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1

Cucos, Constantin, and Ciprian Ceobanu. "Cyberculture." International Journal of Learning: Annual Review 16, no. 6 (2009): 309–18. http://dx.doi.org/10.18848/1447-9494/cgp/v16i06/46352.

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Dery, Mark. "Cyberculture." South Atlantic Quarterly 91, no. 3 (July 1, 1992): 501–23. http://dx.doi.org/10.1215/00382876-91-3-501.

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Melro, Ana. "European cybercultures: between the mix and idiosyncrasy. The role of interconstitutionality." UNIO – EU Law Journal 9, no. 2 (December 19, 2023): 106–17. http://dx.doi.org/10.21814/unio.9.2.5519.

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The process in which constitutions mutually influence and reflect each other and what the European Union project is in between has become increasingly evident. It is therefore important to understand how this happens and what consequences it has. This process is reflected in national cultures, both in legislation and in the political and social strategies defined at various levels, such as mobility, sustainability, consumption of goods and services, among many others. With the development and social implementation of Information and Communication Technologies, cyberculture has come to stand alongside and to accompany culture. This means new rules, regulations, behaviours, attitudes, lifestyles and traditions. Cyberspace is a privileged environment for the creation, consumption and sharing of cyberculture, a space of collective intelligence. The dialectic of interconstitutionality contributes to enhancing the different European cybercultures, which do not cancel each other out. On the contrary, they elevate each other.
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Ingram, J. "Ethnobotany—cyberculture." Trends in Plant Science 3, no. 6 (June 1998): 243. http://dx.doi.org/10.1016/s1360-1385(98)01264-3.

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Gere, C. "Writing Cyberculture." Oxford Art Journal 22, no. 1 (January 1, 1999): 147–57. http://dx.doi.org/10.1093/oxartj/22.1.147.

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Lemos, André. "Villes et cyberculture." Sociétés 79, no. 1 (2003): 123. http://dx.doi.org/10.3917/soc.079.0123.

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Golderman, Gail M., and Bruce Connolly. "Infiltrating NetGen Cyberculture." Serials Librarian 53, no. 3 (October 2007): 165–82. http://dx.doi.org/10.1300/j123v53n03_11.

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Weissberg, Jean-Louis. "Respirations de la cyberculture." Le Télémaque 22, no. 2 (2002): 7. http://dx.doi.org/10.3917/tele.022.0007.

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Oliveira, Larissa Xavier de, and Maria de Lourdes Rossi Remenche. "English Teaching in Cyberculture." Journal of Humanities and Education Development 2, no. 3 (2020): 233–44. http://dx.doi.org/10.22161/jhed.2.3.10.

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Huerre, Patrice. "Vous avez dit cyberculture ?" Enfances & Psy 55, no. 2 (2012): 22. http://dx.doi.org/10.3917/ep.055.0022.

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Wawrzynski, Tomasz. "ARTIFICIAL INTELLIGENCE AND CYBERCULTURE." RADIOELECTRONIC AND COMPUTER SYSTEMS, no. 3 (September 28, 2020): 20–26. http://dx.doi.org/10.32620/reks.2020.3.02.

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Artificial intelligence and cyberculture adopt our values. The world of cyberspace has developed new standards of cooperation and communication. A huge number of Internet users use many services on the Internet. This has led to a revision of many deadlines, such as cooperation, organization of leisure time, the resolution of official matters. Millions of people around the world belong to various supranational social organizations and platforms. Artificial intelligence collects all the information about us and our actions on the Internet. Cyberculture arose spontaneously, ignoring nationality or religion, ignoring the geography of the world, and ignoring a person's physical boundaries or financial status, linguistic differences, or cultural affiliation in the modern sense. All components of culture have been ignored by her, and the conditions in the era of virtual reality are very favorable for its development. It is even becoming a mind on a global scale: Internet users often physically stay in a certain place, but their mind is already fixed in cyberspace. Often virtual reality seems to promise us more than it can give. Direct communication in cyberspace gives us a sense of "here and there", a sense of intimacy, but that intimacy is not filled with the physical and emotional presence of a real person. The changes that are taking place in cyberspace with the help of artificial intelligence, which works on the basis of data that each user enters into the network, are actively discussed. Cyberculture is also the subject of much research and is a much deeper concept than just a combination of culture and technology. Although there is still no institutional framework and codified appropriate terminology to confirm this new phenomenon. The birth of a new culture is extremely interesting. The main purpose of the publication is to draw attention to a very interesting process of development of a new culture - cyberculture, which arose from a combination of artificial intelligence and analytical computer science. The paper analyses interaction and interconnection of cyberculture and modern information technologies and science.
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V.A., Emelin. "Cyberculture and network libertarianism." National Psychological Journal, no. 3 (2018): 3–11. http://dx.doi.org/10.11621/npj.2018.0301.

