurosurgery 71, Supplement_1 (2025): 109. https://doi.org/10.1227/neu.0000000000003360_449.

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INTRODUCTION: Crafting a dynamic and interactive three-dimensional (3D) learning tool holds the potential to deepen students' and residents' grasp of the intricate spatial relationships within diverse neuroanatomical structures, ultimately enhancing their comprehension of this complex subject. Electronic learning has steadily risen in prominence as an educational approach across disciplines, offering a wealth of customizable resources to cater to the diverse learning requirements of students. METHODS: Advanced photogrammetry techniques were employed to generate 3D models. These models served a
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Tripathi, Mr Kamlesh, Dr Vikas Kumar, and Kalpesh Patil. "Realtime Multilingual Sign Language Translation App." IOSR Journal of Computer Engineering 26, no. 6 (2024): 45–52. https://doi.org/10.9790/0661-2606014552.

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In a globalized world, effective communication is a necessity. As we live in rapidly changing world, communication enables individuals to adapt to new circumstances, innovate, and seize opportunities. It an important aspect which focuses on building relationships facilitates the exchange of ideas, thoughts, feedback, and feelings with others. Thus, hearing people breakdown and smash those barriers encountered by the Deaf and Hard of Hearing communities. The main barrier is communication. Sign language is just like any other language used for communication purpose. Addressing this challenge, th
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Barbu, Monica, Dragos-Daniel Iordache, Ionuț Petre, Dragos-Cătălin Barbu, and Lidia Băjenaru. "Framework Design for Reinforcing the Potential of XR Technologies in Transforming Inclusive Education." Applied Sciences 15, no. 3 (2025): 1484. https://doi.org/10.3390/app15031484.

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This study presents a novel approach to inclusive education by integrating augmented reality (XR) and generative artificial intelligence (AI) technologies into an immersive and adaptive learning platform designed for students with special educational needs. Building upon existing solutions, the approach uniquely combines XR and generative AI to facilitate personalized, accessible, and interactive learning experiences tailored to individual requirements. The framework incorporates an intuitive Unity XR-based interface alongside a generative AI module to enable near real-time customization of co
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Tamrakar, Vishesh. "Real-Time Object Detection and Recognition with Computer Vision." International Journal for Research in Applied Science and Engineering Technology 12, no. 5 (2024): 1677–81. http://dx.doi.org/10.22214/ijraset.2024.61921.

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Abstract: Object detection, a fundamental aspect of computer vision, is essential for identifying and localizing objects within images or video frames, leveraging advancements in deep learning, particularly convolutional neural networks (CNNs), to enhance precision and speed. Its applications span diverse domains, from autonomous vehicles and surveillance systems to augmented reality and human-computer interaction. Our project focuses on engineering a real-time object detection system, integrating deep learning and computer vision methodologies. Anchored on the robust Single Shot Multibox Dete
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Misrita, Misrita, Ikrimah Ikrimah, and Bahing Bahing. "Incorporating local content stories into innovative e-book development for high school students in Central Kalimantan, Indonesia." Journal on English as a Foreign Language 14, no. 2 (2024): 651–82. http://dx.doi.org/10.23971/jefl.v14i2.9045.

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Many studies have shown the enhancement of student engagement by integrating local content into digital learning resources. However, little is known about the interactively and culturally relevant materials in incorporating customizable and engaging content for students. The present study aims to develop an e-book focusing on narrative texts that incorporate local content stories for high school students in Central Kalimantan, Indonesia. This research and development study utilized the ADDIE model and TPACK framework. The research involved 35 students in the eleventh grade at the senior high s
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Naples, Jennifer G., Tracie Rothrock-Christian, and Jamie N. Brown. "Characteristics of Postgraduate Year 1 Pharmacy Residency Programs at Veterans Affairs Medical Centers." Journal of Pharmacy Practice 28, no. 4 (2015): 425–29. http://dx.doi.org/10.1177/0897190014568386.

