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Journal articles on the topic 'Design anthropology'

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1

Wasson, Christina. "Design Anthropology." General Anthropology 23, no. 2 (2016): 1–11. http://dx.doi.org/10.1111/gena.12013.

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Pullum, Lindsey. "GROUNDED DESIGN: CASE STUDIES OF APPLIED ETHNOGRAPHY AND PROBLEM SOLVING THROUGH DESIGN THINKING." Practicing Anthropology 44, no. 2 (2022): 27–32. http://dx.doi.org/10.17730/0888-4552.44.2.27.

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Abstract Ethnography valuably informs design when applied in a variety of contexts, from medical and government to community, non-profit organizations. Ethno-graphic methods in conjunction with anthropologically contextualized analyses are the ultimate grounding elements for innovative design solutions. In this paper, I conceptualize design anthropology/ethnography within the process of design thinking. I present three distinct case studies of design ethnography conducted by undergraduates studying graphic design to highlight how designers incorporate ethnographic research and anthropological analysis in solving real-life problems. I showcase anthropology’s strength at synthesizing multiple data points to find patterns and draw conclusions about human behavior. Lastly, I reflect on the insights that ethnography and the empathy of anthropology bring to contemporary design and problem solving in general.
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Smith, Rachel Charlotte. "Editorial: Design Anthropology." Design Studies 80 (May 2022): 101081. http://dx.doi.org/10.1016/j.destud.2022.101081.

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Pink, Sarah. "Design and anthropology." Visual Studies 29, no. 1 (2014): 109–10. http://dx.doi.org/10.1080/1472586x.2014.863023.

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Murphy, Keith M. "Design and Anthropology." Annual Review of Anthropology 45, no. 1 (2016): 433–49. http://dx.doi.org/10.1146/annurev-anthro-102215-100224.

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6

Gregory, Siobhan. "Design Anthropology as Social Design Process." Journal of Business Anthropology 7, no. 2 (2018): 210–34. http://dx.doi.org/10.22439/jba.v7i2.5604.

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As professionally trained designers position their practices as central to social change, they bring with them efficiency in process, technical expertise, sophisticated aesthetic skills, and highly scripted narratives. In economically challenged cities like Detroit, creative professionals are hired to help transform neighborhoods that are described as abandoned, disorderly, and “blighted”. Residents of these neighborhoods are increasingly asked to engage in stakeholder meetings and design charrettes that promise greater inclusion and “a voice” in the process. These activities and interventions are sometimes framed as Design Thinking, human-centered design, or participatory design. However, as designer-adapted, re-contextualized anthropological methods, these approaches may ultimately diminish the value and understanding of applied anthropological enquiry. The author argues that design anthropology can offer a deeper, more grounded, and more equitable approach to design and design research processes in contexts of “urban renewal.”
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Ventura, Jonathan, and Jo-Anne Bichard. "Design anthropology or anthropological design? Towards ‘Social Design’." International Journal of Design Creativity and Innovation 5, no. 3-4 (2016): 222–34. http://dx.doi.org/10.1080/21650349.2016.1246205.

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8

Garvey, Pauline, and Adam Drazin. "Design Dispersed: Design History, Design Practice and Anthropology." Journal of Design History 29, no. 1 (2016): 1–7. http://dx.doi.org/10.1093/jdh/epv054.

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Louridas, Panagiotis. "Design as bricolage: anthropology meets design thinking." Design Studies 20, no. 6 (1999): 517–35. http://dx.doi.org/10.1016/s0142-694x(98)00044-1.

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10

Gunn, Wendy, and Louise B. Løgstrup. "Participant observation, anthropology methodology and design anthropology research inquiry." Arts and Humanities in Higher Education 13, no. 4 (2014): 428–42. http://dx.doi.org/10.1177/1474022214543874.

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11

Forlano, Laura, and Stephanie Smith. "Critique as Collaboration in Design Anthropology." Journal of Business Anthropology 7, no. 2 (2018): 279–300. http://dx.doi.org/10.22439/jba.v7i2.5607.

