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Journal articles on the topic 'Darts players'

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1

Przyborowski, Tomasz. "analysis of the impact of pressure on performance among professional darts players." Scientific Journal of Sport and Performance 2, no. 4 (2023): 492–513. http://dx.doi.org/10.55860/kprz4155.

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The aim of the study was to examine whether and to what extent increased levels of pressure affect the performance quality of the world’s top darts players. This investigation contributes to the understanding of the psychological factors that influence performance in professional darts and in professional sports overall. Data was collected from over sixty professional tournaments held over a period of two years. The players were divided into 5 groups based on the quality of their performance during the studied period. The point values were divided into 7 groups, where the criterion was the dif
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Ndhlula, Douglas, and Simon Vurayai. "The Hidden Treasure: The Role of Darts in Acquisition of Mathematical Concepts." Greener Journal of Education and Training Studies 1, no. 1 (2013): 1–8. https://doi.org/10.15580/gjets.2013.1.180913853.

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This study set out to explore the role of darts in acquisition of mathematical concepts. A case study was carried out in Mucheke Suburb, Masvingo Province, in Zimbabwe. Twenty participants (18 males and 2 females) from two teams in Masvingo District Darts Association were purposely selected to take part in the study. The researchers used interviews and participant observation to gather data since they also play for one of the teams studied. This study found out that darts are very useful in facilitating the acquisition of cognitive skills like addition, subtraction, multiplication and division
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Toyofuku, Koki, Satoru Hiwa, Kensuke Tanioka, Tomoyuki Hiroyasu, and Masaki Takeda. "Hemispheric Lateralization in Older Adults Who Habitually Play Darts: A Cross-Sectional Study Using Functional Near-Infrared Spectroscopy." Healthcare 12, no. 7 (2024): 734. http://dx.doi.org/10.3390/healthcare12070734.

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Exercise training integrating physical and cognitive activities is gaining attention because of its potential benefits for brain health. This study focuses on exercise training using a dart game called Wellness Darts. Wellness Darts is a sport involving throwing darts and walking to pull them out of the board, memorizing the score, and subtracting this from the total score, thus requiring the simultaneous performance of two tasks: exercise and calculation. This is expected to maintain and improve cognitive function, and whether this continual darts training affects brain function is of great i
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Huang, Tsung Yu, Joseph Hamill, Hsin Yang, and Wen-Tzu Tang. "Upper-limb joint kinematics analysis of accuracy dart throwing at different vertical targets between different level dart players." Journal of Human Sport and Exercise 19, no. 3 (2024): 722–36. http://dx.doi.org/10.55860/x54dcc14.

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Darts has evolved from a traditional pub room game to a professional sport. More and more people worldwide are participating in the sport of dart throwing. In order to enhance throwing performance, it is important to understand the mechanics of precise dart throwing techniques. Therefore, the purpose of this study was to investigate the fine-tune control of joint kinematics with different vertical targets between different skill levels to understand how to increase the success rate and generate precise fine-tuning of the motor system. Eight advanced players and eight intermediate players parti
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Nabavinik, Mahdi, and Hamideh Abdolzadeh. "Moderate movement variability is optimal in massive practiced dart throws." Pedagogy of Physical Culture and Sports 24, no. 6 (2020): 297–302. http://dx.doi.org/10.15561/26649837.2020.0604.

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Background and Study Aim. Movement variability is one of the fundamental topics concerning the control of human movement. In recent years, researches have focused on various aspects of variability, which has changed the noise to useful variable on human movement. Present study investigated movement variability level in high skilled dart players that repeated throws over many years.
 Material and Methods. Seven experienced dart players (three women and four men) were threw 36 darts in three sets (each set 12 throws) from a standard distance (2.37 meters), while the kinematic features of th
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Norouzi, Ebrahim, Fatemeh Sadat Hosseini, Mohammad Vaezmosavi, Markus Gerber, Uwe Pühse, and Serge Brand. "Effect of Quiet Eye and Quiet Mind Training on Motor Learning Among Novice Dart Players." Motor Control 24, no. 2 (2020): 204–21. http://dx.doi.org/10.1123/mc.2018-0116.

