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Dissertations / Theses on the topic 'CyberCIEGE'

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1

Mueller, David S. "Authentication scenario for CyberCIEGE." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Sep%5FMueller.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2005.
Thesis Advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p. 93-96). Also available online.
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2

Ruppar, Carrie Aliene. "Identity theft prevention in CyberCIEGE." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Dec%5FRuppar.pdf.

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3

Lim, Wei Chean. "Learning management platform for CyberCIEGE." Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/10638.

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In order to enhance the usability of the CyberCIEGE to assess the student's learning experience and achievement of the scenario objectives. This thesis investigated how to improve the current student assessment module, report generation process, report format and also integrating of CyberCIEGE with Naval Postgraduate School's (NPS) Learning Management System (LMS). Based on the researched, enhancements such as additional summary view on Event Log Analyzer with game selection features, report generation feature on the Campaign Analyzer, various levels of reports and the process of linking to the Collaborative Learning Environment (CLE) was implemented.
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4

Tan, Nai Kwan. "A firewall training program based on CyberCIEGE." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Dec%5FTan%5FNai.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, December 2005.
Thesis Advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p.103-104). Also available online.
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5

Teo, Tiat Leng. "Scenario selection and student assessment modules for CyberCIEGE." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Dec%5FTeo%5FT.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, December 2003.
Thesis advisor(s): Cynthia Irvine, Michael Thompson. Includes bibliographical references (p. 103-105). Also available online.
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6

Chang, Xuquan Stanley, and Kim Yong Chua. "A cyberciege traffic analysis extension for teaching network security." Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/10578.

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CyberCIEGE is an interactive game simulating realistic scenarios that teaches the players Information Assurance (IA) concepts. The existing game scenarios only provide a high-level abstraction of the networked environment, e.g., nodes do not have Internet protocol (IP) addresses or belong to proper subnets, and there is no packet-level network simulation. This research explored endowing the game with network level traffic analysis, and implementing a game scenario to take advantage of this new capability. Traffic analysis is presented to players in a format similar to existing tools such that learned skills may be easily transferred to future real-world situations. A network traffic analysis tool simulation within CyberCIEGE was developed and this new tool provides the player with traffic analysis capability. Using existing taxonomies of cyber-attacks, the research identified a subset of network-based attacks most amenable to modeling and representation within CyberCIEGE. From the attacks identified, a complementary CyberCIEGE scenario was developed to provide the player with new educational opportunities for network analysis and threat identification. From the attack scenario, players also learn about the effects of these cyber-attacks and glean a more informed understanding of appropriate mitigation measures.
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7

Johns, Kenneth W. "Toward managing & automating CyberCIEGE scenario definition file creation /." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Mar%5FJohns.pdf.

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8

Johns, Kenneth W. Jr. "Toward managing & automating CyberCIEGE scenario definition file creation." Thesis, Monterey, California. Naval Postgraduate School, 2004. http://hdl.handle.net/10945/1669.

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The CyberCIEGE project seeks to create an alternative to traditional Information Assurance (IA) training and education approaches by developing an interactive, entertaining commercial-grade PC-based computer game/virtual laboratory. CyberCIEGE will provide a robust, flexible and extensible gaming environment where each instance of the game is based on a fully customizable scenario. These scenarios are written in the CyberCIEGE Scenario Definition Language. Unfortunately, the trade-off for flexibility, extensibility and fully customizable scenarios is syntax complexity in the scenario definition language. This thesis will solve this real world problem by showing that the complexity of scenario definition language syntax can be managed through a software tool. This thesis will develop such a tool and further demonstrate that progress can be made toward automating scenario generation.
Civilian, Federal Cyber Service Corps, Naval Postgraduate School
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9

Fielk, Klaus W. "Cyberciege scenario illustrating integrity risks to a military like facility." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FFielk.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, Sept. 2004.
Thesis advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p. 97-101). Also available online.
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10

Cone, Benjamin D. "A CYBERCIEGE campaign fulfilling Navy information assurance training and awareness requirements." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2006. http://library.nps.navy.mil/uhtbin/hyperion/06Mar%5FCone.pdf.

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Thesis (M.S. in Information Technology Management)--Naval Postgraduate School, March 2006.
Thesis Advisor(s): Cynthia Irvine, Nelson Irvine. "March 2006." Includes bibliographical references (p. 257-258). Also available online.
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11

Meyer, Marc K. "A CyberCIEGE scenario illustrating multilevel secrecy issues in an air operations center environment." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FMeyer.pdf.