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Pereira, Luís Moniz. "Cyberculture, symbiosis, and syncretism." AI & SOCIETY 33, no. 3 (March 21, 2017): 447–52. http://dx.doi.org/10.1007/s00146-017-0715-6.

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Ma, Li Juan. "Research on the Development and Influence of the Cyberculture." Advanced Materials Research 1030-1032 (September 2014): 2753–56. http://dx.doi.org/10.4028/www.scientific.net/amr.1030-1032.2753.

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Cyberculture or computer culture is the culture that has emerged, or is emerging, from the use of computer networks for communication, entertainment, and business. It is also the study of various social phenomena associated with the Internet and other new forms of the network communication, such as online communities, online multi-player gaming, wearable computing, social gaming, social media, mobile apps, augmented reality, and texting, and includes issues related to identity, privacy, and network formation. With the era of cyberculture, ideological issues are prominent increasingly at all levels of society in cyberculture.
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Morales, Francisco Espinoza, and Cruz García Lirios. "Cyberculture networks in the literature from 2019 to 2022." International Journal of Information Systems and Informatics 3, no. 4 (February 28, 2023): 150–66. http://dx.doi.org/10.47747/ijisi.v3i4.1001.

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Gross Similarly , cyberculture refers to a scenario of intellectual capital, which is an intangible asset for organizations focused on the management, production and transfer of knowledge. In this sense, the usefulness and ease of use of information technologies presuppose computational skills, but these entail risks and stigmas that inhibit the climate of relationships, support and innovation. Therefore, the establishment of a model for the study of organizational cyberculture around knowledge innovation is the objective of this work. A documentary study was carried out with a selection of sources indexed to national repositories in order to make a model for the study of cyberculture more complex. Lines of research concerning the amplification of repositories, techniques and theories around the amplification of the model are noted.
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Kim, Tae Youn. "La cyberculture des jeunes Coréens." Sociétés 122, no. 4 (2013): 33. http://dx.doi.org/10.3917/soc.122.0033.

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Belejack, Barbara. "Cyberculture Comes to the Americas." NACLA Report on the Americas 30, no. 3 (November 1996): 14–17. http://dx.doi.org/10.1080/10714839.1996.11722848.

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Rüdiger, Francisco. "Critique and reflexiveness in cyberculture." Matrizes 1, no. 2 (April 15, 2008): 219. http://dx.doi.org/10.11606/issn.1982-8160.v1i2p219-225.

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19

McMurdo, George. "Getting Wired for McLuhan's cyberculture." Journal of Information Science 21, no. 5 (October 1995): 371–81. http://dx.doi.org/10.1177/016555159502100504.

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20

Mousa, Ahmad. "La Cyberanthropologie, le soi sur Internet." Traduction et Langues 16, no. 1 (August 31, 2017): 131–47. http://dx.doi.org/10.52919/translang.v16i1.626.

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Cyberanthropology, the self on the Internet The Cyberanthropology or the anthropology of cyberculture is the study of human beings-machine relation and the relation among human beings, in a cyberspace free from any physical presence and whose contents are changing and unstable. We could have, as a result of the human being-machine relation, a varied and multiple self, representing by that a postmodern era in which the person would face a fragmentation of both individual and collective identity. This research showed that Cyberanthropology does not present itself as a completely new discipline. but it has its own fields of ethnographic studies which are characterized by the appearance of a new notion; that of cyberculture. The varied studies of cyberculture revealed that the discipline of cyberanthropology, with its particular methods and concepts, tries to highlight the dynamic spaces of socio-cultural interactions on the Web. Through these spaces, anthropologists examine phenomena previously known in the so-called classical discipline of anthropology, gender, social belonging, religion and the consumption of information and communication technologies (ICT), all these aspects characterize the real life of human beings (the offline lives) and on which individuals rely when connecting to a virtual universe. So we could say that cyberanthropology has taken a more or less global look at our behavior online. By referring to our previous experiences, to our social belonging and to our preferences that we perform in real life, the anthropologist-or rather the cyberanthrpologist-highlights the importance of a cyberculture which could be complementary or quite contradictory to a real culture in our offline experience. In other words, cyberanthropology, or the anthropology of cyberculture, works in a holistic and open way while taking into consideration several aspects of human life. If anthropology studies the difference or the distinction between the local vs. international or the individual vs. the global, cyberanthropology, or the anthropology of cyberculture, gives anthropology the chance for the latter to renew itself, without 'it reaches a premature closure of the lines of research that are limited only to the self and the other.
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Ismanto, Idealita. "BUDAYA SELFIE MASYARAKAT URBAN Kajian Estetika Fotografi, Cyber Culture, dan Semiotika Visual." REKAM: Jurnal Fotografi, Televisi, dan Animasi 14, no. 1 (August 15, 2018): 67. http://dx.doi.org/10.24821/rekam.v14i1.2138.

