Academic literature on the topic 'DAS Studio'

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Journal articles on the topic "DAS Studio"

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Al-Qawasmi, Jamal. "Transformations in Design Education: The Paperless Studio and the Virtual Design Studio." Open House International 31, no. 3 (September 1, 2006): 95–102. http://dx.doi.org/10.1108/ohi-03-2006-b0012.

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Traditional architectural curricula have been based on the design studio model, which emphasizes learning by doing. Under this model, a typical architectural curriculum offers a sequence of design studios in which students learn to design by actually engaging in designing. Until very recently the design studio culture remained largely unchanged. The introduction of the virtual design studio and the paperless studio in early 1990s has resulted in fundamental changes in design studio pedagogy. The paper examines the impact of computers and information technology, as applied in the paperless studio and the virtual design studio, on design studio education. Based on literature reviews on paperless studio and virtual design studio and examination of architectural studio instruction, including several experiences in conducting paperless studios, the author considers the pedagogical shift occurring in design studio instruction as a result of integrating digital media in the design studio. The paper considers two types of transformations in studio instruction: pedagogical transformations related to using digital media as a design tool and pedagogical transformations related to distributing the design studio with some or all participants in remote locations.
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Slater, Mark. "Locating Project Studios and Studio Projects." Journal of the Royal Musical Association 141, no. 1 (2016): 167–202. http://dx.doi.org/10.1080/02690403.2016.1151241.

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ABSTRACTVia a longitudinal case study of a studio project (Middlewood Sessions, 2004–12), this research explores processes of music-making in the increasingly prevalent context of the project studio to give an insight into contemporary music-making practices. Predicated upon technologies of decreasing size but increasing processing power, project studios represent a diversification of musical creativity in terms of the persons and locations of music production. Increasingly mobile technologies lead to increasingly mobile practices of music production, which presents a challenge to the seemingly simple question: where is the project studio? In response, I propose an ontology of project-studio music-making that sets out what conditions have to be met for location, as an active proposition, to take place.
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Anggraeni, Dhita Wahyu. "KAJIAN ERGONOMI LEMARI, MEJA DAN KURSI PROGRAM STUDI TEKNIK ARSITEKTUR (STUDI KASUS: RUANG STUDIO ARSITEKTUR UNIKA MUSI CHARITAS DI PALEMBANG)." Jurnal Arsitektur KOMPOSISI 11, no. 1 (June 12, 2017): 41. http://dx.doi.org/10.24002/jars.v11i1.1105.

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Abstract: Design architecture was the college the nucleus in engineering study program architecture. Activities exercise and finished the task is done in studios picture , that is the main facility required to smooth teaching and learning in lecture architecture .Instrumentality used in studios is furniture of a cupboard, tables and chairs .Its furniture must comply with needs that ergonomic .Study ergonomics to do with furniture in engineering study program architecture especially in classrooms , a studio and space duty the end .The purpose of this research is studying about the mebel-mebel have met the requirements ergonomics .The findings of the study give contribution to furniture next election .A measure in research that is athropometric .Methods used in this research is descriptive exploration with to match ergonomics furniture existing with users. From the review found that furniture is in studios is not adequate furniture ergonomic , who make a difference on the activities of done users.Keywords: furniture, ergonomics, activity usersAbstrak: Perancangan arsitektur merupakan mata kuliah inti dalam Program Studi Teknik Arsitektur. Kegiatan latihan dan menyelesaikan tugas dilakukan di dalam Ruang studio gambar, yang merupakan fasilitas utama yang dibutuhkan untuk kelancaran belajar mengajar pada perkuliahan Arsitektur. Sarana yang digunakan di dalam ruang studio adalah mebel berupa lemari, meja dan kursi. Mebel tersebut harus memenuhi standar kebutuhan yang ergonomis. Kajian ergonomi akan dilakukan terhadap mebel di Program Studi Teknik Arsitektur khususnya pada ruang kelas, studio dan ruang Tugas Akhir. Tujuan penelitian ini adalah mengkaji sejauhmana mebel-mebel tersebut telah memenuhi persyaratan ergonomi. Hasil kajian memberi konstribusi terhadap pemilihan mebel selanjutnya. Tolok ukur dalam penelitian yaitu athropometri. Metode yang digunakan dalam penelitian ini adalah deskriptif eksploratif dengan mencari hubungan antara ergonomi mebel yang sudah ada dengan para pengguna. Dari hasil kajian ditemukan bahwa mebel yang ada di ruang studio tidak memenuhi standar mebel yang ergonomis, yang memberi pengaruh terhadap aktivitas yang dilakukan pengguna.Kata kunci: mebel, ergonomi, aktivitas pengguna
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Shields, Alison. "Studio conversations." International Journal of Education Through Art 14, no. 3 (September 1, 2018): 379–84. http://dx.doi.org/10.1386/eta.14.3.379_3.

