Academic literature on the topic 'Design anthropology'

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Journal articles on the topic "Design anthropology"

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Wasson, Christina. "Design Anthropology." General Anthropology 23, no. 2 (September 2016): 1–11. http://dx.doi.org/10.1111/gena.12013.

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Pullum, Lindsey. "GROUNDED DESIGN: CASE STUDIES OF APPLIED ETHNOGRAPHY AND PROBLEM SOLVING THROUGH DESIGN THINKING." Practicing Anthropology 44, no. 2 (March 1, 2022): 27–32. http://dx.doi.org/10.17730/0888-4552.44.2.27.

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Abstract Ethnography valuably informs design when applied in a variety of contexts, from medical and government to community, non-profit organizations. Ethno-graphic methods in conjunction with anthropologically contextualized analyses are the ultimate grounding elements for innovative design solutions. In this paper, I conceptualize design anthropology/ethnography within the process of design thinking. I present three distinct case studies of design ethnography conducted by undergraduates studying graphic design to highlight how designers incorporate ethnographic research and anthropological analysis in solving real-life problems. I showcase anthropology’s strength at synthesizing multiple data points to find patterns and draw conclusions about human behavior. Lastly, I reflect on the insights that ethnography and the empathy of anthropology bring to contemporary design and problem solving in general.
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Smith, Rachel Charlotte. "Editorial: Design Anthropology." Design Studies 80 (May 2022): 101081. http://dx.doi.org/10.1016/j.destud.2022.101081.

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Pink, Sarah. "Design and anthropology." Visual Studies 29, no. 1 (January 2, 2014): 109–10. http://dx.doi.org/10.1080/1472586x.2014.863023.

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Murphy, Keith M. "Design and Anthropology." Annual Review of Anthropology 45, no. 1 (October 21, 2016): 433–49. http://dx.doi.org/10.1146/annurev-anthro-102215-100224.

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Gregory, Siobhan. "Design Anthropology as Social Design Process." Journal of Business Anthropology 7, no. 2 (November 12, 2018): 210–34. http://dx.doi.org/10.22439/jba.v7i2.5604.

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As professionally trained designers position their practices as central to social change, they bring with them efficiency in process, technical expertise, sophisticated aesthetic skills, and highly scripted narratives. In economically challenged cities like Detroit, creative professionals are hired to help transform neighborhoods that are described as abandoned, disorderly, and “blighted”. Residents of these neighborhoods are increasingly asked to engage in stakeholder meetings and design charrettes that promise greater inclusion and “a voice” in the process. These activities and interventions are sometimes framed as Design Thinking, human-centered design, or participatory design. However, as designer-adapted, re-contextualized anthropological methods, these approaches may ultimately diminish the value and understanding of applied anthropological enquiry. The author argues that design anthropology can offer a deeper, more grounded, and more equitable approach to design and design research processes in contexts of “urban renewal.”
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Ventura, Jonathan, and Jo-Anne Bichard. "Design anthropology or anthropological design? Towards ‘Social Design’." International Journal of Design Creativity and Innovation 5, no. 3-4 (October 14, 2016): 222–34. http://dx.doi.org/10.1080/21650349.2016.1246205.

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Garvey, Pauline, and Adam Drazin. "Design Dispersed: Design History, Design Practice and Anthropology." Journal of Design History 29, no. 1 (February 2016): 1–7. http://dx.doi.org/10.1093/jdh/epv054.

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Louridas, Panagiotis. "Design as bricolage: anthropology meets design thinking." Design Studies 20, no. 6 (November 1999): 517–35. http://dx.doi.org/10.1016/s0142-694x(98)00044-1.

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Gunn, Wendy, and Louise B. Løgstrup. "Participant observation, anthropology methodology and design anthropology research inquiry." Arts and Humanities in Higher Education 13, no. 4 (October 2014): 428–42. http://dx.doi.org/10.1177/1474022214543874.

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Dissertations / Theses on the topic "Design anthropology"

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Ramer, S. Angela. "Assessing Workplace Design: Applying Anthropology to Assess an Architecture Firm’s Own Headquarters Design." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc799508/.

