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Dissertations / Theses on the topic 'Design agency'

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1

Carlsson, Nicole. "Vulnerable data interactions — augmenting agency." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23309.

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This thesis project opens up an interaction design space in the InfoSec domain concerning raising awareness of common vulnerabilities and facilitating counter practices through seamful design.This combination of raising awareness coupled with boosting possibilities for deliberate action (or non-action) together account for augmenting agency. This augmentation takes the form of bottom up micro-movements and daily gestures contributing to opportunities for greater agency in the increasingly fraught InfoSec domain.
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Tostenson, Thomas Daniel. "Design for starting a chaplain agency." Theological Research Exchange Network (TREN), 2007. http://www.tren.com/search.cfm?p067-0008.

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Gasque, Travis M. "Design agency: Dissecting the layers of tabletop role-playing game campaign design." Thesis, Georgia Institute of Technology, 2016. http://hdl.handle.net/1853/55055.

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In the field of digital media, the study of interactive narratives holds the aesthetics of agency and dramatic agency as core to digital design. These principles hold that users must reliably be able to navigate the interface and the narrative elements of the artifact in order to have a lasting appeal. However, due to recent academic and critical discussions several digital artifacts are being focused on as possible new ways of engaging users. These artifacts do not adhere to the design aesthetics foundational to digital media, but represent a movement away from the principle of dramatic agenc
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Matthews, Michael Thomas. "Learner Agency and Responsibility in Educational Technology." BYU ScholarsArchive, 2016. https://scholarsarchive.byu.edu/etd/6532.

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Though the topic of learner agency has received relatively little discussion in the literature of educational technology, it is nevertheless a significant and actually omnipresent concern of both scholars and practitioners. Through the journal-ready articles contained herein, I show how theories of learning and certain practices of instructional designers reflect implicit positions on the agency of learners. I also discuss agency in more concrete terms as the responsibility for learning that is shared with learners in instructional design contexts. In addition, I provide practical suggestions
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Qually, Byron Alexander. "Design and democracy : transformative agency within indigenous structure." Thesis, Open University, 2018. http://oro.open.ac.uk/55017/.

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South African democracy is perceived and evidenced to be under duress. This research questions how design, when underpinned by transdisciplinarity and abduction, can articulate and address this problem. The literature is reviewed to map how designed objects, processes, and philosophy enable and hamper notions of democracy. Within this literature, two concepts are identified as key to a South African context, and require further research - Indigenous Knowledge Systems (IKS) and cosmopolitanism. The African concept of Ubuntu, a subset of IKS, is argued to function as an authentic context, howeve
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Tewari, Manish. "SECURITY DESIGN THAT ADDRESSES AGENCY CONFLICTS AND INFORMATION ASYMMETRY." Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3441.

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This study focuses on the role of structured derivative securities to meet diverse corporate financing objectives in the light of agency theory and asymmetric information. The focus is on the nonconvertible callable-puttable fixed-coupon bonds. The primary objective is to discern the marginal role of the put and put-deferred features in addressing the agency issues and asymmetric information. A sample of (159) securities issued over the period (1977-2005) are examined using Merton's (1974) structural contingent claims valuation model. The put option as well as the deferred put option incorpora
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Qvarfordt, Johan, and Johan Ronner. "Agency Centric Design and Engaging Game Art in VR." Thesis, Blekinge Tekniska Högskola, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14660.

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This essay is a look into the future of games with new technology at hand, it serves as acloser look at new challenges and ways to overcome those challenges in VR game design.What new untapped way of acting on immersive storytelling can we convey with thisinteractive medium and how can we treat our players sense of agency within a VR world withthe necessary respect it deserves. This paper will dive into the idea of walking a mile insomeone else’s shoes and how to create a believable, narrative driven, non-restrictive gameexperience using aesthetic choices, world interactions and environmental
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Gibbons, Sophie Elizabeth. "The Effects of Non Profit Agency Website Donation Button Design on Aid Agency Trust and Donation Compliance." Thesis, University of Canterbury. Psychology, 2010. http://hdl.handle.net/10092/3672.

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This research aimed to develop a deeper understanding of trust and non-profit agency website design, and specifically focussed on the ‘Donate Now’ button. Two experiments investigated the effects of varying levels of consumer certainty, manipulated by providing varying levels of donation relevant information on the web homepage donation buttons, on aid agency trust and donation compliance. Both experiments were based on Study 1, a preliminary survey of website donation button design. Experiment 1 investigated the effects of iconic manipulation of the ‘Donate Now’ button. Results suggested that
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9

Holmes, Robert D. "A multi-commodity network design for the Defense Logistics Agency." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1994. http://handle.dtic.mil/100.2/ADA283499.

