Dissertations / Theses on the topic 'Design fundamentals'
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Quam, Andrea. "Fundamentals in Nature." VCU Scholars Compass, 2008. http://scholarscompass.vcu.edu/etd/1597.
Full textRalph, David Paul. "Fundamentals of software design science." Thesis, University of British Columbia, 2010. http://hdl.handle.net/2429/29536.
Full textTarnoff, David. "Computer Organization and Design Fundamentals Series." Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/etsu-oer/6.
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Mauk, Tais. "Code Roads: Teaching Kids Coding Fundamentals With Tangible Interaction." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-134856.
Full textBasnet, Subarna. "Modeling technical performance change using design fundamentals." Thesis, Massachusetts Institute of Technology, 2016. http://hdl.handle.net/1721.1/103497.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 193-204).
Technical performance improvement exhibits exponential trends, but the rates of improvement for the 28 selected technological domains vary from 3 to 65%. Why does performance improve exponentially? Why do the improvement rates vary widely across the domains? This thesis presents a simple theoretical model that provides an explanatory foundation based on two sets of well-known design fundamentals. The first set conceptualizes inventions arising through combinatorial analogical transfer where new operating ideas are created by combining operating ideas from an existing pool of ideas. This inventive process proceeds on a cumulative basis over time and is perpetuated by injection of basic operating ideas through synergistic exchange between science and technology. The combinatorial analogical transfer coupled with exchange between science and technology naturally leads to exponential behavior. These operating ideas are then embedded in domain artifacts to improve technical performance. Interactions in artifacts and scaling of design variables - two domain specific effects from the second set of design fundamentals- modulate this process. Interactions in artifacts influence the ability of the domains to successfully assimilate the operating ideas. Assimilated ideas change design variables in the artifacts to improve their performance. The relative performance improvement depends on the scaling of design variables of the artifacts. Together these two domain parameters can potentially yield a wide variation in performance improvement rates. According to the model, higher domain interaction parameters retard, whereas higher scaling parameters accelerate, performance improvement rates. The model is shown to be consistent with what is known in the technical change literature. An empirical study tests the model's prediction that higher domain interactions retard performance improvement rates of technological domains. A method for extracting domain interactions using a keyword-based text-mining approach on patents is presented. High normalized counts of keywords representing domain interactions are found to be negatively correlated with low performance improvement rates, thus supporting the model positively. The thesis also presents an independent case study on performance improvement of permanent magnetic materials, and tests two regression models, which predict improvement rates using patent data. Performance of magnetic materials follows an exponential, but halting, improvement trend, and predicted rates from the regression models are consistent with prior result for the 28 technological domains.
by Subarna Basnet.
Ph. D.
Kang, Suk Chae. "Fundamentals of solder interconnect wetting." Diss., Georgia Institute of Technology, 2003. http://hdl.handle.net/1853/16391.
Full textCetin, Hasan Okan. "Fundamentals Of Architectural Design In Comparison To Filmmaking." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607669/index.pdf.
Full textSong, Peilin. "Robotic manipulator control, fundamentals of task space design." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ28063.pdf.
Full textInampudi, Sivateja. "Teaching Fundamentals of Digital Logic Design and VLSI Design Using Computational Textiles." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc699874/.
Full textBattina, Brahmasree. "An Interactive Framework for Teaching Fundamentals of Digital Logic Design and VLSI Design." Thesis, University of North Texas, 2014. https://digital.library.unt.edu/ark:/67531/metadc799495/.
Full textEvju, Svein Erik. "Fundamentals of Grid Connected Photo-Voltaic Power Electronic Converter Design." Thesis, Norwegian University of Science and Technology, Department of Electrical Power Engineering, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9558.
Full textIn this master thesis the basic theory of grid connected photo-voltaic systems is explained, giving an introduction to the different aspects of system design. Starting with a look at the standards concerning grid connection of distributed resources, and working its way through how the photo-voltaic cells work, to how photo-voltaic modules with electrical converters can be arranged. Some different converter topologies suitable for use with photo-voltaics are found, and based on these topologies, solutions for how to control these converters have been examined. These controls involve methods for utilizing the maximum power from solar panels, methods for synchronizing with the grid and methods for current and voltage control. Based on this theory a system model is made, including an isolated current fed full bridge DC-DC converter in cascade with a three phase full bridge DC-AC converter having a LCL filter as grid interface. This model is simulated in Simulink and experiments are made on a laboratory setup, where focus has been on the control system. Therefore linear system models of the control system has been made, and these have formed a basis for the optimization of the control systems. The simulations have been made using Simulink, and the control system for the converters has been implemented in two DSP’s, one for each converter. The design and construction of the DC-DC converter has been made in this thesis, but it showed out to be more complicated then first assumed. Because of this, too little time was spent in the design of the circuit and too much time was spent on testing and correcting errors. It ended with a non-functional converter, and therefore the experiments made had to be done without the DC-DC converter. However the report shows that the isolated current fed full bridge DC-DC converter is a promising topology in photo-voltaic systems, and should be investigated closer. It is found in the simulations and experiments made, that the system models derived give a dynamic response close to the real, and are suitable for giving a basic understanding of the system dynamics and for optimizing the control system. The control system consists of a maximum power point tracker which effectively finds the point where the photo-voltaic modules delivers the highest power, and in order to synchronize to the grid voltage a phase locked loop is used, which locks the converter output to the grid voltage in less then 10ms. In order to control the power flow into the grid, current control in a rotating reference frame locked to the grid voltage is used. This has simplified the control since it gives DC-values stationary, and has made it possible to separately control the active and reactive power flow. Most of the tests made in the simulations and experiments have been made with operating conditions close to ideal. In order to verify how the system handles varying operating conditions, and to see if it coincides with the requirements in the standards, more extensive testing should be made of the system. This includes testing with varying irradiance of the solar panels, grid disturbances and grid failures.
Sheng, Xing Ph D. Massachusetts Institute of Technology. "Thin-film silicon solar cells : photonic design, process and fundamentals." Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/105936.