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Corporations, design firms, technology, and furniture companies are rethinking the concept of the ‘workplace’ environment and built ‘office’ in an effort to respond to changing characteristics of the workplace. The following report presents a case study, post-occupancy assessment of an architecture firm’s relocation of their corporate headquarters in Dallas, TX. This ethnographic research transpired from September 2013 to February 2014 and included participant observation, employee interviews, and an office-wide employee survey. Applying a user-centered approach, this study sought to identify and understand: 1) the most and least effective design elements, 2) unanticipated user-generated (“un-designed”) elements, 3) how the workplace operates as an environment and system of design elements, and 4) opportunities for continued improvement of their work environment. This study found that HKS ODC successfully increased access to collaborative spaces by increasing the size (i.e. number of square feet, number of rooms), variety of styles (i.e. enclosed rooms, open work surfaces), and distribution of spaces throughout the office environment. An increase in reported public transit commuting from 6.5% at their previous location to 24% at HKS ODC compares to almost five times the national public transit average (5%) and fifteen times the rate of Texas workers (1.6%) and Dallas-Fort Worth-Arlington, TX Metro Area (1.5%). This supports the real estate decision and design intent of the office that relocating near public transit would increase use (nearly six times that of reported use at 1919 McKinney, 6.5%). Additional findings and discussion relate to HKS ODC’s design enabling increased access to natural light and improved air quality, increased cross-sector collaboration, increased connection to downtown Dallas and engagement with the larger Dallas architectural community, as well as the open office environment encouraging education between all employee levels. Discrepancies between designed ‘flexibility’ and work away from the desk are explored along with the role of technology to facilitate work without replacing face-to-face interaction. This work also identifies key challenges with the design and employee experience and provides recommendations for addressing areas of concern for continued improvement of the workplace design. Continued user-centered research in the field of workplace design is necessary to assess the effect of current interventions in other office environments for comparison and inform future endeavors.
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Levick-Parkin, Melanie. "How women make : exploring female making practice through Design Anthropology." Thesis, University of Sheffield, 2018. http://etheses.whiterose.ac.uk/21901/.

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This thesis explores the process of female making as a creative and socio-political act and how/where/why this creative labour gets ‘spent’, in terms of energy, outcomes and beneficiaries as well as how it might be situated in the context of contemporary Western Design ontology. Fieldwork took place over a period of 10 Months, with 11 female participants in two countries, during a number of repeat encounters, which included co-making, participant and ethnographic observations as well as informal interviews. The findings are presented as focused narratives based on three of the participants, through a series of ethnographic/auto-ethnographic accounts, which each conclude in a discussion based on my thematic analysis of that particular woman’s making. Drawing on the fieldwork with all 11 women, the three chapters which follow weave together data and theory into thematic discussions and analysis. The research documents and makes visible both the women’s making practices and things acting upon it, through observations of the participants making, and conversations and co-making with participants. A design anthropological approach of ‘anthropology as correspondence’ (Gatt & Ingold, 2013; Ingold 2013a) informed all data collection, with informal interviews providing the core data and focus of analysis, supported by analysis of visual data such as photography and moving image, as well as field notes and reflective auto-ethnographic writing, based on my experiences with the women and their making. As a design anthropological study, it situates and analyses female creative practices in a broader human ‘making’ context, whilst utilising a range of ethnographic, practice-led and co-creative methods, situated within a framework of a feminist inquiry and design discourse. Key theorists informing the analysis are Karen Barad (2007, 2008), Elizabeth Grozs (1999, 2010), Erin Manning (2016), Doreen Massey (2005) and Tim Ingold (2007, 2013a), whilst building on the work of Rozsika Parker and Griselda Pollock (1981), Cheryl Buckley (1986) and Sheila Rowbotham (1973/a, 1973/b), amongst many others. Key theories triangulated within the discussion and analysis stem from Material Feminism, Design Anthropology and Design Theory. This triangulation, woven around and into the observations and accounts of lived experiences, forms an emergent proposition which considers how female enactments of creative labour can provide us with ways to critique and un-ravel contemporary Design ontology, its modes of production and consumption. Drawing on post-capitalist scholars such as Kathy Weeks (2011), amongst others, and the writing of Raoul Vaneigem (1967/2006), the penultimate chapter ‘Implication for Design Pedagogy’ discusses why the implication my findings should be considered in relation to design pedagogy and education yet to come, and to ‘futures yet unthought’ (Grosz, 1999).
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Curtis, Kelley. "Designing Interactive Multimedia for the Anthropology Exhibit Gallery." [Tampa, Fla. : s.n.], 2003. http://purl.fcla.edu/fcla/etd/SFE0000079.

