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Journal articles on the topic 'Design Interfaces'

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1

Bogdanova, Nellija. "PRINCIPLES OF USER-CENTERED DESIGN." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 1 (June 20, 2001): 245. http://dx.doi.org/10.17770/etr2001vol1.1921.

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Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses.
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Chen, Yiru, Xupeng Li, Jeffrey Tao, et al. "Physical Visualization Design: Decoupling Interface and System Design." Proceedings of the ACM on Management of Data 3, no. 3 (2025): 1–27. https://doi.org/10.1145/3725334.

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Interactive visualization interfaces enable users to efficiently explore, analyze, and make sense of their datasets. However, as data grows in size, it becomes increasingly challenging to build data interfaces that meet the interface designer's desired latency expectations and resource constraints. Cloud DBMSs, while optimized for scalability, often fail to meet latency expectations, necessitating complex, bespoke query execution and optimization techniques for data interfaces. This involves manually navigating a huge optimization space that is sensitive to interface design and resource constr
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Williams, Evelyn, and Evelyn Hewlett-Packard. "Panel on Visual Interface Design." Proceedings of the Human Factors Society Annual Meeting 33, no. 5 (1989): 323–24. http://dx.doi.org/10.1177/154193128903300519.

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User interface design has many components. Usable computer interfaces should be easy to learn, result in high user productivity and high user satisfaction. There are a number of components in user interface design that affect the usability of the interface. Within the human factors community we tend to emphasize the ergonomic and cognitive components of the computer interface. There is another component that is frequently ignored, the visual interface design. This panel will present information on the visual component in various user-computer interfaces and will discuss the contributions of th
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Kong, Byung Don, Jung Sang Min, and RoHae Myung. "Menu Design for Touchscreen Interfaces." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 53, no. 15 (2009): 950–54. http://dx.doi.org/10.1177/154193120905301503.

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Touchscreens utilize a menu-based interface. Menu-based interfaces are an easy and efficient practice that considers the users' physical and cognitive characteristics. However, the users' behavioral characteristics using touchscreens is quite different from that required in a typical desktop environment. Hence, in this study, an efficient menu-based interface for touchscreens was investigated. It considered different users' physical and cognitive characteristics in a touchscreen environment. A dynamic menu layout was found to be more efficient in both physical and cognitive aspects compared to
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Landay, J. A., and B. A. Myers. "Sketching interfaces: toward more human interface design." Computer 34, no. 3 (2001): 56–64. http://dx.doi.org/10.1109/2.910894.

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Li, Wenjie, Yuxiao Zhou, Shijian Luo, and Yenan Dong. "Design Factors to Improve the Consistency and Sustainable User Experience of Responsive Interface Design." Sustainability 14, no. 15 (2022): 9131. http://dx.doi.org/10.3390/su14159131.

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Computers have been extended to a variety of devices, such as smart phones, tablets, and smart watches, thereby increasing the importance of responsive interfaces across multi-terminal devices. To ensure a consistent and sustainable user experience for websites and software products, it is important to study the layout, design elements, and users’ visual perception of different terminal interfaces. In this paper, the multi-terminal interfaces of 40 existing responsive websites were studied in a hierarchical grouping experiment, and six typical interface layouts were classified and extracted. T
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Jamieson, Greg A. "Empirical Evaluation of an Industrial Application of Ecological Interface Design." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 46, no. 3 (2002): 536–40. http://dx.doi.org/10.1177/154193120204600367.

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Abnormal events in production plants cost the petrochemical industry billions of dollars annually. In part, these events are difficult to deal with because current interfaces do not adequately inform operators about the state of the process. Ecological human-machine interfaces aim to provide information about higher-level process functions. Several laboratory simulator studies have shown that, in comparison with contemporary process interfaces, ecological interfaces can lead to faster fault detection, better root-cause diagnosis, and more effective control responses. However, an empirical eval
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Chao, Betty P. "Managing User Interface Design using Concurrent Engineering." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 37, no. 4 (1993): 287–90. http://dx.doi.org/10.1177/154193129303700407.

