Books on the topic 'Design -> digital illustration (freehand, illustrator)'

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1

Jaakko, Stenros, and Wærn Annika 1960-, eds. Pervasive games: Theory and design. Elsevier/Morgan Kaufmann, 2009.

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2

Ryan, Trowbridge, ed. Maya Python for games and film: A complete reference for the Maya Python and the Maya Python API. M. Kaufmann, 2012.

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3

1968-, Funge John David, ed. Artificial intelligence for games. 2nd ed. Elsevier Morgan Kaufmann, 2009.

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4

Game Design Workshop: A Playcentric Approach to Creating Innovative Games. 2nd ed. Morgan Kaufmann, 2008.

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5

Better game characters by design: A psychological approach. Elsevier and Morgan Kaufmann, 2005.

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6

Pervasive Games: Theory and Design. Taylor & Francis Group, 2017.

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7

International Dialogues about Visual Culture, Education and Art. Ingram Publisher Services UK- Academic, 2008.

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8

The art of game design: A book of lenses. Elsevier/Morgan Kaufmann, 2008.

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9

The Art of Game Design: A Book of Lenses, Second Edition. imusti, 2014.

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10

The Art of Game Design: A Book of Lenses, Third Edition. A K Peters/CRC Press, 2019.

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11

3D game engine design: A practical approach to real-time computer graphics. 2nd ed. Morgan Kaufmann, 2007.

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12

3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd Edition. CRC Press LLC, 2018.

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13

3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2000.

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14

Digital Fashion Illustration With Photoshop And Illustrator. B.T. Batsford, 2008.

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15

Essential fashion illustration: Digital. Rockport Publishers, 2010.

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16

Hartman, Annesa, and Ken Sholar. Exploring Illustrator CS3 (Design Exploration). Cengage Delmar Learning, 2007.

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