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Journal articles on the topic 'Cybercafé'

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1

Shiva Kumara, S. U., and B. T. Sampath Kumar. "The Impact of Gender on Use of Cybercafé: A Survey of Cybercafé Users." Asian Journal of Information Science and Technology 8, no. 1 (May 5, 2018): 80–86. http://dx.doi.org/10.51983/ajist-2018.8.1.159.

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The study aims to know the Impact of gender on the use of cybercafé. The study focused on the frequency and purpose of using cybercafé by male and female users. It also focused on the problems encountered by male and female users while using Internet at cybercafé. An aggregate of 450 copies of questionnaires were circulated to the cybercafé user, of which 416 properly filled questionnaires were returned. Data was analyzed using SPSS 21.0 version. It was observed that male users had a long history of using cybercafé than female counterparts (p<.000). The data also indicate that there is an association between the frequency of visit to the cybercafé and the gender (p<.000). High cost of Internet services (74.2%), noisy environment in and around the cybercafé (55.76%) and slow Internet connection (49.75%) at cybercafé were major problems faced by the cybercafé users.
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Raux, Elodie. "Les intimités anonymes du cybercafé : à l'ombre d'Internet." Champ psychosomatique 27, no. 3 (2002): 53. http://dx.doi.org/10.3917/cpsy.027.0053.

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VARGAS-HERNÁNDEZ, JOSÉ G., and JOSÉ ANGEL ARREOLA-ENRÍQUEZ. "THE MOTIVATION OF COLLABORATORS IN FAMILY MICRO COMPANIES: CYBERCAFÉ." RAM. Revista de Administração Mackenzie 18, no. 6 (December 2017): 149–76. http://dx.doi.org/10.1590/1678-69712017/administracao.v18n6p149-176.

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Liff, Sonia, and Fred Steward. "Shaping e-Access in the Cybercafé: Networks, Boundaries and Heterotopian Innovation." New Media & Society 5, no. 3 (September 2003): 313–34. http://dx.doi.org/10.1177/14614448030053002.

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Adomi, Esharenana E. "The effects of a price increase on cybercafé services in Abraka, Nigeria." Bottom Line 18, no. 2 (June 2005): 78–86. http://dx.doi.org/10.1108/08880450510597523.

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Jung, Younbo, Wei Peng, Meghan Moran, Seung-A. Annie Jin, Margaret McLaughlin, Michael Cody, Maryalice Jordan-Marsh, Julie Albright, and Merril Silverstein. "Low-Income Minority Seniors' Enrollment in a Cybercafé: Psychological Barriers to Crossing the Digital Divide." Educational Gerontology 36, no. 3 (February 11, 2010): 193–212. http://dx.doi.org/10.1080/03601270903183313.

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Rachael Aladeniyi, Fasa, and Joseph Kehinde Fasae. "Use of cybercafé for internet access by the students of Rufus Giwa Polytechnic, Owo, Nigeria." Program 47, no. 1 (February 8, 2013): 4–14. http://dx.doi.org/10.1108/00330331211296286.

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Bringula, Rex Perez, Jenmart Bonifacio, Mikael Manuel, and Ana Clariza Natanauan. ""Is Cybercafé Usage of Juan Different from Maria?": A Survey of Public Computer Access in Manila." Journal of Technologies and Human Usability 11, no. 3 (2015): 15–26. http://dx.doi.org/10.18848/2381-9227/cgp/v11i03/56431.

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Billieux, Joël, Julien Chanal, Yasser Khazaal, Lucien Rochat, Philippe Gay, Daniele Zullino, and Martial Van der Linden. "Psychological Predictors of Problematic Involvement in Massively Multiplayer Online Role-Playing Games: Illustration in a Sample of Male Cybercafé Players." Psychopathology 44, no. 3 (2011): 165–71. http://dx.doi.org/10.1159/000322525.

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Saragih, Doni Indra Sazaly, Risko Liza, and TM Diansyah. "RANCANG BANGUN SISTEM E-SPORT CYBERCAFE FINDER MENGGUNAKAN METODE LBS (LOCATION BASED SERVICE) BERBASIS ANDROID." JURNAL TEKNOLOGI INFORMASI 2, no. 2 (February 1, 2019): 158. http://dx.doi.org/10.36294/jurti.v2i2.431.