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A well-designed user interface is recognized as a benchmark for determining the success of a software product. The proliferation of user interface design guidelines, standards, prototyping tools, and techniques are indicative of the importance placed on quality user interfaces. However, even with the availability of the latest information, tools, and human factors practitioners to software developers, sub-optimal interfaces may result. This is because within a large multidisciplinary software design team, issues such as communication, responsibilities, and cost and schedule constraints may ove
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Shao, Guowei, Quanyu Sun, and Sun Yi. "Design of domestic serial and parallel interface module." E3S Web of Conferences 248 (2021): 03032. http://dx.doi.org/10.1051/e3sconf/202124803032.

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Domestic serial and parallel interface module is based on domestic high performance FPGA CPCIE module. This type of FPGA has rich logical resources and internal integration of a variety of high-speed interfaces, such as PCIE, high-speed Serdes interface, which can achieve serial port, time system, network and other interfaces design, greatly simplifying the hardware design of the module. The main communication interfaces, PCIE and UART, are realized by the IP core of FPGA, realizing the integration of the main functions on the chip, which greatly improves the flexibility and expansibility of t
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Ligetti, Christopher, Timothy W. Simpson, Mary Frecker, Russell R. Barton, and Gary Stump. "Assessing the Impact of Graphical Design Interfaces on Design Efficiency and Effectiveness." Journal of Computing and Information Science in Engineering 3, no. 2 (2003): 144–54. http://dx.doi.org/10.1115/1.1583757.

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Despite the apparent advantages of and recent advances in the use of visualization in engineering design and optimization, we have found little evidence in the engineering literature that assesses the impact of fast, graphical design interfaces on the efficiency and effectiveness of engineering design decisions or the design optimization process. In this paper we discuss two examples—the design of an I-beam and the design of a desk lamp—for which we have developed graphical and text-based design interfaces to assess the impact of having fast graphical feedback on design efficiency and effectiv
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Şenol, Mehmet Burak. "A new optimization model for design of traditional cockpit interfaces." Aircraft Engineering and Aerospace Technology 92, no. 3 (2020): 404–17. http://dx.doi.org/10.1108/aeat-04-2019-0068.

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Purpose Real flight is cognitively demanding; accordingly, both indicators and display panel layout should be user-friendly to improve pilot-aircraft interaction. Poor pilot-interface interactions in aircrafts could result in accidents. Although a general reason of accidents is improper displays, relatively few studies were conducted on interfaces. This study aims to present an optimization model to create intuitively integrated user-friendly cockpit interfaces. Design/methodology/approach Subjectivity within most usability evaluation techniques could bring about interface design problems. A p
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Muhammad Waseem Iqbal. "Usability Enhancement of SMS Interface for Illiterate Users." Lahore Garrison University Research Journal of Computer Science and Information Technology 5, no. 3 (2021): 31–43. http://dx.doi.org/10.54692/lgurjcsit.2021.0503215.

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This article analyzes several User Interface (UI) designs and puts forward some more general design principles for interfaces designed for low-literate users. The results of this study highlight the importance of text-free interfaces compared to text-based interfaces for the illiterate and low-literate population. The study developed a Short Message Service (SMS) interface consisting of many design elements, including graphical icons, voice, and text reduction. The participants were more satisfied with the designed SMS interface as compared to the traditional text-based interface of SMS. We be
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Drogemuller, Adam, Brandon J. Matthews, Andrew Cunningham, Rongrong Yu, Ning Gu, and Bruce H. Thomas. "Hey Building! Novel Interfaces for Parametric Design Manipulations in Virtual Reality." Proceedings of the ACM on Human-Computer Interaction 8, ISS (2024): 330–55. http://dx.doi.org/10.1145/3698140.

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Parametric Design enables designers to formulate and explore new ideas through parameters, typically by manipulating numerical values. However, visualising and exploring the design space of an established parametric design solution is natively difficult through desktop displays for designers due to screen space constraints and requiring familiarity with visual-language programming interfaces. Thus, we sought to explore Virtual Reality (VR), inspired by Natural User Interfaces (NUI), to develop and explore new interfaces departing from traditional programming interfaces, that could complement t
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Bollini, Letizia. "Beautiful interfaces. From user experience to user interface design." Design Journal 20, sup1 (2017): S89—S101. http://dx.doi.org/10.1080/14606925.2017.1352649.