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Design anthropology is an emerging field at the intersection of design and anthropology with a distinct style of knowing. This paper argues that in order to create transdisciplinary practices around collaboration for design anthropology, the field must understand existing practices of critique in the field of design. Based on a two-year National Science Foundation funded study of collaboration with designers and design educators in four countries, this article describes the culture of critique that underpins the collaborative practices of designers. In particular, designers often participate in a studio-based culture of critique, which is learned in art and design schools, even when it is not explicitly taught. Finally, as the field of design anthropology matures to include global networks of scholars and practitioners, it is useful to consider the ways in which emergent practices of critique as collaboration, supported by digital platforms, might move beyond the design studio and into distributed collaborations.
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Fuentes, Antonio. "Anthropology and Design: Some Cuban Experiences." Practicing Anthropology 21, no. 3 (1999): 6–8. http://dx.doi.org/10.17730/praa.21.3.760304846705026m.

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The study of body measurements at different ages has importance in modern life. Knowing how children grow until they manifest their adult characteristics, knowing the types of physical modifications that occur during aging, and knowing the factors influencing these processes are significant topics of research and application for different branches of science and technology in Cuba.
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Gabdulkhakov, V. F., and A. F. Zinnurova. "ANTHROPOLOGY OF PROFESSIONAL DESIGN PEDAGOGICAL EDUCATION." Современные проблемы науки и образования (Modern Problems of Science and Education), no. 4 2021 (2021): 71. http://dx.doi.org/10.17513/spno.31033.

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14

Serpa, Bibiana, and Mariana Costard. "Design Anthropology para muitos mundos possíveis." Arcos Design 11, no. 2 (2020): 7–25. http://dx.doi.org/10.12957/arcosdesign.2018.47515.

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A partir da nossa perspectiva, situada no Laboratório de Design e Antropologia (LaDA/Esdi/Uerj), apontamos para contribuições teóricas e experiências acadêmicas práticas de uma abordagem interdisciplinar para se pensar um design para muitos mundos possíveis. Partimos de uma perspectiva do sul global (Escobar, 2017) para inspirar uma reorientação ontológica do design, que vá além da lógica dual necessária à manutenção e expansão de formas hegemônicas de conhecimento, e caminhe para um design relacional, autônomo e pluriverso. Buscamos conceitos relevantes da antropologia para "reativar" (Stengers, 2017) outros modos de vida, percebendo essa relação com o outro como caminho possível na tentativa de descolonizar o pensamento, a ciência, o design. Posicionamos design anthropology como uma abordagem que contribui com esse processo na medida em que busca uma outra compreensão das diferenças, abrindo espaço para o dissenso e a democracia. Situamos as nossas pesquisas nesse campo do design e apresentamos aqui parte delas, fortalecendo nosso ensejo por uma outra forma de estar e pensar o mundo.
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15

Singh, Abadhesh. "Design Elements of Report." Himalayan Journal of Sociology and Anthropology 1 (December 22, 2008): 1–14. http://dx.doi.org/10.3126/hjsa.v1i0.1551.

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Kollasch, Stanley Y. "Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft (Inside the Gamers: Anthropology of a Guild of World of Warcraft), Olivier Servais (2020)." Journal of Gaming & Virtual Worlds 13, no. 1 (2021): 119–24. http://dx.doi.org/10.1386/jgvw_00032_5.

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Review of: Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft (Inside the Gamers: Anthropology of a Guild of World of Warcraft), Olivier Servais (2020)Paris: Karthala, 344 pp.,ISBN 978-2-81112-630-8, p/bk, €25.00
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Kollasch, Stanley Y. "Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft (Inside the Gamers: Anthropology of a Guild of World of Warcraft), Olivier Servais (2020)." Journal of Gaming & Virtual Worlds 13, no. 1 (2021): 119–24. http://dx.doi.org/10.1386/jgvw_00032_5.