Full textThis electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 153-159).
The photovoltaic technology has been attracting widespread attention because of its effective energy harvest by directly converting solar energy into electricity. Thin-film silicon solar cells are believed to be a promising candidate for further scaled-up production and cost reduction while maintaining the advantages of bulk silicon. The efficiency of thin-film Si solar cells critically depends on optical absorption in the silicon layer since silicon has low absorption coefficient in the red and near-infrared (IR) wavelength ranges due to its indirect bandgap nature. This thesis aims at understanding, designing, and fabricating novel photonic structures for efficiency enhancement in thin-film Si solar cells. We have explored a previously reported a photonic crystal (PC) based structure to improve light absorption in thin-film Si solar cells. The PC structure combines a dielectric grating layer and a distributed Bragg reflector (DBR) for effcient light scattering and reflection, increasing light path length in the thin-film cell. We have understood the operation principles for this design by using photonic band theories and electromagnetic wave simulations. we discover that this DBR with gratings exhibit unusual light trapping in a way different from metal reflectors and photonic crystals. The light trapping effects for the DBR with and without reflector are numerically investigated. The self-assembled anodic aluminum oxide (AAO) technique is introduced to non- lithographically fabricate the grating structure. We adjust the AAO structural parameters by using different anodization voltages, times and electrolytes. Two-step anodization is employed to obtain nearly hexagonal AAO pattern. The interpore periods of the fabricated AAO are calculated by fast Fourier transform (FFT) analysis. We have also demonstrated the fabrication of ordered patterns made of other materials like amorphous Si (a-Si) and silver by using the AAO membrane as a deposition mask. Numerical simulations predict that the fabricated AAO pattern exhibits light trapping performance comparable to the perfectly periodic grating layer. We have implemented the light trapping concepts combining the self-assembled AAO layer and the DBR in the backside of crystalline Si wafers. Photoconductivity measurements suggest that the light absorption is improved in the near-IR spectral range near the band edge of Si. Furthermore, different types of thin-film Si solar cells, including a-Si, mi- crocrystalline Si ([mu]-Si) and micromorph Si solar cells, are investigated. For demonstration, the designed structure is integrated into a 1:5 [mu]m thick [mu]c-Si solar cell. We use numerical simulations to obtain the optimal structure parameters for the grating and the DBR, and then we fabricate the optimized structures using the AAO membrane as a template. The prototype devices integrating our proposed backside structure yield a 21% improvement in efficiency. This is further verified by quantum efficiency measurements, which clearly indicate stronger light absorption in the red and near-IR spectral ranges. Lastly, we have explored the fundamental light trapping limits for thin-film Si solar cells in the wave optics regime. We develop a deterministic method to optimize periodic textures for light trapping. Deep and high-index-contrast textures exhibit strong anisotropic scattering that is outside the regime of validity of the Lambertian models commonly used to describe texture-induced absorption enhancement for normal incidence. In the weak ab- sorption regime, our optimized surface texture in two dimensions (2D) enhances absorption by a factor of 2.7[pi]n, considerably larger than the classical [pi]n Lambertian result and exceeding by almost 50% a recent generalization of Lambertian model for periodic structures in finite spectral range. Since the [pi]n Lambertian limit still applies for isotropic incident light, our optimization methodology can be thought of optimizing the angle/enhancement tradeoff for periodic textures. Based on a modified Shockley-Queisser theory, we conclude that it is possible to achieve more than 20% efficiency in a 1:5 [mu]m thick crystalline Si cell if advanced light trapping schemes can be realized.
by Xing Sheng.
Ph. D.
Shokri, Hossein. "Fundamentals of Medium Access Control Design for Millimeter Wave Networks." Licentiate thesis, KTH, Reglerteknik, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-173231.
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Bicen, Ahmet Ozan. "Fundamentals of molecular communication over microfluidic channels." Diss., Georgia Institute of Technology, 2016. http://hdl.handle.net/1853/55009.
Full textBristow, Jessica K. "Chemical bonding in metal-organic frameworks : from fundamentals to design principles." Thesis, University of Bath, 2016. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.698964.
Full textBrewster, Karen, and Melissa Shafer. "Fundamentals of Theatrical Design: A Guide to the Basics of Scenic, Costume, and Lighting Design." Digital Commons @ East Tennessee State University, 2011. http://amzn.com/1581158491.
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Saunders, II Charles Phillip. "High Resolution Imaging Ground Penetrating Radar Design and Simulation." Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/47806.
Full textMaster of Science
Sabatke, Erin Marie. "Fundamentals of the optical design of multiple aperture telescopes with wide fields of view." Diss., The University of Arizona, 2002. http://hdl.handle.net/10150/280201.
Full textHildebrandt, Andre [Verfasser]. "Design and fundamentals of optical nanoantennas for high intensity enhancement or high directivity / Andre Hildebrandt." Paderborn : Universitätsbibliothek, 2017. http://d-nb.info/1129252361/34.
Full textHarding, Bryan P. "Fundamentals of Mountain Resort Base Village Design: A Critical Review of Existing Resort Developments with Recommendations for Future Development Practices." DigitalCommons@USU, 2006. https://digitalcommons.usu.edu/etd/242.
Full textLlorca, Bofí Josep. "The generative, analytic and instructional capacities of sound in architecture : fundamentals, tools and evaluation of a design methodology." Doctoral thesis, Universitat Politècnica de Catalunya, 2018. http://hdl.handle.net/10803/664194.