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15

Lovgren, John E. "Are we Boxing Ourselves in with the UIMS Box?" Proceedings of the Human Factors Society Annual Meeting 31, no. 1 (1987): 22–24. http://dx.doi.org/10.1177/154193128703100104.

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A User Interface Management System generally separates the design space for the interface and the application. This separation may have been useful as a means for improving our understanding of interfaces, but does it really support the design of good application interfaces and more importantly good application interface styles?
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Mousavian, Elham, and Claudia Casapulla. "Structurally informed design of interlocking block assemblages using limit analysis." Journal of Computational Design and Engineering 7, no. 4 (2020): 448–68. http://dx.doi.org/10.1093/jcde/qwaa038.

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Abstract This paper presents a computational framework to design assemblages of interlocking blocks and to analyze their structural feasibility. The core of this framework is an extension of limit analysis to corrugated interfaces with orthotropic sliding behavior. Such block interfaces are made of a number of locks (i.e. projections on the corrugated faces, locking the blocks together) with rectangular cross section. The sliding resistance at the block interfaces is governed by the shear resistance of the locks and Coulomb’s friction law, normal to and along the locks, respectively. This resi
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17

REN, Yuanhang, Shuai LI, Zhiqiang ZHANG, and Hua JIANG. "The Development Of Topological Interface Device Design Theory." Acta Physica Sinica 74, no. 7 (2025): 1. https://doi.org/10.7498/aps.74.20250122.

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With the development of the topological theory, it is believed that topological states are generally originating from topological protected interfaces in condensed matter systems. Significantly, by adjusting the topological interfaces, one is able to manipulate the transport properties of a sample, which could possess distinct features. This paper briefly reviews recent progresses about topological interfaces and their potential applications in quantum devices. In the first part, we expound the fundamental idea about topological interfaces in disordered Chern insulators. Based on their transpo
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Cornie, James A. "Designing Interfaces." MRS Bulletin 16, no. 4 (1991): 27–30. http://dx.doi.org/10.1557/s0883769400057079.

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During the 20 years I have been working in the field of metal matrix composites, I have always been drawn to the study of interfaces. Any problems the materials researcher or developer encounters will eventually be tied to some issue involving the interface. The interface controls the in-situ fiber strength and hence the axial strength of the composite. The transverse strength of composites is also controlled directly by the strength of the interface. It follows that in order to optimize a fiber/matrix reinforcement system, one must also optimize the interface. It is no accident, then, that so
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19

Tijerina, Louis. "Design Guidelines and the Human Factors of Interface Design." Proceedings of the Human Factors Society Annual Meeting 30, no. 14 (1986): 1358–62. http://dx.doi.org/10.1177/154193128603001403.

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The proliferation of computer systems in recent years has prompted a growing concern about the human factors of interface design. Industrial and military organizations have responded by supporting studies in user-computer interaction and, more recently, products which might aid in the design of interfaces. One type of design aid which attempts to make findings of user-computer interface (UCI) research available to the system designer is the interface design guidelines document. This paper reviews literature about the design process and how design guidelines or standards might fit into that act
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Gillan, Douglas J., and Randolph G. Bias. "The Interface between Human Factors and Design." Proceedings of the Human Factors Society Annual Meeting 36, no. 4 (1992): 443–47. http://dx.doi.org/10.1177/154193129203600438.

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Software designers with limited knowledge of human factors often play a crucial role in the design of user interfaces. The thesis of this paper is that the field of human factors needs to be concerned with the design of interfaces between itself and the rest of the design community. We identify the mission objective for the human factors-design interface as improving the overall quality of design by enhancing communication and the transfer of knowledge. A selected set of requirements for the interface includes (1) communication, from human factors to designers, of proven and relevant design ap
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Tosho, Abdulrauf, Ariffin Abdul Mutalib, and Sobihatun Nur Abdul-Salam. "Conceptual Design Model of Instructional Interfaces." International Journal of Distance Education Technologies 14, no. 4 (2016): 68–82. http://dx.doi.org/10.4018/ijdet.2016100106.