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Review of: Dans la peau des gamers: Anthropologie d’une guilde de World of Warcraft (Inside the Gamers: Anthropology of a Guild of World of Warcraft), Olivier Servais (2020)Paris: Karthala, 344 pp.,ISBN 978-2-81112-630-8, p/bk, €25.00
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18

Hardy, Lisa Jane. "LANDSCAPES OF ANTHROPOLOGY: MAPPING, DESIGN, AND HEALTH." Practicing Anthropology 44, no. 2 (2022): 2. http://dx.doi.org/10.17730/0888-4552.44.2.2.

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19

Johnson, Jeffrky C. "Research Design for Cultural Anthropology PhD Students." Anthropology News 42, no. 3 (2001): 22. http://dx.doi.org/10.1111/an.2001.42.3.22.

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20

Büsse, Michaela. "(Re)Thinking Design with New Materialism: Towards a Critical Anthropology of Design." Somatechnics 10, no. 3 (2020): 355–73. http://dx.doi.org/10.3366/soma.2020.0327.

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The article proposes an empirical and discursive understanding of design as engaging and intensifying uneven power relations. By affiliating with the ontological turn in anthropology, such re-defined reading of design acknowledges design's complicity with extractive capitalism while aiming to open up possibilities to think design otherwise. In recent years, inspired by the resurgence of materialism, abstract notions of design as mediating practice between human and environment have gained popularity. Yet, these more-than-human-centred design theories tend to obscure the material and immaterial infrastructures that still shape human and nonhuman realities. By utilising the example of sand's transformation into land and tracing its journey across sites, actors and continents, the infrastructures of planetary transformation – as well as what eludes them – are investigated. Turning matter into medium emphasises thresholds and ruptures in the human-material relationship and thus transcends both a socially constructed and material reading of reality. Through a historical and empirical relocation of the current more-than-human-centred design discourse, the research presented in this article aims to support the establishment of a critical anthropology of design.
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21

Fraser, Steven D., Alistair Cockburn, Jim Coplien, Larry Constantine, Dave West, and Leo Brajkovich. "OO anthropology (panel)." ACM SIGPLAN Notices 31, no. 10 (1996): 286–91. http://dx.doi.org/10.1145/236338.236366.

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22

Prendiville, Alison. "A Design Anthropology of Place in Service Design: A Methodological Reflection." Design Journal 18, no. 2 (2015): 193–208. http://dx.doi.org/10.2752/175630615x14212498964231.

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23

Simeone, Luca. "Distributed Learning Infrastructures in the Anthropology of Design." Design Principles and Practices: An International Journal—Annual Review 4, no. 2 (2010): 95–102. http://dx.doi.org/10.18848/1833-1874/cgp/v04i02/37858.

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24

Pink, Sarah, Melisa Duque, Shanti Sumartojo, and Laurene Vaughan. "Making Spaces for Staff Breaks: A Design Anthropology Approach." HERD: Health Environments Research & Design Journal 13, no. 2 (2020): 243–55. http://dx.doi.org/10.1177/1937586719900954.

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Purpose: This article proposes and demonstrates a design anthropological approach to hospital design and architecture and engages this approach to advance recent discussions of the question of designing for staff breaks. Background: We respond to calls for attention to sensory and experiential dimensions of hospital architecture and design through social science approaches and to research into the sensory environments for staff breaks. Method: Design anthropology enables us to surface the experiential and unspoken knowledge and practice of hospital staff, which is inaccessible through conventional consultations, quantitative post-occupancy evaluation surveys, or traditional interviews. We draw on ethnographic research into the everyday experience, improvisatory activity, and imagined futures of staff working in the psychiatric department of a large new architecturally designed hospital in Australia. Results: We argue that while the sensory aspects of hospital design conventionally cited—such as light and green areas—are relevant, attention to staff priorities that emerge in practice reveals that well-being is contingent on other qualities and resources. Conclusions: This suggests a refocus, away from the idea that environments impact on staff to create well-being, to understanding how staff improvise to create environments of well-being. We outline the implications of this research for an agenda for design for well-being in which architects and designers are often constrained by generic design briefs to argue for a shift in policy that attends more deeply to staff as future users of hospital designs.
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Rodrigues Bittencourt, Juliana, Aline Tusset De Rocco, Luzia Menegotto Frick De Moura, and Ana Berger. "Lighting the community: Design Anthropology and Participatory Design as a Social Approach." RChD: creación y pensamiento 7, no. 12 (2022): 89–104. http://dx.doi.org/10.5354/0719-837x.2022.66891.

