Academic literature on the topic 'Cyborg art'

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Journal articles on the topic "Cyborg art"

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Khvastunova, Yulia V. "CYBORG ARTS IN THE PROJECTS OF TRANSHUMANIST BIOHACKERS." Russian Studies in Culture and Society 7, no. 1 (2023): 131–43. http://dx.doi.org/10.12731/2576-9782-2023-1-131-143.

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Since the beginning of the 21st century, a new artistic direction has been formed in biohacking – “the cyborg art” (cyborgism), whose leaders (cyborg artist Moon Ribas and “transhuman” or “the first cyborg” Neil Harbisson), promote a transhumanist project of improvements or technological additions implanted directly into the human body. “The Cyborg Art” at the theoretical and practical levels implements the paradigm of the new art of man-machine. M. Ribas (a female seismographer) embodies transhumanist projects through art or spectacular events, positioning them as a deeper connection with nature. Her colleague, N. Harbisson, who has an implanted intracranial chip, implements several artistic and technical projects. The innovators say they will continue to “improve” their bodies with implants and gadgets. Both artists, through the Cyborg Foundation and its branch Cyborg Arts organization, are encouraging as many people as possible to become cyborgs, assuming that a new community will inevitably be formed in the near future, where two species will definitely coexist: humans and cyborgs.
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You, Seung-a. "Mapping Posthuman Body through Cyborg beings: Focus on Contemporary Korean Performance Art." Sookmyung Research Institute of Humanities 14 (June 30, 2023): 129–48. http://dx.doi.org/10.37123/th.2023.14.129.

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Mapping Posthuman body through Cyborg beings is a research project that examines the meaning of the posthuman through monster- like figures and cyborg beings, often used as symbolic representations of a cyborg in Korean performance art. The project manifests a critical view of transhumanism, which adheres to the same dichotomous division emphasized by humanism, and examines the posthuman being as “materially embodied, embedded in the environment, and intertwined with the world” as well as the ‘worlding-with’ method as a mode of posthuman existence. In particular, she turns to Donna Haraway's concept of the cyborg as the theoretical framework to explore how cyborg politics, which transcends the traditional, dichotomous thinking of the West and breaks down its boundaries, has developed within the trajectory of Korean art history. Research focuses on the bodies that get reconstructed at every moment within relationships by the act of blurring boundaries and suggests that we contemplate the meaning of our interactions with others and the sense of solidarity within the context of post- humanism in the post-COVID-19 era.
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Gärtner, Klaus. "Why cyborgs necessarily feel." Technoetic Arts 20, no. 1 (2022): 51–64. http://dx.doi.org/10.1386/tear_00081_1.

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In this article, I argue for an essentialist account of cyborgs. This means that one condition for being a cyborg is to possess phenomenal consciousness, ‘what it feels like’ to undergo an experience. In this context, I make two related claims: (1) the metaphysical claim that it is essential to cyborgs to have phenomenal consciousness due to their being augmented human beings, and (2) the related claim that this metaphysical constraint need not apply to cyborg-like entities, which may or may not be augmented humans and so might not possess phenomenal consciousness. In support of these claims, I argue that cyborgs without phenomenal consciousness would lose information-processing abilities essential to the human condition and would be better understood as androids with biological body parts. First, I briefly characterize phenomenal consciousness in the context of the Mind‐Body Problem. Then I introduce the Mind‐Technology Problem and claim that it is better suited to frame the relevant discussion. In a second step, I argue that phenomenal consciousness is a vital feature of the human mind as it is fundamental for practices that relate what it feels to have an experience to other minds capable of such experiences, as in the arts. Briefly, thus, I argue that, without phenomenal consciousness, there is no art, and that art involves information-processing abilities essential to the human condition. Then I describe two different kinds of entity that might be considered cyborgs in the context of enhancement, distinguishing between cyborgs and cyborg-like entities. Finally, I argue that entities that do not possess phenomenal consciousness cannot be classified as cyborgs, since without it, an essential capacity of human experience, to be affected by the expressive arts, is absent.
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Qin, Xiaoyi. "On Cyborg Art from Traditional Plastic Art to “Body” Expression." Journal of Humanities, Arts and Social Science 6, no. 3 (2022): 483–88. http://dx.doi.org/10.26855/jhass.2022.09.032.

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Martalas, Chariklia. "Authentic Expression and the Cyborg Relation." Balkan Journal of Philosophy 15, no. 1 (2023): 23–34. http://dx.doi.org/10.5840/bjp20231514.