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This paper describes an ongoing study related to a conceptual design model, which is specific to instructional interface design to enhance courseware usage. It was found that most of the existing courseware applications focus on the needs of certain target with most of the courseware offer too little to inclusive learners. In addition, the use of structure, layout, and navigation to improve the courseware instructional interfaces as part of usability strategies was also problematic for developers. Thus, this study aims at creating an alternative instructional interface as part of usability str
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Salgado, Eric N., Xavier I. Ambroggio, Jeffrey D. Brodin, Richard A. Lewis, Brian Kuhlman, and F. Akif Tezcan. "Metal templated design of protein interfaces." Proceedings of the National Academy of Sciences 107, no. 5 (2009): 1827–32. http://dx.doi.org/10.1073/pnas.0906852107.

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Metal coordination is a key structural and functional component of a large fraction of proteins. Given this dual role we considered the possibility that metal coordination may have played a templating role in the early evolution of protein folds and complexes. We describe here a rational design approach, Metal Templated Interface Redesign (MeTIR), that mimics the time course of a hypothetical evolutionary pathway for the formation of stable protein assemblies through an initial metal coordination event. Using a folded monomeric protein, cytochrome cb562, as a building block we show that its no
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Hetsevich, S. A., Dz A. Dzenisyk, Yu S. Hetsevich, L. I. Kaigorodova, and K. A. Nikalaenka. "Design of Belarusian and Russian natural language interfaces for online help systems." Informatics 18, no. 4 (2021): 40–52. http://dx.doi.org/10.37661/1816-0301-2021-18-4-40-52.

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O b j e c t i v e s. The main goal of the work is a research of the natural language user interfaces and the developmentof a prototype of such an interface. The prototype is a bilingual Russian and Belarusian question-and-answer dialogue system. The research of the natural language interfaces was conducted in terms of the use of natural language for interaction between a user and a computer system. The main problems here are the ambiguity of natural language and the difficulties in the design of natural language interfaces that meet user expectations.M e t ho d s. The main principles of modell
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Yi, Minzhe, Ying Wang, Xiaoxue Tian, and Huichao Xia. "User Experience of the Mobile Terminal Customization System: The Influence of Interface Design and Educational Background on Personalized Customization." Sensors 21, no. 7 (2021): 2428. http://dx.doi.org/10.3390/s21072428.

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The study verified the role that different interface designs and users’ educational backgrounds play in the task performance and subjective evaluation of mobile terminal customization system. Interface type (based on scroll, alternative, and attribute) and user group (college students and industrial workers) were employed as the variables. A total of 72 users were included in the study, and an analysis of 3 × 2 between-participants design indicated that (1) Different interface designs of customization systems had a significant difference in task performance, the alternative based interface had
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Nakamura, Y., T. Ishibe, T. Taniguchi, T. Terada, R. Hosoda, and Sh Sakane. "Semiconductor Nanostructure Design for Thermoelectric Property Control." International Journal of Nanoscience 18, no. 03n04 (2019): 1940036. http://dx.doi.org/10.1142/s0219581x19400362.

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We present the methodologies for developing high-performance thermoelectric materials using nanostructured interfaces by reviewing our three studies and giving the new aspect of nanostructuring results. (1) Connected Si nanocrystals exhibited ultrasmall thermal conductivity. The drastic thermal conductivity reduction was brought by phonon confinement and phonon scattering. Here, we present discussion about the new aspect for phonon transport: not only nanocrystal size but also shape can contribute to thermal conductivity reduction. (2) Si films including Ge nanocrystals demonstrated that phono
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Lin, Jun-Hong, and Tungyang Chen. "Design of Two-Dimensional Transient Circular Thermal Cloaks with Imperfect Interfaces." Materials 16, no. 6 (2023): 2297. http://dx.doi.org/10.3390/ma16062297.