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Van, Loon Carey Brunner, Frances Berdan, and Edward A. Stark. "EthnoQuest: An interactive multimedia simulation for cultural anthropology fieldwork." CSUSB ScholarWorks, 1999. https://scholarworks.lib.csusb.edu/etd-project/1938.

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EthnoQuest, an interactive multimedia CD-ROM simulating a visit to a fictional village named Amopan, was conceived as an adjunct to college-level classroom instruction in introductory anthropology courses. Since these classes typically involve large numbers of students, the logistics on conducting actual fieldwork pose serious problems for instructors and students alike. The conception of an engaging, interactive, accessible learning tool that incorporates appropriate pedagogical principles has found its ultimate expression in EthnoQuest.
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Hose, Linda J. "The pedagogy and politics of online education in anthropology." [Tampa, Fla] : University of South Florida, 2007. http://purl.fcla.edu/usf/dc/et/SFE0002180.

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Gregory, Brian. "Approaching Fallingwater: An Ethography of Place." TopSCHOLAR®, 1998. http://digitalcommons.wku.edu/theses/329.

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Fallingwater, designed by Frank Lloyd Wright, has always been more than just a house. It has also functioned as a workplace, a tourist destination, "the best all-time work of American architecture," and a cultural symbol. By talking to some of the people involved in its history and by examining "autho-ethnographic" texts found within the community, I attempt to use ethnographic methods to understand a complicated site. Nestled in the rural Appalachian foothills of southwestern Pennsylvania, Fallingwater is also isolated. It is tempting for visitors to view it as a work of art "plopped down in the middle of nowhere." And yet Fallingwater is fundamentally related to its site, both in its use of local materials and the place it holds in local memory. An attempt is made to connect this one place to a broader cultural landscape, and to understand the social and historic currents that led to its construction and eventual elevation to tourist icon. For data, I rely primarily upon tape-recorded interviews conducted while working as an oral history intern at Fallingwater in the summer of 1997. Local perceptions of Fallingwater and the creative role local builders played in construction are examined, with the author concluding that at a site such as Fallingwater, sole responsibility for the creativity of the finished architectural form cannot be attributed to the mind of a lone creator. The author examines local manifestations of modern architecture in the vernacular landscape, and concludes that local builders struggled with the same forces of Modernity that influenced famous high-style modernist architects such as Wright. The project's scope reaches beyond the historical constraints of the initial oral history project, however, to include an ethnographic analysis of competing contemporary tourist landscapes at Fallingwater and at neighboring Ohiopyle State Park. While Ohiopyle offers an individualized, vernacular tourist experience, Fallingwater is experienced in a highly ritualized way. The ritual of experiencing Fallingwater is designed to effect change in the visitor and to spur the visitor on to environmental awareness and action. The author contends that an ethnographic analysis of Fallingwater allows for the humane consideration of a larger cultural phenomenon, Modernity. By examining local manifestations of broader cultural forces, the author contends that folklore has a contribution to make to cultural analysis. By closely examining the "texts" collected by folklorists—however broadly those texts are defined—a more contextual understanding of broader cultural phenomena may be obtained.
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Forlano, Penelope. "Making Custodians: A design anthropology approach to designing emotionally enduring built environment artefacts." Thesis, Curtin University, 2018. http://hdl.handle.net/20.500.11937/68407.

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My doctoral research through creative production takes a Design Anthropology approach to examine the person-object relationship typical of artefacts with long-term attachment and significance. I then speculate on the implications of these findings with the goal of designing enduring new built environment artefacts, surfaces, and furniture. The exegesis explores the context of this enquiry within design theory and practice and its significance, given the environmental impact of high levels of premature disposal and ‘fast’ consumption.
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Van, Keuren Scott 1969. "Design structure variation in cibola white ware vessels from Grasshopper and Chodistaas Pueblos, Arizona." Thesis, The University of Arizona, 1994. http://hdl.handle.net/10150/278447.

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This study reviews previous research on ceramic design styles in archaeology and suggests that techniques for identifying the analytical individual in prehistory and using these data to reconstruct past behavioral patterns represents an untapped direction for further archaeological investigation. A new method for stylistic analysis is outlined and tested on a preliminary basis with a collection of prehistoric decorated ceramics. These data provide a foundation for reconstructing aspects of Southwest prehistory as well as providing a potential new direction for stylistic analyses in general.
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Anusas, Mike. "Beyond objects : an anthropological dialogue with design." Thesis, University of Aberdeen, 2018. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=237173.

