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Dissertations / Theses on the topic 'Design objects'

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1

Brauer, Martha. "Mediating objects : physical objects in therapy sessions together with childern." Thesis, Konstfack, Industridesign, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5755.

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The purpose of this work has been to explore if objects can strengthen communication between psychologists and children in therapy. Can objects together with tactility as a tool help us to find and put words to feelings and episodes in our lives? I have explored this by interviewing three psychologists on several occasions who work with children. I have planned and implemented a three-day workshop with four children in the age of 7. Working in 3D as a method of sketching and testing has been an important part of the process.The work resulted in a tactile material consisting of 18 objects that
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Berdzenishvili, Revaz. "Space and Objects." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5915.

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This exam can be described as divided into three parts. First one is about the techniques of collages, where I explore and experiment with the possibilities of collages in practice and in philosophical terms. Second is about how words can create a space with meaning and symbolic value. And third is a combination of the two methods of interest into one concrete idea.
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Bewley, Harvey. "Elastic Interactions & Performing Objects : Methods for Embedding Technology Playfulness into Interactive Objects." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5782.

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This thesis seeks to outline methods that explore interaction when the material object takes the role as playful provocateur. The process describes how simple, classic toys provide the guiding inspiration for prototypes. Combining the qualities of elastic freedom and surprising movement with simple mechanical input for expressive transformative form. The performative aspects of this movement are explored and described in workshops with contemporary circus artists and industrial designers, with the aim of understanding how expressive and playful behaviour can inspire the design of an interactiv
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Civello, Francesco R. "Roles for composite objects in object-oriented analysis and design." Thesis, University of Brighton, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357091.

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Schlifer, Laura. "Unloosed: Designing Participatory Objects." VCU Scholars Compass, 2014. http://scholarscompass.vcu.edu/etd/3386.

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The ubiquity of technology has mediated the means of receiving content through digital networks; users have complete control over receiving, shaping, and sharing information. In contrast to the inherent elasticity of these networks, physical pieces of communication often manifest through a closed and highly controlled process. However, the increased prominence of user-interaction with media provides an opportunity to evaluate the design process as it applies to the creation of physical objects. Throughout much of my work, I investigate the potential for unloosening the control of designed obje
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Chidiac, Amy Maguire. "Hide & seek : objects of meaning /." Online version of thesis, 2009. http://hdl.handle.net/1850/11205.

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Barnett, Jamie Marie. "Do You Read Me? Objects of Language and the Language of Objects." VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd_retro/101.

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My project investigates the intersection of typography and furniture. It questions the language of these objects and compares the two, based on an assumption of similarity. Each supports the assertion of the language system of the other.
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Hjort, Ebba. "Responding Objects – Poetic Design and Healing Spaces." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7837.

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Today's social climate and working environments expose us to excessive expectations and demands and more and more people are diagnosed with stress-related illnesses. My degree project is an investigation of poetic design, healing spaces and fatigue syndrome and the importance of adapted health care environments that strengthen treatment and recovery. My mother has fatigue syndrome, she has been ill for over six years, and she still has severe symptoms that probably never fully will go way. So, the purpose of this project is, on the one hand an attempt to get a deeper understanding of her situa
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Kou, Xinyu. "Computer-aided design of heterogeneous objects." Click to view the E-thesis via HKUTO, 2005. http://sunzi.lib.hku.hk/hkuto/record/B34834114.

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Kou, Xinyu, and 寇欣宇. "Computer-aided design of heterogeneous objects." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2005. http://hub.hku.hk/bib/B34834114.

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Lee, Hyun-Yeul. "Storied objects: design thinking with time." Thesis, Massachusetts Institute of Technology, 2007. http://hdl.handle.net/1721.1/38639.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2007.<br>Includes bibliographical references (p. 241-244).<br>The traditional approach to the design of everyday objects is articulated by form and function. This thesis aims to model an approach to design thinking that extends the praxis of form and function to include the expression of time. Designing objects to explicitly express the passage of time extends their useful-useable-desirable quality to include a storied expression of their everyday existence. We intro
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Madanska, Dessislava. "New Rituals : Materials, Objects and Space." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7426.

