Journal articles on the topic 'Death game'
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Gwak, E. Sac. "Changes to Game Actions according to Death in Games." Journal of Digital Contents Society 20, no. 1 (2019): 155–63. http://dx.doi.org/10.9728/dcs.2019.20.1.155.
Full textRodriguez, Luis J., and Donna De Cesare. "The Endless Dream Game of Death." Grand Street, no. 52 (1995): 61. http://dx.doi.org/10.2307/25007852.
Full textMoore, Kaitlin. "“I’m Traversing My Own Death Throes”." Extrapolation 64, no. 3 (2023): 323–39. http://dx.doi.org/10.3828/extr.2023.20.
Full textGovernment, of Kerala. "When Death Dictates Life: Poetics and Politics of Death in the Web series Death's Game." ISHAL PAITHRKAM 40, no. 40 (2024): 100–115. https://doi.org/10.5281/zenodo.14680738.
Full textZaborowski, Karol. "„Nasze ścieżki staną się drogami”: Ekogroznawcze refleksje wokół Death Stranding Hideo Kojimy." Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, no. 42 (2023): 251–66. http://dx.doi.org/10.14746/i.2023.33.42.16.
Full textGibbs, P., and D. Stauffer. "Search for Asymptotic Death in Game of Life." International Journal of Modern Physics C 08, no. 03 (1997): 601–4. http://dx.doi.org/10.1142/s0129183197000503.
Full textZonfrillo, Mark R., Nicholas G. Janigian, and Bradley A. Maron. "Death or Severe Injury at the Ball Game." Current Sports Medicine Reports 15, no. 3 (2016): 132–33. http://dx.doi.org/10.1249/jsr.0000000000000256.
Full textKozlov, S. V. "Death Stranding, Hobbes and the Problem of Social Order: Where (and How) Should we Haul the Sovereign?" Sociology of Power 32, no. 3 (2020): 142–64. http://dx.doi.org/10.22394/2074-0492-2020-3-142-164.
Full textYounes, Anas. "Targeting Programmed Death 1/Programmed Death Ligand 1 in Lymphoma: A Game Changer." Journal of Oncology Practice 12, no. 2 (2016): 107–8. http://dx.doi.org/10.1200/jop.2015.009498.
Full textMcGuire, Beverley Foulks. "Gaming and Grieving: Digital Games as Means of Confronting and Coping with Death." Journal of Religion, Media and Digital Culture 9, no. 3 (2020): 326–46. http://dx.doi.org/10.1163/21659214-bja10014.
Full textChakraborty, Parikshit. "Death-Defying Game Cock Fight among the Santals: A Case Study in Paschim Medinipur, West Bengal." Indian Journal of Research in Anthropology 5, no. 1 (2019): 15–24. http://dx.doi.org/10.21088/ijra.2454.9118.5119.3.
Full textJiang, Bichuan, and Lan Shu. "Evolutionary game dynamics of death-birth process with interval payoffs on graphs." Journal of Intelligent & Fuzzy Systems 40, no. 5 (2021): 10087–98. http://dx.doi.org/10.3233/jifs-202774.
Full textBostan, Barbaros, and Sercan Şengün. "FORGING CONNECTIONS: THE SOCIAL DYNAMICS OF “DEATH STRANDING” AS A PARADIGM SHIFT IN GAMING." New Trends in Computer Sciences 1, no. 2 (2023): 97–112. http://dx.doi.org/10.3846/ntcs.2023.19412.
Full textMatson, Wallace I. "Hegesias; the Death-Persuader; or, the Gloominess of Hedonism." Philosophy 73, no. 4 (1998): 553–57. http://dx.doi.org/10.1017/s0031819198004021.
Full textÇoban, Barış. "Globalisation of Violence: The Death Game of New Imperialism." Critique 38, no. 2 (2010): 309–20. http://dx.doi.org/10.1080/03017601003668803.
Full textQuealy-Gainer, Kate. "The Game of Love and Death by Martha Brockenbrough." Bulletin of the Center for Children's Books 68, no. 11 (2015): 538–39. http://dx.doi.org/10.1353/bcc.2015.0575.
Full textGoldhaber, Dan. "Impact and Your Death Bed: Playing the Long Game." Education Finance and Policy 13, no. 1 (2018): 1–18. http://dx.doi.org/10.1162/edfp_a_00246.