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In 2014, I embarked on a cross-Canada journey, visiting artists in their studios. Through interviews with artists and photograph documentation of the studios, I sought to understand the creative processes that occur within these spaces through art making. This visual essay draws from metaphors used by artists to describe a studio alongside photographs that I took to reveal my visual exploration of the space and my visual analysis and interpretation of the metaphors. Through the use of these metaphors alongside the photographs, I propose that a studio is more than a room, but rather a way of thinking. Furthermore, I reflect on how we might embrace these metaphors to imagine ways of fostering a creative educational space.
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Iswahyudi. "Metal Craft Studio Development: An Idea to Prepare a Teaching Factory Education Concept Model in the Craft Education Study Program, Yogyakarta State University." Randwick International of Education and Linguistics Science Journal 2, no. 3 (September 27, 2021): 339–57. http://dx.doi.org/10.47175/rielsj.v2i3.302.

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This study aims to prepare a model for the development of a metal craft practice studio which includes space, equipment, maintenance and occupational safety and health. This study uses a qualitative method with research locations in the metal craft studio at P4TK, Vocational High School 5 Yogyakarta, BRTPD Bantul, and the Indonesian Institute of the Arts Surakarta. Research time March-July 2018. Research instruments are interview, observation, and documentation guidelines. The validity of the data used the validity of interview data, observation, and documentation. Data analysis of data collection, data display, data reduction, and drawing conclusions. The expected result of the research is the realization of a Craft Education studio that is representative and relevant to the world of vocational education and the world of the craft industry. The development of Kriya educational studios refers to existing studios in training institutions and vocational schools. The expected product is the formulation of the Craft Education studio as a studio learning guide. The realization of a studio arrangement that makes it easy for users to produce and manage craft studios. The results of this studio research are expected to be used for the development of the Craft Education studio, Faculty of Language and Arts, Yogyakarta State University.
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Rusmaidi, Indah, and Desriyeni Desriyeni. "Pembuatan Direktori Sanggar Tari di Kota Padang." Ilmu Informasi Perpustakaan dan Kearsipan 8, no. 1 (October 29, 2019): 494. http://dx.doi.org/10.24036/107308-0934.

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AbstractThis paper discusses the Making of a Dance Studio Directory in the City of Padang. The purpose of this paper is (a) to describe the making of a directory of dance studios in the city of Padang; (B) describing the transition in creating a directory of dance studios in Padang City; (c) describe the business in making a directory of dance studios in the city of Padang. This research was conducted using descriptive methods by describing the subject or object based on visible facts. Data collected through observation, interviews, and literature study. Based on the research that has been done, it can be concluded, first, the steps in the process of making dance studios in the city of Padang are (a) data collection that collects all information relating to which is not in doubt to be made in the directory; (B) collect all data obtained; (c) Focus on a vision that has been created; (d) making books so that they are easier to produce and making books more directed; (e) determine the subject, the subject used in making the directory is the name of the street, location of each studio; (f) classification or grouping, grouping data that has been collected and adjusted to the subjects that have been determined; (g) directory design that is by making cover designs, and compiling information from directories. Second, the challenges involved in making a dance studio directory in Padang City are as follows: (a) when collecting data the writer had difficulty in finding the dance studio to be addressed. This is because there are some studios that do not have banners or name bars installed. Discusses some problems in finding the studio; (B) some studios that the author visits the owner often go to the studio or the owner is out of town because they have to accompany their students in the race; (c) difficulties in contacting the studio owner. Third, the non-related ones involved in making directories include; (a) the name of the studio; (b) the name of the owner; (c) year of establishment; (d) number of students; (e) hours of practice; (f) address; (g) telephone number; (h) location plan; and (i) studio photos.Keywords: Manufacture, Directory, Dance Studio
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Andreou, Katerina, Volmir Cordeiro, Anne-Lise Le Gac, Ana Rita Teodoro, and Myrto Katsiki. "D'un studio nomade à plusieurs micro-studios." Repères, cahier de danse 31, no. 1 (2013): 18. http://dx.doi.org/10.3917/reper.031.0018.

