Academic literature on the topic 'Cyberculture'

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Journal articles on the topic "Cyberculture"

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Cucos, Constantin, and Ciprian Ceobanu. "Cyberculture." International Journal of Learning: Annual Review 16, no. 6 (2009): 309–18. http://dx.doi.org/10.18848/1447-9494/cgp/v16i06/46352.

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Dery, Mark. "Cyberculture." South Atlantic Quarterly 91, no. 3 (1992): 501–23. http://dx.doi.org/10.1215/00382876-91-3-501.

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Melro, Ana. "European cybercultures: between the mix and idiosyncrasy. The role of interconstitutionality." UNIO – EU Law Journal 9, no. 2 (2023): 106–17. http://dx.doi.org/10.21814/unio.9.2.5519.

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The process in which constitutions mutually influence and reflect each other and what the European Union project is in between has become increasingly evident. It is therefore important to understand how this happens and what consequences it has. This process is reflected in national cultures, both in legislation and in the political and social strategies defined at various levels, such as mobility, sustainability, consumption of goods and services, among many others. With the development and social implementation of Information and Communication Technologies, cyberculture has come to stand al
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Placido, Carlos Eduardo de Araujo, Juliano de Mesquita Pinheiro, and Flavianny Monteiro Carvalho. "The cybercultural characteristics present in the digital story The Boat (2015)." Caderno Pedagógico 21, no. 10 (2024): e9996. http://dx.doi.org/10.54033/cadpedv21n10-423.

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The digital story The Boat (2015) by Matt Huynh revolves around the Vietnamese teenager Mai who had to emigrate from Vietnam to Australia in a boat. Mai had to endure poor living conditions such as hunger, thirst, and emotional distress caused by the war. In this context, the digital story narrates those hardships and provides an immersive, interactive reading experience by incorporating cybercultural features into the narrative. Despite the prevalence of cyberculture in the narrative, recent studies about The Boat (2015) focus either on movement-related features (Lehman, 2020) or utilize the
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Ingram, J. "Ethnobotany—cyberculture." Trends in Plant Science 3, no. 6 (1998): 243. http://dx.doi.org/10.1016/s1360-1385(98)01264-3.

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Gere, C. "Writing Cyberculture." Oxford Art Journal 22, no. 1 (1999): 147–57. http://dx.doi.org/10.1093/oxartj/22.1.147.

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Lemos, André. "Villes et cyberculture." Sociétés 79, no. 1 (2003): 123. http://dx.doi.org/10.3917/soc.079.0123.

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Golderman, Gail M., and Bruce Connolly. "Infiltrating NetGen Cyberculture." Serials Librarian 53, no. 3 (2007): 165–82. http://dx.doi.org/10.1300/j123v53n03_11.

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Ma, Li Juan. "Research on the Development and Influence of the Cyberculture." Advanced Materials Research 1030-1032 (September 2014): 2753–56. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.2753.

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Cyberculture or computer culture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. It is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation. With the era of cyberculture, ideological issues are prominent increasingly at all le
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Weissberg, Jean-Louis. "Respirations de la cyberculture." Le Télémaque 22, no. 2 (2002): 7. http://dx.doi.org/10.3917/tele.022.0007.

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Dissertations / Theses on the topic "Cyberculture"

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Lau, Wai-sim, and 劉慧嬋. "Chinese martial arts stardom in participatory cyberculture." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2013. http://hub.hku.hk/bib/B50533824.

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The participatory cyberspace, epitomized by the concept of Web 2.0, has become a key venue of Chinese stardom in the post-cinema era.Web 2.0 invites its users to contribute to the content through an architecture of participation. Fans can search, poach, edit, and post filmic and publicity materials about stars, formulating seamless, collaborative reworkings of the star image and generating a new star-fan dynamic. At the crossroads of participatory cyberspace and cinema, transnational Chinese movie stars call our attention to the critical concern of Chineseness. In recent years, a number of Ch
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Rocha, Aline Maria Matos. "Interpersonal exchanges on the Internet: sociability and privacy in cyberculture." Universidade Federal do CearÃ, 2010. http://www.teses.ufc.br/tde_busca/arquivo.php?codArquivo=6148.

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CoordenaÃÃo de AperfeiÃoamento de Pessoal de NÃvel Superior<br>To analyze the phenomenon of exposure of privacy and sociability forms provided by Internet is the issue of this research. This is a study of the reasons that make a lot of people post their personal characteristics on Internet. It is a qualitative research with an exploratory and comprehensive nature. Its universe is composed by individuals who participate of a virtual and social relationship networking site, orkut, that live in Fortaleza-CE . Through a virtual ethnography; it was possible to analyze the spaces of socialization me
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Casilli, Antonio A. "Les mythes de régénération dans la cyberculture : le corps et ses utopies." Paris, EHESS, 2006. http://www.theses.fr/2006EHES0008.