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Obstructing our engagement with Computer-Generative art is an Authenticity Problem. This is where our engagement with Computer-Generative art is either seen through the prism of fantasy, such as romanticisation, or our engagement is defined by superficial inattentiveness. My aim is to show how a more fulfilling engagement is possible. This is my demonstration of the connection between Computer-Generative art and Authentic Expression. This is done by reorientating our focus away from artwork as primary and towards the artistic-process itself. I do this by conceptualising the CG-artistic-process as expressing a Cyborg Relation. My argument is that the Computer-Generative artistic-process, through the Cyborg Relation, authentically expresses our relationships with technology.
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Else, Liz. "A cyborg makes art using seventh sense." New Scientist 215, no. 2877 (2012): 50. http://dx.doi.org/10.1016/s0262-4079(12)62082-x.

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Obolkina, Svetlana. "Cyborg in the “mirror” of philosophical reflection (using the example of the game “Cyberpunk 2077”)." Chelovek 33, no. 1 (2022): 122. http://dx.doi.org/10.31857/s023620070019078-2.

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The cyborg is the most important futurological character, and its analysis is the purpose of this article. In order for the understanding of the Cyborg not to be limited to the idea of the complementation of man and machine, philosophical reflection is required. Methodological basis of the research: the method of topological reflection allows analyzing works of mass art as the “subconscious” of culture. The author analyzes the topos and the Cyborg concept, comparing them. The article considers the computer game “Cyberpunk 2077” as a Cyborg topos. The concept of the cyborg is analyzed mainly on the example of the philosophical concept of “cybergotics” (N. Land). The author suggests a thought experiment: taking into account the arguments of the “materialistic” direction of media theory and the concept of a Cyborg, present the concept of a game about a Cyborg, and then compare it with the analyzed topos. As a result, it becomes clear that the concept and the topos of the Cyborg represent opposite cultural strategies, although we are talking about the same futurological character. This internal conflict allows us to talk about the Cyborg as a “new Proteus”: he is “multi-faceted” and is associated with the “art of concealment”. The Cyborg “hides” deep intentions, and this prevents us from considering the Cyborg in the spirit of exclusively transhumanism. The author shows that the connotations of the machinery in this image are related to the needs of the “upgrade”. It is designed to preserve human identity. The scientific novelty of the research is to develop a reflexive approach to the Cyborg as an important media figure, as well as to explore its futurological potential. The differentiation of the concept and the topos allows for a more comprehensive view of a complex cultural phenomenon. A new interpretation of the Cyborg is proposed. The results of the conducted research can be used in philosophical futurology (as arguments against excessive optimism of transhumanistic ideas), in media studies. In addition, the proposed approach can contribute to the development of the method of topological reflection.
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Xu, Linxi. "A Research study on Lee Bul’s Cyborgs series – From a perspective of lighting." International Theory and Practice in Humanities and Social Sciences 2, no. 4 (2025): 419–35. https://doi.org/10.70693/itphss.v2i4.379.

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Whereas previous artist studies of Lee Bul's Cyborg Series have fixated primarily on tangible elements such as objects, displays, and space, the influential intangible element of lighting has proven neglected. By reviewing and categorizing previous reviews, critics, and interpretations from curators, scholars, and writers, this paper identifies this omitted perspective and constructs a unique research framework for analysis. Lee’s Cyborg series was impacted by the Cyborg Theory proposed by Donna Hoaraway, which had potentially huge implications for feminist art. Interpretations through lighting are essential, which enriched Lee's attitudes towards the notion of cyborgs. Based on the lighting theory established by Stanley McCandless and the analysis of lighting methods in the visual arts, this article devises its own lighting questions for analytical purposes and presents a distinct account and interpretation of key exhibitions after researching nearly sixty solo exhibitions that spanned over a decade. This paper argues that by changing the lighting’s key parameters, including intensity, distribution, color, and movement, ambivalent attitudes towards cyborgs are successfully transmitted to the viewers by the artist and the exhibition curators. Thus, it is not only the tangible elements of an artist's work that scholars should focus on, but also the intangible elements that play a major role in the interpretation of an artwork.
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P J, Arya, and Bhuvaneswari R. "Life and (non)Living: Technological and Human Conglomeration in Android Kunjappan Version 5.25." Studies in Media and Communication 11, no. 2 (2023): 58. http://dx.doi.org/10.11114/smc.v11i2.5943.