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In this paper, analytic modeling for the design of a transient thermal invisibility cloak with imperfect interfaces is presented together with numerical simulations. In contrast to steady-state conditions, it is shown that an object can only be made partially invisible under a transient-state condition with either ideal or imperfect interfaces. The thermal visibility of an object to the external region can be optimally suppressed under certain conditions referred to as the “weak invisibility conditions” for the transient response, which are different from the “strong invisibility conditions” t
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Salisbury, J. K. "Design of haptic interfaces." Journal of the Acoustical Society of America 92, no. 4 (1992): 2438. http://dx.doi.org/10.1121/1.404585.

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Vicente, Kim J. "Design of Ecological Interfaces." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, no. 22 (2000): 570. http://dx.doi.org/10.1177/154193120004402219.

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This session is the second of three to examine the implications of an ecological approach for interface design. The goal for this session will be to consider how the general ecological approach discussed in the first session can be applied to the specific problem of interface design. Several examples of ecological interface design will be presented, and the importance of transferring this technology to practical problems industry will be discussed.
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Termehchy, Arash, Marianne Winslett, Yodsawalai Chodpathumwan, and Austin Gibbons. "Design Independent Query Interfaces." IEEE Transactions on Knowledge and Data Engineering 24, no. 10 (2012): 1819–32. http://dx.doi.org/10.1109/tkde.2012.57.

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Малахов, Юрий, Yuriy Malakhov, Ирина Галанова, and Irina Galanova. "Ergonomic maintenance of designing intellectual user interfaces." Ergodesign 2019, no. 3 (2019): 122–26. http://dx.doi.org/10.30987/article_5d25e4dd0bccd0.62314595.

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The article is devoted to the ergonomic design of user interfaces. Considered standards used in the design. The design stages of the user interface have been developed to ensure optimal user interaction with the system. The basic principles of the development of user interfaces.
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Demelo, Jonathan, and Kamran Sedig. "Design of Generalized Search Interfaces for Health Informatics." Information 12, no. 8 (2021): 317. http://dx.doi.org/10.3390/info12080317.

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In this paper, we investigate ontology-supported interfaces for health informatics search tasks involving large document sets. We begin by providing background on health informatics, machine learning, and ontologies. We review leading research on health informatics search tasks to help formulate high-level design criteria. We use these criteria to examine traditional design strategies for search interfaces. To demonstrate the utility of the criteria, we apply them to the design of ONTology-supported Search Interface (ONTSI), a demonstrative, prototype system. ONTSI allows users to plug-and-pla
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Ren, Hong, Chunyu Zhang, and Ningning Zhang. "Research on EEG-based Graphic User Interface Kansei Design Evaluation." E3S Web of Conferences 179 (2020): 02103. http://dx.doi.org/10.1051/e3sconf/202017902103.

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Graphical user interface (GUI) is designed as the interaction medium between the user and the interface, and the perceptual experience of GUI design has been paid more and more attention by users. Based on the theory of perceptual engineering (KE), two groups of different visual style interfaces were taken as an example to record the EEG data when users watched two groups of visual interfaces, in order to explore the user’s perceptual imagery and perceptual experience for the visual interface. It aims to meet the user’s perceptual needs and provide an effective evaluation method and design bas
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Shea, Kaela, Olivier St-Cyr, and Tom Chau. "Evaluation of an Ecological Interface Design–Driven Augmentative and Alternative Communication Interface." Journal of Cognitive Engineering and Decision Making 16, no. 1 (2022): 43–59. http://dx.doi.org/10.1177/15553434221078215.

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This study evaluated the change in usability, mental workload and information transfer rate associated with an augmentative and alternative communication (AAC) interface designed through ecological interface design (EID). The design and development process is detailed in Shea et al. (2021) . Digital AAC interfaces are considered high-tech interventions for individuals who experience complex communication needs (e.g., from etiologies such as cerebral palsy) and enable users to select language options from a visual display. Interface usability, mental workload and information transfer rate colle
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Wu, Xiaoli, and Yajun Li. "An Experimental Analysis Method of Visual Performance on the Error Factors of Digital Information Interface." International Journal of Pattern Recognition and Artificial Intelligence 34, no. 09 (2019): 2055019. http://dx.doi.org/10.1142/s0218001420550198.