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Penelitian ini membahas eksistensi individu yang dikonstruksi berdasarkan budaya visual. Selfie dan media sosial pada budaya visual sebagai wujud eksistensi merupakan kata yang tepat untuk menyikapiperkembangan eksistensi masyarakat. Persoalan yang diangkat membahas bagaimana budaya selfie dapat terjadi pada masyarakat urban, mengkaji budaya selfie melalui kajian estetika fotografi, cyberculture, dan semiotika visual serta perubahan sosial yang terjadi dalam masyarakat urban. Metode yang digunakan adalahobservasi dan wawancara. Kegiatan analisis data dimulai dari tahap pengumpulan data, tahap reduksi, tahap penyajian data, serta tahap penarikan kesimpulan dengan penelitian kualitatif. Dapat disimpulkan bahwa praktik baru dalam cyberculture dan budaya visual yakni selfie, media sosial sebagai ranah eksistensi, masyarakat menjadikan selfie sebagai eksistensi diri yang narsisme. Masyarakat saling beradu eksistensi dengan media sosial yang berobjekkan wisata dan kesenian. AbstractSelfie Culture of Urban Society (Study of the Aesthetic of Photography, Cyberculture, and Visual Semiotics). This research discusses the existence of individuals constructed based on visual culture. Selfie and social media in the visual culture as a form of existence is the right word to address the development of society’s existence. The issues raised would discuss how the selfie culture can occur in the urban society, how the study of selfie culture through the aesthetic of photography, cyberculture studies, and the visual semiotics and also the social changes that occur in the urban societies. The method employed was observation and interview. The data analysis activities were started from the data collection step, the reduction step, the data presentation step, and the conclusion with qualitative research. It can be concluded that the new practice in cyberculture and visual culture, which is selfie, in the social media as the realm of existence, society makes selfie as the existence of narcissistic self. Communities collide with the existence of social media consisting touristy tourists’ attraction and arts.
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Vlasenko, F. P., and Ye V. Levcheniuk. "INFORMATION CULTURE AND CYBERCULTURE IN THE CONTEXT OF MODERN SOCIETY DEVELOPMENT." UKRAINIAN CULTURAL STUDIES, no. 2 (5) (2019): 75–79. http://dx.doi.org/10.17721/ucs.2019.2(5).14.

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Goal. To carry out socio-philosophical conceptualization of the phenomenon of information culture and cyberculture as the newest factors that determine the development of modern society and is characterized by intensification of processes of informatization and technologization. Theoret- ical basis. The authors have proved that the concepts of information culture and cyberculture are united in the sense of theoretical generalizations about understanding the essence of modern society (mass, virtual, global, information) and so on. It is substantiated that the main condition and consequence of the development of modern society is the emergence of information culture and cyberculture, which serve as the unity of value models of technical, information and technological levels of civilization, which simultaneously forms a new type of person, which is realized in two dimensions – real (physical, social) and virtual. Scientific novelty. It is substantiated that modern society is in a state of radical large-scale, systemic transformations, the consequence of which is a new stage of development of the relation "man – world", "man – society", "man – man". According to the authors, the determining factor is the development of information culture and cyberculture, which characterize the latest achievements in the development of modern science, technology, education. Conclusions. Progressive achievements of the technosphere of the late 20-th – early 21-st century created new conditions for the development of the society and a man. These advances have both complicated and simplified social connections and rela- tionships. This is how e-economy, e-education, e-government, e-tourism, and others have come into being and evolve. At the same time, culture is gaining a new dimension of development. It is transferred to the sphere of the Internet, network communities and is characterized as an information culture, cyberculture, forming a qualitatively new outlook with relevant values, norms, social roles and behaviors of modern man.
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Bălan-Budoiu, Oana. "Cyberculture – The field of IT in music education management / Cybercultura – dimensiunea IT în managementul educațional musical." Tehnologii informatice și de comunicație în domeniul muzical / Information and communication Technologies in Musical Field 14, no. 1 (November 1, 2023): 7–14. http://dx.doi.org/10.47809/ictmf.2023.01.01.

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Andrade, Graziela, and Anderson Fabian Ferreira Higino. "Informação e corpo: uma dança entre o individual e o social." Txt: Leituras Transdisciplinares de Telas e Textos 5, no. 10 (February 10, 2016): 23. http://dx.doi.org/10.17851/1809-8150.5.10.23-47.