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Rahimi, Bafrani Raena. "The Agency of Earth on the Site of the Design." Thesis, Virginia Tech, 2021. http://hdl.handle.net/10919/104163.

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Earth as a fundamental aspect of the existing conditions of a site has/can/should have agency in design, both historically and today. The aim of this study is to describe the agency of earth in design as a common premise between the disciplines of architecture and landscape architecture. The thesis question is "how can the earth on site have agency on the design?" Thinking of the physical earth, specifically the topography, as one of the basic structures of the existing conditions, the earth should be taken as the most important condition that both architecture and landscape architecture use a
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Kimber, Kay D. "Technoliteracy, teacher agency and design: Shaping a digital learning culture." Thesis, Queensland University of Technology, 2002. https://eprints.qut.edu.au/36677/1/36677_Digitised%20Thesis.pdf.

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Despite educational directives advocating the integrated use of technology, some staff remain resistant to the adoption of computer-mediated classroom practice. As resistance is sometimes akin to lack of confidence or understanding, this thesis sought to illuminate the nature of work for teachers and students in a digital environment. It reports on a descriptive and interpretive case study on the classroom experiences of teachers and senior secondary school students in two humanities subjects where technology use was integrated with literacy practices for learning (technoliteracy). Findings su
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Hromasová, Lucie. "Analýza firemní identity společnosti NIOSPORT agency,a.s." Master's thesis, Vysoká škola ekonomická v Praze, 2012. http://www.nusl.cz/ntk/nusl-142093.

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Master thesis focuses on issues of corporate identity of advertising agency NIOSPORT agency, a.s. The aim of this thesis is to analyze corporate identity of company NIOSPORT agency, a.s. In the theoretical part is explained what is a corporate identity, which elements are included and why it is so important for companies. Then there is a definition of an image with an emphasis on its distinction from the concept of corporate identity, explained the interdependence between corporate identity and corporate strategy, and then is paid attention on advertising agencies in general. The practical par
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Aly, Safwan Krishnamurti Ramesh. "A framework for interaction and task decomposition for objects emulating agency behavior /." Pittsburgh, Pa. : Carnegie Mellon University, 2000. http://code.arc.cmu.edu/lab/upload/aly%5Fphd%5Fthesis.0.pdf.

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Ponder, Brenda. "A case study examining ethics training within an award-winning federal agency." Thesis, University of Phoenix, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3731430.

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<p> The ethics training program of the United States Army Corps of Engineers (USACE), Alaska District, a recipient of the Office of Government Ethics (OGE) 2010 Education and Communication Award, was studied to determine if the training fostered employee awareness of unethical situations within the workplace. The study fills a gap in scholarly literature in that never before had a peer-review study been done to examine how ethics training fosters awareness within an award-winning federal agency. The method and design used for collecting the data was the qualitative exploratory case study. Seve
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Lennartsson, Linnéa. "Procurement of a new system, merging public agency aspects and system users : A design case study at the Swedish Tax Agency." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-291218.

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The objective with this study was to find what limitations and challenges there are when creating a new development and design on internal systems at a governmental agency. Developing a system within a governmental agency is dependent on defined requirements to develop an approved system. The “Regleringsbrev”, required aspects and the government constitutes the decision support at an agency. A governmental agency offered to be part of the inquiry of this thesis with a system utilized by caseworkers that was investigated. The method used was a concept study and a design study which included a s
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Machwe, Azahar Tekchand. "Agency-based Integration of Aesthetic Criteria within an Interactive Evolutionary Design Environment." Thesis, University of the West of England, Bristol, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.495517.

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Traditional interactive evolutionary design systems combine auser based fitness function with an evolutionary search process. Effective integration of machine based tools, human designers and real world design processes, requires a higher level of information exchange between the user and the design system. This dual requirement of increasing the connectivity between the machine and the user as well as incorporating human preferences with machine based fitness evaluations is the main focus of this research. There are two problems in implementing the above, namely the problem of representation
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Тимошенко, Юлія Вікторівна. "The role of a travel agency interior design in tourism product promotion." Thesis, Київський національний університет технологій та дизайну, 2020. https://er.knutd.edu.ua/handle/123456789/15366.