Full textWest, Mckay Steven, Elizabeth L. Cohen, Jaime Banks, and Alan K. Goodboy. "It’s all fun and games until somebody dies: Permadeath appreciation as a function of grief and mortality salience." Journal of Gaming & Virtual Worlds 14, no. 2 (2022): 181–206. http://dx.doi.org/10.1386/jgvw_00057_1.
Full textJeon, Young-jae. "A study on the storytelling strategy of 〈Squid Game〉 -Focused on the death game genre-." Cartoon and Animation Studies 65 (December 31, 2021): 415–70. http://dx.doi.org/10.7230/koscas.2021.65.415.
Full textFaux, David, Thesha Thavaraja, and Alana Croucher. "Pandemic modeling with the game of life." American Journal of Physics 91, no. 12 (2023): 1008–14. http://dx.doi.org/10.1119/5.0166146.
Full textKim, Changwook, and Sangkyu Lee. "Politicising digital labour through the politics of body." Economic and Labour Relations Review 32, no. 3 (2021): 382–98. http://dx.doi.org/10.1177/10353046211037092.
Full textOhtsuki, Hisashi, and Martin A. Nowak. "Evolutionary games on cycles." Proceedings of the Royal Society B: Biological Sciences 273, no. 1598 (2006): 2249–56. http://dx.doi.org/10.1098/rspb.2006.3576.
Full textBertheloot, Damien, Eicke Latz, and Bernardo S. Franklin. "Necroptosis, pyroptosis and apoptosis: an intricate game of cell death." Cellular & Molecular Immunology 18, no. 5 (2021): 1106–21. http://dx.doi.org/10.1038/s41423-020-00630-3.
Full textMantilla-Wright, Silvia. "“There Is No Escape”." Journal of Sound and Music in Games 6, no. 1 (2025): 106–38. https://doi.org/10.1525/jsmg.2025.6.1.106.
Full textFrançois, Anne Isabelle. "« An Ironic Game of Games, Riddles and Death » Conte (noir), ironie et compte à rebours." Recherches, no. 13 (November 17, 2014): 99–109. http://dx.doi.org/10.4000/cher.6134.
Full textYU, Qian, and Xian-jia WANG. "Evolutionary Game Model of 2 × 2 Stochastic Bimatrix Game based on Quasi Birth and Death Process." Systems Engineering - Theory & Practice 27, no. 3 (2007): 56–62. http://dx.doi.org/10.1016/s1874-8651(08)60024-1.
Full textPornying, Wirakarn, and Sutraphorn Tantiniranat. "Hate speech towards female game players in Valorant game." Journal of English Language and Linguistics 5, no. 3 (2024): 374–92. https://doi.org/10.62819/jel.2024.657.
Full textChen, Yehan. "Cyber Discipline: How Roguelite Games Engage Players - A Perspective from Foucaults Discipline and Punish." Lecture Notes in Education Psychology and Public Media 6, no. 1 (2023): 504–8. http://dx.doi.org/10.54254/2753-7048/6/20220449.
Full textSergeyeva, Olga V., and Nadezhda A. Miziryak. "Post-apocalyptic environment and its reinterpretation in Death Stranding." Vestnik of Saint Petersburg University. Sociology 14, no. 4 (2021): 330–43. http://dx.doi.org/10.21638/spbu12.2021.403.
Full textPeng, Lin, and Siyang Luo. "Exploration of tolerance of unfairness under COVID-19 mortality salience and its effect on epidemic development." Journal of Pacific Rim Psychology 17 (January 2023): 183449092311651. http://dx.doi.org/10.1177/18344909231165188.
Full textKumar, Nishant, Aloka Samantaray, Edward Johnson, and Lalit Mehdiratta. "COVID-19: A game of drugs, vaccines, hope and… death!" Indian Journal of Anaesthesia 65, no. 6 (2021): 434. http://dx.doi.org/10.4103/ija.ija_508_21.
Full textHamayon, Roberte N. "Stakes of the Game: Life and Death in Siberian Shamanism." Diogenes 40, no. 158 (1992): 69–85. http://dx.doi.org/10.1177/039219219204015807.
Full textvan den Hoogen, Wouter, Karolien Poels, Wijnand IJsselsteijn, and Yvonne de Kort. "Between Challenge and Defeat: Repeated Player-Death and Game Enjoyment." Media Psychology 15, no. 4 (2012): 443–59. http://dx.doi.org/10.1080/15213269.2012.723117.
