Books on the topic 'Design -> digital illustration (freehand, illustrator)'
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Consult the top 16 books for your research on the topic 'Design -> digital illustration (freehand, illustrator).'
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Jaakko, Stenros, and Wærn Annika 1960-, eds. Pervasive games: Theory and design. Elsevier/Morgan Kaufmann, 2009.
Find full textRyan, Trowbridge, ed. Maya Python for games and film: A complete reference for the Maya Python and the Maya Python API. M. Kaufmann, 2012.
Find full text1968-, Funge John David, ed. Artificial intelligence for games. 2nd ed. Elsevier Morgan Kaufmann, 2009.
Find full textGame Design Workshop: A Playcentric Approach to Creating Innovative Games. 2nd ed. Morgan Kaufmann, 2008.
Find full textBetter game characters by design: A psychological approach. Elsevier and Morgan Kaufmann, 2005.
Find full textInternational Dialogues about Visual Culture, Education and Art. Ingram Publisher Services UK- Academic, 2008.
Find full textThe Art of Game Design: A Book of Lenses, Third Edition. A K Peters/CRC Press, 2019.
Find full text3D game engine design: A practical approach to real-time computer graphics. 2nd ed. Morgan Kaufmann, 2007.
Find full text3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics, 3rd Edition. CRC Press LLC, 2018.
Find full text3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology). Morgan Kaufmann, 2000.
Find full textHartman, Annesa, and Ken Sholar. Exploring Illustrator CS3 (Design Exploration). Cengage Delmar Learning, 2007.
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