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This thesis, an anthropological dialogue with design, seeks to explore the formation of the material world beyond objects. The work is situated within the fields of design studies and social anthropology, and contributes to the emerging interdisciplinary field of design anthropology. It draws on my education and perspective as a designer and engineer, my field dialogues with contemporary practitioners and the writings of the media philosopher Vilém Flusser, the social anthropologist Tim Ingold and the architect Kengo Kuma. I begin with a consideration of the material world as all matter which forms the earth, its atmospheres and the dwellings and features of many organisms. Such a notion of the material world is abundant with life, energy and potential and recognises human perception as entwined with lineages of materials, making and transformation. However design has evolved, I argue, to become a practice that tends to obscure the energetic and entangled conditions of the world, by way of presenting materials in the form of objects; discrete and enclosed material entities. This results in an impoverishment of environmental perception and a clotting of the ecological currency of materials. To understand how materials come to be formed into objects, I attend to a site of contemporary engineering practice where designers work with materials, tools and computational media in the formation of a product: in this case the royal relay baton for the 2014 Commonwealth Games in Glasgow. Drawing on a period of sustained participant observation with one Glasgow-based company, I observe how lines of practice course through intention, gesture, conversation, writing, drawing, modelling and making, as materials are projected and presented in object form. I highlight the specific dispositions and activities of individual practitioners as they orient their perception towards different ways of knowing materials and specific practices of formation. Here, it becomes evident that design is, fundamentally, a social practice, constituted in an ongoing dialogue between people, matter and energy. Drawing the strands together, I argue that design is not so much a point-to-point procedural process, as an active matrix of social, material and energetic interchange, in which performance and form are intertwined in the transformation of people, materials and surrounds. Within this matrix of activity, the condition of the object is notably evident - and often dominating - but not absolute or inevitable, and there always exist possibilities for manifestations of form beyond objects. Following this prospect, the thesis rounds not to a closure, but to an opening: to the possibility of design as a practice of material performance led by the attentiveness, critique and imagination of an anthropological education.
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Gaydos, Benjamin. "[ethno]graphic design." VCU Scholars Compass, 2007. http://scholarscompass.vcu.edu/etd_retro/98.

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Visual communication is a part of everyone's daily existence. It is a ubiquitous mode that shapes not only the environment that individuals inhabit, but the very identity of the individual. Graphic designers, who create the vast majority of the visual communication encountered, play a crucial role in the production of cultural identity. It is a necessity that designers understand that role, as agents of cultural production.[ethno]graphic design is an ever-evolving approach to graphic design which utilizes anthropological methods in the creative process. This document presents a collection of projects which take an anthropological approach to the design process, utilizing techniques developed by cultural anthropologists to aid the design process — primarily ethnographic fieldwork, participant observation, collaboration, multivocal representation and reflexivity.
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Books on the topic "Design anthropology"

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Clarke, Alison J., ed. Design Anthropology. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3.

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Miller, Christine. Design + Anthropology. Abingdon, Oxon; New York, NY: Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315101903.

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Design and anthropology. Farnham: Ashgate, 2012.

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Drazin, Adam. Design Anthropology in Context. First Edition. | New York : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9781315688732.

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Design anthropology: Object culture in the 21st century. Wien: Springer, 2011.

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Sandalim: Antropologyah shel signon Yiśreʼeli = Sandals : the anthropology of local style. Tel Aviv: ʻAm ʻoved, 2014.

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El diseño de la forma en México: Época prehispánica. México, D.F: Trillas, 2009.

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Duarte, Cristiane Rose. Novos olhares sobre o lugar: Ferramentas e metodologias, da arquitetura à antropologia. Rio de Janeiro: Contra Capa, 2013.

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Wolfgang, Frühwald, ed. Das Design des Menschen: Vom Wandel des Menschenbildes unter dem Einfluss der modernen Naturwissenschaft. Köln: DuMont, 2004.

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Anxo, Cereijo Roibás, Stamatakis Emmanuel, and Black Ken, eds. Design for sport. Farnham, Surrey, England: Gower, 2010.