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This article aims to analyze a social project developed by a multidisciplinary group based on the theories of the emerging field of Design Anthropology (DA). Supported by a co-creation approach, the Parada do Sol project was facilitated by professionals from the Tecnopuc Creativity Laboratory (Tecnopuc Crialab) based on Participatory Design processes. The project aimed to support the community in its desire to initiate a process of social transformation through technology using renewable energy. The main objective of this article is to identify the benefits of using design processes to take advantage of local potential and meet the challenges brought by the real needs of the territory. The main contributions observed were that co-creation proved to be an important approach within the project, leading to the identification of a more relevant intervention for the community; for non-designer participants, this work model allowed the materialization of important solutions for the community, with the idealization of a sustainable bus stop.
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26

Singh, Abhigyan, Natalia Romero Herrera, Hylke W. van Dijk, David V. Keyson, and Alex T. Strating. "Envisioning ‘anthropology through design’: A design interventionist approach to generate anthropological knowledge." Design Studies 76 (September 2021): 101014. http://dx.doi.org/10.1016/j.destud.2021.101014.

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27

Brown, Alan S. "Designing for Technology's Unknown Tribes." Mechanical Engineering 134, no. 08 (2012): 30–35. http://dx.doi.org/10.1115/1.2012-aug-1.

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This article elaborates how anthropology is opening new design opportunities in everything from consumer products and computer interfaces to mechatronics systems and industrial design. Anthropology can reframe human understanding of familiar places and behavior. Unlike market researchers and designers, anthropologists start with people rather than products. Design anthropology has become a fixture in the tech world. Citrix, Claro, Facebook, Fujitsu, Google, IBM, Microsoft, Motorola, Nokia, and Sapient, all employ anthropologists. Even anthropologists employed by non-tech firms, such as JCPenney and Target, often work on the tech side. Design anthropology is the kind of lens that enables designers to see things in a new light. They can see the people who use a product and how they use it. They can also understand what the product means to the person who buys it.
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Dunn, Ethel. "Employment by Design." Anthropology of Work Review 15, no. 2-3 (1994): 32–35. http://dx.doi.org/10.1525/awr.1994.15.2-3.32.

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29

Segal, Edwin S. "Intelligent Design Again." General Anthropology 13, no. 2 (2006): 5–6. http://dx.doi.org/10.1525/ga.2006.13.2.5.

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Artz, Matt. "DESIGN ANTHROPOLOGY, ALGORITHMIC BIAS, BEHAVIORAL CAPITAL, AND THE CREATOR ECONOMY." Practicing Anthropology 44, no. 2 (2022): 33–36. http://dx.doi.org/10.17730/0888-4552.44.2.33.

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Abstract As algorithms become increasingly responsible for discovering information, how we choose to design them will have a significant impact on our collective lived experience. One example is how algorithmic bias affects the estimated 50 million people that make up the creator economy. This group of independent creators is financially dependent on recommender systems to suggest their content. Currently, most recommender system designs produce rich-get-richer dynamics, resulting in structural inequalities that favor some over others. This article details a design anthropology approach for creating a new model of sociality and business that rewards behavioral capital.
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Cruz Megchun, Beatriz Itzel. "Integrating design thinking and anthropology as enablers in addressing responsible innovation." Journal of Design, Business & Society 8, no. 2 (2022): 167–90. http://dx.doi.org/10.1386/dbs_00038_1.