Full textLas disciplinas del espacio y del tiempo forman dos dominios a los que resulta atrevido comparar, pues es obvio que son de naturaleza distinta. La música ocurre en el tiempo, mientras que la arquitectura en el espacio. No obstante, desde los primeros tratados tanto de arquitectura como de música, se pueden leer repetidas llamadas a la comparación, al complemento y a la influencia de ambas disciplinas, cuanto menos a la constatación de ciertos órdenes comunes entre ambos dominios. En esta tesis doctoral no ponemos en cuestión todo este corpus teórico que ha venido enriqueciendo la relación entre ambas disciplinas. La recibimos y nos unimos a esa corriente de conocimiento. En lo que sí reparamos, en cambio, es en la pregunta casi impertinente que surge seguidamente: ¿puede el sonido ayudar al arquitecto en sus tareas diarias? Y, por tanto, ¿cuáles son las contribuciones del sonido para el arquitecto? Para ello debemos buscar la conexión en los principios de ambas artes, allí donde podemos despegarnos del tiempo y del espacio, y acercarnos a la más universal de las formas de arte. El arquitecto, en su tarea diaria, se enfrenta a tres tareas particulares: el proyecto arquitectónico, el análisis arquitectónico y la enseñanza de la arquitectura. Cada una de las tres tareas está conectada con las otras dos: el proyecto se reconduce con el análisis y se transmite al nuevo arquitecto; el análisis soporta las decisiones de proyecto y da herramientas al discípulo; y la enseñanza tiene como fin el proyecto y como método el análisis. La tesis aquí presentada pone de manifiesto lo que el sonido ofrece a la tarea del proyecto, a la del análisis y a la de la enseñanza. Estas tres tareas son abordadas desde tres premisas: los fundamentos teóricos, las herramientas y la evaluación. La interacción de las tres tareas con las tres premisas da lugar a nueve líneas de trabajo que articulan los capítulos de la tesis. Los capítulos primero, cuarto y séptimo abordan las tres tareas desde la premisa de los fundamentos teóricos, fundamentos que quizá por ser obvios, se han obviado o pasado por alto pero que constituyen la naturaleza de ambas disciplinas. El primero muestra, de la mano de dos autores del siglo XX ?el arquitecto Dom Hans van der Laan y el compositor Olivier Messiaen- que la creación en ambas disciplinas es de naturaleza sistemática. El cuarto revaloriza los sistemas analíticos de representación de la forma tanto en arquitectura como en música que, empezando por las características básicas de sus elementos, conducen a una notación simbólica y una herramienta de análisis de la obra: el plano y la partitura. El séptimo presenta al estudiante de arquitectura la creciente separación entre la música y la arquitectura que se ha venido acentuando hasta nuestros días. Los capítulos segundo, quinto y octavo abordan las tres tareas particulares desde la premisa de las herramientas, útiles de trabajo que ayudan a comprender de modo más directo la influencia de la arquitectura en el sonido. El segundo sitúa la realidad virtual y las técnicas de auralización al servicio del proyecto de arquitectura y urbanismo, potenciando la experiencia sonora en estos proyectos. El quinto aborda el análisis acústico de espacios exteriores y su relación con la configuración urbana de estos espacios. El octavo presenta el estudio del patrimonio acústico como herramienta pedagógica. Los capítulos tercero, sexto y noveno abordan las tres tareas desde la premisa de la evaluación, comprobación que asegura mediante experimentos docentes la influencia del sonido en ellas. El tercero argumenta y ejemplifica que un paisaje sonoro puede ser el motor y generador de un diseño arquitectónico. El sexto realiza una revisión de los métodos de evaluación de los parámetros subjetivos y objetivos de la acústica arquitectónica. El noveno muestra que en la enseñanza del sonido para los arquitectos debe priorizarse "aprender escuchando" antes que el "aprendizaje pasivo".
Li, Cong. "Gamification in Foreign Language Education: Fundamentals for a Gamified Design of Institutional Programs for Chinese as a Foreign Language." The Ohio State University, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=osu1534728851596305.
Full textGiraud, Florine. "Vaporization of water at subatmospheric pressure : Fundamentals of boiling phenomena and path towards the design of compact evaporators for sorption chillers." Thesis, Lyon, INSA, 2015. http://www.theses.fr/2015ISAL0109/document.
Full textIn order to be able to design properly low pressure evaporators for sorption chillers, knowledge on vaporization of the refrigerant under conditions that might occur in these evaporators is fundamental. However, few studies focus on this subject and there is a lack of knowledge about vaporization (boiling or evaporation) phenomena occurring in compact evaporator at low pressure. The aim of the present thesis is thus to go further into the understanding of these phenomena both from a fundamental point of view and from an applicative point of view. In that goal, two experimental test setups were designed and built. The first experimental setup allows the observation of the water behavior at a pressure down to 0.8 kPa in pool boiling configuration. As the hydrostatic pressure is of the same order of magnitude as the vapor pressure, the boiling environment is highly subcooled. This unusual environment has an influence on the bubble size and on the bubble growth: its influence is analyzed. Boiling curves for pressures ranging from 0.8 kPa to 100 kPa were also plotted. Then, in order to be closer to a plate-type heat exchanger configuration, water pool-boiling in vertical configuration first without and then with confinement was studied. Boiling curves for a pressure ranging from 1.2 kPa to 5 kPa, different heights of the liquid level and for different channel thicknesses were plotted and analyzed. The occurrence of a specific boiling regime is observed. The influence of the onset of this specific regime on the heat transfer is shown. The significance of the Bond number, often used in study of boiling in confined space, is also discussed. The second experimental setup allows the observation of the water vaporization inside a channel of a smooth plate-type heat exchanger (0.2 m width x 0.5 m height) in conditions that might occur in sorption chillers (working pressure ranging from 16 kPa to 0.85 kPa, secondary fluid temperature ranging from 10.9 to 23.1 °C, filling ratio ranging from 1/2 to 1/10 of the whole channel height). The methodology of the design of experiments was followed for a thickness of the channel equal to 2 mm and 4 mm. Three mains flow regimes were observed and three different working areas were identified: a pool boiling area, a film evaporation area and a vapor area. The major part of the cooling capacity achieved is obtained in the film evaporation area. In this part, the creation of a liquid film due to the splashing of droplets is observed. These droplets come from the breaks of the membrane of a previously formed large bubble of several centimeters in the pool boiling area, few centimeters above the free surface. Cooling capacities ranging from 0 to 503 W were measured and conditions to obtain the best cooling capacity were determined. Finally, in order to provide some first guidelines for the design of low pressure evaporators, reflexions based on dimensionless numbers are proposed
Pulgarin, Monsalve Isabel Cristina [Verfasser], and Marion [Gutachter] Martienssen. "Fundamentals of process design and control of Anaerobic Sequencing Batch Gas-Lift reactor regarding the mixing process / Isabel Cristina Pulgarin Monsalve ; Gutachter: Marion Martienssen." Cottbus : BTU Cottbus - Senftenberg, 2021. http://d-nb.info/1238598072/34.