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In post-modern society, we (humans) share our space with machines. Though there is no doubt in the efficiency of the machines there is always a doubt in their reason. Machines being programmed cannot exercise reason like humans. Their assistance is limited to the commands designed by the engineer. The Malayalam movie Android Kunjappan Version 5.25 pictures the limitations and advantages of one such robotic creation. The movie narrates the tale of an old man and his association with a robot which becomes his solace and companion. The film questions the association between humans and machines. It raises the fear of constructing and destroying the boundaries between the machine world and the human world. This article attempts to use the concept of cyborg introduced by Donna Haraway in ‘Cyborg Manifesto’; though Haraway uses the concept of a cyborg from a Feminist perspective, the paper attempts to look at the relationship between man and machine using the concept ‘cyborg’. This fusion of the living and non-living is sceptical and this anxiety is presented in the film. The film also captured the naivety of the commoners who are new to the monstrous world of machines. The paper’s primary aim is to list how cyborgs transgress the limitations set by society. Another objective is to discuss the anxieties of the post-modern world when technology and life hold hands. The article considers the film a futuristic art that leaves a message to the viewers; cyborgs will become an inevitable facet of the human world.
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Papakonstantinou, Eleni, Thanasis Mitsis, Konstantina Dragoumani, et al. "The medical cyborg concept." EMBnet.journal 27 (April 4, 2022): e1005. http://dx.doi.org/10.14806/ej.27.0.1005.

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Medical technology has made significant advances in the 21st century and, at present, medicine makes use of information technology, telecommunications, and state-of-the-art engineering to provide the best possible healthcare services. Electronic sensors provide health practitioners with the ability to constantly monitor their patients’ health, to streamlines a number of medical processes, and to increase patients' access to health services. Mobile phones also empower patients and play a major role in their health's monitoring. The use of cybernetics technology can now help patients overcome even serious disabilities, enabling many disabled patients to live their lives similarly to their non-disabled fellow men through the use of artificial organs and implants. All these advances have paved the way for a more personalized type of healthcare that provides individualized solutions to each patient. Once a number of hurdles are overcome, medical technology will bring forth a new era of more precise and enabling medicine.
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Dissertations / Theses on the topic "Cyborg art"

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Smith, Nicole R. "Wangechi Mutu: Feminist Collage and the Cyborg." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/art_design_theses/51.

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Wangechi Mutu is an internationally recognized Kenyan-born artist who lives and works in Brooklyn. She creates collaged female figures composed of human, animal, object, and machine parts. Mutu’s constructions of the female body provide a transcultural critique on the female persona in Western culture. This paper contextualizes Mutu’s work and artistic strategies within feminist, postmodern, and postcolonial narratives on collage, while exploring whether collage strategies are particularly useful for feminist artists. In their fusion of machine and organism, Mutu’s characters are visual metaphors for feminist cyborgs, particularly those outlined by Donna Haraway. In this paper, I examine parallels between collage as an aesthetic strategy and the figure of the cyborg to suggest meaningful ways of approaching differences between women and how they experience life in contemporary Western culture.
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Rheeder, Elle-Sandrah. "Pathologies of vision : representations of deviant women and the cyborg body." Thesis, Rhodes University, 2015. http://hdl.handle.net/10962/d1020319.

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This thesis investigates the figure of the cyborg as conceptualised by Donna Haraway in The Cyborg Manifesto (1991). The figure of the cyborg, as a transgressive figure in the late twentieth century within socialist feminist discourse, is problematized with regard to its efficacy as a creature that challenges the constructed nature of gender and contests the boundary between human and machine through its ambiguous nature. Haraway’s notions of the cyborg, which she bases partly on cyborg characters from Science Fiction literature, deny the ocularcentric traditions that have structured gender and the body. Similarly, Haraway does not engage adequately with the figure of the cyborg with regard to situating it historically. This thesis unpacks both the visual and the historical aspects that have structured the cyborg body. By engaging with these concepts, the cyborg emerges as a figure that is identified through visual signifiers of female deviance and pathology. By reading female deviance and pathology on the body of the nineteenth-century hysteric, similarities can be drawn between the hysteric and the cyborg. Through a reading of Alien (1979); Blade Runner (1982); and Star Trek: First Contact (1996) key cyborg texts of the late twentieth century, the figure of the cyborg, and its relation to the deviant pathologised female can be understood when read against the body of the hysteric and how it was visually coded and communicated
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Sasse, Julie Rae. "Blurred Boundaries: A History of Hybrid Beings and the Work of Patricia Piccinini." Diss., The University of Arizona, 2013. http://hdl.handle.net/10150/311191.