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<p><strong>Resumo: </strong>Com base na articulação de fundamentos teóricos da semiótica, das redes sociais e do pensamento complexo, são discutidas as relações que unem informação e corpo, no contexto do perene diálogo entre indivíduos e múltiplos níveis de organização social. Nossa jornada cibercultural tem como ponto de partida um experimento inovador, no domínio da criação coreográfica, e segue a trilha dos complexos desafios hoje presentes nas intrincadas experiências de leitura da realidade e de produção individual-coletiva de sentidos, projetos, biografias e histórias.</p><p><strong>Résumé: </strong>Basé sur une articulation de fondements théoriques de la sémiotique, des réseaux sociaux et de la pensée complexe, les relations qui unissent l’information et le corps dans le dialogue entre l’individu et les<br />multiples niveaux sociaux y sont discutées. Ce parcours cyberculturel a un point de départ dans une expérience innovatrice, sur le terrain de la<br />création chorégraphique, pour suivre immédiatement le cours des défis<br />présents aujourd’hui dans les expériences intriquées de lecture de la<br />réalité et de la production individuelle et collective de sens, de projets,<br />de biographies et d’histoires. </p><p><strong><span lang="EN-US">Mots-clés:</span></strong><span class="apple-converted-space"><strong><span lang="EN-US"> </span></strong></span><span lang="EN-US">information; corps; sémiotique; réseaux; complexité; cyberculture; mouvements sociaux<span class="apple-converted-space">.</span></span></p><p><strong>Abstract: </strong>Based on theoretical notions from semiotics, social networks and complex thinking, we discuss the relations between information and body, in the perennial context of dialog that links together individuals and multiple levels of social organization. Our cybercultural journey departures from an innovative experiment on choreographic creation and takes us to the complex challenges that are present in nowadays intricate experiences of reality reading and individual-collective production of senses, projects, biographies, and histories.</p><p><strong><span lang="EN-US">Keywords:</span></strong><span class="apple-converted-space"><strong><span lang="EN-US"> </span></strong></span><span lang="EN-US">information; body; semiotics; networks; complexity; cyberculture; social movements.</span></p>
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Sousa, Francisco, Marcio Da Costa Berbat, and Victor F. A. Barros. "Formação de professores no contexto da cibercultura." Cadernos de Educação Tecnologia e Sociedade 11, no. 4 (December 29, 2018): 533. http://dx.doi.org/10.14571/brajets.v11.n4.533-542.

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This special issue of BRAJETS – Brazilian Journal of Education, Technology and Society – is focused on the topic “Teacher education in the context of cyberculture”. The articles were written by researchers who have faced the challenge of reflecting on education and technology in various settings of teacher education. Such reflection has taken a variety of social perceptions on knowledge construction into consideration. As many procedures become automatic and connections between people become widespread, BRAJETS, through the publication of this special issue, addresses a contemporary issue: the potential of cyberculture for tranforming education and teacher edcuation. In order to assure quality and representativeness of the articles published in this journal, we subject them to a double-blind review. The reviewers are highly experienced researchers who have been extremely active in their fields of expertise. This special issue includes six texts whose authors disscuss teacher education in the context of cyberculture, through various approaches and interpretations, considering the diversity of contexts that have been studied. The findings from the studies presented in this issue might help readers become more familiar with different ways of using ICT in educational networks. Achievements and obstacles are identified and discussed under the assumption that educational change prompted by cyberculture seems inevitable, even if it does not break continuity with the past. We hope readers enjoy this issue of BRAJETS and use it as a source of new ideas for research and practice
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Bennis, Mohammed. "Cyberculture/Cyberspace as a Mode of Transmission of Cultures, Identities and Power Relations: A Theoretical Perspective." Journal of Humanities and Social Sciences Studies 6, no. 6 (June 16, 2024): 36–42. http://dx.doi.org/10.32996/jhsss.2024.6.6.5.