Full textIglesias, Gonzalez Maria [Verfasser]. "Gaseous Hydrocarbon Synfuels from H2/CO2 based on Renewable Electricity Kinetics, Selectivity and Fundamentals of Fixed-Bed Reactor Design for Flexible Operation / María Iglesias González." München : Verlag Dr. Hut, 2016. http://d-nb.info/1084386763/34.
Full textIglesias, Gonzalez Maria [Verfasser], and G. [Akademischer Betreuer] Schaub. "Gaseous Hydrocarbon Synfuels from H2/CO2 based on Renewable Electricity - Kinetics, Selectivity and Fundamentals of Fixed-Bed Reactor Design for Flexible Operation / Maria Iglesias Gonzalez. Betreuer: G. Schaub." Karlsruhe : KIT-Bibliothek, 2015. http://d-nb.info/1081722134/34.
Full textMichael, Richard J. "Restriking the Vitruvian Balance in Residential Architecture through the Incorporation of Sustainable and Regionally Appropriate Design Fundamentals: Designing, Building and Operating a Passive Solar Residence in the Sonoran Desert." Thesis, The University of Arizona, 2007. http://hdl.handle.net/10150/190385.
Full textNgo, Hien Quoc. "Massive MIMO: Fundamentals and System Designs." Doctoral thesis, Linköpings universitet, Kommunikationssystem, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112780.
Full textMontgomery, Sean J. (Sean Joseph) 1979. "Competitive physics : teaching fundamental principles through design." Thesis, Massachusetts Institute of Technology, 2003. http://hdl.handle.net/1721.1/89928.
Full textCarneiro, Gabriela Pereira. "Arquitetura interativa: contextos, fundamentos e design." Universidade de São Paulo, 2014. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-30062014-095124/.
Full textThis work delas with the relation between architecture and technology, from the observation that, the potential of digital information processing is spreading, not only through the adoption and use of computing devices by people, but also, their addition on objects and places. Within this context, this study provides basis for the understanding and design of interactive architecture, a type of physical space that compels the implementation of interactions, enabled by digital information processors. To achieve this, the work is divided into three parts: context, fundamentals and design. At the first part, Reading keys to understand instances with which the interactive architecture dialogues are provided. This type of spaces is understood, not as a consequence of technological development, but as part of a bigger, complex and connected context. Specifically, it adresses the interrelation between the ideological, technological and socio--spatial contexts. The second part, explores the topic of interactive architecture, as a result of technology introduction into the architectural product, and then, analyzes some aspects that give coherence to it as a specific form of intervention and expression. The third part, adresses the main issues that motivated this research, namely the design process of interactive architecture and the contributions that interaction design can provide this type of practice. Finally, nine parameters -- conceptual elements capable of being manipulated -- are outlined to guide the design of interactive architecture. Among other uses, the function of these parameters is to expand the vocabular and methods of architecture practice as a whole. Overall, the approach adopted is a means to explore and understand more about the technological world we live. The motivation to understand what is required to design the interactive architecture, that is, to include the technology in the final product, presupposes discussions that broaden the architectural field. It includes within it, the possibility and need for architects to act, beyond consumers of this technology, as active protagonists in their conformation.
Campos, Joaquim de Salles Redig de. "Fundamentos do Design de Aloísio Magalhães: Design BR 1970." Universidade do Estado do Rio de Janeiro, 2007. http://www.bdtd.uerj.br/tde_busca/arquivo.php?codArquivo=1280.
Full textAloísio Magalhães was one of the founders of Brazilian design, in different levels concerning the implementation of this discipline: the professional practice, the academic training, the institutionalization of the activity and the definition of its technical and social role. The project for Petrobras, developeded by his office between 1970 and 72, when he was at the top of his career as a designer, is the main evidence of his action in this field, due to the importance of this company to Brazil, to the scope of the project (from visiting cards to oil refinery tanks), to its implementation throughout the country, and to the many different levels of its innovative character formal, technical, methodological and even linguistic, if we extend this term to Visual Communication.I occupy a particular position to do this research, because I worked in Aloisios office for a long period of my professional life, and although having collaborated intensively with the Petrobras project, I didnt participate of its initial conception. Furthermore, since then I have been involved, as a designer, in the field of oil distribution, gathering information on this market along 3 decades, what has offered me extensive analysis material. Therefore, although my focus is in the project developed by Aloisio and his team in 1970, in order to understand it properly, its important to observe what came before, what remained from the project, and what changed afterwards.From this study I can take 2 basic conclusions:1) The development of products and graphic systems can help the designer to solve the paradox between opposite needs of the Design process, like the diversity of the visual communication objects natural to a large corporation and the need of a visual unity.2) Aloísio Magalhães working process of can offer us a rich material for the analysis of the Design process.
Minero, Paolo. "Large wireless networks fundamental limits and design issues /." Diss., [La Jolla] : University of California, San Diego, 2010. http://wwwlib.umi.com/cr/ucsd/fullcit?p3404638.
Full textTitle from first page of PDF file (viewed June 11, 2010). Available via ProQuest Digital Dissertations. Vita. Includes bibliographical references.
Feijo, Bruno. "Fundamental steps towards an intelligent CAD system in structural steel." Thesis, Imperial College London, 1988. http://hdl.handle.net/10044/1/47057.
Full textAraújo, Sharlene Melanie Martins de. "Fundamentos geométricos aplicados em design de marcas." reponame:Repositório Institucional da UFSC, 2015. https://repositorio.ufsc.br/xmlui/handle/123456789/132973.