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Entre 1984 et 2001, la cyberculture a colporté l'utopie d'un corps technologiquement régénéré, véhiculant les attentes liées à la corporéité contemporaine. Dans les années 1980, la diffusion du mythe du cyborg coïncida avec l'essor de la micro-informatique. Figure du corps infecté par la machine le cyborg se fit miroir des craintes de contamination répandues dans les années du Sida. Au début des années 1990, la cyberculture se réorienta vers la possibilité de «désincarner» le corps pour qu'il puisse vivre dans des réalités virtuelles décontaminées. Avec l'arrivée du Web, l'attention se concent
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O'Riordan, Kate. "Case studies of female bodies in computer mediated culture." Thesis, University of Brighton, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.247821.

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This thesis uses the representation of the female body in digital media to examine cultural formations in cyberculture. Through a variety of case studies it analyses gendered bodies across different'new media' domains. The thesis is rooted in computer mediated communication and the history of analysis that has accompanied text-based formations. The theoretical claims of the thesis include: " Computer mediated communication has become part of a visual culture and requires tools of visual analysis in addition to those of textual analysis. " The terms new technologies, internet and cyberspace, ar
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Terranova, Tiziana. "The intertextual presence of cyberpunk in cultural and subcultural accounts of science and technology." Thesis, Goldsmiths College (University of London), 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.338666.

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Karadeniz, Oguz Ozgur. "Subject, Body, And Technology In The Discourse Of Cyberculture: The Case Of Wired Magazine." Master's thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/2/12611901/index.pdf.

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This study aims to provide an account of the production of subject through the representations of body and technology in the discourse of cyberculture through the analysis of Wired magazine. The findings indicate that the subject produced in this discourse is normatively white and male, and is produced along the ways of liberal humanism as it is conceptualized as autonomous, having free will and preceding the discursive operations and market relations. The production of this subject requires a series of exclusions and abjections including the smart machines which are becoming increasingly huma
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Turner, Frederick C. "From counterculture to cyberculture : how Stewart Brand and the Whole earth catalog brought us Wired magazine /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2002. http://wwwlib.umi.com/cr/ucsd/fullcit?p3069225.

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Brooks, Lonny J. "Working in the future tense : materializing stories of emerging technologies and cyberculture at the Institute for the Future /." Diss., Connect to a 24 p. preview or request complete full text in PDF format. Access restricted to UC campuses, 2004. http://wwwlib.umi.com/cr/ucsd/fullcit?p3144308.

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Schmidt, Sarah Costa 1989. "Casa da Cultura Digital : reflexões e ideias que circulam entre trabalho, cultura e ideologia." [s.n.], 2015. http://repositorio.unicamp.br/jspui/handle/REPOSIP/270839.

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Orientador: Rafael de Almeida Evangelista<br>Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Estudos da Linguagem<br>Made available in DSpace on 2018-08-27T13:26:08Z (GMT). No. of bitstreams: 1 Schmidt_SarahCosta_M.pdf: 2077463 bytes, checksum: 20a1a002ab8c4f36b3243bd639ebc84d (MD5) Previous issue date: 2015<br>Resumo: Especialistas e ativistas da web apontam o ano de 2003 como um momento em que houve uma mudança de cenário para a cultura pensada no âmbito do digital no Brasil. Naquela época, o cantor e expositor da Tropicália Gilberto Gil assumia o cargo de Ministro
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Carvalho, Mauro Schulz de. "A máquina no trono da divindade: o pós-humanismo representado na rede." Universidade do Estado do Rio de Janeiro, 2009. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=1150.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior<br>Dentro do campo da cibercultura, podemos afirmar que existe uma série de subculturas com suas singularidades: idéias, estilos de vida, visões de mundo, rituais, etc. Todas elas colaboram para a formação de um imaginário cibercultural. O conceito de pós-humanismo é um deles. Difundido em inúmeros websites que tratam desse tema, percebemos que dentro do universo da cibercultura existe um imaginário repleto de representações que retoma os discursos mítico-religiosos arcaicos, muitas vezes de forma ingênua ou não proposital. Partimos d
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Books on the topic "Cyberculture"

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Colombain, Jerome. La Cyberculture. Editions Milan, 1997.

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Langmia, Kehbuma. Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4.

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Stanley, Aronowitz, ed. Technoscience and cyberculture. Routledge, 1996.

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1969-, Flanagan Mary, and Booth Austin, eds. Reload: Rethinking women & cyberculture. MIT Press, 2002.

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1969-, Flanagan Mary, and Booth Austin, eds. Reload: Rethinking women + cyberculture. MIT Press, 2002.

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Bell, David, 1965 Feb. 12-, ed. Cyberculture: The key concepts. Routledge, 2004.

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1965-, Bell David, ed. Cyberculture: The key concepts. Routledge, 2004.

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Taylor, Claire, and Thea Pitman, eds. Latin American Cyberculture and Cyberliterature. Liverpool University Press, 2009. http://dx.doi.org/10.5949/upo9781846313462.

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Best, Curwen. The Politics of Caribbean Cyberculture. Palgrave Macmillan US, 2008. http://dx.doi.org/10.1057/9780230610132.

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Otman, Gabriel. Les mots de la cyberculture. Belin, 1998.