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Jaron, Steven, and Philippe Sollers. "Studio." World Literature Today 71, no. 4 (1997): 750. http://dx.doi.org/10.2307/40153308.

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Tampubolon, Flansius, and Maurits Junard Pollatu. "Development of Belawan's "Marsihaholongan" Batak Toba Dance / Script in the Context of a Plural Community in North Sumatra." ABDIMAS TALENTA: Jurnal Pengabdian Kepada Masyarakat 4, no. 2 (December 12, 2019): 712–16. http://dx.doi.org/10.32734/abdimastalenta.v4i2.4216.

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North Sumatra is one of the provinces in Indonesia which is quite rich in culture including dance. Dance studio is one part of cultural elements that have educational value in the form of function and role in the midst of plural society. Some people of North Sumatra compile and manage dance studios to preserve traditional arts. One of the existing dance studios is the Toba Batak Dance / Aksara "Marsihaholongan". This dance studio is one of the studios in the Bagan Deli area, Belawan. This dance studio began to be made in 2008 with the aim of a place or facility used by the community or a group of people to conduct training activities, namely activities that focus more on the dance field, both traditional and modern dance. This dance studio was created also as a vehicle for the application of harmony among religious believers, not only based on the field of art, but also based on improving culture in plural societies.
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Kalantar, Negar, and Alireza Borhani. "Studio in Transformation: Transformation in Studio." Journal of Architectural Education 70, no. 1 (January 2, 2016): 107–15. http://dx.doi.org/10.1080/10464883.2016.1122497.

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Dissertations / Theses on the topic "DAS Studio"

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May, Joseph L. W. (Joseph Lawrence William) Carleton University Dissertation Computer Science. "Recording studio automation - towards the virtual studio." Ottawa, 1990.

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Hänninen, Matilda. "Studio H2." Thesis, Högskolan i Jönköping, Tekniska Högskolan, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-21739.

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Marks, Lori J. "IntelliPics Studio." Digital Commons @ East Tennessee State University, 2003. https://dc.etsu.edu/etsu-works/3694.

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Orsini, Elisabetta. "Studio d'artiste." Lille 3, 2006. http://www.theses.fr/2006LIL30061.

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Un atelier d'artiste est en quelque sorte semblable à la chaussette qui fascinait tant Walter Benjamin. Enroulée et repliée sur elle-même, elle se façonnait un sachet dans lequel elle était contenue. Une fois extraite de ce sachet, elle se déployait et le sachet redevenait chaussette. Il faut entendre par là que l'espace de création appartient entièrement à l'artiste et qu'il s'étend dans l'espace de son esprit et de son corps. L'atelier d'art n'est autre que l'artiste lui-même : c'est un état de son esprit et donc un espace tout intérieur et mental. Au moment où l'artiste commence à travailler, l'espace de travail devient cependant aussi l'espace extérieur qui reflète une image séculaire de l'espace interne et le déploie. Le corps de l'artiste se prolonge dans son lieu de travail, qui devient partie intégrante de son corps en mouvement
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Fraidoon, Noora. "ANIMAtion Studio." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/25223.

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Form, space, rhythm, order, symmetry, balance, repetition, proportion and scale are few from a long checklist of principles that, if followed carefully by the designer, will result in "beautiful" architecture, or so I was told. However, what exactly is "beautiful"? In his book "The beautiful necessity" (1910, p.34) Claude Fayette Bragdon suggests that "Beauty is the name we give to truth we cannot understand". This statement implies that there is a hidden quality within each building, or even within each space, a quality that we can sense but cannot make sense of, a quality very similar to having a soul. The soul seems to linger on the threshold that divides two opposite worlds, it is always in-between. Between the dream and the awake, between the physical and the imaginary, between the conscious and the subconscious and between the real and the unreal. In this thesis, the "real" world consists of an animation studio (the program), the studio's staff and visitors, the selected site located in Alexandria, and it is bound by the building methods, materials and codes. The "unreal" world consists of four fictional characters that, assumingly, emerged from my subconscious and who live in a fictional dimension that overlaps ours.   The different encounters within the "real" world and within the "unreal" world, and also the interactions between the "real" and the "unreal" worlds are translated into an architectural language as an attempt to investigate the soul.
Master of Architecture
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Chen, Anita Bui-Yu. "Studio Metamorphosis [electronic resource] : A performance studio for Georgetown /." College Park, Md.: University of Maryland, 2008. http://hdl.handle.net/1903/9213.