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Föhr, Stephanie. "Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699.

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The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. Based on the question ‘What can game design do to explore fermentation as a practice beyond human (self-) care?’ I developed an Online Fermentation Game. The game functioned as a conversational framework to explore together with co-creators the possibilities of more careful and
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Petersen, Petra. "Appar och agency : Barns interaktion med pekplattor i förskolan." Licentiate thesis, Uppsala universitet, Institutionen för pedagogik, didaktik och utbildningsstudier, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-265324.

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This study explores young children's use of digital tablets in Swedish preschool environments, with special interest in how the use of digital tablets may affect children's agency. A multimodal, design theoretical approach was used, combined with sociology of childhood, to highlight the dynamics between children's agency and the affordances provided by the digital tablets. Two video ethnographic substudies were conducted within two separate preschool settings, including preschools where children use digital tablets to communicate in a minority language. In order to take into account as many mo
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Cook, Duncan. "Art, agency and eco-politics : rethinking urban subjects and environment(s)." Thesis, Royal College of Art, 2014. http://researchonline.rca.ac.uk/1645/.

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This research aims to examine the extent to which cultural agency can be seen to ‘act’ in an ecopolitical context and how its operations urge a rethinking of the processes that govern the production of urban subjects and environment(s). Responding to the fact that in recent decades, art and architectural cultures have converged around a shared concern for ‘ecological matters’ and that discourses in visual/spatial culture have become increasingly ‘ecologized’, this research broadens the points of reference for the term ‘ecology’ beyond that which simply reinforces an essentialist perspective on
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Costa, Maia Sara. "Testing inhabitant agency in interactive architecture : a user-centered design and research approach." Thesis, University of British Columbia, 2016. http://hdl.handle.net/2429/58306.

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This thesis assembled, tested and demonstrated an inhabitant-centered approach for research and design in Interactive Architecture (IA). It takes an initial step in addressing a critical gap in the field concerning the lack of empirical evidence to support IA’s fundamental claims, especially regarding inhabitant experience. The approach focused on investigating the question of whether inhabitant experience of interactive architecture (IA), presumably dependent on different models of interaction, could support one of the primordial rationales for the social relevance of IA. The rationale states
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Valdes, Cristopher Ballinas. "The politics of agency design : politics and the forging of autonomous agencies in Mexico." Thesis, University of Oxford, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.539939.

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Peneau, Justine. "Dynamique dispositive et structure temporelle de la co-conception : une analyse du travail de design en agence." Electronic Thesis or Diss., Institut polytechnique de Paris, 2023. http://www.theses.fr/2023IPPAT002.

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Cette thèse prend place au sein d'une agence digitale qui met en œuvre des méthodes de design qui permettent d'impliquer ses client.e.s dans la conception. Ce terrain me permet d'observer des situations de co-conception qui rassemblent une agence et une organisation cliente, situations peu étudiées dans la littérature. Notre immersion et notre engagement en tant que designeure nous a permis de faire l'expérience des temporalités du travail en agence et de revenir en particulier sur ce que le vocabulaire et les méthodes dites de “sprint” supposent de rapport au temps dans la conception. C'est u
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Baig, Shakeel. "Experiences of Public Agency Managers When Making Outsourcing Decisions." ScholarWorks, 2017. https://scholarworks.waldenu.edu/dissertations/3972.

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Managers in state transportation agencies in the United States must frequently choose between using the talents and abilities of in-house staff or outsourcing for road and bridge design projects. Budgetary crises have strongly affected funding for transportation infrastructure. Facing budgetary pressures to suppress costs, managers must frequently make the choice of outsourcing a project or performing it in-house. Yet, decision-making models for these decisions are inadequate. The purpose of this phenomenological study was to explore and describe the lived experiences of public agency managers
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Löfgren, Viktor, and Magnus Flyckt. "Kundens kund : En studie i användarcentrerad systemutveckling och designmetoder." Thesis, Södertörns högskola, Institutionen för kommunikation, medier och it, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-15272.

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This thesis investigates how web agencys in Stockholm use, value and incoroprate the terms usability, user experience and interaction design in their work process. The purpose of this study is to investigate how creative professionals works with the notions of usability, user experience and interaction design with focus on the end user. Our definition of creative professionals is every employee at a web agency involved in the work process of developing digital artefacts in any capacity. We wanted to investigate how these notions are considered, consciously or unconsciously, during the workproc
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Hansson, Mikael. "From Matter to Data and Back Again : Enabling Agency through Digital Fabrication." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149543.