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O presente estudo observa a aplicação da proporção áurea no desenho das marcas gráficas institucionais e comerciais, enfocando a continuidade da tradição que relaciona Geometria e Design. O objetivo é evidenciar a aplicação de fundamentos e recursos geométricos relacionados à proporção áurea, em projetos de Design de marcas gráficas, por meio de uma pesquisa do tipo descritivo-qualitativa. Porém, primeiramente, considera-se de maneira geral a interação entre mimetismo e idealização, no contexto histórico de aplicação dos recursos geométrico-matemáticos, nas áreas de Arte, Arquitetura e Design. Em seguida, apresenta-se um recorte da teorização sobre a cultura das marcas na dinâmica da sociedade de consumo, complementando-se com a descrição das informações pesquisadas na rede Internet sobre o desenho e o mercado das marcas. De modo específico, o objeto material do estudo é composto pelo desenho de três marcas: Apple, Google e Toyota, selecionadas entre as dez mais bem avaliadas no mercado internacional. Os desenhos das marcas Apple e Toyota já eram relacionados à proporção áurea em websites na rede Internet e no desenho da marca Google foi observada uma aproximação entre a geometria que estrutura o desenho de parte do logotipo e a proporção áurea. Em síntese, o estudo realizado permitiu descrever relações diretas ou aproximadas entre a proporção áurea e a estruturação geométrica do desenho de marcas gráficas, evidenciando a continuidade da relação entre a tradição geométrica e os projetos de Design.
Abstract: This study looks at the application of the golden ratio in the Design of institutional and commercial graphic brands, focusing on the continuity of tradition that relates Geometry and Design. The goal is to show the fundamental application of geometric features related to the golden ratio, in logo design projects through a qualitative and descriptive survey. Firstly, it considers the interaction between mimicry and idealization, in the historical context of the Application of geometric-mathematical resources in the areas of Art, Architecture and Design. Secondly, it presents a focused theory about the culture of the brands in the dynamics of consumer society. It contemplates and describes the information sought on the Internet is about the draw and market of the brands. Specifically, the material object is composed of three brand design: Apple, Google and Toyota, selected among the ten best evaluated in the international market. The designs of the Apple brand and Toyota were already related to the golden ratio on websites on the Internet and Google's brand image has observed a connection between the geometry structure of the logo design and the golden ratio. In summary, the study allowed us to describe direct or approximate relations between the golden ratio and the geometric structure of the design of graphic brands, showing the continuity of the relationship between the geometric tradition and Design project.
Snyder, Scott D. "A fundamental study of active noise control system design /." Title page, contents and abstract only, 1991. http://web4.library.adelaide.edu.au/theses/09PH/09phs675.pdf.
Full textChatawut, Chanvanichskul. "Fundamental Study on Design and Stability of Tunnel Structures." 京都大学 (Kyoto University), 2006. http://hdl.handle.net/2433/123480.
Full textSiu, Kin Wai Michael. "Problem finding : a critical and fundamental element in design." Thesis, University of Bath, 2007. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.441462.
Full textNgo, Khac Hoang. "Non-coherent wireless communications : fundamental limits and system design." Thesis, université Paris-Saclay, 2020. http://www.theses.fr/2020UPASC031.
Full textIn wireless communication over fading channels, especially multiple-antenna communication, the instantaneous knowledge of channel coefficients, so-called channel state information (CSI), is critical because it enables to adapt the transmission and reception to current channel conditions. The communication with a priori CSI at the receiver is said to be coherent. In practice, however, CSI is not granted for free prior to communication and needs to be estimated at a cost that should not be ignored, especially in a highly mobile environment. Thus, communication without a priori CSI, also known as noncoherent communication, is a more practical and general framework. This thesis contributes to the understanding of the theoretical limits of noncoherent communications, as well as the design of a practical noncoherent communication system in block fading. We consider three scenarios: the point-topoint (P2P) channel, the multiple-access channel (MAC), and the broadcast channel (BC).In the first part, we study the fundamental limits of noncoherent communications in terms of achievable data rate and degrees of freedom (DoF). We consider generic block fading in which the channel has finite differential entropy and finite second moment. First, we derive the optimal DoF for the noncoherent multiple-input multiple-output (MIMO) P2P channel by using the duality approach to bound the input-output mutual information. Second, using a similar duality approach, we derive the optimal DoF region for the two-user noncoherent single-input multiple-output (SIMO) MAC, which can be achieved by time sharing between simple pilot-based schemes. Third, we derive achievable rate and DoF regions for the noncoherent MIMO BC with spatially correlated fading by exploiting the transmit correlation diversity, which is the difference between the correlation experienced by different users. In doing so, we carefully design pilot-based transmission schemes based on rate splitting, product superposition, and a combination of them to effectively transmit signals in both the common and mutually exclusive parts of the correlation subspaces. In the second part, we design the constellation and efficient detection schemes for noncoherent communications over Rayleigh block fading channel. First, we propose a structured Grassmannian constellation for the SIMO P2P channel that is simple to generate, has high packing efficiency, admits a simple yet effective binary labeling, and allows for efficient soft and hard detection. Second, we investigate joint constellation design for the MIMO MAC. We introduce some simple and effective design criteria so as to minimize the joint detection error, and propose some simple constellation constructions. Third, we propose a noncoherent multi-user soft detection scheme for the SIMO MAC in spatially correlated Rayleigh fading based on expectation propagation approximate inference. This scheme has polynomial complexity in the channel dimension while producing accurate approximate per-user posterior marginals leading to near-optimal error performance
邢山震 and Shanzhen Xing. "A fundamental study on prototyping flexible computing systems." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1999. http://hub.hku.hk/bib/B31239547.
Full textXing, Shanzhen. "A fundamental study on prototyping flexible computing systems /." Hong Kong : University of Hong Kong, 1999. http://sunzi.lib.hku.hk/hkuto/record.jsp?B20568356.