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In sport such as darts, athletes are particularly challenged by demands for concentration, skills underpinned by implicit learning, and fine motor skill control. Several techniques have been proposed to improve the implicit learning of such skills, including quiet eye training (QET) and quiet mind training (QMT). Here, the authors tested whether and to what extent QET or QMT, compared with a control condition, might improve skills among novice dart players. In total, 30 novice dart players were randomly assigned either to the QET, QMT, or a control condition. Dart playing skills were assessed
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Walsh, M., M. Tyndyk, J. Barton, B. O'Flynn, and C. O'Mathuna. "Biomechanical performance measurement using wireless inertial sensors for professional and recreational darts players." British Journal of Sports Medicine 45, no. 15 (2011): A10. http://dx.doi.org/10.1136/bjsports-2011-090606.31.

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DeVillez, Jack, Jenna Sabato, and Goeran Fiedler. "Could Prosthesis Use Provide a Competitive Advantage in Darts?" Prosthesis 4, no. 2 (2022): 244–52. http://dx.doi.org/10.3390/prosthesis4020024.

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Competitive darts has become increasingly popular over the past few decades, and efforts have been made to have the game recognized as an Olympic sport in the future. The raised profile of the sport and the associated rewards bring up new challenges for the integrity of the game, as athletes are incentivized to exploit rule ambiguities in order to gain competitive advantages. In this research, it was hypothesized that uneven leg lengths and weights, which are comparatively easily realizable in prosthetic limbs, allow players to lean closer to the target and thus improve their throwing accuracy
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Keerthi Sonam Soma, Balamurugan R., and Karuppiah N. "Performance improvement of PV systems during dynamic partial shading conditions using optimization algorithms." Transactions on Energy Systems and Engineering Applications 5, no. 1 (2024): 1–21. http://dx.doi.org/10.32397/tesea.vol5.n1.557.

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PV power plants encounter varying levels of irradiance, temperature fluctuations, and partial shading because of the differences in sunlight conditions. Partial shading can cause an increase in the power loss, leading to a reduction in efficiency. Maximum Power Point Tracking (MPPT) is of utmost importance in the functioning of photovoltaic (PV) systems for electricity generation because it is indispensable for maximizing power extraction from PV modules, thereby increasing the overall power output. In situations where partial shading is present, the utilization of MPPT algorithms to achieve m
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Iftode, Mariana Mirela, and Andreea Ursu. "Exploring the associations between cognitive emotion regulation, resilience and sport performance among darts players." Știința și arta mișcării 17, no. 2 (2024): 88. https://doi.org/10.4316/sam.2024.0210.

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Furley, Philip. "FACS coding of televised darts players reveals different facial behavior before successful and unsuccessful performances." Psychology of Sport and Exercise 80 (September 2025): 102904. https://doi.org/10.1016/j.psychsport.2025.102904.

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12

Suedfeld, Peter, Drew E. Collier, and Bruce D. G. Hartnett. "Enhancing Perceptual-Motor Accuracy through Flotation REST." Sport Psychologist 7, no. 2 (1993): 151–59. http://dx.doi.org/10.1123/tsp.7.2.151.

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Previous studies using flotation Restricted Environmental Stimulation Technique (REST) to enhance motor performance have focused on relatively gross arm and leg movements and have combined the technique with a variety of imaginal practice and relaxation training procedures. This study independently varied REST and an imaginal training and relaxation script to improve accuracy among novice, intermediate, and expert darts players. REST by itself and REST combined with the script were equally effective in enhancing performance (M change about +12%). The imagery script alone and a no-treatment con
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Letournel, Anna, Joana Carvoeiro, João Elias, Daniel Lopes, and Hugo Alexandre Ferreira. "Wearable Sensor Analysis of Movement Biomechanics and Lateralization in Dart Throwing." Sensors 25, no. 9 (2025): 2862. https://doi.org/10.3390/s25092862.

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In darts, the dominant limb typically has an advantage due to its superior performance characteristics. However, with training, the non-dominant limb can achieve nearly similar accuracy. Research suggests that left-handed individuals tend to have more balanced dexterity between their hands compared to right-handed individuals, who show a stronger preference for their dominant hand. This may provide a slight advantage for left-handed players. This study analyzed 12 participants (male and female, aged 20–25 years), including one left-handed male and one left-handed female, with the rest being ri
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Dawson, Victoria Samantha. "Golden Girl: The Autobiography of the Greatest Ever Ladies' Darts Player." Sport in History 32, no. 4 (2012): 573–76. http://dx.doi.org/10.1080/17460263.2012.746853.