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Purpose: Although the characteristics of pharmacy postgraduate year 1 (PGY1) residency programs have been examined among large academic medical centers, there are no identified studies comparing the attributes of individual programs in the Veterans Affairs (VA) Health Administration System. The primary objective of this study was to describe and contrast characteristics of VA PGY1 residency programs. Methods: This was a cross-sectional survey of VA pharmacy residency programs. An online survey was distributed electronically to residency program directors of VA PGY1 residencies. Results: Respon
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Karpova, Olena. "Social Media in Academia: Trends, Preferences, and the Implications for Student Privacy and Customization." International Scientific Journal of Universities and Leadership, no. 19 (June 30, 2025): 92–104. https://doi.org/10.31874/2520-6702-2025-19-92-104.

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This study investigates the transformative role of social media in higher education, with a focus on trends, student preferences, and the implications for privacy and learning customization. Drawing on a large-scale quantitative survey of 1,820 students aged from 25 countries-including Ukraine, EU states, the US, Africa, and Asia-the research explores how social networks are reshaping both formal and non-formal educational practices. The findings reveal that social media platforms are not only preferred channels for communication and entertainment but are increasingly used for academic purpose
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Aaron Paul M. Dela Rosa. "Leveraging Technology for Teaching and Learning: Developing a Django-based Quiz Application for Education." Journal of Information Systems Engineering and Management 10, no. 13s (2025): 81–90. https://doi.org/10.52783/jisem.v10i13s.2008.

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This study presents the development and evaluation of the Rapid Personalized Assessment Platform for Quizzes (RPAP-Quiz), an innovative web-based application designed to enhance assessment practices in educational settings. Utilizing the Python Django web framework, RPAP-Quiz addresses critical challenges such as adaptability to diverse learning needs and secure assessment delivery. The application empowers educators to manage classes, create customizable quizzes, and monitor student performance while incorporating advanced anti-cheating measures to ensure academic integrity. On the student si
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Patterson, Clinton A., Chi-Ning Chang, Courtney N. Lavadia, Marta L. Pardo, Debra A. Fowler, and Karen Butler-Purry. "Transforming doctoral education: preparing multidimensional and adaptive scholars." Studies in Graduate and Postdoctoral Education 11, no. 1 (2019): 17–34. http://dx.doi.org/10.1108/sgpe-03-2019-0029.

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Purpose Concerning trends in graduate education, such as high attrition and underdeveloped skills, drive toward a new doctoral education approach. This paper aims to describe and propose a transformative doctoral education model (TDEM), incorporating elements that potentially address these challenges and expand the current practice. The model envisions discipline-specific knowledge coupled with a broader interdisciplinary perspective and addresses the transferable skills necessary to successfully navigate an ever-changing workforce and global landscape. The overarching goal of TDEM is to trans
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Alrasheedy, Alian A. "Multidisciplinary Integrated Pharmacotherapy Curriculum in a Doctor of Pharmacy Program: Educators’ Perceptions, Views, and Perspectives." Journal of Medical Education and Curricular Development 7 (January 2020): 238212051989727. http://dx.doi.org/10.1177/2382120519897279.

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Background: In pharmacy education, an integrated curriculum in which the full spectrum of foundational and pharmaceutical sciences is integrated with pharmacotherapy and clinical pharmacy is considered relatively new. At Unaizah College of Pharmacy (UCP), Qassim University, Saudi Arabia, a 6-year PharmD program was developed with a multidisciplinary integrated pharmacotherapy curriculum. The integrated pharmacotherapy curriculum represents approximately half of the didactic curriculum. Objective: The aim of this study was to evaluate the perceptions, the views, and experiences of academic facu
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Chatto, Francis Daryl M. "Enhancing Timeliness and Efficiency in Quarterly Report Submissions: Implementation of an Online Reporting System in Education." Asian Journal of Education and Social Studies 51, no. 3 (2025): 305–14. https://doi.org/10.9734/ajess/2025/v51i31827.