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Digital fabrication technologies such as 3D printers entail a radical change to the traditional consumer-producer paradigm. Combined with other recent developments, self-styled Makers design and fabricate sophisticated devices and interactive technologies that would otherwise never have existed. However, stopping the uninitiated novice from making use of this potential is complex CAD software, and a high barrier to entry. In this study a series of workshops explore the potential of combining traditional handicraft materials – such as clay, paper and fabric – with 3D scanning to enable novices
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Almajdoub, Salahuddin A. "A Design Methodology for Physical Design for Testability." Diss., Virginia Tech, 1996. http://hdl.handle.net/10919/30574.

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Physical design for testability (PDFT) is a strategy to design circuits in a way to avoid or reduce realistic physical faults. The goal of this work is to define and establish a speci c methodology for PDFT. The proposed design methodology includes techniques to reduce potential bridging faults in complementary metal-oxide-semiconductor (CMOS) circuits. To compare faults, the design process utilizes a new parameter called the fault index. The fault index for a particular fault is the probability of occurrence of the fault divided by the testability of the fault. Faults with the highest fault i
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Segalowitz, Miriam. ""Participation" in participatory design research." Thesis, Queensland University of Technology, 2012. https://eprints.qut.edu.au/50639/1/Miri_Segalowitz_Thesis.pdf.

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This thesis is about defining participation in the context of fostering research cohesion in the field of Participatory Design. The systematic and incremental building of new knowledge is the process by which science and research is advanced. This process requires a certain type of cohesion in the way research is undertaken for new knowledge to be built from the knowledge provided by previous projects and research. To support this process and to foster research cohesion three conditions are necessary. These conditions are: common ground between practitioners, problem-space positioning, and adh
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Qu, Xin. "Design of CEO Equity-based Compensation and Investment Efficiency." Thesis, Griffith University, 2017. http://hdl.handle.net/10072/375770.

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The role of executive compensation contracts in providing managerial incentives is topical in academic research. Since the last decade, there have been intense debates over whether executive compensation is set optimally to align the interests of managers and those of shareholders. The significance of the global financial crisis (GFC) also sheds light on reviewing equity-based compensation granted to senior managers. The traditional perspective of equity awards holds that these equity mechanisms can attract and retain employees as well as encourage managerial effort exertion (Guay et al., 2002
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Larsen, Ulrik Martin. "The Choreographed Garment." Licentiate thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-3698.

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Contemporary dance and modern ballet often focus on conveying emotions through patterns of movement which may be abstract, obvious, or anywhere in between, as supported by music, sound, or spoken words that set the mood. Scenography is typically sparse or confined to the available space, leaving the dancers as the main instrument of communication. This work explores choreography and costume design, with a focus on how garments can inform and direct movement, choreography, and performance, and in turn how movement may inform and contribute to the development of dynamic garments. Through a serie
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Stultz, Larry Michael. "Cultural Identity, Voice, and Agency in Post-Secondary Graphic Design Education: A Collective Case Study." unrestricted, 2006. http://etd.gsu.edu/theses/available/etd-03312006-180729/.

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Thesis (Ph. D.)--Georgia State University, 2006.<br>Title from title screen. Deron Robert Boyles,committee chair; Jennifer Esposito, Heather Olson, Susan Talburt, committee members. Electronic text (194 p.) : digital, PDF file. Description based on contents viewed May 23, 2007. Includes bibliographical references (p. 182-189).
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Crozier, Sarah Elizabeth. "Investigating Stress and Gender Diversity in the Temporary Clerical Agency Workforce : A Mixed Method Design." Thesis, University of Manchester, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.508629.

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Eby, Caitlin C. "A Lighting Design for Ingmar Bergman's Nora| Using Light and Sky to Explore the Perils of Gender Roles and the Agency of Women." Thesis, California State University, Long Beach, 2018. http://pqdtopen.proquest.com/#viewpdf?dispub=10750013.

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<p> <i>Nora</i> is the story of a woman struggling with her agency in a world in which men dominate. My lighting design for the play was embodied by a vast sky made of light with a low- hanging sun that symbolized how the power of women held back by their circumstances of time, place, and the strict gender roles therein. Contrasted by the harsh lighting of her home, the lighting heightens Nora&rsquo;s feelings of oppression and underlying desire to break free from societal norms and take agency over her life. </p><p> The following report examines the point of view, inspiration, development,
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Spence, Natalie Ann. "Designing for Epistemic Agency: How university student groups create knowledge and what helps them do it." Thesis, The University of Sydney, 2020. https://hdl.handle.net/2123/22348.