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As per global accident statistics, human error accounts for over 85% of accidents. Therefore, human error analysis of cognitive behavior of operators can be the key to solving information interface design problems of digital smart task monitoring interfaces. This paper proposes an analytical method based on psychological experiments introduced into task monitoring interfaces to study reactions to error factors. It uses psychological techniques to conduct experiments which evoke physiological reactions to various error factors under different sub-interfaces of the monitoring system and sub-task
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Du, Xiaoxi, Menglian Yu, Zichen Zhang, Mu Tong, Yanfei Zhu, and Chengqi Xue. "A Task- and Role-Oriented Design Method for Multi-User Collaborative Interfaces." Sensors 25, no. 6 (2025): 1760. https://doi.org/10.3390/s25061760.

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In multi-user collaborative interaction systems, the interface serves not only as a medium for human–computer interaction but also as a crucial channel for communication between users. Consequently, the quality of collaborative interface design directly impacts the overall effectiveness of the system. In collaborative systems, different users typically assume distinct roles, and task flows are typically more complex. Compared to single-user interfaces, multi-user collaborative interfaces must account for a broader range of collaboration requirements and characteristics. Although a substantial
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Ma, Jun, Yuhui Li, and Yuanyang Zuo. "Design and Evaluation of Ecological Interface of Driving Warning System Based on AR-HUD." Sensors 24, no. 24 (2024): 8010. https://doi.org/10.3390/s24248010.

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As the global traffic environment becomes increasingly complex, driving safety issues have become more prominent, making manual-response driving warning systems (DWSs) essential. Augmented reality head-up display (AR-HUD) technology can project information directly, enhancing driver attention; however, improper design may increase cognitive load and affect safety. Thus, the design of AR-HUD driving warning interfaces must focus on improving attention and reducing cognitive load. Currently, systematic research on AR-HUD DWS interfaces is relatively scarce. This paper proposes an ecological inte
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Roundtree, Karina A., Steven Hattrup, Janani Swaminathan, et al. "Inclusive Design Guidance: External Autonomous Vehicle Interfaces." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 64, no. 1 (2020): 1054–58. http://dx.doi.org/10.1177/1071181320641253.

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Autonomous vehicles are expected on roads in the near future and need to interact safely with external road users, such as manual motor drivers, cyclists, and pedestrians. The particular needs of the external road users, such as children, adults, older adults, and individuals with visual, auditory, and/or cognitive impairments, will vary greatly and must be considered in order to design effective inclusive interfaces for all users. Current interface designs lack effective communication between an autonomous vehicle and external road users with regard to conveying and understanding the mobility
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Kim, Hyungil, Jessica D. Isleib, and Joseph L. Gabbard. "Virtual Shadow." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 2093–97. http://dx.doi.org/10.1177/1541931213601474.

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Most obvious benefit of augmented reality (AR) displays is direct perception of information atop physical reality. In driving context, however, AR interfaces should be designed carefully to guide drivers’ attention while minimizing attentional narrowing. This work aims to design an interface for cross traffic alert using an AR head up display (HUD) that is compatible with both the driver’s cognitive process and physical reality of driving environment. Ecological interface design (EID) allowed us to complement current user centered design (UCD) approaches by considering human-environment intera
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Salyha, Pavlo. "The Impact of Digital Instability on Interface Design Research." Demiurge: Ideas, Technologies, Perspectives of Design 7, no. 2 (2024): 289–302. http://dx.doi.org/10.31866/2617-7951.7.2.2024.315463.