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This work explores the integration of design thinking (DT) and anthropology as enablers in addressing responsible innovation in a real-world project. We used a problem and project-based learning (PPBL) approach with transdisciplinary research to explore such integration. We implemented design thinking as a reflective practice, process and mindset and postmodern anthropology as an approach and interpretative anthropology as an instrument. The objective is to integrate both when teaching strategic innovation as they help secure profitability while being responsible for the negative implications of innovation and its hidden un(der)costed flows. We designed a project-based learning approach embedded in a problem-based learning approach to expose students to the complexity of responsible innovation and distinguish its different elements through a sustained period. We documented a semester-long project where an interdisciplinary undergraduate group (non-designers) and community members partnered to face a societal challenge. Students submitted reflection-in-action and reflection-on-action assignments throughout the semester, and we triangulated them with participative observation and physical artefacts to document their learning experiences. We used thematic analysis addressing recurrent themes, topics and relationships towards the experiential learning approach and instructional methodologies that facilitated learning DT, anthropology and responsible innovation. Students perceived that anthropology and DT helped them visualize unforeseen consequences, make the normative within the technical explicit, acknowledge plural viewpoints and promote collective learning. Second, they recognized human perspective, participatory tools, intentional actions and functional outcomes as approaches to attend to those external factors that discourage responsible innovation. Third, they discerned that a PPBL approach using transdisciplinary research enabled them to have a greater understanding of the topic, deeper learning and increased motivation to learn. It also facilitated taming ill-defined problems while producing new understandings and feasible solution-oriented outcomes. This work discusses the need for theories and pedagogies to teach contemporary innovation in business education. First, we contributed to the former by embedding anthropology and DT to discuss responsible innovation as an essential element in devising strategic innovation. It emphasizes the need for academics and non-academic participants to reflect on their role and power in developing integrated knowledge for science and society. Second, we explore the practical implications of integrating a PPBL approach in business education pedagogy. It allows students to work in real-world settings and produce workable contributions to (and with) society. This project provides a detailed and descriptive analysis of a PPBL approach that aims to address responsible innovation in a public project while documenting students learning experiences. This work contributes to empirical research addressing pedagogies and advancing new theories in business education.
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Pink, Sarah. "Digital–visual–sensory-design anthropology: Ethnography, imagination and intervention." Arts and Humanities in Higher Education 13, no. 4 (2014): 412–27. http://dx.doi.org/10.1177/1474022214542353.

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33

Quillien, Jenny, Pam Rostal, and Dave West. "Agile anthropology and Alexander's architecture." ACM SIGPLAN Notices 44, no. 10 (2009): 529–46. http://dx.doi.org/10.1145/1639949.1640131.

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34

DiCarlo, Lisa. "Teach Your Children Well: (How and) Why Design Anthropology Speaks to Our Students." Journal of Business Anthropology 7, no. 2 (2018): 268–78. http://dx.doi.org/10.22439/jba.v7i2.5606.

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This paper explores design anthropology as a topic of study among university students. After establishing a working definition of design anthropology, I will use a case study from class to illustrate several aspects of the discipline that appeal to students: holism in research, understanding before action, and stakeholder engagement. I conclude with a discussion of the importance of informed intervention as an appealing outcome for students.
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Chang, Wei-Chen, and Rung-Tai Lin. "Designing for wearable and fashionable interactions." Interaction Studies 21, no. 2 (2020): 200–219. http://dx.doi.org/10.1075/is.17047.cha.

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Abstract This research examines wearable, fashionable interaction design to mediate the narrative and semiotic concepts found in technology and fashion. We discuss the principles of design anthropology using Taiwan proverbs to transmit the “people-situation-reason-object” method and analyze five case studies that provide new approaches for designers engaged in future industry. Design anthropology attempts to engage physiological and psychological design through technological function, meaning formation, and fashion aesthetics to achieve cognition between people and the environment. The wearable, fashionable interaction displays characteristics of narrative and semantics transmitted through craft culture as well as collective, cheerful, and creative performance. It is a confident and innovative attempt, which bears a joyful and fundamental interface. This study takes two directions, with cultural thinking serving as the basis to establish a set of traditional craft designs and interactive objects that assist designers in using the senses to inform and initiate new lifestyle values.
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Lima, Haidée Cristina Câmara, and Walquíria Castelo Branco Lins. "O processo de adoção sob a ótica do Design Anthropology." DAT Journal 7, no. 2 (2022): 275–88. http://dx.doi.org/10.29147/datjournal.v7i2.614.