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My project unfolds on three different scales:  Materials, Objects and a Space. A research on materials and new technique for their transformation, a creation of functional objects out of the transformed materials, and finally, a spatial environment for the created objects. Real-life site visits to various factories and craftsmen, discussions with makers, sourcing leftover materials, transforming materials into borderline art/design objects are among the key elements of my research methodology.  The three scales of my work are unified by the notion of Rituals. My understanding of rituals is not
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Hester, Cassie. "Elevating the Everyday: Designed Objects as Companions." VCU Scholars Compass, 2012. http://scholarscompass.vcu.edu/etd/2794.

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From fleeting interactions to long affairs, our relationships with things are diverse and complex. Like people, designed objects and environments are close companions in our lives. The way we understand and engage with artifacts is parallel to the way we interpret and interact with each other. A constant source of comfort and delight, frustration and anxiety, their personalities inform our everyday dialogues and experiences. Designed artifacts assume engaging and pleasurable personalities when they transcend materials, challenge perceptions, and garner active, reflective interactions. Through
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Appavoo, Jonathan. "Clustered objects, initial design, implementation and evaluation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0003/MQ40739.pdf.

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Anusas, Mike. "Beyond objects : an anthropological dialogue with design." Thesis, University of Aberdeen, 2018. http://digitool.abdn.ac.uk:80/webclient/DeliveryManager?pid=237173.

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This thesis, an anthropological dialogue with design, seeks to explore the formation of the material world beyond objects. The work is situated within the fields of design studies and social anthropology, and contributes to the emerging interdisciplinary field of design anthropology. It draws on my education and perspective as a designer and engineer, my field dialogues with contemporary practitioners and the writings of the media philosopher Vilém Flusser, the social anthropologist Tim Ingold and the architect Kengo Kuma. I begin with a consideration of the material world as all matter which
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Xu, Fann. "Retired Objects : An exploration of our complex relationship to everyday things." Thesis, Konstfack, Industridesign, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7322.

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Retired Objects is a project that explores the intimate relationship we humans form with everyday things. My investigation centers around the questions Can we begin to value objects as our equals, rather than as our servants? and What roles do objects play in our daily lives other than fulfilling a practical function?  As a theoretical framework I investigate different facets of our material culture and how we relate to objects, focusing on our emotional connection to them, how we use them as mirror and tools for self-creation, and how being a maker is an integral part of our human identity. U
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Hines, Gary L. "From entities to objects : reverse engineering a relational data model into an object-oriented design." Virtual Press, 2000. http://liblink.bsu.edu/uhtbin/catkey/1164846.

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In many software applications, an object-oriented design (OOD) is generated first, then persistent storage is implemented by mapping the objects to a relational database. This thesis explores the "reverse engineering" of an OOD out of an existing relational data model. Findings from the current literature are presented, and a case study is undertaken using the model and research process published by GENTECH, a nonprofit organization promoting genealogical computing. The model is mapped into an OOD and captured in Unified Modeling Language (UML) class diagrams and object collaboration diagrams.
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Wanderley, Ingrid Moura. "O design dos \"outros\". Interações criativas na produção contemporânea de artefatos." Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-05022014-110055/.

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A pesquisa analisa as maneiras e práticas através das quais as pessoas corriqueiramente, movidas por impulsos, fatores e necessidades as mais diversas, se apropriam, repensam e transformam os objetos no seu uso cotidiano. Tais práticas constituem uma fonte privilegiada de aprendizagem dentro do processo de design, ainda que frequentemente menosprezadas em seu potencial. Aplicadas um tanto despretensiosamente, passando muitas vezes despercebidas, trazem questões importantes para uma reflexão sobre os pressupostos e ações concretas no âmbito do design, e podem e devem ser consideradas da concepç
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Braaten, Lia Marie. "Objects of Desire: The Foot as a Site." Thesis, Virginia Tech, 1998. http://hdl.handle.net/10919/37012.

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The purpose of this study is three-fold: First, to use the foot as a site for a study of form, materials and joints. Second, to investigate the form by studying it as a transformable group of component parts. Last, to ask the question, how does a product become malleable and changeable in terms of intent,transportability and its relationship to the body?<br>Master of Architecture
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Liang, Xufeng. "Smart business objects." View thesis, 2009. http://handle.uws.edu.au:8081/1959.7/43761.