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Hybrid beings have been a part of the artistic imagination since art was first made on cave walls and rock faces. Yet their visual makeup and symbolic meanings have changed over time from deities, demons, and oddities of nature to unconscious states of being and the socially and culturally marginalized. This dissertation will examine a history of hybrid beings and the work of Australian artist Patricia Piccinini. Her silicone sculptures, photographs, installations, and videos are hyperrealistic representations of composite beings that appear to have blended rather than fragmented characteristics of human and animal, which sets them apart from their historic precedents. Piccinini suggests that her hybrids are products of genetic engineering, ostensibly created to serve human beings as comforters, nurturers, protectors, and surrogates for humans and endangered species alike. I argue that Piccinini's hybrids shed light on the hubris and commercialism inherent in bioscientific advances, yet they also reveal a kind of societal ambivalence regarding the posthuman era. Her works suggest utopian aspirations for the future while mourning the loss of humanity as it has been known. Examining Piccinini's art through the lens of liminality and the body, I will contextualize her hybrids within cultural and art historical models from ancient Egypt and Greece through the Victorian eras. In particular, I will establish common ground with Mary Shelley's Frankenstein (1818), which served as an early inspiration for Piccinini's images and conceptual aims. I will also highlight hybrid imagery in Dada and Surrealism and feminist art to reveal the similarities and differences in their approaches and intent. Piccinini's works operate within Donna J. Haraway's notion of the cyborg; therefore, I will also analyze her art within that theoretical model. In addition, I will compare and contrast Piccinini's art to early hyprerrealist sculptors and contemporary artists working in this manner. Piccinini's hybrids establish that both humans and animals are social constructs, and that society has a responsibility for the life forms it creates. Ultimately, this project demonstrates that Piccinini's hybrids are not cautionary tales of a dystopian future but representations of the biotechnological sublime.
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Baldissera, Julien. "MIRAGE: A SELF PORTRAIT." Thesis, Sydney College of the Arts, 2019. http://hdl.handle.net/2123/20170.

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Benjamin, Garfield. "The cyborg subject : parallax realities, functions of consciousness and the void of subjectivity." Thesis, University of Wolverhampton, 2014. http://hdl.handle.net/2436/621858.

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This thesis contributes to the fields of digital technology, consciousness studies and cultural theory by reassessing the relation of the contemporary subject to physical and digital worlds. By moving beyond the materiality of these worlds, this investigation will position the subject as a cyborg: a series of relations within consciousness that defines the reality and psychological construction of the subject across and through physical and digital perspectives. The functions of consciousness are set out as Existence, Meaning, Virtual, and Real, and their shifting relations defined in terms of physical and digital modes of consciousness. Using Slavoj Žižek's conception of parallax, applied ontologically to digital technology, and introducing a new framework for analysing consciousness as a series of relations between functions, the void of subjectivity is defined as the gap between physical and digital worlds. Within this framework the work of Gilles Deleuze and the philosophy of quantum physics are employed to negotiate a disruption of conventional reality with the Virtuality of thought and matter respectively, towards the conception of the subject as an engaged spectator. These methodological tools are developed to analyse cultural phenomena that highlight and challenge our consciousness of the relation between physical and digital worlds. Online and gallery-based digital art interventions, avatar-mediated spaces, computer games and representations of digital technology and culture in literature are examined in order to assess specific relations between functions, drawing the discussion towards the antagonism between Virtuality and Reality within the construction of the cyborg subject. Through these analyses, a critical position is established through which the contemporary subject is able to achieve the rupture of a minimal distance towards its own parallax position to confront the void of subjectivity between Virtual and Real functions of consciousness and between physical and digital modes of cyborg reality.
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Hodge, Raegan Nicole. "Binge." Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/art_design_theses/33.

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Binge is a multi-media installation consisting of dangling IV bags looming over a large table of food. Monitors on the table show live online chats about thinness, depression and eating disorders. On the rear wall, interview footage describing the gruesome experiences of the eating disorder sufferer intercut with the newest development of the disease, the online presence. The installation confronts the viewer with the horrible dualities of the disease: discipline and madness, reason and passion, and suffering and indulgence. The work references the philosophic mind/body struggle as well as the grim reality of these afflicted young women.
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Thoisy, Eric de. "La maison du cyborg : apprendre, transmettre, habiter un monde numérique." Thesis, Paris 8, 2019. http://www.theses.fr/2019PA080019.