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Aims: This action research study aimed to determine the impact of an online reporting system (RFCNHS Q-ORS) on the timely submission of quarterly proficiency level reports by teachers in a school in Davao City, Philippines. Timely reporting is essential for effective educational monitoring and decision-making processes that directly impact student learning outcomes. Study Design: A mixed-methods approach using quantitative and qualitative data collection and analysis was employed. Methodology: Eight classroom teachers participated in the study. Data was collected through monitoring checklists
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Zuhour, Raed, Maitry Patel, Rojano Kashani, et al. "Utility of learning health systems in radiation oncology." JCO Oncology Practice 20, no. 10_suppl (2024): 413. http://dx.doi.org/10.1200/op.2024.20.10_suppl.413.

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413 Background: Current health information systems lack a robust framework for longitudinal integration of internal experiences and external evidence into existing workflows. The result is labor intensive, error-prone and fragmented systems plagued with process gaps. Learning health systems (LHS) can be a potential solution to address these gaps. We created and implemented a novel LHS framework in radiation oncology (RO). We hypothesize that this framework can be leveraged to identify and implement opportunities for improvement using a patient-oriented endpoint of time from radiation simulatio
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Nassar, Haifa. "Challenges of Post-Editing in English to Arabic Machine Translation of Technical Texts: A Study of Technological and Linguistic Barriers." International Journal of Linguistics, Literature and Translation 8, no. 4 (2025): 01–15. https://doi.org/10.32996/ijllt.2025.8.4.1.

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The increasing reliance on machine translation (MT) for English-to-Arabic technical texts presents significant linguistic and technological challenges, necessitating extensive human post-editing. This study examines these challenges by analyzing machine-translated technical texts and assessing the post-editing process undertaken by professional translators. Despite advancements in neural machine translation, English-Arabic translation remains problematic due to syntactic, morphological, and terminological discrepancies between the two languages. The study employs House’s (1997) Translation Qua
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Parakh, Abhishek, and Mahadevan Subramaniam. "Galore." Journal of The Colloquium for Information Systems Security Education 9, no. 1 (2022): 8. http://dx.doi.org/10.53735/cisse.v9i1.142.

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The use of customizable learning objects in multiple different formats such as visual, auditory, text, interactive widgets and newly defined learning objects called gamelets have a potential to tremendously enhance experiential learning. A parameterized environment, called Galore, that integrates such learning objects into a seamless experience based on student learning styles and preferences for teaching difficult counter and intuitive concepts in quantum communications is described.
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Pawar, Harshal. "Excalibur: AI-Assisted Note Management with Automated Revision Scheduling and Knowledge Retention Insights." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 04 (2025): 1–9. https://doi.org/10.55041/ijsrem45817.

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Abstract - This paper presents Excalibur, an innovative web and mobile application developed to enhance knowledge retention and content management for learners. The tool enables users to document their daily learnings through multimedia inputs such as text, images, audio, and hyperlinks, organized within a hierarchical folder structure for efficient categorization by subject and topic. Excalibur integrates a spaced repetition-based reminder system prompting content review on weekly, monthly, quarterly, and annual intervals, supporting long-term retention. It also features an emergency review m
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Lancaster, Samuel M., Akshay Sanghi, Si Wu, and Michael P. Snyder. "A Customizable Analysis Flow in Integrative Multi-Omics." Biomolecules 10, no. 12 (2020): 1606. http://dx.doi.org/10.3390/biom10121606.