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O presente estudo procurou contribuir para melhorar a experiência dos pretendentes ao processo de adoção, mais especificamente no período de espera, entre a entrada no Cadastro Nacional de Adoção (CNA) e a concretização da adoção, com a chegada do filho esperado. Este processo foi investigado sob a ótica do Design Anthropology que possui os meios necessários para uma investigação mais aprofundada de um problema tão complexo.
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Rodrigues, Pedro Paulo Bezerra, and Raquel Gomes Noronha. "Experimentos no campo do design – reflexões sobre a linha de pesquisa Design." DAT Journal 6, no. 3 (2021): 262–81. http://dx.doi.org/10.29147/dat.v6i3.453.

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Este artigo apresenta estudos recentes da linha de pesquisa Design: Materiais, Processos e Tecnologia, que faz parte do curso de Mestrado em Design do Programa de Pós-Graduação em design da Universidade Federal do Maranhão – UFMA. As pesquisas aqui demonstradas têm em comum a realização de experimentações de design, que diferem da definição clássica de experimento científico e se aproximam dos preceitos do design research, amparados pelo design participativo e pelas práticas do design anthropology, de forma a aproximar os sujeitos de pesquisa, entendendo-os como copesquisadores. Três estudos foram revisados e a análise dos mesmos contribui no entendimento do das possibilidades e das fronteiras do método experimental de design.
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Takagi, Yoko, Hajime Harada, Takafumi Maeda, and Masahiko Sato. "Physiological Anthropology Design: A Comparative Study between Germany and Japan." Journal of PHYSIOLOGICAL ANTHROPOLOGY 25, no. 1 (2006): 55–57. http://dx.doi.org/10.2114/jpa2.25.55.

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39

Tso, Judy. "Do You Dig Up Dinosaur Bones? Anthropology, Business, and Design." Design Management Journal (Former Series) 10, no. 4 (2010): 69–74. http://dx.doi.org/10.1111/j.1948-7169.1999.tb00279.x.

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40

KJAERSGAARD, METTE GISLEV, and RACHEL CHARLOTTE SMITH. "Valuable Connections: Design Anthropology and Co-creation in Digital Innovation." Ethnographic Praxis in Industry Conference Proceedings 2014, no. 1 (2014): 267–81. http://dx.doi.org/10.1111/1559-8918.01032.

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Pitman, Mary Anne. "Qualitative Research Design: An Interactive Approach:Qualitative Research Design: An Interactive Approach." Anthropology Education Quarterly 29, no. 4 (1998): 499–501. http://dx.doi.org/10.1525/aeq.1998.29.4.499.

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42

Hakken, David. "Work-Oriented Design of Computer Artifacts." Anthropology of Work Review 10, no. 4 (1989): 14–15. http://dx.doi.org/10.1525/awr.1989.10.4.14.

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43

Fabio Mattioli and Harriette Richards. "Practicing Life Worlds: Theory and Reality in Teaching Design Anthropology Through Entrepreneur Collaboration." Journal of Business Anthropology 9, no. 1 (2020): 44–65. http://dx.doi.org/10.22439/jba.v9i1.5966.

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In the contemporary neoliberal university, practice-based learning is increasingly necessary as a means to foster dynamic thinking and bolster student employability. However, for students who feel like customers, this type of ‘messy’ practical experience is difficult to reconcile with their expectations and anxieties about the future. Students who embrace the ‘customer’ education approach expect their learning to be packaged in a manner that practice-based programs are ill-equipped to provide. Based on our qualitative observations teaching a collaborative design anthropology subject at the University of Melbourne, we unpack the various ironies and disconnections between theory and practice around practice-based learning. While experimental, practice-based courses such as ours entail multiple challenges, they are nevertheless worthwhile and necessary, not only for the continued evolution of anthropology but also for our students.
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Podjed, Dan, Meta Gorup, and Alenka Bezjak Mlakar. "Applied Anthropology in Europe." Anthropology in Action 23, no. 2 (2016): 53–63. http://dx.doi.org/10.3167/aia.2016.230208.