Full textAlves, Marcia Maria. "Design de animações educacionais : modelo para concpeção colaborativa de animações educacionais para o Ensino Fundamental." reponame:Repositório Institucional da UFPR, 2017. http://hdl.handle.net/1884/46362.
Full textCoorientador: Prof. Dr. Adriano Heemann
Tese (doutorado) - Universidade Federal do Paraná, Setor de Artes, Comunicação e Design, Programa de Pós-Graduação em Design. Defesa: Curitiba, 20/02/2017
Inclui referências : f. 251-260
Área de concentração : Sistemas de informação
Resumo: O uso de animações gráficas para a educação tem se popularizado devido a vários fatores que contribuíram para facilitar a sua confecção e a sua utilização em sala de aula. A animação pode auxiliar no aprendizado tanto no âmbito lúdico quanto no cognitivo. Isso depende das funções e dos objetivos com que esse recurso é construído e do processo de design empregado pelos seus desenvolvedores. Neste ponto, surge um problema: o processo de design dessas animações pode ser realizado de diversas formas e pode envolver diversos elementos, variáveis e profissionais necessários para viabilizar uma animação que se comporte como um objeto de aprendizagem dotado de significados e inserido no ambiente educacional. No entanto, não foi encontrado um processo de design que trabalhe de forma integrada com grande parte dos elementos necessários para a confecção deste tipo de animação, bem como tenha orientação centrada no aprendiz e que, ainda, promova processos de trabalho colaborativo. Note-se que, normalmente, os modelos são pontuais, lineares, não incluem o usuário e não são integrados. Assim, todas estas lacunas no processo de design de uma animação educacional motivaram a realização desta pesquisa. Neste contexto, esta pesquisa propõe uma solução para o seguinte problema: Como conceber colaborativamente uma animação educacional para o ensino fundamental? Assim, seu objetivo geral é propor um modelo para a concepção colaborativa de animações educacionais para o ensino fundamental a partir da literatura, da prática e dos stakeholders. As principais motivações para esta pesquisa são: a necessidade de melhorias na produção de animações enquanto objetos de aprendizagem; a demanda por objetos ligados às teorias de aprendizagem emergentes e de tecnologias educacionais; a necessidade de ampliar a motivação nas tarefas escolares; a necessidade de diálogo interdisciplinar entre educação e design; a necessidade de colaboração entre os desenvolvedores e, entre os desenvolvedores e os usuários; e, por fim, a necessidade de direcionamento do objeto de aprendizagem para atender as necessidades do usuário final, os aprendizes. Esta pesquisa é classificada como uma pesquisa aplicada, qualitativa, descritiva e exploratória. Em termos de técnicas, ela utiliza a pesquisa bibliográfica, o estudo analítico e as consultas (entrevistas, workshops e avaliações) com os stakeholders do processo. A sua base teórica compreende o design centrado no ser humano, o design participativo, colaborativo, a teoria da complexidade e as linhas progressistas da educação. A pesquisa resultou em um modelo estruturado e colaborativo para a concepção de animações educacionais. Esse modelo promove a participação planejada e colaborativa dos desenvolvedores envolvidos no processo de design de uma animação educacional (professores, conteudistas, designers e etc.) com foco no aprendiz e indica a participação destes nesse processo. Espera-se que este modelo aproxime a Educação e o Design em um trabalho conjunto para ampliar a motivação em sala de aula e melhorar a prática do design direcionada a educação. Palavras-chave: Animação educacional. Processo de concepção. Modelo colaborativo.
Abstract: The use of graphic animations for education has become popular due to several factors that have contributed to facilitate its use and its use in the classroom. Animation can aid in learning both in the playful context and in the cognitive field. This depends on the functions and goals with which this feature is built and the design process employed by its developers. At this point, a problem arises: the design process of these animations can be carried out in several ways and can involve several elements, variables and professionals necessary to construct an animation that behaves with a learning object endowed with meanings and inserted in the educational environment. However, we did not find a design process that works in an integrated way with most of the elements needed to make this kind of animation, as well as having a learner-centered orientation and also promoting collaborative work processes. It should be noted that, typically, the models are punctual, linear, do not include the user and are not integrated. Thus, all these gaps in the process of designing an educational animation motivated this research. In this context, this research proposes a solution to the following problem: How to collaboratively design an educational animation for elementary school? Thus, its general objective is to propose a model for the collaborative conception of educational animations for elementary education from literature, practice and stakeholders. The main motivations for this research are: the need for improvements in the production of animations as learning objects; the demand for objects linked to emerging learning theories and educational technologies; the need to increase motivation in school tasks; the need for interdisciplinary dialogue between education and design; the need for collaboration between developers and between developers and users; and, finally, the need to target the learning object to meet the needs of the end-user learners. This research is classified as an applied, qualitative, descriptive and exploratory research. In terms of techniques, it uses bibliographic research, analytical study and consultations (interviews, workshops and evaluations) with stakeholders. Its theoretical basis includes human-centered design, participatory and collaborative design, complexity theory and progressive education lines. The research results in a structured and collaborative model for design of educational animations. This model promotes the planned and collaborative participation of the developers involved in the process of designing an educational animation (teachers, content designers, designers, etc.) focusing on the learner and indicates their participation in this process. It is hoped that this model will closer together the developers of education and design in order to broaden classroom motivation and improve the design practice of education. Keywords: Educational Animation. Conceptual model. Collaborative model.
Ireland, Stephen. "Fundamental design and application of an acoustic temperature measurement system." Thesis, University of Sheffield, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.251249.
Full textShokri-Ghadikolaei, Hossein. "Millimeter-wave Networking : Fundamental Limits, Scalable Algorithms, and Design Insights." Doctoral thesis, KTH, Nätverk och systemteknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-207760.
Full textQC 20170523
Li, Qiang S. M. Massachusetts Institute of Technology. "Analysis of oil market fundamental using a system dynamics approach." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/105312.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 124-129).