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Thesis (Ph.D.)--University of Western Sydney, 2009.<br>A thesis presented to the University of Western Sydney, College of Health and Science, School of Computing and Mathematics, in fulfilment of the requirements for the degree of Doctor of Philosophy. Includes bibliographies.
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Iqbal, Saqib. "Aspects and objects : a unified software design framework." Thesis, University of Huddersfield, 2013. http://eprints.hud.ac.uk/id/eprint/18094/.

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Aspect-Oriented Software Development provides a means to modularize concerns of a system which are scattered over multiple system modules. These concerns are known as crosscutting concerns and they cause code to be scattered and tangled in multiple system units. The technique was first proposed at the programming level but evolved up through to the other phases of the software development lifecycle with the passage of time. At the moment, aspect-orientation is addressed in all phases of software development, such as requirements engineering, architecture, design and implementation. This thesis
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Freitas, Paulo Sérgio da Silva. "Wow!: objects." Master's thesis, Universidade da Madeira, 2008. http://hdl.handle.net/10400.13/120.

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Nowadays computers have advanced beyond the desktop into many parts of everyday life and objects. To achieve this we have to make the computer invisible, and making a computer invisible is not a matter of size of the hardware, it’s all about how the human perceives the computer. To make this possible, the interaction with the computer has to be done in an alternative way, such that the user doesn’t notice the usual computer interfaces (mouse and keyboard) when using it. Therefore this thesis focuses on physical objects that are interactive to achieve various purposes like persuasive objects
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Kim, Heechan. "Meaningful objects through process-oriented form research." Thesis, Rochester Institute of Technology, 2014. http://pqdtopen.proquest.com/#viewpdf?dispub=1565134.

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<p> This work concentrates on the relationships between shapes and the lines those shapes are composed of as well as the process by which they are created. In this thesis, I intend to explore the different characteristics of wood and to visualize the language and meaning of the work which results both from those characteristics and from the artist.</p><p> As a maker, I have always been fascinated by the use of wood in the creation of objects. Man can control a material against its own intrinsic attributes to create something very different from that material's natural shape. My works concen
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Taylor, Damon. "Design art furniture and the boundaries of function : communicative objects, performative things." Thesis, University of the Arts London, 2011. http://ualresearchonline.arts.ac.uk/5658/.

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Over the last two decades a category of artefact has appeared that has come to be termed 'design art': highly expressive furniture and domestic products that are created as self-initiated, often limited edition designs, sold through galleries, exhibited in museums and collected in the manner traditionally ascribed to art. To date no in-depth theoretical analysis of the growth of such design has been conducted and key protagonists such as Droog Design have received little critical attention, as those involved have been largely left to write their own history. Consequently, the aim of this thesi
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Snedker, Christine. "Knitted objects : Exploring flat knitting as a technique to design form." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22014.

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This work places itself in the field of textile design, knitting and three-dimensional objects. The primary motive is to investigate flat knitting as a technique to design form. The aim is to explore the possibilities within flat knitting in order to explore the relationship between knit and non-textile components to achieve three-dimensional forms for sitting. The design process consisted of experimental sketching on a flat knitting machine and small prototypes were produced. Rib, plain knit and mesh structures were tested in combination with partial knit, intarsia and plating. These bindings
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Liu, Yuanliang. "Design of learning objects to support constructivist learning environments." Diss., Columbia, Mo. : University of Missouri-Columbia, 2005. http://hdl.handle.net/10355/4304.

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Thesis (M.S.)--University of Missouri-Columbia, 2005.<br>The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file viewed on (December 13, 2006) Includes bibliographical references.
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Matychak, Xanthe. "Dishsoap for clean water : how the design of everyday objects can promote happiness /." Online version of thesis, 2007. http://hdl.handle.net/1850/5291.

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Bentley, Peter John. "Generic evolutionary design of solid objects using a genetic algorithm." Thesis, University of Huddersfield, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.338599.