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Le contexte numérique, à comprendre dans sa double dimension technique et culturelle, produit des nouvelles relations au savoir ; la tradition « livresque » de transmission d’un contenu explicite laisse place à un régime documentaire revalorisant la capacité de l’usager à se saisir d’un système inachevé. Les architectures conçues pour l’apprentissage sont, dans ce contexte, remises en question.Une analyse des relations entre architecture et informatique dans les dernières décennies apporte des éléments de compréhension : l’architecture a été prise comme modèle pour construire l’environnement informatique et, au-delà des emprunts sémantiques, c’est sa responsabilité – la prise en charge de la mémoire – qui semble avoir été déplacée vers l’(architecture) informatique. Le modèle du « théâtre de la mémoire », immobilisant son occupant pour lui donner à voir une signification prédéterminée du monde, s’est alors vu concurrencé par d’autres pensées organisant le déplacement et l’apprentissage.Mais cette grille de lecture est insuffisante, et la problématique est à reformuler dans le cadre proposé par Alan Turing. Le modèle computationnel, mis en relation avec le système logique de Ludwig Wittgenstein, produit des relations renégociées entre calcul et pensée, entre humain et machine. Dans un monde co-occupé par des machines apprenantes, les pratiques de l'apprentissage sont reformulées dans un rapport renouvelé entre un modèle et son usage. Surtout, le déplacement numérique de la notion de signification – de l’explicite vers l’implicite – pourrait constituer alors une fondation pour proposer quelques hypothèses constitutives d’une pensée numérique de l’architecture<br>The digital context, understood as both a technical and a cultural phenomenon, produces new relationships to knowledge. The “bookish” paradigm of transmission is being challenged by documentary practices enabling the user to take hold of an uncompleted knowledge structure. Within this framework, there is a strong need for reevaluating physical buildings conceived for learning.The situation can be apprehended by looking at the interactions between architecture and computer sciences during the last decades. Architecture was taken as a model to build the virtual environment and, most importantly, we believe that the historical responsibility of architecture – taking charge of memory – was displaced towards (computer) architecture. But this shift does not replicate the pattern of « the theater of memory » that organizes the transfer of a set of predetermined meanings into the mind of a sedentary inhabitant. Instead, incoming models foster movement and learning.The hypothesis of a « digital caesurae » requires then a further reading : the problematic needs to be rephrased within the computational framework built by Alan Turing. We have chosen to embed our argument into Ludwig Wittgenstein’s logical system in order to disclose the main features of the computational thinking : renewed relations between thinking and calculating, between human and machine. Learning relies on a new kind of balance between the logical model and the use we make of it. Most of all, we will focus on the shift of the concept of meaning, from an explicit existence to an implicit one : this may constitute a relevant « foundation » to build hypotheses for a digital thinking of architecture
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Dubery, Emma. "Chiho Aoshima, Cyborgs and Yōkai: Recoding the Present Through the Past." Scholarship @ Claremont, 2019. https://scholarship.claremont.edu/scripps_theses/1402.

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My thesis aims to map the art historical, religious and cultural influences in Chiho Aoshima’s work, particularly in her 2015 solo show Rebirth of the World at Seattle Asian Art Museum. I will start with an outline of the artist’s overall oeuvre, focusing specifically on her aesthetic development. This will set up an introduction of the main elements I see in her work (Shinto beliefs, yōkai/ukiyo-e aesthetic references, and references to A Cyborg Manifesto). The thesis will essentially be a case study of Rebirth of the World, using specific mediums as evidence for the presence of these influences in her work. My thesis is essentially Chiho Aoshima’s work is a seamless blend of the history and culture of Japan, while still grounding her practice in critical, contemporary theories of subversion. Her work is a gripping nod to the past but it is very much contemporary and critical, and it is easy to overlook all the threads woven into the fabric of her oeuvre.
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Potvin, Allison Leigh. "Bodies in Transition:Physical Transformation in Postmodern Russian Fiction and Visual Culture." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1316111770.

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Middleton, Steven Anthony, and smi81431@bigpond net au. "A limited study of mechanical intelligence as media." RMIT University. Creative Media, 2008. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080717.161751.