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Thesis (M.Arch.) -- University of Maryland, College Park, 2008.
Thesis research directed by: School of Architecture, Planning and Preservation Architecture. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
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Ericsson, Bogren Markus. "Medhörning i studio." Thesis, Högskolan Dalarna, Ljud- och musikproduktion, 2004. http://urn.kb.se/resolve?urn=urn:nbn:se:du-486.

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I denna uppsats undersöker jag hur musikerns prestation påverkas av medhörningen. Jag har inriktat mig på sångare och sånginspelning i studio. I undersökningen har jag använt mig av tre informanter som fick sjunga till fem olika mixar i medhörningen. Jag analyserade sedan deras intonering, rytmisering och sångstyrka. Resultaten av undersökningen blev att intoneringen till viss del påverkas av medhörningen, rytmiseringen och sångstyrkan påverkas i hög grad av medhörningen.
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Marks, Lori J. "IntelliPics Studio 3." Digital Commons @ East Tennessee State University, 2004. https://dc.etsu.edu/etsu-works/3689.

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Quadros, Eileen Silveira. "Studio Amanda Talley." ScholarWorks@UNO, 2010. http://scholarworks.uno.edu/aa_rpts/102.

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The following report is an analysis of Studio Amanda Talley where I served as intern from December 2009 to March 2010. Studio Amanda Talley is a for-profit business entity providing local contemporary art for the southern region of the United States, specifically the New Orleans area. I interned under Amanda Talley, the artist and proprietor of the studio space. This analysis includes Studio Amanda Talley's history including an artist biography, an overview of the organizational structure, and an institutional S.W.O.T Analysis based on my observations. Also included in the report is an in-depth internship description. Further, the report discusses my contributions as an intern and their affect on the organization as a whole. Finally, the report examines best practices performed by similar arts organizations, and provides recommendations based on the most successful art galleries that New Orleans has to offer.
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Nemes, Gyula. "Studio Bély Balázse." Doctoral thesis, Akademie múzických umění v Praze.Filmová a televizní fakulta. Knihovna, 2014. http://www.nusl.cz/ntk/nusl-252314.

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BBS was a unique production company focusing on poetic, dokumentary and experimental films with a special production system. Most important directors were: Huszárik, Toth, Szirtes,Gazdas,Bódy,Erdély,Szabó
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Books on the topic "DAS Studio"

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Alle, Evita. Ainavu arhitekturas studio: Landscpe architecture studio. Latvia: Latvia University of Agriculture, 2011.

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Marklund, Liza. Studio 6. Hamburg: Hoffman und Campe/Rowohlt Taschenbuc Verlag., 1999.

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Studio sex. Stockholm: Ordupplaget, 1999.

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Dunne, John Gregory. The studio. New York: Limelight Editions, 1985.

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Studio Job. New York: Rizzoli, 2010.

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Pomerance, Murray. Studio city. Toronto: Trois O, 1994.

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Studio photography. 2nd ed. Oxford: Focal Press, 2001.

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Virtual studio. Boston: Focal, 2000.

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The studio. London: Whitechapel Gallery, 2012.

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Red studio. Oberlin, OH: Oberlin College Press, 2005.

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Book chapters on the topic "DAS Studio"

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Bruyn, J., B. Haak, S. H. Levie, P. J. J. Van Thiel, and E. Van De Wetering. "Studio practice and studio production." In A Corpus of Rembrandt Paintings, 12–50. Dordrecht: Springer Netherlands, 1989. http://dx.doi.org/10.1007/978-94-009-0811-6_2.

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Pickersgill, Sean. "Unreal Studio." In Computer-Aided Architectural Design Futures (CAADFutures) 2007, 197–210. Dordrecht: Springer Netherlands, 2007. http://dx.doi.org/10.1007/978-1-4020-6528-6_15.