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This thesis investigates the novel idea of using a computer to create and optimise conceptual designs of a range of differently-shaped three-dimensional solid objects from scratch. An extensive literature review evaluates all related areas of research and reveals that no such system exists. The development of a generic evolutionary design system, using a genetic algorithm (GA) as its core, is then presented. The thesis describes a number of significant advances necessitated by the development of this system. Firstly, a new low-parameter spatial-partitioning representation of solid objects is i
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Fennell, Jac, Cathy Treadaway, and Aidan Taylor. "Open Doors: designing playful objects for dementia." TUDpress, 2019. https://tud.qucosa.de/id/qucosa%3A36604.

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This design-based submission comprises a prototype design for a playful object for use in dementia care and the ‘Open Doors’ documentary video that explains the underpinning research collaboration. LUMA is a hand-held playful object, designed for people living with advanced dementia, and is one of six design outputs from the recently completed AHRC-funded LAUGH project. This qualitative design research used participatory and co-design methods and Compassionate Design methodology to investigate how playful objects can be designed to support the wellbeing of people living with advanced dementia.
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Shaw, Neil Graham. "3D reconstruction and correction of objects described by engineering drawings." Thesis, Nottingham Trent University, 1994. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.261852.

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Takahashi, Shinya. "Infusing machine made objects into traditional metal working." Virtual Press, 2005. http://liblink.bsu.edu/uhtbin/catkey/1313951.

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Living in this high-technology era, the computer is pervasive item in modern life. The creation of jewelry pieces has also been affected by machines controlled by computers. If machines create millions of identical jewelry pieces, what will make the difference between creative and mundane pieces? This creative project is to pursue the use of machine-made objects and produce creative pieces of jewelry. Also, in order to gain practical skills and enhance my design skills, I designed many pieces of jewelry with 3-D software.<br>Department of Art
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Lindstedt, Sara. "Communicating in a Design Team - creating meaning in a design team through boundary objects." Thesis, Linköping University, Department of Computer and Information Science, 2005. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-4363.

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<p>This thesis explores object based design team communication. It is assumed that boundary objects in design teams serve as an important communication aid and are considered to have a crucial role in the conducting of multidisciplinary teamwork. Objects, such as design specifications and prototypes, can for example help bridging knowledge gaps between the different interests involved and offer guidance and support in their design work. The aim was to identify the possible problems that might occur connected to the different objects used in a design team. In order to study this, an ethnographi
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Piñera, J. Keneth (Jorge Keneth). "Design of database for automatic example-driven design and assembly of man-made objects." Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/83736.

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Thesis (S.B.)--Massachusetts Institute of Technology, Department of Mechanical Engineering, 2013.<br>Cataloged from PDF version of thesis.<br>Includes bibliographical references (page 18).<br>In this project, we have built a database of models that have been designed such that they can be directly fabricated by a casual user. Each of the models in this database has design specifications up to the screw level, and each component has a direct reference to a commercial part from online retailers such as McMaster-Carr and Home Depot. This database was built with the purpose of assisting a data-dri
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Wang, Yu-Fen. "Playing Nine to Five : Ways of exploring our present relations with objects through playfulness." Thesis, Konstfack, Industridesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5883.

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Playing Nine to Five is a project that aims to raise awareness of the presence of objects in everyday situations. We often surround ourselves with objects. Some of them we touch and use everyday, and some of them we barely notice until they stop working. But are we always aware of our relations with them, or have we slightly taken them for granted? While our life quality has moved forward and our living pace has sped up, we tend to lose more of our attentions and sensitivities to things around us. During the design process, I used office space as a canvas to discuss and challenge our daily nor
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Timar, Szuszy Art College of Fine Arts UNSW. ""Low life" small objects to sit upon: a studio investigation into a rational use of materials for small scale domestic objects." Publisher:University of New South Wales. Art, 2007. http://handle.unsw.edu.au/1959.4/40670.

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The project undertaken was aimed at extending a current craft based jewellery practice. Related by structure and materiality, the research sought to develop exploratory shapes as low seating objects to exist within small scale living spaces and studio apartments. Signaling an increased conscious way of thinking and working, a reflective process examining each form as series, provided an incremental creative strategy. The availability of discarded materials suggested possibilities for a sustainable cost effective option as a mode of contemporary practice. This combined approach was considered i
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Irazu, Aitor, and Maider Uranga. "Design optimisation of a mechanism used to handle heavy objects." Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17586.