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Abstract - The android mobile mapping application is very popular nowadays because it really helps people for daily activities, especially helping gamers especially to find the location of the nearest cybercafe that has qualified specifications to play eSport games, the rapid world of eSport gaming which has more international tournaments. more and more people are focusing on becoming an esport gaming athlete, every esport game requires high computer specifications in order to play it smoothly and without hindrance, this is where the role of cybercafe is, cybercafe provides high-specification computer facilities which are capable of accommodating various eSport games like Dota -2, CS:GO, PUBG, Fortnite, and others. And this application is a liaison between gamers and cybercafe locations located, this application uses the very relevant LBS method used in an application based on the mapping concept, this application is created using an android studio which is thought to be qualified to make an application that is user friendly and easy to use, besides this application also requires an internet connection because it is connected directly to google maps, navigation is very important in the operation of this application. KeyWords - cybercafe, maps, location based service, android mobile, android studio.
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Gomez, Ricardo, Rucha Ambikar, and Chris Coward. "Libraries, telecentres and cybercafés." Performance Measurement and Metrics 10, no. 1 (March 20, 2009): 33–48. http://dx.doi.org/10.1108/14678040910949675.

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López-Bonilla, Guadalupe, María del Carmen Yáñez-Kernke, Gabriela Vidauri-González, and Jamie Halsall. "Cybercafés as constellations of social practices: Exploring “place” and “technospace” in cybercafés in México." Cogent Social Sciences 2, no. 1 (November 10, 2016): 1254846. http://dx.doi.org/10.1080/23311886.2016.1254846.

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Kumar, B. T. Sampath, S. U. Shiva Kumara, and C. Pradeepa. "ICT infrastructure in Indian cybercafés: A survey." Gyankosh- The Journal of Library and Information Management 9, no. 1 (2018): 33. http://dx.doi.org/10.5958/2249-3182.2018.00004.7.

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Alonso, Javier, Joshué Pérez, Vicente Milanés, Carlos González, and Teresa de Pedro. "EU CyberCars-2 Final Demo Results: IAI-CSIC Standpoint." Journal of Robotics and Mechatronics 22, no. 6 (December 20, 2010): 702–7. http://dx.doi.org/10.20965/jrm.2010.p0702.

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In our work on decision and control algorithms for cooperative driving maneuvers developed by the AUTOPIA group of the IAI-CSIC1 in EU project CyberCars-2 (CC2), we focused on defining and developing the software architecture and procedures enabling transparent cooperation between cybercars and dual-mode cars in complex maneuvers tested in the final CyberCars-2 demo. After briefly outlining a common architecture definition, a detailed study of cooperative maneuvers and an analysis of decision and control primitives for cooperative driving, we report on the final demonstration, the data it provided and its control algorithms. The main contributors to this work are: IAI-CSIC, INRIA, and TNO. Note that three different vehicles with different architectures and different control can cooperate using the data exchanged and a common decision algorithm to conduct complex cooperative maneuvers. 1. The Industrial Automation Institute (IAI-CSIC) merged with the Polytechnic University of Madrid to become the Robotics and Automation Center (CAR-UPM-CSIC) on March 1, 2010.
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Gomez, Ricardo, and Kemly Camacho. "Users of ICT at Public Access Centers." International Journal of Information Communication Technologies and Human Development 3, no. 1 (January 2011): 1–20. http://dx.doi.org/10.4018/jicthd.2011010101.

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Libraries, telecenters, and cybercafés offer opportunities for wider public access to information and communication technologies (ICT). This paper presents findings of a global exploratory study on the landscape public access venues in 25 countries around the world. The goal of the project was to better understand the users of public access venues and their needs, this being one of several papers that result from the global study. This paper identifies profiles of the users of the different types of venues with respect to age, income, education and gender. While findings are not new, their value lies in the compelling evidence drawn from 25 countries and across different types of public access venues, which has never been done before. Results highlight the importance of strengthening public access venues in non-urban settings and to strengthen programs that reach out to underserved populations. The authors also point to special challenges faced by libraries and telecenters given the immense growth of cybercafés as public access venues in most of the countries studied.
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Gomez, Ricardo. "Success Factors in Public Access Computing for Development." International Journal of Information Communication Technologies and Human Development 3, no. 2 (April 2011): 19–37. http://dx.doi.org/10.4018/jicthd.2011040102.