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Becker, Andrea J., and Craig A. Wrisberg. "Effective Coaching in Action: Observations of Legendary Collegiate Basketball Coach Pat Summitt." Sport Psychologist 22, no. 2 (2008): 197–211. http://dx.doi.org/10.1123/tsp.22.2.197.

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The purpose of this study was to systematically examine the practice behaviors of Pat Summitt, the winningest collegiate basketball coach in NCAA Division I history. Throughout the 2004–05 season, Summitt’s verbal and nonverbal behaviors were video recorded during six practices. A total of 3,296 behaviors were observed and coded using the Arizona State University Observation Instrument (Lacy & Darst, 1984). Results indicated that 55% (n = 1810) of Summitt’s behaviors were directed toward the team, whereas 45% (n = 1,486) were directed toward individual players. The most frequent behavior w
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16

Clarke, Jenny. "Analysis of Lower Hand Wrist Flexion and Twist of the Mallet Head in a Croquet Shot." Applied Sciences 10, no. 12 (2020): 4192. http://dx.doi.org/10.3390/app10124192.

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This study investigated the relationship between wrist flexion and the dynamics of the swing of a croquet mallet. Twenty-seven subjects participated in a study which used 3D motion capture equipment along with high-speed and high-definition video to determine if there is a correlation between the lateral twist of a croquet player’s swing and the flexion of the wrist during that swing. The study found a significant correlation between the amount of flexion of the wrist from the start of the stroke to the top of the backswing and the twist of the mallet head at the top of the backswing (r = 0.33
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17

Giovanni, Alcocer. "Climatic Change and Population Control." Mediterranean Journal of Basic and Applied Sciences (MJBAS) 6, no. 4 (2022): 42–78. https://doi.org/10.46382/MJBAS.2022.6406.

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<strong>ABSTRACT</strong> The main reasons for climate change which are explained in this article are as follows: -Climate pollution by gases with CO2 emission and Greenhouse Effect; Climate contamination of viruses with viruses from nature by animals or glaciers when thawing or produced in Laboratories; Induced Climate Change due to meteorological weapons with high intensity radio waves to produce rains, hurricanes and possible induction of earthquakes; Climate pollution by radiation due wars with irreversible consequences in the climate and Nuclear Winter; Climate Change due the explosion of
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18

Alcocer, Giovanni. "Climatic Change and Population Control." Mediterranean Journal of Basic and Applied Sciences 06, no. 04 (2022): 42–78. http://dx.doi.org/10.46382/mjbas.2022.6406.

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The main reasons for climate change which are explained in this article are as follows: -Climate pollution by gases with CO2 emission and Greenhouse Effect; Climate contamination of viruses with viruses from nature by animals or glaciers when thawing or produced in Laboratories; Induced Climate Change due to meteorological weapons with high intensity radio waves to produce rains, hurricanes and possible induction of earthquakes; Climate pollution by radiation due wars with irreversible consequences in the climate and Nuclear Winter; Climate Change due the explosion of missiles and atomic weapo
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19

Haugh, Martin B., and Chun Wang. "An empirical Bayes approach for estimating skill models for professional darts players." Journal of Quantitative Analysis in Sports, July 15, 2024. http://dx.doi.org/10.1515/jqas-2023-0084.

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Abstract We perform an exploratory data analysis on a data-set for the top 16 professional darts players from the 2019 season. We use this data-set to fit player skill models which can then be used in dynamic zero-sum games (ZSGs) that model real-world matches between players. We propose an empirical Bayesian approach based on the Dirichlet-Multinomial (DM) model that overcomes limitations in the data. Specifically we introduce two DM-based skill models where the first model borrows strength from other darts players and the second model borrows strength from other regions of the dartboard. We
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20

Spilker, Finn, and Marius Ötting. "No cheering in the background? Individual performance in professional darts during COVID-19." Journal of Quantitative Analysis in Sports, April 15, 2024. http://dx.doi.org/10.1515/jqas-2022-0036.