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This paper presents a design optimisation of a mechanism used to lift and turn heavy objects, in this case, a specific gear that weights 3000 kg. The objective pursued during the development of the project was to reduce the weight of the mechanism, and thus, make it more cost-efficient, as well as to improve the clamping system to secure that the heavy objects are safely handled. The method followed was to first identify the critical parts in cooperation with the client. Then, the corresponding analysis has been developed for each of those parts, by minimising the mass of two of them, and by s
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Jaggers, Ross William. "Soft responsive objects that use catalysis as a design tool." Thesis, University of Warwick, 2018. http://wrap.warwick.ac.uk/101222/.

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In this thesis, we have developed a series of chemoresponsive soft polymer objects that have either biological or inorganic catalysts integrated into them, namely the enzyme urease or particles of manganese oxide, respectively. Firstly, we show the fabrication of soft hydrogel fibres and beads that have an individually programmed time delay in their response to a shared environmental stimulus. We utilise the enzyme urease to programme a self-regulated change in pH, which in turn activates fibre disintegration or a change in gel bead colour. This design allows for independent response behaviour
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Okoth, David O. "Design and Development of Metadata Management Tool for Learning Objects." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/103649.

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Learning objects (LO) reuse is one topical area in instructional design that is gaining popularity in the education economy. It hinges on high hopes and promises to transform how learning occurs in the information age. This study attempted to identify and interrogate the core characteristics of reusable learning objects and conceptualize them as innovations in the curriculum development process. The goal was to synthesize existing knowledge on learning objects, weave streams of literature and research to focus on core arising issues, and then develop an instructional design tool that can help
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Mandarim, de Lacerda Maria Elisa. "The use of plastic in utilitarian and functional design objects." Thesis, University of Iowa, 2010. https://ir.uiowa.edu/etd/705.

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Plastic is widely used to shape many of the daily goods produced and consumed today. Compared to wood and metal, this versatile material was recently introduced to society. The technical advances that began in the mid 1850's led to the invention of the first cellulose plastic polymers - a naturally occurring or synthetic compound consisting of large molecules made up of a linked series of repeated simple monomer (One Look on line Dictionary, 2009) - to be used at an industrial level. Inaugurating a period in which objects could have the strength of metal or wood, while also being lighter, colo
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Sozer, Aziz. "Design And Implementation Of Spatiotemporal Databases." Phd thesis, METU, 2010. http://etd.lib.metu.edu.tr/upload/12612189/index.pdf.

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Modeling spatiotemporal data, in particular fuzzy and complex spatial objects representing geographic entities and relations, is a topic of great importance in geographic information systems, computer vision, environmental data management systems, etc. Because of complex requirements, it is challenging to design a database for spatiotemporal data and its features and to effectively query them. This thesis presents a new approach for modeling, indexing and querying the spatiotemporal data of fuzzy spatial and complex objects and/or spatial relations. As a case study, we model and implement a me
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Le, Xuan Sang. "Co-conception Logiciel/FPGA pour Edge-computing : promotion de la conception orientée objet." Thesis, Brest, 2017. http://www.theses.fr/2017BRES0041/document.

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L’informatique en nuage (cloud computing) est souvent le modèle de calcul le plus référencé pour l’internet des objets (Internet of Things).Ce modèle adopte une architecture où toutes les données de capteur sont stockées et traitées de façon centralisée. Malgré de nombreux avantages, cette architecture souffre d’une faible évolutivité alors même que les données disponibles sur le réseau sont en constante augmentation. Il est à noter que, déjà actuellement, plus de50 % des connexions sur Internet sont inter objets. Cela peut engendrer un problème de fiabilité dans les applications temps réel. L
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Sewczwicz, Richard P. "Form definition language for intelligent data objects." Thesis, Kansas State University, 1986. http://hdl.handle.net/2097/9953.

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Harland, Robert George. "Graphic design as urban design : towards a theory for analysing graphic objects in urban environments." Thesis, University of Nottingham, 2011. http://eprints.nottingham.ac.uk/12350/.