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AbstractThe article presents the state of applied anthropology in Europe, in particular focusing on the application of anthropological knowledge and skills within the private sector. Firstly, the text depicts the historical context, which has had a strong and often negative impact on the developments in contemporary applied anthropology and specifically on applying anthropology in for-profit endeavours. It then provides an overview of this type of applied anthropology in Europe by identifying its main institutions and individuals. Building on this analysis, the article elaborates on extant challenges for its future development, and outlines the most promising solutions. The authors conclude that it is of crucial importance for European anthropology to make the transition ‘from words to actions’, especially in the areas not traditionally addressed by anthropologists, such as business and design anthropology or consultancy work in the private sector. While the discipline has a longer applied history in areas such as development, human rights and multiculturalism, few anthropologists have played significant roles in the efforts usually associated with the private sector. It is argued that anthropology should – also outside the non-profit and non-governmental sectors – shift from being a descriptive, hermeneutical and interpretative branch of social sciences describing and explaining the past or commenting on the present, to an applied discipline intervening in shaping the future.
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Barnes, Linda L., Lance D. Laird, and Bayla Ostrach. "From Medical Anthropology at a Medical School to Careers in Community-Based Applied Anthropology." Practicing Anthropology 42, no. 1 (2020): 36–42. http://dx.doi.org/10.17730/0888-4552.42.1.36.

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Abstract This article discusses the origins and development of the MS Program in Medical Anthropology in the Division of Graduate Medical Sciences at Boston University School of Medicine. We review how our faculty identified the need for the program as well as how we developed its design and negotiated the degree curriculum and requirements. We trace the evolution of our Service-Learning Internship Program (SLIP) and its establishment at various facilities. Finally, we discuss how we translated anthropological research paradigms to clinical settings and how the degree experience has translated into careers in community-based anthropology.
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46

Linzner, Felix. "World. Knowledge. Design." Ethnologia Fennica 47, no. 1 (2020): 111–14. http://dx.doi.org/10.23991/ef.v47i1.91710.

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47

Lotfalian, Mazyar. "African Fractals: Modern Computing and Indigenous Design." American Ethnologist 28, no. 4 (2001): 925–26. http://dx.doi.org/10.1525/ae.2001.28.4.925.

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Pink, Sarah. "Sensuous futures: re-thinking the concept of trust in design anthropology." Senses and Society 16, no. 2 (2021): 193–202. http://dx.doi.org/10.1080/17458927.2020.1858655.

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Samuelsson, Marcus. "Book Review: Wendy Gunn and Jared Donovan (eds), Design and Anthropology." Qualitative Research 15, no. 1 (2015): 125–26. http://dx.doi.org/10.1177/1468794114520889.

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Stover, Sheri, Sharon Heilmann, and Amelia Hubbard. "Learner-Centered Design." Journal of Effective Teaching in Higher Education 1, no. 1 (2018): 1–19. http://dx.doi.org/10.36021/jethe.v1i1.16.

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This quantitative research study examined one instructor’s redesign of her introductory Anthropology course (N = 265) from Teacher-Centered (TC) to Learning-Centered (LC) and the resulting impact on her students’ perceptions of Teaching Presence (TP), Social Presence-Interaction (SP-I), Social Presence- Participation (SP-P), Cognitive Presence (CP), and Satisfaction (SAT). Using the Community of Inquiry (CoI) survey (Swan, Richardson, Ice, Garrison, Cleveland-Innes, & Arbaugh, 2008) in a face-to-face classroom environment; results indicated that implementing a LC classroom compared to a TC classroom was found to have a significantly positive impact on students’ perceptions of TP (p = .021), SP-I (p < .001), SP-P (p < .001), CP (p = 002), and SAT (p = .022). Multiple regression results indicated that TP, SP-I-, and SP-P were able to predict 42% of students’ level of satisfaction score with TP having the highest level of prediction (β=.37). Preliminary evidence suggests that instructors who implement LC teaching methodologies can have a positive impact on TP, SP-I, SP-P, CP, and SAT.
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