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The project investigates mathematics, informatics, statistical analysis and their histories, the history of human engagement with machines, and illustrates some uses of artificial intelligence and robotic technologies as media. It is concerned with, amongst other issues, the sentient and not sentient binaries offered in discourses on machine intelligence. The term intelligence is used to distinguish between human and not human. However, a non-human, the intelligent machine, has become incorporated into the processes by which our culture defines intelligence. Those processes were explored in phases of the project that focused upon various kinds of interactions between people and machines, particularly the ways in which those interactions are mediated by knowledge. The discourses that underpin the field of mechanical intelligence spring from the same sources as the rhetoric that delineates human beings from all other things. We make intelligent machines because we have something to prove regarding our own intelligence. The devices expose attributes considered in our culture to be intelligent. The size and technical sophistication of modern robots result from the expenditure of considerable funds across several disciplines. Such machines signify wealth, power and excess, despite any other significance their makers intend.
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Books on the topic "Cyborg art"

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DeSanto, F. J. Cyborg 009. Archaia Black Label, 2013.

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Bruce, Grenville, ed. The uncanny: Experiments in cyborg culture. Vancouver Art Gallery, 2001.

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Les, Levidow, and Robins Kevin, eds. Cyborg worlds: The military information society. Free Association, 1989.

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Łukaszewicz Alcaraz, Aleksandra. Are Cyborgs Persons? Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-60315-1.

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Kestner, Peter. The Art of Cyber Warfare. Springer Fachmedien Wiesbaden, 2024. http://dx.doi.org/10.1007/978-3-658-43879-1.

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Baddi, Youssef, Mohammed Amin Almaiah, Omar Almomani, and Yassine Maleh. The Art of Cyber Defense. CRC Press, 2024. http://dx.doi.org/10.1201/9781032714806.

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(Organization), Pour-cent culturel Migros, ed. Machines and robots. Christoph Merian Verlag, 2018.

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Edyta, Lorek-Jezińska, ed. Cyborg: Technologia w literaturoznawstwie i studiach kulturowych. Uniw. Mikołaja Kopernika, 2011.

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Lee, Bul. Lee Bul: Monsters. Edited by Douroux Xavier, Consortium (Art center : Dijon, France), Musées de Marseille. MAC, galeries contemporaines., and Centre for Contemporary Arts (Glasgow, Scotland). Le Consortium, Contemporary Art Center, 2003.

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Lee, Bul. Lee Bul. Museum of Contemporary Art, 2004.

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Book chapters on the topic "Cyborg art"

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Gurney, Kim. "Playing the Cyborg City." In The Art of Public Space. Palgrave Macmillan UK, 2015. http://dx.doi.org/10.1057/9781137436900_4.

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Shin, Seung-Chol. "Körper als Bild — Cyborg Art." In Vom Simulacrum zum Bildwesen: Ikonoklasmus der virtuellen Kunst. Springer Vienna, 2012. http://dx.doi.org/10.1007/978-3-7091-0848-2_3.

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Stelarc. "From Zombies to Cyborg Bodies: Extra Ear, Exoskeleton and Avatars." In Explorations in Art and Technology. Springer London, 2002. http://dx.doi.org/10.1007/978-1-4471-0197-0_10.

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Liao, Huiling. "Research on the Application of Interaction Design from the Perspective of Cyborg." In Proceedings of the 2022 4th International Conference on Literature, Art and Human Development (ICLAHD 2022). Atlantis Press SARL, 2023. http://dx.doi.org/10.2991/978-2-494069-97-8_129.

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Lee, Newton. "Cyborgs and Cybernetic Art." In The Transhumanism Handbook. Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-16920-6_28.

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Łukaszewicz Alcaraz, Aleksandra. "Cyborg and Material Communication." In Are Cyborgs Persons? Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60315-1_6.

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Nightingale, Virginia. "Are Media Cyborgs?" In Cyberpsychology. Macmillan Education UK, 1999. http://dx.doi.org/10.1007/978-1-349-27667-7_14.

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Łukaszewicz Alcaraz, Aleksandra. "Introduction." In Are Cyborgs Persons? Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60315-1_1.

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Łukaszewicz Alcaraz, Aleksandra. "Evolutionary Continuity between Human Person and Cyborg Person." In Are Cyborgs Persons? Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60315-1_2.

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Łukaszewicz Alcaraz, Aleksandra. "Semiotic Approach to Person and Cyborg Person." In Are Cyborgs Persons? Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-60315-1_3.

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Conference papers on the topic "Cyborg art"

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Terakado, Koki, Koki Hibino, Cheng Ju, and Akio Namiki. "Target Motion Estimation by Multi-Eye Vision Hand-Arm." In 2024 IEEE International Conference on Cyborg and Bionic Systems (CBS). IEEE, 2024. https://doi.org/10.1109/cbs61689.2024.10860515.