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Book chapters on the topic "Design anthropology"

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Miller, Christine. "Operationalizing Design Anthropology." In Design + Anthropology, 57–75. Abingdon, Oxon; New York, NY: Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315101903-4.

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Miller, Christine. "Mapping Design Anthropology." In Design + Anthropology, 76–98. Abingdon, Oxon; New York, NY: Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315101903-5.

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Miller, Christine. "Design Roots." In Design + Anthropology, 30–56. Abingdon, Oxon; New York, NY: Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315101903-3.

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Clarke, Alison J. "Introduction." In Design Anthropology, 9–13. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_1.

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Küchler, Susanne. "Materials and Design." In Design Anthropology, 130–41. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_10.

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Garvey, Pauline. "Consuming IKEA: Inspiration as Material Form." In Design Anthropology, 142–53. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_11.

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Makovicky, Nicolette. "‘Erotic Needlework’: Vernacular Designs on the 21st Century Market." In Design Anthropology, 155–68. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_12.

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Arkhipov, Vladimir. "Functioning Forms / Anti-Design." In Design Anthropology, 169–81. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_13.

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Bezaitis, Maria, and Rick E. Robinson. "Valuable to Values: How ‘User Research’ Ought to Change." In Design Anthropology, 184–201. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_14.

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Denicola, Lane. "The Digital as Para-world: Design, Anthropology, and Information Technologies." In Design Anthropology, 202–11. Vienna: Springer Vienna, 2011. http://dx.doi.org/10.1007/978-3-7091-0234-3_15.

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Conference papers on the topic "Design anthropology"

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Maia, Alessandra Maria Silva Santos, and Raquel Gomes Noronha. "Design Anthropology e mulheres em vulnerabilidade." In III Jornada de Pesquisa do Programa de Pós-Graduação em Design - UFMA. São Paulo: Editora Blucher, 2022. http://dx.doi.org/10.5151/jopdesign2022-37.

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SERPA, Bibiana, Clara JULIANO, and Zoy ANASTASSAKIS. "Design Anthropology e Design Ativismo: investigando métodos situados." In 13º Congresso Pesquisa e Desenvolvimento em Design. São Paulo: Editora Blucher, 2019. http://dx.doi.org/10.5151/ped2018-3.2_aco_09.

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Lenskjold, Tau. "Accounts of a Critical Artefacts Approach to Design Anthropology." In Nordes 2011: Making Design Matter. Nordes, 2011. http://dx.doi.org/10.21606/nordes.2011.018.

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Noronha, Raquel, Camila Aboud, and Raiama Portela. "Design by means of anthropology towards participation practices." In PDC '20: Participatory Design Conference 2020 - Participation Otherwise. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3385010.3385015.

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Ibarra, Maria Cristina, Mariana Costard, and Zoy Anastassakis. "DESIGN ANTHROPOLOGY NA TRANSFORMAÇÃO COLABORATIVA DE ESPAÇOS PÚBLICOS." In 12º Congresso Brasileiro de Pesquisa e Desenvolvimento em Design. São Paulo: Editora Blucher, 2016. http://dx.doi.org/10.5151/despro-ped2016-0260.

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Smith, Rachel Charlotte, and Mette Gislev Kjærsgaard. "Design anthropology in participatory design from ethnography to anthropological critique?" In the 13th Participatory Design Conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2662155.2662209.

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Bailey, Jocelyn. "Constructing a critical anthropology of contemporary design practices." In DRS2022: Bilbao. Design Research Society, 2022. http://dx.doi.org/10.21606/drs.2022.631.

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Trocchianesi, Raffaella. "Design and ritual: crossed narratives among design, anthropology and sociology." In European Academy of Design Conference Proceedings 2015. Sheffield Hallam University, 2016. http://dx.doi.org/10.7190/ead/2015/100.

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Osz, Katalin, Kaspar Raats, Thomas Lindgren, Markus Rothmüller, Pernille Holm Rasmussen, and Alexandra Vendelbo-Larsen. "A design anthropology approach to experiential futures and autonomous driving." In PDC '18: Participatory Design Conference 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3210604.3210627.

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Buur, Jacob, Mary Karyda, Mette Gislev Kjærsgaard, Jessica Sorenson, Ayşe Özge Ağça, and Michela Antonelli. "A Collection of Tangible Theory Instruments for Design Anthropology." In TEI '23: Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3569009.3572799.

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