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12

Ng, Teng Teng. "A CyberCIEGE scenario illustrating PKI interoperability issues through e-mail communications in a corporate environment." Thesis, Monterey, California. Naval Postgraduate School, 2011. http://hdl.handle.net/10945/10662.

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To help educate computer/network users and administrators on the complexities and potential implementation pitfalls of PKI, the work outlined in this thesis extended the CyberCIEGE computer security simulation game with additional PKI-related functionality. The research developed a scenario definition file for the CyberCIEGE game engine that supports a new game scenario that illustrates PKI concepts (e.g., cross-certification, certificate path processing and certificate revocation), configuration choices, and the security implications thereof. The game engine was enhanced to realistically model the parameters of an actual X.509 digital certificate. Test cases designed for this game extension verified that the scenario reasonably portrayed realistic PKI deployment issues and provided feedback consistent with real-world PKI implementations.
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13

Lamorie, Justin D. "A CyberCIEGE scenario illustrating secrecy issues in an Internal Corporate Network connected to the internet." Monterey, California. Naval Postgraduate School, 2004. http://hdl.handle.net/10945/9951.

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Approved for public release; distribution is unlimited
The CyberCIEGE project seeks to create an alternative to traditional Information Assurance (IA) training and education approaches by developing an interactive, entertaining commercial-grade PC-based computer game that teaches IA concepts while simultaneously entertaining the player. The game provides a robust, flexible and extensible gaming environment where each game instance is based on a fully customizable scenario. These customized scenarios produce game simulations that are tailored to meet a player's specific IA training needs, thus providing personalized, focused IA training at a minimum cost in both dollars and time. Additionally, the interactive game simulations, provided by the CyberCIEGE game, create an entertaining and realistic training environment for the player. Finally, the ability to load the game onto, and execute it from a PC allows IA training to be conducted practically anywhere, i.e. at home, or while traveling. To demonstrate this capability, this thesis developed a customized scenario designed to educate players in secrecy issues concerning the connection of an internal corporate network with the Internet. Additionally, this thesis produced Scenario Definition Files (SDFs) designed to test the game engine to determine if it would produce results that met the SDF developer's expectations and that the simulated game environment was realistic.
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14

Chua, Chay. "CyberCIEGE Scenario illustrating software Integrity Issues and management of air-gapped networks in a military environment /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Dec%5FChua.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, December 2005.
Thesis Advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p. 73-75). Also available online.
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15

Sledz, Daniel A. Coomes Donald E. "A dynamic three-dimensional network visualization program for integration into cyberciege and other network visualization scenarios." Monterey, Calif. : Naval Postgraduate School, 2007. http://bosun.nps.edu/uhtbin/hyperion-image.exe/07Jun%5FSledz.pdf.

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Thesis (M.S. in Modeling, Virtual Environments, and Simulation (Moves))--Naval Postgraduate School, June 2007.
Thesis Advisor(s): Mathias Kölsch. "June 2007." Includes bibliographical references (p. 113-116). Also available in print.
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16

Coomes, Donald E. "A dynamic three-dimensional network visualization program for integration into cyberciege and other network visualization scenarios." Thesis, Monterey, California. Naval Postgraduate School, 2007. http://hdl.handle.net/10945/3384.

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Detailed information and intellectual understanding of a network's topology and vulnerabilities is invaluable to better securing computer networks. Network protocol analyzers and intrusion detection systems can provide this additional information. In particular, game-based trainers, such as CyberCIEGE, have been shown to improve the level of training and understanding of network security professionals. This thesis' objective is to enhance these applications by developing NTAV3D, or, Network Topology and Attack Visualizer (Three Dimensional). NTAV3D is a tool that displays network topology, vulnerabilities, and attacks in an interactive, three dimensional environment. This augments the design and gameplay of CyberCIEGE by increasing gameplayer interaction and data display. Additionally, NTAV3D can be expanded to provide this capability to network analysis and intrusion detection tools. Furthermore, NTAV3D expands on ideas and results from related work of the best ways to visualize network topology, vulnerabilities, and attacks. NTAV3D was created using open-source software technologies including Xj3D, X3D, Java, and XML. It is also one of the first applications to be built with only the Xj3D toolkit. Therefore, the development process allowed evaluation of these technologies, resulting in recommendations for future improvements.
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17

Ng, Chee Mun. "A CyberCIEGE scenario to illustrate classified information management in multilevel secure systems for military command and control." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Dec%5FNg.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, December 2005.
Thesis Advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p. 59-60). Also available online.
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18

LaMore, Robert L. "CyberCIEGE scenario illustrating secrecy issues through mandatory and discretionary access control policies in a multi-level security network." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FLaMore.pdf.

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