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Abstract The COVID-19 pandemic has led to a global shutdown of sporting activities. While professional sports competitions restarted in mid-2020, spectators were usually not allowed. This paper investigates the effect of absent fans and reduced social pressure on performance in professional darts – a setting where individual player performances can be well observed. Considering almost five years of tournament data, we use Bayesian multilevel models to investigate potential heterogeneity across players concerning reduced social pressure. For our analysis, we consider the two main performance me
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21

Furley, Philip, and Daniel Memmert. "The Expression of Success: Are Thin-Slices of Pre-performance Nonverbal Behavior Prior to Throwing Darts Predictive of Performance in Professional Darts?" Journal of Nonverbal Behavior, October 4, 2020. http://dx.doi.org/10.1007/s10919-020-00342-2.

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Abstract The present research attempted to test how skilled people are at predicting perceptual-motor performance of professional darts players based on short observations of pre-performance nonverbal behavior. In four thin-slices experiments (total N = 490) we randomly sampled stimulus material from the 2017 World Championships of Darts showing short video recordings of the players immediately before throwing darts. Participants were asked to estimate the points scored for the respective throws. Results across four experiments, all of which were successfully replicated in direct replication a
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22

Furley, Philip, Florian Klingner, and Daniel Memmert. "Nonverbal pre-performance expressions of professional darts players distinguish between good and poor performance." Scientific Reports 11, no. 1 (2021). http://dx.doi.org/10.1038/s41598-021-99729-4.

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AbstractThe present research attempted to extend prior research that showed that thin-slices of pre-performance nonverbal behavior (NVB) of professional darts players gives valid information to observers about subsequent performance tendencies. Specifically, we investigated what kind of nonverbal cues were associated with success and informed thin-slice ratings. Participants (N = 61) were first asked to estimate the performance of a random sample of videos showing the preparatory NVB of professional darts players (N = 47) either performing well (470 clips) or poorly (470 clips). Preparatory NV
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Greve, Jona, Edda van Meurs, and Bernd Strauss. "Elite darts performance and the social influence of real crowds and simulated crowd noise." Scientific Reports 13, no. 1 (2023). http://dx.doi.org/10.1038/s41598-023-39378-x.

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AbstractWhile the effect of missing audiences has been studied numerously in team sports with diverse effects, studies on individual performances are rare. The current investigation analyzes performances of professional dart players in (a) the absence of spectators, (b) the presence of real crowds, and (c) artificial crowd noise (simulated crowds) substituting live spectators during the COVID-19 pandemic. Empirical evidence suggests that performances in coordination-based accuracy tasks are negatively impacted by the presence of others. Therefore, we hypothesize that performance of elite darts
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24

Scholten, Hendrik. "You’ve Got Three Choices: Give in, Give up, or Give it All You’ve Got: Does Contest Heterogeneity Affect Effort in Individual Competitions?" Journal of Sports Economics, May 24, 2023, 152700252311746. http://dx.doi.org/10.1177/15270025231174617.

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This study focuses on the effect of contest heterogeneity on individuals’ effort provision in rank-order tournaments. We add to the literature by analyzing data from a well-suited setting (professional darts tournaments) that differs significantly from those previously examined (mental effort task without direct interaction between contestants), while applying two different temporal types of heterogeneity, pre-contest and within-contest heterogeneity. We do not find consistent evidence for heterogeneity to influence players’ effort.
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Lambers, Roel, Rudi Pendavingh, and Frits Spieksma. "How to Design a Stable Serial Knockout Competition." Mathematics of Operations Research, June 10, 2024. http://dx.doi.org/10.1287/moor.2022.0352.

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We investigate a new tournament format that consists of a series of individual knockout tournaments; we call this new format a serial knockout competition (SKC). This format has recently been adopted by the Professional Darts Corporation. Depending on the seedings of the players used for each of the knockout tournaments, players can meet in the various rounds (e.g., first round, second round … semifinal, final) of the knockout tournaments. Following a fairness principle of treating all players equal, we identify an attractive property of an SKCl each pair of players should potentially meet equ
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Smith, David J. C., Philip Furley, Fabian Wunderlich, Herbert Heuer, and Daniel Memmert. "The perils of the first try: experimental evidence for visuomotor calibration in darts and hammering." Psychological Research 89, no. 4 (2025). https://doi.org/10.1007/s00426-025-02161-w.