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An exploratory, qualitative study in 25 countries around the world identifies success factors for centers that offer public access to Information and Communication Technologies (ICT). The study considered public libraries, telecenters, and cybercafés, and grouped the findings into four types of success factors: (1) understand and take care of local needs first, (2) train info mediaries and users, (3) build alliances with other venues and collaborate with other community services, and (4) strengthen sustainability. Results corroborate the findings of previous studies of libraries and of telecenters which identify success factors that include the four themes presented. However, this is the first systematic comparison across multiple countries to identify success factors in different types of public access venues. The findings highlight critical variables to be considered in policy decisions, funding allocations, and program implementation to reach underserved populations in developing countries with equitable access and meaningful use of ICT. They also provide valuable direction for future research to better understand the interactions between libraries, telecenters, and cybercafés as venues that can contribute to community development through public access to ICT.
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Cushman, Jack Williams, Lori Yakawich, Hoon-Ku Sul, and Rebecca Gould. "Small Business Strategy: Case Study of a Cybercafe." Journal of Hospitality & Tourism Education 9, no. 2 (April 1997): 56–59. http://dx.doi.org/10.1080/10963758.1997.10685313.

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Adomi, Esharenana E., Rose B. Okiy, and Josiah O. Ruteyan. "A survey of cybercafés in Delta State, Nigeria." Electronic Library 21, no. 5 (October 2003): 487–95. http://dx.doi.org/10.1108/02640470310499876.

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Mauta Sairosse, Tomas, and Stephen M. Mutula. "Use of cybercafés: study of Gaborone City, Botswana." Program 38, no. 1 (March 2004): 60–66. http://dx.doi.org/10.1108/00330330410519206.

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20

Babatunde Ajala, Emmanuel. "Cybercafes, Cybercrime Detection and Prevention." Library Hi Tech News 24, no. 7 (August 7, 2007): 26–29. http://dx.doi.org/10.1108/07419050710824705.

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21

English, Erin. "CyberCash and Checkfree join forces." Network Security 1995, no. 8 (August 1995): 7–8. http://dx.doi.org/10.1016/1353-4858(96)89740-6.

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22

Mbarika, Victor W. A., Muhammadou Kah, Kibily Samake, and Jeffrey G. Sumrall. "Information Technology Access: Cybercafe Diffusion in Sub-Saharan Africa." IEEE Technology and Society Magazine 26, no. 3 (2007): 49–56. http://dx.doi.org/10.1109/mts.2007.906677.

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23

Koop, C. E., R. Mosher, L. Kun, J. Geiling, E. Grigg, S. Long, C. Macedonia, R. Merrell, R. Satava, and J. Rosen. "Future delivery of health care: Cybercare." IEEE Engineering in Medicine and Biology Magazine 27, no. 6 (November 2008): 29–38. http://dx.doi.org/10.1109/memb.2008.929888.

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Vlacic, Ljubo, Toshio Fukuda, Yasuhisa Hasegawa, and Michel Parent. "Special Issue on Cybernetic City Transport Systems and Technologies." Journal of Robotics and Mechatronics 22, no. 6 (December 20, 2010): 683–84. http://dx.doi.org/10.20965/jrm.2010.p0683.