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The number of researchers using multi-omics is growing. Though still expensive, every year it is cheaper to perform multi-omic studies, often exponentially so. In addition to its increasing accessibility, multi-omics reveals a view of systems biology to an unprecedented depth. Thus, multi-omics can be used to answer a broad range of biological questions in finer resolution than previous methods. We used six omic measurements—four nucleic acid (i.e., genomic, epigenomic, transcriptomics, and metagenomic) and two mass spectrometry (proteomics and metabolomics) based—to highlight an analysis work
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Saira Arif * and F. N. Alavi. "EasyGPT: A Streamlined Deep Learning Simulator." International Journal of Emerging Multidisciplinaries: Computer Science & Artificial Intelligence 4, no. 1 (2025): 26. https://doi.org/10.54938/ijemdcsai.2025.04.1.455.

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This series of papers introduces EasyGPT, a minimalistic, flexible and novel deep learning implementation of the Transformer architecture for the simulation and testing of Natural Language Processing (NLP) applications. Built to open industry standards, our model combines a customizable modular design which enables, among other things, model selection, hyperparameter configuration and user-selectable tokenization engine plugins. In this first paper in the series, we discuss the overall system design of EasyGPT, and evaluate its performance by fine-tuning the DistilGPT2 model on the DailyDialog
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Loftus, Neil, and Husnu S. Narman. "Use of Machine Learning in Interactive Cybersecurity and Network Education." Sensors 23, no. 6 (2023): 2977. http://dx.doi.org/10.3390/s23062977.

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Cybersecurity is a complex subject for students to pursue. Hands-on online learning through labs and simulations can help students become more familiar with the subject at security classes to pursue cybersecurity education. There are several online tools and simulation platforms for cybersecurity education. However, those platforms need more constructive feedback mechanisms, and customizable hands-on exercises for users, or they oversimplify or misrepresent the content. In this paper, we aim to develop a platform for cybersecurity education that can be used either with a user interface or comm
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Jagtap, Avantika Anil, Aditya Rajendra Mane, Dhairyasheel Santosh Shinde, Pooja Amar Jugale, and Pratham Prakash Nimbalkar. "A Survey on Revolutionizing E-Learning: Notes, Chatbots and Data Analysis." Journal of Data Processing and Business Analytics 1, no. 2 (2024): 1–3. http://dx.doi.org/10.48001/jodpba.2024.121-3.

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In today's technology-driven era, E-Learning Management Systems (LMS) are revolutionizing education and professional development. These comprehensive digital platforms facilitate the delivery, administration, and evaluation of online courses and training programs. With features such as progress tracking, assessments, and detailed reporting, LMSs offer a structured, flexible, and accessible learning experience. They have transformed traditional classrooms into virtual learning spaces, offering online courses, blended learning programs, and entirely digital degree programs in the academic realm.
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Aini, Alifia Nur, and Mahendra Wardhana. "Designing Interface and User Experience of Elementary School Learning Applications Using Design Thinking." Jurnal Ilmiah Manajemen Kesatuan 13, no. 1 (2025): 195–208. https://doi.org/10.37641/jimkes.v13i1.3067.

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Indonesia's entry into the Education 4.0 era emphasizes integrating cyber technology into learning, as reflected in the implementation of the Merdeka Curriculum, which aims to foster the Pancasila Student Profile. Despite this, low student motivation and interest, particularly in mathematics, remain key challenges. This study aims to design an interactive learning application tailored to elementary school students to address these issues. Using the Design Thinking methodology, five stages—empathize, define, ideate, prototype, and test—were employed, involving questionnaires, interviews, usabil
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Vasuki, M. "“Chain Defender: A Blockchain-Driven Machine Learning Framework for App Security”." INTERNATIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 09, no. 06 (2025): 1–9. https://doi.org/10.55041/ijsrem49767.