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How do university students create knowledge together? Collaborative projects are part of most tertiary undergraduate programs but in-depth studies of student work outside classrooms are rare. My interest is in shared epistemic agency—how knowledge is collaboratively created. There is, naturally, a social aspect—dialogue, team roles and relationships. There is also materiality to collaboration; the objects that students create and use as thinking tools and to organise work. Sociomaterial theories of knowledge creation, putting shared objects at the centre of social learning, underpinned this st
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Carter, Frances Hannah. "Magic toyshops : narrative and meaning in the women's sex shop." Thesis, Kingston University, 2014. http://eprints.kingston.ac.uk/28758/.

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The sex shop aimed primarily at the female consumer is a phenomenon which forms part of our everyday understanding of the sexualisatian of culture or the mainstreaming of sexual representation and consumption. The women's sex shop privileges notions of female empowerment achieved through the consumption of goods and spaces dedicated to the pursuit of female erotic pleasure. Prioritising women's interpretations of the visual presence of the women's sex shop, this project establishes how the sex shop is re-made for its female consumers, making it both acceptable and desirable to a new audience.
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Hayes, Suzanne. "A mixed methods study of shared epistemic agency in team projects in an online baccalaureate nursing course." Thesis, State University of New York at Albany, 2015. http://pqdtopen.proquest.com/#viewpdf?dispub=3667396.

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<p> This study explores the role of instructional design in the development of shared epistemic agency (SEA) when RN to BSN nursing students collaborate to complete a team project in an online course. Paavola &amp; Hakkarainen's (2005) trialogical model of learning is used to design a learning activity where teams create a shared knowledge object, a co-authored patient interprofessional care plan to support group knowledge creation. The study addresses the following research questions: 1. What patterns of SEA are evident at the team level as manifest through epistemic and regulative actions in
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Kotta, Linda Thokozile. "Structural conditioning and mediation by student agency : a case study of success in chemical engineerng design." Doctoral thesis, University of Cape Town, 2011. http://hdl.handle.net/11427/11475.

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Rhodes, Sarah. "The true nature of collaboration : what role does practice play in collaboration between designers and African craft producers?" Thesis, University of the Arts London, 2015. http://ualresearchonline.arts.ac.uk/8729/.

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The aim of this research is to examine the role of practice in collaboration between designers and African craft producers in order to develop a different methodology for future exchanges that can be more sustainable and equitable. It looks to determine how craft and design practices can act as tools for communication and exchange, to examine how to foster meaningful collaboration when the relationship of those involved is inequitable and to develop a co-creation methodology for practice, capitalising on the differing skills, experiences and cultures of those involved. The research explores co
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Lund, Jens, and Per Velander. "Implementation and design of a hybrid mobile application with a native feeling, for the employment agency Skill." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-102748.

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På senare tid har användadet av smartphones blivit allt vanligare och idag har cirka 60% av svenska befolkningen kopplat upp sig mot internet med en smartphone, samtidigt som försäljningen av mobilapplikationer ökar. I strävan efter att nå ut till en större kundkrets söker företag sätt att sprida information via mobilapplikationer. Men då kunderna använder sig av olika typer av enheter krävs plattformspecifika applikationer för att kunna nå ut till alla. Detta för med sig högre kostnader och längre utvecklingstider. En mer kostnads- och tidseffektiv lösning är att göra en hybridapplikation, vi
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Wood, Hannah. "Video game 'Underland', and, thesis 'Playable stories : writing and design methods for negotiating narrative and player agency'." Thesis, University of Exeter, 2016. http://hdl.handle.net/10871/29281.

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Creative Project Abstract: The creative project of this thesis is a script prototype for Underland, a crime drama video game and digital playable story that demonstrates writing and design methods for negotiating narrative and player agency. The story is set in October 2006 and players are investigative psychologists given access to a secure police server and tasked with analysing evidence related to two linked murders that have resulted in the arrest of journalist Silvi Moore. The aim is to uncover what happened and why by analysing Silvi’s flat, calendar of events, emails, texts, photos, voi
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Wilson, Cara Ann Barbara. "Co-design beyond words with minimally-verbal children on the autism spectrum." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/211290/1/Cara_Wilson_Thesis.pdf.