An unexpected substantial reduction of oil price since June 2014 has drawn a great attention from governments, financial institutions and oil industry because oil supply has been a critical factor influencing the energy markets, economic development and geopolitics worldwide. From a system perspective, oil price results from the interactions of multiple entities and forces in the world oil market, and the impact of the low price has started propagating through the whole value chain of the industry resulting in a reduction of investment plans. Therefore, it is necessary to re-evaluate the key factors of the system and analyze how the oil industry would evolve when those factors vary. System dynamics modeling has been proved to be an efficient tool to capture dynamics of a complex system, such as world oil market, and it is intended to construct a system dynamics model in the thesis to understand how the world oil market would react to various disturbances. Based on a thorough review on oil industry and world oil market, key players are identified for major suppliers (OPEC, US, Non-OPEC, and Rest of the World - ROW) and major consumers (US, China, and ROW), and correlations among those players are established in the system dynamics model. Different scenarios are created and simulated to explore the dynamics of the world oil market. Starting from an initial equilibrium state, different scenarios simulate the impact of changes in OPEC oil production, the US oil demand, and China oil demand, respectively. Then the consequences of the changes combined the previous scenarios together are discussed. The constructed system dynamic model is able to capture the fundamental dynamics of the world oil market. Specifically, simulations addressing the booming of unconventional oil, changing oil production of OPEC, and slowing down of China's economy development that reflect the real situation in the current oil market confirm the reduction of oil price, and estimate how long the low oil price would last in different scenarios. Although the oil price predictions have to be taken with a great degree of caution, the developed mode is able to provide insightful implications for industry analysts and policy makers. The major challenges fall into how to balance the relationship between market shares and financial loss for oil producers, and energy security for major consumers.
by Qiang Li.
S.M. in Engineering and Management
Duan, Yingxuan 1966. "Fundamental tradeoff between performance and robustness in control design : Yingxuan Duan." Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102974.
Full textRobust Hinfinity or mu controller design is based on a set of weighting functions representing performance specifications and uncertainty sets with the goal of achieving the desired trade off between performance and robustness. However, once the robust controller is implemented, its parameters are fixed and no tuning is possible. Yet, plant uncertainty arises from the inevitable discrepancy between the true plant and its model. Thus, the capability of tuning the controller is often required in order to re-establish a favorable tradeoff between performance and robustness on-line.
Using a framework based on the internal model control (IMC) structure, we consider the fundamental tradeoff between performance and robustness by analyzing the tradeoff (|Wp(jo)|, | Wa(jo)|) where |W p(jo)| is the weighting for specifying performance and |Wa(jo)| is the maximum magnitude of the additive plant perturbation. In SISO systems and in certain MIMO systems, using only |Wp( jo)|, |Wa(jo)| and the nominal plant model Pn(jo) as input data, the optimal frequency response of the IMC controller Qopt(o) minimizing the structured singular value at each frequency can be obtained. This result provides the tradeoff (| Wp(jo)|, |Wa( jo)|) that yields the minimum of the structured singular value, which can help the control designer in the selection of appropriate weighting functions, and in judging different controller designs against the best achievable level of robust performance. Furthermore, the tradeoff theorem for SISO systems and the optimization algorithm for MIMO systems allow the computation of the optimal performance versus robustness tradeoff (rp(o),| Wa(jo)|), where r p(o) is the largest performance weight for which robust performance can be achieved for fixed |Wa( jo)|. On the other hand, the robust tuning requirement is achieved by fixing a |Wp(jo)| and adjusting |Wa(jo)| and therefore the tuned robust controller can be computed in a simple calculation which can be handled by plant engineers.
MIMO plants with a linear fractional uncertainty model are considered as a more general case for robust tuning design requirement. The framework is to reconfigure an interconnection of the Q-parameter and the uncertainty weights into the IMC-based structure. By defining a matrix H that maps Q into K in a linear fractional transformation, K □ F1( H,Q), the robust controller K can be obtained via a Q-parameter. The tuning strategy of the MIMO robust control design depends on this IMC structure. A systematic design procedure is presented to achieve a sub-optimal Q-parameter along with a tuning technique. A numerical example illustrates the MIMO robust control design and tuning procedure based on the optimization.
Fink, Alan Lee Nelson Michael L. "Object-oriented programming : an assessment of fundamental concepts and design considerations." Monterey, Calif. : Springfield, Va. : Naval Postgraduate School; Available from the National Technical Information Service, 1992. http://handle.dtic.mil/100.2/ADA247480.
Full textKrishnamurthy, Sandeep Humchadakatte. "Fundamental Limits and Joint Design of Wireless Systems with Vector Antennas." NCSU, 2005. http://www.lib.ncsu.edu/theses/available/etd-08302005-191341/.
Full textFink, Alan Lee. "Object-oriented programming : an assessment of fundamental concepts and design considerations." Thesis, Monterey, California. Naval Postgraduate School, 1992. http://hdl.handle.net/10945/23736.
Full textShahmohammadi, Mohammad. "On fundamental limits and design of explicit schemes for multiuser networks." The Ohio State University, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=osu1300721965.
Full textRamalhete, Pedro Miguel Barata de Sousa. "Design e selecção de materiais: novos contributos digitais para uma escolha fundamentada." Master's thesis, Universidade de Aveiro, 2006. http://hdl.handle.net/10773/4954.