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The sweeping rise of new technologies has allowed for the normalization of digital tools and devices as powerful modes of communication and transmission of cultures, lifestyles, languages, texts, and power relations. Communication has definitely and irreversibly taken on a new turn/trajectory in cyberspace, where people have transferred their offline activities, experiences, interactions, and socialization. Cyberspace is a vast, open, and malleable space that gives momentum to human communication and velocity to the multi-layered process of transmission. Cyberspace, as an electronic and digital landscape, is widely used to create, share, and transmit information. It also contributes to storing information to enhance and extend human memory. The power dynamics of cyberspace manifest in its ability to extend human memory, empower communication, and globalize transmission. The fluid and constantly streaming aspect of cyberspace allows the free flow of ideas, texts, artefacts, knowledge, narratives, arts, cultural heritage, and identities, to cite but a few. By subsuming all these social, cultural, and epistemological actions, cyberspace has fostered a new culture, cyberculture. The French scholar Pierre Lévy defines cyberculture “as a set of material and intellectual techniques: practices, attitudes, modes of thinking and values that have developed alongside the growth of cyberspace. Understood as a synonym for ‘network,’ cyberculture offers a new medium of communication…” (Qtd. in Teixeira et al, 2017). Cyberspace provides multiple virtual platforms where various forms of culture are being stored and transmitted. Both cyberspace and cyberculture have become new digital paradigms that could be conceptualized as semiotic signifiers of the new society, hosting collective intelligence and providing electronic venues/spaces to empower/sustain local cultures and identities. The fact that cyberspace combines audio-visual, textual, and graphic materials can amply facilitate the transmission and the development of local and national cultures, oral or written. This paper is, then, a theoretical attempt at showcasing the potential of cyberspace and cyberculture to communicate, transmit, and empower local and national cultures and identities through the multiple platforms that digital technologies offer to the new society, which, at the same time, could reflect power relations.
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Putrov, Sergiy, and Galina Ivanova. "Cyberculture: Change and Rehabilitation the Body." Philosophy and Cosmology 21 (September 2018): 116–22. http://dx.doi.org/10.29202/phil-cosm/21/12.

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Ganggi, Roro Isyawati Permata. "Cybrarian: Transformasi Peran Pustakawan dalam Cyberculture." Anuva 3, no. 2 (June 21, 2019): 127–33. http://dx.doi.org/10.14710/anuva.3.2.127-133.

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Cyberculture merupakan budaya baru yang dipengaruhi dengan adanya penemuan komputer dan internet. Budaya baru ini memiliki perubahan yang luas dalam segala aspek tak terkecuali dalam bidang perpustakaan. Cyberculture sendiri meliputi berbagai bidang keilmuan, diantaranya: ilmu komputer, sosiologi, sastra dan bahasa, multimedia, filosofi, ekonomi, feminisme, politik, cyberpsychology, dan ilmu budaya. Secara konvensional peran pustakawan masih berkutat dalam bidang pengelolaan dan pelayanan pemustaka. Peran lain yang dimainkan oleh seorang pustakawan adalah membantu pemustaka, menjaga perpustakaan nampak atraktif dan rapi; mempromosikan perpustakaan dalam komunitas; terlibat dalam kegiatan komunitas untuk menyediakan informasi dan kegiatan: mempertahankan standar pengembangan koleksi berdasarkan permintaan dan kebutuhan pemustaka. Pada era cyberculture maka peran pustakawan mengalami transformasi yaitu: peran dalam membantu pemustaka mengalami perluasan menjadi manajer informasi dan user asisten; peran dalam menjaga perpustakaan nampak atraktif dan rapi mengalami pergeseran tidak hanya menjaga perpustakaan dalam bentuk fisik tetapi juga dalam bentuk digital yaitu menjadi web desainer dan web programmer; pustakawan dapat juga menjadi sales marketing dan public relation (PR) dalam menjalankan peran mempromosikan perpustakaan dalam komunitas; terlibat dalam kegiatan komunitas untuk menyediakan informasi dan kegiatan, menjadikan seorang pustakawan berperan sebagai seorang content creator dan influencer.
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Tierney, Matt. "Cyberculture in the Large World House." Configurations 26, no. 2 (2018): 179–206. http://dx.doi.org/10.1353/con.2018.0011.

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Gunkel, David J. "Virtually transcendent: Cyberculture and the body." Journal of Mass Media Ethics 13, no. 2 (June 1998): 111–23. http://dx.doi.org/10.1207/s15327728jmme1302_5.

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Abbate, Janet. "Prefiguring Cyberculture: An Intellectual History (review)." Technology and Culture 45, no. 4 (2004): 901–2. http://dx.doi.org/10.1353/tech.2004.0155.

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32

Sitek, Magdalena, and Małgorzata Such-Pyrgiel. "Influence of cyberculture on human rights." Journal of Modern Science 39, no. 4 (February 4, 2019): 201–15. http://dx.doi.org/10.13166/jms/101510.

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33

Berry, Vincent. "Une « cyberculture » : ludique, collaborative et paradoxale." MédiaMorphoses 22, no. 1 (2008): 55–61. http://dx.doi.org/10.3406/memor.2008.2161.