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Mrad, Mariem, and Karim Chabir. "Cyber-Physical Systems and Artificial Intelligence: State of Art and Research Agenda." In 2024 IEEE International Multi-Conference on Smart Systems & Green Process (IMC-SSGP). IEEE, 2024. https://doi.org/10.1109/imc-ssgp63352.2024.10919600.

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Firdaus, Robby Anzil, Nur Aini Rakhmawati, and Febriliyan Samopa. "A State-of-the-Art Review of Cyber Threat Intelligence Awareness Programs in Mitigating Bank Cyber Attacks." In 2024 IEEE International Symposium on Consumer Technology (ISCT). IEEE, 2024. https://doi.org/10.1109/isct62336.2024.10791139.

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Castro, Sebastián R., Roberto Campbell, Nancy Lau, Octavio Villalobos, Jiaqi Duan, and Alvaro A. Cardenas. "Large Language Models are Autonomous Cyber Defenders." In 2025 IEEE Conference on Artificial Intelligence (CAI). IEEE, 2025. https://doi.org/10.1109/cai64502.2025.00195.

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Endo, Ken, Ryusuke Morita, Naoki Uchida, and Tetsuo Tawara. "Experimental Evaluation of Simple Prosthetic Arm Usage for a Patient with Four-limb Deficiency Walking on Powered Knee Prostheses." In 2024 IEEE International Conference on Cyborg and Bionic Systems (CBS). IEEE, 2024. https://doi.org/10.1109/cbs61689.2024.10860606.

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Kolganov, Artyom. "The Figure of Cyborg as ‘Political Hauntology‘." In Politics of the Machines - Art and After. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/evac18.14.

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Jochum, Elizabeth, Bill Vorn, Paul Bruce McIlvenny, Louis-Philippe Demers, Evgenios Vlachos, and Pirkko Raudaskoski. "Becoming Cyborg: Interdisciplinary Approaches for Exoskeleton Research." In Politics of the Machines - Art and After. BCS Learning & Development, 2018. http://dx.doi.org/10.14236/ewic/evac18.40.

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"FROM CYBORG TO CYBERPUNK - The Art of Living in the Cyberage." In 3rd International Conference on Web Information Systems and Technologies. SciTePress - Science and and Technology Publications, 2007. http://dx.doi.org/10.5220/0001267700920096.

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Li, Dongyang. "Blurring Human and Machine Boundary--The Post-Humanist Metaphor of Cyborg-Body in Artificial Intelligence and Minority Report." In 2020 International Conference on Language, Art and Cultural Exchange (ICLACE 2020). Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200709.011.

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"[Cover art]." In 2012 International Conference on Cyber-Enabled Distributed Computing and Knowledge Discovery (CyberC). IEEE, 2012. http://dx.doi.org/10.1109/cyberc.2012.104.

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Reports on the topic "Cyborg art"

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Nucera, Diana J., and Catalina Vallejo. Media-making Pedagogies for Empowerment & Social Change: An Interview with Diana J. Nucera (AKA Mother Cyborg). Just Tech, Social Science Research Council, 2022. http://dx.doi.org/10.35650/jt.3022.d.2022.

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" As part of our “What Is Just Tech?” series, we invited several social researchers–scholars, practitioners, artists, and activists—to respond to a simple yet fundamental question: “What is just technology?” This interview was conducted by Just Tech program officer Catalina Vallejo, who spoke with Diana J. Nucera, AKA Mother Cyborg, a multimedia artist, educator, and organizer based in Detroit, Michigan. Nucera (she/her) uses music, performance, DIY publishing, community-organizing tactics, and popular education methods to elevate collective technological consciousness and agency. Her art draws from and includes eleven years of community organizing work in Detroit. In their conversation, Vallejo and Nucera spoke about the history of independent media and the internet, the potential of media-making pedagogies for empowerment and social change, and being optimistic about opportunity in the midst of great challenges."
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Converse, Bradley D. Cyber Power and Operational Art: A Comparative Analysis with Air Power. Defense Technical Information Center, 2013. http://dx.doi.org/10.21236/ada583351.

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Keely, David M. Cyber Attack! Crime or Act of War? Defense Technical Information Center, 2011. http://dx.doi.org/10.21236/ada553344.