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ABSTRACT Android apps serve various purposes, including productivity, entertainment, communication, gaming, and utility. They leverage the capabilities of smartphones and tablets, providing users with a diverse and customizable experience. However, this widespread adoption has also attracted a darker side in the form of Android malware. Malicious applications, often disguised as legitimate software, exploit vulnerabilities within the Android OS to compromise user security and privacy. Recognizing the critical need to address the escalating threat of Android malware, the project aims to develop
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Bhosale, Rutul D., Manav Waghmare, Ayushi Lanjewar, Priyam Sarkhel, and Prof Rachna Chapate. "A Review on: CheckMateX." International Journal for Research in Applied Science and Engineering Technology 12, no. 11 (2024): 2316–20. https://doi.org/10.22214/ijraset.2024.65642.

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Abstract: Checkmate X is an advanced chess engine designed to provide an engaging and realistic chess experience through sophisticated algorithms and artificial intelligence. This engine incorporates Minimax with Alpha-Beta Pruning and Recurrent Convolutional Neural Networks (RCNNs) for efficient move evaluation and adaptive gameplay, catering to players of all levels. Features like multiplayer functionality, training modes, and customizable AI make Checkmate X a versatile platform for both competitive play and learning. Our study presents the architecture, algorithms, and performance metrics
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Ahire, Pratiksha, and Ashtul Ms.A.S. "Smart Book Assistant: AI-Enabled Digital Reading Platform." Journal of Advancement in Electronics Design 8, no. 2 (2025): 23–28. https://doi.org/10.5281/zenodo.15605891.

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<em>This research paper presents the development and implementation of Smart Book Assistant, a next-generation AI- powered digital library designed to enhance the reading experience through intelligent recommendations, real-time summaries, and offline accessibility. Unlike conventional e-readers, this system leverages natural language processing (NLP) and machine learning (ML) to streamline book discovery, improve reading comprehension, and enable cross-device continuity. With integration of 50,000+ public domain books via Feedbooks API and a responsive PWA interface, the Smart Book Assistant
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Zulfa, Adelia Oktaviana. "EFL Students’ Perception Towards Kahoot! as A Gamification Tool in English Learning." Educalingua 2, no. 2 (2024): 106–18. http://dx.doi.org/10.26877/educalingua.v2i2.1214.

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Technology in education forces teachers to modify their teaching strategies by implementing gamification as a tool in teaching and learning process. Kahoot is a popular gamification tool in English learning. Using a qualitative research design, this study aimed to determine the EFL students' perception of the gamification tool in an English learning environment. Thirty-six (36) students of 10th grade from a public senior high school in Semarang, Central Java, Indonesia. The participants were asked to complete a closed-ended questionnaire using Google Forms to gain information about their perce
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Van Oostveen, Roland, Wendy Barber, and Elizabeth Childs. "GELO and GreX: A framework and dashboard to investigate technology competency and culture." Networked Learning Conference 12 (August 16, 2024): 399–400. http://dx.doi.org/10.54337/nlc.v12.8705.

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Participation in 4th Industrial Revolution society is increasingly dependent upon competencies related to the use of digital technologies for a wide variety of purposes. A person’s competence in the use of digital technologies has implications for a wide variety of contexts and situations, including learning in physical as well as virtual spaces, career choices and employability, digital citizenship, cultural orientations and values, and even democracy (Erstad, 2010). This workshop will provide an overview of the Global Educational Learning Observatory (GELO) project and invite participants to
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Abdelilah, Nossair, and El Housni Hamza. "Eating Smart: Advancing Health Informatics with the Grounding DINO-based Dietary Assistant App." International Journal of Scientific Research and Innovative Studies 3, no. 3 (2024): 26–34. https://doi.org/10.5281/zenodo.11243881.

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<strong>Abstract:</strong> The Smart Dietary Assistant project combines technology and Machine Learning&nbsp;(ML) to offer personalized advice for people with dietary concerns such as diabetes. This approach focuses on the user helping them make decisions about their diet using the Grounding DINO model. Grounding DINO uses a text encoder and image backbone to improve detection accuracy without relying on a labeled dataset making it practical for real world situations with various food types. This model uses a 52.5 AP score on the COCO dataset and attention mechanisms that leverage features bas
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Obohwemu, Dr Kennedy Oberhiri. "EMPOWERING INDEPENDENT LEARNING THROUGH ASSISTIVE TECHNOLOGY: A QUANTITATIVE STUDY ON ITS IMPACT FOR STUDENTS WITH DISABILITIES." AMERICAN JOURNAL OF SOCIAL SCIENCE AND EDUCATION INNOVATIONS 6, no. 11 (2024): 97–98. http://dx.doi.org/10.37547/tajssei/volume06issue11-08.