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MacDonald, Matthew. "Visual Studio." In Beginning ASP.NET 4.5 in C#, 77–120. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4252-9_4.

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MacDonald, Matthew. "Visual Studio." In Beginning ASP.NET 4.5 in VB, 75–116. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4330-4_4.

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MacDonald, Matthew. "Visual Studio." In Beginning ASP.NET 4 in C# 2010, 83–125. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2609-3_4.

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MacDonald, Matthew. "Visual Studio." In Beginning ASP.NET 4 in VB 2010, 79–122. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2612-3_4.

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MacDonald, Matthew, Dan Mabbutt, and Adam Freeman. "Visual Studio." In Pro ASP.NET 4 in VB 2010, 21–70. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2512-6_2.

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Wünsch, Andreas, and Martin Wiesner. "Photo Studio." In CATIA V5 n-dash kurz und bündig, 149–56. Wiesbaden: Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-11543-2_6.

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Sokolove, Deborah. "Art, Studio." In Encyclopedia of Sciences and Religions, 133–36. Dordrecht: Springer Netherlands, 2013. http://dx.doi.org/10.1007/978-1-4020-8265-8_1382.

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Honer, Anne. "Im Studio." In Ethnographische Erkundungen, 71–87. Wiesbaden: Springer Fachmedien Wiesbaden, 2014. http://dx.doi.org/10.1007/978-3-658-07257-5_6.

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Conference papers on the topic "DAS Studio"

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Lomas, Andy. "Cellular forms." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656282.

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Lioret, Alain. "Quantum computing for art exploration and creation." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656283.

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Cai, Dongsheng, Nobuyoshi Asai, and Noriko Nagata. "Emotion of colors." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656284.

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Wright, Ernie. "Data and methods for recreating Earthrise." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656286.

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Pouli, Tania, Ronan Boitard, Christel Chamaret, Mekides Abebe, Catherine Serré, David Touzé, Edouard François, and Erik Reinhard. "HDR in the living room." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656287.

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Derksen, Gerry, Stan Ruecker, and Piotr Michura. "The role of conversational models in design practice." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656289.

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Walker, Will. "Thinking out of the screen." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656290.

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Lantin, Maria, and Keith Doyle. "Virtual and material." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656291.

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Schmidt, Ryan, and Nobuyuki Umetani. "Branching support structures for 3D printing." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656293.

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Narahara, Taro. "Exploring board game design using digital technologies." In ACM SIGGRAPH 2014 Studio. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2619195.2656294.

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Reports on the topic "DAS Studio"

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Johnson, Anthony S. Java Analysis Studio. Office of Scientific and Technical Information (OSTI), October 1998. http://dx.doi.org/10.2172/9932.

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Kramer, Mitchell. Salesforce Social Studio. Boston, MA: Patricia Seybold Group, April 2016. http://dx.doi.org/10.1571/pr04-28-16cc.

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Walker, La Tonya Nicole, and Leonard A. Malczynski. Converting DYNAMO simulations to Powersim Studio simulations. Office of Scientific and Technical Information (OSTI), February 2014. http://dx.doi.org/10.2172/1204094.

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MacDonald, Nora M. Using Assessment in the Fashion Design Studio. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-765.

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Ronan, M. T. Java Analysis Studio and the hep.lcd class library. Office of Scientific and Technical Information (OSTI), February 2000. http://dx.doi.org/10.2172/753281.

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Schonfeld, Roger, and Liam Sweeney. An Engine for Diversity: Studio Museum in Harlem. Ithaka S+R, January 2018. http://dx.doi.org/10.18665/sr.306190.

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Gorea, Adriana, and Katya Roelse. Criteria Decision Matrix Applied to Pedagogy: A Pilot Study for Fashion Art Studio. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-1134.

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Kim, Injoo, and Brooke Brandewie. Redesigning Medical Uniforms in a Junior Level Collaborative Studio. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-163.

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Kurennoy, Sergey S. Beam dynamics modeling in RFQ with CST Particle Studio. Office of Scientific and Technical Information (OSTI), March 2013. http://dx.doi.org/10.2172/1068206.

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Caskey, Kristin A. Service-Learning in Design, Creating Meaningful Community-Engagement in the Studio. Ames: Iowa State University, Digital Repository, November 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-70.

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