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Minimally-verbal children on the autism spectrum are often overlooked in the process of technology co-design. This thesis describes methodological, conceptual, and technological ways in which participatory designers, researchers, and other stakeholders can support the self-expression of minimally-verbal children on the autism spectrum. The work contributes a novel methodological approach – Co-Design Beyond Words – and several co-designed digital and tangible design prototypes through which we might better support the design ‘voice’ of minimally-verbal children on the autism spectrum.
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Barresi, John F. "Systems thinking in humanitarian response : visualization and analysis of the inter-agency standing committee's architectures for "The Cluster Approach"." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120874.

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Thesis: S.M. in Engineering and Management, Massachusetts Institute of Technology, System Design and Management Program, 2018.<br>This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.<br>Cataloged from student-submitted PDF version of thesis.<br>Includes bibliographical references (pages 121-123).<br>The purpose of this work is to examine the "The Cluster Approach" -- the humanitarian response coordination strategy adopted by the Inter-Agency Standing Committee (IASC) following the 2005 'Humanitarian R
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Simunich, Bethany A. "Emotion Arousing Message Forms And Personal Agency Arguments In Persuasive Messages: Motivating Effects On Pro-Environmental Behaviors." The Ohio State University, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=osu1228334861.

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Asare, Edmund K. "An Ethnographic Study of the Use of Translation Tools in a Translation Agency: Implications for Translation Tool Design." Kent State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=kent1310587792.

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Washington, Lindsay Amadi. "Black Things, White Spaces." OpenSIUC, 2018. https://opensiuc.lib.siu.edu/theses/2319.

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This thesis paper, Black Things, White Spaces, offers an in depth look into my journey as an artist and how my artistic practice has evolved over the years. Throughout this time of self-exploration, I have developed an interest in themes of racism, structures of power, representation and stereotypes. In my artistic work, I explore how these themes affect the African American community, as well as myself, as an African American woman. This paper utilizes the creative and theoretical frameworks by artists and scholars like, Bill Viola, Adrian Piper, bell hooks, and Franz Fanon to support the int
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Fryxell, Ellinor, and Magdalena Sundell. "Design som förmedlare av varumärkesidentitet : en deskriptiv studie om kommunikationsbyråers varumärkesidentitet och design som differenteringsverktyg." Thesis, Södertörns högskola, Företagsekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-35790.

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I samband med att konkurrensen inom kommunikationsbranschen blir hårdare blir det viktigare för kommunikationsbyråer att tydligt visa vad som skiljer dem från deras konkurrenter och tydligt positionera på marknaden. När tjänsteerbjudandet blir mer homogent blir marknadsföring och design allt viktigare verktyg för att differentiera sig gentemot sina konkurrenter. Kommunikationsbyråers roll är att agera experter på marknadsföring och hjälpa andra företag med att skapa en sammanhållen kommunikation med design som verktyg. För att inge förtroende hos kunderna är det därför vik
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Schiffer, Ian S. "Lived Legal Expertise: Mobilizing the Political Agency of Incarcerated Youth." Scholarship @ Claremont, 2017. http://scholarship.claremont.edu/pomona_theses/183.

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This thesis analyzes how caring relationships and an emancipatory approach to law related education (LRE) within juvenile justice facilities can cultivate political agency. I focused specifically on Camp Afflerbaugh-Paige, an LA County juvenile probation facility, in La Verne, CA, as a case study. During three months of teaching a law related education class and embedding myself at the facility with an asset-based framework, I encountered a wealth of knowledge that incarcerated juveniles possess, not from formal education or research, but based in their own lived experiences. Los Angeles Count
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Rowell, Christina Elizabeth. "Capturing the Dynamic Whole: Multimodal Composing Processes of Fashion Design Students." Kent State University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=kent158593391681925.

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Tembo, Fletcher A. "Understanding 'agency' through interface image-conflicts for improving the design of NGOs' social transformation projects : case studies from Malawi." Thesis, University of Reading, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.369200.

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Bon, RJN. "Principal agent theory and blockchain technology: Smart contract applications." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/208427/1/Ramon_Bon_Thesis.pdf.

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When economic agents have private information, the agents will be incentivised to use this information advantage by acting in a manner that does not always coincide with production and social efficiency, or the interests of the principal. This thesis investigates details specific to designing a contract with blockchain technology and smart contracts that consistently elicit efficiency and good behaviour with the best possible outcome for participating agents. We use the lens of the principal agent theory to show that implementing blockchain technology and smart contracts in contractual agreeme
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