Full textO número de materiais disponível para selecção é cada vez maior e só os aspectos relacionados com a normalização têm abrandado o ritmo de introdução de novos materiais. Neste contexto, os designers, arquitectos e engenheiros têm que actualizar o seu conhecimento sobre a disponibilidade dos materiais. O presente estudo visa investigar as ferramentas digitais para a selecção de materiais, tentando responder a algumas questões importantes, como por exemplo: Que ferramentas existem? Como funcionam? Que propriedades determinam a selecção? Quais os resultados obtidos? Quais os percursos de selecção mais adequados para casos específicos? Foi encontrada uma quantidade e diversidade significativa de bases de dados e software para selecção de materiais, todas de origem estrangeira. Países como o Reino Unido, Estados Unidos, França e Holanda, apesar do tempo e recursos investidos, continuam ainda a trabalhar na construção de ferramentas de selecção mais completas, i.e. métodos que permitam conjugar facilmente a selecção através de propriedades mecânicas, físicas e de conformação com as propriedades estéticas e de superfície. Para concretizar esta investigação sobre as ferramentas digitais para a selecção de materiais, foi realizada uma análise bibliográfica sobre métodos, modelos, estratégias, bases de dados e software para a selecção de materiais. Foram recolhidas cerca de trezentas referências de bases de dados, software e portais, dos quais, depois de devidamente analisados, foram considerados com interesse para a investigação cerca de uma centena. Os critérios para esta seriação foram: -o carácter alargado da ferramenta (não foram consideradas bases de dados ou software muito específicos); -possibilidade de seleccionar materiais (foram excluídos os casos que só permitiam selecção de processos de fabrico); -número mínimo e significativo de materiais (não foram consideradas bases de dados com número igual ou inferior a 12 materiais); -utilidade para a resolução de problemas da actividade projectual (do designer, engenheiro ou arquitecto). Desta amostra, todas as ferramentas foram devidamente analisadas, excepto aquelas a que, apesar de solicitado, não foi concedido o acesso gratuito. Se, no final deste processo de análise, ainda restassem dúvidas sobre a sua utilização voltava a contactar os representantes do software para lhes colocar mais questões (este procedimento foi aplicado a todas as ferramentas). Todas as informações relevantes das ferramentas foram registadas em folhas de cálculo, em formato Microsoft Office Excel, contendo os seguintes tópicos: nome, endereço electrónico, modalidade de utilização, número total de materiais, “família ou classe de materiais disponíveis”, métodos para selecção, propriedades de selecção, tipo de informação resultante da pesquisa e texto introdutório e descritivo. No capítulo II, realizei uma análise detalhada de 15 ferramentas digitais mais representativas das bases de dados gerais, bases de dados de fabricantes e software para a selecção de materiais. Depois de analisadas as diferentes razões que podem levar a seleccionar materiais, foram escolhidos quatro projectos que representam situações passíveis da selecção de materiais: 1-Criação ou desenvolvimento de um novo objecto. 2-Redesign para melhoria do desempenho de um objecto já existente. 3-Substituição do material de um objecto devido a requisitos legislativos, alterando normas relativas ao impacto ambiental. 4-Alteração dos materiais de um produto devido à necessidade de exportação do mesmo para um mercado com clima substancialmente diferente. Estes quatro estudos de casos, apresentados no capítulo III ilustram, de uma forma mais aplicada, o modo de utilização das ferramentas digitais. Apesar das limitações nos acessos disponíveis, foram encontradas soluções credíveis para cada um dos estudos de casos, tudo a partir de um computador ligado à Internet. Depois deste longo processo de investigação foi possível tirar conclusões acerca dos meios digitais disponíveis para a selecção de materiais, nomeadamente nos seguintes aspectos: universalidade da informação; organização do seu conteúdo; qualidade da interface usada e interactividade com o processo de design. As informações e a análise feita são de grande utilidade para qualquer profissional (ou aprendiz da profissão) que necessite de fazer selecção de materiais, mostrando o universo actual das bases de dados digitais existentes, as suas potencialidades específicas e lacunas de informação ou dificuldades de utilização e abordando os percursos mais adequados em casos específicos de selecção. Foi ainda possível, como resultado desta investigação, identificar os pontos a implementar nas bases de dados actuais e que se podem traduzir numa mais valia quer para o utilizador, quer para o produtor de materiais.
The number of materials available for selection is getting bigger, only the aspects related to normalization have softened the rhythm of new ones. In this context, designers, architects and engineers have to bring up to date their knowledge of the materials availability. The aim of the present study is the analysis of the material selection with digital tools, trying to answer to few important questions such as: What kind of digital tools exist? How do they work? What properties determine the selection? What kind of information results from the selection? It was found significant amount and diversity of databases and software for material selection, but all of them are foreign works. Countries as the United Kingdom, the United States, France and Holland, which despite the time and invested resources, continue to work for the construction of more complete selection tools, methods that allow conjugating the selection throughout mechanical, physical and process properties, with the aesthetic and surface properties. To materialize this investigation, a bibliographical analysis was carried on methods, models, strategies, databases and software for material selection. About three hundreds software, databases and websites references were collected and about a hundred were considered interesting for this study, after analysis. The criteria for this final choice were: -databases with a significant content (specific databases or software were not considered); -possibility of material selection (digital tools that only allowed process selection were excluded); -it were only considered databases with a significant number of materials (more than 12 materials); -capability of solving problems in the design activity. All The tools were tested, except paid ones that, even after the formal request for a free trial access, were not granted. If in the end of the analysis, still remained doubts, a new contact were made to get more information (this procedure was applied to all digital tools). All the relevant information about digital tools were organize in Microsoft Office Excel sheet’s, including the name, e-mail, use condition, number of materials, "materials family or class”, selection methods, research information and a descriptive text. In Chapter II, detailed analysis of 15 representative digital tools for material selection was made. After studying the different reasons that lead to material selection, 4 projects had been chosen to represent usual material selection circumstances: 1-Development of new object. 2-Redesign to improve a object performance. 3-Material replace by the change of legislative requirements (norms of ecological impact). 4-Substitution of materials in order to export the product to another market with a different climate. The four case studies in chapter III illustrate the way to use the digital tools. Initially I considered all of materials universe and, despite the limitations in the available accesses, good solutions were found in all case studies. Everything was made from one computer with Internet. After this long research process, it was possible to conclude about the available digital tools for material selection, described in the following aspects: universality of information; organization of its content; quality of the interface and interaction with the design process. The research and resulting information have a great utility for any professional (or apprentice of the profession) that needs to do material selection, showing the current universe of the existing digital databases, its potentialities and gaps of information or difficulties of use and approaching the better selection process in specific cases. As result of this research, it was also possible to identify the points to improve in the existing digital tools, wich can be an advantage for users and for materials producers.
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