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The publication of this issue was driven by the vision that, in the not too distant future, Cybernetic Transport Systems (CTS) will be seen on city roads and dedicated infrastructures. TheWorld Council for Sustainability has projected that CTS will be seen in cities in as early as 2030 (Mobility 2030: Meeting the Challenges to Sustainability; World Business Council for Sustainable Mobility, July 2004). CTS are based on fully automated driverless urban road vehicles (CyberCars). They can also be based on Dual-Mode Vehicles (DMV) - conventional vehicles with Advanced Driver Assistance Technology (ADAT) and capable of driverless driving, on request by a driver. ADAT covers electronic and software products that assist drivers in driving. DMV assumes that a driver is not in control of the vehicle at all times but is fully responsible for vehicle operation throughout. Both CyberCars and DMVs co-operate through vehicle-to-vehicle and vehicle-to-infrastructure communication links thus enabling cybernetic transport to achieve higher traffic flows and improve network efficiency. Main CTS building blocks are CyberCars and/or Dual Mode Vehicles, Road Infrastructure Elements and CTS Traffic Management & Control Centre. These four blocks are interconnected, integrated and made interoperable through Communication Architecture and Protocols, and Operational Safety & Reliability Certification Procedures. A variety of CTS concepts have been prototyped and evaluated within the scope of projects such as: (i) Toyota’s Intelligent Multimode Transportation System (http://www.expo2005.or.jp/en/technology/imts.html); (ii) the CyberCars (http://www.cybercars.org); CyberMove (http://www.cybermove.org); (iii) CityMobil (http://www.citymobil-project.eu/); (iv) Safespot (http://www.safespot-eu.org/); (v) CVIS (http://www.cvisproject.org); (vi) Group Rapid Transit (http://www.2getthere.eu/Group Transit). The figure above shows a CTS prototyped by the CyberCars-2 Project Consortium. An extensive infield, i.e., on-road testing of operational performance of co-operative cybernetic transport solutions was conducted at several road tracks, the last being held at La Rochelle, France, in September 2008. This issue addresses a broad spectrum of theoretical and implementational topics related to CTS development and deployment including: • Cooperative Cybernetic Transport System Architecture • Real-time Decision Making by driverless vehicles • On-road testing of operational performance of CTS • Road-Crossing Landmarks Detection algorithm • Landmark Shape Detection algorithm • Road Shape Estimation algorithm, and • Vehicle-to-road infrastructure (traffic lights) communication solutions. In addition, this issue presents papers that deal with ADAT and analyses: • Acceptability and Usability of a Parking Assistance System for Elderly Drivers • Relationships between Car Accidents and a Driver’s Physiology and Psychology • 2D Localization in Urban Environment, and • Sustainability and Reusability aspects of Common Robotic Technology components. We hope you enjoy the issue!
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O, Benson Adogbeji, and N. Mabi M. "Cybercafs operations and its incessant closure in Delta State, Nigeria." Journal of Internet and Information Systems 5, no. 1 (January 31, 2015): 1–8. http://dx.doi.org/10.5897/jiis2014.0083.

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Adomi, Esharenana E., Faith Sarah Omodeko, and Patience Uzezi Otolo. "The use of cybercafe at Delta State University, Abraka, Nigeria." Library Hi Tech 22, no. 4 (December 2004): 383–88. http://dx.doi.org/10.1108/07378830410570485.

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Steiner, Béatrice. "Les braconniers de la Toile." Anthropologie et Sociétés 35, no. 1-2 (November 2, 2011): 53–68. http://dx.doi.org/10.7202/1006368ar.

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Dans les cybercafés de Bamako, les membres des différentes générations ne se rencontrent guère, car l’organisation sociale de ces établissements, comme d’ailleurs du cyberespace, se prête peu aux échanges intergénérationnels. En effet, le rapprochement social et physique que favorise l’Internet dans ces deux espaces suscite des tensions entre les aînés et les cadets. Pour réduire ces dissensions, les uns et les autres développent des stratégies d’évitement. Cet article s’attache précisément à décrire ces ruses et, plus largement, la façon dont les relations intergénérationnelles s’organisent dans les établissements bamakois.
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Isasi, Lucia, Begoña Molinete, Jesus Murgoitio, and Dionisio del Pozo. "CyberCars-2 Cooperative Cybernetic Transport System Architecture." Journal of Robotics and Mechatronics 22, no. 6 (December 20, 2010): 685–93. http://dx.doi.org/10.20965/jrm.2010.p0685.

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Research on Intelligent Cooperative Systems (ICS) based on wireless vehicular communication to improve automotive safety and traffic efficiency is being promoted through initiatives such as the Vehicle Safety Communications Consortium (VSCC) and Vehicle-Infrastructure Integration (VII) in the US, SMARTWAY and Vehicle Information and Communication System (VICS) in Japan, and European R&D activities within the framework of i2010: Intelligent Car Initiative - e.g., PReVENT, CVIS, and SAFESPOT. Related standardization activities include Continuous Air Interface for Long and Medium Range (CALM) to set up a stable, globally compatible regulation framework enabling higher market impact. The Car2Car Communication Consortium (C2C-CC) supports an open, interoperable industry standard for vehicular communication based on wireless local area network (WLAN) technologies pushing for specific frequency band allocation at 5.9 GHz for critical automotive safety. This paper shows CyberCars-2’s cooperative Cybernetic Transport System (CTS) architecture compatible with C2C-CC and CALM achievements. SAFESPOT for architecture design was adopted after meeting cooperative systems benefits, i.e., improving traffic safety for more efficient logistics and response to hazards and accidents, improved road network management and control and shorter, more predictable journey times.
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Atunde Alao, Isiaka, and Abubakar Lanre Folorunsho. "The use of cybercafes in Ilorin, Nigeria." Electronic Library 26, no. 2 (April 11, 2008): 238–48. http://dx.doi.org/10.1108/02640470810864127.