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Comment resituer la «culture » des jeux en ligne dans un ensemble plus large de pratiques économiques, technologiques et ludiques ? Et, puisqu’il s’agit de parler de culture, quelles en seraient les caractéristiques et/ ou spécificités ?
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Duque, João Manuel. "UTOPIAS NEOGNÓSTICAS DO PÓS-HUMANO NA CIBERCULTURA. PARA UMA LEITURA FILOSÓFICO-TEOLÓGICA." Perspectiva Teológica 48, no. 1 (May 5, 2016): 163. http://dx.doi.org/10.20911/21768757v48n1p163/2016.

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Resumo: Propõe-se um exercício de cibercrítica teológica, ou seja, uma análise crítica das tendências pós-humanas inerentes à cibercultura. Partindo do pressuposto de que a cibercultura é atualmente a cultura dominante e de que muitos dos seus elementos possuem caraterísticas gnósticas, são estudadas algumas das suas teorizações mais radicais, em que esse gnosticismo se manifesta de modo mais evidente. Ao desafio do pós-humanismo inerente a certas utopias da cibercultura é contraposta a noção judaico-cristã de pessoa, como base de uma antropologia anti-gnóstica.Abstract: This paper is an exercise in theological cybercriticism, in other words, a critical analysis of post-human tendencies inherent in cyberculture. Assuming that cyberculture is currently the dominant culture and that many of its elements have Gnostic characteristics, some of its more radical theories are studied, in which Gnosticism manifests itself most clearly. The challenge of post-humanism inherent in certain utopias of cyberculture is opposed to the Judeo-Christian notion of the person, as a basis for an anti-Gnostic anthropology.
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Lemos, André. "The critique of essentialist critique of cyberculture." Matrizes 9, no. 1 (June 23, 2015): 29. http://dx.doi.org/10.11606/issn.1982-8160.v9i1p29-51.

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The objective of this paper is to analyze the critical perspective of cyberculture from the discussion on the essence of technology. The article revisits the classic discussion about the essence of technology and updates it from the visions of the new critics of digital culture. The central argument is that traditional critical perspective (fundamentalist or pessimistic) fails to address the phenomena of digital culture by essentialist bias. It proposes an analysis of cyberculture by Actor-Network Theory (ART) since a focused view, stucked to the constituent networks of technical phenomenon, and attached to social associations may offer a solution to the empirical failure of criticism.
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Shakirov, Al'fred Il'darovich, and Marina Vladimirovna Simkacheva. "Ontological foundations of cyberculture in a digital society." Философия и культура, no. 4 (April 2023): 227–38. http://dx.doi.org/10.7256/2454-0757.2023.4.40566.

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The object of the study is the culture of digital society, the subject is the ontological foundations of culture. The aim of the research is to reveal the ontological problems of cyberculture, which becomes the basis for a digital society with a virtual nature. In the modern world, the impact of digital technologies on human life has acquired an irreversible scale. The changes affected not only socio-economic relations, but also affected the sphere of personal relationships, information perception and cognitive processes of the individual. People are spending more and more time on the Internet, using social networks, using applications. We can talk about a new stage in the development of human civilization, the culture of which has its own special features. In this study, the culture of digital society is considered from a philosophical and ontological point of view. The novelty of the research lies in the fact that cyberculture is in the stage of its formation. Digital society is changing, Internet technologies are developing, new applications are appearing. All these processes require philosophical reflection and scientific analysis. A special contribution of the author to the study of the phenomenon of cyberculture and the ontologization of the culture of digital society, which has its own distinctive features, namely crisis, virtuality, technology. The main conclusions of the study are that cyberculture, the culture of communities based on the use of advanced information technologies, is postmodern in nature. The further development of digital technologies gives a chance to a person to overcome the limitations of the individual nature of the personality, but at the same time there is a great danger of losing generic features and ceasing to be a person in the classical sense.
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Byer, Glen C. J., John Clark, Sebastian Mahfood, and Lawrence J. Welch. "Generative Neo-Cyberculture in the Modern Seminary." Teaching Theology and Religion 5, no. 2 (April 2002): 113–17. http://dx.doi.org/10.1111/1467-9647.00128.

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38

Anthony, Kate, and DeeAnna Nagel. "Appreciating Cyberculture and the Virtual Self Within." Self & Society 40, no. 3 (March 2013): 25–28. http://dx.doi.org/10.1080/03060497.2013.11084277.

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39

Pradhan, Debasish. "Web 2.0 Technology: Cybersociety, Cyberculture and Cybercrime." SALESIAN JOURNAL OF HUMANITIES & SOCIAL SCIENCES 4, no. 1 (May 1, 2013): 51–59. http://dx.doi.org/10.51818/sjhss.04.2013.51-59.