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Research Objective: To identify and systematize the factors affecting digital instability in interface research and to explore methods for preserving (archiving) user experience over time to improve the quality of scientific research in this field. Research Methodology: Analysis of previous studies related to digital instability and interface archiving, as well as a comparative analysis of current approaches to preserving digital content. Scientific Novelty. The factors influencing digital instability on interface and user experience research have been identified and systematized. For the firs
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Nandy, Ananya, James Smith, Nicholas Jennings, Mike Kuniavsky, Bjoern Hartmann, and Kosa Goucher-Lambert. "VR OR NOT? INVESTIGATING INTERFACE TYPE AND USER STRATEGIES FOR INTERACTIVE DESIGN SPACE EXPLORATION." Proceedings of the Design Society 3 (June 19, 2023): 3851–60. http://dx.doi.org/10.1017/pds.2023.386.

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AbstractComputational design tools allow the generation of vast numbers of possible designs, entrusting the human designer with describing constraints or specifications to guide exploration of the design space. Designers can have many different decision considerations when conducting this type of exploration, including form, function, users, or context. In this work, we investigate strategies that emerge when people are tasked with exploring a large design space within either a non-immersive (2D) or immersive (VR) interface and equipped with action-based interactions to set or envision specifi
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Koster, Christopher R., and John H. Wilkinson. "Interactive System Design with End Users Using a PC Based Design Tool." Proceedings of the Human Factors Society Annual Meeting 32, no. 5 (1988): 357–61. http://dx.doi.org/10.1177/154193128803200527.

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New PC based design and prototyping tools are making it easier for user interface designers to rapidly implement prototypes of new user interfaces for complex systems. We used such a tool to design the user interface for an on-line data base that was being developed to replace an existing batch system. The tool not only made the design of the user interface easier, but it also allowed us to present a prototype of the system to end users and to conduct design reviews in an interactive fashion. This allowed us to actively involve users in the design of the user interface and resulted in a better
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Wei, Jun Chao, Guo Yuan Zhang, Yao Chen, and Xiu Tian Yan. "Design of a Communication Interface between the Controller and the Galvanometer." Applied Mechanics and Materials 527 (February 2014): 269–72. http://dx.doi.org/10.4028/www.scientific.net/amm.527.269.

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In a laser marking system, a laser marking controller should be designed to control several galvanometers through a certain interface using a certain protocol, such as the XY2-100 or SPI. The selection of the protocol depends on the configuration of the laser marking system. Using different protocols makes the controller design provide two types of interfaces. If different protocols have their own physical interfaces, the circuit becomes more complicated. In order to decrease the number of physical interfaces and ensure the protocol compatibility at the same time, two protocol signal generator
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Ho, Anson, Catherine Maritan, Jeffery Sullivan, Eric Cheng, and Shi Cao. "Measuring Glance Legibility of Wearable Heads-Up Display Interfaces Using an Adaptive Staircase Procedure." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 2073–77. http://dx.doi.org/10.1177/1541931213601470.

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Heads-up displays (HUDs) are growing in popularity and utility, providing novel ways to interact with environments and other individuals. HUD interfaces must allow users to quickly view information without distracting them from their primary task. We test the use of an adaptive staircase as a method to investigate the glance legibility of two Google Glass heads-up display interfaces. Glance legibility refers to an interface’s legibility when viewed in short amounts of time (also known as glance-like conditions). We measure glance legibility by the minimum presentation time required to read an
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Wang, Ke, and Hua Bo He. "Behavioral Characteristics Analysis and Structural Design of Conceptual Interface of Mechanical Products." Applied Mechanics and Materials 37-38 (November 2010): 217–21. http://dx.doi.org/10.4028/www.scientific.net/amm.37-38.217.

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In conceptual mechanical design process, designers sometimes focus their attentions on mapping a sub-function or functional unit to a single mechanism or system, and ignore the interfaces among the structural elements. This paper first summarized the behavioral characteristic of the interfaces in energy, mechanics, kinematics by analyzing the roles, classification and connection styles of such interfaces. Subsequently, it introduced the concepts of function and free surface, and gave the interface design process. Finally, a case study was conducted to demonstrate the feasibility of the propose
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Álvarez Reyes, Julio César. "Design of intuitive user interfaces for virtual assistants in university education." Journal of Scientific and Technological Research Industrial 4, no. 1 (2023): 17–20. http://dx.doi.org/10.47422/jstri.v4i1.34.