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Abstract Task such as hammering or throwing darts involve intentional actions performed with the anticipation of a desired effect that requires precision to achieve success. Visual perception of the goal, defined in an external frame of reference, plays a crucial role in specifying movement parameters in a body-centered frame of reference. Physical interruption of the task decouples the internal and external frames of reference leading to rapid performance decrements. Motor calibration, as noted by the ‘Calibration Effect’, is the fine-tuning of motor commands following performance-related fee
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Goller, Daniel. "Analysing a built-in advantage in asymmetric darts contests using causal machine learning." Annals of Operations Research, February 16, 2022. http://dx.doi.org/10.1007/s10479-022-04563-0.

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AbstractWe analyse a sequential contest with two players in darts where one of the contestants enjoys a technical advantage. Using methods from the causal machine learning literature, we analyse the built-in advantage, which is the first-mover having potentially more but never less moves. Our empirical findings suggest that the first-mover has an 8.6% points higher probability to win the match induced by the technical advantage. Contestants with low performance measures and little experience have the highest built-in advantage. With regard to the fairness principle that contestants with equal
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28

Zhouxiang, Lu. "The Birth and Development of Sports Video Games From the 1950s to the Early 1980s." Sport History Review, 2023, 1–25. http://dx.doi.org/10.1123/shr.2022-0037.

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This article provides an overview of the origins and early development of sports video games. The first generation of sports video games were developed by scientists in laboratories for academic purposes. Together with the rise of microcomputers and the widespread adoption of television (TV) sets, commercial video games began to emerge in the early 1970s. Like their laboratory predecessors, most of the first-generation commercial games were sports-themed and primarily designed as a platform for competition between players. In the second half of the 1970s, ball-and-paddle-based games began to b
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Domazet, Ervin. "Real-time optical dart detection and scoring algorithm for steel tip dartboards." ICGA Journal, January 25, 2023, 1–19. http://dx.doi.org/10.3233/icg-230214.

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In this paper, we present a real-time scoring algorithm for steel dartboards, by using five (configurable) low-cost cameras that are positioned parallel to the baseline (surface) of the dartboard. In order to achieve that, firstly the cameras are placed at suggested places. Then, their central focus is configured to look at the center of the dartboard. Subsequently, the dartboard is calibrated and thresholds are adjusted for each camera respectively. After this step, the software runs and processes in real-time, detecting the darts with high precision as they are thrown. The algorithm is a dae
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30

Wajge, Nishad, and Gautier Stauffer. "Should sports professionals consider their adversary’s strategy? A case study of match play in golf." Computational Statistics, October 5, 2024. http://dx.doi.org/10.1007/s00180-024-01555-5.

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AbstractThis study explores strategic considerations in professional golf’s Match Play format. Leveraging Professional Golfers’ Association Tour data, we investigate the impact of factoring in an adversary’s strategy. Our findings suggest that while slight strategy adjustments can be advantageous in specific scenarios, the overall benefit of considering an opponent’s strategy remains modest. This confirms the common wisdom in golf, reinforcing the recommendation to adhere to optimal stroke-play strategies due to challenges in obtaining precise opponent statistics. The methodology employed here
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31

Kobilke, Lara, and Antonia Markiewitz. "The Momo Challenge: measuring the extent to which YouTube portrays harmful and helpful depictions of a suicide game." SN Social Sciences 1, no. 4 (2021). http://dx.doi.org/10.1007/s43545-021-00065-1.

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AbstractSuicide is the second leading cause of death among adolescents (15 to 29 years), who are in a life stage of exceptional vulnerability and susceptibility to depictions of non-suicidal self-injury and suicide. Allegedly, the suicide game Momo Challenge used this vulnerability to demand their players to perform self-harming dares and, ultimately, commit suicide. This study gives insight into the content, engagement rates and community formation of Momo Challenge videos on YouTube. We combine a network analysis (n = 209) with a manual content analysis of the videos (n = 105; 50%). Results
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Caldwell, Nick. "Spoilers and Cheaters." M/C Journal 2, no. 8 (1999). http://dx.doi.org/10.5204/mcj.1804.