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BACKGROUND The integration of assistive technologies in educational settings offers a promising avenue to enhance the learning experience for students with disabilities. These technologies, including voice recognition software, screen readers, and customizable learning management systems (LMS), have the potential to promote autonomy and engagement by accommodating diverse learning needs. This research will evaluate the effectiveness of these assistive technologies in supporting independent learning among these students. RESEARCH AIM The research aims to assess the usage and accessibility of as
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Kumar, Ankit. "Impact of Internet of Things on Home Appliances." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem30767.

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The way household appliances operate and communicate with consumers has completely changed as a result of the Internet of Things (IoT). This abstract explores how the Internet of Things affects household appliances, emphasizing how it affects user experience, convenience, and energy efficiency. With the use of smartphones and other smart devices and IoT connectivity, users can effortlessly integrate and control their appliances, giving them the ability to monitor and operate them remotely from any location. Tasks like receiving notifications, changing settings, and even starting appliance func
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Vankudoth, Suman, Vamshi Teega, Meera Alphy Dr., and Shirisha K. "EXPENSE TRACKER." Recent Trends in Cloud Computing and Web Engineering 6, no. 3 (2024): 22–28. https://doi.org/10.5281/zenodo.13304555.

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<em>The abstract proposes the development of an Expense Tracker to address the challenges of managing expenses in a rapidly changing economic environment. As financial landscapes evolve, individuals encounter increasing complexity in tracking and managing their expenditures. The proposed system leverages advanced technologies such as machine learning, artificial intelligence, and data analytics to provide a sophisticated, user- centric platform for monitoring, analyzing, and optimizing personal spending habits. One of the core features of the Expense Tracker is real-time transaction tracking.
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Akash, K., L. Akhil, Y. G. P. N. Pavan, M. Akhilesh, A. Akshaydeep, and Prof T. Ramya. "Black and White Image Colorization with Deep Learning." International Journal for Research in Applied Science and Engineering Technology 12, no. 6 (2024): 41–44. http://dx.doi.org/10.22214/ijraset.2024.62950.

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Abstract: The project "Black and White Image Colorization with Deep Learning" develops a system to automatically infuse colors into grayscale images through cutting-edge deep learning approaches. Utilizing convolutional neural networks (CNNs) and generative adversarial networks (GANs), the system aims to deliver both realistic and visually pleasing colorization outcomes. This process includes training the deep learning models on diverse image datasets, optimizing the model parameters, and using advanced loss functions to ensure precise color representation.This project addresses the complex ch
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Edmondson, Alyssa, Kersten Brinkworth, Pavel Kruchek, Jodi M. Smith, and Laura Baker. "163 A customizable training curriculum for developing and enhancing clinical research professional expertise and performance across a five-state region." Journal of Clinical and Translational Science 9, s1 (2025): 48–49. https://doi.org/10.1017/cts.2024.820.

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Objectives/Goals: The Competency-Based All-Level Training (COBALT) curriculum standardizes learning for clinical research coordinators (CRCs) across multiple institutions within Washington, Wyoming, Alaska, Montana, and Idaho (WWAMI), with flexible, topic-specific training at all experience levels, in both academic and industry-sponsored research. Methods/Study Population: The COBALT curriculum was developed in collaboration with subject matter experts, managers of CRCs, and other clinical research professionals from institutions across the WWAMI region. A thorough assessment of existing train
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Ramya, M., S. Prakash, and D. Tamilselvam. "CREATING A WEB APPLICATION AND ELEVATE LEARNING QUIZ." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 07 (2024): 1–8. http://dx.doi.org/10.55041/ijsrem36815.