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Designing an intuitive user interface for virtual assistants in higher education presents several challenges, chief among them being natural language understanding, virtual assistant customization, user-centered design, integration with existing technology, and consideration of the educational context. The success of virtual assistants in higher education depends on the ability of designers and developers to understand the needs and preferences of users and their ability to design intuitive and effective user interfaces that enhance the learning and teaching experience. To address the challeng
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Langote, Meher, Saniya Saratkar, Praveen Kumar, et al. "Human–computer interaction in healthcare: Comprehensive review." AIMS Bioengineering 11, no. 3 (2024): 343–90. http://dx.doi.org/10.3934/bioeng.2024018.

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<p>Technological advancements have fundamentally transformed healthcare systems and significantly altered the interactions between medical professionals and information interfaces. This study provides a comprehensive review of the role of human–computer interaction (HCI) in healthcare, emphasizing the importance of user-centered design and the integration of emerging technologies. The paper reviews the evolution of healthcare interfaces, exploring key assumptions in foundational HCI principles and theoretical frameworks that guide the design processes. The analysis delves into the applic
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Mersch, Elizabeth M., Kyle J. Behymer, Gloria L. Calhoun, Heath A. Ruff, and Jared S. Dewey. "Game-Based Delegation Interface Design for Unmanned Vehicles." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 60, no. 1 (2016): 122–26. http://dx.doi.org/10.1177/1541931213601028.

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Video game interfaces featuring multiple distinct icons that enable a player to quickly select specific actions from a larger set of possible actions have the potential to inform the development of interfaces that enable a single operator to control multiple unmanned vehicles (UVs). The goal of this research was to examine the design of a video game inspired interface for delegating actions (called “plays”) to highly autonomous UVs. Specifically, the impact of color coding (by Play Type, by Vehicle Type, and No Color) and icon row assignment (by Play Type, by Vehicle Type, and Random) for a de
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Edlund, Carl, Sam Hume, and Michael Lewis. "Ecological Design for a Network Scheduling Interface." Proceedings of the Human Factors and Ergonomics Society Annual Meeting 39, no. 9 (1995): 501–5. http://dx.doi.org/10.1177/154193129503900913.

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A motivation in the design of Ecological Interfaces for process control is to augment the strengths of the human operator with the strengths of the automation in the computer system. This is especially important when building interfaces for managing the use of Wide Area Networks (WANs) in enterprise computing. This domain requires network operators to be able to control the allocation of resources and to monitor the occurrence of structural and functional failures. The relationship between the network architecture, infrastructure, traffic characteristics, and pricing scheme is dynamic and high
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Ocheretyany, Konstantin A. "Animal Interface: Digital Design beyond the Humankind." Galactica Media: Journal of Media Studies 6, no. 4 (2024): 59–83. https://doi.org/10.46539/gmd.v6i4.582.

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Humankind has always coexisted with other species: its mimetic features and abilities, which include science and art, as well as the graphical user interface that appears at their intersection, express empathy, understanding, premonition, receptivity and adaptation to the complex dynamics of other species, to being among them. At the same time, the interface is considered exclusively as an “anthropological machine,” i.e. as a technical and symbolic representation of the idea of the “absence” of “nature” in man, creating conditions for rupture and isolation with the original factors of mimesis,
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Guriță, Alexandra-Elena. "SAID: A Social Media AI-generated Interface Dataset Using Prompt Engineering Methods Focused On Accessibility." Proceedings of the International AAAI Conference on Web and Social Media 19 (June 7, 2025): 2446–53. https://doi.org/10.1609/icwsm.v19i1.35947.

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We present SAID (Social Media AI-generated Interface Dataset), a systematically curated collection of 240 social media profile interfaces generated through controlled prompt engineering focused on accessibility. As AI tools reshape interface design practices, understanding how these systems interpret and implement accessibility requirements in social media interfaces becomes more and more important. Through six distinct prompt categories examining both generic and specific accessibility requirements, our dataset captures how AI systems interpret and implement accessibility features across visu
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