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Book chapters on the topic "Cyberculture"

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Wolmark, Jenny. "Cyberculture." In A Concise Companion to Feminist Theory. Blackwell Publishing Ltd, 2008. http://dx.doi.org/10.1002/9780470756683.ch11.

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Langmia, Kehbuma. "Cyberculture and Identity." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_8.

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Langmia, Kehbuma. "Cybersecurity, Cyberculture, and Africa." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_10.

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Langmia, Kehbuma. "Cyberculture, Cybersubculture, and Africa." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_3.

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Langmia, Kehbuma. "Introduction." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_1.

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Langmia, Kehbuma. "Cyberculture and E-health Communication in Africa." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_11.

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Langmia, Kehbuma. "Conclusion." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_12.

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Langmia, Kehbuma. "Traditional African and Western Modern Cultures." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_2.

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Langmia, Kehbuma. "Road to Cyberculture in Tropical Africa." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_4.

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Langmia, Kehbuma. "Requiem for In-Person Verbal/Nonverbal Communication." In Globalization and Cyberculture. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47584-4_5.

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Conference papers on the topic "Cyberculture"

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Turcu, Danut, and Florin Sparlu. "MOBILE SOFTWARE FOR ENHANCING CYBERCULTURE." In eLSE 2018. Carol I National Defence University Publishing House, 2018. http://dx.doi.org/10.12753/2066-026x-18-228.

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In the new information age, mobility has become a sure thing. Smart phones and tablets are among the most dynamic devices and, most likely, the focal point of the technological development of modern electronics. By analyzing this dynamics, it is difficult to give a definitive definition of the term. We are increasingly (and more) dependent on these technologies, communication, connection, transfer and information. All this are possible due to the mobile applications running on these devices. That's why in this paper we'll highlight how mobile applications help users enhance their cyber securit
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Fletcher, G., and A. Greenhill. "We like… cultural traits in cyberculture." In INTERNET SOCIETY 2006. WIT Press, 2006. http://dx.doi.org/10.2495/is060231.

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Ming, Xiaoyu. "Understanding Cyberculture from Perspective of Intercultural Communication." In 2021 International Conference on Social Development and Media Communication (SDMC 2021). Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.220105.023.

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Akhrenova, Natalia A. "The Role of Numbers in the Chinese Cyberculture." In X International Research Conference Topical Issues of Linguistics and Teaching Methods in Business and Professional Communication. European Publisher, 2022. http://dx.doi.org/10.15405/epes.22104.3.

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Weinel, Jonathan. "Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture." In Proceedings of EVA London 2019. BCS Learning & Development, 2019. http://dx.doi.org/10.14236/ewic/eva2019.57.

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Magalhães, Leandro dos Santos, Flávio de Lemos Carsalade, Laura Santos Marques Barbosa, and Renato Cesar Ferreira de Souza. "In the ACAIACA-Verse. Geometric Digitization, Cyberculture, Heritage and Musealization." In XXVI International Conference of the Iberoamerican Society of Digital Graphics. Editora Blucher, 2023. http://dx.doi.org/10.5151/sigradi2022-sigradi2022_226.

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Kurtz da Silva, Fabiana Diniz, Anderson Amaral de Oliveira, and Josei Fernandes Pereira. "Cyberculture in Teacher Education: A Southern Brazilian Experience in Integrating Digital Culture Across and Beyond Curriculum." In 17th Education and Development Conference. Tomorrow People Organization, 2022. http://dx.doi.org/10.52987/edc.2022.005.

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Abstract Complexity inherent to educational innovation must be aligned with structural changes on information and communication technologies (ICT) to accommodate intellectual and critical thinking development. Based on that scenario, the authors understand that not only ICT must be part of the educational sphere, but also the digital culture itself should be included in pedagogical concepts and practices. The teacher’s role and the ability to respond to unpredictable situations in everyday educational situations depend on ICT integration. This study proposes a two-pronged experience report to
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"UNDERSTANDING HOW THE CYBERCULTURE HAS INFLUENCED LEARNING STRATEGIES CHOICES BEFORE AND DURING THE PANDEMIC." In International Conference on Education and New Developments. inScience Press, 2023. http://dx.doi.org/10.36315/2023v2end050.

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Sulistyawati, Dwi, and Imam Santosa. "The Effect of Cyberculture Development on Visual Space for Generation of Millennials in Indonesia." In 1st International Conference on Intermedia Arts and Creative. SCITEPRESS - Science and Technology Publications, 2019. http://dx.doi.org/10.5220/0009192401720175.

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Гурін, Руслан Сергійович. "Theoretical analysis of the influence of «cyberpsychology» course on the development of cyberculture of magistrates-psychologysts." In Особистість та суспільство в цифрову еру: психологічний вимір : матер. ІV міжнар. наук.-практ. конф. Одеса : НУ «ОЮА», 2024. http://dx.doi.org/10.32837/11300.28020.

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Reports on the topic "Cyberculture"

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Leggitt, John S., Olga G. Shechter, and Eric L. Lang. Cyberculture and Personnel Security: Report 1 - Orientation, Concerns, and Needs. Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada563975.

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