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Qiu 邱林川, Jack Linchuan. "Cybercafés in China: Community Access beyond Gaming and Tight Government Control." Library Trends 62, no. 1 (2013): 121–39. http://dx.doi.org/10.1353/lib.2013.0021.

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Mauta Sairosse, Tomas, and Stephen M. Mutula. "Economic impact of the Internet: study of cybercafés in Gaborone, Botswana." Library Hi Tech 21, no. 4 (December 2003): 451–62. http://dx.doi.org/10.1108/07378830310509754.

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Oloo, Vivian Anyango, George Raburu, and Michael Oduor Okoya. "Constraints in Prevention of Cybercrime in Public Cybercafés in Kisumu City." International Journal of Computer Trends and Technology 68, no. 7 (July 25, 2020): 37–42. http://dx.doi.org/10.14445/22312803/ijctt-v68i7p106.

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Schafer, Valérie. "Les cybercafés dans la France des années 1990, espaces médiatiques et médiatisés." Le Temps des médias 28, no. 1 (2017): 159. http://dx.doi.org/10.3917/tdm.028.0159.

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34

Adomi, Esharenana E., Benson Oghenevwogaga Adogbeji, and A. A. Oduwole. "The use of internet service providers by cybercafés in Nigeria: an update." Electronic Library 23, no. 5 (October 2005): 567–76. http://dx.doi.org/10.1108/02640470510631281.

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35

Fajrin, Oktaviastuti Awalia. "MEMBENTUK KARAKTER ANAK MELALUI PERMAINAN TRADISIONAL." Pedagogi: Jurnal Ilmu Pendidikan 18, no. 1 (October 8, 2018): 75. http://dx.doi.org/10.24036/fip.100.v18i1.291.000-000.

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ABSTRACT Changes that occur today is akbiat of shifting children's activities in play, nowadays children prefer to play using digital games such as playing games online in cybercaf� or on the phone. Traditional games are increasingly displaced and forgotten by the increasingly modern and sophisticated technology. Yet the impact of playing video games is very alarming, causing the learning achievement of children to decline, making children forget everything, and a more severe to make children fall into crime. For that traditional game must be returned again because it can cause positive impact for children, and meciptakan the next generation of the nation with superior character.Keywords: online games addiction, traditional child games, character formation
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Parent, Michel. "Cybercars for Sustainable Urban Mobility - A European Collaborative Approach." SAE International Journal of Passenger Cars - Electronic and Electrical Systems 3, no. 2 (October 19, 2010): 220–23. http://dx.doi.org/10.4271/2010-01-2345.

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37

Naranjo, J. E., L. Bouraoui, R. Garcia, M. Parent, and M. A. Sotelo. "Interoperable Control Architecture for Cybercars and Dual-Mode Cars." IEEE Transactions on Intelligent Transportation Systems 10, no. 1 (March 2009): 146–54. http://dx.doi.org/10.1109/tits.2008.2011716.

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Luo, Renshi, Ton J. J. van den Boom, and Bart De Schutter. "Multi-Agent Dynamic Routing of a Fleet of Cybercars." IEEE Transactions on Intelligent Transportation Systems 19, no. 5 (May 2018): 1340–52. http://dx.doi.org/10.1109/tits.2017.2710480.

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Sheller, Mimi. "Bodies, cybercars and the mundane incorporation of automated mobilities." Social & Cultural Geography 8, no. 2 (April 2007): 175–97. http://dx.doi.org/10.1080/14649360701360063.

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Verdier, Maud. "La constitution de l'idéologie linguistique des chatteurs malgachophones dans les cybercafés de Tananarive." Langage et société 143, no. 1 (2013): 87. http://dx.doi.org/10.3917/ls.143.0087.