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40

Viana, Luciana Carla Lima da Silva, and Zeina Rebouças Corrêa Thomé. "The contribution of cyberculture to teacher training." Concilium 23, no. 18 (September 20, 2023): 572–85. http://dx.doi.org/10.53660/clm-1987-23n55.

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This article presents research into the contribution of cyberculture to teacher training. The general objective of this study was to investigate how digital culture influences and redefines pedagogical practices and training, and to achieve this objective, the following specific objectives were established: to analyze the interaction between network culture and teaching competencies, to investigate the reconfiguration of teaching practices in the digital age, and to examine the ethical and social implications of integrating it into education. The methodology used to achieve these objectives included reviewing relevant literature and analyzing data from secondary sources. The research revealed that this concept has a significant impact on teacher training and practice, orienting pedagogy towards a more collaborative and integrated approach, and concluded that this integration is fundamental to contemporary education. The final considerations highlight the importance of continuing research on the subject in order to improve current knowledge and promote future advances.
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Yessenbekova, U. M., A. A. Mamankul, A. A. Syzdykova, and B. Kutym. "Media convergence in social communication and cyberculture." BULLETIN of L.N. Gumilyov Eurasian National University. Journalism Series 144, no. 3 (2023): 87–102. http://dx.doi.org/10.32523/2616-7174-2023-144-3-87-102.

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The article is devoted to a theoretical study of the role of media convergence in the formation of social communication and cyber culture. Comprehensive analysis showed that the convergence of mass media has become a defining factor in the interaction between people and the media. During the discussion of various aspects of media convergence and its place in public relations, connections with traditional culture, scientific conclusions were drawn. The study found how media convergence contributes to the development of cyberculture. People actively interact through social networks, forums, blogs and other online platforms, forming their own digital communities and groups. In the virtual space, they share their knowledge, interests and new ideas, thus creating modern forms of cyberculture. The authors showed that media convergence, driven by such active connections, increases the accessibility and convenience of information and entertainment.The final results of the article confirm that media convergence is an important determining factor in the formation of social communication and cyber culture. The influence of convergence on the relationship between people and the trajectory of the development of the information society as a whole is assessed.The findings of the study show that the study of convergent trends in the mass media helps to predict the development of the state and society, to develop strategies that direct social communication and virtual culture in a direction that is useful for society
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42

Khairani, Aulian. "Konstrusi Hoax Melalui Fitur Media Sosial Dalam Persfektif Cyberculture Hoax Constructions through Social Media Features in a Cyberculture." DIALEKTIKA KOMUNIKA: Jurnal Kajian Komunikasi dan Pembangunan Daerah 7, no. 2 (January 21, 2020): 64–74. http://dx.doi.org/10.33592/dk.v7i2.360.

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Fenomena kemunculan hoax di media sosial memang bukanlah hal baru, tetapi penyebarannya yang semakin meluas menjadi persoalan serius bukan hanya pada kasus hukumnya tetapi melihat bagaimana hoax menjadi masalah sosial karena perilaku pengguna media sosial yang telah melegitimasi perilaku manipulatif melalui akun media sosial. Penyebaran informasi bohong bahkan sengaja dilakukan menggunakan fitur-fitur di media sosial untuk tujuan dan kepentingan tertentu sehingga aktifitas menipu dalam ruang public digital kini telah menjadi tren atau budaya baru dikalangan pengguna sosial media. Fokus tulisan ini adalah untuk melihat “bagaimana konstruksi hoax melalui fitur media sosial dalam perspektif cyberculture” yang kemudia dijelaskan secara lebih dalam melalui sub bab bahasan antara lain: konsturksi hoax melalu fitur unggahan foto, konstruksi hoax menggunakan fitur tautan lokasi, konstruksi hoax pada fitur laman bio dan konstruksi hoax melalui fitur status,caption, dan tweet.
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43

Santos, Edmea, Frieda Marti, and Rosemary dos Santos. "O MUSEU COMO ESPAÇO MULTIRREFERENCIAL DE APRENDIZAGEM: RASTROS DE APRENDIZAGENS UBÍQUAS NA CIBERCULTURA." Revista Observatório 5, no. 1 (January 14, 2019): 182–201. http://dx.doi.org/10.20873/uft.2447-4266.2019v5n1p182.