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This project aims to develop the implementation of a quiz web application using the Django framework, aimed at providing an intuitive and efficient platform for conducting quizzes online. The project focuses on creating a user-friendly interface for both quiz creators and participants, incorporating features such as user authentication, quiz creation, real- time quiz taking, and performance analytics. Utilizing Django's powerful tools and libraries, the application offers seamless integration of components like views, templates, models, and URLs, ensuring scalability, flexibility, and security
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Tatarinov, Konstantin A., Nikolai N. Anikienko, Inna A. Savchenko, and Sergei M. Muzyka. "THE POTENTIAL OF IMMERSIVE TECHNOLOGIES IN THE KNOWLEDGE ECONOMY." EKONOMIKA I UPRAVLENIE: PROBLEMY, RESHENIYA 2/5, no. 143 (2024): 38–44. http://dx.doi.org/10.36871/ek.up.p.r.2024.02.05.005.

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The Internet and its associated devices have become firmly embedded in our daily lives. Digitalization is changing the learning process as well as any social reality. By 2030, humanity will stop using smartphones, laptops and televisions. Work, training, entertainment and possibly meetings between people will take place in visualization helmets (HMD). Rigid learning concepts are becoming outdated and are being replaced by flexibly customizable digital applications. New technologies such as virtual and augmented reality are penetrating the educational landscape, which leads to new opportunities
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L., Gonzales Christianne. "USER-CENTERED DEVELOPMENTAND EXPERIENCE EVALUATION OF A COMPUTER- ASSISTED SYSTEMFOR ICT CONTENT CREATIONIN SPECIAL NEEDS EDUCATIONAT SANTACRUZ INTEGRATED NATIONAL HIGH SCHOOL." international journal of advanced research in computer science 16, no. 3 (2025): 196–204. https://doi.org/10.26483/ijarcs.v16i3.7275.

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The study focuses on the user-centered development and experience evaluation of a computer-assisted system designed for ICT content creation in special needs education at Santa Cruz Integrated National High School. The primary objective is to enhance educational equity and inclusion by providing customized, engaging, and accessible educational content tailored to SNED (Special Needs Education) learners' unique needs. The research involves developing the tool, designing user-friendly instructional materials, assessing the tool’s effectiveness, and gathering data to improve teacher-student relat
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V, Dineshkumar. "DRIVER DROWSINESS DETECTION AND CREATING SAFETY MEASURES USING OPENCV,PYTHON." INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, no. 04 (2024): 1–5. http://dx.doi.org/10.55041/ijsrem31964.

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Accidents due to driver drowsy driving is significantly increasing in high ratio now days. So we proposed an AI based solution to reduce the driver drossy driving accident by alerting the driver when they fall asleep. This is an brief abstract that explains system working and principles. This paper present a novel, Real-Time Driver Drowsiness Detection System(DDDS) that utilizes a multi-model approach for fatigue assessment. The system incorporates computer vision and machine learning techniques to analyze facial features, eye movements, and physical signal(if applicable) captured through a we
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Avuçlu, Emre, and Selahattin Özdemir. "An Interactive and Advanced Online Exam Platform For Both Teachers and Students." International Scientific and Vocational Studies Journal 9, no. 1 (2025): 33–41. https://doi.org/10.47897/bilmes.1613874.

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The world of education is constantly transforming with the advancement of technology. Today, in addition to traditional methods, digital tools have begun to be widely used to support education and training processes. In this context, online electronic quiz applications play a very important role in evaluating student performance and enriching the learning experience. In this study, an online quiz application was developed using nextjs, tailwindcss and prisma technologies, respectively. The app introduced a solution that allows teachers to create interactive and customizable quizzes for their l
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