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Monroe, Deborah. Net-Centric Warfare: Are We Ready to be Cyber-Warriors? Defense Technical Information Center, 1999. http://dx.doi.org/10.21236/ada370751.

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Lohn, Andrew, Anna Knack, Ant Burke, and Krystal Jackson. Autonomous Cyber Defense. Center for Security and Emerging Technology, 2023. http://dx.doi.org/10.51593/2022ca007.

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The current AI-for-cybersecurity paradigm focuses on detection using automated tools, but it has largely neglected holistic autonomous cyber defense systems — ones that can act without human tasking. That is poised to change as tools are proliferating for training reinforcement learning-based AI agents to provide broader autonomous cybersecurity capabilities. The resulting agents are still rudimentary and publications are few, but the current barriers are surmountable and effective agents would be a substantial boon to society.
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Boehm, Mirko, Hilary Carter, and Cailean Osborne. Pathways to Cybersecurity Best Practices in Open Source: How the Civil Infrastructure Platform, Yocto Project, and Zephyr Project are Closing the Gap to Meeting the Requirements of the Cyber Resilience Act. The Linux Foundation, 2025. https://doi.org/10.70828/updc4713.

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This case study report from the Linux Foundation investigates the impacts of the Cyber Resilience Act on open source software, including new cybersecurity obligations and the role of manufacturers and stewards. The analysis highlights the security practices of Linux Foundation projects and notes challenges like long-term support, regulatory uncertainty, and standardization gaps. The report recommends investing in security tools, fostering collaboration, and addressing emerging threats such as AI-driven risks. By featuring the cybersecurity practices of three LF projects—Yocto Project, Zephyr, and Civil Infrastructure Platform—this report provides tried-and-tested pathways for the rest of the open source community to consider when preparing for this new regulatory landscape.
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Hoffman, Wyatt. "Making AI Work for Cyber Defense: The Accuracy-Robustness Tradeoff ". Center for Security and Emerging Technology, 2021. http://dx.doi.org/10.51593/2021ca007.

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Artificial intelligence will play an increasingly important role in cyber defense, but vulnerabilities in AI systems call into question their reliability in the face of evolving offensive campaigns. Because securing AI systems can require trade-offs based on the types of threats, defenders are often caught in a constant balancing act. This report explores the challenges in AI security and their implications for deploying AI-enabled cyber defenses at scale.
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Jamilov, Rustam, Hélène Rey, and Ahmed Tahoun. The Anatomy of Cyber Risk. Institute for New Economic Thinking Working Paper Series, 2023. http://dx.doi.org/10.36687/inetwp206.

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This paper employs computational linguistics to introduce a novel text-based measure of firm-level cyber risk exposure based on quarterly earnings conference calls of listed firms. Our quarterly measures are available for more than 13,000 firms from 85 countries over 2002-2021. We document that cyber risk exposure predicts cyber attacks, affects stock returns and profits, and is priced in the equity option market. The cost of option protection against price, variance, and tail risks is greater for more cyber-exposed firms. Cyber risks spill over across firms and persist at the sectoral level. The geography of cyber risk exposure is well approximated by a gravity model extended with cross-border portfolio flows. Back-of-the-envelope calculations suggest that the global cost of cyber risk is over $200 billion per year.
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Buchanan, Ben. A National Security Research Agenda for Cybersecurity and Artificial Intelligence. Center for Security and Emerging Technology, 2020. http://dx.doi.org/10.51593/2020ca001.

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Machine learning advances are transforming cyber strategy and operations. This necessitates studying national security issues at the intersection of AI and cybersecurity, including offensive and defensive cyber operations, the cybersecurity of AI systems, and the effect of new technologies on global stability.
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Lawson, Adrienn, and Stephen Hendrick. Unaware and Uncertain: The Stark Realities of Cyber Resilience Act Readiness in Open Source. The Linux Foundation, 2025. https://doi.org/10.70828/twbs3885.

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This survey-based report investigates the awareness and readiness of the open source community to comply with the EU's Cyber Resilience Act (CRA). The report reveals significant knowledge gaps in the open source ecosystem that must be addressed to adequately comply with the new regulation while maintaining sustainable open source development. The survey data shows that most respondents are unfamiliar with the CRA, are uncertain about compliance deadlines, and are unaware of non-compliance penalties. The recommendations developed from these findings include establishing a more active role for manufacturers in cybersecurity, increasing funding and legal support to open source projects, and developing guidance and best practices to prevent unintended negative impacts on development.
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