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As novas relações que se estabelecem entre a técnica e a vida social geram novas formas de comunicação, de produção cultural e fenômenos sociotécnicos, desenvolvendo uma nova cultura contemporânea, a cibercultura. Diante desse novo contexto sociotécnico, os museus passaram a fazer uso das tecnologias digitais em rede e móveis, visando potencializar a experiência comunicacional e educacional de/com seus visitantes. Este artigo tem como objetivo discutir o espaço museal na cibercultura, apresentando-o como rede educativa e espaço multirreferencial de aprendizagem, e mostrar exemplos de usos das tecnologias digitais em rede por parte dos museus na contemporaneidade. PALAVRAS-CHAVE: cibercultura; educação museal; aprendizagem ubíqua; ciberpesquisa-formação; espaços multirreferenciais; ABSTRACT The new relations established between technique and social life have generated new forms of communication, cultural production and sociotechnical phenomena, developing a new contemporary culture, cyberculture. Faced with this new sociotechnical context, museums began to make use of mobile and online digital technologies, aiming at enhancing the communicational and educational experiences of/with their visitors. This article aims to discuss the museum space in cyberculture, presenting it as an educational network and a multi-referential learning space, and to show examples of use of online digital technologies by museums in the contemporary world. KEYWORDS: cyberculture; museum education; ubiquitous learning; cyber research-training; multi-referential spaces.
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Rambe, Elismayanti, Novebri Novebri, and Resdilla Pratiwi. "Communication Strategy of Cyberculture-Based Religious Leaders in Creating Religious Harmony in Multicultural Communities in Medan City." Ishlah: Jurnal Ilmu Ushuluddin, Adab dan Dakwah 4, no. 2 (December 26, 2022): 275–88. http://dx.doi.org/10.32939/ishlah.v4i2.205.

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This research deals with communication strategies of religious leaders based on cyberculture. The aims of this study are to explore the communication strategies of religious leaders based on cyberculture in achieving religious harmony for a multicultural society in Medan, to know the effectiveness of religious leaders based on cyberculture, the last to investigate the defiance of religious leaders in achieving religious harmony for a multicultural society. The study was designed in qualitative research, which the data of this study was the association of Religious Harmony (FKUB), for collecting the data, the researcher uses interview, observation, and documentation, then it’s analyzed in four steps, they are data reduction, data display, data collection, Verifying. Based on analysis data it is found that there are some social media that have been used by religious leaders as the communication strategies in achieving religious harmony, namely: Website, TV, YouTube, Facebook, Instagram, Zoom Meeting. Those will be used by them to deliver their religious message and create mutual tolerance in the society. In addition, these communication strategies are very effective in maintaining religious harmony surrounding multicultural environments, so Medan obtained the appreciation in the Harmony Award. Lastly, the defiance of religious leaders in achieving religious harmony in Medan city is quiet enough and lacks complexities, it is based on the fact that religious tolerance is very splendid among multicultural societies.
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Alekseeva, Ekaterina A. "Mediatizatsiya telesnosti i biopolitiki v kiberkul'ture." RUDN Journal of Studies in Literature and Journalism 26, no. 4 (December 29, 2021): 656–63. http://dx.doi.org/10.22363/2312-9220-2021-26-4-656-663.

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The article analyzes the ways of biopolitical control based on the corporeality deep mediatization in cyberculture. It is argued that such mediatization is inevitable process because of all-pervading interaction between bodies, technologies, media, etc. Thus, peoples corporeality includes in complex system of different mediatized lifeforms. The article concentrates on the two forms of the corporeality deep mediatization in cyberculture. The key features of these forms are pointed out and investigated. It is standed that specific of these forms makes people corporeality permeable for biopolitical control. The ways of mediatized biopolitical control and their dangerous are demonstrated. Besides, it is shown that the mediatized biopolitical control sometimes makes people to face with the choice between mediatization and death. The author proposes the question if the biopolitical control is inevitable due to the deep corporeality mediatization.
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46

Kim, Mun Cho. "Characteristics and Current State of Cyberculture in Korea." Society and Theory 16 (May 31, 2010): 117. http://dx.doi.org/10.17209/st.2010.05.16.117.

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47

Polere, Cédric. "Cyberculture et mondialisation. De quelques promesses de Paradis ?" Espaces et sociétés 99, no. 3 (1999): 17. http://dx.doi.org/10.3917/esp.g1999.99.0017.

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48

Melyani, Mohammed. "Cyberculture, systèmes numériques et nouveaux modes de transformations." Les dossiers des sciences de l’éducation 12, no. 1 (2004): 95–106. http://dx.doi.org/10.3406/dsedu.2004.1050.

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49

Le Breton, David. "Vers la fin du corps : cyberculture et identité." Revue internationale de philosophie 222, no. 4 (December 1, 2002): 491–509. http://dx.doi.org/10.3917/rip.222.0491.

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50

Tallent, Ed. "Flame Wars: The Discourse of Cyberculture (Book Review)." College & Research Libraries 57, no. 4 (July 1, 1996): 392–93. http://dx.doi.org/10.5860/crl_57_04_392.

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