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Rosebud is the sleigh. Consumers of popular culture texts -- films, popular fiction, games -- have an enormous emotional investment in the narrative details of the texts they consume. Particularly, readers invest strongly in the accumulation of plot and development of narrative that produces the end of a text. In other words, that which gives the text closure. Darth Vader is really Luke's father. One only needs to look to the popular culture-oriented newsgroups (see for example rec.arts.movies.misc, aus.films, rec.arts.sf.written) on Usenet to see the extent of this investment. In the terminol
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Dove, Erica, Rosalie H. Wang, Kara K. Patterson, and Arlene J. Astell. "People with dementia as exercise video game testers: Gathering end‐user perspectives." Alzheimer's & Dementia 20, S4 (2024). https://doi.org/10.1002/alz.090688.

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AbstractBackgroundCommercially available exercise video games (‘exergames’) can be used by people with dementia with the right (human) prompting and support. However, more information is needed about what makes these systems and games technologically accessible for this population, considering their cognitive difficulties. This study explores what works and doesn’t work for people with dementia when introducing new exergame systems and games to broaden opportunities for physical activity.MethodsThirty‐two people living with dementia (mean Montreal Cognitive Assessment score: 12.75/30) were rec
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Dove, Erica, Rosalie H. Wang, Kara K. Patterson, and Arlene J. Astell. "People with dementia as exercise video game testers: Gathering end‐user perspectives." Alzheimer's & Dementia 20, S10 (2024). https://doi.org/10.1002/alz.094290.

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AbstractBackgroundCommercially available exercise video games (‘exergames') can be used by people with dementia with the right (human) prompting and support. However, more information is needed about what makes these systems and games technologically accessible for this population, considering their cognitive difficulties. This study explores what works and doesn’t work for people with dementia when introducing new exergame systems and games to broaden opportunities for physical activity.MethodsThirty‐two people living with dementia (mean Montreal Cognitive Assessment score: 12.75/30) were rec
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Brabazon, Tara. "A Red Light Sabre to Go, and Other Histories of the Present." M/C Journal 2, no. 4 (1999). http://dx.doi.org/10.5204/mcj.1761.

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If I find out that you have bought a $90 red light sabre, Tara, well there's going to be trouble. -- Kevin Brabazon A few Saturdays ago, my 71-year old father tried to convince me of imminent responsibilities. As I am considering the purchase of a house, there are mortgages, bank fees and years of misery to endure. Unfortunately, I am not an effective Big Picture Person. The lure of the light sabre is almost too great. For 30 year old Generation Xers like myself, it is more than a cultural object. It is a textual anchor, and a necessary component to any future history of the present. Revelling
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Glitsos, Laura, Steinar Ellingsen, and Mark Deuze. "Nightmare Fuel." M/C Journal 27, no. 6 (2024). http://dx.doi.org/10.5204/mcj.3108.

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Introduction Skibidi Toilet began as an animated YouTube Web series early in 2023 that quickly spiralled into a wildly popular cultural phenomenon sprouting fandoms, wikis, threads, merchandise, and its very own moral panic (McKinnon and Harmon). It has recently grabbed the attention of Hollywood, and there are rumours that it is on its way to TV and a possible film treatment by Michael Bay (Wallenstein and Steiner). The episodes are short, surreal videos featuring bizarre, monstrous characters embroiled in violent clashes—to the non-stop repetition of “skibidi dom dom dom yes yes.” Kids love
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Allatson, Paul. "The Virtualization of Elián González." M/C Journal 7, no. 5 (2004). http://dx.doi.org/10.5204/mcj.2449.

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For seven months in 1999/2000, six-year old Cuban Elián González was embroiled in a family feud plotted along rival national and ideological lines, and relayed televisually as soap opera across the planet. In Miami, apparitions of the Virgin Mary were reported after Elián’s arrival; adherents of Afro-Cuban santería similarly regarded Elián as divinely touched. In Cuba, Elián’s “kidnapping” briefly reinvigorated a torpid revolutionary project. He was hailed by Fidel Castro as the symbolic descendant of José Martí and Che Guevara, and of the patriotic rigour they embodied. Cubans massed to deman
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