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Liff, Sonia, and Anne Sofie Lægran. "Cybercafés: Debating the Meaning and Significance of Internet Access in a Café Environment." New Media & Society 5, no. 3 (September 2003): 307–12. http://dx.doi.org/10.1177/14614448030053001.

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Mulya, Dio Prima, Sularno Larno, and Muhammad Razi. "IMPLEMENTASI MULTI USER OPERATING SYSTEM (OS) DENGAN CCBOOT." Jurnal Teknologi Dan Sistem Informasi Bisnis 2, no. 1 (January 31, 2020): 46–50. http://dx.doi.org/10.47233/jteksis.v2i1.87.

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The development of hardware and software technology has caused cybercafe and computer labs to raise the level of the operating system installed on their hardware. The Windows 7 operating system that is usually paired with PC devices is not compatible because there is no software update available for the Windows 7 version. At present, the operating system used is WINDOWS 10, but businesses have difficulty implementing or installing WINDOWS 10 on the device. they. One application that is used to facilitate the use of WINDOWS 10 is CCBoot. This research was conducted by directly applying the use of WINDOWS 10 on a Personal Computer (PC) device with an additional CCboot application. From the results of this study will be concluded whether the implementation of a diskless system with CCBoot can optimize the use of hardware.
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Verdier, Maud. "Identités et communautés de pratiques des chatteurs malgachophones dans les cybercafés de Tananarive (Madagascar)." Cahiers d'études africaines, no. 215 (October 3, 2014): 685–713. http://dx.doi.org/10.4000/etudesafricaines.17796.

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Puel, Gilles, and Valérie Fernandez. "Socio-technical Systems, Public Space and Urban Fragmentation: The Case of ‘Cybercafés’ in China." Urban Studies 49, no. 6 (June 24, 2011): 1297–313. http://dx.doi.org/10.1177/0042098011410333.

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Barros, Carla. "Juvenile Sociability, Cultural Classifications and ‘Tastes’: A Study on the Universe of Games and Social Networks in Lower Class LAN Houses." International Review of Social Research 2, no. 1 (February 1, 2012): 93–106. http://dx.doi.org/10.1515/irsr-2012-0007.

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Abstract: The objective of this study is to investigate the appropriation of digital technologies in processes of identity elaboration and sociability in a group of poor urban workers living in Rio de Janeiro, Brazil. The article presents an ethnographic study of LAN houses – the Brazilian cybercafés - focusing on technological uses and their connection with issues such as the role of games as a motor of local sociability and the appropriation of digital technologies as a way of elaborating identities and classifications, through social distinction and cultural tastes. The influence of Internet centers’ attendants was analyzed in connection with the consumption of cultural products such as games and musical styles. The results showed the use of these products in the process of elaboration of local youngsters’ social classifications. The study reveals in what ways game motivation and musical style choices are collectively molded, highlightening the importance of group distinctions and belonging.
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Solea, Razvan, and Urbano Nunes. "Trajectory planning and sliding-mode control based trajectory-tracking for cybercars." Integrated Computer-Aided Engineering 14, no. 1 (January 18, 2007): 33–47. http://dx.doi.org/10.3233/ica-2007-14104.

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47

Milanés, V., J. Alonso, L. Bouraoui, and J. Ploeg. "Cooperative Maneuvering in Close Environments Among Cybercars and Dual-Mode Cars." IEEE Transactions on Intelligent Transportation Systems 12, no. 1 (March 2011): 15–24. http://dx.doi.org/10.1109/tits.2010.2050060.

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48

Melki, Asma, Slim Hammadi, Yves Sallez, Thierry Berger, and Christian Tahon. "Advanced approach for the public transportation regulation system based on cybercars." RAIRO - Operations Research 44, no. 1 (January 2010): 85–105. http://dx.doi.org/10.1051/ro/2010008.

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Munir, Arslan. "Safety Assessment and Design of Dependable Cybercars: For today and the future." IEEE Consumer Electronics Magazine 6, no. 2 (April 2017): 69–77. http://dx.doi.org/10.1109/mce.2016.2640738.

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Perrot, Thomas. "Béatrice Steiner, Cybercafés de Bamako. Les usages de l'Internet au prisme des classes d'âges et de parenté." Afrique contemporaine 240, no. 4 (2011): 161. http://dx.doi.org/10.3917/afco.240.0161.

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