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This thesis presents a model for analysing the graphic object as urban object, by considering atypical fields of discourse that contribute to the formation of the object domain. The question: what is graphic design as urban design? directs the research through an epistemological design study comprising: an interrogation of graphic design studio practice and the articulation of graphic design research questions; a review and subsequent development of research strategy, design and method towards the articulation of methodology that reflects the nature of the inquiry; a detailed analysis of five
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Hager, Jutterström Julia. "Learn How To Experience The Anxiety : Metamorphoses from painful emotions to objects." Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-7968.

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Ett projekt om att lära känna de onda tankarna och känslorna genom utforskande gestaltning. Objekt som symboliserar självhatet genom metoder och material. Ångest, depressivitet och självhat. Jag undersöker och belyser ämnet genom att metaforiskt och symboliskt gestalta ett narrativ som berättar om de komplexa och djupa känslorna i ett mentalt terapirum. Ett rum där de mest djupa, mörka och tunga känslorna framkommer. Hemligheter, tårar, ilska, smärta, hat, förvirring, till och med det oväntade. Ett rum som bär på så mycket ansvar och förväntan. Förväntan på total öppenhet. Projektet gav result
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Geiger, Ohlin Erika. "UNCANNY TRACES : Furniture and objects made of what used to be someone’s skin." Thesis, Konstfack, Institutionen för design, inredningsarkitektur och visuell kommunikation (DIV), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6944.

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Through non-human animals, humans have come to understand ways of living in this world and simultaneously animals have provided the resources for humans to claim this living. But through this progression and time humans have become detached from the origin of the resources. By this separation it becomes possible for humans to turn a blind eye to cruelty and the environmental impact that the claim to non-human animals convey. With the aim is to evoke reflection on the human ruling of the non-human animals, this project aims to design objects and furniture that are uncanny, familiar and ordinary
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Lundmark, Michaela. "How to breath life into inanimate objects." Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63852.

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Computer graphics is the act of bringing the imagination of creative people to life. It’s something that helps bring out what cannot be sought after in real life and realized through artistic talent and technical skills. For me, computer graphics is a way to tell the stories no one dared to look after and bring to life the characters that help tell these stories in an engaging and uplifting way. This bachelor thesis report is a project seeking the knowledge about the appeal and characterizations of inanimate objects. How to bring the lifeless to life by comparing how the established artists do
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Aly, Safwan Krishnamurti Ramesh. "A framework for interaction and task decomposition for objects emulating agency behavior /." Pittsburgh, Pa. : Carnegie Mellon University, 2000. http://code.arc.cmu.edu/lab/upload/aly%5Fphd%5Fthesis.0.pdf.

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Berglind, Stefánsdóttir Jóna. "Object Poetry : Shaping Through Knit." Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-14894.

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Textile design has long been known for its craft related and traditional ways of working. Different designers and artist have found a way of approaching the field from an unconventional perspective. The aim of this project is to demonstrate an alternative way of approaching the field by applying traditional methods to unconventional materials. By doing so the hope is to bring joy and playfulness to the field. As a final result the three groups consisting of nine objects present ways that knit can be used to sculpt and to lend flexibility when combined with stiffer structures, therefore giving
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Kyhlbäck, Hans. "The problem of objects in design of health care information systems /." Ronneby : Blekinge Institute of Technology, 2005. http://www.bth.se/fou/Forskinfo.nsf/allfirst2/9fe0d26f5c369c91c125701a00301913?OpenDocument.

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Colombo, Camilla. "Optimal trajectory design for interception and deflection of Near Earth Objects." Thesis, University of Glasgow, 2010. http://theses.gla.ac.uk/1819/.

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Many asteroids and comets orbit the inner solar system; among them Near Earth Objects (NEOs) are those celestial bodies for which the orbit lies close, and sometimes crosses, the Earth’s orbit. Over the last decades the impact hazard they pose to the Earth has generated heated discussions on the required measures to react to such a scenario. The aim of the research presented in this dissertation is to develop methodologies for the trajectory design of interception and deflection missions to Near Earth Objects. The displacement, following a deflection manoeuvre, of the asteroid at the minimum o
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