Full textvan der Werf, Erik C. D., Mark H. M. Winands, H. Jaap van den Herik, and Jos W. H. M. Uiterwijk. "Learning to predict life and death from Go game records." Information Sciences 175, no. 4 (2005): 258–72. http://dx.doi.org/10.1016/j.ins.2004.04.013.
Full textWenner, Lawrence A. "LOVING THE GAME TO DEATH: HEROES, GOATS, AND SPECTATOR EMOTION." Journal of Sport and Social Issues 18, no. 4 (1994): 299–302. http://dx.doi.org/10.1177/019372394018004001.
Full textNemerov, Alexander. "Haunted Supermasculinity: Strength and Death in Carl Rungius's "Wary Game"." American Art 13, no. 3 (1999): 3–31. http://dx.doi.org/10.1086/424344.
Full textCodogno, Patrice. "Autophagy and Caspase-Independent Cell Death: p19ARF Enters the Game." Developmental Cell 10, no. 6 (2006): 688–89. http://dx.doi.org/10.1016/j.devcel.2006.05.003.
Full textAbiad, Aida, Merit Geldmacher, and Alexander Grigoriev. "The Kaleidoscopic Game of Life." Complex Systems 31, no. 1 (2022): 1–58. http://dx.doi.org/10.25088/complexsystems.31.1.1.
Full textMAR, GARY, and PAUL ST DENIS. "REAL LIFE." International Journal of Bifurcation and Chaos 06, no. 11 (1996): 2077–86. http://dx.doi.org/10.1142/s0218127496001351.
Full textConlin, Peter L., Josephine R. Chandler, and Benjamin Kerr. "Games of life and death: antibiotic resistance and production through the lens of evolutionary game theory." Current Opinion in Microbiology 21 (October 2014): 35–44. http://dx.doi.org/10.1016/j.mib.2014.09.004.
Full textIllger, Daniel. "The Lifelike Death: Dark Souls and the Dialectics in Black." Eludamos: Journal for Computer Game Culture 11, no. 1 (2021): 111–23. http://dx.doi.org/10.7557/23.6357.
Full textWiens, M., and W. E. G. Müller. "Cell death in Porifera: molecular players in the game of apoptotic cell death in living fossils." Canadian Journal of Zoology 84, no. 2 (2006): 307–21. http://dx.doi.org/10.1139/z05-165.
Full textOldenburg, Aaron. "Observing the World without You: Automatic Walking and Death Meditation." Acta Ludologica 7, no. 2 (2024): 94–108. https://doi.org/10.34135/actaludologica.2024-7-2.94-108.
Full textWang, Xiaolin. "Using In Death: Unchained as case to investigate embodiment-related elements in VR game design." Highlights in Science, Engineering and Technology 76 (December 31, 2023): 489–94. http://dx.doi.org/10.54097/8n334j73.
Full textRao, Hira Rafique, and Amna Umer Cheema. "Exploiting the Boundary between Theatre and Video Games: A Critical Exploration of Death of a Salesman as a Video Game." Journal of English Language, Literature and Education 6, no. 2 (2024): 1–11. http://dx.doi.org/10.54692/jelle.2024.0602223.
Full textBonfield, Christopher M., and Douglas Kondziolka. "Beyond the game: the legacy of Bill Masterton." Neurosurgical Focus 41, no. 1 (2016): E9. http://dx.doi.org/10.3171/2016.2.focus1558.
Full textBakirov, Denys. "THE DEATHCAMP REALISM AS A SOURCE OF PUTINISM. ON THE PLATONIC HIERARCHY OF HUMAN FACULTIES IN VARLAM SHALAMOV’S GULAG STORIES." Grail of Science, no. 24 (February 27, 2023): 493–97. http://dx.doi.org/10.36074/grail-of-science.17.02.2023.093.
Full textMarcus, G. "The Game of War: The Life and Death of Guy Debord." Common Knowledge 8, no. 2 (2002): 419. http://dx.doi.org/10.1215/0961754x-8-2-419.
Full textChen, K. "Static analysis of life and death in the game of Go." Information Sciences 121, no. 1-2 (1999): 113–34. http://dx.doi.org/10.1016/s0020-0255(99)00083-3.
Full textWibowo, Tony, and Aloysius Edward Marselino Dolok Saribu. "Video game and Catholic faith: Qualitative study on ‘That Dragon, Cancer’ among acolyte in Batam City." Serat Rupa Journal of Design 7, no. 1 (2023): 61–72. http://dx.doi.org/10.28932/srjd.v7i1.5797.
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